Force On Force Road To Baghdad
Force On Force Road To Baghdad
com
a force on force companion
OSPREY
PUBLISHING
3
© Osprey Publishing • www.ospreypublishing.com
INTRODUCTION
Road to Baghdad, the first companion book for Force on Chris Sebolt and Jerry Lanigan compiled the
Force, is somewhat of a “coming home” project. Our original drafts of eight of the scenarios presented
original rule set, Ambush Alley was written specifically to in Marching Up-Country with the USMC. We’re
evoke the frantic clashes between well trained, extremely grateful to Chris and Jerry for providing
technologically superior troops and highly motivated, the solid foundation upon which we built our
poorly trained and equipped insurgents that characterized versions of these excellent scenarios.
most of the engagements during the “march up-country” Leigh Neville and Jim Wonacott revised the
to Baghdad. As a result, you’ll find more “asymmetric” Sebolt/Lanigan scenarios and contributed their
scenarios in this book than you’ll see in many others. own scenarios as well. Leigh and Jim have left their
It is our intent in this book to provide wargamers stamp of military knowledge and scenario design
with a glimpse into the Coalition operations that struck excellence all over this project.
Saddam Hussein’s regime like a thunderbolt and whet Jim Roots (The Other Jim) contributed a concise
your appetites for further research into this brief but and incisive historical treatment of the events
fascinating chapter in military history. Within these leading to the fall of Baghdad which can be
pages you’ll find a selection of scenarios representative found in The Road to Baghdad: An Unprecedented
of the actions that characterized Operation Cobra II up Journey.
until the fall of Baghdad, along with organization Thanks also to Matt from Elheim Miniatures,
guidelines for the forces involved in the conflict and Shaun from S&S Models, Eric Hotz of Hotz
write-ups for the vehicles they operated – basically ArtWorks, and Brian from TheHobbyDen for
everything you need to bring this theater to your their assistance in making the miniatures photos
tabletop! in this book possible!
This book owes its existence to the talent and
diligence of several authors, whom we’d like to recognize We hope you enjoy Road to Baghdad as much as we’ve
for their specific contributions. enjoyed bringing it to you!
4
© Osprey Publishing • www.ospreypublishing.com
THE ROAD TO BAGHDAD: AN
UNPRECEDENTED JOURNEY
The road to Baghdad traversed twenty-one days of A PRELUDE TO WAR
unprecedented military accomplishments. Arguably, the There were many pretexts for the United States to invade
road represents the most rapid advance in the history of Iraq with the goal of taking Baghdad and bringing down
warfare. Littered along that road are many tales of the government of Saddam Hussein. Unfinished
courage, some of which are recreated in this book; but business from the Gulf War, alleged weapons of mass
just as many tales of indecision, unexpected occurrences destruction (WMDs), oppression of the Iraqi people,
and tragedy. It was a war of maneuver punctuated with defiance of UN and US ultimatums...the list goes on.
sharp, fierce fights that ended as quickly as they began. Many of these casus belli are still hotly debated. The fact
It was a war of brutal city fighting and sieges unplanned of the matter is that a predominantly US force, assisted
for by the US-led coalition. It was a war of imbalance, by the British and other NATO nations, invaded Iraq on
with the defenders greatly outnumbering the attackers, March 19, 2003.
who also had to contend with an accelerated timetable The US Congress authorized President Bush to use
for their ground action. military force against Iraq in October 2002. The military
For many Americans, the Iraq War was a war in their buildup had already begun prior to that date, however.
living rooms. It was a war of words and speculation. It US and British aircraft began systematically bombing air
was not the casualty lists or canned footage of Vietnam, defense sites in the no-fly zones established after the
but live images courtesy of embedded news crews Gulf War earlier in the year. CIA Special Activities
featuring tanks and APCs rolling across the desert, Division (SAD) teams
interrupted by the constant commentary of pundits were operating in
ranging from retired generals to largely uninformed the northern
media celebrities. part of
Finally, the
war along
the road to
Baghdad ended Saddam
Hussein’s regime, but was largely
ignored by most Iraqis. The best
summary may be John Keegan’s
decision to call the war “mysterious in
almost every aspect.”1
HH-60L Medevac
1 John Keegan, The Iraq War, p.2. Vintage Books, ©2005 Helicopter, Iraq, 2003
5
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Iraq as early as July 2002 with assistance from the Army’s forces could be concentrated against a few likely invasion
10th Special Forces Group (10th SFG). routes. Franks’ initial plan called for a two-pronged
General Tommy Franks was chosen to command attack featuring the 4th Infantry Division staging in
the invasion. A Vietnam veteran, a key strategist of the Turkey and attacking Baghdad from the north with
Gulf War and fresh from success in Afghanistan where the coup de main starting from Kuwait and attacking
he used special operations forces to topple the Taliban, from the south. This had the advantage of tying down
he seemed the perfect choice. His objectives were the significant Iraqi forces away from the main thrust. The
capture of the Iraqi oil infrastructure intact; discovery plan had to be abandoned when Turkey announced its
and neutralization of WMDs; and the capture unwillingness to be used as a staging area for either air
of Baghdad. or ground assets, despite its membership in NATO.
Franks was not in favor of a massive buildup as seen Franks needed another plan to tie down the Iraqis.
in the previous Gulf War. He intended to achieve
operational surprise against the Iraqi military by FRANKS’ PLAN: COBRA II
striking more quickly than General Schwarzkopf. His
experience in commanding integrated air and special
“Let me begin by saying that this will be a
forces assets in Afghanistan led him to believe that
campaign unlike any other in history, a campaign
economy of force and integration between the different
characterized by shock, by surprise, by the
combat arms, supplemented by special forces, could
employment of precise munitions on a scale never
best achieve his objectives.
seen, and by the application of overwhelming force.”
US CENTCOM felt that the current geopolitical
- Gen. Tommy Franks, 22 March 2003,
situation eliminated Saudi Arabia as a staging area, a
CentCom daily briefing
luxury they’d enjoyed in the first Gulf War. This
meant that Iraqi
6
© Osprey Publishing • www.ospreypublishing.com
The Road to Baghdad: an Unprecedented Journey
advance of 1st MEF was another Marine unit, Task Force 1st Marine Expeditionary Force
Tarawa, which was given the mission of protecting 1st Marine Division
the eastern flank of the Marines. A secondary thrust by Task Force Tarawa (elements from 1st and 2nd
the 1st MEF was planned toward the ports of Umm Qasr Marine Division)
and Basra, featuring the US 15th Marine Expeditionary 1st UK Armored Division
Unit, the British 1st UK Armored Division and other Royal Marine Commando Brigade
coalition forces. This action was designed to secure the British 16th Air Assault Brigade
vital oil and harbor facilities in the area.
The second part of Franks’ plans involved special Special Operations Forces
operations forces in the north and west of Iraq. In the 5th Special Forces Group (southern and western Iraq)
north, CIA Special Activities Division (SAD) teams and 10th Special Forces Group (northern Iraq)
SOF worked with Kurdish irregulars to tie down Iraqi 3rd Special Forces Group (northern Iraq)
forces. In the west, SOF teams went “scud hunting” to Joint Special Operations Command (Task Force 20)
prohibit Iraqi retaliatory strikes toward Coalition- (western Iraq)
friendly nations. British, Australian, Polish contingents (western
The plan made the best use of available forces and southern Iraq)
and hinged upon combined arms, not only of
air/artillery/ground/armor assets within services, but Iraqi Forces
inter-service and inter-nation coordinated planning Information about the Iraqi forces is less available and
and execution. less reliable. Many of their units disintegrated at first
contact with Coalition forces. The following is their
HIGH LEVEL ORDERS OF Order of Battle just before the war.
BATTLE
Unlike the Gulf War, the Coalition this time around was
predominantly comprised of US forces. Many nations,
including NATO members, did not support the invasion
and refused to provide military support. Participating
nations included Australia, Denmark, Poland, Portugal,
Spain and the United Kingdom.
Coalition Forces
US Fifth Corps
3rd Infantry Division (mechanized)
101st Airborne British
convoy
2nd Brigade, 82nd Airborne by Eric ent
Emerson ering Iraq – pho
4th Infantry Division to
7
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Republican Guard
Northern Corps
2nd Al Medina Armored Division
5th Baghdad Mechanized Division
7th Adnan Infantry Division
Southern Corps
Al Naida Infantry Division
6th Nebuchadnezzer Mechanized Division
British
Challen
before e gers “bo
mbing up
1st Hammurabi Infantry Division Michael
ntering
Iraq. – p ”
Moore hoto by
Miscellaneous
As Saiqa Special Forces Division (3+ brigades) 5th Corps (near Mosul)
Special Republican Guard (4 brigades) 1st Mechanized Division
4th Infantry Division
Regular Army 7th Infantry Division
1st Corps (centered near Kirkuk) 16th Infantry Division
5th Mechanized Division
2nd Infantry Division Western Desert Force
8th Infantry Division Miscellaneous mixed armored and infantry units
38th Infantry Division operating in Western Iraq
8
© Osprey Publishing • www.ospreypublishing.com
The Road to Baghdad: an Unprecedented Journey
9
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
10
© Osprey Publishing • www.ospreypublishing.com
The Road to Baghdad: an Unprecedented Journey
11
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
BUMPS ON THE ROAD TO storm of its kind in over 100 years, with 50-mile-an-hour
BAGHDAD: MARCH 23–27 winds. It slowed down the advancing troops and imposed
While Task Force Tarawa was heavily engaged at An an operational pause on the Coalition.
Nasiriya, the Coalition was experiencing other difficulties. By this time, it was also becoming apparent that the
The British had laid siege to Basra, but during this period regular Iraqi army was not willing to fight. While the
in time, refused to engage the Iraqi forces in the city majority of the Republican Guard still lay ahead of
other than small raids by the SAS and Royal Marines. the paths of Fifth Corps and 1st MEF, and was still a major
The British instead waited out the Iraqis and laid the operational consideration, the real enemies were the
intelligence groundwork for later action. Some elements groups of Fedayeen. In a foreshadowing of the insurgency
of the media chose to point to this as a stalemate and to come, small units of fanatical irregulars were attacking
lumped it together with An Nasiriya as evidence that the both Coalition front line troops and logistics columns.
war was not going as well as planned. In the interest of security, more urban actions were
Meanwhile the US 3rd Infantry Division was on the necessary along convoy routes than initially planned.
outskirts of Najaf. It was here that the 11th Helicopter
Regiment, operating in support of the 3rd ID attempted GETTING READY: MARCH 26–30
to engage the Al Medina Armored Division of the A crucial meeting took place on March 26 at 1st MEF’s
Republican Guard with a massed attack by 32 Apache headquarters. The American top commanders flew in for
helicopters. A combination of bad weather, poor a conference to determine the next steps on the road to
communications and surprisingly intense ground fire Baghdad. The Coalition forces were facing several major
resulted in the loss of one Apache and significant issues. First, supply was getting critical for 3rd Infantry
damage to many others. Division and supply routes were still uncertain given the
The weather, too, decided to add impediments to the situation at An Nasiriya. Second, too much combat
Iraqi battlefield. On March 25 an intense sandstorm arose, power of 3rd Infantry Division, 1st MEF and Task Force
followed by torrential rains. Some observers said Tarawa was getting tied up in secondary actions at places
it was the worst like An Nasiriya, Samawa and Najaf. The decision was
made to employ 82nd and 101st Airborne troops to secure
the route between An Nasiriya and Najaf, allowing
3rd Infantry Division to gather its strength and push
forward to the Karbala Gap, its final objective before the
assault on Baghdad proper.
