CHAPTER -1
INTRODUCTION
Use of computer in various fields
Use of computer in Education
About the research
Statement of the problem
Significance of the problem
Objectives of the study
Delimitations
Chapter scheme
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CHAPTER-I
INTRODUCTION
Man has invented many electronic devices but the computer has
made a greater impact on society than any other device. They have made a
potentially significant contribution to the society during the last three
decades.
The areas of computer applications are literally too numerous to
mention. Computers have become an integral part of man’s every day life.
They dominate every sphere of life be it entertainment, education, banking,
insurance, research, medicine, design or manufacturing. They continue to
grow and open new horizons of discovery and application.
One of the primary reasons for the immense popularity of
computers is the speed with which they can accomplish specified tasks.
However, computer applications are not always easy to use.
The current generation has a whole lot of us glued to our TV sets.
We are so involved with the TV today, that we forget ourselves, our families
and naturally, our duties too. While, we do not want to discuss whether all
this is right or wrong, good or bad, we certainly want to understand why this
has happened.
The amazing thing about a TV is that it is a combination of
sound(Audio) and pictures(Viaeo) which appeal to us a lot. Add to this scene
some interactivity in the form of the host ‘talking’ to you directly, asking you
to write or call in and this really thrills us. Repeating the point above, the
three key factors that are responsible for the TV becoming so popular are :
1. Audio
2. Video
3. Interactivity
Now imagine the computer being abie to offer the above mentioned
aspects. The effect would be just as mesmerizing. Each of these is
considered to be a medium of communication. When three such media
combine in a computer, then the computer is called a multimedia computer.
“How is it possible that a person sitting in India can send a letter to
America and get a reply within a few minutes?” It is possible because of the
phenomenon caiied the Internet. With the internet and its supporting
networks, ihe world is a local phone cali away.
A network is two or more computers connected together which
enables them to communicate and share data. The large network has many
facilities it has to offer.
The Internet is a network of networks, all freely exchanging
information, it is aiso referred to as the information superhighway.
Electronic mail is one of the most popular facility of the internet.
People can send and receive messages within a few minutes across
continents. It can be used for business and persona! correspondence and
exchange of information. Any type of computer(using different hardware and
software) on the Internet can send and receive mail.
Computer information systems are the heart of daily activities and a
major consideration in corporate decision making. Just as knowledge of
computers and computer programming has become a basic skill needed to
survive in today’s information based society, so as the design of business
systems. The development of information systems involves both system
analysts and those who will use the applications that emerge i.e. end users.
The analysis and design of computer systems involve many parts of the
organization and are not limited to the domain of computer specialists.
A variety of technical developments have been taking place in
communicating and processing information over the last 100 years. At the
first sight these seem to be isolated happening not connected in any way.
This technology and information technology deals with
communication storage, processing and use of information, introducing
computer education in schools have become a necessity today. Over the
past decade significant developments have taken place in computer assisted
leaming(CAL) and computer based training. Those Nations that have
invested the technology to support CAL have started enjoying the benefits.
When computers are put into schools and children should be made
aware and create fearlessness among them and explain how computers
work because computers have pervaded industrial societies and is making
its presence felt as a indispensable factor for the progress of the society.
Since schools prepare students for the life they should prepare them to deal
with computer.
Second reason offered for introducing computer is that, when
children learn programming it enables children gain confidence in their ability
to control computers and possible lay the foundation for the carrier in
computer science.
Third reason is that children can and will learn science, art or any
other subject better through CAL.
Today’s school children are tomorrows citizens in whose hands the
progress and development of the Nation lies. Their knowledge of working
with computers will enable them to successfully take-over jobs in various
fields as adults.
India is a developing country. The National Council of Educational
Research and Training (NCERT) emphasis the use of computers in various
fields of life. The NCERT introduced computer science at various levels of
education not only in the colleges of education but also in schools syllabus.
The rapid electronic advancements in the past couple of decades
has enabled the production of a variety of computers for various purposes
and inter linking them has brought about communication revolution and
reaching knowledge to every nook and corner of the world wherever the
technology is made available. The computers have contributed to the
advancement of the information and communication technology and is
evident in every sphere of life.
Though the use of the computers are widely seen in commerce and
business, it has revolutionised the work environment in other fields of
human endeavor as well including formal education which boasted until
recently on the quality of human resources. The teachers, students and the
print material has now of recent acknowledged the tremendous role of
computers for imparting quality education to a hetrogeneous population in
the classroom. Computers can be used for the purpose of teaching and
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learning both inside and outside the classroom. Now a day, everybody is
exposed to the computers due to certain characteristics and abilities.
1. Computers can perform complex and repetitive calculations rapidly
and accurately.
2. Store large amounts of data and information for subsequent
manipulations.
