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Lost Convent Final

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100% found this document useful (1 vote)
416 views18 pages

Lost Convent Final

Uploaded by

Sofia Senn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE LOST

CONVENT

A One-Shot 5E Adventure
for levels 1-20 the night owl
Digital maps for this adventure can be downloaded here:
http://bit.ly/37wAj3x
Password: Mapsfortheconvent

The Night Owl


www.andersthenightowl.com

All content © Anders Jordahl 2021.


Disclaimer: elements of this adventure were inspired by the short-story The Black Abbot of Puthuum by Clark Ashton Smith (1893-1961).
The Night Owl does not through this adventure endorse his views, opinions, prejudices, or personal life. The Night Owl supports diversity and inclusion in roleplaying games.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy
Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.
The Lost Convent

T
he Lost Convent is a The God Demetron
one-shot 5E adventure Demetron is the human god of hunting,
for levels 1-20. The growing of crops, and of nature. He has
a strong following among the scattered
characters come upon
rural population in these regions. As the
a lone convent in the ancient forest of Zinamistra is nearby,
wilderness and must the cult of Demetron here also sanctifies
learn its dark secret and survive the the forest and trees in a way not done
night. The convent’s particular secret elsewhere. Demetron is basically a god
makes it possible for a party of any level for the taming and utilisation of nature,
quite different from the elven god
and size to play the adventure straight
Ilunimir, who stands for the beauty of
away with minimal need for the GM to wild nature.
change or rescale the encounters. A party
of 3-6 characters of any level has been
used as baseline. In a few cases, the DCs
also by another cult: The Wardens of
for ability or skill checks have been left
the Infinite Pit. In their vault, they kept
for the GM to set. Likewise, Experience
an ancient item: The Darken Glass. Each
Points must be distributed in line with the
sister reflected in the mirror later met
level of the party.
with a dark mirror image of herself. The
The adventure takes place in a mostly
mirror had brought these shades into
uninhabited area. It's about four days’
existence. Each was an evil and twisted
foot-journey west of the ancient forest
version of the original person.
of Zinamistra. This enchanted forest
One after the other, the good sisters
is detailed in the adventure To Catch A
and their abbess fell, slain by their shades.
Unicorn. The Lost Convent can be played
Finally, only sister Cilia remained. Her
as a stand-alone session in any campaign,
shade didn’t kill her, but instead forced
or as an entry or exit session for a party
her into submission. It uses her as a
exploring the legendary forest.
human face for the convent and to keep
Secret of the Lost the place habitable. The few visitors
passing by are taken in and lulled to
Convent become easy prey for the mirror’s shades.
Farmound Convent was built three Their remains are hidden in a secret part
centuries ago on an ancient holy of the crypt.
site. Here, a shrine stood to the god So it has gone on now for over ten
Demetron. Twelve years ago, the abbess years. Visitors, who always were
Louanne ordered an enlargement of the rare, have become even more so. The
subterranean crypt. An ancient vault was convent’s existence is now doubted in the
found in the mound and was excavated. region, as all interaction has stopped with
In it stood a large mirror. The vault was the external world. But the lost convent
incorporated as a part of the convent’s is still there. For those who come across
crypt. This would come to seal the fate it in the wilderness, more than prayers
of the community of sisters. For, long will be needed to survive the night…
ago the holy site had been used in secret
The Lost Convent | The Night Owl
3
The Sisters of Demetron Adventure Synopsis
The community of sisters at Farmound The party takes shelter for the night
Convent were self-sufficient, as they at Farmound Convent. They dine with
hunted wild game and grew herbs and sister Cilia, the only sister around. During
crops. They also brewed an excellent the night, the characters are visited by
beer, when not engaged in more spiritual restless spirits, who tell them parts of
pursuits. These sisters are closer to what has befallen the convent. The party
rangers than they are to the traditional realises all is not right and finds clues as
image of a nun. They saw it as a sacred they explore the convent's desolate halls.
duty to help and delight weary travellers In the crypt they find an ancient mirror
with hearty food and strong beer. Their and are attacked by deadly shadow
vows forbid them to leave the convent versions of themselves! Realising sister
for other reasons than hunting, foraging, Cilia set them up, they must decide what
or for rare missions ordered by the to do with her, as she claims to be a
abbess. They are not allowed to own victim. Eventually, her own shade steps
