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Owners Manual IGT S-Plus Manual

Owners Manual IGT S-Plus
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100% found this document useful (4 votes)
4K views37 pages

Owners Manual IGT S-Plus Manual

Owners Manual IGT S-Plus
Copyright
© © All Rights Reserved
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Owners Manual IGT S-Plus Road Pa19087 l » MITCHELL ENTERPRISES ‘Currency and Gaming Products 6 > Bruce C. Mitchell o > 1054 Whitegate > Wayne none: 610- BASIC FACTS FOR THE OPERATION OF IGT S$ PLUS 1, First plug in machine into a standard 3 prong outlet. 2. Open door and find toggle switch to turn on machine-near bottom of machine on right. 3. At the bottom of the inside of the machine, you will see the hopper. This holds the tokens and looks like a large scoop, Add 50 to 100 tokens to this by simply placing handfuls in the scoop looking portion 4. Close and lock door and you are ready to play. 5. One to three coins can be played to start the game, After the first coin is accepted, the handle can be pulled to start the game. ‘The INSERT COIN light will go out when the maximum number of coins have been played or when the handle is pulled, When the desired number of coins have been accepted and the handle pulled, thé reels will start to spin. The reels then stop one al a time from left to right. 6. Awin conditions is any one of the winning combinations of symbols shown on the paytable. When a win occurs, the WINNER PAID light will come on above the LED Matrix Display and the amount paid out will increment on the LED display as the hopper pays out each coin. The number of coins paid-out will remain displayed until the next game 7. When a large jackpot is hit, the jackpot light will light up and the bell will ring, The machine will lockout until the jackpot is paid and the game is reset. This is done by turning the Jackpot reset key switch (located on the top right outside of the cabinet) clockwise. When the machine has been reset, the bell and jackpot light will turn off and the game will retum to idle mode. 8, Ifa problem occurs with the play, the condition is described in the LED display. If EMPTY appears, open door and add tokens to the hopper. Closing the door will automatically reset the machine. If'a TILT condition appears, Open and close the door. If the condition reoccurs, turn the reset key clockwise and additional display codes will appear. Do this before calling for help so the technician can identify the problem 9. Before moving machine from one location to another, turn off machine and remove tokens from hopper. Loose coins inside a machine can short out boards and do other damage during transport. To empty the tokens, open door, remove the coin tray, grasp hopper handle and gently pull out, Empty tokens and replace hopper by sliding along track on bottom of machine and gently pushing to the back of machine to replug hopper into controls. . 10. Iftechnical problems occur that are not remedied by the above, call your local distributor. Introduction & Specifications _ S-PLUS FELD SERVICE ; ToP 80x cow oisecay suepren Gtassciaue IGHT BARRIER ‘MECHANISM Wain the DeFLEGTOR FLaveR DIAL stor BSP Hate cow RecepTOR caginer PLaven Pane Reser key Swared HOPPER prouit E pop DooR prop COIN TRAY DOF Box. bRop DooR au switch (oPTIONAL) Figure'l-1. Typical S-Plus Machine with Slot Handle. SPLUSFIELD SERVICE Introduction Jecitications Table 1-1 Summary of Functional Assemblies Assembly, Function Candle ‘An optional assembly mounted to the top of the machine that flashes to indicate various modes or game conditions Coin-tn Assembly ‘An assembly that receives, verifies, counts and routes valid coins to the hopper or drop box. Invalid coins are routed to the coin tray. Includes coin entry, coin acceptor/comparitor, and coin channel chutes. Data Collection ‘A wide vatiety of optional data collection configurations, used 10 communicate player and machine information, [ Digital Display The 7-segment digital display, located to the right of the reels in most machine configurations, provides game play information and displays error Codes in the event of a malfunction. Door Locks Various key lock options offer increased security against unauthorized machine access. IGT generally supplies both shipping locks and cams for customer supplied door locks. Door Optics Assembly. Senses when the front door is open and causes a digital display code. Drop Box ‘Area inside the stand containing the coin-drop bucket. The drop box door fastens with a keyed lock and Is equipped with an optional door-open sensor. Front