Interview question
Unit 1
1. Define Human Computer Interaction.
2. What are mental models and why are they important in interface
design?
3. Describe the two types of photoreceptor.
4. What is visual angle? How the visual angle is calculated?
5. What is iconic memory?
6. What type of HCI paradigm could be used to monitor eruptions of active
and hazardous volcanoes? Analyze.
7. Summarize three types of memory or memory function.
8. Define Reasoning. List its types.
9. Express the text entry devices.
10. Point out distribution of practice effect.
11. Classify the two main theories of forgetting:
12. Develop productive and reproductive problem solving.
13. Show ACT model.
14. Examine the spreading activation affect the interferences effects during
information recall from memory.
15. Integrate the Models of interaction.
16. What is Ergonomics?
17. Conclude the factors in the physical environment that directly affect the
quality of the interaction and the user’s performance.
18. Explain the use of scroll bars and title bars.
19. Tabulate direct manipulation vs indirect manipulation.
20. Discuss the importance of grouping controls.
Unit 2
1. What is design? List out the design process.
2. State the golden rule of design.
3. Give a model of Interaction design process.
4. Show the three main goals of Evaluation.
5. What are the possible ways to set measurement levels in a usability
specification?
6. Compare the Levels of interaction.
7. Summarize the different implications of navigation design.
8. Define localization or internationalization.
9. Compare formative evaluation vs summative evaluation.
10. Do you think that prototyping will solve all problems associated with
user
interfaces design? Analyze it.
11. What are the advantages and disadvantages of Prototyping Model?
12. Develop the three main approaches to prototyping.
13. Illustrate UIMS.
14. Show the warning about iterative design.
15. Write down the three categories of the principles to support usability.
16. Discuss on the usage of colors in emergency response panels.
17. Compare Efficiency & Satisfaction.
18. Summarize the basic categories of the Smith and Mosier guidelines.
19. Define multithreading.
20. Point out universal design.
Unit 3
1.What are the characteristics of computer support cooperative work
systems?
2.State the group categorization based on their geographical and temporal
location.
3.Analyze CUSTOM methodology.
4.List the four elements of GOMS.
5.Classifying stakeholders – an airline booking system.
6.Analyze Acronym for CATWOE.
7.Point out face-to-face communication.
8.What is conversation and give the basic conversational structure.
9.Differentiate context and the types of context.
10.Assess the utterances that can be classified into three kinds.
11.Classify Breakdown and repair.
12.Formulate the process as grounding.
13.Classify the four types of textual communication.
14.Describe and illustrate the properties of these channels in terms of
grounding constraints.
15.Develop Hypertext conversation structure.
16.Differentiate Linear text vs. hypertext.
17.Explain the applications of hypermedia.
18.Summarize static content and dynamic content.
19.Define Bandwidth, latency and jitter.
20.Discuss Web servers and web clients
Unit 4
1. Tabulate some World’s largest mobile operators.
2. List the categories of mobile platforms.
3. Give the importance of mobile applications (any four).
4. What is Cocoa Touch?
5. Tabulate the pros and cons of mobile websites.
6. Point out the pros and cons of web widgets.
7. Discuss the pros and cons of web applications.
8. Do you think that prototyping will solve all problems associated with
user interface design? Give reason for your answer?
9. Analyze the pros and cons of game applications.
10. Explain Information Architecture?
11. Discover and give an example mobile site map.
12. Develop the layers of mobile ecosystem.
13. Demonstrate on the usage of colors in emergency response panels.
14. Classify Fixed versus fluid.
15. Design rules to be followed for Readability in mobile design.
16. Contrast the three basic ways to define a color palette.
17. Explain with example the Mobile design tools?
18. Explain the two distinct types of navigation layouts for mobile devices?
19. Define Iconography.
20. Draw and give the typical flow of information on mobile devices.
Unit 5
1. Define Object Selection.
2. Define Mystery Meat and Soft Mode.
3. Discuss the various approaches for Drag and Drop Modules.
4. Write down the purpose of drag and drop.
5. What is auto complete pattern?
6. Analyze the best practices for Drag and Drop List?
7. Differentiate Dragged object versus drop target.
8. Tabulate the types of selection patterns.
9. Differentiate modal and non-modal overlays.
10. Mention and point out some nice attributes for toggle selection.
11. State and discover Fitt’s law.
12. Develop some issues with showing contextual tools.
13. Demonstrate Anti pattern?
14. What is mutton? Discover why it is used?
15. Develop Lightweight overlays.
16. Express Lightbox Effect.
17. Mention and explain few things to keep in mind when using Input
Overlays.
18. Summarize Inlay Versus Overlay.
19. Quote an example for virtual scrolling.
20. Describe Carousel.