Following the main actions at An Nasiriya, the
Marines raced to get into position astride Fifth Corps for
the final push to Baghdad. Eager to press on, 1st MEF and
across Task Force Tarawa seize objective after objective, pausing
sweeps
l ” d u s t-storm neither for the sandstorm, traditional resupply (on one
a
A “Sham ape
h e Ir a q i landsc occasion the Marines arrange to have C-130s land on
t
Route 1 with 5,000 gallon containers of fuel) nor Iraqi
12
© Osprey Publishing • www.ospreypublishing.com
The Road to Baghdad: an Unprecedented Journey
13
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
14
© Osprey Publishing • www.ospreypublishing.com
The Road to Baghdad: an Unprecedented Journey
THUNDER RUNS: APRIL 5 AND 7 from the start of the occupation, signs that things weren’t
Many Iraqi commanders later admitted that the fall of going to be easy began to appear. Looting was rampant
the airport was the last truly organized resistance prior throughout Baghdad, not just of Saddam’s palaces
to the fall of Baghdad. However, that did not mean there and possessions, but of Iraqi cultural treasures. The
were not significant forces and skirmishes to come. With infrastructure of the city, not well maintained by Saddam
the airport in Coalition hands, 3rd Infantry Division during his reign, crumbled under the additional stresses
decided to test the remaining Baghdad defenses with a of war and occupation. More significantly, many
reconnaissance in force by a task force of its 2nd Brigade. political leaders, including Saddam himself, fled the city
The term “Thunder Run” was coined to describe the to either go into hiding or become members of the
activity. Advancing from the south on April 5, the task nascent insurgency.
force met with little organized resistance, although there The Coalition’s quick victory would be rewarded with
were a few intense firefights along the way. Based on the seven years of counter-insurgency efforts and nation
success of the first Thunder Run, a second one set out building before a new Iraq was deemed ready to take
on April 7 comprised of the entirety of 2nd Brigade. responsibility for its own governance and security. Only
It succeeded in reaching the government district of time will tell how much longer Coalition involvement
the capital and capturing what is today called the will be required to see Iraq transition from despotic
Green Zone. dictatorship to a fully functioning democracy.
That same day Marines crossed the Diyala River into
the southern part of the capital (see Scenario 10:
The Footbridge) and elements of 3rd Infantry Division
captured one of Saddam’s palaces and the Coalition
called upon the Iraqis to surrender.
15
© Osprey Publishing • www.ospreypublishing.com
MARCHING UP-COUNTRY
WITH THE USMC
SCENARIO 1: THE CROWN JEWEL to secure the station itself by coup de main. Unfortunately,
Az Zubayr, March 21 the number and quality of defenders were unknown.
The 1st Battalion 7th Marines was handed a critical mission
early in Operation Iraqi Freedom. The pumping station at
Az Zubayr receives oil from throughout the Rumaila oil
fields for storage or transport to the al Faw Peninsula. The
destruction of this station, responsible for over $40 million
in oil per day, would cripple recovery efforts and potentially
lead to an environmental disaster of massive proportions.
Rather than hand the operation to SOF, the Marine
battalion was tasked with securing it and surrounding
storage units. Two squads of carefully trained Marines were
Historical Outcome
The reality of the battle for the Crown Jewel was
much less dramatic than the scenario presented
here. The Marines encountered no resistance
at Az Zubayr, finding the facility guarded by a
lone elderly watchman and a number of civilian Scenario Information
workers who surrendered immediately. The only
Duration of Game: 6 Turns
other “inhabitant” of the Crown Jewel was an
Initiative: USMC has Initiative for duration of game
unfortunate technician who had been beheaded
Special Conditions:
by Ba’ath officials before they fled the site to
Fedayeen are Irregulars
discourage cooperation with Coalition forces.
Air Defense Environment: Light Air Defense
The Marines then called in both British Army
Fog of War: Determined normally by Reaction Test rolls
reservists who were oil technology experts in
Special Assets:
their civilian life and the CIA recruited Iraqis
USMC: 1 x AH-1W Whisky Cobra available on-station
to assess the limited damage the Ba’ath Party
in direct support from Turn 2. Use standard FOF air
members had inflicted. The Crown Jewel had
been captured intact with no Coalition losses. rules with a TQ roll each turn to keep it on the table,
otherwise called away to another tasking or gone
Winchester/Bingo in ordnance/fuel state.
16
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
1 x AAVTP-7 Amtrac
Iraqi Mission
Saddam Hussein knew he could not ultimately foil the
Amtrac Coalition’s campaign to topple his regime so he laid
a d v a nce with
US Mar
ine s plans to create difficult post-war conditions in the
T P -7 )
(A A V country. This included scuttling as much infrastructure
as possible, including crippling the oil industry and
17
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
forcing upon the Coalition a huge, and lengthy, repair. determines the LONE asset available. Unless noted
Coupled with fledgling plans for an insurgency, it might below, forces must set up inside the admin building.
make the Coalition’s efforts in Iraq too costly in terms 1–3 One armed civilian guard (TQ D6, Morale D6)
of both blood and treasure, forcing their withdrawal and w/AK; 5 x Fedayeen w/AK (enter anywhere along
Saddam’s eventual restoration to power. At Az Zubayr north edge on Turn 1 in SUV – de-bus as per APC);
oil is stored in holding tanks or transferred through 1 x SPG-9 recoilless rifle (Hvy. AP:3/AT:1(M);
a pumping station to the Al Faw Peninsula. Damage w/3 x Fedayeen crew (located in the Palm Grove)
or destruction of the pumping station would cripple 4 Iraqi Army Infantry Conscript Rifle Section (TQ
recovery efforts. D6, Morale D6 with Ba’ath Party Official re-roll) –
Use the random forces that are available to damage 1 x Leader w/AK, 7 x AK, 1 x RPK (Lt. AP:1/AT:0),
the facility and bloody the Marine attackers. 1 x RPG (Med. AP:2/AT:1(M) deployed on table in
the Admin building
Iraqi Victory Points 5 Saddam Fedayeen Cell (TQ D6, Morale D10) – 1 x
Damage one pumping facility with explosives: 5pts Leader, 5 x AK, 1 x RPK (Lt. AP:1/AT:0), 1 x RPG
(two damaged: 10pts) (Med. AP:2/AT:1(M) (enter anywhere along north
Per Marine killed: 3pts edge on Turn 1 on foot)
Per Marine seriously wounded: 1pt 6 Iraqi Army Infantry Regular Rifle Section (TQ D6,
Per Enemy Vehicle Immobilized: 2pts Morale D8 plus Ba’ath Party re-roll) – 1 x Leader
Per Enemy Vehicle Destroyed: 3pts w/AK, 7 x AK, 1 x RPK (Lt. AP:1/AT:0), 1 x RPG
(Med. AP:2/AT:1(M) deployed on table in the
Iraqi Force Admin building
Iraqi Basic Attributes
Initiative Level: N/A Special Rules
Confidence Level: Confident Sabotaging the Turbines
Supply Level: Normal Any Iraqi figure (except the civilian guard)
Body Armor: N/A may attempt
Troop Quality/Morale: D6/D10
18
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
19
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Anti-Tank RPG Warheads near the harbor, a patrol got into a small firefight that
Each time an RPG is fired, roll 1D6. If Iraqi regular quickly became an intense gun battle as Marines sought to
forces, a roll of 4–6 indicates an AT RPG (Hvy. surround and eliminate the enemy threat.
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6
indicates an AT RPG. Scenario Information
Duration of Game: 8 Turns
Buildings Initiative: USMC has Initiative for duration of game
All buildings are rated at 6D8 and provide Solid Cover. Special Conditions:
They have not been reinforced. Fedayeen are Irregulars – this is an Asymmetric
Engagement.
Optional Rules Air Defense Environment: Light Air Defense
Optional Forces Fog of War: Generated normally by Reaction Tests
The following optional forces are provided to add to Table Size: 2’ x 2’
replay value of this scenario- these forces are completely
hypothetical however could have plausibly deployed in USMC Mission
defense of the pumping station. If the T-55 and BMPs are Fanatical Saddam Fedayeen militias have been bottled up
rolled add a Weapons Team of two Marines with M16A2s near the port facility. A sizeable force of these irregulars
and a Javelin ATGM to the Marine starting forces. has taken up positions in and around a key administrative
building. They must be eliminated quickly to allow the
Roll 1D6 port facility to be secured. It is vital that logistics materials
1–4 1 x T-55 Tank (stats as Iraqi regulars above) begin flowing into Umm Qasr as quickly as possible, but
enters from anywhere along north edge on Turn 2
5–6 1 x T-55 AND 2 x BMP-1s each mounting six
Iraqi regular infantry (stats as Iraqi regulars above) enter Historical Outcome
anywhere along north edge on Turn 3 Iraqi resistance was so heavy that Javelin anti-
tank teams and M1A1 Abrams main battle tanks
SCENARIO 2: UMM QASR eventually joined the fight to support the Marine
Umm Qasr, March 22 grunts. The Javelins contributed significantly but
Elements of the 15th Marine Expeditionary Unit (Special the tanks drew such a heavy barrage of RPG fire
Operations Capable) entered the port city of Umm Qasr that they were forced to pull back. Ultimately,
after British Royal Marine Commando units passed Coalition strike aircraft appeared overhead and
through at the start of combat operations. The Marines the Marine riflemen eased back to watch the
were to secure the port facilities for the arrival of effect of the airstrikes. After two JDAMs were
humanitarian aid. Iraqi resistance was initially light, but dropped, resistance crumbled and the Marines
stiffened considerably on the second day of operations. were able to police up a number of prisoners.
March 22 dawned with Marine patrols working to locate In the intense fighting, one Marine was killed.
Fedayeen forces in the city. At an administration building
20
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
USMC Force
US Mar
ines clo
USMC Basic Attributes Umm Qa se with
Fedayee
sr n at
Initiative Level: D8
Confidence Level: High
21
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Iraqi Mission
Iraqi forces in Umm Qasr were initially surprised by the
British Royal Marine Commandos passing through the
city, but became better organized and were able to put
US Marines using cargo container for up some stiffer resistance when Marines of 15th MEU
cover and concealment. (Photo by Piers (SOC) later entered the city to secure the harbor
Brand, figures by Elheim Miniatures)
facilities. The Iraqi leadership was fully aware of the
value in giving the Coalition a bloody nose in one of the
USMC Rifle Squad Two first cities entered and deployed a significant number of
1 x Squad Leader w/M16A2 Uday Hussein’s paramilitary irregulars, the Saddam
Fedayeen, in Umm Qasr.
Fire Team Two Alpha One such force operated out of an administration
1 x Fire Team Leader w/M16A2 building close to the port facilities, directly threatening
1 x Grenadier w/M203 (Lt. AP:1/AT:0) the security of a port vital to flow of logistics to Coalition
1 x Gunner w/M249 (Lt. AP:1/AT:0) forces. Fedayeen fighters were prepared to sell their lives
1 x Rifleman w/M16A2 in a tough battle with Marines and proved it in the fight
that followed. The administration building must be held
Fire Team Two Bravo at all costs. A Fedayeen presence there prevents the
1 x Fire Team Leader w/M16A2 invaders from using the harbor to their full advantage.
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Rifleman w/M16A2
22
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Iraqi forces may deploy anywhere within the area Fedayeen Cell 2
circled on the map and are considered Hidden until they 1 x Fedayeen leader w/AK
fire or are Spotted by USMC elements. They must deploy 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
at least one cell in the administration building. 3 x Irregulars w/AK
23
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
24
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Nasiriya
as seen
Canal B from th
ridge – e Sadda
photo b m
y Eric E
merson
USMC Force
USMC Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10
25
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
1 x AAVTP-7 Amtrac
26
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
27
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
28
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
29
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Historical Outcome
SSgt Schielein halted the CAAT on top of the
railroad bridge to scan the area. This proved
a fortuitous pause as they immediately spotted
and engaged a number of Iraqi T-55’s in
prepared positions. The CAAT TOW gunners
successfully destroyed all the Iraqi armor in
minutes. Marine infantry dismounted and
cleared out the Iraqi infantry emplaced in the
palm groves and scattered buildings on the
northern side of the railroad line.
