HCI Unit 4 Using Icons in ID
HCI Unit 4 Using Icons in ID
Using Iconns in
Using Icons in Interaction Design
12.
We
havelooked:at some of the Interaction Design
he ways
explore in which
ages We noW
how they can be people interact with
they affect the way in which used in
how
aid these types of tasks.
we search
for interaction designs.icons and im-
things and how they can We will see
be used
We also look:at how images caan be used to to
1.2.1. Search
MAXIM
Humansrespond first to the physical qualities of icons and then to their
semantic associations.
e process visual stimuli first by their physical qualities and then by their mean-
ard, Moran, & Newell, 1983). In other words, an icon will stand out i
O t s physical attributes are emphasized. Real-life situations, however, are far
HeOmplex, and we do not fully understand the extent to which icon attributes
alfectsearch
activities in actual user environments. There is significant evidence,
however, to suggest that the intensity of an icon's physical characteristics is an im-
portant factor.
text targets
Studies show that people perform better with icon targets than with
Repokari,
hers are
are ma
many
hat
Saarela, & Kurkela, 2002). The benefit of
not as
using icons also increases
variable in appearance
when
as im-
manyNhen
others eople.
C1ently one syubol
must
distinguish be
target) they
must
characteristics
earch for an icon
physical
icon's
Tnanipulated
pulaobjects help
ers i c o n s to represent
of a n
distractors). The intensity does the
use ofic indi-
SCTeen
Cates that
to
avoid confiusion.The
the things
is,
question
they are
theyct be
looking
fully
for?
understood
Research
and ma-
from
their
application.
Ontext,
Do possible the designer or
size?
color,
DoIs ythetheyexp targets have the same
shape,
and placed
on the screen
xpected functior available
and
Onality
Chapter 11 lcons
These questions only cover some of the physical attributes and are by no means de
finitive. However, they suggest the complexity involved in icon design and selec-
tion. Let's look at some of the physical attributes that can affect the way we perceive
icons and how they can be used to aid search activities. We look at the following
attributes
Detail
Color
Size
Shape
.Location
Detail
MAXIM
2
Theré is a.range of acceptable detail.that will
benefit icon search
Whereas some research indicates that greater detail
because it provides helps people to recognize icons
more information |(Biederman, 1987), other research shows that
users
recognize simple cartoon-like-hages more quickly
Byrne (1993) found positive results in search tests with (Ryan Schwartz, 1956).
&
Color
MAXIM
Varying the color, size, or shape of an icon will make it easier to locate.
Color can be used to help
use discretion. The number people distinguish
of visually distinct between icons; however, you
nust
e m e m b e r
their meaning. Galitz(2002) uggests using a maximum of four colors at
one screen.
time on any
Although it might be confusing to be presented with so many varying opin-
t h eessence of the advice is to use color economically. Each of these guide-
ons,
ioes may have validity in particular situations, but they all stress that color should
in
to the minimum amount required for the successful completion of the
be imited
limited
user's task.
MAXIM
Size
but there is standard re-
Most contemporary systems use standardized icon sizes,
no
Location
MAXIM
Icons may facilitate search if their. location is properly designed.
*AL
Research has shown that there is a relationship between an icon's shape and its lo-
cation, This relationship is influenced by the user's familiarity with the icon's shane
Familiar shapes mean more to people than location, but people will use
location
the shapes are not familiar (Moyes, 1994). Research has shown that ease of
is an overiding factor. People tend to
learning
rely on the attribute that is most easily
learned and overlook other characteristics.
MAXIM
Icons can save screen real estate.
to use tool
make it hard to see the pop up when the cursor u etool
tOol tip
tip na
hovers over an
and can screen behind it, but the user can ime
still clíck the icon. This of the s
of the
screen
env
unde
would
to ram,
tionality, but a simple rectange he canv
t h e c a n v a s "
e
b e
n
find among image
a and
easier of
many other rectangle, O,
to a space
less
would take up
u
commands.
11.2. Using Icons in Interaction Desi
11.2.3. Conventions
mething usually done in a
is certain way, it becomes
ention, and people expect it to be done in that
common practice or a con-
way. For example, writing from left
to right is a convention for many languages, and writing from right to left is a con-
vention for others.\
MAXIM .
ture Another
r
vention often seen on the Web is the use of tabs to indicate site struc-
such as areas
Amaz
of of related
related activity. Tabs are used by many large Internet businesses
n . c o m , Apple.com, and Sun.com (Figures 11.3 and l1.4).
Sites that sell music use the symbols shown in Figures 11.5 and 11.6 to ind
that an aural sample of a song or musical composition is available. ndicate
Where would we be if couldn't find way home
we
(Figure 11.7 our
Figure 11.5 Audio icon- Locks are common indicators of secure connections
(Figure 11.8).
speaker.