Door Contains the coin assembly, player panel switches, display glass, lower fluorescent panel, speaker, optic receiver, door lock assembly, and locking ber. Hopper ‘Anassembly that holds and dispenses coins to the coin tray when the game is played in noncredit mode and when a player cashes out. Lower Module Houses the power supply, processor and mother boards, hamess connector panels, self test switch, main power switch and fuses. Mechanical Meters Store and display cumulative game-play information. Mother Board ‘Acts as an interface between the processor board and machine components, Player Panel ‘Communicate player decisions to the processor board, Some player panel ‘Switches Switches also have functions in the self test and statistical data modes. Processor Board Controls ail internal game and reel functions. : ‘Allows a technician to reset the machine after a top award win, to toggle Reset Key Switch ‘options in the self test mode and to access the statistical data mode. ; ‘Accesses and steps through the self test mode; enables data transfer Co ee) between CMOS RAM and EEPROM, ‘Speaker Produces game sounds and attract-mode music. | Motorized slot reets individually driven by computerized software Stepper Reels programmed to average a specific payback percentage. Top Box {variety of optional top-box configurations may house progressive displays, fluorescent lighting, a fan and display glass. June 18, 1993 Introduction & Spectlications Hardware Special Features (continued) © Either coin tray or loud bowl for coin collection «Easily accessible hopper + Progressive flexibility allows for stand- alone and link-progressive capabilities and a variety of progressive display con- figurations ‘From three to six mechanical meters Electronic coin comparitor * Player-activated switch option dupli- cates the handle-pull function Player messages appear on the digital (7-segment) display or optional alpha- numeric (dot matrix) display. © LEDs illuminate digital player display and payline display, as well as optional alphanumeric player messages +* Logic (processor board) access detection circuitry = 9", 11", 16", 17", 24" and 25” top box options Single and multiple-payline game ver- sions available ‘© Machine can be configured fora wide variety of U.S. and foreign denomina- tions Four voltage selections available: 100, 115, 220, or 240 VAC machine operation Machine can be configured for operation at 50 or 60 Hertz ‘* Progressive meters can be configured as link or stand-alone, non-incrementing or incrementing, non-progressive or pro- gressive ‘* Slot Information System (SIS) compatible * Data Link Interface (DLI) compatible * Personal Computer-Slot Accounting System (PC-SAS) compatible S-PLUS FIELD SERVICE, © Player Tracking compatible Software Features © 64K EPROM and 8K RAM drives a vari- ety of player options * Six different operational modes, includ- ing game play, idle, statistical data, self test, tilt and out of service * Variety of games available, including buy-a-pays, coin multipliers, progres- sives and linked-jackpot games ‘* Microprocessor game control ensures reliable, consistent operation ‘* Enhanced sound package allows selec- tion of various sound themes ‘* Option selections for game fuinctions such as game speed and music/sounds ‘* Credit game with auto spin option when max credits /coins are wagered * Software option selections for music, spin speed, meters selection, etc. * Credit and noncredit play features 1.1.2 Security Features S-Plus machines incorporate many advanced electrical and mechanical security features. Hardware © All metal cabinet liner © High-capacity coin-drop box (bucket) is secured behind a locked door ‘* Door-open sensors Anli-stringing coin-in sensors * Processor and mother boards that are secured behind a lockable metal panel © Optional cabinet-mounted candle to in- dicate tilts, door open, and change re- quests Section 3 Machine Troubleshooting 3.1 Introduction This section provides overall troubleshooting, information for$-Plus machines, including: * Section 3.2, Troubleshooting Charts ~ lists possible malfunctions, their prob- able causes and solutions. * Section 3.3, Service Indicators — de- scribes the different types of tilts, errors and security messages that appear on the digital display, the optional dot ma- trix display, and that flash on the op- tional candle (change/service light). Also gives a quick reference for each message or code, its meaning and how to find a solution to the problem. * Section 3.4, Troubleshooting Error Codes & Messages — discusses each code/message listed in Section 3.3 and the proper procedure for resolving it. © Section 3.5, Troubleshooting ‘Techniques ~ describes how to isolate and repair problems with electrical cir- cuitry. Includes diagrams of main trans- former voltages and connector pinouts. 