money or equipment, but take no vows out of the mirror and attacks. If they have
of chastity, keeping quiet, or not enjoying learnt how to destroy the evil mirror,
life. They spend much time in prayer and they can do so, before they depart the
communion with nature. There were Lost Convent.
seven sisters and their abbess based in
this small convent.
and heavy or dirty equipment. She then
leads them into the refectory (area 3).
Sister Cilia is described at the end of
the adventure.
Start of the adventure
Your party is wandering alone through Dining with sister Cilia
the wilderness since days. The sun is The sister offers them to stay the night
setting and a dark and stormy night and serves them an excellent meal of
approaches. Tired and cold, you watch smoked and salted meats with copious
the tempest brew on the horizon, as amounts of the convent’s signature beer.
the rain gets worse by the minute.
She joins in with a mug herself. She
You know this region is mostly
seems very proud of the beer and insists
uninhabited, but you suddenly see a
lone light coming from the outlines of
that everyone tries it. Her god Demetron
a building up on a mound.
wants humankind to make use of the
fruits of nature, and this is the Convent’s
As the party approaches Farmound humble contribution. In fact, she is plying
Convent (see its description), they hear them with this strong beer to numb and
wolves howling in the distance. The lull them.
sounds seem to be getting closer. Characters who drink more than just
If the characters knock on the closed a little must roll a Constitution saving
entrance gate (area 1), sister Cilia soon throw. The DC is between 10 and 17
comes out, carrying a brazen lamp, which depending on how much and quickly one
is the only light source in the courtyard. drinks. Failure means the character feels
She opens the gate and welcomes them. happy and numbed, giving disadvantage
She leads them into the courtyard (area 2), on Dexterity checks and saves until a long
where they are asked to leave any mounts, rest is finished.
The Lost Convent | The Night Owl
4
The storm has broken outside and rain
Farmound Convent
pounds the convent. The wind shrieks
like damned souls outside the windows. The Convent is a stone structure with
During the meal, sister Cilia's cat Storm tiled roof and narrow, high-arched
appears (see the end of the adventure). windows. An air of desolation pervades
She affectionately gives it some morsels the place, with a faint but constant smell
to nibble on. of dust and neglect. A shadowy gloom fills
If asked where the other people of the the halls and rooms, like all light sources
convent are, sister Cilia lies and says that have difficulty driving the shadows back.
the sisters and the abbess are out on a At night, most of the place lies in total
hunting trip to bring fresh food for the darkness. Only the odd, sputtering torch
convent. They are expected back in a day in an iron socket gives light and causes
or two at most. shadows to flitter and dance wildly.
If asked about her worried or subdued The character with the highest passive
look, Sister Cilia lies and says that she is Perception score has to stop and look
fine, but that they should be aware that again, thinking that those shadows moved
the convent can be an unsettling place at on their own. After midnight, parts of
nights like this. The ghost of sister Avery the halls lighten with the rising of a pale
has been known to haunt in particular her moon shining through the few high-
former quarters (area 12). But her guests arched windows.
need not fear, because the spirit only At the time of the party’s arrival, the
appears to other sisters, she says. power of The Darken Glass has grown so
strong that it can create a shade out of the
“We have five sleeping quarters that you reflections in any stationary mirror inside
can use. Who would like to take what
the convent. The mirrors in the guest
room for the night?”
rooms are thus enough for the characters
The characters are free to choose who to be replicated as shades. The shades will
will sleep in which guest room (areas still appear out of The Darken Glass in
8-12). Should someone propose to sleep area 20.
elsewhere, sister Cilia seems hurt and The adventure includes both a GM
upset and asks that they respect the rules version of the convent map, and a
of the convent. She insists that everyone player version without numbers and not
sleeps properly and alone in one of the showing the subterranean level.
guest quarters for the night.
Having made sure that her guests are Area descriptions for
installed for the night, she withdraws to Farmound Convent
her own quarters (area 5). After a while, 1. Entrance. A ponderous gate of
she will then sneak down into the crypt dark wood. Above it sits a copper
(area 17), where she hides inside an empty plate with the name of the place:
coffin, waiting for the shades to do their Farmound Convent.
work. Given the opportunity, she will
lower the portcullis in area 19, trapping 2. Courtyard. The spacious courtyard
the party in area 20 with the shades. contains an ill-tended herb garden with
a small shrine in its middle. The shrine
consists of a square pattern of raised