3. Make decisions.
4. Provide information to user.
5. Draw and print graphs.
Computers can also be used to compliment and supplement the
teaching in the classroom. It is a boon to the exceptional students whose
learning requirements do not conform to that of the average student and
hence the teaching that Is imparted to the average majority in the classroom
is little help to her/him. The thrill of self learning is a great motivator to even
an average student. The different computer softwares developed are more
for commercial use rather than for educational purpose. Most of the
educational softwares available in the market are for the school level. In this
research the investigator has developed a software for the purpose of
teaching and learning a topic in the subject Educational Psychology for
the B. Ed. Course.
COMPUTERS IN VARIOUS FIELDS.
Today computers have become an integral part of our modern
society and therefore every person should know at least something about
the computers. The computer was developed over a long period of time
through the efforts of many people; throughout the world with passage of
time, the role played by the computers in our lives has gained increasing
importance. Now computers are use in almost every field of modem
society. Basically they are used in business, industry and in the field of
engineering. Some of the uses of computers are as follows:
1. Computers in design.
2. Computer and meteorology.
3. Computer and agriculture.
4. Computer in telecommunication.
5. Computer in libraries and museums.
6. Computer in transportation.
7. Computer in information retrieval.
8. Computer in communication.
9. Computer in fashion designing.
10. Computer in defensce application
11. Computer in education.
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COMPUTER IN DESIGN
The computer is valuable aid in designing. Using programs or rather
packages stored in the system, the designer can create images of a design
and display them for visual appreciation, typically as graphics (VDU). The
images may be line or shaded drawings; two dimensional or three
dimensional in either black and white or full colour. The drawings may also
be animated, A design package normally permits a design or a section of
design, to be enlarged and to be viewed from different angles. Thus every
detail can be studied and the perspective visual corrections checked.
By keying commands, entering fresh data or using light pen or
similar devices, the designer can quickly modify a drawing and can do so
again and again until satisfied. The computers can draw detailed and
accurate plans via graphs/plotter. For design purpose computers can be
used in various field.
COMPUTER AND METEOROLOGY
Predicting the weather has been considered something of a
mystique based on country signs and folk-lore. Meteorology as a science it
is relatively new and with computer assistance, it has become more of an
exact science. The problem on meteorology has always been to obtain
sufficient data and to analyze that data quickly enough so that prediction in
addition to the data obtained from weather stations on land and at sea is
possible. Armed with more information, relationship between the variable
factors which constitute weather can be analyzed in greater depth and more
accurate prediction of further behavior can then be made. The computer
system is also able to analyze vast qualities of past measurements to test for
weather patterns and based partly on these results, long-range forecasts
can be made. Many of the people who depend upon reliable upto the minute
weather forecasts (those concerned with air trayel, shipping routes, surgical
operations, trains etc.) do not always realize the extent to which they have
become dependent upon computers.
COMPUTER AND AGRICULTURE
The most critical weather related problems are associated with the
future availability of drinking water and sufficient food supplies for the
growing populations. Computers are being used to help manage water and
food resources through out the world. The impact of technical change on
agriculture has affected almost every aspects of food population. Computers
are used to analyze the physical features of the land soils and their nutrients,
the amounts of rainfall to produce healthy crops and quality of the seeds.
Farm equipments are designed with the help of computers manufactured
with the help of micro electronics. Agriculture in advanced nations have
become so fully automated that fewer and fewer people have been needed
to accomplish more and more work. Through the use of computers and
computing services, the farmers of today can make better use of the land
than even before in history.
COMPUTER IN TELECOMMUNICATION
Computerized telephone exchanges can handle increasing volume
of calls. They do so more quickly and with less likelihood of error than would
otherwise be possible and they can be linked up to other networks
exchanges for wider, prompt use. Cross country and even overseas calls
which previously meant a slow link up through several switchboards can now
be transmitted at faster speeds than through conventional networks. The
computer can also maintain calls for subsequent billing.
COMPUTER IN LIBRARIES AND MUSEUMS
Increasing use is now being made of computer in library
organization. Lists of borrowed books are maintained by the system and
reminders for those which are over due can be generated by computer
output. A tally of number of times books are taken out can be kept. More
significant is the number of various ways that the contents of the library may
be referenced with computer assistance for the benefit of users. Not only
can all the books be classified by subject matter but, by page and paragraph
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references, information related to particular topics within the subject can be
pin-pointed.
Museums are also making use of computer, computer can help for
cataloguing and indexing. Information about the exhibits in the museums
collection is assembled and retained as a large data base and the
information retrieval capability of the computer can then be exploited to the
benefit of staff and visitors. Some museums are linked in a communications
network to allow the exchange of information between different
computerized museum data bases.
COMPUTER IN TRANSPORTATION
Air traffic control, which is responsible for organizing the safe
movement of our airlines depends on a significant amount of computer
support. As flying speed increases control decisions have to be taken more
quickly.
