Walkthrough PSP Shin Megami Tensei Persona
Walkthrough PSP Shin Megami Tensei Persona
From the starting location go to the east and then start making your way to
the north, going just west enough to reach the other path. This will take you
right past a save point and Trish's Spring. Follow the path to the north when
it splits but take the eastern path after passing the Velvet Room and General
Store. This will lead you to two sets of doors, both of them will take you to
the same general area but the northmost door is closest to your destination.
Head to the northeast until you're in a long hallway, take it to the northern
wall of the floor. Follow it to the east until a path opens to the south, take
that and follow this path to the west. It will turn to the south for awhile
before a path opens to your east. Take this hallway and when it curves to the
south take the western path as it slowly goes south. Eventually you won't be
able to go south anymore, go to the east from here. This path will go all the
way to the northeast portion of the level right near the doors to the next
area.
This is the floor where you need to start being very careful with the random
encounters. An enemy named Barbatos will begin to attack you here and this is
one of the more frustrating encounters in this whole dungeon. Pretty much
every round the three or four of these little imps will repeatedly cast
Maeiha. Even if you're not particularly vulnerable to death magics they can
still wear you down very fast. Use any miracle or expel type magics you have
to get this problem out of the way as quickly as possible or they can kill you
with ease. If they're not alone they will come with a Vetala and Rukh making
the fight yet more complicated.
Walk to the north to find a save point and a sealed room. After using the save
point start heading to the north. You will reach the top of the map very
quickly so go to the east and south. When you reach a large room ignore the
other directions and keep moving down the southeast hallways. This is where
it gets complicated as you're going to have to move to the west and north
slowly but steadily to reach the flight of stairs up to the second floor.
One of the shortest areas in the dungeon all you need to do to leave this
level is head to the west and go through the doors here. Make sure to use the
save point right in front of the stairs before doing so though.
In the next room you're going to almost immediately be thrown into pitch
black. This is an incredibly long section that can easily take you in the
wrong direction if you're not careful. Here's how to get out of it:
Walking north will get you out of the darkness for now. Walk to the end of the
corridor and step into the darkness again. By going to the south, west and
then north you can get through this quick spot of darkness. At the end of this
corridor is another big patch of blackness so head on into it and follow these
directions:
This gets you out of the darkness and deposits you right near the next door
that you need to use.
Making your way through this next room can be a trial as this level is huge
and all twisted up. Navigating through it though is actually fairly simple as
you're basically just constantly trying to move to the northwest. Getting to
the exit can actually be a fairly quick process so long as you always remember
to keep moving in that direction. Soon enough you will reach some stairs that
take you back down to the first floor.
To your east waits a save point, healing spring and, just beyond those, a
general store and Velvet Room. Use these as needed before heading into the
next area just to the north.
While this room looks really huge it's actually one of the simpler places in
the dungeon to get through. From the doorways walk to the east before sweeping
north and then stepping into the eastern corridor. As this corridor ends you
will be able to step into another one, something that will be repeated until
you reach the northernmost part of the map. Go all the way to the easternmost
part of the map before starting to head south where you will find the stairs
that bring you to floor B1.
Once again you're going to be ankle deep in water while you try to navigate
through this place. There are a bunch of trapped floors here that deal damage
as you pass over them so now is the time to use Liftoma if you have it. Walk
to the north until you reach the fork in the path. Take the western road and
follow it to the south. The southernmost wall of the stage is your destination
right now.
Along this path you will find another road that branches off to the north,
take it and start moving to the northwestern wall. After passing two damage
tiles you will end up going east a bit and then north. You will pass over
another damage tile here and this is your indication to start going to the
east. Go south, then east and then north as the path twists to end up on the
path that will take you right to the final boss of the game.
One thing you must know about this fight against Pandora is that the fight
isn't actually very hard. However once you've commited to the fight you're
going to be here for a very long time. Not only do you want to have a full
supply of healing items but you will also want your entire party to be above
level 55 in the least, 60 preferably. If this suggestion isn't met then the
second stage of the fight can take well over an hour of picking at her health
until she chooses to die. This isn't a situation that you want to allow
yourself to be caught in.
----------
Final Boss
Pandora
The first stage of Pandora is actually quite a pushover. For the most part she
only has three skills that she uses with any regularity; Bufudyne, Paralyze
Puncture and Petrama. The only real threat comes from Paralyze Puncture as
this does around 250 points of damage with ease and carries the chance of
paralyzing your party. Bufudyne and Petrama are powerful spells but they
likely won't be a threat to your entire party like Paralyze Puncture is.
The only real weakness that Pandora has is to guns. Most other attacks can
affect her but she doesn't take much damage from them. Your party should stick
to using guns and Nuclear magics to whittle down her health as this is the
quickest way to do so. With enough damage output she will go down in no time
and release her second form…
---------
Final Boss
Pandora (Butterfly)
This part of the fight is more complicated and where most people have serious
problems. Not only does she take two actions per turn but Pandora now has the
ability to assume two forms, each with a different method of being fought.
Blue Haired Pandora is not really all that much of a threat. She resists all
physical attacks and is weak to all magical attacks. She won't actually make
much of an attempt to attack you, her only method of offense being a weak slap
attack and an attack that causes the guilt status ailment to your party.
However in this form she throws around a wide variety of spells. Not only does
she use all of the debuff -unda spells on your party but she will use the
buffing -kaja spells on herself. She can heal herself with Diarama (about 300
hit points) or use All Guard to render herself immune to all attacks for that
one round.
Purple haired Pandora is the much bigger threat out of the two forms and it is
the one that you will likely see the most often. This form is weak to weapon
attacks but absorbs all magical spells thrown her way. However her robust
offense is incredibly dangerous consisting of a powerful basic attack, Wing
Flap, an even stronger physical attack and Desanga, which stops the afflicted
character from changing Persona. The real dangers come from her power spells,
Mabufudyne and Butterfly Storm. Butterfly Storm is one of the most dangerous
spells in the game, causing extreme damage to your whole party while
simultaneously throwing down status ailments on them.
Pandora switches between these two forms at will with no real rhyme or reason
to it so keeping up with her can be a bit frustrating.
Getting past all of this is a real trial but there are a few tricks to this.
Try to equip everyone in your party with Persona that resist or are at least
not weak to Ice magics. Since much of your damage will be done with melee
attacks you will want strong Persona if possible. Also try to get Mediarama on
one of your faster characters, likely Maki, and have at least one Persona with
Megidola at their disposal.
All that you need to do at this point is keep up the attack on her. Most of
your attacks should be of the melee variety with only the Protagonist or Brown
using their guns to deal damage. The repeated hits from the machine guns will
be worth more than the damage their melee weapons put out. Everyone else
should either be healing or using melee attacks to whittle down her health.
When you see her changing forms you can risk having one person cast Megidola
to try and cleave off 250 hit points or so. This might backfire and heal her
instead but it's a risk worth taking.
Simply keep this up and whittle her down one hit point at a time until you
manage to take her several thousand hit points away.
----------
Once you have defeated Pandora sit back and enjoy the credits, you've earned
them.
Unlike later entries in the Shin Megami Tensei series Persona features no New
Game+ mode. However for completing the storyline you will unlock a bonus
dungeon level in one of the dungeons. By beating the SEBEC storyline you will
unlock a bonus level of the Mikage Ruins while beating the Snow Queen
storyline you unlock a bonus level in the Devil Mountain.
=========================================================
5. Snow Queen Walkthrough
=========================================================
5.01 - Introduction
========================
When Persona was initially released outside of Japan there was one major
change made to the game, the complete removal of the Snow Queen scenario.
Consisting of a major storyline branch that takes the place of the SEBEC
investigation this was a loss of a good 15 - 20 hours of gameplay as well as
the ability to use Yukino as a party member after the hospital sequence.
========================
5.02 - Succeeding in the Battle
========================
Generally speaking the Snow Queen quest is a fair bit harder than the SEBEC
branch. This is because each of the dungeons are populated by difficult enemies
and timed, leaving you little chance to level grind if don't feel like flirting
with an automatic failure. Your best bet for all of this is to make sure that
you level up your party, gather up spell cards and money before you even head
into the school to return Maki's mother. There are a few ways of doing this
although some of them are easier than others.
- Inside of the Mikage General Hospital you will find a doctor on the first
floor. This is a perfect spot to do a bit of early game level grinding.
Walk around in front of the door, going back and forth to get into fight after
fight. Instead of actually letting your party level up have all three of them
defend while the Protagonist pummels foes to death with his spells. This will
cause his Persona to level up enough that you will get the Magaru skill pretty
quickly. You can then simply have him spam this attack over and over to
slaughter enemy groups in short order.
Try to level up your Protagonist until at least level 15 or so. When you reach
the school and your party leaves and then rejoins they will automatically be
brought up to your level. This spares you any sort of level grinding in the
early parts of the Snow Queen dungeons.
In addition you can also use this time to gather up spell cards, Yen and items
from defeating foes and generally preparing yourself for battle later on.
- Should you want to rely on your luck rather than sitting in a dungeon and
grinding away in combat then there is also the casino.
The items that you can get from the casino are actually better than anything
you can buy at any early point in the game. By heading to the Casino and
gambling like crazy you will have the potential to pick up all of the best
equipment you could possibly get at this point in the game. A better prepared
character will have an easier time surviving in the Snow Queen scenario.
========================
5.03 - Starting the Quest
========================
After traveling to the Alaya Shrine to pick up Maki's mother, you will need to
make your way back to the school. Whatever you do don't go to the hole in the
rear of the school like Ms. Saeki asks of you. Instead you will want to
explore the school itself, completing a few tasks to start this quest up.
- Make your way to the room 2-4 and talk to the female student in here. She
tells you that "Devil-Boy" Tsutomu seems to think that the school is cursed.
- Now head into the school library, third floor, and talk to Tsutomu. A bit
of conversation about the "Snow Queen" fairy tale will ensue.
- Head downstairs and go through the room with the hole to the gym. Speak to
the drama club members you find up the stairs, backstage as well as in the
room near the gym. While here search the boxes in the rooms to find Boxing
Glove x1, Headgear x3, Archery Set x1, Arm Guard x3 and Toe Shoes x2. You can
also speak to Tamaki in one of the rooms to get Rapier x1.
- Walk up to the third floor and find the student council room right next
door to the library. Speak to the student council president here.
- Go back down to the first floor, entering the room right next door to the
Nurse's Office to find the Principals Office. You will get to listen to a
story from Principal Oishi with Vice-Principal Hanya complaining all the
while. Talk to them once they're done speaking and then leave.
- Walk back over to the gym area and enter the gymnasium. Inside here you
will find a door to a small storage room space. Inside of the room you will
find a box that you must open to start the Snow Queen quest.
From here you want to make your way to the hole that you were initially tasked
with getting through. When all is said and done the school will be frozen over
by the curse of the Snow Queen. For those of you who wondered why the school
becomes off limits in the real world you now have your answer.
========================
5.04 - Explaining the Quest
========================
With the cutscenes over you will now have a variety of things that you must
do. First you will need to find two more party members so that you can form a
full group. Secondly you must find all twelve of the mirror shards, some of
which are hidden around the school and some you must take from the guardians
of the three towers. Lastly are the three towers themselves.
Dealing with the towers can be somewhat complicated due to two factors:
- Each tower is on a time limit that can be somewhat pressing depending on
how ready for it your party is. The time limit only counts time spent on the
world map, not time in your map screen, inventory screens or in battle so this
helps some but you still want to move pretty fast when possible and keep level
grinding to a minimum.
- Upon entering a tower you cannot leave. This means that once you pick a
tower you must clear it to ever get the heck out of it. So before entering a
tower make sure to make a separate save.
- Once you start a tower there is no way to save your game. Period. That
means that if you die then you have to start the entire tower over again. If
you need a break you can suspend the data but that won't do you any good if
you die since that saved data is deleted upon a reload.
- The order that you deal with the towers changes how difficult the boss of
the tower is. So if you handle Thanatos tower first or second the boss will be
level 50 while if you handle it third he will bump up to level 64. The order
has little effect on what demons you encounter while making your way to the
boss though. This makes picking your order somewhat relevant although actually
getting through the tower is another issue entirely. The main difference
beating to beating them out of order is that by beating the Thanatos Tower
first you will gain up to five Ambrosia, an item used to fuse the Ultimate
Persona that your party members can use.
========================
5.05 - School on Ice
========================
Frozen School
Enemies: None
Once you have control over your party you will want to find two more members
to join up with you. Brown is inside of the cafeteria just in front of you,
Nanjo can be found in the Nurse's Office to the northeast of the cafeteria and
Elly is in the library with the entrance to the Nemesis Tower all the way to
the southeast, near the casino. Pick up either Elly or Nanjo first before
getting Brown as an event will occur when you acquire Brown that gives
everyone a free level up.
Before embarking on the quest you might want to walk around the northern area
of this level to find all of the shops, Nurse's Office and Velvet Room. This
is where you'll spend your money and get new Persona between towers. Although
there are weapon and armor stores inside of the towers themselves they're
generally in positions on the lower floors where you won't have the money to
do much with them.
If you did any level grinding at all then this is where you can get some new
equipment. Make sure to buy the melee weapons as well as the Tranquilizer
bullets if at all possible. These disappear when you come back from the first
tower and they're better than anything you will likely get your hands on by
that point.
With your party completed and armored up you will now need to start dealing
with the three towers. The three towers and their complications are as
follows:
- Hypnos Tower: This tower is mostly straightforward but the bosses stats
will improve if you choose to pinch a particular person in the Dream World. In
addition this is the easiest tower based upon enemies encountered and floor
plan.
This guide will tackle the towers in order from easiest to hardest so Hypnos
Tower is first.
========================
5.06 - The Tower of Dreams
========================
Hypnos Tower
Enemies: Mr. Zombie, Slime, Pixie, Poltergeist, Preta, Zombie Boy, Knocker,
Zombie Girl, Quicksilver, Zombie Nurse, Cait Sith, Nacht Kobold, Jack Frost,
Ihika, Ghost, Hoodlum, Ukobach, Afanc, Agathion, Ba, Leprechaun, Zombie Cop,
Cu Sith, Fuji Musume, Nightmare, Gremlin, Angel, Moh Shuvuu, Pyro Jack,
Cocatrice, Yakuza, Dribbler, Nue, Hannya, Nisroc, Yomotsu Shikome, Gandharva,
Rusalka, Lilim, Toufei, Ogre, Bukimi, Nekomata, Kobold
Completion Time: 2 Hours of Dungeon Exploration
Befitting the easiest of the dungeons the floor plan to the Hypnos Tower is
quite simple. There are some twists and turns but it's generally a very
straightforward affair. For the most part there should be very little danger
of the player getting lost in this dungeon as you can usually see where the
path that continues forward is well before
From the start head to either the east or west and follow the paths to the
south. Eventually they will meet up near a passage to the north, go through
this door and you will find the stairs up to the second level.
On the second floor follow the path to the southeast to find a treasure room
containing Raven Feather x1, Flame Shawl x1, Mail Breaker x1 and Mard Geer x1.
Leave the room and continue following the path to the north and then
northwest. When you reach the top of the map go to the west and then start
making your way to the south. You will find the stairs here as well as two
rooms to the east, one with Trish's Spring and the other with a Velvet Room.
Head upstairs whenever you're ready to continue.
Straight in front of you are two rooms, one containing a weapon shop and the
other with an armor shop. They sell some improvements over your previous
equipment but if you spent money back in the school like you should have then
you likely won't have enough money to upgrade too much. Worry about weapons
over armor right now as offense is slightly more important. Walk back towards
the stairs and take the path that goes to the southeast until you enter a room.
After the dialogue leave the room through the other door and continue to the
north to find another room. Continue on through the other side of this room
and keep moving through the hallways, this time to the east to reach a large
room. Walk inside to find a strange door and a cutscene with Philemon.
Apparently you can go into the Dream World using this doorway and awaken those
trapped in their sleep thanks to the demon Hypnos. If you don't wish to do
this you can rush towards the top of the tower but it's heavily suggested that
you handle this Dream World so go on through the door.
Dream World
Enemies: Gremlin, Nightmare,
From where you start make your way to the south to find a large room. Walk
inside to find yourself in the "Principal's Office" with Ooishi and Hanya.