The Lost Convent | The Night Owl


5
Farmound Convent

1 square = 5 feet

The Lost Convent | The Night Owl


6
stones with a small maple tree planted dagger marks on the wood, and a broken
in its centre. On each side of the square dagger blade in a corner.
is a cloister: a covered walk with pillars
toward the courtyard. 7. Disused sleeping quarters. This
used to be sister Cilia’s room. No one has
3. Refectory. A large room lit by brazen lived in it since years and it shows. It has
lamps of antique design. A long, massive the same layout and content as the other
table of ebony stands in its centre, sleeping quarters, except that there’s no
surrounded by chairs and benches of the mirror cupboard, or desk, only a tilting
same black material. The table can easily bed. A successful DC 12 Intelligence
seat about fifteen people. (Investigation) check reveals a plate
thrown under the bed with sister Cilia’s
4. Kitchen with pit larder. The name on it (same style as the name plates
kitchen is of impressive size and quality for the other sleeping quarters).
for the building. There are stone slab If the party has more than five members,
workspaces for preparing the food, sister Cilia can agree to let them make use
several fire places, brewing equipment, also of this room.
and many cupboards and shelves with
utensils and cutlery. A locked, half- 8-12. Sleeping quarters. These were
concealed back door gives direct access to the sisters’ quarters. Each room has the
the wilds. A wooden trapdoor opens to name of a sister on a plate next to the
a pit larder several meters underground. door. The names are:
Blocks of ice can here be kept year
round for storing meat, fish and other 8. Sister Kathrine 9. Sister Miracelle
foodstuffs. The larder is almost empty. 10. Sister Brionna 11. Sister Simonette
12. Sister Avery
Deep shelves in its walls hold beer barrels.

5. Abbess’ quarters. Now used by


sister Cilia. A plate next to the door says:
Abbess Louanne. This room is almost as
frugal and bare as the sisters’ quarters, but
the abbess at least allowed herself a fluffy
pelt floor mat and lush curtains.

