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Rapunzel 1

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0% found this document useful (0 votes)
115 views4 pages

Rapunzel 1

Uploaded by

Brian Balagot
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 1 Ierald725

CLASS & LEVEL PLAYER NAME


Rapunzel
Autognome Astral Drifter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +2 Dexterity
+2 Constitution +0 13 10 --
-1 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage against being Immunities - Disease FAILURES

+0 paralyzed or poisoned.
DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

15 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Cook's Utensils, Drum, Hand Drum, Lyre,
+3 Deception CHA
Wargong
+1 History INT
INTELLIGENCE
P +4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Gith, Gnomish
+1 +3 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


P +5 Performance CHA === ACTIONS === === SPECIAL ===
+2 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Built for Success • 2 / Long Rest
You can add a d4 to one attack, ability check, or
Help, Hide, Ready, Search, Use an Object, saving throw you make, and can do so after seeing
P +3 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, the d20 roll but before the effects of the roll are
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object resolved. You can use this 2 times per long rest.

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
+2 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +2 1d4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortbow +2 1d6 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


14 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Ierald725
CLASS & LEVEL PLAYER NAME
Rapunzel
Autognome Astral Drifter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You gain two tool proficiencies of your choice, selected
* Size • SAiS 11 from the <em>Player’s Handbook</em>.
* Hit Points • PHB 52 You are Small.

* Proficiencies • PHB 52 * Speed • SAiS 11


Your walking speed is 30 ft.
* Spellcasting • PHB 52
You can cast known bard spells using CHA as your * Armored Casing • SAiS 11
spellcasting modifier (Spell DC 13, Spell Attack +5) While you aren’t wearing armor, your base AC is +13.
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a * Built for Success • SAiS 11
spellcasting focus. You can add a d4 to one attack, ability check, or
saving throw you make, and can do so after seeing the
* Bardic Inspiration • PHB 53 d20 roll but before the effects of the roll are resolved.
As a bonus action, a creature (other than you) within You can use this 2 times per long rest.
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability | 2 / Long Rest • Special
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Healing Machine • SAiS 11
If <em>mending</em> is cast on you, you can spend
| 3 / Long Rest • 1 Bonus Action and roll a Hit Die and regain HP equal to the roll plus 2
(minimum of 1 HP). You also benefit from being healed
by spells that don’t normally affect Constructs:
=== AUTOGNOME RACIAL TRAITS === <em>cure wounds</em>, <em>healing word</em>,
<em>mass cure wounds</em>, and <em>spare the
* Ability Score Increases • SAiS 5 dying</em>.
When determining your character’s ability scores,
increase one score by 2 and increase a different score |
by 1, or increase three different scores by 1.
* Mechanical Nature • SAiS 11
| Increase two scores (+2 / +1) • You have resistance to poison damage and immunity
Increase one of these scores by 2 and a different to disease, and have advantage on saving throws
score by 1. against being paralyzed or poisoned. You don’t need
to eat, drink, or breathe.
* Languages • SAiS 5
Your character can speak, read, and write Common * Sentry’s Rest • SAiS 11
and one other language that you and your DM agree is When you take a long rest, you spend at least 6 hours
appropriate for the character. in an inactive, motionless state, instead of sleeping. In
this state, you appear inert, but you remain conscious.
* Creature Type • SAiS 11
You are a Construct. * Specialized Design • SAiS 11

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Paper (one sheet) 5 --

Dagger 1 1 lb. Perfume (vial) 1 --

SP 0 Shortbow 1 2 lb. Sealing Wax 1 --

Ink (1 ounce bottle) 1 -- Soap 1 --


EP 0 Ink Pen 1 --

Chest 1 25 lb.
GP 10 Clothes, Traveler's 1 4 lb.

Pouch 1 1 lb.
PP 0 Hand Drum 0 --

Ink (1 ounce bottle) 1 --


WEIGHT CARRIED

54.2 lb. Ink Pen 1 --

ENCUMBERED Case, Map or Scroll 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Clothes, Fine 1 6 lb.

PUSH/DRAG/LIFT Lamp 1 1 lb.

240 lb. Oil (flask) 2 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Rapunzel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

=== 1st LEVEL === 2 Slots OO

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Tasha’s Hideous Laughter <C> Bard WIS 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

O Dissonant Whispers Bard WIS 13 1A 60 ft. V Instantaneous PHB 234 V

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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