Many sites use arrows or hand
images to indicate "previous" and "next"
convention, the Ru
right-pointing arrow;or
hand indicates the
the left-pointing arrow or hand
indicates the previous page. Thisnext page, and
based on the left-to-right convention of convention is
be intuitive for cultures that
Western text presentation, and
read from would not
right to left or
top to bottom.
Most sites with search
functions use a version of the icons
Figure 11.6 Audio icon- beginning of a search (Figure 11.9). t o initiate the
the user understands Again, the implication of the first symbol is that
notes.
fies English, which is a risky bet on the Web. The
"proceed with the search," but it also functions second icon signi-
in
The figure of
a
left-to-right linguistic world.
and
a
globe has become a
common symbol for the World Wide
magnifying
a
Secure Login
Figure 11.8 Secure
Connection icon.
Search Amazon.com
GO
represent different
the risk
run the alienating th
risk of alienating the very
people you hope to reach. Beforecultures; you
h design, it is a good idea to consult native residents for
with a proceeding
to use.
their impression of the
symbols you plan
1.2.4. Context
lcons do not exist in a vacuum; they appear on
ments, such as scrollbars, pull-down menus, text,
screens populated by other ele-
ceive icons in relation to all these other screen
graphics, and other icons. We per-
context. Context supplies a
elements, that is, in relation to their
frame of reference
The power of context can be demonstrated
by considering the effect of yelling
Fire" in crowded movie theater as
a
The opposed to yelling "Fire" on an artillery range.
exclamation is identical, yet the meaning and effects of the word are quite
diferent.
MAXIM
cons have no meaning without context.
Withov
ut
context, icons are meaningless.
aement Horton (1994) offers the following
to
summarize this concep
Icon; + Context, +
viewerk meaningijk
functions
ing Consider
functions the
w rmatting icons B, , and U. The only time we associate format-
hervise
therwise, theywith
are these symbols is when we see them in the Format toolbar.
r e simply letters with particularformatting styles applied to them.
The Justify text
tothe firxt iconand the Columns icon in Microsoft Word are iden- Ch'ien K'un
acle thethe1 first and secord hexagrams, respectively, used in the ancient Chinese or- a b
Ching (Figure 11.11).
Ching
f we we
re working in Figure 11.11 IChing hexa-
ay toing symbols. Howev Microsoft Word,
differentiat we would not misconstrue these icons
grams.
ehrentiate
augh the co owever, taken out of context and seen in isolation, there is no
e Conte etween the two meanings. These symbols are given meaning
Context in
which they
Teenontext
andà can bee affected by
are viewed.
by atfected
the qu affecte
by the color, shape, size, or number of elements on a
uaities of contrast and distinctiveness. During a search, users
Chapter 11 lcons
.Physical
Cognitive
Metaphorical
Temporal
Physical Context
Physical context can be affected by factors such as location, juxtaposition, contrast,
and density.
should not
be placedeach other to
near proximity. Howel
certain e r r o r s . F o r i n s t a n c e
will be
isolation. It has been suggestedperceived diffefently than if t
present on any one that onl small number ofTcons nssho n ss h o u l d
mundanis, 19
199%)
screen to increase
their effectiveness ndant
ia
Cognitive C o n t e x t
nitive
The cogniti context f
icon is cletermined by factors
an
related to the uscr's per-
The1al knowledge, including level of experience as well as emotional state and
People are also alfectedl by the dlifficulty of their tasks. If someone is ex
ectations/Pe in-
focesed
tentlyfocr on one aspect of task completion, he or she might not even see other
elements hat make up the screen context. The nature of the task environment can
also
also affect icon perception. Shneidlerman and Plaisant suggest that"while you
working on visually oriented tasks, it is helpful to 'stay visual' by using icons,
are
whereas, while you are working on a text cdocument, it is helpful to 'stay textual' by
using textual menusShneiderman & Plaisant, 2005)
Metaphorical Context
As ve have seen, an icon's capacity to communicate can be augmentecdl by its place-
ment within a collective metaphor( The most common collective metaphor in con
temporary GUIs-the desktop-is basecd on the real-world
office mode)This model
is the essence of the Microsoft Wincdows and Mac OS X interfaces
which
The desktop concept was originally popularized by the Apple Lisa,
was
complete with a recycle bin or trash can. These icons are parecl-clown images,
meant to be realistic. Yet
the collective metaphor
pped of all detail, ancl are not
cohesive environment
e oftice environment ties them together and creates a
that is familiar.
Temporal Context
Marcus arrangement of signs in space and time."
9 8 ) defines as"The
context to reflect
h objects on the s c r e e n change
WOrk with applications the various
then respond to this al-
the ces actions, We
ifferent that result from o u r
ystem states
time, until a t:ask is
tered visual conte interchange progresses
over
system.
L25. alization-Localization
imagesa partic
on are ten
often superior to
labels
because they do not depend
agnostic" and
consConsidered to be be "language
thereforeticular
to
language.
to ha.guage.
have gre
They
Seater potential
are
considered