6. Disused sleeping quarters. The


door to this room is badly stuck. It takes
violence or a successful DC 14 Strength
check to force it open. The room is
deserted, with dust over everything,
and an old unpleasant smell as the only
notable resident. The room's toppled and
broken furniture includes a bunk bed
lacking bedclothes. Examining the room
can reveal that a wild fight could have
taken place here. There are scorch and
The Lost Convent | The Night Owl
7
Each room is frugal and bare, with only • The ghost of sister Avery
a wooden bed, a tiny desk, and a cupboard In room 12, or another occupied room.
for your clothes with a mirror on the The character in the room suddenly
cupboard door. realises that a person is in the room with
Anyone in the small room is them! If the character is lying in bed, the
automatically reflected in the mirror. A figure sits at the desk. Otherwise, it lies
reflected character cannot escape that on the bed or stands by the window. The
a shade will be created by The Darken face is averted so can’t be seen, and not a
Glass, but gets a DC 16 Wisdom saving sound is heard. It's the figure of a woman
throw against this magic. This roll should dressed in green and beige garments,
be made in secret, perhaps a bit later much like sister Cilia’s.
to confuse the players. If the save fails, The figure suddenly turns its head
the shade of the character will have the and the face is a shock, for the skin
character's full hit points. If the save is transparent, showing the skull
succeeds, the character’s shade will instead beneath. “You are in danger. We fell,
have only half the character's full hit one after the other. Don’t turn out the
points. See the description of the shades light, and fail as we did. They are coming
for all on their stats. for you…” With eyes staring straight
at you, the figure and its deaths-
Hauntings. There will be two hauntings head fade away.
in these rooms early at night. If the
characters leave their rooms before the Clues. The following clues can be used
hauntings can take place, you can use for the guest rooms:
them elsewhere in the convent instead.
There are also other clues in some of • Room 10. While the character is in the
these rooms. room, preferably alone:
Your reflection in the mirror suddenly
• The whispering voice: darkens. It seems to look out at you
In room 8, or another occupied room. with consciousness – and hatred.
The character in the room suddenly Then, in a whiff of vapour, the image
hears an eerie, dry whisper. Its source floats back into its regular form.
is undeterminable, but it seems to
come from below, like from some far • Room 11. A closed silver locket is
subterranean vault. The following can hidden under the mattress. Inside
just be made out: the locket is a mini-portrait of sister
“Come to me… Ease my torment… Take Simonette with her name, and a
the key in the library… The statue below crumpled piece of paper. It says in shaky
will show thee… Make haste, before the handwriting: “Our dark side became our
shades come alive…” undoing”.
The voice comes from the ghost of
abbess Louanne, imprisoned in the secret 13. Corridor with cobbled floor.
tomb, area 18. Dark torches in rusty iron sockets line
the walls. A long tapestry shows fierce
convent sisters hunting boar with bow
and arrow against a scenic landscape.
The Lost Convent | The Night Owl
8
14. Library and reading room. The (Perception) check with the DC set by
room smells of wood and old parchment. the GM. The key opens the secret door
There are several desks with wooden to area 18.
chairs, bookshelves line the walls, and an The books in the library are in
empty bookstand is placed in the middle. Common. They are mostly religious
An antique brazen lamp hangs from a writings, and tomes on growing crops
metal chain fixed to the ceiling. and keeping cattle. There are also plenty
On a desk close to the bookstand lies a of recipes and cookbooks, up to Master
heavy tome, larger than any other. It is Chef level.
a religious tome of Demetron, with the
title “Harvest Season”. The title is a clue 15. Archway entrance to the chapel.
for opening the secret door to area 18. If This silver portal is etched with the
the book is opened, its pages are revealed motives of branches and falling leaves.
to be perfectly blank. If the tome is placed (This is a clue for opening the secret door
on the bookstand, the text on the pages to area 18.)
appears. At the end of the book, there is
an added passage: 16. Chapel. A chapel hallway with two
“I dare not look myself in the mirror. rows of stone pillars forming arches
One by one, my fellow sisters disappear. above. The pillars are formed as trees,
We should never have found that place. with visible roots, and their branches
I fear for the night, for I know my sins forming the arches above. Beautiful but
are coming for me.” eerie mosaic windows in blood-red and
A small bronze key is hidden in the lamp gold line the side walls. Plain wooden
hanging from the ceiling. It is found benches stand in the middle of the chapel
by a character investigating the lamp hall. The north end of the hall ends in an
specifically, or by a successful Wisdom archway into darkness.
If a character who has heard Louanne’s
ghostly whisper approaches the archway,
the character hears the voice again if
listening or having a passive Perception
of 12 or above. The dry whisper says:
“Come closer.”
Beyond the north archway, a flight of
worn steps descends into the bowels
of the earth. When descending, the
temperature drops and shadows dance
wildly inside the staircase.
There is no altar in this chapel as the
cult of Demetron rarely uses them.

17. Crypt. The ceiling is low and the


air cold. Old ebony coffins holding the
remains of former abbesses line the room.
A basalt statue of an abbess points east
with her hand, toward a wall covered by
The Lost Convent | The Night Owl
9
engravings. The engravings consist of • Summer: a flame shoots out and deals
four illustrations, each one representing fire damage. The amount is equal to
one of the seasons. the level of the character x 2. Any held,
Engravings with trap. A character with unprotected object that is ignitable, like
high passive Perception standing next a book, catches fire.
to the engravings can sense the faintest
smell, as of mouldering bones. Examining The coffins. Sister Cilia may be hiding
the engravings can show that a small inside one of the coffins in the crypt (as
keyhole is hidden in each illustration. If one is empty). She can lock it and open
following the whispered indications of it from the inside. She lies still, listening
Louanne’s ghost, no skill check is needed for the party entering the ancient vault
to notice this. (area 20). She then sneaks out and lowers
To open the secret door hidden by the the portcullis in area 19 to trap the party
engravings, one must use the key from with their shades. If discovered in the
the library (area 14). The right keyhole is coffin, she plays dead. If awoken, she
that in the picture of autumn. This, the claims having no recollection of how
main harvesting season, is held in highest she got there.
regard by the sisters of Demetron. If the
key is turned in another keyhole, a trap is 18. Secret tomb. This gloomy, dark
triggered, dealing damage to the person space reeks of rot and mouldering bones.
turning the key as follows: There are deep shelves of stone on either
hand, piled with human bones, skulls
• Winter: a blast of frigid air filled with and desiccated remains. More bones lie
raking ice crystals deals cold damage. scattered over the floor.
The amount is equal to the level of the A dry whisper, "I am here", is heard from
character x 2. A held, unprotected light amid the heaps of bones. Investigating
source, like a torch, is snuffed out. reveals a half-decayed corpse still wrapped
in a few rotten shreds of green cloth. It
• Spring: barbed weeds and vines shoot has a lean, mummy-like head, close to a
out of the wall and deal piercing skull, with bare teeth. The jaws move, just
damage. The amount is equal to the perceptibly.
level of the character x 2. Any held If the party hasn't yet defeated the
objects are dropped if a DC 12 Dexterity shades in room 20:
check is failed. "Listen closely. There is much for me to
tell thee, and much for thee to do when
the telling is done. I am Louanne, the
abbess of this convent. Bereaved of my
life, I'm imprisoned here, condemned
to watch as the shades of The Darken
Glass take lives and desecrate this
holy place.”
Louanne can fill the characters in on the
background and threat, but urges them on
before the shades will appear.