Scenario Information
Duration of Game: 8 Turns
Initiative: USMC retains initiative until a vehicle is
destroyed or immobilized. Begin testing on the next turn.
Special Conditions:
Fedayeen are Irregulars
Air Defense Environment: Light Air Defense
Fog of War: Determined normally by Reaction Test rolls
Table Size: 3’ x 4’ USMC Victory Points
Each Coalition vehicle that exits north table edge:
USMC Mission 5pts
Continue pushing towards the bridges at An Nasiriya and Each T-55 destroyed: 3pts
silence any threats to the safety of the column. Cobra No USMC KIA/POW at end of Turn 8: 3pts
gunships are in support and have reported engaging
enemy armor. Coalition forces deploy in column on the USMC Force
highway with only the CAAT deploying within 6” of the USMC Basic Attributes
southern board edge in Turn 1. The AAVs follow and Initiative Level: D8
deploy in Turn 2 with their infantry cargo. Confidence Level: Confident
30
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Fire Team One Charlie Both M2-armed HMMWVs carry a Javelin ATGM
1 x Fire Team Leader w/M16A2 team along with the driver and gunner:
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) 1 x Gunner w/Javelin ATGM (Fire & Forget
1 x Rifleman w/M16A2 Launcher, Hvy. AP:4/AT:4, always hits deck armor)
1 x Rifleman w/M16A2
1 x AAVTP-7 Amtrac
Iraqi Mission
USMC Rifle Squad Two (mounted in second Marine units are known to be somewhere to the south of
AAV) the city, but no word has come from outer defenses
1 x Squad Leader w/M16A2 about any enemy activity. It is thought that some fire was
31
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Iraqi Force
Iraqi Attributes
Initiative Level: D6
Confidence Level: Confident
Supply Level: Normal
Body Armor: N/A
Troop Quality/Morale: Varies by Unit – see below and
use Asymmetric Command rules for the Fedayeen.
32
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
33
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Scenario Information
Duration of Game: 6 Turns
Initiative: USMC has Initiative for duration of game
Special Conditions:
dug Fedayeen are Irregulars – this is an Asymmetric
hastily
a q i T -5 5 tank in Engagement.
Ir
nt
revetme Air Defense Environment: Light Air Defense
tank support reluctantly were Fog of War: Determined normally by Reaction Test rolls
forced to stop at the Euphrates as they feared the bridge Table Size: 2’ x 3’
would not support the seventy ton M1A1s and they
wanted to ensure Charlie Company in their Amtracs
crossed safely before attempting the crossing. Charlie
Company passed through Alpha Company’s bridgehead
position on the northern bank and advanced toward the
Northern Saddam Canal, straight down the infamous
4.6km main supply route which would become known as
Ambush Alley.
Historical Outcome
As Charlie Company left the dismounted Alpha,
they were engaged immediately by heavy small
arms and RPG fire from Saddam Fedayeen
hidden in buildings on either side of the four-
lane Ambush Alley. The company managed to
punch through, losing an AAV in the process
and finally crossing the Northern Saddam Canal
Bridge where they stopped and awaited their
tank support. Tragically, they were mistakenly
engaged by a pair of Air National Guard A-10
Warthogs, killing a number of Marines and
destroying several AAVs.
34
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
35
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
36
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Reinforcements
On Turn 2 and every turn thereafter, reinforcements
automatically arrive for the Saddam Fedayeen and may
be placed up to 6” from a random board edge (roll 1D6, Iraqi Fedayeen in infamous “Vader” helmets.
(Photo by Piers Brand, figures by Elheim
1–3 West, 4–6 East). Miniatures)
Special Rules
Buildings
All buildings are rated at 6D8 and provide Solid Cover.
They have not been reinforced.
37
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Optional Rules
Ambient Fire
As per the Ambient Fire rules against helicopters, you may
introduce Ambient Fire against each element in the
Charlie Company advance to simulate the relentless fire
encountered in Ambush Alley. Each turn, the Iraqi player
may roll a 3D8 attack against each vehicle and dismounted
infantry element on the board – this simulates both small
arms and RPG fire – in addition to all normal firing. This
can prove to be quite lethal and is only recommended once Scenario Information
you have played the basic scenario at least once. Duration of Game: 8 Turns
Initiative: US for duration of game
SCENARIO 6: THE ALAMO Special Conditions:
An Nasiriya, March 23 Fedayeen are Irregulars – this is an Asymmetric
Charlie Company, 1st Battalion, 2nd Marines attack on the Engagement.
Saddam Canal Bridge met stiff resistance. Mounting Air Defense Environment: Light Air Defense
casualties required urgent medical evacuation however the Fog of War: Determined normally by Reaction Test rolls
HLZs for the medevac helicopters were under heavy Iraqi Table Size: 2’ x 2’
fire. A ground evacuation with five Amtracs was organized 1–4: Fedayeen Cells
to move the Marine casualties back through the city. This Alamo: Location of US Marines
38
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
USMC Mission
Your unit is cut off and must await rescue in a house near
the disabled Amtrac. The Amtrac hit by hostile fire rests in
the street outside the house. You must keep from being
overrun and prevent Iraqi forces from looting the Amtrac
while working to keep any seriously wounded personnel
alive. Additionally, you must recover ammunition from
the vehicle as you are exhausting the basic load carried by
the Marine riflemen.
39
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
40
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
41
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
42
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Anti-Tank RPG Warheads advance, saturate the area with aimed fire from available
Each time an RPG is fired, roll 1D6. If Iraqi regular assets and envelope from the open flanks. This method
forces, a roll of 4–6 indicates an AT RPG (Hvy. became known as “The Afak Drill” (or the “Oh F*ck
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6 Drill” in the laconic humor of the Marine infantryman)
indicates an AT RPG. for its initial trial run at the city of Afak and was pioneered
by Lieutenant Colonel McCoy, battalion commander of
SCENARIO 7: THE AFAK DRILL RCT-7’s 3rd Battalion, 4th Marines.
Afak, March 23 RCT-7’s march north to Baghdad passed through
Marine Commanding General Mattis emphasized speed Afak located on Route 17. The RCT-7 column, led by
and maneuver for the advance on Baghdad. The standard McCoy’s 3rd Battalion, 4th Marines, was tasked with
drill practiced by the Marines taking a series of towns and breaking through Iraqi resistance in the town and
cities on the road to Baghdad, was to screen the point of moving on to Al Budayr. Deploying armor in the lead,
highly mobile CAAT teams screening the flanks and
infantry mounted in AAVs following the M1A1s,
McCoy’s Marines advanced on the defenders of Afak.
Historical Outcome
The Afak Drill demonstrated the inability of
Iraqi forces to stand against the well-trained and
coordinated Coalition forces. McCoy established
a base of fire with his Bravo company and tasked
Kilo, and its attached tanks, to roll in from the
western flank. The Fedayeen defenders were
caught completely by surprise and were engaged
and broken by the advancing armor.
Scenario Information
Duration of Game: 8 Turns
Initiative: US for duration of game
Special Conditions:
Fedayeen are Irregulars – this is an Asymmetric
Engagement.
Air Defense Environment: Light Air Defense
Fog of War: Determined normally by Reaction Test rolls
Table Size: 4’ x 6’
43
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
44
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
1 x Grenadier w/M203 (Lt. AP:1/AT:0) Attached Weapons Squad (mounted in second AAV)
1 x Gunner w/M249 (Lt. AP:1/AT:0) 1 x Squad Leader w/M16A2
1 x Rifleman w/M16A2
M240G GPMG Weapon Team
Fire Team Two Charlie 1 x Gunner w/M240G (Med. AP:2/AT:0)
1 x Fire Team Leader w/M16A2 2 x Riflemen w/M16A2
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) SMAW Team
1 x Rifleman w/M16A2 1 x Gunner w/SMAW (Med. AP:4/AT:2(H) with +1
Positive Die shift to FP when attempting to destroy
1 x AAVTP-7 Amtrac a building)
1 x Rifleman w/M16A2
45
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
46
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Iraqi Force
Iraqi Basic Attributes Fedayeen technicals. (Photo by Piers
Initiative Level: D6 Brand, figures by Elheim Miniatures,
vehicles by S&S Models)
Confidence Level: Confident
Supply Level: Normal
Body Armor: N/A Fedayeen Cell Two
Troop Quality/Morale: D6/D10 1 x Fedayeen leader w/AK
2 x Gunners w/RPG (Med. AP:2/AT:1(M)
Fedayeen/Ba’ath Party Command (TQ/Morale: D6/D12) 5 x Irregulars w/AK
1 x Fedayeen leader w/AK
1x bodyguard w/AK Fedayeen Cell Three
1 x Fedayeen leader w/AK
Fedayeen Technicals 2 x Gunners w/RPG (Med. AP:2/AT:1(M)
1 x Technical mounting a 12.7mm DShK (Hvy. 1 x Gunner w/RPK (Lt. AP:1/AT:0)
AP:4/AT:1(L) and crewed by driver, passenger, 6 x Irregulars w/AK
gunner and assistant gunner (all with personal AKs)
1 x Technical mounting a 7.62mm PKM (Med. Fedayeen Cell Four
AP:3/AT:0) and crewed by driver, passenger, gunner 1 x Fedayeen leader w/AK
and assistant gunner (all with personal AKs) 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
6 x Irregulars w/AK
Initial Fedayeen Force
(all deploy initially Hidden in any building) Fedayeen RPG Team One (no weapons team bonus)
Fedayeen Cell One 1 x Gunner w/RPG with AT warheads (Hvy.
1 x Fedayeen leader w/AK AP:3/AT:2(M)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) 1 x Irregular w/AK
6 x Irregulars w/AK
47
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Fedayeen RPG Team Two (no weapons team bonus) Out of Contact Movement
1 x Gunner w/RPG with AT warheads (Hvy. The Fedayeen may use Out of Contact Movement.
AP:3/AT:2(M)
1 x Irregular w/AK Berms and In Cover
The berm across the center of the board running north to
Reinforcements south provides an In Cover bonus (+1d) for any deployed
On Turn 2 and every turn thereafter, reinforcements forces on the southern side facing away from Afak.
automatically arrive for the Saddam Fedayeen and may
be placed up to 6” from the eastern board edge. Marine Counter Battery
The Marines have access to off-table counter battery
REINFORCEMENT TABLE radar and supporting artillery. On the turn immediately
Roll 1D10: following an off board Iraqi indirect fire mission, the
(all stats TQ/Morale D6/D10)
1. 4 x Irregulars w/AK, 1 x Leader w/AK Marine player may roll a TQ opposed test against the
4 x Irregulars w/AK, 1 x Leader w/AK, TQ of his Iraqi counterpart with a successful roll
2.
1 x Gunner w/Med. Support indicating that counter battery fire has neutralized the
1 x Gunner w/Med. Support, 1 x Irregular Iraqi fire support for the remainder of a game.
3.
w/AK
1 x SVD Dragunov sniper, 1 x Irregular
4. Cobras!
w/AK
1 x Gunner w/PKM (Med. AP:2/AT:0), On Turn 3 onward, the Marine commander may attempt
5.
1 x Irregular w/AK to call in an orbiting AH-1W Cobra to provide close air
1 x 60mm light mortar with 1 x crew and support. Use standard TAC rules to resolve.
6.
1 x spotter with AK
6 x Irregulars w/AK, 1 x Leader w/AK,
7.
1 x Gunner w/Med. Support
6 x Irregulars w/AK, 1 x Leader w/AK, 1 x
8.
Gunner w/Med. Support, 1 x RPK gunner
1 x DShK HMG (Hvy. AP:3/AT:1(L) with
9.