Computers are programmed to continuously analyze data which is
relayed direct from the various instruments and to provide co-ordinated
information to the pilot in time for human decision and action. Control itself
can also be invested in the computer so that, when certain conditions arise
automatic corrective action is immediately taken without the need for slower
human intervention.
Besides their uses in flight, the computer plays an increasingly vital
role in the training of pilots. A flight simulator provides an exact replica of the
flight deck and performance of an aircraft; enabling the equivalent of many
hours of flying to be undertaken without leaving the ground. The computer
resolves the tasks, monitors and controls the pilot's action and maintains a
record of pilot's performance.
Computer controlled seat reservation brings benefit to customers of
airlines and trains and is also applicable to hotel rooms booking, sporting
events at large stadiums and package tour during holidays.
COMPUTERS IN INFORMATION RETRIEVALS
Retrieving items of information previously stored in the system is
known as information retrieval. In many applications the retrieval is the main
or only activity i.e. little actual computation is involved. The value of using
computer is that a great mass of information can be retained and that any
individual item can be found very quickly.
COMPUTER IN COMMUNICATION
Computers play a very important role in improving the ways in
which they are organized e.g. efficient time tabling, route planning and
scheduling of stock and vehicles. In traffic control applications by varying the
timing of iignts to reflect the flow, bigger volume traffic can be kept moving.
The computer monitors can observe the movement of traffic over a given
area and automatically adjust the lights. In case of the airways computers
are important to the organization on the ground and are used to provide a
measure in flight control. With space flights and exploration in space
computers make it all possible.
COMPUTER IN FASHION DESINING
Computers have made a heavy impact in the field of fashion and
textile designing as also commercial art. The onslaught of software like Desk
Top Publishing, Auto CAD. Auto shape. Harvard Graphics and 3 D studio
has made it possible so it is now quite easy to create infinite number of
patterns and styles giving them shades and combining them in wide varieties
to suit a particular fabric.
COMPUTER IN DEFENCE APPLICATION
The United States of America first computerized large scale
command and control system SAGE (Semi Automatic Ground Environment)
which plays a important role in defense.
Computers can also be used in flight dynamic missiles and aircraft
weapon system analysis and missile guidance system. In india too, we are
using computerized system in satellite launching of missiles.
COMPUTER IN EDUCATION
What role do computers play in education? They can be used for
instruction and they can perform many administrative task involved in
running an educational institute. Word and Data processing assists student
with assignments. Because computers are abie to store vast amount of
information in data bases, computer can also serve as an information
resource and research tool. Although computers contribute to the
educational process, they have also added to the responsibilities of
teachers. Today school must teach computer literacy as well and students
must be introduced to hardware and software. They must be taught about
the potentials and limitations of computers and made aware of the social and
ethical implications of wide spread computer use. This requires teachers
need to learn about computer themselves and educational institutes must
add computer science courses to their curriculum. Computer education
includes computer assisted instruction, the computational use of computers
in classroom; computer managed instruction, computers as an educational
aid. The National Council of Education Research and Training (N.C.E.R.T.)
emphasizes use of computers in teaching and training. N.C.E.R.T. includes
the computer science at various levels, not only at college of engineering but
aiso at school level. The National Policy of Education^ 986) has also laid
great impulsion on introduction of computer in school.
THE COMPUTER AS A TOOL FOR TEACHER AND STUDENTS
As the computers gradually become a standard fixture in schools,
colleges, business and the home. We will begin to see increased public use
of software to perform tasks previously accomplished through much less
automated methods. CAi is one effective way to use the computer as a tool
for education, but it represents only a portion of all the possible uses for
computers in society.
Today when students complete their graduation safely predict that
they will face a job market or collegiate situation quite different from that
which faced their own parents after graduation. Many jobs will probably
involve some use of computers. Creative application of computer power can
therefore contribute to future job satisfaction and performance. Those high
schools seniors completing college will be faced with a radically changing
environment for learning where computers are used to perform the most
tedious and repetious tasks, and where concentration on more major issues
will contribute to higher levels of subject matter understanding. Since details
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can be handled by a computer they will no longer tend to distract the learner
from seeing a view of the whoie.
It is no fluke that several major Universities and colleges have
begun to require a certain amount of computer knowledge as a prerequisite
for freshman admission or for admission to certain graduate programs. This
trend may grow rapidly as more college educators familiarize themselves
with computer potential.
Seymour Papert, a Professor at the Massachusetts Institute of
Technology and the creator of a powerful computer language called Logo,
has spoken of the role computers will play in the society of the future. In
Mindstorms (1980) he says that computers can provide specialized
mathematical or verba! environments for learning; we can use them in much
the same way that we have learned to use pencils, in order to compute, write
and create.
