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About OPR Background Story
OPR (www.onepagerules.com) is the home of many free games The Vile Rattus Cult is an army of highly intelligent ratmen, that
which are designed to be fast to learn and easy to play. use hit & run tactics to overwhelm their foes, and then run
away before enemy reinforcements arrive. Their mix of high
This project was made by gamers for gamers and it can only
tech and scavenged equipment makes them unpredictable, and
exist thanks to the support of our awesome community.
often underestimated by their enemies.
If you’d like to support the continued development of our
Their armies consist of a mix of infantry hordes and destructive
games you can donate on patreon.com/onepagerules.
war machines, which make for a formidable combined arms
Thank you for playing! force able to coordinate lightning fast attacks. Top that off with
some mighty psychics and it’s understandable why they are
feared across the Sirius sector.
The Vile Rattus Cult is lead by proud yet cowardly lords and
chiefs, who plot their conquests from a safe distance whilst the
rest of their army gets slaughtered. They are arrogant and
proud, and don’t shy away from avoiding a challenge whilst still
acting like they’re the bravest of the bunch.
Make sure to check your surroundings when facing off against
the Vile Rattus Clan, as they could be lurking anywhere, ready
to stab you in the back.
ThatEvilOne
This army was created in collaboration with ThatEvilOne, a
talented sculptor that’s creating awesome 3D printable
miniatures for any wargames.
Check him out here: patreon.com/thatevilone
Game Design: Gaetano Ferrara
Illustrations: Brandon Gillam
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Brood Mothers [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Hero, Scout, Tac-Console, Tough(3) - 75pts
Brood Guard [1] 3+ 3+ Energy Halberd (A3, AP(1), Rending) Bodyguard, Hero, Scout, Tough(3) A 80pts
Warren Lord [1] 4+ 5+ Pistol (12”, A1), CCW (A2) Fearless, Hero, Scout, Tough(3) A, B 45pts
Shockvermin Chief [1] 3+ 4+ Energy Halberd (A3, AP(1), Rending) Fearless, Hero, Scout, Tough(3) A 75pts
Tunnel Leader [1] 4+ 5+ Sniper Rifle (36”, A1, AP(1), Sniper), CCW (A1) Fast,Hero,Impact(1),Scout,Tough(3) - 65pts
Warlock [1] 5+ 5+ Energy Staff (A3, AP(1), Poison) Hero, Scout, Psychic(1), Tough(3) A, C 55pts
Mutagenic Molder [1] 5+ 5+ Syringe Staff (A1, AP(3), Deadly(3)) Hero, Mutagens, Scout, Tough(3) - 60pts
Brood Banner [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Banner, Hero, Scout, Tough(3) - 85pts
Noxis Assassin [1] 4+ 5+ Burst Pistol (6”, A3), CCW (A2) Hero, Scout, Stealth, Tough(3) A, D 50pts
Cult Engineer [1] 4+ 5+ Triple Pistols (12”, A3, AP(1)), CCW (A2) Hero, Repair, Scout, Tough(3) - 55pts
Slave Overseer [1] 4+ 5+ Slaver Whip (6”, A3), CCW (A2) Hero, Megaphone, Scout, Tough(3) - 65pts
Slaves [3] 6+ 6+ Rifles (30”, A1), CCW (A1) Scout - 25pts
Wolf Rat [1] 5+ 5+ Claws (A2) Fast, Scout, Strider - 20pts
Claw Warrior [1] 5+ 5+ Pistol (12”, A1), CCW (A2) Scout E 15pts
Vermin Warrior [1] 5+ 5+ Carbine (18”, A2), CCW (A1) Scout F 15pts
Weapons Team [1] 5+ 5+ Heavy Machinegun (36”, A3, AP(1)), CCW (A1) Scout, Tough(3) G 45pts
Shockvermin [1] 4+ 4+ Energy Halberd (A2, AP(1), Rending) Scout H 25pts
Bomb Rat [1] 6+ 6+ - Exploding Rats - 15pts