3 x crew
10. Off Table 82mm Medium Mortar Barrage
Medium Support – Roll 1D6 for type:
1: AT RPG (Hvy. AP:3/AT:2(M)
2-4: RPG (Med. AP:2/AT:1(M)
5-6: PKM MG (Med. AP:2/AT:0)
Special Rules
ver
Buildings watch o
r C o b ra keeps d
All buildings are rated at 6D8 and provide Solid Cover. A USMC
Sup e
on the g
ro u n
in g Marines
They have not been reinforced. adv a n c
48
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Anti-Tank RPG Warheads reporters by General Mattis, the staff judge advocate
Each time an RPG is fired, roll 1D6. If Iraqi regular and divisional public affairs officer drove toward Az
forces, a roll of 4-6 indicates an AT RPG (Hvy. Zubayr in a convoy of two unarmed HMMWVs. As
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5-6 they entered the town, a black clad Fedayeen launched
indicates an AT RPG. the first RPG toward the approaching vehicles…
49
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
USMC Force
Historical Outcome
USMC Basic Attributes
The Iraqi militia was surprised by the arrival of
Initiative Level: D8
two unarmed HMMWVs apparently unaware
Confidence Level: Confident
that the town still held Fedayeen defenders. Both
Supply Level: Normal
HMMWVs were engaged by multiple RPGs and
Body Armor: Standard (1D)
small arms fire as they raced through the town.
Troop Quality/Morale: D8/D10
The Marines returned effective fire but not
before several were wounded. Turning around
USMC Element
in Az Zubayr, the Marines managed to bypass
Alpha One Zero
hastily erected Fedayeen roadblocks and sped
safely back to a nearby British VCP. (Mounted in lead unarmed HMMWV)
1 x Marine Staff Officer w/9mm M9
1 x Driver w/M16A2
USMC Mission 1 x Rifleman w/M16A2
The small convoy of HMMWVs must extricate 1 x Marine Staff Officer w/M16A2
themselves from the ambush and escape back the way
they came. Speed and suppressive fire will be the key to
their success. The two HMMWVs begin the game on
the main road into Az Zubayr.
ier
oop carr
rmed Humvee tr
l una
A typica
50
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
51
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
If the Marines are in line of sight, the WMIKs will Anti-Tank RPG Warheads
provide fire support while two infantry bricks dismount Each time an RPG is fired, roll 1D6. If Iraqi regular
from the Snatches and advance to support the trapped forces, a roll of 4–6 indicates an AT RPG (Hvy.
Marines. The British are rated at TQ/Morale D8/D10. AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6
The WMIKs each mount a MAG58 GPMG and an M2 indicates an AT RPG.
while the Snatches are unarmed.
SCENARIO 9: AL KUT
Side-arms and Shotguns Al Kut, April 3
Use the rules as detailed in the main rulebook. Shotguns Marine General Mattis wanted to give the Iraqis the
throw an extra die in Close Combat (as do handguns) or impression that the Marines were going to focus on the
within Optimum Range. Beyond Optimum, the FP of the city of Al Kut and fight through the city toward
shotgun is reduced to D6. Side-arms, like the 9mm M9, Baghdad. In fact his plan called for RCT-1 to conduct a
fire at a die shift down within Optimum Range (in this classic pincer movement on Al Kut and effectively fix
case D6) while are completely ineffective beyond Iraqi forces there while elements of RCT-5 and RCT-7
Optimum Range. used the deception, and the shield created by RCT-1, to
assault nearby An Nu’maniyah and seize the bridge
US Navy SEALs, Persian Gulf, 2003
across the Tigris which would give the Marines a straight
run on the capital. If the Iraqi forces could be forced into
the open by the ground assaults, amassed Coalition air
power could destroy them. If they instead chose to fight
to the death, Marine infantry and armor would eliminate
them as a threat.
Scenario Information
Duration of Game: 8 Turns
Initiative: US begins game with Initiative, test on
following turns.
Special Conditions:
Fedayeen are Irregulars
Air Defense Environment: Medium Air Defense
Fog of War: Determined normally by Reaction Test rolls
Table Size: 3’ x 3’
USMC Mission
The USMC force is charged with assaulting and seizing
the buildings surrounding the intersection so that
Marine units can pass through and clear other parts of
52
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Historical Outcome
The advance towards Baghdad was marked by built into pitched battles as Coalition forces sought
few significant battles and none were larger than to locate, close with and destroy them. Civilians
battalion size. In fact, small bloody firefights were were often used as shields and a disturbingly large
more common with the Iraqis, not surprisingly, number of civilian cars filled with explosives and
taking the lion’s share of the damage. Although driven by foreign fighters attracted by the promise
the Iraqi army was a shell of the one which had of martyrdom were sent hurtling towards Coalition
challenged the Coalition of Desert Storm, there forces. The action portrayed in this scenario should
was an element in Iraqi Freedom missing from serve to demonstrate the fanaticism of some of the
Desert Storm that made it deadlier. opposition Coalition forces faced on the road to
Coalition forces were now confronted by an often Baghdad. While training and proper application
suicidal enemy. They would sell their lives cheaply of firepower often overcame fanaticism, it still led
in a series of hit and run skirmishes that sometimes to some hair-raising engagements.
the city. Once the intersection is secured, attempt to Supply Level: Normal
clear out any other strong-points identified in the area. Body Armor: Standard (1D)
The USMC force deploys on up to a 24” frontage (12” Troop Quality/Morale: D8/D10
in either direction from table corner) of the SW corner
of the table. Infantry may begin the game mounted in
their AAV transport or dismounted.
USMC Force
USMC Basic Attributes
Initiative Level: D8
Confidence Level: High
53
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
USMC Rifle Squad One (mounted in first AAV) USMC Rifle Squad Two (mounted in second AAV)
1 x Squad Leader w/M16A2 1 x Squad Leader w/M16A2
1 x AAVTP-7 Amtrac
54
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
55
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
56
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
A US Ma
Fedayeen Cell Three gun abo
rine man
s the .5
ard a U 0 calibe
1 x Fedayeen leader w/AK helicopt SMC UH
-1N “Hu
r machin
e
er ey”
1 x Gunner w/RPG (Med. AP:2/AT:1(M)
1 x Gunner w/RPK (Lt. AP:1/AT:0)
4 x Irregulars w/AK mounted .50
door guns to provide close air support.
Fedayeen RPG Team (no weapons team bonus) Use standard TAC rules to resolve.
1 x Gunner w/RPG with AT warheads (Hvy.
AP:3/AT:2(M) SCENARIO 10: THE FOOTBRIDGE
1 x Irregular w/AK Diyala River, April 7
With many battles behind them, the Marines of RCT-7
Suicide Vehicle Borne Improvised Explosive Device faced one final obstacle at the gates to Baghdad: the
(SVBIED – AP:8/AT:8(H), 8” radius) Tigris River. Kilo Company of 3/7 was assigned to
2 x Soft skin cars or SUVs packed with explosives conduct an opposed assault across a small pedestrian
and driven by foreign volunteers. bridge adjacent to a destroyed road bridge spanning
the Diyala River, a tributary of the Tigris. The
Special Rules footbridge itself had also been damaged by artillery,
Buildings leaving a large hole in the middle of the span. The
All buildings are rated at 6D8 and provide Solid Cover. Marines would have to close the gap prior to storming
They have not been reinforced. the far side. After crossing, the Marines of Kilo
Company would have to spread out and hold the
Out of Contact Movement bridgehead to allow the rest of the 3rd battalion to pass.
The Fedayeen may use Out of Contact Movement. The Marine mission was one for which they had not
traditionally trained– conducting an opposed bridge
Huey! seizure in a major urban center. The action at the foot
On Turn 4 onward, the attached Marine ANGLICO bridge would become one of those events that earn a
may attempt to call in an orbiting UH-1N Huey with place in Marine Corps history.
57
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
USMC Platoon
Scenario Information Platoon HQ
Duration of Game: 8 Turns (Mounted in third AAV with Weapons Squad)
Initiative: US begins game with Initiative, test on
following turns.
Special Conditions:
Fedayeen are Irregulars
Air Defense Environment: Medium Air Defense
Fog of War: Determined normally by Reaction Test rolls
Special Assets:
USMC: AH-1W Cobra Gunship
Iraqi Republican Guard: Light Artillery with
Artillery Officer FO
Table Size: 2’ x 3’
USMC Mission
The USMC must force a crossing of the footbridge
spanning the Diyala River, clear the buildings opposite
and establish a protective perimeter so reinforcements
can cross.
58
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Fire Team One Bravo Attached Weapons Squad (mounted in third AAV)
1 x Fire Team Leader w/M16A2 1 x Squad Leader w/M16A2
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) M240G GPMG Weapon Team
1 x Rifleman w/M16A2 1 x Gunner w/M240G (Med. AP:2/AT:0)
2 x Riflemen w/M16A2
Fire Team One Charlie
1 x Fire Team Leader w/M16A2 Javelin Team
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Gunner w/Javelin ATGM (AP:4/AT:4(H), Deck
1 x Gunner w/M249 (Lt. AP:1/AT:0) Attack)
1 x Rifleman w/M16A2 1 x Rifleman w/M16A2
1 x AAVTP-7 Amtrac
59
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Iraqi Force
Iraqi Basic Attributes
Initiative Level: D6
Confidence Level: Confident
Supply Level: Normal
Body Armor: N/A
Troop Quality/Morale: Varies. See below:
60
© Osprey Publishing • www.ospreypublishing.com
Marching Up-Country with the USMC
Rifle Squad Two Fedayeen RPG Team (no weapons team bonus)
Fire Team One 1 x Gunner w/RPG with AT warheads (Hvy.
6 x Riflemen w/AK AP:3/AT:2(M)
1 x Irregular w/AK
61
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
62
© Osprey Publishing • www.ospreypublishing.com
THE ARMORED SPEARHEAD:
WITH THE US ARMY IN IRAQ
SCENARIO 11: THE HORNET’S
NEST
Objective Pistol, Outside As Samawah, March 22
On March 22, 2003, a Hunter Killer Team (HKT) from
C3-7 Cav “Crazy Horse” approached a canal bridge at
Objective Pistol. Based on reports from an SOF unit in
the area, the team expected to be greeted by Iraqi
regulars eager to surrender. Instead, they became
embroiled in a fierce firefight with irregular Saddam
Fedayeen troops. This would be the Cav’s first encounter
with fanatical irregular troops in civilian garb, but it
would be far from their last.
Scenario Information
Duration of Game: 8 Turns
Initiative: US for duration of game
Special Conditions:
Fedayeen and Ba’athist Police are Irregulars – this
is an Asymmetric Engagement. US Army Mission
Air Defense Environment: Light Air Defense Staff Sergeant Johnson pursued a truck full of armed
Fog of War: Generated normally by Reaction Tests combatants into the courtyard of a large building complex
Special Assets: with the intent of destroying the vehicle and its occupants.
US Force: Counter Battery (Off Board) Unbeknownst to SSgt. Johnson, the complex housed a
Iraqi Force: Medium Mortars (Off Board) Fedayeen barracks and Ba’athist police headquarters.
Table Size: 3’ x 4’ Johnson’s Bradley weathered multiple waves of assault
A: Position of SSgt. Johnson’s Bradley Fighting before he and the Abrams MBT accompanying him
Vehicle withdrew to await reinforcements to finish the job they’d
B: Starting position of M1 Abrams Tank started. They left hundreds of enemy dead behind.
1: Truck pursued by SSgt. Johnson (Fedayeen Unit 1)
2–4: Fedayeen Units US Army Victory Points
H: Reinforcement Entry Point Bradley remains within courtyard for 4 turns:
10pts
63
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
64
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
65
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
US Army Mission
A US Army HEMTT hauling fuel has become bogged
down in deep sand in the
during
g f o r photos
ps pos in by Eric
US Troo a ct ion . (Photo
the
a lull in
r s o n)
Emme
66
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
67
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
The HEMTT
The Heavy Expanded Mobility Tactical Truck (HEMTT)
is a sturdy, eight-wheeled truck used to haul fuel, supplies,
and even other vehicles. The HMTT was designed to
keep up with rapid moving M1 tank companies, a task at
which it proved successful. While a soft-skin, the HMTT
is large and durable – as a result, it can take a decent
amount of pounding and “keep on trucking.”