After they finish talking you're going to have to pinch them to wake them up
so do so. Leave the room once they disappear and walk to the east to find
another large room, go on in. Here you will find a convenience store with the
school Nurse trapped inside with her boyfriends' memory. Pinch her to wake her
up and then leave the room.
Follow the path to the north until it branches in many different directions;
take the southwestern path. When you reach a wall take the path to the
southeast and keep on moving in that direction until you walk past the
principals office to your north. At the next intersection head to the north
and follow that up until nearing the top of the map. From here head straight
to the east to find Tadashi and Tamaki inside of a room together. Pinch them
and leave the room, continuing to the west until you reach the end of the path
and the last room.
Enter the room to find Kumi sitting around with Hypnos, a large robed demon.
When all of the talking is over with you're done in the Dream World… unless
you feel like causing trouble. If you would like a harder fight from the boss
of the tower then by all means feel free to pinch Kumi. However it's generally
a better idea not to do this as you don't get anything extra, just a bit more
experience. Leave the room and make your way back to the Hypnos Tower so you
can continue upwards.
Leave the room that contains the Dream World Entrance and start making your
way to the south. Here you will find the stairs that take you up to the fourth
floor.
From the stairs folllow the hallways to the west until you reach the edge of
the map and then swing up to the north. When the road splits to the east and
west take the eastern route but take the next path to the north before
continuing to the east. Upon reaching the eastmost wall of the level, head
straight to the south to find the stairs to the fifth floor.
Walk straight to the north from the top of the stairs until you near the top
of the map. Walk to the west from here, following the path as it goes to the
south when necessary. This floor is fairly straightforward since you can see
all of the dead ends before walking down any of them. You should reach the
stairs to the sixth level with no difficulty. The sixth floor should pose no
difficulty as well as the path is pretty obvious as you move forward. Follow
it to find the stairs to the seventh floor.
The seventh level is just a bit more complicated than the previous few floors.
From the stairs walk to the east along the path until it loops south. You will
reach a door, pass through it and the small room inside of it, right out the
other door. From here you have a pretty straight path to the stairs going up
to the next level.
On the eighth level head straight to the west to find a treasure room; open
the chests here to obtain Life Stone x3, Sonic Blade x1, Chakram x1, Amethyst
x1 and Strike Tail x1. Walk through the door to your east to find another
room, this one containing Kumi and Hypnos in the real world. It's time to get
rid of the first tower by defeating these two.
-----------
Boss Battle
Hypnos
Hypnos isn't the hardest boss you will ever face but he can really throw out
the damage especially on poor Ayase. Defeating him is as simple as keeping
your hit points up while trying to pummel him into the ground with your melee
weapons. Offensively he only seems to use three attacks: Flurry Stab, a
powerful single target axe type attack, Western Blow, an area of effect blast
type attack, and Dark Slumber, an area of effect curse attack with a chance to
put the target to sleep for two turns. The only person that his offense is
likely to be a huge threat to is Ayase since most of her Persona are weak to
blast attacks. Use either Yukino or Ayase to keep the party's hit points up
while you have the rest of the party attack him with melee weapons or physical
attack skills. Eventually he will go down since he doesn't have the most hit
points.
If you're tackling this tower third or have pinched Kumi in the Dream World
then you're going to have a harder time of it. His attacks deal a fair bit
more damage, he has more hit points and is just generally stronger. Make sure
that nobody has Persona that are weak to physical or blast attacks since these
have a tendency to kill people rather suddenly. With that in mind he shouldn't
be too much harder to defeat than normal.
---------
Once you have defeated Hypnos, obtaining the Mirror Shard x1, it's all over in
the Hypnos Tower. Defeating this tower will also allow you to enter the second
floor of the Devil's Peak dungeon where you can fight the enemies from the
Hypnos Tower. Think of Devil's Peak as the Mikage Ruins of the Snow Queen
scenario, a place existing only for you to do your level grinding.
* NOTE: If you have completed this tower second or third you will receive
Ambrosia x1.
========================
5.07 - The Tower of Retribution
========================
Frozen School
Enemies: None
Now is the time to buy up any equipment that you couldn't afford to get from
the shop inside of the tower as the shops in the school have changed their
inventory. If you're not feeling like you're prepared for the next tower then
adventure into the Devil's Peak for some fighting until you have leveled up
sufficiently. You can speak to the golden butterfly near each door to find out
how you stack up to the enemies inside and then make the decision to grind or
not.
Whenever you're ready it's time to tackle the next tower, Nemesis.
Nemesis Tower
Enemies: Bukimi, Kobold, Archangel, Enku, Yato no Kami, Cath Palug, Dark Elf,
Wyvern, Siren, Kokkuri, Megaera, Tokebi, Hanako, Haoka, Malphas, Teketeke,
Pairika, Sarashina-hime, Ocypete, Carrie, Principality, Genkurou, Iwate,
Nozuchi, Polisun, Black Widow, Picollus, Duergar, Anatomy
Completion Time: None. While there is no completion time you do have to hustle
through this one. As you try to get through this dungeon the boss, Nemesis,
will slowly be powering up. There are certain benchmarks to this:
- Reaching the hall on the 5F in under 20 minutes will net the easiest
boss.
- Reaching the hall on the 6F in under 60 minutes will net the medium
difficulty boss.
- Reaching the hall on the 8F in over 60 minutes will net the hardest
boss.
Keep in mind that these times are referring only to the time spent in the
first person dungeon exploration view. So you can spend a lot of time in the
menus or battling enemies without having to worry about the boss powering up.
When moving through the Nemesis Tower you're going to want to watch out for
the Archangel and other enemies that can use Megido. It's fairly easy for them
to devastate your whole party with a few castings of these spells because few
Persona will resist them by this point. Try to get rid of these guys as
quickly as possible by exploiting their weaknesses, such as hitting Archangel
with a Mudo spell.
From the entrance walk into the room right in front of you to meet the
guardian of the Nemesis Tower. After the conversation ends leave the room and
continue forward, there is only one path here and it's pretty easy to see
which way to go. Follow the path until you reach the stairs and head on up to
the second level.
Walk to the southwest and then take the northern path. This will split off to
the south so follow it to the southwest. The path will pass two large rooms,
one with a weapon shot and one with an armor shop. There is some new equipment
here but you might not have enough money to buy much of it so it might have to
wait until you finish this tower. Regardless of this the stairs are just to
the north so head on up.
There's a Velvet Room right at the top of the stairs if you should need it.
Walk into the large room to be presented with another decision. You could
either go straight to Michiko and try to fight her or you can go get another
Mirror Shard that you're going to need. This isn't much of a decision so leave
through the eastern door near where Elly is standing. You're going to need to
hustle to get that shard without giving Michiko too long to power up.
Up here you will have to deal with trying to make your way through completely
darkened hallways. Start heading to the north, ignoring the first darkened
path to your east, until you reach the end of this path. Here are the
instructions to get through the darkness:
Continue along the path to find yet another patch of darkness to navigate.
Enter the second path to the north to get started:
This leaves you out right near a flight of stairs so go up to the fifth level.
Walk to the south and follow the path to the west and then to the north
through the halls. As you follow it to the east you will reach what appears to
be a dead end. At the eastermost end of the hallway you will find a pit that
drops you down to another area of the fourth floor. Walk to the end of this
corridor to fall down yet another pit trap.
Start walking to the south through the tunnels to find your next pit trap that
will drop you to the second floor. Walk to the east and then follow the path
all the way to the north. It will wrap around to the south making its way
towards a staircase down to the first floor. Here you have two choices; east
is the way further back into the maze while going to the west takes you to the
room with the Mirror Shard. Grab that before doing anything else as that's the
only reason we took this huge old detour.
Take the eastern path from the stairs now and follow it for a bit, it will
bring you to another staircase going upwards. Walk to the north, taking the
path as it goes to the east towards another flight of stairs. On the third
floor walk to the west with the halls and head all the way to the south until
it reaches a dead end. A pit here will drop you a short bit away from the
weapon and armor shops and you likely have enough money to resupply on
equipment so do so! Make your way back up to the third floor torture room from
here by simply going up the stairs to your north.
Leave the torture room via the left door to find yourself in a new part of the
third floor. Follow the halls until you reach the stairs going up to the next
level. This leaves you near the pitch black part of the fourth floor again so
head on into the second path leading in as the first is a dead end. This will
take us to a treasure room and then to the stairs going up:
From here you should see the treasure room so head on into it. Open the chests
here to obtain Fuuma's Wakizashi x1, a heavy damage trap, Gottabe Shoes x1,
Dubthach Lance x1 and Queen's Whip x1. Go back into the darkness and follow
this path once you're done:
Ignore the first path back into the darkness as that's just a dead end. Walk
to the end of the corridor, take one step to the south and then step right
back out of the dark path to the east. At the end of this small corridor
you'll have to enter it again to reach the stairs though.
This leaves you off right near the stairs so go on up to the fifth floor. If
you've made it to this location in under 20 minutes all that is left between
you and Michiko is a final hallway so head on over to the room and walk inside
to find the boss (see pg. XX). However if you've been too slow, you will have
to explore beyond the fifth floor to find her. Leave the room and walk up the
stairs just beyond to find your way up to the sixth floor.
Before you is short hallway, follow it to find the audience room on this
level. So long as you haven't taken more than 60 minutes this is where you
will fight Michiko (see pg. XX). There is a huge problem if you miss this
deadline though. Not only will you have to explore the rest of the 6F, a
larger floor, but then you will also have to explore both the seventh and
eighth levels. Your only reward for doing this is a treasure room on the 7F
but it's nothing too impressive there.
Leave the audience room and start heading through the tunnels. While it may
take you awhile to navigate through the halls they're not terribly
complicated. It's pretty easy to see what path you need to take since the dead
ends are readily apparent. You will reach the stairs soon enough, take it up
to the seventh floor.
The eight floor is one long, easily navigated corridor so simply follow it
until you reach the boss room where Michiko waits for you.
---------
Boss
Nemesis
Now the trick to this is that by going and getting the Mirror Shard you've
probably allowed Nemesis to power up to at least her second phase. However it
is possible to get there within the 20 minute time frame to prevent her from
leveling up if you know the way to get through the dungeon and move quickly.
If there has been a serious problem somewhere and she's gotten to her third
phase then this fight can become very hard if you're not in your mid-30's at
least.
In her first two phases Nemesis is actually fairly weak. Other than a weak
spear attack she will use Dragon Whirl to do light damage to your party or
Revenge Leak to deal serious damage to one party member. However these are
easily healed from and shouldn't be a threat to your party. Her final attack
is Maziodyne and this will wreck your party. If you don't have Persona that
resist or otherwise stop Electric or Element attacks then you'll just have to
heal up and then continue the battle. Just keep hitting her with her elemental
weaknesses while anyone else uses guns or physical attacks and she will go
down surprisingly fast.
Should she have powered up to her third phase then this fight can grow to be a
problem. Her attacks do more damage, Revenge Leak will be capable of killing
party members and her Maziodyne can party wipe if you're not careful. Be
absolutely sure to bring Mediarama or Mediarahan into the fight as well as
Persona who can survive strong Electric attacks.
----------------
Once you have defeated Nemesis and gotten her Mirror Shard x1 you have
finished the Nemesis Tower. Defeating this tower will grant you one Mirror
Shard as well as allowing you to enter the fourth floor of the Devil's Peak
dungeon where you can fight the enemies from the Nemesis Tower.
* NOTE: If you have completed this tower second or third you will receive
Ambrosia x1.
========================
5.08 - The Tower of Death
========================
Frozen School
Enemies: None
All that is left for you to do is the Thanatos Tower and this place is pure
hell. Not only can you die easily to the enemies but the tower itself is an
impediment as it has a number of negative effects on you. A list of them are
below:
- At the very start of the tower you will have to blow out a candle.
The left one strips the Protagonist of his ability to use his Persona while
the right one strips Yukino of it.
- Should any of the PCs be defeated in battle then they will lose
access to their Persona.
- Access to Persona can only be restored by visiting Tartarus on the
2F of the tower.
- Healing items just don't seem to work as effectively in here meaning
you must rely on spells.
- The Tower is huge and quite difficult to navigate.
Getting past all of these problems is normally difficult but the time limit
only makes it harder. To get around this there are a few tricks to use.
Firstly you will want to fuse the Lilim Persona for your Protagonist. This
will protect you from the instant death spells and constant status ailments
thrown your way here. If you have a Megidola Stone then use it in the fusion
to give her a solid offensive spell to help with her offensive capabilities.
Even better, go to the Casino and gamble until you can afford a Scorching
Stone for 3,000 casino coins as this will teach a Persona Megidolaon, the most
powerful non-elemental spell in the game.
Next pick up at least two Half Moon Tablets from the general store and go to
fuse Persona. Pick a Persona with a low SP cost for Yuka and one for Yukino
and fuse the both of them using the Half Moon Tablets. This will allow the
Persona to inherit Mediarahan when it reaches Rank 2 so you can use that for
every single healing instance that pops up. With this in hand you will have an
infinitely easier time completing this dungeon.
Lastly try to get at least one Persona with Megidola, such as Illuyanka, for
the Protagonist and make sure everyone can cast at least one elemental spell.
These will all come in handy for the boss of the dungeon, Thanatos.
Once all of your preparations are complete it's time to head into the Thanatos
Tower.
Thanatos Tower
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
This dungeon doesn't waste any time at all trying to screw you up. By blowing
out the candle to open the door someones Persona is going to get sealed away
until you reach a particular place on the second floor. By blowing out the
left candle your main character will lose his ability while the right will
take away Yukino's ability to call upon her Persona. It's a better idea to
take away Yukino since she's not a front line fighter anyways. Pick whomever
suits you best in the end and walk on through the doors once they open.
As a warning you will be fighting wave after wave of enemies who will use Mudo
spells to basically wipe out your people in one or two rounds. Kuchisake-onna
is notoriously bad with her five man groups all using Mamudo to wipe out your
whole group. The other major threat are the Arachne groups who will spam
Magryva or Grydyne to try wiping out your party. If you happen to have a lot
of Magical Guard items now is the time to use them.
In the hallways make your way to the southeast until you reach the corner and
walk to the north. The path will be pretty apparent, taking you all the way to
the northern edge of the map before continuing to the west. Walk through the
door and to the west, over a damage tile, and follow this path to the south to
find the stairs at the end of a hallway. This sounds really simple on paper,
like most of the floors in this dungeon do, but the high encounter rate pairs
with a sprawling dungeon design make actually getting to the stairs an
accomplishment.
When you reach the second floor your chance of encountering Kuchisake-onna and
Arachne will go down immensely only to be replaced by Yaksini demons. These
obnoxious demons come in groups of two to five and are quite fond of using
Mahama to kill you off rather quickly. Since they have no easily exploitable
weaknesses you're going to have to come up with a strategy to kill them in
short order, preferably one that involves death or curse spells.
From the stairs you will need to head to the north where the path splits to
the east and west. There is nothing to the west but a bunch of long corridors
that are capped with dead ends. Continue to the east where the path will curve
to the south, this will take you right to a room that contains the entrance to
Tartarus. You will have to go down into this dungeon to reclaim your Persona
so make it here with all haste.
Tartarus
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
If you've made your way this far into the dungeon then you're actually doing
pretty well. Make a beeline straight to your west to find the room where you
can obtain your Persona again. Oh thank the heavens! Now we can actually fight
again. It's not uncommon to reach this room with at least three people needing
to reclaim their Persona.
While it's generally suggested that you avoid exploration in the Thanatos
Tower you must explore Tartarus as it contains four of the Mirror Shard pieces
you're looking for. As such we're going to have to explore this area fairly
thoroughly. Take the path that leads north just outside of the Persona room to
start making your way towards these pieces.
The path will eventually lead you to an area of darkness that you must
navigate to find all of the treasure rooms here. Follow this path to make your
way through it all:
The eastern treasure room has a skull shaped treasure box containing Mirror
Shard x1 so grab that before bothering with the other chests. The chest near
Elly is trapped, dealing heavy damage to the Protagonist while the one near
Yuka has Suitengu Talisman x1 in it. Leave the room and take the paths going
south to reach the next treasure room. Inside here you will find Dis-Para x3,
Dis-Stone x3, Luna Blade x1 and Dis-Sick x3. Walk back over to the darkened
area and follow these instructions to reach the next treasure area to the
south.