The Lost Convent | The Night Owl


10
Freeing Louanne. The spirit asks the now to the eye.” If the same is done to one
characters to release her by driving an of the eye sockets, an almost inaudible
enchanted blade or arrow through the pleading is heard: “Yet one more stab”. Once
remains of her heart, and if not enough, this is done, the body crumbles swiftly,
through each of her eye sockets. She says the face and head falls in, and only a
that once she’s been laid to rest, they can pile of dust and parting bones remains.
take the stone talisman hidden inside her From the pile, the talisman can be easily
remains. It will help protect its wearer retrieved. It is an oval of plain gray stone.
from the shades. They can destroy the A party without magic weapons could
mirror itself by throwing the talisman instead have a cleric bless a weapon, or
into it. No weapon or fist can break anyone consecrate it in the chapel (area
that mirror. 16), to the same effect.
To put Louanne to final rest, a piercing Once Louanne has been laid to rest,
magical weapon (incl. arrows, bolts, carrying the talisman confers resistance to
swords, spears, and daggers) must be used all damage from the shades. It also gives
to penetrate her torso. Once this is done, advantage on saving throws against spell
a faint murmuring is heard. “Once more, effects from the shades.
If the party has already defeated the
shades in room 20 when entering this
room, Louanne is aware of it. She thanks
the party, and still asks them to free her
and destroy the mirror.

19. Entrance to the vault. The floor


in this dark passage is rough stone, in
contrast to the cobbles of the crypt.
It slopes down into a darkness where
any light sources seem to flicker and
weaken. All light sources, except from
artifacts, have their range reduced to
half here and in area 20, but otherwise
function as usual.
At the start of the passage, on the crypt
side, there’s a hidden wench in the wall. It
controls a hidden portcullis that can block
the passage in one round. The rather
rickety wooden portcullis can be broken
through with an action, by succeeding on
a Strength check (with a DC of around
15). It can also be attacked as an object
and broken through, if about 30 hit points
of an appropriate damage type is dealt to
the same part of it.

