0% found this document useful (0 votes)
174 views2 pages

Boss Rules

Dungeon bosses can only be encountered during quests and come in three levels: chief, war chief, and warlord. To generate a boss, a roaming monster card is selected, then a dungeon boss class card, followed by boss AI cards based on the boss level. The boss is spawned on the dungeon tile with health based on the boss level and roaming monster. It follows the AI routine on its class card each turn.

Uploaded by

AdrienDuclaud
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
174 views2 pages

Boss Rules

Dungeon bosses can only be encountered during quests and come in three levels: chief, war chief, and warlord. To generate a boss, a roaming monster card is selected, then a dungeon boss class card, followed by boss AI cards based on the boss level. The boss is spawned on the dungeon tile with health based on the boss level and roaming monster. It follows the AI routine on its class card each turn.

Uploaded by

AdrienDuclaud
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

MASSIVE DARKNESS - RANDOM DUNGEON GENERATOR

Step 4 - Draw a Treasure Item for the boss at


DUNGEON BOSSES Current Level. If the monster cannot use
the item then discard it and draw another.
Dungeon Bosses can only be encountered during Repeat this process until the Boss has an
Quests and come in three levels: Chief, War Chief, item of treasure that they can use.
and Warlord.
EXAMPLE: The Heroes are generating a Boss for a
Chiefs are the lowest of the Bosses and are most level 4 Dungeon. They first draw a Greater Roaming
commonly encountered during Minor Quests Monster, getting the Flesh Golem.
(Levels 1-2).
Next, they draw a Dungeon Boss card, getting the
War Chiefs are more powerful than Chiefs and Cleric of Darkness.
are only available during Major (levels 3-4) and
Legendary Quests (level 5). Checking the Class Progression for a War Chief (as
the dungeon is level 4), they draw a support card, a
Warlords can only be encountered during the defence card, a melee attack card (the Flesh Golem
course of a Legendary Quest (level 5). is only proficient at melee), and finally another
support card. They lay these cards out in the
Each Boss consists of several components and outlined order next to the Boss card.
should be generated BEFORE the Dungeon they are
encountered in is started. Finally, they draw a level 4 treasure item.

• A Roaming Monster card. SPAWNING A BOSS


• A Dungeon Boss class card.
• A selection of Boss AI cards. A Boss is spawned on the Level Token of the final
dungeon tile upon the first Hero entering that tile.
To Generate a Boss, follow the procedure outlined Its health is set according to the below table:
below:
Boss Level Health Pool
Step 1 - Select or draw a Roaming Monster card Chief Roaming Monster x2
appropriate to the Heroes level. At levels War Chief Roaming Monster x2
1-3 draw or select a Lesser Roaming
Warlord Roaming Monster x3
Monster, at level 4-6 draw or select a
Greater Roaming Monster.
When they spawn, draw a further 2 Guard cards at
Step 2 - Select or draw a Dungeon Boss card. A Boss
Current Level, and place them in the same Zone as
can be of any class regardless of level or
the Boss.
base Roaming Monster (with the exception
of the Incarnate class, which is only
SPECIAL BOSS RULES
available during Legendary Quests).
Step 3 - Generate Boss AI. Determine the level
All Bosses are considered immune to Stun.
of the Boss (Chief, War Chief, Warlord -
this will be determined by the Quest in
If a Boss is present on the board at the start of the
most cases, but can also be based upon
Enemy Phase, then they must be activated before
the levels outlined above) and consult the
any other Enemies.
Class Progression section of the Class card.
Draw a number of Cards from each of the
Targeting rules on the Boss AI cards supersede the
appropriate decks according to the symbols
Standard targeting rules unless otherwise stated.
listed there. For attack cards, draw from
either the Melee, Ranged, or Magic decks
Skills requiring dice rolls for Healing or Model
in accordance to the Roaming Monsters
Replacement ignore BAM and Diamond results.
proficiency.

A player created supplement for Massive Darkness by Matthew Miller.


18 All images and the rights to them belong to CMON Production Limited and/or Guillotine Games.
Version 0.3
MASSIVE DARKNESS - RANDOM DUNGEON GENERATOR
If a Skill cannot be completed for any reason,
then it is completed up to the point of failure. The
process then moves onto the next AI card in the
sequence.

ACTIVATING A BOSS

When a Boss activates it does not follow the


standard enemy activation rules, but instead
follows its own set of AI cards.

The Boss will follow the AI routine laid down in the


Class Progression on their card each turn. They will
perform the instructions laid down on each card
once to completion.

The sequence always starts with the class’ Signature


Skill. This will always target a Hero in the Boss’
Zone unless otherwise stated. After this, the AI will
proceed to the next action.

A player created supplement for Massive Darkness by Matthew Miller.


All images and the rights to them belong to CMON Production Limited and/or Guillotine Games.
Version 0.3
19

You might also like