Lost Convent Final
Lost Convent Final
CONVENT
A One-Shot 5E Adventure
for levels 1-20 the night owl
Digital maps for this adventure can be downloaded here:
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Password: Mapsfortheconvent
T
he Lost Convent is a The God Demetron
one-shot 5E adventure Demetron is the human god of hunting,
for levels 1-20. The growing of crops, and of nature. He has
a strong following among the scattered
characters come upon
rural population in these regions. As the
a lone convent in the ancient forest of Zinamistra is nearby,
wilderness and must the cult of Demetron here also sanctifies
learn its dark secret and survive the the forest and trees in a way not done
night. The convent’s particular secret elsewhere. Demetron is basically a god
makes it possible for a party of any level for the taming and utilisation of nature,
quite different from the elven god
and size to play the adventure straight
Ilunimir, who stands for the beauty of
away with minimal need for the GM to wild nature.
change or rescale the encounters. A party
of 3-6 characters of any level has been
used as baseline. In a few cases, the DCs
also by another cult: The Wardens of
for ability or skill checks have been left
the Infinite Pit. In their vault, they kept
for the GM to set. Likewise, Experience
an ancient item: The Darken Glass. Each
Points must be distributed in line with the
sister reflected in the mirror later met
level of the party.
with a dark mirror image of herself. The
The adventure takes place in a mostly
mirror had brought these shades into
uninhabited area. It's about four days’
existence. Each was an evil and twisted
foot-journey west of the ancient forest
version of the original person.
of Zinamistra. This enchanted forest
One after the other, the good sisters
is detailed in the adventure To Catch A
and their abbess fell, slain by their shades.
Unicorn. The Lost Convent can be played
Finally, only sister Cilia remained. Her
as a stand-alone session in any campaign,
shade didn’t kill her, but instead forced
or as an entry or exit session for a party
her into submission. It uses her as a
exploring the legendary forest.
human face for the convent and to keep
Secret of the Lost the place habitable. The few visitors
passing by are taken in and lulled to
Convent become easy prey for the mirror’s shades.
Farmound Convent was built three Their remains are hidden in a secret part
centuries ago on an ancient holy of the crypt.
site. Here, a shrine stood to the god So it has gone on now for over ten
Demetron. Twelve years ago, the abbess years. Visitors, who always were
Louanne ordered an enlargement of the rare, have become even more so. The
subterranean crypt. An ancient vault was convent’s existence is now doubted in the
found in the mound and was excavated. region, as all interaction has stopped with
In it stood a large mirror. The vault was the external world. But the lost convent
incorporated as a part of the convent’s is still there. For those who come across
crypt. This would come to seal the fate it in the wilderness, more than prayers
of the community of sisters. For, long will be needed to survive the night…
ago the holy site had been used in secret
The Lost Convent | The Night Owl
3
The Sisters of Demetron Adventure Synopsis
The community of sisters at Farmound The party takes shelter for the night
Convent were self-sufficient, as they at Farmound Convent. They dine with
hunted wild game and grew herbs and sister Cilia, the only sister around. During
crops. They also brewed an excellent the night, the characters are visited by
beer, when not engaged in more spiritual restless spirits, who tell them parts of
pursuits. These sisters are closer to what has befallen the convent. The party
rangers than they are to the traditional realises all is not right and finds clues as
image of a nun. They saw it as a sacred they explore the convent's desolate halls.
duty to help and delight weary travellers In the crypt they find an ancient mirror
with hearty food and strong beer. Their and are attacked by deadly shadow
vows forbid them to leave the convent versions of themselves! Realising sister
for other reasons than hunting, foraging, Cilia set them up, they must decide what
or for rare missions ordered by the to do with her, as she claims to be a
abbess. They are not allowed to own victim. Eventually, her own shade steps
money or equipment, but take no vows out of the mirror and attacks. If they have
of chastity, keeping quiet, or not enjoying learnt how to destroy the evil mirror,
life. They spend much time in prayer and they can do so, before they depart the
communion with nature. There were Lost Convent.
seven sisters and their abbess based in
this small convent.
and heavy or dirty equipment. She then
leads them into the refectory (area 3).
