Basics of Machine Learning
Basics of Machine Learning
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Machine Learning is said as a subset of artificial intelligence that is mainly concerned with the
development of algorithms which allow a computer to learn from the data and past experiences
on their own. The term machine learning was first introduced by Arthur Samuel in 1959. We
can define it in a summarized way as:
Machine learning enables a machine to automatically learn from data, improve performance
from experiences, and predict things without being explicitly programmed.
With the help of sample historical data, which is known as training data, machine learning
algorithms build a mathematical model that helps in making predictions or decisions without
being explicitly programmed. Machine learning brings computer science and statistics together
for creating predictive models. Machine learning constructs or uses the algorithms that learn
from historical data. The more we will provide the information, the higher will be the
performance.
A machine has the ability to learn if it can improve its performance by gaining more data.
Suppose we have a complex problem, where we need to perform some predictions, so instead of
writing a code for it, we just need to feed the data to generic algorithms, and with the help of
these algorithms, machine builds the logic as per the data and predict the output. Machine
learning has changed our way of thinking about the problem. The below block diagram explains
the working of Machine Learning algorithm:
The importance of machine learning can be easily understood by its uses cases, Currently,
machine learning is used in self-driving cars, cyber fraud detection, face recognition,
and friend suggestion by Facebook, etc. Various top companies such as Netflix and Amazon
have build machine learning models that are using a vast amount of data to analyze the user
interest and recommend product accordingly.
Following are some key points which show the importance of Machine Learning:
1. Supervised learning
2. Unsupervised learning
3. Reinforcement learning
1) Supervised Learning
Supervised learning is a type of machine learning method in which we provide sample labeled
data to the machine learning system in order to train it, and on that basis, it predicts the output.
The system creates a model using labeled data to understand the datasets and learn about each
data, once the training and processing are done then we test the model by providing a sample
data to check whether it is predicting the exact output or not.
The goal of supervised learning is to map input data with the output data. The supervised
learning is based on supervision, and it is the same as when a student learns things in the
supervision of the teacher. The example of supervised learning is spam filtering.
Supervised learning is a process of providing input data as well as correct output data to the
machine learning model. The aim of a supervised learning algorithm is to find a mapping
function to map the input variable(x) with the output variable(y).
In the real-world, supervised learning can be used for Risk Assessment, Image classification,
Fraud Detection, spam filtering, etc.
o Classification
o Regression
How Supervised Learning Works?
In supervised learning, models are trained using labelled dataset, where the model learns about
each type of data. Once the training process is completed, the model is tested on the basis of test
data (a subset of the training set), and then it predicts the output.
The working of Supervised learning can be easily understood by the below example and
diagram:
Suppose we have a dataset of different types of shapes which includes square, rectangle, triangle,
and Polygon. Now the first step is that we need to train the model for each shape.
o If the given shape has four sides, and all the sides are equal, then it will be labelled as
a Square.
o If the given shape has three sides, then it will be labelled as a triangle.
o If the given shape has six equal sides then it will be labelled as hexagon.
Now, after training, we test our model using the test set, and the task of the model is to identify
the shape.
The machine is already trained on all types of shapes, and when it finds a new shape, it classifies
the shape on the bases of a number of sides, and predicts the output.
1. Regression
Regression algorithms are used if there is a relationship between the input variable and the
output variable. It is used for the prediction of continuous variables, such as Weather forecasting,
Market Trends, etc. Below are some popular Regression algorithms which come under
supervised learning:
o Linear Regression
o Regression Trees
o Non-Linear Regression
o Bayesian Linear Regression
o Polynomial Regression
2. Classification
Classification algorithms are used when the output variable is categorical, which means there are
two classes such as Yes-No, Male-Female, True-false, etc.
Spam Filtering,
o Random Forest
o Decision Trees
o Logistic Regression
o Support vector Machines
2) Unsupervised Learning
Unsupervised learning is a learning method in which a machine learns without any supervision.
The training is provided to the machine with the set of data that has not been labeled, classified,
or categorized, and the algorithm needs to act on that data without any supervision. The goal of
unsupervised learning is to restructure the input data into new features or a group of objects with
similar patterns.
In unsupervised learning, we don't have a predetermined result. The machine tries to find useful
insights from the huge amount of data. It can be further classifieds into two categories of
algorithms:
o Clustering
o Association
o Unsupervised learning is helpful for finding useful insights from the data.
o Unsupervised learning is much similar as a human learns to think by their own
experiences, which makes it closer to the real AI.
o Unsupervised learning works on unlabeled and uncategorized data which make
unsupervised learning more important.
o In real-world, we do not always have input data with the corresponding output so
to solve such cases, we need unsupervised learning.
o K-means clustering
o KNN (k-nearest neighbors)
o Hierarchal clustering
o Anomaly detection
o Neural Networks
o Principle Component Analysis
o Independent Component Analysis
o Apriori algorithm
o Singular value decomposition
3) Reinforcement Learning
Reinforcement learning is a feedback-based learning method, in which a learning agent gets a
reward for each right action and gets a penalty for each wrong action. The agent learns
automatically with these feedbacks and improves its performance. In reinforcement learning, the
agent interacts with the environment and explores it. The goal of an agent is to get the most
reward points, and hence, it improves its performance.
The robotic dog, which automatically learns the movement of his arms, is an example of
Reinforcement learning.
1. Value-based:
The value-based approach is about to find the optimal value function, which is
the maximum value at a state under any policy. Therefore, the agent expects the
long-term return at any state(s) under policy π.
2. Policy-based:
Policy-based approach is to find the optimal policy for the maximum future
rewards without using the value function. In this approach, the agent tries to
apply such a policy that the action performed in each step helps to maximize the
future reward.