Use the following vehicle description for the HEMTT
fueling
T o n a rapid re in this scenario:
T
An HEM , 2003
n in Iraq If the HEMTT is brewed up or immobilized, it is
operatio
considered “destroyed” for the purposes of Insurgent
Victory conditions.
To drive the HEMTT off the table, a US unit must
REINFORCEMENT TABLE
spend a complete turn with the vehicle. At least two of the
Die Roll Insurgent Unit unit’s members must be actively starting and unsticking
2 1D6 w/Small Arms + 1 w/Lt Support.
3 1 w/Med. Support
4 1D6 w/Small Arms & ROLL AGAIN
5 1 w/Med. Support
6 1D6+2 w/Small Arms
7 1D6 w/Small Arms + Leader +1 Lt. Support
8 1D6+2 w/Small Arms
9 1D6 w/Small Arms + ROLL AGAIN
10 1 w/Medium Support
1D6 w/Small Arms + Leader + Med.
11
Support
12 2D6 w/Small Arms
Medium Support – Roll 1D6 for type:
1: AT RPG (Hvy. AP:3/AT:2(M)
2-4: RPG (Med. AP:2/AT:1(M)
5-6: PKM MG (Med. AP:2/AT:0)
For groups without leaders, roll 1D6. A roll of 1 adds
1 leader to the group.
Special Rules
End Game
The game ends when the HEMTT is driven off the table or US Special
Forces, Iraq,
destroyed or at the end of Turn 8, whichever comes first. 2003
68
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
the big vehicle, so reduce the unit’s Firepower accordingly. under way when a large enemy force is spotted attempting
At the beginning of the next turn, the unit may drive the to outflank the American position. Calling for
HEMTT (the unit may be Split if desired). In the soft reinforcements, the Engineers prepare to make a stand.
sand, the HEMTT can only move at Tactical speed.
Scenario Information
Anti-Tank RPG Warheads Duration of Game: See Special Rules
Each time an RPG is fired, roll 1D6. If Iraqi regular Initiative: US Army for duration of game
forces, a roll of 4–6 indicates an AT RPG (Hvy. Special Conditions:
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6 Iraqi forces are Irregulars – this is an Asymmetric
indicates an AT RPG. Engagement.
Air Defense Environment: Light Air Defense
SCENARIO 13: MEDAL OF HONOR Fog of War: Generated normally by Reaction Tests
Near the Baghdad International Airport, April 4 Table Size: 2’ x 2’
Lead elements of the US 3rd Infantry Division have taken I1–I5: Insurgent Cells
Baghdad International Airport, and have established A, B: US Fireteams
blocking positions on the main highway linking it with CE: Casualty Evacuation point
the Iraqi capital. 2nd Platoon, B Company, 11th Engineers 1–5: Hot spots
have been tasked with creating a holding area for the large
number of detainees expected in the next few days. A US Army Mission
suitable location has been found, and preparations are The US force must make the area secure by eliminating
all insurgents from the area. US casualties must be kept
to a minimum.
US Army Force
US Army Basic Attributes
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D8 unless otherwise noted
69
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Historical Outcome
This scenario is based on the actions of SFC Paul R. organized the evacuation of the injured M113 crewmen.
Smith and 2nd Platoon, Bravo Company, 11th Engineer However, behind the courtyard was a military aid station
Battalion, 3rd Infantry Division. crowded with 100 combat casualties. To protect it from
On April 4, 2003, a 100-man force was assigned to being overrun, Smith chose to fight on rather than
block the highway between Baghdad and the airport, withdraw with the wounded.
about one mile east of the airport. A brief battle was Meanwhile, some Iraqis had taken position in the tower
fought, and several Iraqi prisoners were captured. SFC overlooking the courtyard, just over the west wall. The
Smith spotted a walled enclosure nearby with a tower Iraqis now had the Americans in the courtyard under an
overlooking it. He and his squad set about building an intense crossfire. Smith took command of the M113 and
impromptu enemy prisoner of war (EPW) holding area ordered a driver to position it so that he could attack both
for prisoners in the enclosure. Smith and sixteen other the tower and the trenches. He manned the M113’s
men used an Armored Combat Earthmover (similar to a machine gun, going through three boxes of ammunition.
bulldozer) to knock a hole in the south wall of the A separate team, led by First Sergeant Tim Campbell
courtyard. On the north side, there was a metal gate that attacked the tower from the rear, killing the Iraqis.
Smith assigned several men to guard. These men noticed As the battle ended, Smith’s machine gun fell silent.
fifty to 100 Iraqi troops who had taken positions in His comrades found him slumped in the turret hatch.
trenches just past the gate. His armored vest was peppered with thirteen bullet
Smith summoned a Bradley fighting vehicle to attack holes, the vest’s ceramic armor inserts, both front and
their position. Three nearby M113 Armored Personnel back, cracked in numerous places. But the fatal shot, one
Carriers came to support the attack. An M113 was hit, of the last from the tower, had entered his neck and
possibly by a mortar, and all three crewmen were injured. passed through the brain, killing SFC Smith.
The Bradley, running low on ammunition and For his actions during the battle, Sergeant First Class
damaged, withdrew during a lull in the battle. Smith Smith was posthumously awarded the Medal of Honor.
The US player has the following forces, which should be 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
deployed as indicated on the map.
Position A (Deployed in a skirmish line facing west) Casualty Evacuation Point:
1 x Platoon Sergeant w/M4 (TQ/Morale: D8/D12, 1 x Company First Sergeant w/M4 (TQ/Morale:
+2 to Morale Rolls) D10/D10)
1 x Squad Leader w/M4 and AT4 (Hvy. AP:3/AT:3(H) 1 x Medic w/M16A2
(TQ/Morale: D8/D12)
Fireteam One Vehicles
1 x Fireteam leader w/M16A2 1 x M2A2 BFV
1 x Gunner w/M249 (Lt. AP:1/AT:0) 3 x Crew, no dismounts. Vehicle is critically low on
1 x Grenadier w/M203 (Lt. AP:1/AT:0) ammo. Any time a 1 is rolled on attack dice reduce the
firepower of all the tank’s weapons by one die. When
Fireteam Two (w/Concertina Wire) the number is reduced to a single die, the vehicle must
1 x Fireteam leader w/M16A2 attempt to withdraw (by exiting the SE corner of the
1 x Gunner w/M249 (Lt. AP:1/AT:0) board) to replenish ammunition. Likewise, if the vehicle
70
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
suffers any type of vehicle breakdown due to enemy Body Armor: N/A
action, it will attempt to withdraw as above. Troop Quality/Morale: D6/D10
71
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Historical Outcome
Neutralizing Hot Spots
Hot Spots can only be neutralized (temporarily) by The first Thunder Run by 3ID lasted for some
three hours before the armored convoy eventually
physically occupying them; they may not be
linked up with Task Force 2-7 Infantry holding
permanently eliminated.
Baghdad International Airport (BIAP). The Desert
Rogues met stiff but poorly organized resistance
Buildings
from a mixture of Republican Guard, Iraqi Regular
All buildings apart from the marked casualty
Army, Saddam Fedayeen and foreign jihadists
evacuation point are rated at 6D8 and provide Solid
including a number of suspected suicide car
Cover. They have not been reinforced. The CEP has
bombers. Task Force 1-64 arrived at BIAP with
been fortified with dirt, sand bags, etc., for a building
one dead, several wounded and missing one
strength of 6D10.
M1A1 which had suffered a mobility kill. Every
vehicle however was pock-marked with small
Anti-Tank RPG Warheads arms, RPG and recoilless rifle strikes. Iraqi losses
Each time an RPG is fired, roll 1D6. If Iraqi regular were, perhaps not surprisingly, much heavier with
forces, a roll of 4–6 indicates an AT RPG (Hvy. something in the region of 800 to 2000 KIA, one
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6 T-72, one BMP-1, thirty odd trucks and numerous
indicates an AT RPG. ZPU anti-aircraft platforms destroyed.
72
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
US ARMY Force
US Army Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10
US Army Mission
The objective of the Task Force 1-64 element is to
Typical
advance across the board, suppressing or destroying roadsid
the Fed e bunke
ayeen rs erect
ed by
Iraqi defenses and exit the northern end of the table
while minimizing friendly and civilian casualties.
73
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
1 x M113A3 with ACAV kit mounting M2 .50 (Hvy. Iraqi forces can be set up anywhere on the table other
AP:4/AT:1(L), deploy unbuttoned) than the US deployment zone. They may be deployed
Carrying an engineer fire team: hidden at the beginning of the game.
1 x Fire Team Leader w/M16A2
1 x Grenadier w/M203 (Lt. AP:1/AT:0) Iraqi Republican Guard (TQ/Morale D6/D8)
1 x Gunner w/M249 (Lt. AP:1/AT:0) Attached Armor
1 x Rifleman w/M16A2 1 x T-55 MBT
2 x BMP-1
1 x M113A3 Band Aid mounting M2 .50 (Hvy.
AP:4/AT:1(L), deploy unbuttoned) Platoon Command
Carrying a field medical team: 1 x Iraqi Army RG Officer w/AK (TQ/Morale:
1 x Medic w/M16A2 D6/D10)
2 x Combat Life Savers w/M16A2 1 x RTO w/AK
2 x Riflemen w/M16A2 1 x NCO w/AK
Iraqi Force
Iraqi Basic Attributes
Initiative Level: D6
Confidence Level: Normal
Supply Level: Normal US Sold
ier secu
res Iraq
Body Armor: N/A i bunker
Troop Quality/Morale: Varies. See below.
74
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
75
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Fedayeen RPG Team Two (no weapons team Civilians on the battlefield
bonus) At the beginning of the game, players must place three
1 x Fedayeen leader w/AK civilian mobs on the table, with each player placing a
1 x Gunner w/RPG with AT warheads mob in turn. The Iraqi player will place the first and last
(Hvy. AP:3/AT:2(M) mob on the table. Iraqi leaders may attempt to convert
1 x Irregular w/AK these mobs into armed mobs.
76
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
77
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
78
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
79
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
REINFORCEMENT TABLE One Two rides out on the deck of Charlie Six Six, it
Roll 1D10: cannot fire either its main gun or coax, leaving only the
(all stats TQ/Morale D6/D10)
1. 3 x Irregulars w/AK, 1 x Leader w/AK TC and Loader turret MGs to fire (with non-buttoned
4 x Irregulars w/AK, 1 x Leader w/AK, up crew rules to apply).
2.
1 x Gunner w/Med. Support
1 x Gunner w/Med. Support, 1 x Irregular
3. Charlie Six Six
w/AK
While the crew and the dismounts are on the ground
1 x SVD Dragunov sniper, 1 x Irregular
4. Charlie Six Six cannot engage targets with its main gun
w/AK
1 x Gunner w/PKM (Med. AP:2/AT:0), due to the close proximity of infantry and the risk from
5.
1 x Irregular w/AK the concussion effects of the 120mm. Additionally it has
1 x 60mm light mortar with 1 x crew and
6. recurring problems with its hydraulics and cannot turn
1 x spotter with AK
6 x Irregulars w/AK, 1 x Leader w/AK,
its turret and must turn the whole vehicle to engage
7.
1 x Gunner w/Med. Support targets with its coax.
5 x Irregulars w/AK, 1 x Leader w/AK, 1 x
8.
Gunner w/Med. Support, 1 x RPK gunner
Out of Contact Movement
1 x DShK HMG (Hvy. AP:3/AT:1(L) with
9. The Fedayeen may use Out of Contact Movement.
3 x crew w/AKs
1 x SPG-9 Recoilless Rifle (Hvy.