3.1.1 Information Displays The S-Plus stepper slot machine shows coins played,creditsand winner paid amountson the 7-segment digital display located on the right side of the reel glass. The digital display shows a numeric code that must be interpreted. Example: The digital dis- play shows 3200 to indicatea coin-out tilt. Figure3-1showsthelocation of thedigitalonthe reel glass. 3.2 Troubleshooting Charts The diagnosticchartsor tables in thissection de- scribe possible machine malfunctions, their probable causes and solutions. Table 3-1, Inputs Table 3-2, Outputs Table 3-3, Software Function Table 3-4, Error Codes ‘The self test mode is a feature of the game soft- ‘ware used for electromechanical troubleshoot- ing (inputs, outputs, hopper, reel function). Re- fer to Section 4 for information about using the self test mode. Refer to the appropriate instructions in Section 5 to service individual components, i.e. hopper (coinjams), processor board (DIPswitchsettings and chip locations). Winner Paid PLAYER PAID SELF TEST (INPUTS, ‘OUTPUTS, OPTIONS) DISPLAY METERS DATA Credits PLAYER CREDITS. ‘SELF TEST DISPLAY METERS DATA DIGITAL ~ DISPLAY, Coins Played PLAYER COINSN ‘SELF TEST PAGE NO. DISPLAY METERS PAGE NO. Figure 3-1. Information Displays (Reel Glass). Possible Cause Solutions 1. Coin jam or filthas occurred. | 1. Refer to Coin-In Assembly in Section 5. 2. INSERT COIN is not displayed; | 2. Complete the game. game is not over. 3, 24 VAC fuse is blown. 3. Replace the fuse. Will not accept | 4. Broken wire or bad connection. | 4. Check related wiring and connectors. coins 5. Wrong sample coin in 5. Install a sample coin of the correct. ‘comparitor (Coin Mech only). denomination. 6. Faulty coin acceptor. 6. Replace the coin acceptor. 7. Faulty processor board. 7. Replace the processor board. 8. Faulty mother board 8. Replace the mother board. 9. Door-open sensor inoperative. | 9. Align or replace the sensor. 1. Optics are obstructed. 1. Check for objects obstructing optics. 2. Coin-in channel is misaligned. | 2. Align coin-in components correctly. Wit not register | 3: Broken wire or bad connection, | 9. Check related wring and connections coins deposited | 4: Faulty coin acceptor. 4. Replace the coin acceptor. 5. Faulty coin-in optics. 5. Replace the coin-in optics. 8. Faulty mother board 6. Replace the mother board. 7. Faully processor board. 7. Replace the processor board, S-PLUS FIELD SERVICE « “Jabie : lInputs Troubleshooting ‘Chart (ontinued) ate Symptom Possible Cause Solutions Bil is retumed or not accepted. Billis stuck in acceptor before reaching lower transport. Object is detected in bill path. |. Rejects folded, tom, facing wrong. . Bill jammed in lower transport ie bill stacker is full Bill acceptor will not accept bills go ay pe 4. Drop box misaligned or full. 2, Remove upper assembly and pull down on bill to release it. 3. Remove any jammed material. 4, Flatten bill and insert again. 5. Remove lower assembly and dislodge any jammed bills in the stacker or transport. . Faulty microswitch. . Switch plunger stuck down. Player switch(es) not . Broken wirefbad connecti functioning - Switch wires in wrong position. Faulty processor board. . Faulty mother board. PRAY No 1, Replace the microswitch. 2. Clean switch, verify retaining nut finger tight only. 3. Check related wiring and connectors 4. Verify wire positions using wiring diagram. 5. Replace the processor board, 6. Replace the mother board. 3.3 Service Indicators S-Plus machines indicate service conditions (eg., errors, tilts, malfunctions) in one of three ways: * Aservice message appears on the 7-segment digital display * Analarm sounds + An optional candle (change/service light) flashes 3.3.1 Candle Operation S-Plus machines may be configured with a candle(changelamp),orwithouta candle. Ifthe machine is equipped with an optional candle, the candle flashes to indicate the various modes or game conditions, including tilts and door- openconditions. Figure 3-2showseight typical messages that a two-stage candle communi- cates. 