The policy-based approach has mainly two types of policy:
o Deterministic: The same action is produced by the policy (π) at any state.
o Stochastic: In this policy, probability determines the produced action.
3. Model-based: In the model-based approach, a virtual model is created for the
environment, and the agent explores that environment to learn it. There is no
particular solution or algorithm for this approach because the model
representation is different for each environment.
1. Policy
2. Reward Signal
3. Value Function
4. Model of the environment
1) Policy: A policy can be defined as a way how an agent behaves at a given time. It
maps the perceived states of the environment to the actions taken on those states. A
policy is the core element of the RL as it alone can define the behavior of the agent. In
some cases, it may be a simple function or a lookup table, whereas, for other cases, it
may involve general computation as a search process. It could be deterministic or a
stochastic policy:
3) Value Function: The value function gives information about how good the situation
and action are and how much reward an agent can expect. A reward indicates
the immediate signal for each good and bad action, whereas a value function
specifies the good state and action for the future. The value function depends on the
reward as, without reward, there could be no value. The goal of estimating values is to
achieve more rewards.
4) Model: The last element of reinforcement learning is the model, which mimics the
behavior of the environment. With the help of the model, one can make inferences
about how the environment will behave. Such as, if a state and an action are given, then
a model can predict the next state and reward.
The model is used for planning, which means it provides a way to take a course of
action by considering all future situations before actually experiencing those situations.
The approaches for solving the RL problems with the help of the model are termed as
the model-based approach. Comparatively, an approach without using a model is
called a model-free approach.
Let's take an example of a maze environment that the agent needs to explore. Consider
the below image:
In the above image, the agent is at the very first block of the maze. The maze is
consisting of an S6 block, which is a wall, S8 a fire pit, and S4 a diamond block.
The agent cannot cross the S6 block, as it is a solid wall. If the agent reaches the S4 block,
then get the +1 reward; if it reaches the fire pit, then gets -1 reward point. It can take
four actions: move up, move down, move left, and move right.
The agent can take any path to reach to the final point, but he needs to make it in
possible fewer steps. Suppose the agent considers the path S9-S5-S1-S2-S3, so he will
get the +1-reward point.
The agent will try to remember the preceding steps that it has taken to reach the final
step. To memorize the steps, it assigns 1 value to each previous step. Consider the
below step:
Now, the agent has successfully stored the previous steps assigning the 1 value to each
previous block. But what will the agent do if he starts moving from the block, which has
1 value block on both sides? Consider the below diagram:
It will be a difficult condition for the agent whether he should go up or down as each
block has the same value. So, the above approach is not suitable for the agent to reach
the destination. Hence to solve the problem, we will use the Bellman equation, which is
the main concept behind reinforcement learning.
o 1834: In 1834, Charles Babbage, the father of the computer, conceived a device that
could be programmed with punch cards. However, the machine was never built, but all
modern computers rely on its logical structure.
o 1936: In 1936, Alan Turing gave a theory that how a machine can determine and execute
a set of instructions.
The era of stored program computers:
o 1940: In 1940, the first manually operated computer, "ENIAC" was invented, which was
the first electronic general-purpose computer. After that stored program computer such as
EDSAC in 1949 and EDVAC in 1951 were invented.
o 1943: In 1943, a human neural network was modeled with an electrical circuit. In 1950,
the scientists started applying their idea to work and analyzed how human neurons might
work.
o 1950: In 1950, Alan Turing published a seminal paper, "Computer Machinery and
Intelligence," on the topic of artificial intelligence. In his paper, he asked, "Can
machines think?"
o 1952: Arthur Samuel, who was the pioneer of machine learning, created a program that
helped an IBM computer to play a checkers game. It performed better more it played.
o 1959: In 1959, the term "Machine Learning" was first coined by Arthur Samuel.
o The duration of 1974 to 1980 was the tough time for AI and ML researchers, and this
duration was called as AI winter.
o In this duration, failure of machine translation occurred, and people had reduced their
interest from AI, which led to reduced funding by the government to the researches.
o 1959: In 1959, the first neural network was applied to a real-world problem to remove
echoes over phone lines using an adaptive filter.
o 1985: In 1985, Terry Sejnowski and Charles Rosenberg invented a neural
network NETtalk, which was able to teach itself how to correctly pronounce 20,000
words in one week.
o 1997: The IBM's Deep blue intelligent computer won the chess game against the chess
expert Garry Kasparov, and it became the first computer which had beaten a human chess
expert.
o 2006: In the year 2006, computer scientist Geoffrey Hinton has given a new name to
neural net research as "deep learning," and nowadays, it has become one of the most
trending technologies.
o 2012: In 2012, Google created a deep neural network which learned to recognize the
image of humans and cats in YouTube videos.
o 2014: In 2014, the Chabot "Eugen Goostman" cleared the Turing Test. It was the first
Chabot who convinced the 33% of human judges that it was not a machine.
o 2014: DeepFace was a deep neural network created by Facebook, and they claimed that
it could recognize a person with the same precision as a human can do.
o 2016: AlphaGo beat the world's number second player Lee sedol at Go game. In 2017 it
beat the number one player of this game Ke Jie.
o 2017: In 2017, the Alphabet's Jigsaw team built an intelligent system that was able to
learn the online trolling. It used to read millions of comments of different websites to
learn to stop online trolling.
Modern machine learning models can be used for making various predictions, including weather
prediction, disease prediction, stock market analysis, etc.
Prerequisites
Before learning machine learning, you must have the basic knowledge of followings so that you
can easily understand the concepts of machine learning:
Audience
Our Machine learning tutorial is designed to help beginner and professionals.
Problems
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