The Lost Convent | The Night Owl


11
20. Ancient vault. This is a vault hewn shadow, and might need the help of the
out of a black and glistening type of stone, characters.
different from the rest of the crypt. The The stats of her shade are the same as
walls, ceiling and floor seem to leech all her own stats, given in her NPC section.
light sources, so that a dark gloom hangs Remember that her shade has resistance
heavy in the air. Toward the middle of the to all damage not coming from sister
vault, facing the entrance, stands a high- Cilia, except radiant. Any attack on her
arched mirror with an old stone frame. shade from the player characters also
Around the mirror stand the shades deal 10% of the damage in addition to
created earlier of any player characters. sister Cilia.
The shades look up, and each fixes its
hateful burning gaze on its original,
as they move in to attack. See “The Ending the Adventure
Shades” for their stats and the special Once all shades have been defeated, the
considerations for this showdown. party can destroy The Darken Glass by
The Darken Glass mirror is placed so throwing the stone talisman into it (see
that anyone entering the room from area The Darken Glass). If not, they can leave
19 is reflected, meaning a shade can be the convent with the mirror intact, which
immediately created if not done earlier. doesn't bode well for the future…
That shade then steps out of the mirror. If during the adventure the party doesn’t
go to the crypt and the vault, the shades
After the fight will exit the mirror well before dawn and
Sister Cilia stays in the crypt on her side seek out the characters to slay them. The
of the closed portcullis, without joining shades can temporarily move through
combat. After the fight, the party must physical objects like doors or gates to
decide how to deal with her. She claims to reach their prey.
be the victim of the evil mirror and that
she only serves it to stay alive. The party Magic Items and Non-
has a chance to persuade her to join them Player Characters
against the mirror’s magic, as she has seen
them defeat their shades. Otherwise, she The Darken Glass
continues to reluctantly serve her dark It's believed this magic mirror comes
shade, hoping to survive. from another world, probably one of the
At a dramatic moment, the mirror Lower Planes. It was used in secretive
surface undulates and the shade of sister rituals by The Wardens of the Infinite Pit,
Cilia steps out. It surveys the party and until they were driven out of the region
fixes its burning gaze on the sister. and fled north. The mirror’s appearance is
“I have kept you alive for far too long. given in area 20.
Now face your sins, sister!” Any sentient humanoid reflected in The
Her shade focusses on her, but if attacked Darken Glass, or in a stationary mirror
by the player characters it will reciprocate. in the same building, is replicated as an
Sister Cilia could be too mentally weak evil shade of itself in The Darken Glass.
to put up a real fight against her own The mirror can only create a shade of
the same person once every 24 hours.

The Lost Convent | The Night Owl


12
A person with a shade, or a person who Hit Points: the shades start with hit
has recently defeated their shade, is not points as their original at full health.
reflected in the mirror. If the original person succeeded the
The mirror is imbued with fiendish Wisdom saving throw against the
power and cannot easily be destroyed. mirror’s magic (see areas 8-12), the
The only way to destroy it in this shade instead starts with only half the
adventure, if not using a wish, is to use character's full hit points.
the stone talisman on it. This only works Damage Resistances: the shades have
if all the mirror’s existing shades have resistance to all types of damage that
been defeated (the player characters’ and don’t come from their original, except
sister Cilia’s). Otherwise, the talisman for radiant damage.
bounces off the glass like it had hit the Damage vulnerability: all shades have
hardest metal. vulnerability to radiant damage (from
When destroyed: any source, not just from their original).
The mirror's glass doesn’t break. Unholy bond: each time a shade takes
Instead, it looks like the stone was damage from another source than its
thrown into a pool of silver liquid, original, the original also takes 10% of
forming rings that soon eat up the the damage in addition. Therefore, each
frame of the mirror. The rippling
liquid then implode with a sucking
sound and not even a shade of the
mirror remains.

The shades
Appearance. The shades look like their
original person, but made of compact
shadow. Also their clothes and equipment
are made of the same shadowy material.
But their eyes glow like beads of
red-hot metal.
Optional: if a character has a flaw,
weakness, or dark strain, this can be
visibly represented on their shade. For
example, a character with a backstory of
having killed a friend in a rage could have
a shade constantly snarling in rage. A
warlock in pact with an evil snake entity
could have a shade with the red-glowing
eyes of a snake.
Shades’ stats
The shades have the same stats as their
original, except as noted below.
Monster type: the shades count as fiends.
Alignment: chaotic evil.
The Lost Convent | The Night Owl
13
original person better focus on defeating A template for the shades' stats is
their own shade! included. To speed up the game, the GM
Weakness: the shades suffer from light can prepare the key stats for each player
sensitivity. While in bright light they character’s shade in advance.
have disadvantage on attack rolls, ability If a shade succeeds in killing its original,
checks, and saving throws. it fades away with an evil grin on its face.
Shade spellcasting: shades of spellcasters
keep the same spellcasting ability, but Sister Cilia
have only half of the spell slots of their Sister Cilia is past 30 years old, with
original (rounded up). Their original neck-length blond hair and blue eyes. She
has advantage on all saving throws was always a healthy and strong woman
against their own shade’s spell effects. with an equally strong personality,
Senses: the shades have darkvision to 120 enjoying the thrill of the hunt, carving
feet in addition to the same senses and up meat, and strong beer. Today, a
passive Perception as their original. shadow seems to quickly darken her every
Items and equipment: the shades have expression. Her comely face is gaunt and
shadowy versions of all the equipment hard as stone. She is more reserved and
and items of their original, but magic unreadable. She’s dressed in the green and
weapons and items are not magical and beige vestments of a sister of Demetron.
cannot create any magic effects. Alone in the convent with her shade,
she suffers from a form of “Stockholm’s
syndrome”: she has developed a certain
Shade of The Darken Glass
Size: as original, fiend, chaotic evil