3.3.2 Error Codes ‘When the game programsensesaservicecondi- tionora deviation from standard game play, the machine displays an error code. These codes usually indicate that the assistance of either a service technician oranattendantis required. ‘The digital display shows a numerical error code of up to four digitsin the Winner Paid window of thereel glass. Theerror code location forthedig- ital display is shown in Figure 3-1 ‘The following information describes codes that may appear on thedigital display. Table3-4lists all of the error codes that may appear in mostS- Plus games by type, explains the cause of each message and references procedures to rectify each situation. Tilt Codes & Messages When a mechanical error, or “till,” occurs dur- ing game play mode or idle mode, the machine enters the till mode. * The candle (if present) flashes several times per second. * All game play is suspended until an authorized person resolves the tilt and resets the game. * The coin acceptor lockout engages. « An error code/message appears on the digital display. Tilt messages require that an authorized person correct the problem and reset the game. Table 3-4 lists tilt codes and their causes. : S-PLUS FIELD SERVICE fc Table 3-2 |. Outputs Troubleshooting Chart Symptom Possible Cause Solutions 1. Power cord is disconnected. | 1. Attach power cord to an appropriate outlet No machine (vetity correct voltage) & to the lower module. functions 2. 120 VAC fuse is blown 2. Replace the fuse. 8. Faulty power switch 8. Troubleshoot/repiace the switch, 1. Broken wire or bad connection. | 1. Check related wiring & connectors. No sound 2. Speaker is defective. 2. Replace the speaker. 8. Faully processor board. 3. Replace the processor board. 4. Faulty mother board. 4. Replace the mother board. 1. Lamp ig burned out. 1. Replace lamp, verily operation in self test Optional 2. Change switch is faulty 2. Replace switch, verify operation in self test. change light | 3. 7 VAC fuse is blown (all lamps | 3. Replace the fuse. If itblows again, check for (candle) does are out). shorts in 7 VAGMamp circuit. otilluminate | 4. Broken wire or bad connection. | 4. Check related wiring & connectors, 5. Faulty processor board. 5. Replace the processor board. 6. Faulty mother board. 6. Replace the mother board. 4. Starter is burned out. 1. Replace the starter. Fluorescent Lamp is burned out. 2. Replace the lamp. lights donot | 3. Ballastis defective. 3. Replace the ballast. iiluminate 4. Broken wire or bad connection. | 4. Check wites, connectors, 110V junction block 5. 120 VAC fuse is blown. 5. Replace the fuse. 41. Faulty meter. 1. Replace the meter. Mechanical | 2. 24 VAC fuse is blown. 2. Replace the fuse meter(s) not | 3. Broken wire or bad connection. | 3. Check related wiring & connectors. functioning | 4. Faulty processor board. 4. Replace the processor board 5, Faulty mother board. 5. Replace the mother board, Data Processing Errors Data processing error messages indicate a memory or communication problem between the machine processor board and the mother board. These communications are critical to maintain current game statistics and correct game operation. Whena data processing error occurs during the game play mode or the idle mode, the game en- ters the tilt mode: # All game play is suspended until an au- thorized person resolves the error condi- tion and resets the game. ‘* The coin acceptor lockout engages. © The candle (if present) flashes several times per second. * A data processing error code appears on the digital display. Data processing error codes require that anautho- rized person correct the problem and reset the game. See Table 3-4 fora list of data processing er- rorcodes and solutions. Security Codes & Messages Security error codes appear (and/or an alarm sounds) when aneventother than normal game play occurs, such as opening, the front door or thecashdoor. Thesemessages do not require re- set of the game after correcting the security condition. See Table3-4 foralistof security mes- sagesand theircauses. ‘S-PLUS FIELD SERVICE Machine Troubleshooting r Table 3-3 i Software Troubleshooting Chart symptom Possible Cause Solutions Code/message Game or system software sensed i appears on te | Ot enor service or secu All service messages, their causes and matrix display} Condition. solutions are disoussed in Section 3.4. ‘Options (game sounds, hopper pay amounts, progressives) Game program not compatible with processor board DIP switch Verify DIP switch settings (see Processor Board information in Section 5). Refer to Section 4, Game Soltware, for additional information about game options and to component-specit information in Section 5. 1. Replace reset switch. 2. Complete the current game. 8. Check related wiring and connectors. 4, Replace the processor board, 5. Replace the mother board. not functioning | Stings: properly 1. Faulty reset key switch. Statistical data | 2. Game is not over/completed. mode will not | 3. Broken wire/bad connection. display 4, Faully processor board. 