The challenge inherent in any such goai must introduce computers
into the educational setting, and then to familiarize students and educators
with computer capabilities and operation until they are thoroughly confident
and begin the use to computer as a logical extension of their own
intelligence. This implies the appropriate choice of applications which will
both improve their performance and leave time for more relevant and
creatively demanding educational pursuits. As students trained in such a
manner ieave colleges and enter the marketplaces for their working
environment. People who aware and trained in applications which use the
computer as a tool may also view the computer in a similar manner for many
home applications, such as balancing, check books, keeping financial
records, preparing tax forms, generating letters and other textual .material
memo lists appointment and birthday calendars and so on.
The use of computer as valuable tools in our lives should not be a
forgotten aspect of computer knowledge, but should share the stage wiih
CAi and programming instruction. Not every person will find CAi the most
effective way to learn and not every person will have the desire or ability to
become accomplished programmer. But nearly every one will experience the
computer as a tool in some way whether or not this happens in the
workplace, the home, library or a recreation center. Schools planning for
computer implementation would be wise to provide a proper environment for
this kind of computer thinking.
Integration of applications that stress the computer as a tool should
ideally cross all subject lines. This generally can not be accomplished
society through a school computer room and person. No person is an expert
in every aspect of every subject. A potent combination of teacher, subject
matter, expertise and an accompanying knowledge of computer application
possibilities will help students gain a technoability which may prove to
contribute to the very quality of their lives.
COMPUTER CAN BE USED TO ENRICH THE LEARNING AND
TEACHING.
a) THE COMPUTER AS A TUTOR
The computer as a tutor used in this way, the computer acts as a
iimited ‘teacher’. It may present information ask questions and check if the
student responses were correct, loop back and repeat unit or branch off to a
remedial unit if the students having difficulty and so on. At a more simplest, it
may be nothing more than electronic flashcards. At a more complex level, it
may provide everything a syllabus provides and much more interacting in
speech, music and pictures, individualizing its presentation continuously in
response to the student's action and improving its ability to help the students
by being “taught to do new things”. Unit will provide a more comprehensive
overview of this use of computer.
b) THE COMPUTER AS SUBJECT
What should students be taught about computers? This area often
called as computer awareness, may include knowledge about the history of
computers, how computers works, the components of a computer system
and the sociai applications and impact of computers. So to maintain that a
full appreciation of the role of the computer in the life of the individual and in
the world can’t be gained without study of these units. Others urge that true
literacy comes only through experience with the application of these devices
in our lives. What and how to teach students about the computer?
c) THE COMPUTER AS A TOOL
Probably the most effective way to use the computer is in its
application as a tool, by having student learn by doing a task in a manner
similar to the way an adult. Rather than having them count pictured sets, the
student should count the people of their table to determine how many pairs
of scissors they should bring. Rather than filling in colouring book outlines
the students should draw to express their visions. Students do not of course,
conduct these activities at the same level as an adults, but the nature of the
activity is the same there is purpose and personal involvement.
Similarly rather than interacting with the computer only as a drill
master, students should use it is a tool as adults. Adults use word
processing programs to help them write, students can many computerized
tools, including simplified word processing programs, message programs
and other aids to communication to help them to communicate. Adults use
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computers to create graphics and art students should be use programs that
allow them scribble design and draw. Some adults instruct the computer to
do through computer programming given appropriate computer languages.
Students can similarly control this powerful tool.
d) THE COMPUTER AS PENCIL
Seymour Paper! asks you to think of a computer as a pencil. The
pencil is always there ready to be used for scribbing, writing , arithmatic,
drawing and so on. The computer will also be used in many ways serving
education not dictating it.
THE COMPUTER AS A CLASSROOM DEMONSTRATION MACHINE
The computer can serve as a flexile, portable audiovisual aid
for teachers hoping to provide illustration of ideas. This use goes far
beyond demonstrations limited to concentrate items and overhead
transparencies, in some demonstration programs and according to the
user’s desire, substitution of certain variables results in an instant change
on the computer screen. A specific and common example of an
educational demonstration would be graphing (plotting) programs for
linear, quadratic, trigonometric and absolute value functions conic
sections and so on. Merely by changing one variable in an equation
(Exam. 2x + 3y = 2 to 4x + 3y = 2) the teacher can demonstrate vividly the
relationship between the resulting graphic representations without,
performing tedious and time consuming point by point plotting. Thus a
variable can be changed many times and its resulting graph shown an equai
amounts of times, something that would be just too tedious to do with norma!
chalk and black board methods. Students, then can concentrate on
relationship between variables rather than on the plotting process itself.
Demonstration software currently exists only for a limited number of
topics. As more teachers begin to integrate microcomputers into the
curriculum many more demonstration type programs will be designed. But if
the existence of a readily assessable series of graphs, tables, diagrams,
pictures or even musical compositions is desired, teachers can work closeiy
with students to create them by programming or through special graphics
design or music software. Then the whole series can be brought under the
roof of a single program for demonstration purposes each screen display
can be called up by the simple means of selection from a menu.