10.
AP:3/AT:2(L) with 3 x crew w/AKs Civilian or car bomber?
Medium Support – Roll 1D6 for type: Each turn roll 1D6. On a 5–6, a civilian vehicle has
1: AT RPG (Hvy. AP:3/AT:2(M)
2-4: RPG (Med. AP:2/AT:1(M) driven onto the board- on a 5 from the south, on a
5-6: PKM MG (Med. AP:2/AT:0) 6 from the north. US elements can fire warning shots
at the vehicles as their action once they are within
Special Rules optimum range of small arms or at any range with non
Abandon Tank! explosive vehicle mounted weapons (coax, .50 or loader’s
The crew of Charlie One Two must spend the first two M240). Instead of carrying out a normal attack, roll an
turns of the game attempting to extinguish the fire, opposed TQ check against the Iraqi player.
sanitize the vehicle and prep it for demolition by thermite If successful, the vehicle turns around immediately and
grenades. During this time they must stay on or within drives off-board. If not successful, the vehicle continues
1” of the tank and can only react in Rounds of Fire with toward US forces. Once within range to ram the first US
their M4 carbines. At the start of Turn 3 they are vehicle, the Iraqi player rolls a 1D6. On a 1–3, the civilian
considered to have completed their tasks and dropped vehicle continues safely past the US element. On a 4–5,
thermite grenades into the turret and can act normally. the vehicle contains Ba’athist fanatics and they ram the
closest vehicle or group of infantry dismounts with a 4D6
Tank or Taxi? attack. On a 6, it is a Suicide Vehicle Borne Improvised
The crew can evacuate by riding on the still operable Explosive Device (SVBIED) (FP 8D6, 8” radius) packed
Charlie Six Six or by mounting up in the M113- there is with explosives and driven by foreign volunteers which
no room available in the Bradley. If the crew of Charlie will detonate using the standard car bomb rules.
80
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
Trenches, bunkers, buildings and to be heavily defended and was assigned to an ad-hoc
palm groves task force of some eighty Army personnel from the
The Iraqi trenches count as Improved Cover (+2d); the Third Battalion, 15th Infantry under Captain Harry
bunkers and Conex as Fortified Cover (+3d); the Hornbuckle. His force consisted of a single mechanised
buildings 6D8; and the palm groves provide a Solid infantry platoon and five M2A2 Bradleys, four M1114
Cover (+1d) cover bonus as long as fighters are within HMMWVs, four M1064A3s mounting 120mm
2” of a palm. mortars, three M557s, four M113s carrying engineers,
two M9 ACE bulldozers, an M88 recovery vehicle and
Anti-Tank RPG Warheads an M113 Band Aid tracks along with some attached
Each time an RPG is fired, roll 1D6. If Iraqi regular Special Forces in pickup trucks. As they rolled into
forces, a roll of 4–6 indicates an AT RPG (Hvy. the objective to secure it, Hornbuckle’s men spotted
AP:3/AT:2(M). If Fedayeen or foreign jihadists, a 5–6 trenches dug under the highway overpasses and
indicates an AT RPG. realised that perhaps Curly may be a harder fight than
they had imagined...
Optional Rules
Ambient Fire
As per the Ambient Fire rules against helicopters, you
Historical Outcome
may introduce Ambient Fire against each US ground call
Objective Curly consisted of a cloverleaf
sign to simulate the relentless fire encountered on
intersection with ramps running up and down
Highway 8. Each turn, the Iraqi player may roll a 3D8
the highway. Surrounding the intersection was a
attack against each vehicle and dismounted infantry
collection of two and three story apartments, an
element on the board- this simulates both small arms
administration building, a factory and a multi-
and RPG fire- in addition to all normal firing. This can
story hotel. All were occupied by a mixture of
prove to be quite lethal and is only recommended once
Saddam Fedayeen and foreign jihadists.
you have played the basic scenario at least once.
Additionally, Iraqi irregulars had taken up a
mixture of positions both under the ramps and
overpasses and on top of them, enabling them
SCENARIO 16: THE DEFENSE OF to fire down on the Americans. The firefight at
OBJECTIVE CURLY Curly lasted some seven hours and proved to be
Baghdad, April 7 the most vicious battle of all three objectives.
The second Thunder Run into the capital occurred on TF 1-15 suffered suicide car bombs, drive bys by
April 7th. Three key East West highway intersections armed technicals, human wave assaults and even
along Highway 8 into the center of Baghdad were friendly fire from supporting artillery. They were
identified as vital to hold and defend to safeguard the finally reinforced and held the intersection,
already over-stretched supply line to the advancing allowing the vital supplies to continue to flow
armor. These were named Objectives Larry, Moe and to the units at the tip of the spear.
Curly. Objective Curly was considered the least likely
81
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
US Army Force
US Army Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Normal (lowers to Poor after Turn 6 to
simulate the tremendous amount of fire)
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10 except for Special
Forces who are D10/D10
82
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
Iraqi Force Mission Cell Four (deploy in Bunker at Hot Spot Four)
Press home the attack on the Americans and ensure the 1 x Leader w/AK
precious fuel for their tanks cannot get through. This is 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
the final line of defense before the infidels enter Baghdad 1 x Gunner w/PKM (Med. AP:2/AT:0)
– make them pay for their folly. 1 x Irregular w/AK
Iraqi Force RPG Team One (no weapons team bonus, deploy
Iraqi Basic Attributes anywhere within 6” of a Hot Spot)
Initiative Level: D6 1 x Leader w/AK
Confidence Level: Normal 2 x Gunners w/RPG with AT warheads
Supply Level: Normal (Hvy. AP:3/AT:2(M)
83
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Reinforcements
On Turn 2 and every turn thereafter, reinforcements
automatically arrive for the Fedayeen and the foreign
fighters and are placed using the Hot Spot rules.
Saddam Fedayeen on the move with a typical
“technical.” (Photo by Piers Brand, figures
by Elheim, vehicle by S&S Models) REINFORCEMENT TABLE
Roll 1D10:
(all stats TQ/Morale D6/D12)
RPG Team Two (no weapons team bonus, deploy 1. 5 x Irregulars w/AK, 1 x Leader w/AK
anywhere within 6” of a Hot Spot) 6 x Irregulars w/AK, 1 x Leader w/AK,
2.
2 x Gunners w/RPG with AT warheads (Hvy. 1 x Gunner w/Med. Support
AP:3/AT:2(M) 2 x Gunner w/Med. Support, 1 x Irregular
3.
w/AK
2 x Irregulars w/AK
4. 1 x SVD Dragunov sniper
SPG-9 Team (no weapons team bonus, deploy 1 x Gunner w/PKM (Med. AP:2/AT:0),
5.
1 x Irregular w/AK
anywhere within 6” of a Hot Spot)
1 x 60mm light mortar with 1 x crew and
1 x Leader w/AK 6.
1 x spotter with AK
1 x Gunner w/SPG-9 RR (Hvy. AP:3/AT:2(L) 4 x Irregulars w/AK, 1 x Leader w/AK,
7.
2 x Crew w/AK 1 x Gunner w/Med. Support
5 x Irregulars w/AK, 1 x Leader w/AK,
Fedayeen Technicals 8. 1 x Gunner w/Med. Support,
1 x RPK gunner
1 x Technical mounting a 12.7mm DShK
1 x DShK HMG (Hvy. AP:3/AT:1(L) with 3
(Hvy. AP:4/AT:1(L) and crewed by driver, 9.
x crew w/AKs
passenger, gunner and assistant gunner
1 x SPG-9 Recoilless Rifle (Heavy Support,
(all with personal AKs) 10.
AP:3/AT:2(L) with 3 x crew w/AKs
1 x Technical mounting a 7.62mm PKM Medium Support – Roll 1D6 for type:
(Med. AP:3/AT:0) and crewed by driver, 1: AT RPG (Hvy. AP:3/AT:2(M)
2-4: RPG (Med. AP:2/AT:1(M)
passenger, gunner and assistant gunner (all 5-6: PKM MG (Med. AP:2/AT:0)
with personal AKs)
84
© Osprey Publishing • www.ospreypublishing.com
The Armored Spearhead: with the US Army in Iraq
Special Rules
Out of Contact Movement
The Fedayeen may use Out of Contact Movement.
85
© Osprey Publishing • www.ospreypublishing.com
THE QUIET MEN: SPECIAL
OPERATIONS ENGAGEMENTS
SCENARIO 17: SPRINT conducted raids, psychological warfare and long range
While Marine and Army conventional forces advanced surveillance and reconnaissance operations. It was
on Baghdad, a secret war was being fought by Coalition during one of these SR missions, along Highway 10
Special Operations Forces. In the South, Army ODAs outside of the town of Ar Rutba that the men of US
and SEALs supported these conventional forces in Army ODA 525 found themselves almost overrun by a
reconnaissance, ‘ground truth’ intelligence gathering fanatical Iraqi force…
and agent handling and direct action operations. In the
North, the ODAs with their Kurdish Peshmerga allies Scenario Information
became the main effort after Turkey’s refusal to allow Duration of Game: 8 Turns
the 4th Infantry Division’s passage into Iraq. In the North Initiative: ODA for duration of game
and South West, British and Australian Special Air Special Conditions:
Service squadrons seized key sites and airfields, carried Fedayeen are Irregulars – this is an Asymmetric
out reconnaissance missions and interdicted fleeing Engagement.
Iraqi leadership figures and foreign fighters flocking Air Defense Environment: Light Air Defense
across the border. In the West, US Army Special Fog of War: Generated normally by Reaction Tests
Forces and the special operators of Task Force 20 Table Size: 4’ x 4’
Historical Outcome
Deployed in a covert observation post, two brevity code word ‘Sprint’ warning all nearby
operators from ODA 525 found themselves cut off Coalition air assets that a Special Forces ground call
from their colleagues by five Fedayeen technicals, sign was in danger of being overrun. Controlled by
tracing the tire tracks of the team’s GMVs. The an orbiting AWACS, the responding fast air was
remainder of the ODA deployed a hasty ambush soon stacked four high with the OP team calling
and used their GMV mounted crew served in danger close air strikes on the encircling Iraqis.
weapons to engage the technicals and force them to Other ODAs operating in the AO sped quickly
withdraw. Soon, the Iraqis returned, in far greater toward the battle to assist. After a contact lasting
numbers. Over one hundred Fedayeen and several some seven hours, the Iraqis finally withdrew back
technical mounted DShKs began hunting for the into Ar Rutba and the men of ODA 525 successfully
ODA. As they closed in, the ODA transmitted the exfiltrated with zero friendly casualties.
86
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
ODA Force
ODA Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Abundant
Body Armor: Standard (1D)
Troop Quality/Morale: D10/D10
Special
ODA OP (both are classed as SF JTAC/TAC) Forces
Operato
typical rs with
1 x SF NCO w/M4A1/M203 (Lt. AP:1/AT:0) GMV a
1 x SF NCO w/Mk11
87
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
88
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
REINFORCEMENT TABLE B-1B bomber has arrived with a mix of 500 and 1000
Roll 1D10: pound JDAMs.
(all stats TQ/Morale D6/D10)
1. 4 x Irregulars w/AK, 1 x Leader w/AK An air strike can be called on any Iraqi off-board
4 x Irregulars w/AK, 1 x Leader w/AK, 1 x indirect fire assets and this automatically suppresses the
2.
Gunner w/Med. Support asset for the remainder of the game however the air strike
1 x Gunner w/Med. Support, 1 x Irregular for that turn is considered spent.