5. Faulty mother board, 1. Faulty self test switch. 2, Game is not over/coripleted.* Seiftestmode | 3° Machine isin tit mode." 'SPlay | 4. Faulty processor board. 5. Faulty mother board. 4. Replace the self test switch. 2. Complete the current game. 3. Clear the tilt 4, Replace the processor board. 5. Replace the mother board, “test pages appear, but no option pages Service Displays The optional candle (change light) flashes to in- dicate that the services of an authorized person are required. 3.4 Troubleshooting Error Codes Inmany instances when the display on the door indicates an error condition, open and close the front door to reset the game and clear the error. Anycoinsalready played are displayed until the door is opened. Upon opening the front door, the display clears the current gameinformation and a0” appears in the Coins Played window. Uponclosing thefrontdoor, the gameresets, the reels spin and stop at their last valid position. The error code clears and the display returns to normal game play data. Ifthe problem still exists or quickly recurs, use theinformationin Table3-4and thespecificpro- cedures that follow to correct the problem. Important! Should a problem occur, check state and local laws before rectifying the situation. CAUTION Use extreme caution when performing the routines within the troubleshooting check list f0 prevent personal injury or damage to the S-Plus stepper slot machine. Al- though IGT designs numerous safety for- tures into its products, servicing of thie S- Plus machine is to be per- formed by QUALIFIED PERSONNEL ONLY. Machine Troubleshooting — a ELD SERVICE Nig iNew Shion SI past |Z WS nst | Z Seale SjeslZ — (—) voulllosco | vodlSren volllSco | oBSROEs Nile [Steele y =_ ~ aS ~ 8S ee = — CA b Figure 3-2. Typical Two-Stage Candle Operation. ‘The following error categories require proce- dures other than opening and closing the main door to resolve them: Bad CMOSRAM (61) Bad game/data EPROM (62) Bad EEPROM (65) Game EPROM changed (66) Data EPROM changed (67) Refer to Table 3-4 and use the following proce- dures to help identify and correct the problem. 3.4.1 Coin-In Errors 2100 - Coin-In Tilt A flow chart summarizing the steps for correct ingacoin-in tilt orjamisinchided inCoin-In As- sembly in Section 5. Refer to that flow chartand the following procedure to resolvea coin-in tilt Note The term “coin acceptor” is used inter- changeably in this manual to refer to any ype of coin acceptor mechanism, includ ing the Coin Mech coin comparitors and the mechanical coin acceptors. |. In some jurisdictions, coin acceptors uti- lize a coin-return plunger on the coin entry base. Press the plunger (if present) to re- Jease the jammed coin(s).. : . Verify that the front, door is closed securely and that the optional dot matrix display does not show a DOOR OPEN message. Open the front door and verify that the comparitor or coin acceptor is seated in all four acceptor clips and that the clips are at the same level Check the coin acceptor for blockage and clearany jammed coins in the coin channel assembly. S:PLUS FIELD SERVICE 5. Make sure the optics on the coin encoder are not obstructed. Clean the coin optics (ection 3.4.4) or replace the coin encoder (Section 6.5.3) 6. Check the wire harness connections on the coin acceptor and the lower module con- nector panel. 7. Inspect all related wire harnesses and their connections. (see Section ) 8. Verify correct operation using the input tests in the self test mode. Refer to Section 4, Game Software, for information about using the self test mode, 9. Do one of the following to reset the game software. * Open and close the front door * Push the Collect Winnings/Cashout switch when credits exist on the credit meter Ifthe tilt quickly recurs, do one ormore of the following. * Replace the coin acceptor, encoder as- sembly, or (if applicable) the coin me- chanical switch (refer to Coin-In Assem- bly in Section 5) * Replace the processor board (refer to Processor Boards in Section 5) 3.4.2 Coin-Out & Hopper Errors 3100 — Coin Out Tilt 1. Check the machine for possible tampering or cheating. 2. Check for and clear any jammed coins in the coin-out channel on the hopper (refer to Hoppers in Section 5). 3. Check the optic coin-out sensor for block- age or dirty optic surfaces. Clean if neces- sary. 4, Check the optic coin-out sensor harness for faulty connections. Machine Troubleshooting hte 5. Check the hopper pinwlieel; slidllwheel and agitator, if applicable, for signs of wear. 6. Inspect all related wire harnesses. 