Use of computers in this mode need not be quite 60 formal. For
instance, an English teacher may demonstrate sentence expanding
techniques on a computer screen rather than on the black board, keyboard,
editing and copying capabilities enjoyed by means of a computer may make
the demonstration less time consuming and more constructive. The extents
of a printer allows results to be put in to permanent form painlessly.
Looking towards the future, videodisk technology can allow the
storage of a tremendous amount of moving and still pictures, speech and
other visual and auditory information on one video disk. Demonstration
programs will allows teachers to access specific film photographic or graphic
sequences as well. If the topic is the Rocky Mountains in Colorado; film
segments can be called up immediately describing these mountains in a way
unavailable by other means, yet neatly integrated with the lecture or
discussion session.
The thought of such a flexible system sends the imagination
souring. Yet it may be many more years before Videodisks and Videodisk
players are present in enough numbers that they become common tools for
teachers who wish to demonstrate ideas, concepts, information, procedures
and even feelings and moods.
COMPUTER ASSISTED INSTRUCTION (CAI)
Computer Assisted Instruction (CAI) is the most popular term used
to describe the use of computers for instruction tasks. Educational software,
Computer Based Instruction (CBI) and Computer Managed Instruction (CMI)
are some other commonly used descriptive terms. CAI can be purchased
form of cassette tapes.
Several distinct types of CAI exist: drill and practice, tutorial,
simulation, computer managed instruction and problem solving. They will be
discussed in their purest forms. However, it should be recognised that any
educational program may employ more than one of the techniques. A tutorial
program, e.g. typically includes drill and practice exercises after topics have
been introduced.
No programming knowledge is necessary to use these software
packages. The method for transfering the programs on disk, tape or
cartridge into the computer memory varies for different brands of computers,
but is usually a simple procedure which can be learned in just a few minutes.
1. Tutorial
2. Drill and practice.
3. Discovery.
4. Problem solving.
5. Modeling.
6. Simulation OR role playing
7. Games.
TUTORIAL
The name tutorial suggests, software of the tutorial type utilize
written explanations, descriptions, questions, problems and graphics
illustrations for concept development, much like a private tutor. Often
computerized or traditional written pretests are included with tutorial software
to determine the most appropriate beginning lessons for a particular student
or whether certain lessons should be skipped. After the tutorial portion of a
lesson has been presented usually drill and practice type exercise are
offered. In some cases, the students has total control of the amount and
type of exercises. Finally a post test for each objective or group of objectives
will determine mastery of objectives. Students scores, may be displayed as
the unit ends as well as suggestions for further study and practice.
As you may have guessed, courseware of the tutorial type tends to
require more complicated instructional design and programming techniques.
The author of the tutorial must try to predict all possible correct response
and allow for insignificant mis-spell and capitalization errors. The program
must intelligence respond to incorrect answers and at best will predict the
most common incorrect answers and offer specially tailored explanations
and learning experience according to which incorrect answer was chosen by
the student. In addition, computerized tests must be valid and reliable as
their written counter parts, so that students are not subjected to already
known material and so that learning can be evaluated fairly and accurately.
Several different types of tutorial design exist. Tutorials which
progress in a linear fashion will be present a series of screen displays to all
users, regardless of individual differences among the students. However,
incorrect responses to practice questions may serve to call in a reteaching
sequence.
Most of us have read articles or books that attempt to predict how
children will be educated in the culture. More often than not, students are
25
depicted seated around their own mind computers at home. If fine tutorials
are developed for every subject area and for every topic, why teachers are
needed at ail?
Advanced computer technology that is affordable to college system
has arrived and is rapidly changing the nature. What we learn and how
rapidly we can learn? Teachers can choose to resist all Educational
technology, thus ignoring the changes society is experiencing as a whole or
they can meat the future by learning about innovations, using their creative
abilities and coming to conclusions about the true capabilities and
limitations of computers. Then teachers play an important role in deciding
how computers can help in the educational process.
In the tutorial mode new concepts are presented followed by
questions. An incorrect answer will lead to recycling, i.e. additional frames
on the same subject. These additional frames will not be repetition of the
original frames but supplementary material on the same concepts but
differing in details, pace and sequence. A flow chart of backward recycling in
fig No. 1
o6
Fig. No. 1 FiowChart For Driii and Recycling
DRILL AND PRACTICE
As one explores the educational software available through
software houses and educational publishing, companies, it soon becomes
apparent that much ‘Drill and Practice' type of software exists, and that a
wide range of topics are represented. In general, drill and practice software
allows learners to come in contact with facts, relationships problems and
vocabulary until the material is committed to memory or until a particular skill
has been refined. The best drill and practice software possess an interesting
format which encourages reuse by students, thus ensuring mastery of the
skill or establishment of the stimulus response association required for
memorization of certain facts.