3.
w/AK
4. 1 x SVD Dragunov sniper, 1x Irregular w/AK
The OP team
1 x Gunner w/PKM (Med. AP:2/AT:0), 1 x
5. The Iraqi forces have a general idea of the location of the
Irregular w/AK
1 x 60mm light mortar with 1 x crew and 1 x OP team but they are considered Hidden in game terms
6.
spotter with AK and must be Spotted by Iraqi forces. The OP SR are using
6 x Irregulars w/AK, 1 x Leader w/AK, 1 x a sound suppressed Mk11 sniper rifle and thus can fire
7.
Gunner w/Med. Support
without automatically giving away their position. When
6 x Irregulars w/AK, 1 x Leader w/AK, 1 x
8. firing, treat the Mk11 shooter as a sniper. His team mate
Gunner w/Med. Support, 1 x RPK gunner
1 x Technical mounting DShK (AP:4/AT:1(L) is maintaining comms and talking in fast air onto targets
9.
and thus cannot add his firepower to any attack. The OP
10. Off Table 82mm Medium Mortar Barrage receives an In Cover and Solid Cover bonus as they have
Medium Support – Roll 1D6 for type: deployed behind rocks and are using the lay of the land
1: AT RPG (Hvy. AP:3/AT:2(M)
2-4: RPG (Med. AP:2/AT:1(M) to their advantage.
5-6: PKM MG (Med. AP:2/AT:0)
Out of Contact Movement
Special Rules The Fedayeen may use Out of Contact Movement.
Sprint
The brevity code has been transmitted by the OP team Trenches and the Wadi
and air assets are being vectored in-bound by an orbiting The trench-line offers improved cover to Iraqi forces and
AWACS. From Turn 3, the ODA will have dedicated air thus provides a +2 (Solid and improved) to any in cover
support each turn. Use standard TAC/JTAC rules with the bonus. The wadi provides a +1 Solid Cover bonus.
OP team counting as both trained and SF. If the OP team
is seriously WIA or KIA, other members of the ODA can Hull down GMVs
call in strikes however will not benefit from the trained The GMVs have been positioned to take best advantage
FAC bonus (although they will still receive the Special of the natural lay of the land and are considered hull
Forces bonus). down for purposes of targeting. While they are
Each turn when calling in air, roll a 1D6; on a 1-2, an positioned this way, they can only fire the roof mounted
Air Force F-16C with 500 pound JDAMs arrives. On a weapon system. If the US player wishes to also fire the
3-4, a British Tornado with 1000 pound JDAMs arrives. forward passenger mounted M240G, the vehicle needs
On a 5, an Air Force A-10 with its internal 30mm cannon to be moved forward a minimum of 3”. If moved, the
and Maverick ATGMs has arrived on-station. On a 6, a GMV loses its hull down advantage. The rear M240 can
89
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
90
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
Historical Outcome
The Rangers successfully maintained their lifted out by the CSAR and QRF helos as their
cordon and held off multiple attacks from initial lift Chinooks had been too heavily
Iraqi regular and irregular forces with the able damaged. One Nightstalker and one Ranger
assistance of the nimble AH-6s. Further out, the were seriously wounded in the operation. Scores
DAP gunships engaged enemy reinforcements, of enemy forces were killed however no evidence
including several technicals, rushing to assist the of WMDs was recovered.
opposition. The Task Force operators cleared Note that in the real operation, four Ranger
the target buildings despite their MH-47s being blocking positions were established around the
engaged by heavy fire on their infiltration. Forty target buildings. In this scenario, only two are
five minutes after landing, the operators were represented in interests of game play and table size.
Scenario Information the time ensuring civilian and friendly casualties are kept
Duration of Game: 8 Turns to an absolute minimum. They will have dedicated air
Initiative: US for duration of game support in the form of one MH-6 Little Bird carrying a
Special Conditions: pair of Delta snipers and one AH-6 Little Bird gunship.
Air Defense Environment: Light Air Defense
Fedayeen are Irregulars Ranger Victory Points
Fog of War: Generated normally by Reaction Tests Maintain the cordon at both blocking positions
Table Size: 4’ x 4’ and do not allow any enemy forces within
BP1, BP2: Ranger blocking positions 1 and 2 Ranger line of sight to enter the two target
F1, F2: Fedayeen positions buildings: 5pts
T1, T2: Target Buildings 1 and 2 Exfiltrate (complete Turn 8) without any friendly
1–5: Hot Spots (Fedayeen RPG Team is located in casualties: 5pts
building by Hot Spot 5) Exfiltrate (complete Turn 8) without any civilian
A: Iraqi Army Element 1 casualties caused by US fire: 3pts
B: Iraqi Army Element 2
C: Iraqi Army PKM GMPG Team Ranger Force
Ranger Basic Attributes
Ranger Mission Initiative Level: D8
The Rangers must maintain their blocking positions while Confidence Level: High
the Task Force 20 operators clear the target locations. Supply Level: Abundant
They need to ensure all enemy resistance is suppressed Body Armor: Standard (1D)
and any reinforcements are engaged or driven back, all Troop Quality/Morale: D8/D10
91
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
92
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
Reinforcements
On Turn 2 and every turn thereafter, reinforcements Two M-6
Little B
automatically arrive for the Iraqis and arrive on the table somewhe
re over
irds lift
off
Iraq, 20
as per the Hot Spot rules. 03
93
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Buildings
All buildings are rated at 6D8.
Concertina Wire
Concertina wire takes 1 activation to cross. Units
crossing concertina wire may perform no other action
while doing so. Units firing at them receive a +1 Troop
Quality die shift. Concertina wire may be deployed or
recovered in one action by Engineers with proper
equipment (gloves, etc.).
94
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
95
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
Transport
1 x Humvee gun-truck mounting
M2HB (Hvy. AP:3/AT:1(L) and
passenger side mounted M240G (Med. AP:3/AT:0)
1 x Humvee gun-truck mounting Mk. 19 AGL
(Med. AP:3/AT:0) and passenger side mounted
M240G (Med. AP:3/AT:0)
ODA 392:
Team 1
3 x Riflemen w/M4A1 the hill, at least one non-pinned, non-
2 x Grenadier w/M4A1/M203 (Lt. AP:1/AT:0) suppressed Iraqi platoon must occupy the
top of the hill, while no non-pinned, non-
Team 2 suppressed US troops are on it.
3 x Riflemen w/M4A1
2 x Grenadier w/M4A1/M203 (Lt. AP:1/AT:0) Iraqi Victory Points
Each US SF team left on the board (with or
Transport without vehicle): 5pts
1 x Humvee gun-truck mounting M2HB (Hvy. The Alamo is seized by Turn 6: 20pts
AP:3/AT:1(L) and passenger side mounted M240G
(Med. AP:3/AT:0) Iraqi Force
1 x Humvee gun-truck mounting Mk. 19 AGL Iraqi Basic Attributes
(Med. AP:3/AT:0) and passenger side mounted Initiative Level: D8
M240G (Med. AP:3/AT:0) Confidence Level: Low
Supply Level: Poor
Iraqi Force Mission Body Armor: N/A
US infidels have linked up with those Peshmerga dogs. Troop Quality/Morale: D8/D8
Attack their weakly defended position, and defeat them
in detail. The fools have no armor support, so this Mechanized Infantry Platoon 1
should be easy! This unit starts out within 6” of the southwest
The Iraqis must seize the hill by the end of Turn 6, board edge, just to the left of Point B. MTLB’s can
and/or kill as many Americans as possible. To seize lay smoke.
96
© Osprey Publishing • www.ospreypublishing.com
The Quiet Men: Special Operations Engagements
97
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
1 x Gunner w/RPK (Lt. AP:1/AT:0) that turn. A TQ roll must be attempted the next time the
5 x Riflemen w/AKs Javelin is used. In addition, each time a Javelin is actually
fired, roll a TQ die. If the test is successful, the Javelin may
Squad 3 continue to be used. If the test is not successful, that Javelin
1 x Squad Leader is out of rounds, and may not be used any further.
1 x Gunner w/RPG (Med. AP:2/AT:1(M)
1 x Gunner w/RPK (Lt. AP:1/AT:0) Friendly Fire Incident
5 x Riflemen w/AKs When the F18 arrived, its pilot mistook friendly forces to
the rear of the Alamo position for the target, and dropped
Transport a bomb that caused significant casualties. To account for
3 x 3 Ton Trucks this, on the turn immediately following the first turn that
an F18 arrives, one half-team from ODA 391 must mount
Air Defense Unit their Humvee, and leave the table at Point A (they are
This unit enters at Point B on Turn 3. called back to help at the scene of the bombing). They will
1 x ZSU 57-2 not count toward either side’s victory points.
98
© Osprey Publishing • www.ospreypublishing.com
SAMPLE ORGANIZATIONS
Standing military forces devote endless effort and shelves The following organization descriptions represent
of carefully indexed manuals to record the structure, common units found on the battlefields represented by
equipment, and capabilities of their organizations. Force on Force.
Looking at a Table of Organization and Equipment This force list and the organization descriptions it
(TO&E) for a unit gives one a fine feeling for military includes are not exhaustive. They are tailored to reflect
precision. Units are clearly defined, soldiers and gear are the assets and manpower that would be applied to a
evenly distributed: Everything and everyone has its place typical Force on Force mission, so they cut off at the
and symmetry is king! Platoon (or equivalent) level.
Unfortunately, the world presented by TO&Es exists Organizations are described from the bottom up,
primarily within those very TO&Es. The concept of starting with the Fireteam and working up to the Platoon.
“mission based organization” has been gaining steam as
an official concept throughout the 20th century and has
probably been an unofficial fact of military life since UNITED KINGDOM
man first started writing down how many spearmen British Army
should be in a “proper” formation. Initiative Level: D8 to D10
The organizations presented below are rough Confidence Level: Confident to High
guidelines for the forces they represent, not inviolable Supply Level: Normal to Abundant
“army lists” handed down from on high. It is not Body Armor: 1D
uncommon for commanders to beef up a fireteam with Troop Quality/Morale: D8 to D10/D8 to D12
extra men or assets or for a lack of manpower to reduce
a squad or fireteam by a third or more in manpower. The basic building block of the British Army is the
Commanders may strip the machine-gunners from Fireteam. Two Fireteams form a Section. Three Sections
their squads to use as an ad hoc “weapons squad,” or form a Platoon.
rifle/grenade launchers may be replaced with regular
rifles due to restrictive ROEs in an area. British Army Section
In short, unit organizations are as fluid as the Fireteam 1
battlefields they fight on. Don’t get too caught up in 1 x Squad Leader w/SA80
canonical adherence to TO&Es. If you don’t have an 1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)
organization chart for the Third Royal Etruscan 1 x Gunner w/L108A1 (Lt. AP:1/AT:0)
Grenadiers, exercise a little common sense – chances 1 x Rifleman w/L86 LSW
are they’re organized along the lines of the Cold
War Soviet WARPAC forces or similar to modern Fireteam 2
western forces. 1 x Asst. Squad Leader w/SA80
99
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
British Royal Marine Section The basic building block of the United States Marine
Fireteam 1 Corps is the Fireteam. Three fireteams under a Squad
1 x Squad Leader w/SA80 Leader form a Squad. Three Squads under a Platoon
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0) Leader form a Platoon.
1 x Gunner w/L108A1 (Lt. AP:1/AT:0)
1 x Rifleman w/L86 Typical USMC Rifle Platoon
USMC Fireteam
Fireteam 2 1 x Fireteam Leader w/M16A2
1 x Asst. Squad Leader w/SA80 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0) 1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Gunner w/L108A1 (Lt. AP:1/AT:0) 1 x Assistant Gunner w/M16A2
1 x Rifleman w/L86
USMC Squad
British Royal Marine Maneuver Support Section 1 x Squad Leader w/M16A2
1 x Section Leader w/SA80 3x USMC Fireteams
1 x Sniper w/L96A1
100
© Osprey Publishing • www.ospreypublishing.com
Sample Organizations
The basic building block of the US Army is the Fireteam. *It should be noted that the four Strykers have
Two Fireteams under a Squad Leader make up a Squad. a carrying capacity of 44 personnel, but the
Four Squads make up a Platoon. organization above lists 45 organic personnel and an
attached medic for a total of 46 personnel. It is
US Army Stryker Brigade Combat unusual for all personnel to be used in a given
Team Rifle Platoon operation as some are tactical cross-loaded to other
US Army Rifle Fireteam units in the company, are not necessary to the
1 x Fireteam Leader w/M4 operation, or are otherwise unavailable.