Sister Cilia is described at the end of
the adventure.
Start of the adventure
Your party is wandering alone through Dining with sister Cilia
the wilderness since days. The sun is The sister offers them to stay the night
setting and a dark and stormy night and serves them an excellent meal of
approaches. Tired and cold, you watch smoked and salted meats with copious
the tempest brew on the horizon, as amounts of the convent’s signature beer.
the rain gets worse by the minute.
She joins in with a mug herself. She
You know this region is mostly
seems very proud of the beer and insists
uninhabited, but you suddenly see a
lone light coming from the outlines of
that everyone tries it. Her god Demetron
a building up on a mound.
wants humankind to make use of the
fruits of nature, and this is the Convent’s
As the party approaches Farmound humble contribution. In fact, she is plying
Convent (see its description), they hear them with this strong beer to numb and
wolves howling in the distance. The lull them.
sounds seem to be getting closer. Characters who drink more than just
If the characters knock on the closed a little must roll a Constitution saving
entrance gate (area 1), sister Cilia soon throw. The DC is between 10 and 17
comes out, carrying a brazen lamp, which depending on how much and quickly one
is the only light source in the courtyard. drinks. Failure means the character feels
She opens the gate and welcomes them. happy and numbed, giving disadvantage
She leads them into the courtyard (area 2), on Dexterity checks and saves until a long
where they are asked to leave any mounts, rest is finished.
The Lost Convent | The Night Owl
4
The storm has broken outside and rain
Farmound Convent
pounds the convent. The wind shrieks
like damned souls outside the windows. The Convent is a stone structure with
During the meal, sister Cilia's cat Storm tiled roof and narrow, high-arched
appears (see the end of the adventure). windows. An air of desolation pervades
She affectionately gives it some morsels the place, with a faint but constant smell
to nibble on. of dust and neglect. A shadowy gloom fills
If asked where the other people of the the halls and rooms, like all light sources
convent are, sister Cilia lies and says that have difficulty driving the shadows back.
the sisters and the abbess are out on a At night, most of the place lies in total
hunting trip to bring fresh food for the darkness. Only the odd, sputtering torch
convent. They are expected back in a day in an iron socket gives light and causes
or two at most. shadows to flitter and dance wildly.
If asked about her worried or subdued The character with the highest passive
look, Sister Cilia lies and says that she is Perception score has to stop and look
fine, but that they should be aware that again, thinking that those shadows moved
the convent can be an unsettling place at on their own. After midnight, parts of
nights like this. The ghost of sister Avery the halls lighten with the rising of a pale
has been known to haunt in particular her moon shining through the few high-
former quarters (area 12). But her guests arched windows.
need not fear, because the spirit only At the time of the party’s arrival, the
appears to other sisters, she says. power of The Darken Glass has grown so
strong that it can create a shade out of the
“We have five sleeping quarters that you reflections in any stationary mirror inside
can use. Who would like to take what
the convent. The mirrors in the guest
room for the night?”
rooms are thus enough for the characters
The characters are free to choose who to be replicated as shades. The shades will
will sleep in which guest room (areas still appear out of The Darken Glass in
8-12). Should someone propose to sleep area 20.
elsewhere, sister Cilia seems hurt and The adventure includes both a GM
upset and asks that they respect the rules version of the convent map, and a
of the convent. She insists that everyone player version without numbers and not
sleeps properly and alone in one of the showing the subterranean level.
guest quarters for the night.
Having made sure that her guests are Area descriptions for
installed for the night, she withdraws to Farmound Convent
her own quarters (area 5). After a while, 1. Entrance. A ponderous gate of
she will then sneak down into the crypt dark wood. Above it sits a copper
(area 17), where she hides inside an empty plate with the name of the place:
coffin, waiting for the shades to do their Farmound Convent.
work. Given the opportunity, she will
lower the portcullis in area 19, trapping 2. Courtyard. The spacious courtyard
the party in area 20 with the shades. contains an ill-tended herb garden with
a small shrine in its middle. The shrine
consists of a square pattern of raised
1 square = 5 feet
The shades
Appearance. The shades look like their
original person, but made of compact
shadow. Also their clothes and equipment
are made of the same shadowy material.