7. Verify the correct operation using the self test information in Section 4 for input and hopper tests. Ifthe tilt quickly recurs, do one or more of the following: 1. Replace the hopper (refer to Hoppers in Section 5). 2. Replace the processor board (refer to Pro- cessor Boards Section 5). 3200 — Extra Coin Out Refer to Hoppersin Section Sas necessary when performing the following procedures. 1. Check the machine for possible tampering, or cheating. 2. Verify that the hopper motor brake func- tions properly. 3. Check the coin wiper on the hopper for jams. 4, Check the optic coin-out sensor harness for loose or faulty connections. 5. Inspect all related wire harnesses. 6. Verify correct operation using the self test information in Section 4, Game Software, for input and hopper tests. Ifthe tilt quickly recurs, do one ormore of the following: 1. Replace the hopper: 2. Replace the processor board (see Processor Board in Section 5). 3300 — Hopper Emply Refer to Hoppersin Section Sas necessary when performing the following procedures. 1. Check the machine for possible tampering or cheating. Machine Troubleshooting : aa S:PLUS FIELD SERVICE ‘ eel Table 3-4 ‘Resolving Errot Codes & Messages Error | Digital type | Cade | Description Situation Refer To . Optic coin-in sensors were blocked for Section eel | eel over 100 ms. 344 Hopper coin-out sensor detected a coin 3100 | Extra Coin Out | was dispensed contrary to program instruction, ; 7 Hopper coin-out sensor was blocked for | Section J ee too long (over 700 ms.) B42 Hopper coin-out sensor detected no 3300 | Hopper Empty — | coins were dispensed (greater than 8 seconds between each coin). at 40bb aan Reel tilt — ree! number not specified 4tbb | Reel #1 Tit ‘ 42bb | Real #2 Tit Designated reel is misaligned or mal- Section 43bb | Reel #3 Tit | functioning, 3.4.3 aabb | Red #4 Tit 45bb | Rol #5 Tit ‘gob | Feel Mechanism | A reel mechanism has become Disconnected Unplugged or circuit is interrupted. Card Cage The main processor (logic) door has securty | eabp | {Processor Tray’ | been opened and closed since the last | Section Logic Area) game played. The message remains 345 Access displayed unil the end of the next game. The battery voltage onthe processor board has dropped below 2.9 volls DC. ‘Tabb | Low Battery Data stored in CMOS RAM may be lost if 8 power failure occurs. ctbb | cMOSRAM Enor | 82d OMOS RAM data, or data was Data cleared. — Processing Error | tbe | fahanced Contact IGT for additional information, ae Game program or data program check- cabo} Bad Game sum does not match sum previously Data EPROM 6abt | peo Bad EPROM data. recorded (checks against itself). b= blank or no digit * indicates alternates with normal display s PLUS FIELD SERVICE Machine Troubleshooting Resolving Error Codes & Messages ‘continua Table 3-4 B D ot Tyee Digital | Description Situation Refer To 64bb | Link Down esbo | Bad EEPROM Link between machines and progressive controller is down (applicable only for machines linked to a progressive con- troller). ither the processor could not ; successfully “read” from or “write” to the oe named chip. cob1 | Bad EEPROM Data in the named chip is invalid. Either Data Data the chip has failed or there is no data, Processing Error ‘Game type data stored in CMOS RAM (continued) | 65b2 | Game Type Mismatch does not match game type data stored in EEPROM. ebb | Game EEPROM The machine senses that the game Changed EEPROM has been changed. ebb | Data EPROM ‘The machine senses that the data Changed EPROM has been changed. Invalid Data : ebb | Ou Data EPROM not a standard data file. ae g No 2 ‘b= blank or no digit . Check for an empty or low hopper. Refill the hopper if necessary. Check the diverter for correct position. Verify that the hopper level probe is func- tioning properly, ic., bridging. Check for proper operation of the hopper brake and motor. jicates altemates with normal display Ifthe tilt quickly recurs, do one or more of the following: 1. Replace the hopper. 2. Replace the processor board (refer to Pro- cessor Board in Section 5). 3.4.3 Reel Mechanism Errors oa Check for hopper thermal out. 4xbb Check the optic coin-out sensor harness cee fe cline fot Foci abe connections. ing or cheating. Inspect alll related wire harnesses. Verify correct operation using the self test information in Section 4, Game Software, for input and hopper tests. 2. Inspect the indicated reel mechanism (4xbb) to be sure it is properly installed and its harness securely connected. 3. Inspect the reel for contact pyjhisther sur- faces. ae a a Machine Troubleshooting 4, Carefully rotate the reel to be sure it spins smoothly without binding. 