Simple drill and practice programs can be designed and coded into
computer language by students. Drill for instance can be generated by
several statements in a program which allow the computer to present
randomly selected problems and then to test the correctness of students
response, it is likeiy that these simpie programs wili not take fuii advantages
of the microcomputers capability because extra programming knowledge is
needed to add sound, music, colour, graphics or animation. Still students
designed programs can be effectively used in the classroom for drill and
practice. Microcomputers posses sound and music capability, software has
been developed which increases ability to recognize notes, chords, myths
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and so forth. Some music teachers have experienced car training in small or
iarge groups. Use of car training software allows individual students to gain
skill in a less threatening fashion, and with immediate feedback on accuracy.
Other music theory topics that can be practiced through the use of
computer software include aural intervals key signatures, note types, visual
intervals, music terms, whole and half steps intervals, scales seventh's and
triads.
Drill and practice software can also be effective for learners in the
area of vocabulary development. Computers can provide the proper amount
of connections between words and their meanings, so that students can
learn about words and their uses within our language.
Example The computer displays a definition the student types in
the appropriate word. This process can be repeated until the associations
between words and their definitions are complete. The association method
need not be so mundane as described above; game like contextual clues,
thyme’s, riddies and so on can help add much interest.
Similarly students learning foreign languages or those who are
learning English as a Second Language (ESL) can use computer software to
strengthen associations between corresponding words, expressions and
grammatical constructions. Many computers allow sound and pictures to
illustrate words, phrases and sentences. Thus the ESL, student
mainstreamed into a regular classroom can benefit from computerized,
individualized instruction and may be able to communicate with his or her
classmates in a shorter amount of time than would be possible.
SIMULATION
Many of you have witnessed the space flights of the NASA program
and have seen computer simulations of certain events which could not be
shown through photography. Similarly, educational simulations allow
students to experience situations which would be difficult or impossible to
duplicate in a classroom setting.
Simulations allow students to make and be affected by their own
decisions guided according to the data provided by the simulations, the
students selects certain options or risks and then witnesses the results of the
decision.
Perhaps the most beneficial aspect of such a simulation is
involvement through the lemonade stand is imaginary the students do
experience some of the feelings and problems associated with the owning of
a business. They see the reasons for developing good business strategies
and therefore begin to think in a more organized fashion. Business
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competition with other students lends an extra breath of reality to the
simuiation.
Social studies, science, business and vocational type simulations
can also be valuable learning devices, they can be wisely integrated in to the
curriculum at appropriate times. Simulations do not sen/e as stand alone
units, but are must effective when used to illustrate and use skills ideas and
experiences first explored by other means such as lectures, questioning,
textual material, discussion and so on.
Simulations can also be used in science labs, students can pour
and mix dangerous chemicals via. Simulation. Mistakes do not blow up the
classroom or the computer. However, students can begin to make the fine
discrimination needed for proper handling of chemicals. It is also possible to
simulate experiments which have been too expensive, complicated or time
consuming to replicate in laboratories. Simulations provide a more involved
experience possible through a reading assignment or lecture.
Social studies simulations can help students react historical events,
learn about other societies or experience governmental procedures such as
elections and lawmaking. When runnings simulations type software,
students must first understand certain information and concepts in order to
analyse situations and to make wise decisions; therefore learning becomes
more relevant and useful to them.
Though only a few areas of study have been mentioned,
simulations can be created for any subject area where a simulated
experience for a certain real life situation would contribute to increased
learning.
DISCOVERY
The discovery mode fosters new insights by presenting information
and asking the students to draw conclusions. The discovery mode may state
a principle and then ask pupils to choose a proper example which is a
generalization or a rule must be drawn.
MODELING
The modeling mode represents a process of system
mathematically. Students change variables so that and increased
understanding of the process or system is attained.
Simulation or role playing and games allow students to explore
relationship in real life situations.
Which CAi mode is appropriate, depends in part, on subject matter
and in part, on grade ievel of students who will be using the program. CAI
can be designed for schools, elementary pupils, high school and
University students; or adults who need special training at home or in the
job.
Both students and teachers benefit from CAI. The computer can
compensate for teacher shortage by assuming some of the academic load,
more time in the classroom for human teachers to engage one by one
tutoring often results. In addition, CAI learning can be self paced. Weil
programmed software also provides students with immediate
acknowledgement of correct answers and supplementary work when
mistakes are made feedback which is often delayed in other learning
situations. The computer motivates many students to learn, students enjoy
the interactive nature of computer instruction and many benefits from the
computers of unlimited ‘patience’ and attention to their individual learning
problems. Further more the students can experiment with concepts in ways
that would be too costly or to risky in actual practice e.g. a Chemistry
experiment that could lead to an explosion in the laboratory can be
simulated safely on computer.
COMPUTER ASSISTED LEARNING (CAL)
Computer Assisted Learning approach which provides for students
self evaluation under tutorial conditions. The tutorial provides immediate
feedback. It provides a student. The students score following each tutorial
exercise and allowed a second try after an incorrect response. One objective
of this tutorial is to establish a mechanism through which students will be
able to supplement class and text material interactively and reinforce
cognitive skill.