But their eyes glow like beads of
red-hot metal.
Optional: if a character has a flaw,
weakness, or dark strain, this can be
visibly represented on their shade. For
example, a character with a backstory of
having killed a friend in a rage could have
a shade constantly snarling in rage. A
warlock in pact with an evil snake entity
could have a shade with the red-glowing
eyes of a snake.
Shades’ stats
The shades have the same stats as their
original, except as noted below.
Monster type: the shades count as fiends.
Alignment: chaotic evil.
The Lost Convent | The Night Owl
13
original person better focus on defeating A template for the shades' stats is
their own shade! included. To speed up the game, the GM
Weakness: the shades suffer from light can prepare the key stats for each player
sensitivity. While in bright light they character’s shade in advance.
have disadvantage on attack rolls, ability If a shade succeeds in killing its original,
checks, and saving throws. it fades away with an evil grin on its face.
Shade spellcasting: shades of spellcasters
keep the same spellcasting ability, but Sister Cilia
have only half of the spell slots of their Sister Cilia is past 30 years old, with
original (rounded up). Their original neck-length blond hair and blue eyes. She
has advantage on all saving throws was always a healthy and strong woman
against their own shade’s spell effects. with an equally strong personality,
Senses: the shades have darkvision to 120 enjoying the thrill of the hunt, carving
feet in addition to the same senses and up meat, and strong beer. Today, a
passive Perception as their original. shadow seems to quickly darken her every
Items and equipment: the shades have expression. Her comely face is gaunt and
shadowy versions of all the equipment hard as stone. She is more reserved and
and items of their original, but magic unreadable. She’s dressed in the green and
weapons and items are not magical and beige vestments of a sister of Demetron.
cannot create any magic effects. Alone in the convent with her shade,
she suffers from a form of “Stockholm’s
syndrome”: she has developed a certain
Shade of The Darken Glass
Size: as original, fiend, chaotic evil
—
Armor Class as original
Hit Points full or half of original
Speed as original
—
STR DEX CON INT WIS CHA
as original as original as original as original as original as original
—
Damage Resistances all types of damage not coming from
the shade's original, except radiant
Damage Vulnerabilities radiant
Senses darkvision 120 ft., + as original
Languages as original
Challenge various (various XP)
—
Unholy bond. Each time the shade takes damage from
another source than its original, the original also takes
10% of the damage in addition.
Actions
As original (but magic weapons or equipment of the
original are not magical).
1 shortsword,
1-4 13 (no armour) 10-30 1d6+3 piercing hunter's mark
+5 to hit
13 (16 with 1 shortsword,
5-10 30-60 1d6+3 piercing + barkskin
barkskin) +6 to hit
14 (16 with 2 shortsword,
11-16 60-90 1d6+4 piercing + silence
barkskin +7 to hit
14 (16 with 2 shortsword, + freedom of
17-20 90-100 1d6+4 piercing
barkskin +9 to hit movement
understanding and positive feelings for drawing their attention. For example, if
her shade as a coping mechanism to stay the party stays in their rooms without
alive. She hangs on to her shade, but also showing any interest in exploring the
fears and abhors it. Another reason why rest of the convent, Storm can make an
she hasn’t tried to leave the convent is appearance and draw them away to a
that this would break her holy vows. She room nearby. Storm can try to stop the
still hopes that her deity will eventually party from entering the entrance to the
intervene and save her if she keeps vault (area 19), by standing in the way.
to her vows. If the characters forget about a door or
She therefore blocks out the truth of an important item, Storm can turn up
what happens with visitors, while helping and draw their attention to it - just by
The Darken Glass by setting them up. chance of course! Storm is also great at
However, she won't physically engage creating "jump scares", showing up when
visitors in combat herself, and won't give least expected.
up her secret until it’s found out. At her Storm has the stats of a cat, with 3
core, she's still a good person who would hit points.
help others under different circumstances.
***
Scaling sister Cilia’s stats
Her stats are similar to those of a ranger
of a level appropriate for the tier of play,
as laid out in the table. Her shade has the
same stats as her, including her full hit
points and the spells noted in the table.
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