Dungeon bosses can only be encountered during quests and come in three levels: chief, war chief, and warlord. To generate a boss, a roaming monster card is selected, then a dungeon boss class card, followed by boss AI cards based on the boss level. The boss is spawned on the dungeon tile with health based on the boss level and roaming monster. It follows the AI routine on its class card each turn.
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Boss Rules
Dungeon bosses can only be encountered during quests and come in three levels: chief, war chief, and warlord. To generate a boss, a roaming monster card is selected, then a dungeon boss class card, followed by boss AI cards based on the boss level. The boss is spawned on the dungeon tile with health based on the boss level and roaming monster. It follows the AI routine on its class card each turn.
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MASSIVE DARKNESS - RANDOM DUNGEON GENERATOR
Step 4 - Draw a Treasure Item for the boss at
DUNGEON BOSSES Current Level. If the monster cannot use the item then discard it and draw another. Dungeon Bosses can only be encountered during Repeat this process until the Boss has an Quests and come in three levels: Chief, War Chief, item of treasure that they can use. and Warlord. EXAMPLE: The Heroes are generating a Boss for a Chiefs are the lowest of the Bosses and are most level 4 Dungeon. They first draw a Greater Roaming commonly encountered during Minor Quests Monster, getting the Flesh Golem. (Levels 1-2). Next, they draw a Dungeon Boss card, getting the War Chiefs are more powerful than Chiefs and Cleric of Darkness. are only available during Major (levels 3-4) and Legendary Quests (level 5). Checking the Class Progression for a War Chief (as the dungeon is level 4), they draw a support card, a Warlords can only be encountered during the defence card, a melee attack card (the Flesh Golem course of a Legendary Quest (level 5). is only proficient at melee), and finally another support card. They lay these cards out in the Each Boss consists of several components and outlined order next to the Boss card. should be generated BEFORE the Dungeon they are encountered in is started. Finally, they draw a level 4 treasure item.
• A Roaming Monster card. SPAWNING A BOSS
• A Dungeon Boss class card. • A selection of Boss AI cards. A Boss is spawned on the Level Token of the final dungeon tile upon the first Hero entering that tile. To Generate a Boss, follow the procedure outlined Its health is set according to the below table: below: Boss Level Health Pool Step 1 - Select or draw a Roaming Monster card Chief Roaming Monster x2 appropriate to the Heroes level. At levels War Chief Roaming Monster x2 1-3 draw or select a Lesser Roaming Warlord Roaming Monster x3 Monster, at level 4-6 draw or select a Greater Roaming Monster. When they spawn, draw a further 2 Guard cards at Step 2 - Select or draw a Dungeon Boss card. A Boss Current Level, and place them in the same Zone as can be of any class regardless of level or the Boss. base Roaming Monster (with the exception of the Incarnate class, which is only SPECIAL BOSS RULES available during Legendary Quests). Step 3 - Generate Boss AI. Determine the level All Bosses are considered immune to Stun. of the Boss (Chief, War Chief, Warlord - this will be determined by the Quest in If a Boss is present on the board at the start of the most cases, but can also be based upon Enemy Phase, then they must be activated before the levels outlined above) and consult the any other Enemies. Class Progression section of the Class card. Draw a number of Cards from each of the Targeting rules on the Boss AI cards supersede the appropriate decks according to the symbols Standard targeting rules unless otherwise stated. listed there. For attack cards, draw from either the Melee, Ranged, or Magic decks Skills requiring dice rolls for Healing or Model in accordance to the Roaming Monsters Replacement ignore BAM and Diamond results. proficiency.
A player created supplement for Massive Darkness by Matthew Miller.
18 All images and the rights to them belong to CMON Production Limited and/or Guillotine Games. Version 0.3 MASSIVE DARKNESS - RANDOM DUNGEON GENERATOR If a Skill cannot be completed for any reason, then it is completed up to the point of failure. The process then moves onto the next AI card in the sequence.
ACTIVATING A BOSS
When a Boss activates it does not follow the
standard enemy activation rules, but instead follows its own set of AI cards.
The Boss will follow the AI routine laid down in the
Class Progression on their card each turn. They will perform the instructions laid down on each card once to completion.
The sequence always starts with the class’ Signature
Skill. This will always target a Hero in the Boss’ Zone unless otherwise stated. After this, the AI will proceed to the next action.
A player created supplement for Massive Darkness by Matthew Miller.
All images and the rights to them belong to CMON Production Limited and/or Guillotine Games. Version 0.3 19