The CAL has been designed to help students to extend their
interaction with the course concepts and develop superior learning habits.
CAL provides a medium by which the instructor can direct a student for
exercise on course concepts.
COMPUTER MANAGED INSTRUCTION (CMI)
In its purest form, Computer Managed Instruction (CMI) does not
offer instruction of any type, but rather manages instruction in a classroom or
school through computer assisted testing and record keeping which
indicates students mastery or non-mastery of specific objectives. Closely
related to criterion referenced testing, CMI programs can be powerful tools
for a sensible individualized instruction plan. The computer does the tedious
record keeping work and provides reports that can guide the teacher in
choosing the best student grouping arrangements for instruction leading to
mastery of specific objectives.
CM I systems tend to be quite expensive around the range of $ 500
to $ 3000. However, many have the capability to manage instruction for a
schools entire population. Often, only one computer is required, through two
disk drives and a mechanical drive called an optical card reader may be
essential peripheral equipment. If CMI program requires a card reader to be
connected to the computers, students may take pre tests or post tests on
computer cards. When the cards are inserted into the card reader, the test
results are automatically stored for each student and mastery level for each
objective tested is determined by the CMI program.
If a card reader is not the method of input chosen for student testing
then the students usually take paper pencil tests and enter their responses
via, the CMI program and the computer keyboard. This option of course,
consumes more computer time and may limit the use of the CMI package to
a smaller number of students than would be possible with a card reader
system.
Each CAI package has its own design and capabilities. Some
systems will provide reports for parents listing the objectives mastered by
their child over a certain period of time. Instructional management system
allows educators to enter local or state objectives and the tests used to
determine the accomplishment of those objectives. Thus, it is possible to
customize a CMi package for the unique needs of your own district; and for
any subject areas learning objectives. Progress reports for students, group
of students or classes of students can be obtained and utilized in order to
better plan for the instructional needs of students.
To obtain full benefit from a CMI systems, a printer is highly
recommended because teachers can be provided with daily or weekly
reports on student progress much more easily.
Another type of management system not only includes objectives
and mastery testing, but also provides drill and practice or tutorials related to
each objective. In addition, teachers can easily ask the computer to generate
personal worksheets or tests for specific students or groups of students
according to demonstrated needs. Other useful inclusions or options to a
system may be sets of students workbooks; teachers guides and
individualized iearning prescriptions. Such prescriptions wili not only list
objectives yet to be mastered, but also may list of page numbers, location
and titles of specific texlual material. Again some CMI manufacturers will
customize these lists of learning materials according to the resources
available in a particular school.
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At least one match CMI system is directly linked and co
ordinated with a specific textbook series. This combination of text and
computer management capability may begin to occur for other major
textbooks in the future.
COMPUTER AS A RESOURCE FOR STUDENTS
Information stored in computer data bases can be learning resource
for students like the storage of knowledge in traditional library. In studies of
science students make use of computational power of computer in variety of
ways.
Example. Computers can be used by animal husbandry course students to
trace breeding characteristics of animal, engineering students use
computers to make complex calculations example for designing bridge.
INTERNET
When more than two computers are networked and information can
be transmitted back and forth that biggest electronic reservoir of information
is known as Internet.
internet carries resource of several thousand networks and contains
enormous amount of information on any subject education, medicine, travel,
science, sports and tourism on international agencies.
MULTIMEDIA
Multimedia is a combination of video, movie clips, sound test,
graphic files controlled by software. When a teacher is looking for a problem
to solve miring media, the multimedia is acting as interactive media.
COMPUTER IN EDUCATIONAL ADMINISTRATION
The first administrative use of electronic data processing was for
accounting and finance. Programs were written for automatic billing, pay roll,
general ledger and purchasing addition computer storage of records like
personal files and inventory lists some replaced convention record keeping.
Computerized record keeping improves upon conventional record keeping in
several ways i.e. access is easier, retrival faster updating is more convenient
and the amount of storage space required is reduced.
Storage and retrieval of students records is another important use
of computers in education institutions. At Universities, students record are
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created from personal informations collected by admission applications.
Additional data is added as registration. By the time the student graduates
the record will contain a computer listing of course taken, grades earned,
hours spent and degree awarded. Records of registration and fees payment
are also commonly put on line. Computer also can be used in libraries for
classroom schedule etc.
COMPUTERS AND SOFTWARE
Software is as important to the computer as television serials are to
televisions. Would you use a TV if no one made any serials, if there was
nothing called ‘News’ every night? Certainly not! Similarly, you would not
need computers, if there 'were no software to make the computer work. That
is exactly how important software is to computers. It is the software that
eventually converts data into information. Software allows us to use the
computer in many different ways. We will devote this session to understand
everything about software and how it completes the computer system.