Take the path to the southwest where you will find the first treasure room.
The big ol' skull contains Mirror Shard x1 while the other chests contain Life
Stone x5, Soma x2 and Kyubi no Muchi x1. The chest near Yuka and Yukino
contains a damage trap best left alone. Leave the room and walk to the west
and follow that path as it goes all the way north. This will twist around
until it finally leads you to a treasure room with another Mirror Shard chest.
Unfortunately Mariko, that doofy paranormal investigator, found the chest
first and is holding the shard. You'll have to buy it from her for 5,000 Yen.
Head back to the darkened area so that you can make your way to the final
treasure area. Follow these instructions to reach it:
- Two steps north
- Two steps west
- One step north
- One step west
At the end of this short corridor you will find another treasure room. This
contains another skull chest with Mirror Shard x1 and two smaller chests,
containing Black Tablet x1 and White Tablet x1. With that in hand it's time to
leave Tartarus so head back to the darkened area and follow these steps to get
through:
From here you will have a pretty easy time getting back to the door to
Tartarus. If you have all of your Persona it's time for you to head back into
the Thanatos Tower.
Thanatos Tower
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
Completion Time: 3 hours of dungeon exploration. You will want at least half
of the time left on your clock so that you can still complete the three floors
that remain to this dungeon.
From the Tartarus entrance make your way to the north to find the stairs at
the top of the map. Walking up to the third floor will leave you with a
healing spring and Velvet Room to your west as well as a weapon shop and armor
shop to your south. If you feel the need to do some level grinding you can
easily use the area outside of Trish's Spring and just go inside when you need
to restore your spell points. Before you leave this area make sure to pick up
the Avenger machineguns and Cupid Bullets for everyone. The Avenger is
powerful against the enemies here as well as the boss and if you can charm
enemies then the're no threat to you.
From the stairs head to the east, taking the northern path into the large room
here. Stay away from the center of the room as there are damage tiles there
and leave through the southeastern passage. After a bit of walking you will
reach a treasure room that contains Phurba Dagger x1, Magical Guard x5,
Oniguruma x1, Longinus x1, Repulse Bell x3 and a poison trap in the chest
closest to Brown.
Leave the room and continue on to the east, ignoring the paths to the north or
south. This will lead you to a long path that ends up circling a bit around
the level and ends up at a flight of stairs.
On the fifth floor you'll want to head straight to the south, ignoring the
path to the west, until you reach a treasure room. Open them to obtain
Physical Guard x5, Metal Card x3, Answeller x1 and Bead x3. Now double back
until you can reach the western fork in the road, taking the southern path
into the square room. Follow this path all the way to the stairs up to the
sixth floor. Keep it up, you're almost done with this place!
This next floor is a series of large, connected, 3x3 rooms. There is a damage
tile in the dead center of each room to watch out for. Make your way through
the first room and then head north out of the second room. This will take you
to a large room with two treasure chests in it. It seems that Yuriko has a
game for you. If you pick the correct chest you get a free Mirror Shard. If
you pick the wrong chest you lose the Mirror Shard and Yuka has her Persona
sealed, requiring you to go all the way back to the 2F where Tartarus is and
get it back. Pick the left chest to get the Mirror Shard. Now that you have
that leave out the other door and you will have a straight shot for the stairs.
We've now reached the final floor of one of this hellish dungeon so we just
need to push forward a bit more. There are a whole slew of new enemies to deal
with here, namely the Cupid and Salome. While neither is too dangerous
individually when a group of them fire off constant charm spells it's very
easy to lose control of your party and then die to a few Ziodyne or Rapid Shot
attacks. Deal with these enemies harshly and quickly so as to avoid dying when
you've come this far into the dungeon. Luckily this is a really short floor so
it shouldn't pose much difficulty to you.
From the stairs make your way to the southwest along a path that will lead you
to the southernmost portion of the map. This path will very quickly lead you
to the door to the final room in the dungeon, that of the boss battle. After
some dialogue you will be attacked by Thanatos and all his pieces.
-----------
Boss Battle
Thanatos
Thanatos
Resistances: Strong Magic, Resist Physical
Weaknesses: Nuclear, Vulnerable to Guns
Tentacles x3
Resistances: Absorb Blast, Nuclear, Electric
Weaknesses: Fire, Ice, Wind, Earth, Gravity
Tentacles x3
Resistances: Absorb Fire, Ice, Wind, Earth, Gravity
Weaknesses: Blast, Nuclear, Electric
Desanga
Decover
Dark Verdict
Considering the hell that you've gone through to get to this point Thanatos is
an incredibly simple boss fight even though there are a lot of enemies in this
battle. Thanatos is the only threat in this fight as the Tentacles will only
attack if the're on the front line of the battle meaning that, at worst,
you're only dealing with three at once. Plus they only use a weak physical
attack to damage you which is no threat at all. Thanatos however will spend
much of its time using Desanga to prevent you from changing Persona or Decover
to stop that character from healing for a few turns.
The real danger in this battle comes from the spell Dark Verdict that Thanatos
will throw down every so often. With its high damage output this spell will
likely kill whomever it hits, commonly the Protagonist, Brown or Nanjo.
However it doesn't start using this too often until all of the tentacles are
dead so deal with this battle one step at a time.
To defeat the Tentacles use Gravity, Blast or, preferably, Megidola cast by
Illuyanka to wipe them out. They only have about 900 hit points each so two
castings of Megidola will wipe them out, quicker if you have another Persona
using it as well. This will also deal some damage to Thanatos as collateral.
Now focus on the other three Tentacles using whatever powerful elemental
spells you have or guns for Brown and the Protagonist. If you have the Avenger
then this will make the Tentacle portion of the fight go much quicker.
With all of the Tentacles gone you can focus on Thanatos himself. The only
things that deal appreciable damage to him are powerful spells, like Bufula,
guns or Nuclear magics. A good general strategy is to continuously use Nuclear
attacks from whomever can do so while the rest of the party uses their guns.
Yuka should spend her turns using Magical Guards if you have them to fend off
the instant death that Dark Verdict can bring. If anyone dies make sure to
bring them back quickly and immediately use Mediarama/Mediarahan to heal them
up so that they can continue the battle.
After you have done enough damage to Thanatos himself, around 5,000 points of
damage or so, the body will fall away leaving only an eye behind. This is both
a really good and horribly bad thing. It's a really good thing since the eye
only has about 900 hit points to its name, meaning it dies really fast, but it
also spends every turn casting Hell Eyes on your party which is capable of
instantly killing your party members with ease. Muscle through this using
Magical Guards if you have any left and keep on attacking the Eye the same way
you did Thanatos itself to finish this once and for all.
-------------
For defeating Yurkio you will acquire Mirror Shard x1 and an Ambrosia reward.
Your business here is over with so you will be teleported to the school. If
you failed to acquire any of the Mirror Shards then they are lost for good. By
defeating the Thanatos Tower you will have opened floor six of the Devil's
Peak which is a great place to level grind if you feel you need it. Since your
Persona will no longer be stripped from you it's pretty easy to deal with
enemies that were incredibly frustrating inside of the Thanatos Tower itself.
* Note: If you completed this tower first you will get Ambrosia x3 from
completing this dungeon. However if you have completed it second or third you
will only get Ambrosia x1.
========================
5.09 - Stopping the Curse
========================
Ice Castle
Enemies: None
With all of the towers cleared all that is left is to deal with Ms. Saeko and
the Snow Queen demon itself. Make a bee line for the save point in the Nurse's
Office before doing anything else. With the game saved you will want to look
into the weapon and armor shops, picking up any equipment that you don't
already have. Should you have all of the things here pick up some healing
items but don't blow all of your money. There are some shops coming up soon
that you'll want to buy from and it'll cost in the ballpark of 600,000 Yen to
buy all the stuff in the shops.
Whenever you're ready head on into the school courtyard but be ready for a
boss fight. This one isn't too hard but it can go on for awhile.
----------
Boss
Lady Masquerade
Having used the Mirror you've forced the Snow Queen off of Ms. Saeko and boy
is it pissed. The mask attacks with a variety of spells, all of which are in
the least fairly debilitating. Derangement Voice will have your party members
under the panic status ailment for three turns, Paral Eyes will paralyze them
in place until cured and her two offensive spells, Mabufudyne and Magrydyne,
can wipe out your health in a heartbeat. When she uses the powerful Heavenly
Hit attack on you or powers up with Tarukaja it almost seems like a relief.
Since your weapons attacks are useless and many spell attacks aren't the most
useful you'll need to stick with guns, blast, nuclear and electric attacks. If
you have a good setup like the one you used to defeat Thanatos then you should
have at least one Megidola / Megidolaon caster and a Mediarahan caster as well
as the best equipment you can afford. Hitting her repeatedly with the spells
she is weak to while also keeping up an onslaught of bullets will whittle her
down eventually. She has over 5,000 hit points so you'll be there for awhile
but so long as you keep your health up it shouldn't be too hard.
----------
After some more talking Ms. Saeko will be saved, warming up the school a bit.
But now you have to track down and defeat the Night Queen, Tomomi's wayward
Persona. The weapon and armor shops will now cycle what equipment is available
so you should go on over there and get the best equipment. Save the game and
whenever you're ready head to the southernmost part of the school, to the room
that was frozen shut. Inside you can find Nanjo who has a weapon for you as
well as a giant ball of plasma. You must touch this ball of light to reach the
final dungeon.
The party has been teleported to another location, a place like the school but
not. Unlike before this Ice Castle has demons for you to contend with and
they're no pushovers. They'll start off fairly easy but as you climb higher
and higher they get tougher and tougher.
You start off on the second floor, one of the more annoying dungeon locations
in the Snow Queen quest. To proceed through this area you have to walk through
the intersections in a particular order or you will simply find yourself right
back at the entrance. Follow these directions from the hallway leading into
the large room to get through this successfully.
Walk to the intersection to your west and go to the north to the next
intersection. Go to the next intersection to the west before going north. You
will pass over two tiles that move you to the north. Stop at the intersection
just north of the second tile, turn to the east and move to the next
intersection. Head to the south here to find a tile that will move you further
south. At the next intersection turn to the east, following that path to the
second intersection. From here you can go north all the way to the northmost
part of the map. All that remains is to head to the east to find the stairs
and get the heck out of this level.
On the third floor you will note that there are two ways to go, to the west or
to the south. There is a Mars 133 inside of a closet in the classroom all the
way to the south if you need the rifle. Otherwise take the path to the west,
going along the north so as to avoid the room here, it doesn't have anything
in it of interest. The path will eventually split by going to the northeast
and the west. Take the northeast path to find a classroom, open the door near
the chalkboard to obtain Crimson Tablet x1 before leaving the room. Double
back and take the western path to reach the stairs to the fourth floor.
Much like the last floor this place is quite the sprawling mess but there are
only two places to go, a room with a new spear for Brown as well as the Raiho,
Reiho pair and the a special room in the southeast corner.
You will want to make your way for the special room first by going east and
then south at the first interesection. The path will lead to some stairs that
go down to the third floor but don't bother with those. They're there because
the next room contains a plethora of pits that will drop you down to the third
floor if you aren't careful and the stairs get you back up here. Step onto the
damage tile and stop moving, these are the steps you will need to take to get
through this section.
From here go into the hallway and fall into the pit at the end of this path.
You will be in a short corridor near a classroom so head on inside. Here you
can trade any Ambrosia that you are carrying for "totems" for each character.
Used in fusions these totems will produce a characters ultimate Persona. If
you handled the towers in difficulty order you will only have two of them but
you can have up to five. It's suggested that you get the totems for the
Protagonist as well as Elly if you have her as they have very powerful Persona.
Leaving the room you will have to fall down a pit at the far end of the room
and make your way back up to the 4F on foot.
To reach the spear you'll need to head to the north and then east through thee
halls until you near the edge of the map. From here take the path to the
southwest and keep moving in that general direction. The halls will twist a
bit but eventually you will reach the classroom. Open the closet to find Kouma
Staff x1 before speaking to the two Jack Frost demons. If you agree to be
their friend they will teleport you to a special area of the fifth floor upon
asking.
However this teleports you to a confusing mass of stairs that take you up and
down all over the fifth, sixth and seventh floors. Open the closet for Soma x2
before you leave the room and go up the staircase to your east. Walk north to
between the next two staircases and go down the eastern stairs. This will take
you to a hallway with a classroom in it. Walk inside for a cutscene with a
strange girl in a mask.
Now walk up the northeastern flight of stairs, taking it up two flights. Walk
through the short hallway to find a classroom. Open the closet in the corner
of the classroom to obtain Numerous Bell x1. Go back to the initial mass of
stairs and take the northwestern stairs now. Take the path all the way to the
north, ignoring the first flight of stairs, to the second set. In the new
hallway follow the path to the east, not north, and on this level take the
stairs to the east going up, not down. Here you will find another classroom,
open the closet to obtain Lone Sword x1.
Leave the classroom and continue to the west along the hall until you reach
two staircases you can use. Go down the northern one to reach another hallway
with a classroom. Inside you can speak to the girl in black and then open the
closet to obtain Konryumaru, a powerful two-handed sword. Follow the hallways
to the north and go down the stairs, walk east a bit and go down these stairs
as well. You will be right near another classroom so head on inside. Speak to
the girl in white before opening the closet to get the Justice Coin x1.
Make your way back to the Jack Frost room, this will make navigating this mess
much easier.
Take the stairs to the west of the Jack Frost room up two flights, to the 7F.
Walk to the northwest and use the stairs to go down to the 6F. Further to the
east you will find more stairs, take them to the 5F. Now head all the way to
the west and go up the stairs until you're back on the 7F. Follow the short
corridor to find the stairs down to the 6F. In this corridor stop at the first
flight of stairs, going down to find a small hallway with a classroom. Go
inside and open the closet to find Millionaire Bomb x2. Now go back upstairs,
ignore the second set of stairs and walk all the way to the north, going up
the last flight of stairs.
Once again head to the north to find some stairs going up to the 8F. Go down
the stairs at the end of the short corridor two flights before walking to the
east and going down the stairs here. This will put you near a classroom where
you can get a good whip for Yuka, the Shisenchu. If you need to use a whip you
might as well use one that paralyzes foes.
Now you'll need to make your way deep into this place so that you can find the
way up to the stage on the 8F. Go back to the 6F corridor with the three
staircases and walk to the middle one. Take this staircase up to the eighth
level and walk down the small corridor to find stairs going down to the
seventh floor. Here go to the south to find a staircase going down to the
fifth floor. Walk to the west to find stairs that take you back up, all the
way to the eighth level again.
This is the final portion of this insane maze. After you walk down a short
corridor you will reach a puzzle room. You will have to walk around the room
to light the ground up the same way that the ceiling is lit up. Once you do so
the door to the stage will open up allowing you through. Here you will be
teleported to the 9F thanks to the man in the black mask.
If you wish to return to an earlier floor simply speak to the man in the black
mask in front of the classroom. He can send you to the 8F, where you just
left, the 4F near the two Jack Frost demons, or all the way to the school
courtyard. If you've managed to pick up an Estoma skill or item then going
back to the school to heal up at the Nurse's Office and save your game might
not be the worst idea since you can just use the Estoma to get you through the
earlier levels of the dungeon if your party has leveled up into their 50's.
To your west in the halls will be two rooms, one containing Trish's Spring and
the other being a Velvet Room. Further past them is an actual save point! Use
that like you haven't seen one in hours… because you likely haven't. Should
you feel like you need to level up or obtain spell cards this is an ideal area
to do so as you shouldn't have any need of money. This means you can freely
heal up at Trish's Spring and save at the Agyasta Tree as needed.
The ground around here is littered with damage tile traps so use Liftoma or a
Core Shield to protect yourself and move for the southern part of the map. In
the middle you will find a flight of stairs that will take you up to the tenth
floor.
You will have to navigate through several darkened areas to get through this
level and it's not going to be easy. The enemies here attack constantly, are
very powerful and more than capable of causing a party wipe with a few
Maziodyne or Maragidyne spells. Try to make sure that someone has a Nuclear
Persona, a Persona with fire resistance and a Persona with electric resistance.
To get through the first bank of darkness:
You will emerge in some hallways so walk straight to the east and then head
north. To your east is another path that will take you into another darkened
area. The path to the south is a dead end so we're going to take this dark
area around to the north.