5. Inspect the indicated reel mechanism for damage. Refer to Reel Mechanism in Sec- tion 5 for additional information. 6, Inspect all related hamesses and connec- tors. 7. Inspect the optic sensor on the indicated reel mechanism for bad or dirty optics. 8. Check the encoder flags of the indicated reel for damage or missing teeth. 9. Verify correct operation using the self test information in Section 4, Game Software, for input and reel tests. Ifthe tilt quickly recurs, either: 1. Replace the indicated reel mechanism. (Section 5) 2 Replace the processor board, (Section 5) 3.4.4 Data Processing Errors Memory tilts indicate that a communication problem has occurred on the processor board. ‘These communications are critical to maintain- ing current gamestatistics and correct game op- erations. Ifa memory tiltoccurs,checkstateand local laws before rectifying the problem. When following the proceduresin thissectionto resolvedata processing errors, refer to processor Board in Section 5 when necessary. Note Option selections do not transfer from EEPROM fo the CMOS RAM. All options go to default settings and must be reset in the self test mode. Refer to Section 4, Game Software, for informition about the self test option selection. 12bb ~ Low Battery 1. Record the statistical data. Refer to Section 4, Game Software, for information about using the statistical data mode. Z = S-PLUS FIELD SERVICE Note Prior to replacing the battery or the pro- cessor board, either activate the resel key switch to transfer the current data stored in RAM to the EEPROM, or record the ac- cunulated data. Battery replacement ze- oes or clears the memory of the CMOS RAM. 2. Replace the processor board (refer to Pro- cessor Boards in Section 5) or proceed to Step 3. CAUTION Battery replacenent requires soldering and should only be performed by QUALIFIED PERSONNEL. 3. Replace the battery on the processor board. 61bb - CMOS Error This RAM condition may occur on power up or during game play for the following reasons. 1. On power-up: © The battery on the processor board has been replaced. * The RAM data has been corrupted and its contents do not match either the EPROM or the EEPROM. «Anew EPROM has been installed. 2. During game play ~The microprocessor has detected bad memory location(s) in the CMOS memory on the processor board. Note Every time a CMOS RAM error occurs, the operator must first reset the machine and then step throuigh the self test mode and re- set all of the options. CAUTION Chip replacement should be carefully per- {formed by QUALIFIED PERSONNEL to ‘avoid damage to the program ICs or to the processor board and its components, S-PLUS FIELD SERVICE_ Perform the following steps to help isolate and correct the error condition. 1. Record the statistical data. Refer to Section 4, Game Software, for information about usirig the statistical data mode. 2. Press the self test switch for three seconds to transfer data from EEPROM to CMOS. 3. If the error condition persists, turn the ma- chine power off and replace the CMOS RAM chip on the processor board. Re- install the processor board, turn the ma- chine power on and repeat Step 2 (see Pro- cessor Board in Section 5). Iftheerrorcondition persists orimmediately re- curs, replace the processor board. 1. Press the self test switch for at least three seconds to load the contents of the CMOS, RAM into the EEPROM. 2. If the error condition persists or immedi- ately recurs, replace the mother board (re- fer to Lower Module in Section 5). 62bX — Bad Game EPROM 1, Tum the machine power off, then on again to activate recalculating of the check- sum by the game program. 2. If the error condition persists or immedi- ately recurs, replace the game program (EPROM) chip on the processor board with one of an identical program number and version. 3. If the error condition persists or immedi- ately recurs, replace the processor board (refer to Processor Boards in Section 5). 64bb - Link Down This code only appears in games that are con- nected to a progressive controller. When serial data is not being received from the progressive controller, the game goes into a link down tilt and the following events occur. 1. Ifa games in progress, that game may be completed and then the machine locks up (game play is suspended). Machine Troubleshooting 2. A “link down” entry is added to the link status recall page of the statistical data mode (see Section 4). 