THE DEFINITION
Software can be defined as a set of instructions that are given to
the computer which help the computer to process data and given
information. These sets of instructions are called as ‘programs’. Program is a
term that we use in our daily lives very often. Program as we use it in our
daily lives refers to a schedule of how a certain job wiil be done. We
normally refer to the word program when we want to plan our day.
Computers also use the same term because of the similarity in the way
instructions are given.
Software is a collection of big and small program. Programs are a
set of instructions made in a sensible order. These instructions have to be
software. So how does this get done? Consider this common example. All of
us talk to each other using a ianguage. People all over the world speak in
different languages. In order to communicate with one another, we require to
speak a common language. If there is no common language between two
people, there would be no communication between them. Similarly even
computers have to be instructed us if we require them to do our work. These
instructions are given using a too! called a ‘computer language’. This too!
helps the user to communicate with the computer to get work done.
INFORMATION TECHNOLOGY(IT) iN EDUCATION
Now a days Information Technology (IT) is the well known word in
the field of education. In traditional method teacher was stony teller and
learner a listener. This was a venerable tradition of education. First computer
was seen as a calculating engine and only more recently as always to view
and manipulate the dynamic media. It has been used to support the process
of imaging. Pask’s (1875) conversational mode at learning provides a useful
base to examine the role of IT and a simplified version.
ABOUT THE STUDY
STATEMENT OF THE PROBLEM
“DEVELOPMENT OF COMPUTER BASED SOFTWARE FOR TEACHING
AND LEARNING A TOPIC iN EDUCATIONAL PSYCHOLOGY AT THE B.
Ed. LEVEL - A STUDY”
Definitions of the terms/phrases used in the study.
The various terms used in the statement of the problems are
defined for the sake of clarifv and also for limitina the scoDe as follows:
J W I
DEVELOPMENT
For the purpose of this research ‘Development’ means preparation
of a software.
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COMPUTER SOFTWARE
it is a set of program that can be run in a computer.
A program is a set of logically sequenced instructions given to the
computer using a computer language.
TEACHING
Teaching means to organize the desired experience together to
enable the student to learn the subject matter.
For the purpose of this research 'Teaching' means organizing
experiences to be given through the computers with the help of a software
prepared for the same.
LEARNING
For the purpose of this research 'Learning' means acquiring the
subject matter presented through the computer.
SIGNIFICANCE OF THE STUDY
1. At present B. Ed. course content is taught in classroom without the
assistance of computer. The computer software that is developed for
the purpose of this study will compliment the teaching that will be
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done in the classroom and this software will enable students to learn
the topic at their own pace benefiting the fast learner, slow learner as
well as average learners. The students will have the joy of self
learning.
2. This software can be repeatedly used by different students at different
times at their convenience and then ensure that learning takes piace.
3. This study may motivate other researchers to conduct similar studies
and produce quality software for the B. Ed. Course.
OBJECTIVES OF THE STUDY
1. To analyse the B. Ed. course content of the paper ‘Educational
Psychology’ and choose a topic for the preparation of computer
software.
2. To develop a computer software to teach selected topic of
Educational Psychology of the B. Ed. course.
3. To study the effectiveness of the software.
4. To motivate the teachers to use of computers to compliment their
teaching.
5. To motivate students to use computer for seif paced learning.
6. To make suggestions to the authorities to make more use of the
computer for the purpose of teaching/learning.
HYPOTHESIS
There is no significant difference between the performance of the
students learning through traditional method and through computers.
DELIMITATIONS OF THE STUDY
Due to the constraint of time for the M. Phil. Course the following
de-iimitations are laid :
1. Only one topic was selected from the Educational Psychology paper
of the B. Ed. Course of Shivaji University, Kolhapur. The selected
topic in Educational Psychology was that which is common to other
Universities in Maharashtra.
2. Only 60 students 30 each in control group and experimental group
was drawn in this experimental study
3. The sample was drawn from one B. Ed. College in Kolhapur city
affiliated to Shivaji University, Kolhapur.
ABOUT THE DISSERTATION
The different phases of the work that investigator has carried out
are divided in to five chapters.
The chapter I deals with a brief account of use of computers in
various fields. The statement of problem, significance of the study,
objectives of the study, hypothesis, de-limitations of the study.
The review of r elated literature by considering following points is
renewed in chapter II.
a) Comparison of teaching by traditional method and by computer
method.
b) Studies regarding use of computer in. education.
Chapter III deals with pian and procedure of the study. It consists of
procedure of preparation of topic. Question paper preparation for the pre test
and post test is discussed at the end of the chapter.
The analysis of data with reference to objectives and hypothesis
testing is carried out in chapter (V.
Chapter V presents the summary and conclusions, implication and
recommendations for further research.
Lastly the references are given and appendices attached to
complete the body of the Dissertation.