Take the path to the east and follow it around to reach the stairs to floor
eleven. You're almost done so hang in there.
The final floor of this dungeon is refreshingly simple. All you need to do is
follow the long corridor until you reach the classroom. It is here that you
will fight the boss of this last dungeon. Even if you've been fighting off the
enemies with no difficulty you may not be able to handle the boss of this
dungeon. It's a good idea to be in your mid to high 60's with Persona that are
weak to as few elements as possible. If you can get good physical attacks,
like Drum Punch, or powerful Miracle spells then the fight will be much easier.
------------
Boss
Queen Asura
Queen Asura is without a doubt the hardest enemy in the entirety of Shin
Megami Tensei: Persona. Her hit point count is incredibly high, her defenses
are high enough that most attacks do minimal damage and she resists just about
everything you can throw at her. Offensively she will throw Maziodyne,
Mazandyne, Maragidyne and Mabufudyne. She's fond of status ailments as well
with Nervma, Petrama, Decover and Desanga being throw out rather often. In
addition to that she makes use of stat buffs, Diarama and All Guard, an
ability that renders all attacks against her ineffective for a round. The
cherry on this sundae is that she gets two turns every so often although there
doesn't seem to be a pattern to this.
The only thing she doesn't use is earth, wind, miracle and curse attacks. Her
physical attacks are weak compared to her spells so these are also mostly
irrelevant. A good Persona who is weak to physical attacks will only take
about 200 damage while one who is weak to her spells might take 500 or more.
What you want to do is try to bring in Persona who are weak to earth, wind,
miracle or curse while hopefully having resistances to her other elemental
spells. Lower level Persona like Phaleg and Lilim work in a pinch but are not
ideal.
Defeating her is actually a fairly simple matter. All you need to do is use
your guns, melee weapons and any miracle type skills to whittle down her
health. If you have one character dedicated to healing then the others will be
able to bring her health down little by little. If you have the Avenger with
Silver Bullets you can have the Protagonist and Brown just tear into his
health with guns while Nanjo is better off with his sword. Yukino and Yuka
should use Miracle spells to try and whittle her down or special physical
attacks like Drum Punch to help.
That's all there is to defeat her but it all sounds a lot simpler than it
really is. Surviving her attacks is the hard part.
----------
* NOTE: There is a way to defeat her no matter how low level you are but it's
a wholly unfulfilling method of defeating her. If you have the Lilim Persona
or any other Persona that absorb elemental attacks you can equip them to your
Protagonist and whichever other characters can take them, preferably Brown.
Then go into this fight with everyone set to use their guns. Every time she
casts an offensive elemental spell she will fully heal these characters while
her physical attacks shouldn't do enough damage to kill them. It's entirely
possible to turn on the Skip option, put the PSP down and come back thirty
minutes later to a defeated Queen Asura.
------------
When the Queen is defeated the two masked individuals will speak before the
ending of the game starts up. Make sure to watch the scene after the credits
to get an idea as to how the Snow Queen quest fits into the storyline of the
game.
=========================================================
6. The Charts
=========================================================
6.01 - Weapon Listing
========================
Weapon Type: Sword
Name: Scalpel
Atk: 10
Hit: 6
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Everyone
Name: Rapier
Atk: 25
Hit: 10
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Futsu-no-Mitama
Atk: 38
Hit: 61
Stk: 4
Add Ef: Panic
St: 4
Vi: N/A
Dx: 4
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
==================
Name: Backsword
Atk: 20
Hit: 16
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Answeller
Atk: 40
Hit: 38
Stk: 3
Add Ef: N/A
St: 3
Vi: N/A
Dx: 3
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Brionac
Atk: 35
Hit: 45
Stk: 4
Add Ef: N/A
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: N/A
Used By: Nanjo
Name: Kenumaru
Atk: 42
Hit: 50
Stk: 3-5
Add Ef: Freeze
St: 5
Vi: 1
Dx: 3
Ag: 1
Lu: N/A
Used By: Nanjo
Name: Konryumaru
Atk: 47
Hit: 58
Stk: 3-5
Add Ef: Bind
St: 3
Vi: 1
Dx: 5
Ag: 1
Lu: N/A
Used By: Nanjo
==================
Name: Corseque
Atk: 13
Hit: 16
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Fauchard
Atk: 7
Hit: 20
Stk: 5
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Longinus
Atk: 36
Hit: 51
Stk: 1-3
Add Ef: N/A
St: 2
Vi: 2
Dx: 2
Ag: N/A
Lu: 2
Used By: Brown
==================
Name: Raydog
Atk: 125
Hit: 37
Stk: 1
Add Ef: Poison
St: 2
Vi: N/A
Dx: 2
Ag: 2
Lu: 2
Used By: Mark
Name: Kabutsuchi Kyouko
Atk: 143
Hit: 49
Stk: 1
Add Ef: Paralysis
St: 5
Vi: N/A
Dx: 5
Ag: N/A
Lu: N/A
Used By: Mark
==================
Name: Shisenchu
Atk: 26
Hit: 70
Stk: All
Add Ef: Paralysis
St: 2
Vi: 3
Dx: 2
Ag: 3
Lu: N/A
Used By: Ayase
Name: Gleipnir
Atk: 30
Hit: 73
Stk: All
Add Ef: Bind
St: 4
Vi: 1
Dx: N/A
Ag: 1
Lu: 4
Used By: Ayase
==================
Name: Chakram
Atk: 12
Hit: 29
Stk: All
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Oniguruma
Atk: 36
Hit: 49
Stk: 1-3
Add Ef: N/A
St: 5
Vi: 1
Dx: 1
Ag: 1
Lu: N/A
Used By: Yukino
Name: Enkeller
Atk: 20
Hit: 53
Stk: 3-5
Add Ef: N/A
St: 4
Vi: N/A
Dx: 4
Ag: N/A
Lu: N/A
Used By: Yukino
==================
Name: Gunfish
Atk: 8
Hit: 26
Stk: 4-6
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Maki
Name: Stargazer
Atk: 47
Hit: 31
Stk: 1
Add Ef: N/A
St: 1
Vi: 1
Dx: 1
Ag: 1
Lu: 1
Used By: Maki
Name: Papageno
Atk: 25
Hit: 55
Stk: 2-4
Add Ef: Charm
St: N/A
Vi: N/A
Dx: 2
Ag: 4
Lu: 2
Used By: Maki
Name: Kagirohi-maru
Atk: 86
Hit: 65
Stk: 1
Add Ef: N/A
St: 3
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Used By: Maki
==================
==================
Name: HK VP70Z
Atk: 40
Hit: 35
Stk: 1
Used By: Maki, Ayase
Name: Thunderer
Atk: 33
Hit: 71
Stk: 3
Used By: Maki, Ayase
==================
Name: Ingram
Atk: 14
Hit: 13
Stk: 1-3
Used By: Protagonist, Brown
Name: Steyr TMP
Atk: 12
Hit: 19
Stk: 2-4
Used By: Protagonist, Brown
Name: HK MP5K
Atk: 21
Hit: 27
Stk: 2-4
Used By: Protagonist, Brown
Name: Avenger
Atk: 12
Hit: 54
Stk: 7
Used By: Protagonist, Brown
Name: Gettou Soutenhou
Atk: 20
Hit: 59
Stk: 4-6
Used By: Protagonist, Brown
==================
Name: SPAS-12
Atk: 21
Hit: 16
Stk: All
Used By: Mark, Yukino
Name: SPAS-15
Atk: 32
Hit: 40
Stk: All
Used By: Mark, Yukino
Name: MADMAX
Atk: 39
Hit: 40
Stk: All
Used By: Mark, Yukino
Name: Kiraihou
Atk: 45
Hit: 53
Stk: All
Used By: Mark, Yukino
Name: Manhunter
Atk: 56
Hit: 58
Stk: All
Used By: Mark, Yukino
==================
Name: AK-47
Atk: 12
Hit: 20
Stk: 2-4
Used By: Nanjo, Reiji, Elly
Name: SIG-SG550
Atk: 10
Hit: 25
Stk: 4-6
Used By: Nanjo, Reiji, Elly
Name: Hydrojet
Atk: 13
Hit: 30
Stk: 3-5
Used By: Nanjo, Reiji, Elly
Name: HK G11
Atk: 18
Hit: 45
Stk: All
Used By: Nanjo, Reiji, Elly
Name: Gepard M2
Atk: 32
Hit: 52
Stk: 2-4
Used By: Nanjo, Reiji, Elly
==================
Weapon Type: Bullets
Name: 9mm Parabellum
Atk: 5
Add Ef: N/A
Used By: Everyone
Name: Flashbangs
Atk: 17
Add Ef: Blind
Used By: Everyone
Name: Tranquilizers
Atk: 23
Add Ef: Sleep
Used By: Everyone
========================
6.02 - Armor Listing
========================
Armor Type: Head Gear
Name: QQ Helmet
Def: 4
Eva: 1
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Headgear
Def: 5
Eva: 3
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
==============
Name: TAC-V2
Def: 25
Eva: 13
St: N/A
Vi: 5
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
==============
==============
========================
6.03 - Item Listing
========================
Name: Life Stone
Obtained: Battle/Store
Target: Single Target
Effect: Restores some HP
Name: Medicine
Obtained: Battle/Store
Target: Single Target
Effect: Restores small amount of HP
Name: Bead
Obtained: Battle/Store
Target: Single Target
Effect: Restores all HP
Name: Dis-Para
Obtained: Battle
Target: Single Target
Effect: Cures Paralysis status ailment
Name: Dis-Poison
Obtained: Battle/Store
Target: Single Target
Effect: Cures Poison status ailment
Name: Dis-Sick
Obtained: Battle/Store
Target: Single Target
Effect: Cures Sick status ailment
Name: Hiranya
Obtained: Battle/Store
Target: Single Target
Effect: Restores a small amount of HP and SP
Name: St Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Strength +1
Name: Vi Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Vitality +1
Name: Dx Incense
Obtained: Store
Target: Single Target
Effect: Increase character's Dexterity +1
Name: Ag Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Agility +1
Name: Lu Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Luck +1
Name: HP Incense
Obtained: Store
Target: Single Target
Effect: Increases character's HP +5
Name: SP Incense
Obtained: Store
Target: Single Target
Effect: Increases character's SP +5
========================
6.04 - Persona Listing
========================
Name: Hanuman
Arcana: Magician
Level: 68
SP: 51
Str: 45
Vit: 33
Dx: 57
Ag: 63
Lu: 28
MagAttk: 216
MagDef: 169
Skills: Garula , Lightning Kick, Magarula , Magarudyne , Heavenly Cyclone ,
Triple Slice
Name: Hermod
Arcana: Magician
Level: 35
SP: 23
Str: 26
Vit: 19
Dx: 32
Ag: 38
Lu: 15
MagAttk: 135
MagDef: 100
Skills: Magaru , Garula , Magarula , Tackle , Infinite Spiral
Name: Cu Chulainn
Arcana: Magician
Level: 28
SP: 18
Str: 21
Vit: 15
Dx: 27
Ag: 32
Lu: 12
MagAttk: 115
MagDef: 80
Skills: Double Thrust , Magnara , Mamagna , Outoma , Dragon Whirl
Name: Urvashi
Arcana: Magician
Level: 14
SP: 12
Str: 13
Vit: 9
Dx: 15
Ag: 21
Lu: 9
MagAttk: 75
MagDef: 51
Skills: Bufula , Mabufu , Sexy Dance , Mabufula , Needle Rush
Name: Laksmi
Arcana: Priestess
Level: 70
SP: 35
Str: 38
Vit: 47
Dx: 59
Ag: 28
Lu: 33
MagAttk: 208
MagDef: 198
Skills: Happy Dance , Nervundi , Water Wall , Samarecarm , Fire Wall ,
Recarmdra
Name: Usas
Arcana: Priestess
Level: 53
SP: 22
Str: 31
Vit: 34
Dx: 46
Ag: 21
Lu: 26
MagAttk: 168
MagDef: 163
Skills: Posumdi , Patra , Myriad Arrows , Diarahan , Crimson Sublation
Name: Hathor
Arcana: Priestess
Level: 29
SP: 10
Str: 20
Vit: 22
Dx: 28
Ag: 10
Lu: 15
MagAttk: 112
MagDef: 112
Skills: Patra , Nervundi , LoveWhips , SpiritWhips, HeallAll, Hell Eyes
Name: Sati
Arcana: Priestess
Level: 18
SP: 6
Str: 16
Vit: 17
Dx: 17
Ag: 8
Lu: 11
MagAttk: 84
MagDef: 89
Skills: Fire Wall , Dia , Diarama , Recarm , Azure Cessation
Name: Uzume
Arcana: Priestess
Level: 11
SP: 5
Str: 11
Vit: 13
Dx: 14
Ag: 6
Lu: 7
MagAttk: 75
MagDef: 75
Skills: Bufu , Dia , Posumdi , Zio , Crimson Sublation , Freila
Name: Masao
Arcana: Priestess
Level: 5
SP: 4
Str: 8
Vit: 10
Dx: 12
Ag: 9
Lu: 11
MagAttk: 67
MagDef: 68
Skills: Bufu , Dia , Posumdi , Rapid Fire , Liftoma , Gentle Wave
Name: Ishtar
Arcana: Empress
Level: 65
SP: 44
Str: 45
Vit: 44
Dx: 40
Ag: 26
Lu: 55
MagAttk: 188
MagDef: 178
Skills: Mazionga , Arrow Volley , Recarm , Ziodyne , Freidyne
Name: Brigid
Arcana: Empress
Level: 36
SP: 19
Str: 30
Vit: 29
Dx: 25
Ag: 14
Lu: 33
MagAttk: 117
MagDef: 117
Skills: Fire Wall , Dia , Diarama , Recarm , Azure Cessation
Name: Arianrhod
Arcana: Empress
Level: 27
SP: 17
Str: 26
Vit: 25
Dx: 21
Ag: 11
Lu: 26
MagAttk: 98
MagDef: 98
Skills: Mazan , Zionga , Twin Slash , Zanma
Name: Mokosh
Arcana: Empress
Level: 15
SP: 6
Str: 17
Vit: 16
Dx: 15
Ag: 9
Lu: 16
MagAttk: 78
MagDef: 73
Skills: Gry , Zio , Zan , Hell Drop , Fastball
Name: Vesta
Arcana: Empress
Level: 6
SP: 4
Str: 11
Vit: 11
Dx: 10
Ag: 7
Lu: 8
MagAttk: 67
MagDef: 68
Skills: Frei, Dia, Zio, Crimson Sublation
Name: Baal
Arcana: Emperor
Level: 55
SP: 26
Str: 63
Vit: 27
Dx: 22
Ag: 48
Lu: 32
MagAttk: 167
MagDef: 147
Skills: Bufula , Makajam , Gentle Wave , Bufudyne , Bright Judgement
Name: Odin
Arcana: Emperor
Level: 43
SP: 24
Str: 53
Vit: 23
Dx: 18
Ag: 38
Lu: 28
MagAttk: 142
MagDef: 122
Skills: Petra Eyes , Magnara , Petrama , Dragon Whirl , Magnadyne
Name: Marduk
Arcana: Emperor
Level: 34
SP: 23
Str: 40
Vit: 19
Dx: 14
Ag: 31
Lu: 24
