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Statics and Dynamics

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78 views5 pages

Statics and Dynamics

Uploaded by

sharmila .T
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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‘Are you comfortable to solve the statics and dynamics problems in a standard way? f not, then use our provided Statics and Dynamics Formulas list and simplify the related concept problems so easily and comfortably. To help you all we have ‘curated the list of Statics and Dynamics Formulas at one place so go through the below sections and get them quickly. Remember the formulas of Statics and Dynamics concepts and solve the related sums with ease. In this section, students will find most important Statics and Dynamics Formula Sheets, Tables and lists with some ‘example probelis. It helps students to enhance their probelm-solving skills and get experience in solving the problems easily and fasty. So, refer to the below list of Statics and Dynamics Formulas finish your homework, assignments and exam preparation, Statics Statics is that branch of mechanics which deals with the forces acting on a body so that the body is atrest. 1. Resultant of Two Coplanar Forces IFP.& Qaretwo forces and ais the angle between them, then the resultant of these two forces is R=V P2+ Q2+ 2PQ coserandtand = 2a Pr Qesa where @ isthe angle between resultant R and force P. = Maximum R= P+ Q,when a= 0 = Minimum R= [P - Ql, when a = VP? Qtane- 2 # fa=1/2,then 2.Component of Force Component of Force F in two direction is Fina and Qe £808 Sinlat inlet 3) where ais the angle between P & F and pis the angle between Q&F, .Lami's Theorem If three forces acting at a point are in equilibrium, then each is proportional to the sine of angle between the ather two be Qe ek Gna Sind Sng where a, B, yare respectively the angles between QR; R, P&P.Q. 4 Triangle Law of Forces If three coplanar forces acting ata point be represented in magnitude and direction by the sides of a triangle, taken in order, they are in equilibrium. ii 5, Trigonometrical Theorem A A, bap ee Let P be a point on the base BC of the AABC such that BP: CP =m: n If < BAP = (m+n) cot8 = mcota-ncotB = (m=n) cot cot B-meot C 6.Friction Friction isa retarding force which prevent one body from sliding on another, (i) Limiting Friction: ‘When the body is just on the point of moving the force of friction F's limiting and it bears constant ratio to the normal reaction R. The constant ratio pis called the coefficient of friction (ii) Angle of Friction: The angle which the resultant force makes with the direction of the normal reaction s called the angle of friction. RS ly, F=uR Scosk=R;SsinA=pR V14 p2and tand = \1= coefficient of friction, (ii) Least Force on the Horizontal plane: Least force required to j move the body with weight W on the rough horizontal plane is W sin A. (iv) Least Force on the Inclined plane: Leta be the inclination of rough inclined plane to the horizontal and A, be the angle of friction. Then site then the body is in limiting equilibrium and is just on the point of moving downwards. «= Ifa Aor @< A, then the least force required to move the body up the plane is W sin (a+), * Ifa, then the body will move down the plane under the action of its weight and normal reactions. B.Dynamics Dynamics is that branch of mechanics which deals with the action of forces on bodies in motion. 7.Velocity The velocity of moving point isthe rate ofits displacement. Its @ vector quantity. de ve & Acceleration Itis the rate of change of velocity. tis also a vector quantity fata @ ae 9.Retardation Strengthen your writing = Distance travelled inn seconds = Su =u 4 (2n-4)F 11. Motion Under Gravity {i) Downward motion: Here f= g utet +ige tet gt = veeu2+ 295 (ii) Upward motion: Here f= (ii) When a particles thrown vertically upward then the maximum height reached by the particle = = and time taken torreach this height = (iv) Time of flight: The total time taken by the particle in going up and then coming back to the point of projection = 12.Parallelogram Law of Velocities If vs and ve are the two velocities and ais the angle between them then the resultant velocity v?= vs?+vs? + 2 va v2 cosa and tan 8 = —482— where Bis the angle between resultant velocity v and velocity vs. 13,Projectile (i) The path of a projectile isa parabola whose equation is andisveteie( focus (44 2 (ii)Time to reach the greatest height = (usin al/g (ii) Time of fight, T= (2u sin al/g (iv) Greatest height, H = (u? sin? a)/2g (v) Horizontal range, R= (u? sin 2a)/e, (vi) Maximum horizontal range = u?/g. Angle of projection for maximum horizontal range = 1/4 (vii) if particles projected with velocity u at an angle ato the horizontal then it wil move at right angles to its direction of projection after the time u/(g sin a, aa Strengthen your w Make an Impact At Atlassian you can collaborate globally wit wro care about you. Atlassian (vill) There are two angles of projection ic. aand 90° - a for the same horizontal range. Make an Impact At Ate whi sien you can collaborat out you. Atlassian (x) If there are two times ty & ty for a given height h then, tata = 2h/g 14, Projection on an Inclined plane A particles projected with velocity u at angle « to the horizontal from a point on a plane inclined at an angle B to the horizontal, then (i) Time of flight (0 Time of fight usin Up the plane = sen 8 2usin(at 8) Down the plane = 2#sbler (i) Range autoosasintar 6) geste 2utcosasintat 3) rmz] Up the plane = Down the plan Make an Impact At Atlsssian you can collaborat Who care about you, dlobally wit Atlassian (ii) Maximum Range sind Wena . leas z+ 4, Uptheplane = Anglea= + 5, Down the plan 8 Angle a 4 15. Apparent weigh WD strengthen your w 16,Newton's Law of Collision Let u and uz be the velocities of two bodies before colli impacto ine of eolsion. EH =e: Wheree= coefficient of restitution 6" Tor elastic colsion €< for inelasticcollison €= Ofor perfect inelastic collision. {nthe direct elastic colsion both momentum ane kinetic energy remain conserved. (ii) In the direct inelastic collision only momentum is conserved. Rebounds of a particle on smooth plane: If smooth ball falls froma height h upon a fixed horizontal plane andf eis the coeficient of restitution, then whole /and vs and ve that after the collision, along the line of tends \/ 2 J¢ and the total distance covered before finishing rebounding = 2° h ‘Are you in search of various other mathematics concepts formula sheets, tables, and list with examples then youcan visit the web portal named Onlinecalculator.guru and find all of them at one place. 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