Armor Class as original
Hit Points full or half of original
Speed as original

STR DEX CON INT WIS CHA
as original as original as original as original as original as original

Damage Resistances all types of damage not coming from
the shade's original, except radiant
Damage Vulnerabilities radiant
Senses darkvision 120 ft., + as original
Languages as original
Challenge various (various XP)

Unholy bond. Each time the shade takes damage from
another source than its original, the original also takes
10% of the damage in addition.

Light Sensitivity. While in bright light, the shade


has disadvantage on attack rolls, ability checks, and
saving throws.

Shade spellcasting. The shade keeps the spellcasting ability


of its original, but has only half of the spell slots of the
original (rounded up). The original has advantage on saves
against their own shade's spell effects.

Actions
As original (but magic weapons or equipment of the
original are not magical).

The Lost Convent | The Night Owl


14
Sister Cilia's Stats, Scaled

Party's level AC HP Action Damage Spells

1 shortsword,
1-4 13 (no armour) 10-30 1d6+3 piercing hunter's mark
+5 to hit
13 (16 with 1 shortsword,
5-10 30-60 1d6+3 piercing + barkskin
barkskin) +6 to hit
14 (16 with 2 shortsword,
11-16 60-90 1d6+4 piercing + silence
barkskin +7 to hit
14 (16 with 2 shortsword, + freedom of
17-20 90-100 1d6+4 piercing
barkskin +9 to hit movement

understanding and positive feelings for drawing their attention. For example, if
her shade as a coping mechanism to stay the party stays in their rooms without
alive. She hangs on to her shade, but also showing any interest in exploring the
fears and abhors it. Another reason why rest of the convent, Storm can make an
she hasn’t tried to leave the convent is appearance and draw them away to a
that this would break her holy vows. She room nearby. Storm can try to stop the
still hopes that her deity will eventually party from entering the entrance to the
intervene and save her if she keeps vault (area 19), by standing in the way.
to her vows. If the characters forget about a door or
She therefore blocks out the truth of an important item, Storm can turn up
what happens with visitors, while helping and draw their attention to it - just by
The Darken Glass by setting them up. chance of course! Storm is also great at
However, she won't physically engage creating "jump scares", showing up when
visitors in combat herself, and won't give least expected.
up her secret until it’s found out. At her Storm has the stats of a cat, with 3
core, she's still a good person who would hit points.
help others under different circumstances.
***
Scaling sister Cilia’s stats
Her stats are similar to those of a ranger
of a level appropriate for the tier of play,
as laid out in the table. Her shade has the
same stats as her, including her full hit
points and the spells noted in the table.

Storm, sister Cilia’s cat


Storm is a pitch black cat with yellow
eyes. He wanders around the convent
much as he pleases, and is kept well fed
by sister Cilia at all times. In addition
to being cute and cuddly, Storm can
be used by the GM as a way of giving
hints to the player characters and

The Lost Convent | The Night Owl


15
Credits and Playtesting
Acknowledgements Erik Jorgensen (GM)
Joakim Flisberg
Inspiration Mattias Karlsson
Tove Lund Jorgensen
Elements of The Lost Convent were
Martin Mathiasen
inspired by Clark Ashton Smith's short-
Rydiz Rydgren
story The Black Abbot of Puthuum

Designed and written by 'OPEN GAME LICENSE Version 1.0a'


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc

Anders "The Night Owl" Jordahl ("Wizards"). All Rights Reserved.


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going to the artists for all elements,


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You Distribute.

The Darken Glass: Jazella +


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Storm, the cat: Gorkhs only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1
Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney
Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on
original material by E. Gary Gygax and Dave Arneson.
The Lost Convent ©2021, Anders Jordahl.

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