MagAttk: 118
MagDef: 103
Skills: Agilao , Balzac , Maragion , Heat Wave , Tetrakarn
Name: Airgetlam
Arcana: Emperor
Level: 12
SP: 6
Str: 18
Vit: 9
Dx: 7
Ag: 16
Lu: 12
MagAttk: 75
MagDef: 57
Skills: Magna , Paralama , Dormina , Mamagnara , Ichimonji Slash
Name: Thor
Arcana: Hierophant
Level: 52
SP: 36
Str: 30
Vit: 55
Dx: 45
Ag: 25
Lu: 33
MagAttk: 131
MagDef: 156
Skills: Mazionga , Tetraja , Ziodyne , Earth Slicer
Name: Take-Mikazuchi
Arcana: Hierophant
Level: 39
SP: 17
Str: 26
Vit: 45
Dx: 35
Ag: 21
Lu: 28
MagAttk: 108
MagDef: 128
Skills: Sanraigeki , Tarukaja , Hamaon , Wolf Fang
Name: Ogma
Arcana: Hierophant
Level: 25
SP: 9
Str: 18
Vit: 34
Dx: 24
Ag: 13
Lu: 20
MagAttk: 79
MagDef: 99
Skills: Heat Wave , Sukunda , Dekunda , Crimson Sublation
Name: Shouki
Arcana: Hierophant
Level: 17
SP: 7
Str: 15
Vit: 20
Dx: 17
Ag: 10
Lu: 16
MagAttk: 57
MagDef: 82
Skills: Tarunda , Deathbound , Paral Eyes , Rakunda
Name: Pixie
Arcana: Lovers
Level: 5
SP: 4
Str: 13
Vit: 10
Dx: 7
Ag: 16
Lu: 18
MagAttk: 42
MagDef: 63
Skills: Tackle, Flurry Stab , Gry , Magry , Mazio
Name: Ogun
Arcana: Chariot
Level: 5
SP: 4
Str: 13
Vit: 10
Dx: 8
Ag: 5
Lu: 9
MagAttk: 47
MagDef: 37
Skills: Tackle , Flurry Stab , Gry , Magry , Mazio
Name: Otohime
Arcana: Strength
Level: 50
SP: 29
Str: 48
Vit: 63
Dx: 32
Ag: 25
Lu: 33
MagAttk: 154
MagDef: 136
Skills: Candy Voice , Nervundi , Water Wall , Tarukaja , Gentle Wave
Name: Aonbharr
Arcana: Hermit
Level: 25
SP: 13
Str: 20
Vit: 29
Dx: 44
Ag: 23
Lu: 13
MagAttk: 97
MagDef: 84
Skills: Maragi , Alsanga , Magnara , Eastern Impact , Virus Claw
Name: Fuutai
Arcana: Hermit
Level: 16
SP: 7
Str: 15
Vit: 22
Dx: 27
Ag: 18
Lu: 9
MagAttk: 72
MagDef: 65
Skills: Bufula , Garu , Panic Voice , Stone Claw , Mighty Wave
Name: Cerberus
Arcana: Fortune
Level: 40
SP: 15
Str: 31
Vit: 29
Dx: 55
Ag: 30
Lu: 21
MagAttk: 123
MagDef: 125
Skills: Venom Bite , Wolbaan , Tetraja , Tackle , Recarm , Virus Claw
Name: Barbatos
Arcana: HangedMan
Level: 59
SP: 24
Str: 24
Vit: 29
Dx: 34
Ag: 60
Lu: 55
MagAttk: 178
MagDef: 155
Skills: Paral Eyes , Luna Trap , Twinkle Punch , Pulinpa , Doronpa , Maeiha
Name: Ankou
Arcana: Death
Level: 44
SP: 18
Str: 23
Vit: 18
Dx: 44
Ag: 39
Lu: 49
MagAttk: 139
MagDef: 119
Skills: Baeiha , Decover , Doroid , Deathika , Earth Slicer
Name: Morrigan
Arcana: Justice
Level: 46
SP: 21
Str: 23
Vit: 28
Dx: 51
Ag: 46
Lu: 33
MagAttk: 147
MagDef: 113
Skills: Wing Flap , Zandyne , Mazandyne , Burning Spear
Name: Verethragna
Arcana: Justice
Level: 37
SP: 18
Str: 20
Vit: 25
Dx: 44
Ag: 39
Lu: 27
MagAttk: 124
MagDef: 94
Skills: Gryva , Thunder Kick , Mazio , Magry , Eternal White
Name: Macha
Arcana: Justice
Level: 28
SP: 14
Str: 15
Vit: 20
Dx: 37
Ag: 32
Lu: 21
MagAttk: 105
MagDef: 75
Skills: Zanma , Toxic Sting , Earthly Vortex , Mazanma , Zandyne
Name: Triglav
Arcana: Justice
Level: 19
SP: 12
Str: 12
Vit: 17
Dx: 25
Ag: 21
Lu: 17
MagAttk: 81
MagDef: 56
Skills: Double Thrust , Zio , Mazio , Gokuraku Fall , Mazan
Name: Anubis
Arcana: Temperance
Level: 32
SP: 11
Str: 36
Vit: 23
Dx: 51
Ag: 26
Lu: 17
MagAttk: 99
MagDef: 109
Skills: Drumroll Punch , Alsanga , Dark Verdict , Recarmdra
Name: Loki
Arcana: Devil
Level: 51
SP: 31
Str: 20
Vit: 33
Dx: 25
Ag: 30
Lu: 44
MagAttk: 174
MagDef: 154
Skills: Baeiha , Wolbaan , Mesmerize , Bind Voice , Mador , Fist of Fury
Name: Janus
Arcana: Star
Level: 22
SP: 24
Str: 20
Vit: 19
Dx: 20
Ag: 26
Lu: 28
MagAttk: 88
MagDef: 102
Skills: Magna , Spin Kick , Eternal White , Eternal Black , Magarula ,
Maragion
Name: Lilim
Arcana: Moon
Level: 21
SP: 21
Str: 13
Vit: 18
Dx: 18
Ag: 17
Lu: 23
MagAttk: 105
MagDef: 104
Skills: Poisma , Slumpa , Toxic Sting , Mudo , Candy Voice , Nervma
Name: Yatagarasu
Arcana: Sun
Level: 41
SP: 22
Str: 30
Vit: 22
Dx: 29
Ag: 56
Lu: 41
MagAttk: 135
MagDef: 120
Skills: Beak , Magnara , Mamagnara , Dive , Mamagnadyne
Name: Vidofnir
Arcana: Sun
Level: 24
SP: 13
Str: 21
Vit: 13
Dx: 19
Ag: 43
Lu: 28
MagAttk: 113
MagDef: 103
Skills: Bufu , Mabufu , Spike Claw , Magarula , Bright Judgement
Name: Bennu
Arcana: Sun
Level: 10
SP: 6
Str: 14
Vit: 7
Dx: 9
Ag: 31
Lu: 16
MagAttk: 57
MagDef: 52
Skills: Beak , Maragi , Magaru , Agilao , Fire Breath
Name: Armaiti
Arcana: Judgement
Level: 55
SP: 30
Str: 32
Vit: 27
Dx: 22
Ag: 58
Lu: 36
MagAttk: 172
MagDef: 162
Skills: Gokuraku Fall , Mediarahan , Dekunda , Makouha , Petra Eyes
Name: Azrael
Arcana: Judgement
Level: 36
SP: 19
Str: 24
Vit: 19
Dx: 14
Ag: 43
Lu: 27
MagAttk: 133
MagDef: 128
Skills: Wing Flap , Baikouha , Frenzy Song , Recarmdra , Tarukaja , Dark
Verdict
Name: Phaleg
Arcana: Judgement
Level: 18
SP: 7
Str: 16
Vit: 11
Dx: 7
Ag: 22
Lu: 17
MagAttk: 84
MagDef: 84
Skills: Twin Slash , Tarunda , Mediarama , Tetraja , Crimson Sublation
Name: Nike
Arcana: Judgement
Level: 7
SP: 4
Str: 10
Vit: 6
Dx: 5
Ag: 13
Lu: 9
MagAttk: 56
MagDef: 68
Skills: Kouha , Dia , Rakukaja , Mighty Wave , Eastern Impact
Name: Mucalinda
Arcana: World
Level: 76
SP: 57
Str: 51
Vit: 83
Dx: 40
Ag: 35
Lu: 43
MagAttk: 211
MagDef: 204
Skills: Zionga , Freidyne , Crystal Wall , Bright Judgement , Magrydyne
Name: Illuyanka
Arcana: World
Level: 29
SP: 11
Str: 28
Vit: 48
Dx: 17
Ag: 15
Lu: 20
MagAttk: 102
MagDef: 105
Skills: Poison Breath , Gryva , Virus Bite , Bonecrusher , Megidola
Name: Quetzalcoatl
Arcana: World
Level: 17
SP: 7
Str: 16
Vit: 27
Dx: 11
Ag: 10
Lu: 14
MagAttk: 72
MagDef: 80
Skills: Stun Bite , Frei , Crimson Sublation , Mazanma
HIDDEN PERSONAS
Name: Susano-O
Arcana: Chariot
Level: 59
SP: 20
Str: 66
Vit: 45
Dx: 61
Ag: 32
Lu: 37
MagAttk: 197
MagDef: 157
Skills: Bonecrusher , Eternal Black , Earthly Vortex , Deadly Fist , Zandyne
Name: Shiva
Arcana: Chariot
Level: 96
SP: 62
Str: 89
Vit: 59
Dx: 84
Ag: 43
Lu: 48
MagAttk: 274
MagDef: 224
Skills: Megaton Raid , Zanma , Triple Slice , Garudyne , Megidolaon
Name: Hera
Arcana: Death
Level: 34
SP: 16
Str: 19
Vit: 15
Dx: 36
Ag: 31
Lu: 41
MagAttk: 113
MagDef: 98
Skills: Eiha , Marin Karin , Liftoma , Slumpa , Hell Eyes
Name: Mot
Arcana: Death
Level: 58
SP: 20
Str: 29
Vit: 24
Dx: 55
Ag: 50
Lu: 60
MagAttk: 168
MagDef: 148
Skills: Maeiha , Wolf Fang, Makajam , Petra Eyes , Deadly Fist
Name: Beelzebub
Arcana: Devil
Level: 77
SP: 66
Str: 31
Vit: 5
Dx: 36
Ag: 41
Lu: 64
MagAttk: 233
MagDef: 208
Skills: Genocide Fan , Mamudo , Crystal Wall , Nervma , Deathika , Moon
Shatterer
Name: Bres
Arcana: Devil
Level: 10
SP: 9
Str: 15
Vit: 20
Dx: 13
Ag: 18
Lu: 24
MagAttk: 114
MagDef: 99
Skills: Twin Slash , Balzac , Eiha , Quikka , Makajam , Eastern Impact
Name: Lucifer
Arcana: Devil
Level: 68
SP: 51
Str: 45
Vit: 33
Dx: 57
Ag: 63
Lu: 28
MagAttk: 216
MagDef: 169
Skills: Garula , Lightning Kick , Magarula , Magarudyne , Heavenly Cyclone ,
Triple Slice
Name: Vishnu
Arcana: Emperor
Level: 86
SP: 53
Str: 86
Vit: 39
Dx: 34
Ag: 71
Lu: 44
MagAttk: 247
MagDef: 212
Skills: Garula , Garudyne , Mesmerize , Magnadyne , Bufudyne , Earth Slicer
Name: Brahma
Arcana: Emperor
Level: 23
SP: 10
Str: 27
Vit: 13
Dx: 10
Ag: 22
Lu: 18
MagAttk: 95
MagDef: 80
Skills: Bufula , Liftoma , Mabufula , Deathika , Rainbow Strike
Name: Amen Ra
Arcana: Emperor
Level: 62
SP: 20
Str: 68
Vit: 31
Dx: 26
Ag: 53
Lu: 36
MagAttk: 187
MagDef: 162
Skills: Agilao , Agidyne , Bind, Shuuraigeki , Azure Cessation , Hieroglyphein
Name: Seioubo
Arcana: Empress
Level: 44
SP: 21
Str: 34
Vit: 33
Dx: 29
Ag: 18
Lu: 39
MagAttk: 139
MagDef: 134
Skills: Zanma , Alsanga , Freila , Darkness Nail , Western Blow
Name: Durga
Arcana: Empress
Level: 57
SP: 20
Str: 41
Vit: 40
Dx: 36
Ag: 23
Lu: 49
MagAttk: 166
MagDef: 131
Skills: Gryva , Eternal Black , Wolf Fang , Gokuraku Fall , Maziodyne
Name: Kali
Arcana: Empress
Level: 85
SP: 55
Str: 44
Vit: 85
Dx: 39
Ag: 34
Lu: 70
MagAttk: 240
MagDef: 220
Skills: Grydyne , Triple Slice , Diarahan , Magrydyne , Eternal Black
Name: Byakko
Arcana: Hermit
Level: 39
SP: 18
Str: 28
Vit: 40
Dx: 55
Ag: 30
Lu: 21
MagAttk: 126
MagDef: 113
Skills: Poison Claw , Garula , Bind Voice , Magarula , Stone Bite
Name: Indra
Arcana: Hierophant
Level: 89
SP: 62
Str: 45
Vit: 83
Dx: 73
Ag: 40
Lu: 58
MagAttk: 233
MagDef: 233
Skills: Mahama , Burning Spear , Sanraigeki , Dekaja , Maziodyne
Name: Yama
Arcana: Hierophant
Level: 4
SP: 3
Str: 15
Vit: 17
Dx: 12
Ag: 15
Lu: 7
MagAttk: 55
MagDef: 55
Skills: Ichimonji Slash , Rakukaja , Alsanga , Hamaon , Tarukaja
Name: Yamaoka
Arcana: Judgement
Level: 60
SP: 20
Str: 50
Vit: 29
Dx: 24
Ag: 61
Lu: 75
MagAttk: 202
MagDef: 172
Skills: Lullaby , Love Whip , Diarahan , Makarakarn , Makouha , Deadly Fist
Name: Satan
Arcana: Judgement
Level: 79
SP: 58
Str: 36
Vit: 37
Dx: 32
Ag: 76
Lu: 52
MagAttk: 227
MagDef: 217
Skills: Bright Judgement , Dark Verdict , Megidolaon , Samarecarm
Name: Michael
Arcana: Judgement
Level: 62
SP: 20
Str: 51
Vit: 31
Dx: 33
Ag: 65
Lu: 43
MagAttk: 206
MagDef: 181
Skills: Deathbound , Tarukaja , Makouha , Paral Eyes , Dekaja , Tetrakarn
Name: Nike
Arcana: Judgement
Level: 7
SP: 4
Str: 10
Vit: 6
Dx: 5
Ag: 13
Lu: 9
MagAttk: 56
MagDef: 68
Skills: Kouha , Dia , Rakukaja , Mighty Wave , Eastern Impact
Name: Bishamonten
Arcana: Justice
Level: 66
SP: 33
Str: 31
Vit: 36
Dx: 65
Ag: 60
Lu: 45
MagAttk: 195
MagDef: 155
Skills: Grydyne , Magrydyne , Triple Slice , Ziodyne
Name: Tyr
Arcana: Justice
Level: 54
SP: 20
Str: 27
Vit: 32
Dx: 57
Ag: 52
Lu: 35
MagAttk: 165
MagDef: 130
Skills: Lightning Kick , Western Blow , Zandyne , Magry , Binal Strike
Name: Nemhain
Arcana: Justice
Level: 8
SP: 7
Str: 7
Vit: 9
Dx: 15
Ag: 13
Lu: 12
MagAttk: 53
MagDef: 43
Skills: Zan , Stun Needle , Mazan , Heavenly Cyclone
Name: Frei
Arcana: Magician
Level: 59
SP: 20
Str: 40
Vit: 29
Dx: 50
Ag: 55
Lu: 24
MagAttk: 190
MagDef: 150
Skills: Magnara , Mamagnara , Mamagnadyne , Rainbow Strike , Gentle Wave ,
Bright Judgement
Name: Houri
Arcana: Magician
Level: 8
SP: 8
Str: 7
Vit: 7
Dx: 11
Ag: 12
Lu: 6
MagAttk: 60
MagDef: 40
Skills: Agilao , Lullaby , Maragi , Love Whip , Crimson Sublation
Name: Ildanach
Arcana: Magician
Level: 80
SP: 61
Str: 53
Vit: 37
Dx: 67
Ag: 72
Lu: 32
MagAttk: 249
MagDef: 194
Skills: Agidyne , Deathbound , Maragion , Maragidyne , Bright Judgement ,
Burning Spear
Name: Varuna
Arcana: Magician
Level: 47
SP: 32
Str: 33
Vit: 23
Dx: 42
Ag: 47
Lu: 18
MagAttk: 165
MagDef: 125
Skills: Bufula , Mabufula , Mabufudyne , Water Wall , Mighty Wave
Name: Succubus
Arcana: Moon
Level: 53
SP: 27
Str: 26
Vit: 31
Dx: 34
Ag: 33
Lu: 39
MagAttk: 177
MagDef: 170
Skills: Luna Trap , Dormina , Mesmerize , Mudoon , Makarakarn , Moon Shatterer
Name: Skuld
Arcana: Priestess
Level: 88
SP: 45
Str: 44
Vit: 57
Dx: 73
Ag: 34
Lu: 39
MagAttk: 256
MagDef: 236
Skills: Mediarahan , Eternal Black , Samarecarm , Diarahan , Hieroglyphein
Name: Verdandi
Arcana: Priestess
Level: 61
SP: 20
Str: 35
Vit: 41
Dx: 52
Ag: 25
Lu: 30
MagAttk: 190
MagDef: 180
Skills: Media , Recarm , Diarama , Azure Cessation , Eternal White ,
Mediarahan
Name: Urd
Arcana: Priestess
Level: 37
SP: 15
Str: 25
Vit: 27
Dx: 34
Ag: 15
Lu: 20
MagAttk: 129
MagDef: 129
Skills: Penpatra , Diarama , Petradi , Eternal Black
Name: Garuda
Arcana: Sun
Level: 79
SP: 58
Str: 49
Vit: 37
Dx: 52
Ag: 86
Lu: 71
MagAttk: 217
MagDef: 197
Skills: Magarula , Spike Claw , Earthly Vortex , Garudyne , Death Claw ,
Magarudyne
Name: Suzaku
Arcana: Sun
Level: 55
SP: 34
Str: 37
Vit: 27
Dx: 36
Ag: 68
Lu: 53
MagAttk: 162
MagDef: 147
Skills: Agilao , Wing Flap , Fire Breath , Liftoma , Maragidyne
Name: Genbu
Arcana: Temperance
Level: 45
SP: 25
Str: 45
Vit: 32
Dx: 60
Ag: 33
Lu: 23
MagAttk: 141
MagDef: 129
Skills: Ice Breath , Magnara , Gentle Wave , Makakaja , Mamagnara
Name: Nyarlathotep
Arcana: Tower
Level: 66
SP: 29
Str: 65
Vit: 60
Dx: 36
Ag: 31
Lu: 52
MagAttk: 190
MagDef: 155
Skills: Slumpa , Mudoon , Decover , Bind , Outoma , Thunder Kick
Name: Seiryuu
Arcana: World
Level: 49
SP: 49
Str: 33
Vit: 63
Dx: 28
Ag: 24
Lu: 30
MagAttk: 149
MagDef: 147
Skills: Ice Breath , Zanma , Stun Claw , Ziodyne , Earthly Vortex , Mabufudyne
Name: Shoukin
Arcana: World
Level: 97
SP: 63
Str: 63
Vit: 99
Dx: 51
Ag: 44
Lu: 54
MagAttk: 265
MagDef: 248
Skills: Fog Breath , Fire Breath , Ice Breath , Gokuraku Fall , Poison
Breath , Megidolaon
========================
6.05 - Demon Listing
========================
Name: Jahi
Order: Night
Type: Dark
Subtype: Occult
Level: 64
HP: 358
SP: 768
Skills: Nervma, Decover, Sexy Dance, Passionate Kiss, Guilt Eyes
Absorb: 100% Element, Force
Weakness: Physical