1 x Grenadier w/M203 (Lt. AP:1/AT:0) **The vacant Vehicle Commander position can be
1 x Gunner w/M249 (Lt. AP:1/AT:0) filled by one of the platoon’s leaders.
1 x Assistant Gunner w/M4
US Army Rifle Platoon
US Army Rifle Squad* 1 x Rifle Platoon HQ Squad
1 x Squad Leader w/M4 3 x Rifle Squads
2 x Rifle Fireteams 1 x Weapon Squad
101
© Osprey Publishing • www.ospreypublishing.com
ROAD TO BAGHDAD
US Army Rifle Squad* Hussein feared a military coup might oust him from
1 x Squad Leader w/M4 power and he resorted to extra-ordinarily self-
2 x Rifle Fireteams destructive measures to guard against such an
eventuality: Communications between organizations
Weapons Squad was purposefully compromised, regular army units were
1 x Squad Leader w/M4 forced to compete against more favored paramilitary
2 x Gunners w/MG240 (Med. AP:3/AT:0) organizations (Al-Qudds, the Ba’ath militias, and the
4 x Assistant Gunners w/M4 Saddam Fedayeen) while draconian edicts made it far
*Note that the Squad can split into two MG teams, safer to conceal any problems regarding manning,
each of which is treated as a Weapons Team. supply or quality of gear than to admit any
shortcomings. Add to this the endemic corruption that
US Army Rifle Platoon HQ Squad characterized most of the Iraqi officer corps and the
1 x Platoon Leader w/M4 recipe for chaos is complete.
1 x Platoon Sgt. w/M4 As a result of these factors and others, Coalition
1 x Radio Operator w/M4 forces often found defensive positions poorly manned
1 x Forward Observer w/M16 or M4 or incompetently sited. While many Iraqi units did put
1 x Trauma Expert (Medic) w/M16 or M4 (Medic is up a stiff fight, they did so handicapped by a lack of
attached to platoon, he is not an organic asset) training, military discipline, and effective battlefield
command. To compound their problems, paramilitary
Transport units such as the Saddam Fedayeen were routinely
4 x BFVs w/M4 assigned to “stiffen” the army that Hussein’s paranoia
4 x Vehicle Commanders w/M4 had reduced to a shadow of its former self. Officers and
4 x Drivers w/M4 troops were bullied by the Fedayeen fanatics to ignore
4 x Gunners w/M4 what training they had and attack in disorganized
1 x Alternate Gunner w/M4 masses that were quickly cut down by the Coalition’s
disciplined and well directed fire.
US Army Rifle Platoon Realistically, no credible “order of battle” exists for
1 x Rifle Platoon HQ Squad Iraqi forces involved in most engagements. They were a
3 x Rifle Squads mixture of regular army, reservists, volunteers, and
1 x Weapon Squad fanatical paramilitary organizations.
We suggest that, for simplicity’s sake, Iraqi forces be
THE IRAQI MILITARY AND represented by small teams of four or five
PARAMILITARY soldiers/fighters. No higher level of organization is
The Iraqi Army, and particularly the Republican Guard, needed, as most Iraqi units were not under particularly
was ravaged during the “First Gulf War.” In the following effective command and control – each band of soldiers
years, both forces were further degraded by the growing simply did the best they could in the circumstances in
paranoia of their commander in chief, Saddam Hussein. which they found themselves.
102
© Osprey Publishing • www.ospreypublishing.com
Sample Organizations
BIBLIOGRAPHY
Sgt. 1st Class Antenori, Halbersstadt. Roughneck Nine-One: Muray, Scales. The Iraq War: A Military History. Cambridge
The Extraordinary Story of a Special Forces A-Team at & London: The Belknap Press of Harvard University
War. New York: St. Martin’s Press, 2006. Press, 2003.
Atkinson, Rick. In the Company of Soldiers: A Chronicle of Neville, Leigh. Special Operations Forces in Iraq. Oxford:
Combat. New York: Henry Holt & Company, 2004. Osprey Publishing, 2008
Col. Fontenot, Lt. Col. Degen, Lt. Col. Tohn. On Point. Pritchard, Tim. Ambush Alley: The Most Extraordinary
Annapolis: Naval Institute Press, 2005. Battle of the Iraq War. New York: Ballantine Books, 2005.
Fick, Nathaniel. One Bullet Away: The Making of a Marine Robinson, Linda. Masters of Chaos: The Secret History of the
Officer. New York: Houghton-Mifflin, 2005. Special Forces. New York: Public Affairs, 2004.
Gordon, Gen. Trainor. Cobra II: The Inside Story of the West, Bing. The March Up: Taking Baghdad with the United
Invasion and Occupation of Iraq. New York: Pantheon
States Marines. New York: Bantam Dell, 2003.
Books, 2006.
Wright, Evan. Generation Kill: Devil Dogs, Iceman, Captain
John Keegan. The Iraq War, Vintage Books, 2005
America and the New Face of American War. New York:
Lacey, Jim. Take Down: The 3rd Infantry Division’s Twenty G.P. Putnam and Sons, 2004.
One Day Assault on Baghdad. Annapolis: Naval Institute
Zucchino, David. Thunder Run: The Armored Strike to
Press, 2007.
Capture Baghdad. New York: Grove Press, 2004.
Lowry, Richard S. Marines in the Garden of Eden: The True
Story of Seven Bloody Days in Iraq. New York: Berkley
Caliber, 2006.
103
© Osprey Publishing • www.ospreypublishing.com
ARTWORK REFERENCES
Pg.5 HH-60L Medevac Helicopter, Iraq, 2003, by Ian Pg.49 Combat at Karbala, 2004, by Howard Gerrard ©
Palmer © Osprey Publishing Ltd. Taken from Osprey Publishing Ltd. Taken from Warrior 113:
New Vanguard 116: Sikorsky UH-60 Black US Army Soldier.
Hawk.
Pg. 52 US Navy SEALs, Persian Gulf, 2003, by Michael
Pg.9 Challenger 2 MBT, Basra, 2003, by Tony Bryan © Welply © Osprey Publishing Ltd. Taken from
Osprey Publishing Ltd. Taken from New Elite 113: US Navy SEALs.
Vanguard 112: Challenger 2 Main Battle Tank
1987–2006. Pg.55 US Navy SEAL, Operation Iraqi Freedom, 2003,
by Michael Welply © Osprey Publishing Ltd.
Pg.14 Challenger Armoured Repair and Recovery Taken from Elite 113: US Navy SEALs.
Vehicle, Al Faw Peninsula, 2003, by Tony Bryan
© Osprey Publishing Ltd. Taken from New Pg.60 US Navy SEAL, Operation Iraqi Freedom, 2003,
Vanguard 112: Challenger 2 Main Battle Tank by Michael Welply © Osprey Publishing Ltd.
1987–2006. Taken from Elite 113: US Navy SEALs.
Pg.19 USMC AH-1W Super Cobra in Iraq, 2003, by Jim Pg.65 US Navy SEAL, Operation Iraqi Freedom, 2003,
Laurier © Osprey Publishing Ltd. Taken from by Michael Welply © Osprey Publishing Ltd.
New Vanguard 125: Huey Cobra Gunships. Taken from Elite 113: US Navy SEALs.
Pg.23 US Marine, Iraq, 2003, by Howard Gerrard © Pg.68 US Special Forces, Iraq, 2003, by Richard Hook
Osprey Publishing Ltd. Taken from Warrior 106: © Osprey Publishing Ltd. Taken from Elite 170:
US Marine in Iraq: Operation Iraqi Freedom, Special Operations Forces in Iraq.
2003.
Pg.75 British Special Forces Support Group Operator,
Pg.27 USMC, An Nasiriyah, 2003, by Howard Gerrard Iraq, 2003, by Richard Hook © Osprey
© Osprey Publishing Ltd. Taken from Warrior Publishing Ltd. Taken from Elite 170: Special
106: US Marine in Iraq: Operation Iraqi Freedom, Operations Forces in Iraq.
2003.
Pg.79 US Navy SEAL Team 4 Operator, Iraq, 2003, by
Pg.38 US Infantryman, Baghdad, 2004, by Howard Richard Hook © Osprey Publishing Ltd. Taken
Gerrard © Osprey Publishing Ltd. Taken from from Elite 170: Special Operations Forces in Iraq.
Warrior 113: US Army Soldier.
Pg.90 M1078 LMTV “War Pig”, US 5th Special Forces
Pg.41 US Fireteam, Baghdad, 2004, by Howard Gerrard Group, Iraq, 2003, by Richard Hook © Osprey
© Osprey Publishing Ltd. Taken from Warrior Publishing Ltd. Taken from Elite 170: Special
113: US Army Soldier. Operations Forces in Iraq.
Pg.45 US Infantry raid a bombmaking facility, Pg.96 US Navy F/A-18C Hornet, Baghdad, 2003, by
Baghdad, 2003, by Howard Gerrard © Osprey Mark Postlethwaite © Osprey Publishing Ltd.
Publishing Ltd. Taken from Warrior 113: US Taken from Combat Aircraft 46: US Navy Hornet
Army Soldier. Units of Operation Iraqi Freedom (Part One).
104
© Osprey Publishing • www.ospreypublishing.com
Road to Baghdad.qxd 6/4/11 16:39 Page 2
Osprey Publishing
Midland House, West Way, Botley, Oxford, OX2 0PH, UK
44–02 23rd St, Suite 219, Long Island City, NY 11101, USA
E-mail: [email protected]
All rights reserved. Apart from any fair dealing for the purpose of private study, research, criticism or review, as
permitted under the Copyright, Designs and Patents Act, 1988, no part of this publication may be reproduced,
stored in a retrieval system, or transmitted in any form or by any means, electronic, electrical, chemical,
mechanical, optical, photocopying, recording or otherwise, without the prior written permission of the
copyright owner. Inquiries should be addressed to the Publishers.
A CIP catalog record for this book is available from the British Library
Play-Testers: Andy Rix, Chris Mihlan, Christopher Maes, Jason Mastros, Lex Shorey, Alex Shorey, Rene Raap,
Rutger van Marissing, Shaun Matthews, Stephen Crawford, Steve Morris, Tom Konczal & The Mid-America
Wargamers, Cyril Vallin, Jake Rose, Jim Roots, Jose Ventura, Michael Moore, Piers Brand, Rich Chambers
Miniatures photos by Piers Brand unless otherwise noted. Models and scenery from the collections of Piers
Brand and Justin Powles.
Photos by US Dept. of Defense, Michael Moore, and Erik Emmerson
Maps by Shawn Carpenter
11 12 13 14 15 10 9 8 7 6 5 4 3 2 1
Osprey Publishing is supporting the Woodland Trust, the UK’s leading woodland conservation charity, by
funding the dedication of trees.
www.ospreypublishing.com
For more information on Force On Force and other products, please visit www.ambushalleygames.com
© Osprey Publishing. Access to this book is not digitally restricted. In return, we ask you that you use it for
personal, non-commercial purposes only. Please don’t upload this pdf to a peer-to-peer site, email it to
everyone you know, or resell it. Osprey Publishing reserves all rights to its digital content and no part of these
products may be copied, stored in a retrieval system or transmitted in any form by any means, electronic,
mechanical, recording or otherwise (except as permitted here), without the written permission of the publisher.
Please support our continuing book publishing programme by using this pdf responsibly.