Rat Swarm [1] 6+ 6+ Swarm Attacks (A3) Fearless, Scout, Tough(3) - 20pts
Rat Ogre [1] 4+ 4+ Carbine MG (18”, A3), Claws (A3, AP(1)) Furious, Scout, Tough(3) - 55pts
Wolf Rat Rider [1] 5+ 5+ Pistol (12”, A1), CCW (A2), Claws (A2) Fast, Scout, Strider E 25pts
Tunnel Rider [1] 5+ 5+ Shotgun (12”, A2), CCW (A1) Fast, Impact(1), Scout I 20pts
Heavy Tunnel Rider [1] 5+ 5+ Heavy Flamethrower (12”,A6,AP(1)), CCW (A2) Fast, Impact(3), Scout, Tough(3) J 50pts
A Upgrade with any: H Upgrade with any:
Rat Familiar (A2, AP(1)) +5pts Tail Dagger (A2, Rending) +5pts
Tail Dagger (A2, Rending) +5pts Jetpack (Flying) +5pts
Jetpack (Flying) +5pts
I Upgrade with:
B Upgrade with: AT Bombs (6”, A1, AP(2), Deadly(3)) +5pts
Wolf Rat (Claws (A2), Fast, Strider) +10pts
J Replace Heavy Flamethrower:
C Upgrade Psychic(1): Mining Laser +5pts
Psychic(2) +15pts (24”, A1, AP(4), Deadly(3))
Heavy Machinegun (36”, A3, AP(1)) +5pts
D Replace Burst Pistol:
Poison Blade (A3, Poison) +5pts Special Rules
Sniper Rifle (36”, A1, AP(1), Sniper) +15pts Banner: The hero and all friendly units within
12” get the Furious and Regeneration rules.
E Replace Pistol: Bodyguard: Whenever a friendly hero within
Flamethrower Pistol (6”, A6) +5pts 6” would take a wound, you may assign that
AT Bombs (6”, A1, AP(2), Deadly(3)) +5pts wound to this hero instead.
Replace Pistol and CCW: Exploding Rats: If this model is ever engaged
Bulkhead Cutter (A2, AP(3)) +5pts in melee it is immediately killed and the
Heavy Saw Blade (A4, AP(1)) +5pts enemy takes 3 hits. Additionally this model
automatically passes all morale tests.
Mining Drill (A2, AP(1), Deadly(3)) +5pts
Megaphone: The hero and all friendly units
Upgrade with any: within 12” get Fast.
Tail Dagger (A2, Rending) +5pts Mutagens: When the hero and all friendly
Jetpack (Flying) +5pts units within 12” fight in melee roll one die
and apply one bonus:
F Replace Carbine:
• 1-2: Unit gets AP(+1)
Flamethrower (12”, A6) +5pts
• 3-4: Unit gets +1 attack
Shred Rifle (18”, A2, Rending) +5pts • 5-6: Enemies get -1 to hit
Plasma Rifle (24”, A1, AP(2)) +5pts
Grenade Launcher–pick one to fire: +5pts Repair: Once per turn, if within 2” of a unit
HE (24”, A1, Blast(3)) with Tough, roll one die. On a 2+ you may
AT (24”, A1, AP(1), Deadly(3)) repair 1 wound from the target.
Quake Cannon (24”, A3, AP(3)) +10pts Tac-Console: When the hero is activated pick
Mining Laser +10pts one friendly unit within 12”. That unit and all
(24”, A1, AP(4), Deadly(3)) friendly units within 6” move by up to 6”.
Light Machinegun (36”, A3) +10pts
Upgrade with: Psychic Spells
Jetpack (Flying) +5pts Filth (4+): Target friendly unit within 12” gets
Poison in melee next time it fights.
G Replace Heavy Machinegun: Cracks (4+): Target enemy unit within 12”
Sniper Rifle (36”, A1, AP(1), Sniper) +5pts takes 2 automatic hits with AP(2).
Missile Launcher – pick one to fire: +5pts Sickness (5+): Target enemy unit within 18”
HE (48”, A1, Blast(3)) gets -1 to hit next time it shoots.
AT (48”, A1, AP(3), Deadly(3)) Lightning (5+): Target enemy unit within 12”
Mortar (48”, A1, Blast(3), Indirect) +5pts takes 1 hit with AP(4) and Deadly(3).
Autocannon (48”, A2, AP(2)) +5pts Frenzy (6+): Target friendly unit within 12”
Upgrade with: may immediately move by up to 6”.
Jetpack (Flying) +5pts Pestilence (6+): Target enemy unit within 6”
takes 1 automatic hit per model.