Item: Nerve Stone
Name: Tlazolteotl
Order: Night
Type: Dark
Subtype: Death
Level: 58
HP: 406
SP: 696
Skills: Petrama, Mudoon, Desanga
Absorb: 100% Element, Force
Weakness: Physical
Item: Petra Stone
Name: Succubus
Order: Night
Type: Dark
Subtype: Occult
Level: 51
HP: 357
SP: 612
Skills: Dormina, Marin Karin, Mudoon, Luna Trap, Passionate Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Opal
Name: Incubus
Order: Night
Type: Dark
Subtype: Occult
Level: 48
HP: 294
SP: 504
Skills: Dormina, Delyte, Sexy Dance, Demon's Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Longinus
Name: Hi no Enma
Order: Night
Type: Dark
Subtype: Nerve
Level: 34
HP: 238
SP: 408
Skills: Deathtika, Mador
Absorb: 100% Element, Force
Weakness: Physical
Item: Revival Bead
Name: Pairika
Order: Night
Type: Dark
Subtype: Occult
Level: 27
HP: 189
SP: 324
Skills: Pulinpa, Makajam, Evil Smile, Infinite Spiral
Absorb: 100% Element, Force
Weakness: Physical
Item: Metal Card
Name: Lilim
Order: Night
Type: Dark
Subtype: Death
Level: 19
HP: 133
SP: 228
Skills: Mudo, Marin Karin, Poisma, Candy Voice, Passionate Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Poisma Stone
Name: Nightmare
Order: Night
Type: Dark
Subtype: Occult
Level: 13
HP: 91
SP: 156
Skills: Paralama, Slumpa, Deathtouch, Waltz of Sadness
Absorb: 100% Element, Force
Weakness: Physical
Item: Para Stone
=============================
Name: Ganesha
Order: Yoma
Type: Element
Subtype: Wind
Level: 65
HP: 380
SP: 650
Skills: Magarudyne, Squash, Happy Dance, Bind Voice
Repel: 50% Wind
Weaknesses: Elec, Nuclear, Gravity, Blast
Item: Sapphire
Name: Xiuhtecuhtli
Order: Yoma
Type: Element
Subtype: Fire
Level: 60
HP: 375
SP: 600
Skills: Maragidyne, Fire Wall, Panic Voice
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Metal Card
Name: Tengu
Order: Yoma
Type: Element
Subtype: Wind
Level: 51
HP: 357
SP: 510
Skills: Garudyne, Wing Flap, Dragon Whirl
Repel: 50% Wind
Weaknesses: Elec, Nuclear, Gravity, Blast
Item: Garudyne Stone
Name: Cupid
Order: Yoma
Type: Element
Subtype: Occult
Level: 43
HP: 301
SP: 430
Skills: Bufudyne, Marin Karin, Rapid Fire
Strong: Element, Force
Weaknesses: Physical
Item: Feng Tou Fu
Name: Jinn
Order: Yoma
Type: Element
Subtype: Fire
Level: 43
HP: 245
SP: 350
Skills: Maragion, Fist of Houri, Fire Wall
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Hiranya
Name: Haokah
Order: Yoma
Type: Element
Subtype: Ice
Level: 26
HP: 189
SP: 260
Skills: Bufu, Happy Dance, Lullaby
Repel: 50% Ice
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Topaz
Name: Gandharva
Order: Yoma
Type: Element
Subtype: Electric
Level: 18
HP: 126
SP: 180
Skills: Zio, Waltz of Sadness
Absorb: 100% Electric
Weaknesses: Nuclear, Gravity, Blast
Item: Fauchard
Name: Agathion
Order: Yoma
Type: Element
Subtype: Fire
Level: 10
HP: 70
SP: 100
Skills: Agi, Shuuraigeki
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Medicine
=============================
Name: Oberon
Order: Fairy
Type: Element
Subtype: Fire
Level: 57
HP: 342
SP: 741
Skills: Maragidyne, Grydyne, Desanga, Evil Smile
Repel: 50% Fire
Weak: Electric, Nuclear Gravity Blast
Item: Grydyne Stone
Name: Titania
Order: Fairy
Type: Element
Subtype: Earth
Level: 49
HP: 294
SP: 637
Skills: Mazandyne, Magnadyne, Diarahan, Lullaby, Evil Smile
Repel: 50% Earth
Weak: Electric, Nuclear Gravity Blast
Item: Nihiru
Name: Sumizome
Order: Fairy
Type: Element
Subtype: Bless
Level: 40
HP: 240
SP: 520
Skills: Mabufula, Garula, Mediarama, Sexy Dance
Repel: 50% Ice
Weak: Electric, Nuclear Gravity Blast
Item: Maragi Stone
Name: Polisun
Order: Fairy
Type: Element
Subtype: Earth
Level: 31
HP: 186
SP: 403
Skills: Mamagnara, Agilao, Slumpa, Hell Drop
Repel: 50% Earth
Weak: Electric, Nuclear Gravity Blast
Item: Garnet
Name: Rusalka
Order: Fairy
Type: Element
Subtype: Ice
Level: 18
HP: 108
SP: 234
Skills: Mabufula, Bufula, Zio, Gentle Wave
Repel: 50% Ice
Weak: Electric, Nuclear Gravity Blast
Item: Turquoise
Name: Pixie
Order: Fairy
Type: Element
Subtype: Wind
Level: 2
HP: 12
SP: 26
Skills: Dia, Garu
Repel: 50% Wind
Weak: Electric, Nuclear Gravity Blast
Item: Life Stone
=============================
Name: Cherub
Order: Divine
Type: Light
Subtype: Expel
Level: 64
HP: 512
SP: 640
Skills: Samarecarm, Makarakarn, Megidola, Hieroglyphein, Azure Cessation
Null: Element, Force
Weakness: Physical, Death
Item: Bead
Name: Throne
Order: Divine
Type: Light
Subtype: Expel
Level: 57
HP: 570
SP: 570
Skills: Makouha, Diarahan, Arrow Volley, Guilt Eyes
Repel: 50% Element, Force
Weakness: Spear, Death, Curse
Item: Light Wave Tablet
Name: Dominion
Order: Divine
Type: Light
Subtype: Bless
Level: 52
HP: 520
SP: 520
Skills: Mediarahan, Tetrakarn, Megidola, Crystal Wall, Heat Wave
Repel: 50% Element, Force
Weakness: Spear, Death, Curse
Item: Enkeller
Name: Virtue
Order: Divine
Type: Light
Subtype: Expel
Level: 44
HP: 440
SP: 440
Skills: Baikouha, Media, Eternal White, Crimson Sublation
Null: Element, Force
Weakness: Physical, Death
Item: Bagh Nakh
Name: Power
Order: Divine
Type: Light
Subtype: Prayer
Level: 36
HP: 360
SP: 360
Skills: Diarahan, Recarm, Dekaja, Double Thrust, Heavenly Cyclone
Null: Element, Force
Weakness: Physical, Death
Item: Turquoise
Name: Principality
Order: Divine
Type: Light
Subtype: Expel
Level: 29
HP: 290
SP: 290
Skills: Kouha, Tetraja, Guilt Eyes, Sanraigeki
Null: Element, Force
Weakness: Physical, Death
Item: Magical Guard
Name: Archangel
Order: Divine
Type: Light
Subtype: Prayer
Level: 21
HP: 210
SP: 210
Skills: Tetraja, Dia, Megido, Twin Slash, Hell Drop
Null: Element, Force
Weakness: Physical, Death
Item: Kokuteki Bow
Name: Angel
Order: Divine
Type: Light
Subtype: Bless
Level: 14
HP: 140
SP: 140
Skills: Media, Sukunda, Guilt Eyes, Rapid Fire
Null: Element, Force
Weakness: Physical, Death
Item: Athame Knife
=============================
Name: Adramelech
Order: Fallen
Type: Dark
Subtype: Curse
Level: 71
HP: 710
SP: 710
Skills: Deathtika, Terror Eyes, Clone, Dark Verdict
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Daily Meal
Name: Paimon
Order: Fallen
Type: Dark
Subtype: Death
Level: 65
HP: 650
SP: 650
Skills: Maeiha, Moon Shatterer, Self-Destruct, Candy Voice
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Dark Wave Tablet
Name: Barbatos
Order: Fallen
Type: Dark
Subtype: Death
Level: 56
HP: 569
SP: 560
Skills: Maeiha, Luna Trap, Evil Smile, Paral Eyes
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Dis-Para
Name: Berith
Order: Fallen
Type: Dark
Subtype: Death
Level: 48
HP: 480
SP: 480
Skills: Mamudo, Burning Spear, Tackle, Crimson Sublation
Absorb: 100% Fire, Death
Weaknesses: Ice
Item: Doggerel Tablet
Name: Alastor
Order: Fallen
Type: Dark
Subtype: Death
Level: 41
HP: 410
SP: 410
Skills: Baeiha, Heat Wave, Eternal Black, Hell Eyes
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Metal Card
Name: Eligor
Order: Fallen
Type: Dark
Subtype: Occult
Level: 33
HP: 330
SP: 330
Skills: Shibaboo, Dragon Whirl, Azure Cessation
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Silver Prayer Wheel
Name: Malphas
Order: Fallen
Type: Dark
Subtype: Occult
Level: 26
HP: 260
SP: 260
Skills: Marin Karin, Thunder Kick, Earthly Vortex, Demon's Kiss
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Silver Prayer Wheel
Name: Nisroc
Order: Fallen
Type: Dark
Subtype: Occult
Level: 17
HP: 170
SP: 170
Skills: Death, Guilt Eyes
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Slick Drop
Name: Ukobach
Order: Fallen
Type: Dark
Subtype: Occult
Level: 9
HP: 90
SP: 90
Skills: Slumpa, Hula of Misfortune
Absorb: 100% Fire, Death
Weaknesses: Ice
Item: Turtle Candy
=============================
Name: Ouroboros
Order: Snake
Type: Light
Subtype: Expel
Level: 67
HP: 850
SP: 670
Skills: Eternal White, Megaton Raid
Item: Tora Stomachband
Name: Culebre
Order: Snake
Type: Light
Subtype: Ice
Level: 59
HP: 826
SP: 590
Skills: Water Wall, Stun Bite
Strong: Physical
Weaknesses: Element, Force
Item: Hiranya
Name: Otohime
Order: Snake
Type: Light
Subtype: Ice
Level: 50
HP: 700
SP: 500
Skills: Gentle Wave, Candy Voice, Water Wall
Absorb: 100% Ice, Expel
Vulnerable: Fire
Item: Aquamarine
Name: Mizuchi
Order: Snake
Type: Light
Subtype: Ice
Level: 44
HP: 616
SP: 440
Skills: Mighty Wave, Stun Bite
Absorb: 100% Ice, Expel
Vulnerable: Fire
Item: Onyx
Name: Naga
Order: Snake
Type: Light
Subtype: Wind
Level: 38
HP: 532
SP: 380
Skills: Heavenly Cyclone, Bonecrusher
Strong: Physical
Weaknesses: Element, Force
Item: Onyx
Name: Nozuchi
Order: Snake
Type: Light
Subtype: Earth
Level: 30
HP: 420
SP: 300
Skills: Gokuraku Fall, Rainbow Strike
Absorb: 100% Earth, Expel
Vulnerable: Wind
Item: Metal Card
=============================
Name: Fafnir
Order: Drake
Type: Force
Subtype: Occult
Level: 70
HP: 799
SP: 700
Skills: Poison Breath, Viper Smash
Strong: Physical
Weaknesses: Element, Force
Item: Olive Ring
Name: Mushus
Order: Drake
Type: Force
Subtype: Electric
Level: 51
HP: 765
SP: 510
Skills: Sanraigeki
Repel: 50% Electric
Weak: Fire, Ice, Wind, Earth
Item: Stone Bite
Name: Kiyohime
Order: Drake
Type: Force
Subtype: Fire
Level: 43
HP: 645
SP: 430
Skills: Fire Breath, Candy Voice, Fire Wall
Absorb: 100% Fire
Weak: Ice, Wind, Earth
Item: Answeller
Name: Phunbaba
Order: Drake
Type: Force
Subtype: Ice
Level: 33
HP: 495
SP: 330
Skills: Ice Breath, Binal Strike
Absorb: 100% Ice
Weak: Fire, Wind, Earth
Item: Amethyst
Name: Wyvern
Order: Drake
Type: Force
Subtype: Wind
Level: 23
HP: 345
SP: 230
Skills: Fog Breath, Wing Flap, Spike Claw
Absorb: 100% Wind
Weak: Fire, Ice, Earth
Item: Moonstone
Name: Cockatrice
Order: Drake
Type: Force
Subtype: Wind
Level: 15
HP: 225
SP: 150
Skills: Stone Claw, Wing Flap, Sweet Trap
Absorb: 100% Wind
Weak: Fire, Ice, Earth
Item: Dis-Stone
=============================
Name: Rukh
Order: Flight
Type: Element
Subtype: Wind
Level: 55
HP: 330
SP: 440
Skills: Magarudyne, Bufudyne, Sexy Dance, Wing Flap
Null: Wind
Weak: Gun
Item: Bufudyne Stone
Name: Aello
Order: Flight
Type: Element
Subtype: Wind
Level: 47
HP: 292
SP: 376
Skills: Magarula, Garudyne, Needle Rush, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Mararula Stone
Name: Celaeno
Order: Flight
Type: Element
Subtype: Wind
Level: 39
HP: 234
SP: 312
Skills: Mabufula, Garula, Spike Claw, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Mabufula Stone
Name: Ocypete
Order: Flight
Type: Element
Subtype: Wind
Level: 28
HP: 170
SP: 224
Skills: Maragion, Garu, Death Claw, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Aquamarine
Name: Toufei
Order: Flight
Type: Element
Subtype: Wind
Level: 19
HP: 114
SP: 152
Skills: Magaru, Bufula, Shuuraigeki, Wing Flap
Null: Wind
Weak: Gun
Item: Magaru Stone
Name: Ba
Order: Flight
Type: Element
Subtype: Wind
Level: 10
HP: 60
SP: 80
Skills: Magaru, Agi, Sweet Trap, Wing Flap
Null: Wind
Weak: Gun
Item: Metal Card
=============================
Name: Hresvelgr
Order: Raptor
Type: Force
Subtype: Blast
Level: 66
HP: 528
SP: 528
Skills: Maziodyne, Mazandyne, Dive, Bind Voice
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Nerve Stone
Name: Alecto
Order: Raptor
Type: Force
Subtype: Blast
Level: 53
HP: 400
SP: 424
Skills: Freidyne, Mazanma, Hell Eyes, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Petra Stone
Name: Tisiphone
Order: Raptor
Type: Force
Subtype: Blast
Level: 36
HP: 220
SP: 288
Skills: Mazanma, Zandyne, Waltz of Sadness, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Opal
Name: Megaera
Order: Raptor
Type: Force
Subtype: Blast
Level: 25
HP: 170
SP: 200
Skills: Mazio, Zanma, Frenzy Song, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Longinus
=============================
Name: Gdon
Order: Beast
Type: Light
Subtype: Prayer
Level: 54
HP: 405
SP: 486
Skills: Tetrakarn, Makakaja, Megidolaon, Ice Breath, Heavenly Hit
Null: Tech, Rush
Weak: Whip, Gun
Item: Revival Bead
Name: Selket
Order: Beast
Type: Light
Subtype: Prayer
Level: 46
HP: 345
SP: 414
Skills: Tarukaja, Dekaja, Stun Needle, Virus Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Garnet
Name: Orthrus
Order: Beast
Type: Light
Subtype: Prayer
Level: 37
HP: 277
SP: 333
Skills: Rakukaja, Dekunda, Megidola, Bind Voice, Poison Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Megido Stone
Name: Genkurou
Order: Beast
Type: Light
Subtype: Prayer
Level: 29
HP: 232
SP: 261
Skills: Tetraja, Makarakarn, Dekaja, Feral Claw, Despell Tango
Null: Tech, Rush
Weak: Whip, Gun
Item: Spike Somai
Name: Nekomata
Order: Beast
Type: Light
Subtype: Prayer
Level: 20
HP: 150
SP: 180
Skills: Tarukaja, Rakunda, Feral Claw, Candy Voice
Null: Tech, Rush
Weak: Whip, Gun
Item: Turtle Candy
Name: Cu Sith
Order: Beast
Type: Light
Subtype: Prayer
Level: 12
HP: 90
SP: 108
Skills: Sukunda, Rakukaja, Squash, Stun Needle
Null: Tech, Rush
Weak: Whip, Gun
Item: Shadow Needle
=============================
Name: Fenrir
Order: Wilder
Type: Dark
Subtype: Ice
Level: 75
HP: 660
SP: 750
Skills: Ice Breath, Megaton Raid, Bind Voice, Feral Claw, Dark Verdict
Null: Tech, Rush
Weak: Whip, Gun
Item: None
Name: Mangadhai
Order: Wilder
Type: Dark
Subtype: Occult
Level: 63
HP: 554
SP: 630
Skills: Panic Voice, Bonecrusher, Azure Cessation
Null: Tech, Rush
Weak: Whip, Gun
Item: Knuckle Barong
Name: Catoblepas
Order: Wilder
Type: Dark
Subtype: Curse
Level: 52
HP: 429
SP: 520
Skills: Tackle, Binal Strike, Stone Bite, Toxic Sting
Null: Tech, Rush
Weak: Whip, Gun
Item: Tanzanite
Name: Scylla
Order: Wilder
Type: Dark
Subtype: Occult
Level: 43
HP: 354
SP: 430
Skills: Genocide Fan, Squash, Lullaby, Dissolvent
Null: Tech, Rush
Weak: Whip, Gun
Item: Topaz
Name: Nue
Order: Wilder
Type: Dark
Subtype: Curse
Level: 16
HP: 132
SP: 160
Skills: Feral Claw, Bind Voice, Bonecrusher, Stun Needle
Null: Tech, Rush
Weak: Whip, Gun
Item: Medicine
Name: Afanc
Order: Wilder
Type: Dark
Subtype: Ice
Level: 9
HP: 74
SP: 90
Skills: Water Wall, Tackle, Stun Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Dis-Para
=============================
Name: Rangda
Order: Femme
Type: Force
Subtype: Nuclear
Level: 59
HP: 590
SP: 472
Skills: Megidola, Magrydyne, Sexy Dance, Paral Eyes, Tackle
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Megidola Stone
Name: Dakini
Order: Femme
Type: Force
Subtype: Nuclear
Level: 51
HP: 510
SP: 408
Skills: Freidyne, Maziodyne, Lullaby, Hell Eyes, Wolf Fang
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Balm of Life
Name: Salome
Order: Femme
Type: Force
Subtype: Electric
Level: 43
HP: 430
SP: 344
Skills: Ziodyne, Mazanma, Waltz of Sadness, Sexy Dance, Darkness Nail
Repel: 50% Electric
Weak: Fire, Ice, Wind, Earth
Item: Mazanma Stone
Name: Arachne
Order: Femme
Type: Force
Subtype: Gravity
Level: 34
HP: 340
SP: 272
Skills: Grydyne, Magryva, Genocide Fan, Tackle, Stun Claw
Repel: 50% Gravity
Weak: Fire, Ice, Wind, Earth
Item: Magryva Stone
Name: Iwate
Order: Femme
Type: Force
Subtype: Nuclear
Level: 29
HP: 290
SP: 232
Skills: Megido, Mazionga, Lullaby, Ichimonji Slash, Passionate Kiss
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Silver Prayer Wheel
Name: Siren
Order: Femme
Type: Force
Subtype: Occult
Level: 23
HP: 230
SP: 184
Skills: Gryva, Zanma, Frenzy Song, Lullaby, Candy Voice
Strong: Nuclear, Blast, Gravity, Electric
Weak: Fire, Ice, Wind, Earth
Item: Magry Stone
=============================
Name: Yaksa
Order: Brute
Type: Light
Subtype: Expel
Level: 52
HP: 520
SP: 416
Skills: Mahama, Nervundi, Triple Slice, Bright Judgement, Eastern Impact
Resist: Element, Force
Weak: Death, Curse
Item: Holy Writ Tablet
Name: Purski
Order: Brute
Type: Light
Subtype: Miracle
Level: 44
HP: 440
SP: 352
Skills: Recarmdra, Petradi, Lightning Kick, Squash, Shuuraigeki
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Oniguruma
Name: Yaksini
Order: Brute
Type: Light
Subtype: Expel
Level: 37
HP: 370
SP: 296
Skills: Mahama, Paraladi Stone, Sonic Bullet, Sexy Dance, Wolf Fang
Resist: Element, Force
Weak: Death, Curse
Item: Bardiche
Name: Picollus
Order: Brute
Type: Light
Subtype: Expel
Level: 32
HP: 320
SP: 256
Skills: Hamaon, Penpatra, Rainbow Strike, Eternal Black, Eternal White
Resist: Element, Force
Weak: Death, Curse
Item: Hexa Drive
Name: Tokebi
Order: Brute
Type: Light
Subtype: Miracle
Level: 25
HP: 250
SP: 200
Skills: Recarm, Nervundi, Thunder Kick, Stun Needle, Drumroll Punch
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Paraladi Stone
Name: Hannya
Order: Brute
Type: Light
Subtype: Expel
Level: 16
HP: 160
SP: 128
Skills: Hama, Posumudi Stone, Flurry Stab, Needle Rush, Panic Voice
Resist: Element, Force
Weak: Death, Curse
Item: Guren no Muchi
Name: Ihika
Order: Brute
Type: Light
Subtype: Bless
Level: 8
HP: 80
SP: 64
Skills: Patra, Dia, Spin Kick, Gentle Wave, Water Wall
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Mop
=============================
Name: Ubelluris
Order: Jirae
Type: Element
Subtype: Earth
Level: 54
HP: 540
SP: 540
Skills: Mamagnadyne, Mamagnara, Magnara, Deadly Fist
Absorb: 100% Earth
Weak: Wind, Blast
Item: Magnadyne Stone
Name: Kwancha
Order: Jirae
Type: Element
Subtype: Earth
Level: 45
HP: 450
SP: 450
Skills: Magnadyne, Agidyne, Triple Slice, Eastern Impact
Absorb: 100% Earth
Weak: Wind, Blast
Item: Agidyne Stone
Name: Duergar
Order: Jirae
Type: Element
Subtype: Earth
Level: 32
HP: 320
SP: 320
Skills: Mamagnara, Magna, Earth Slicer, Sweet Trap
Absorb: 100% Earth
Weak: Wind, Blast
Item: Mamagnara Stone
Name: Kobold
Order: Jirae
Type: Element
Subtype: Earth
Level: 20
HP: 200
SP: 200
Skills: Magnara, Agi, Destruction Smash
Absorb: 100% Earth
Weak: Wind, Blast
Item: Life Stone
Name: Leprechaun
Order: Jirae
Type: Element
Subtype: Earth
Level: 11
HP: 110
SP: 110
Skills: Mamagna, Garu, Fist of Fury, Drumroll Punch
Absorb: 100% Earth
Weak: Wind, Blast
Item: Mamagna Stone
Name: Knocker
Order: Jirae
Type: Element
Subtype: Earth
Level: 4
HP: 40
SP: 40
Skills: Magna, Flurry Stab
Absorb: 100% Earth
Weak: Wind, Blast
Item: Arm Guard
=============================
Name: Hecatoncheires
Order: Jaki
Type: Element
Subtype: Earth
Level: 61
HP: 610
SP: 427
Skills: Magnara, Megaton Raid, Viper Smash
Repel: 50% Earth
Weak: Electric, Nuclear, Gravity, Blast
Item: Emerald
Name: Girimehkala
Order: Jaki
Type: Element
Subtype: Ice
Level: 53
HP: 530
SP: 371
Skills: Bufula, Evil Smile, Poison Breath, Drumroll Punch
Repel: 50% Physical
Weak: Element, Force
Item: Silver Prayer Wheel
Name: Rakshasa
Order: Jaki
Type: Element
Subtype: Wind
Level: 42
HP: 420
SP: 294
Skills: Garula, Myriad Arrows, Western Blow
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Moonstone
Name: Ocelot
Order: Jaki
Type: Element
Subtype: Fire
Level: 35
HP: 350
SP: 245
Skills: Garula, Myriad Arrows, Western Blow
Repel: 50% Fire
Weak: Electric, Nuclear, Gravity, Blast
Item: Blizzard Storm
Name: Sarashina-hime
Order: Jaki
Type: Element
Subtype: Fire
Level: 27
HP: 270
SP: 189
Skills: Agi, Lullaby, Passionate Kiss
Repel: 50% Fire
Weak: Electric, Nuclear, Gravity, Blast
Item: Rattle Drink
Name: Ogre
Order: Jaki
Type: Element
Subtype: Earth
Level: 19
HP: 190
SP: 133
Skills: Magna, Fist of Fury, Gokuraku Fall
Strong: Element
Weak: Force
Item: Onyx
Name: Gremlin
Order: Jaki
Type: Element
Subtype: Ice
Level: 13
HP: 130
SP: 91
Skills: Bufu, Love Whip, Hula of Misfortune
Repel: 50% Ice
Weak: Electric, Nuclear, Gravity, Blast
Item: Slick Drop
=============================
Name: Miyasudokoro
Order: Haunt
Type: Dark
Subtype: Death
Level: 66
HP: 660
SP: 580
Skills: Mamudo, Crystal Wall
Repel: 200% Gun
Resist: Magic
Item: Kolkata Souvenir
Name: Vetala
Order: Haunt
Type: Dark
Subtype: Curse
Level: 54
HP: 540
SP: 270
Skills: Virus Claw, Poison Breath
Repel: 200% Gun
Resist: Magic
Item: Pearl
Name: Druj
Order: Haunt
Type: Dark
Subtype: Death
Level: 47
HP: 470
SP: 235
Skills: Hell Eyes, Virus Bite, Dissolvent
Repel: 200% Gun
Resist: Magic
Item: Physical Guard
Name: Yaka
Order: Haunt
Type: Dark
Subtype: Curse
Level: 34
HP: 340
SP: 170
Skills: Nervma, Earthly Vortex
Repel: 200% Gun
Resist: Magic
Item: Physical Guard
Name: Carrie
Order: Haunt
Type: Dark
Subtype: Curse
Level: 28
HP: 280
SP: 140
Skills: Terror Eyes, Azure Cessation, Sanraigeki, Western Blow
Repel: 200% Gun
Resist: Magic
Item: Slick Drop
Name: Enku
Order: Haunt
Type: Dark
Subtype: Fire
Level: 21
HP: 210
SP: 105
Skills: Crimson Sublation, Stun Claw
Repel: 200% Gun
Resist: Magic
Item: Malachite
=============================
Name: Legion
Order: Spirit
Type: Dark
Subtype: Death
Level: 45
HP: 450
SP: 225
Skills: Hell Eyes
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Kyubi no Muchi
Name: Kuchisake-onna
Order: Spirit
Type: Dark
Subtype: Death
Level: 34
HP: 340
SP: 130
Skills: Mamudo, Balzac, Passionate Kiss, Stun Bite
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Dis-Para
Name: Hanako
Order: Spirit
Type: Dark
Subtype: Death
Level: 25
HP: 250
SP: 99
Skills: Maeiha, Shibaboo, Darkness Nail
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Life Stone
Name: Bukimi
Order: Spirit
Type: Dark
Subtype: Death
Level: 19
HP: 170
SP: 68
Skills: Mudoon, Last Resort, Hula of Misfortune
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Strike Tail
Name: Dribbler
Order: Spirit
Type: Dark
Subtype: Occult
Level: 15
HP: 150
SP: 57
Skills: Delyte, Squash, Fastball
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Guten Tag
Name: Ghost
Order: Spirit
Type: Dark
Subtype: Death
Level: 8
HP: 80
SP: 29
Skills: Mudo, Quikka, Pulinpa
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Magical Guard
Name: Quicksilver
Order: Spirit
Type: Dark
Subtype: Nerve
Level: 5
HP: 50
SP: 20
Skills: Shuuraigeki, Drumroll Punch, Sweet Trap
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Core Shield
Name: Poltergeist
Order: Spirit
Type: Dark
Subtype: Occult
Level: 2
HP: 20
SP: 10
Skills: Slumpa, Last Resort, Sweet Trap
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Life Stone
=============================
Name: Zap
Order: Grave
Type: Force
Subtype: Curse
Level: 35
HP: 350
SP: 190
Skills: Virus Feral Bite, Poison Breath, Destruction Smash
Null: Gun
Weak: Element, Force
Item: Gian Kun Shi
Name: Teketeke
Order: Grave
Type: Force
Subtype: Normal
Level: 26
HP: 260
SP: 285
Skills: Virus Claw, Stone Bite, Bonecrusher
Null: Gun
Weak: Element, Force
Item: Dis-Stone
=============================
Name: Grimies
Order: Foul
Type: Force
Subtype: Electric
Level:
HP: 700
SP: 816
Skills: Paral Eyes, Hell Eyes, Terror Eyes, Maziodyne
Weak: Element, Force
Item: Ziodyne Stone
Name: Shadow
Order: Foul
Type: Force
Subtype: Blast
Level: 50
HP: 550
SP: 300
Skills: Deadly Fist, Western Blow
Absorb: 100% Physical
Weak: Element, Force
Item: Metal Card
Name: Doppleganger
Order: Foul
Type: Force
Subtype: Electric
Level: 41
HP: 429
SP: 234
Skills: Lightning Kick, Shuuraigeki
Absorb: 100% Physical
Weak: Element, Force
Item: Malachite
Name: Anatomy
Order: Foul
Type: Force
Subtype: Normal
Level: 32
HP: 343
SP: 197
Skills: Darkness Nail, Dissolvent
Weak: Element, Force
Item: Twin Bird
Name: Kokkuri
Order: Foul
Type: Force
Subtype: Normal
Level: 24
HP: 264
SP: 240
Skills: Drumroll Punch, Sweet Trap
Weak: Element, Force
Item: Mail Breaker
Name: Yakuza
Order: Foul
Type: Force
Subtype: Normal
Level: 15
HP: 165
SP: 60
Skills: Terror Eyes, Ichimonji Slash
Weak: Element, Force
Item: Plasma Sword
Name: Hoodlum
Order: Foul
Type: Force
Subtype: Normal
Level: 8
HP: 88
SP: 32
Skills: Thunder Kick, Self-Destruct
Weak: Element, Force
Item: Revival Bead
Name: Slime
Order: Foul
Type: Force
Subtype: Normal
Level: 1
HP: 18
SP: 10
Skills: Dissolvent, Demon's Kiss
Weak: Element, Force
Item: Silver Prayer Wheel
=============================
Name: Pride
Order: Karma
Type: Dark
Subtype: Normal
Level: 55
HP: 515
SP: 830
Skills: Balzac, Maziodyne, Magrydyne, Mazandyne, Megidolaon
Null: Physical
Weak: Expel
Item: None
Name: Sloth
Order: Karma
Type: Dark
Subtype: Normal
Level: 52
HP: 483
SP: 786
Skills: Desanga, Maeiha, Mamudo, Mador, Quikka
Null: Physical
Weak: Expel
Item: None
Name: Wrath
Order: Karma
Type: Dark
Subtype: Normal
Level: 50
HP: 441
SP: 724
Skills: Quikka, Maragidyne, Mabufudyne, Mamagnadyne, Magarudyne
Null: Physical
Weak: Expel
Item: Diamond
Name: Envy
Order: Karma
Type: Dark
Subtype: Normal
Level: 49
HP: 384
SP: 696
Skills: Mador, Deathtika, Nervma, Petrama, Paralama
Null: Physical
Weak: Expel
Item: None
Name: Greed
Order: Karma
Type: Dark
Subtype: Normal
Level: 47
HP: 379
SP: 629
Skills: Makajam, Makouha, Mahama, Recarmdra, Diarahan
Null: Physical
Weak: Expel
Item: None
Name: Lust
Order: Karma
Type: Dark
Subtype: Normal
Level: 45
HP: 328
SP: 587
Skills: Marin Karin, Decover, Delyte, Slumpa, Makajam
Null: Physical
Weak: Expel
Item: None
=============================
Name: M.I.B.
Order: Meta
Type: Normal
Subtype: Normal
Level: 56
HP: 492
SP: 321
Skills: Lightning Kick, Powder Shot, Long Shot
Resist: N/A
Weak: N/A
Item: Metal Card
Name: Agent
Order: Meta
Type: Normal
Subtype: Normal
Level: 20
HP: 222
SP: 99
Skills: Deadly Fist, Drive Shot, Middle Shot
Resist: N/A
Weak: N/A
Item: Metal Card
========================
6.06 - Skill Listing
========================
Element: Fire
Name: Agi
Damage: 26
Range: Single
Description: Small fire damage to single target
Name: Agilao
Damage: 50
Range: Single
Description: Moderate fire damage to single target
Name: Agidyne
Damage: 100
Range: Single
Description: Heavy fire damage to single target
Name: Maragi
Damage: 20
Range: All Targets
Description: Light fire damage to all targets
Name: Maragion
Damage: 45
Range: All Targets
Description: Moderate fire damage to all targets
Name: Maragidyne
Damage: 90
Range: All Targets
Description: Heavy fire damage to all targets
=============================================
Element: Ice
Name: Bufu
Damage: 22
Range: Single Target
Description: Small ice damage to single target with chance to freeze
Name: Bufula
Damage: 40
Range: Single Target
Description: Moderate ice damage to a single target with a chance to freeze
Name: Bufudyne
Damage: 80
Range: Single Target
Description: Heavy ice damage to a single target with a chance to freeze
Name: Mabufu
Damage: 18
Range: All Targets
Description: Small ice damage to all targets with chance to freeze
Name: Mabufula
Damage: 35
Range: All Targets
Description: Moderate ice damage to all targets with chance to freeze
Name: Mabufudyne
Damage: 75
Range: All Targets
Description: Heavy ice damage to all targets with chance to Shibaboo
=============================================
Element: Wind
Name: Garu
Damage: 20
Range: Single Target
Description: Small wind damage to a single target
Name: Garula
Damage: 40
Range: Single Target
Description: Moderate wind damage to a single target
Name: Garudyne
Damage: 75
Range: Single Target
Description: Heavy wind damage to a single target
Name: Magaru
Damage: 18
Range: Single Target
Description: Small wind damage to all targets
Name: Magarula
Damage: 35
Range: Single Target
Description: Moderate wind damage to a all targets
Name: Magarudyne
Damage: 70
Range: Single Target
Description: Heavy wind damage to all targets
=============================================
Element: Electric
Name: Zio
Damage: 25
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Zio
Damage: 45
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Zio
Damage: 90
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Mazio
Damage: 20
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Mazio
Damage: 35
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Mazio
Damage: 75
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Sanraigeki
Damage: 60
Range: All Enemies
Description: Inflicts moderate elec damage to all enemies in target area with
a chance to shock.
Name: Shuuraigeki
Damage: 60
Range: All Enemies
Description: Inflicts moderate elec damage to all enemies in target area with
a chance to shock.
=============================================
Element: Earth
Name: Magna
Damage: 30
Range: Single
Description: Small earth damage to single target
Name: Magnara
Damage: 50
Range: Single
Description: Moderate earth damage to single target
Name: Magnadyne
Damage: 95
Range: Single
Description: Heavy earth damage to single target
Name: Mamagna
Damage: 25
Range: All Targets
Description: Light earth damage to all targets
Name: Mamagnara
Damage: 45
Range: All Targets
Description: Moderate earth damage to all targets
Name: Mamagnadyne
Damage: 91
Range: All Targets
Description: Heavy earth damage to all targets
=============================================
Element: Blast
Name: Zan
Damage: 20
Range: Single Target
Description: Small blast damage to single target
Name: Zanma
Damage: 40
Range: Single Target
Description: Moderate blast damage to single target
Name: Zandyne
Damage: 80
Range: Single Target
Description: Heavy blast damage to single target
Name: Mazan
Damage: 16
Range: All Targets
Description: Small blast damage to all targets
Name: Mazanma
Damage: 35
Range: All Targets
Description: Moderate blast damage to all targets
Name: Mazandyne
Damage: 75
Range: All Targets
Description: Heavy blast damage to all targets
=============================================
Element: Nuclear
Name: Frei
Damage: 50
Range: Single Target
Description: Small nuclear damage to single target.
Name: Freila
Damage: 65
Range: Single Target
Description: Moderate nuclear damage to single target.
Name: Freidyne
Damage: 80
Range: Single Target
Description: Heavy nuclear damage to single target.
Name: Megido
Damage: 85
Range: All Targets
Description: Small nuclear damage to all targets.
Name: Megidola
Damage: 100
Range: All Targets
Description: Moderate nuclear damage to all targets.
Name: Megidolaon
Damage: 140
Range: All Targets
Description: Heavy nuclear damage to all targets.
=============================================
Element: Gravity
Name: Gry
Damage: 25
Range: Single Target
Description: Small gravity damage to single target
Name: Gryva
Damage: 50
Range: Single Target
Description: Moderate gravity damage to single target
Name: Grydyne
Damage: 90
Range: Single Target
Description: Heavy gravity damage to single target
Name: Magry
Damage: 20
Range: All Targets
Description: Small gravity damage to all targets
Name: Magryva
SP: 12
Damage: 40
Range: All Targets
Description: Moderate gravity damage to all targets
Name: Magrydyne
SP: 19
Damage: 80
Range: All Targets
Description: Heavy gravity damage to all targets
=============================================
Element: Death
Name: Eiha
Damage: 20
Range: Single Target
Description: Inflicts small death damage every turn to a single target.
Name: Baeiha
Damage: 40
Range: Area, Multi-Target
Description: Inflicts moderate death damage every turn to multiple targets.
Name: Maeiha
Damage: 60
Range: All Targets
Description: Inflicts heavy death damage every turn to all targets.
Name: Mudo
Damage: Death / 10
Range: Single Target
Description: Kills a single angel type enemy or inflicts small death damage to
a single target.
Name: Mudoon
Damage: 20
Range: Area, Multi-Target
Description: Kills a single angel type enemy or inflicts moderate death damage
to multiple targets.
Name: Mamudo
Damage: 30
Range: All Targets
Description: Kills a single angel type enemy or inflicts heavy death damage to
a all targets.
=============================================
Element: Expel
Name: Kouha
Damage: 20
Range: Single Target
Description: Inflicts small expel damage every turn to a single target.
Name: Baikouha
Damage: 40
Range: Area, Multi-Target
Description: Inflicts moderate expel damage every turn to multiple targets.
Name: Makouha
Damage: 60
Range: All Targets
Description: Inflicts heavy expel damage every turn to all targets.
Name: Hama
Damage: Death / 10
Range: Single Target
Description: Kills a single devil type enemy or inflicts small expel damage to
a single target.
Name: Hamaon
Damage: 20
Range: Area, Multi-Target
Description: Kills a single devil type enemy or inflicts moderate expel damage
to multiple targets.
Name: Mahama
Damage: 30
Range: All Targets
Description: Kills a single devil type enemy or inflicts heavy expel damage to
a all targets.
=============================================
Name: Tackle
Damage: 45
Range: Single Target
Description: Moderate physical rush attack.
Name: Bonecrusher
Damage: 65
Range: Single Target
Description:
Name: Squash
Damage: 75
Range: Single Target
Description: Moderate physical rush attack.
Name: Beak
Damage: 5
Range: Single Target
Description: Weak dive attack
Name: Dive
Damage: 10
Range: Single Target
Description: Weak dive attack
Name: Deathbound
Damage: 100
Range: All Targets
Description: Heavy sword type attack to all targets
Name: Fastball
Damage: 35
Range: All Enemies
Description: Weak blade attack to all enemies in the area.
=============================================
Name: Doroid
Range: Single Target
Description: Makes target more resistant to everything.
Name: Quikka
Range: Single Target
Description: Grants Counter status / Cures Status Ailments
Name: Balzac
Range: Single Target
Description: Turns Berserk / Cures Status Ailments
Name: Mador
Range: Single Target
Description: Turns Wild / Cures Status Ailments
Name: Wolbaan
Range: Single Target
Description: Turns into animal / Cures Status Ailments
=============================================
Name: Shibaboo
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Shibaboo status ailment.
Name: Pulinpa
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Panic Status.
Name: Haprima
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Happy status.
Name: Makajam
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Mute status ailment.
Name: Delyte
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Blind status ailment.
Name: Slumpa
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Unlucky status ailment.
Name: Decover
Range: Any Single Target
Description: The target can no longer heal themselves.
Name: Desanga
Range: Any Single Target
Description: The target can no longer change Persona.
Name: Lullaby
Range: Area, Multi-Target
Description: Causes sleep in all targets in the area of effect.
Name: Deathtouch
Range: Single Target
Description: Reduces a targets experience points.
=============================================
Name: Poisma
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the poison status.
Name: Nervma
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the sick status.
=============================================
Name: Diarama
Range: Single Target
Description: Cures one target of moderate damage.
Name: Diarahan
Range: Single Target
Description: Cures one target of heavy damage.
Name: Media
Range: Entire Party
Description: Cures your party of small damage.
Name: Mediarama
Range: Entire Party
Description: Cures your party of moderate damage.
Name: Mediarahan
Range: Entire Party
Description: Cures your party of heavy damage.
Name: Patra
Range: Single Target
Description: Cures all temporary ailment levels from one target.
Name: Penpatra
Range: Entire party
Description: Cures one temporary ailment level from the entire party.
Name: Posumdi
Range: Single Target
Description: Cures the poison status ailment from a single target.
Name: Paraladi
Range: Single Target
Description: Cures the paralyze status ailment from a single target.
Name: Petradi
Range: Single Target
Description: Cures the petrify status ailment from a single target.
Name: Nervundi
Range: Single Target
Description: Cures the Sick status ailment from a single target.
Name: Recarm
Range: Single Target
Description: Brings one target back from death with some HP.
Name: Samarecarm
Range: Single Target
Description: Brings one target back from death with full HP.
Name: Recarmdra
Range: Entire Party
Description: Heals your entire party to full HP but drops the users to 1 HP.
=============================================
Name: Rakunda
Range: All Targets
Description: Lowers the defense of all enemies.
Name: Sukunda
Range: All Targets
Description: Lowers the accuracy of all enemies.
Name: Dekunda
Range: All Targets
Description: Removes all stat debuffs from your party.
Name: Tarukaja
Range: All Targets
Description: Raises the strength of your party.
Name: Rakukaja
Range: All Targets
Description: Raises the defense of your party.
Name: Sukukaja
Range: All Targets
Description: Raises the accuracy of your party.
Name: Makakaja
Range: All Targets
Description: Raises the magic rating of your party.
Name: Dekunda
Range: All Targets
Description: Removes all stat buffs from the enemies.
=============================================
Name: Makarakarn
Range: All Targets
Description: Reflects 25% of all magic damage cast at your party for one turn.
Name: Tetrakarn
Range: All Targets
Description: Reflects 25% of all physical damage directed at your party for
one turn.
=============================================
Name: Self-Destruct
Range: Single Target
Description: Destroys the user and one non-boss targeted demon.
Name: Dissolvent
Damage: 10
Range: Single Target
Description: This attack deals more special physical damage each time
it's used in a single fight.
=============================================
Name: Liftoma
Description: Protects the party from damage floors until the next new moon.
Name: Alsanga
Range: Single Target
Description: Restores the ability to change Persona to one party member.
=========================================================
7. About the Author
=========================================================
My name is Daniel Acaba, I live in Groton, Connecticut and I am 27 years old.
Im a freelance writer who has done work for a number of sites and have come
onto the writing staff of a website recently. I am still actively pursuing
more paid work in the field of video game journalism, preferably as a FAQ /
strategy guide writer.
---------------------------------------
So far Ive written the following FAQs:
---------------------------------------
Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2
Two Worlds - XBox 360 / PC
Conan - PS3 / XBox 360
Clive Barker's Jericho - PS3 / XBox 360 / PC
Metroid Prime 3: Corruption - Wii
Turok - XBox 360 / PS3
Shin Megami Tensei: Persona 3 - PS2
Frontlines: Fuel of War - Xbox 360
Shin Megami Tensei: Persona 3 FES - PS2
Shin Megami Tensei: Digital Devil Saga - PS2
Overlord: Raising Hell - PS3
The Lord of the Rings: Conquest - Xbox 360 / PS3
Warhammer 40,000: Dawn of War 2 - PC
Shin Megami Tensei: Digital Devil Saga 2 - PS2
Sacred 2 - PC / PS3 / Xbox 360
---------------------------------------
CCC Exclusive FAQs:
-------------------
Kane & Lynch: Dead Men - XBox 360, PS3, PC
Kingdom Under Fire: Circle of Doom - XBox 360
---------------------------------------
Games Radar Game Guides:
-------------------
Guides to Everyone in Super Smash Bros. Brawl - Wii
Fallout 3 Main Quest Game Guide - PS3 / Xbox 360
Gears of War 2 Game Guide - Xbox 360
Mirror's Edge Game Guide - PS3 / Xbox 360
---------------------------------------
IGN Exclusive FAQs:
-------------------
Fable 2 - Xbox 360
F.E.A.R. 2 - Xbox 360 / PC
Bionic Commando Mini-Guides - Xbox 360 / PS3
Marvel Ultimate Alliance 2 - Xbox 360 / PS3
Dragon Age Origins - PC / Xbox 360 / PS3
Darksiders - Xbox 360 / PS3