3. A 64bb code appears on the appropriate display. To resolve a 64bb code, restore the progressive link, Refer to Progressive Options in Section 5 forinformationaboutthe progressivecontroller and progressive harness connections. Whenthelinkisrestored, a “link restored” entry isadded tothelinkstatus recall pageofthestatis- tical data mode. The 64bb code disappears from the dot matrix display and the game returns to the normal game play mode. 65b0 ~ EEPROM Device 1, Check the processor board connectors for bent or damaged pins, and verify that the processor board is properly inserted into the connectors of the mother board. 2, If the error condition persists, replace the processor board (refer to Processor Board in Section 5). 3, If the error condition persists or immedi- ately recurs, replace the mother board (Re- fer to Lower Module in Section 5). 65b1 — EEPROM Error ‘There are two possible reasons for this condition: 1. On Power-up ~ Bither: # The mother board or the processor board has been replaced. * Anew EEPROM was installed and the self test switch wasn’t pressed to trans- fer the accumulated game-play statistics from the CMOS RAM on the processor board to the EEPROM on the mother board. 2. During Game Play ~The microprocessor has detected bad memory locations in the EEPROM on the mother board. Machine Perform the following steps to help isolate and correct the error condition. 1. Check the machine for possible tampering or cheating. 2. Record the statistical data, if possible. Re- fer to the Statistical Data mode in the S- Plus Program Reference Guide. 3. Press and hold the Self Test switch for3 seconds to download the game-play statis- tics from the CMOS RAM. 4, If the error condition persists or immedi- ately occurs again, replace the Mother board. (Section 5.7) 5. If the error condition persists or immedi- ately occurs again, replace the Processor board. (Section 5.5) 65b2 - Game Type Mismatch / EEPROM ID 1. Record the statistical data from the hard meters. The statistical data mode is not accessible until this error condition is cor- rected. 2. Press the self test switch for at least three seconds to load the contents of the EEPROM into the CMOS RAM and clear the error. 3.4.5 Security Messages 63bb ~ Logic Door Open heck the machine for attempted tamper- ing or cheating, 2. Verify that all machine doors are complete- ly closed and locked. 3. If the message remains, check all door- open sensors (either mechanical or optical) for correct alignment, including: * main machine door * drop box door processor board Refer to Section 4, Game Software, for self test information about using the input tests. S-PLUS FIELD SERVICE 4. Close the door(s) securely. Observe whether the 63bb code disappears from the video monitor. Ifthemessageremains, dooneormoreofthefol- lowing: 1. Check all door-open sensors for correct operation. Refer to Section 4, Game Soft- ware, for software self test information about the input tests. Replace any sensors that are not functioning correctly. Refer to the following sections as needed for more specific informa ‘+ Drop-Door Sensor Switch in Section 2, Machine Installation * Optic Door-Open Sensor (refer to Main Door in Section 5) Check alll related harnesses and connectors. 3. Replace the processor board (refer to Proces- sor Boards in Section 5). 4, Replace the mother board (refer to Lower Module in Section 5). 3.5 Troubleshooting Techniques Thissectiondescribesoverallelectronictrouble- shooting techniques to help resolve functional problems with circuit boards, power supply, and circuits, including: * a list of recommended test equipment ‘procedures to test circuits, board and the main power supply © diagrams of main transformer AC volt- ages and connector pinouts Note Previously in Section 3, Tables 3-1 through 34 list causes and solutions for common malfunctions and Section 3.4 describes prge:, cedures and techniques for a service messages. RY, S-PLUS FIELD SERVICE CAUTION When working with either AC or DC voll- age, take care not to touch the wires or cir- cuitry to each other or any other point of contatt, including yourself. Use only ap- proved test equipment that is in good working condition. The procedures in this section should only be attempted by QUALIFIED PERSONNEL. 3.5.1 Recommended Test Equipment * digital volt/chmmeter (VOM) with a high impedance input for checking AC/ DC voltages and resistance * two extension cables for functionally ex- tending the processor board away from the mother board Related Test Equipment AnIGTStepperSlot Testerunitis recommended to troubleshoot the processor board and elec- tronic components of the machine. Use of the Video Testerisnotcoveredinthismanual. Refer to the Stepper-Slot Tester Operator's Manual (p/n 821-051-00). Contact IGT Customer Ser- vice (Section 2) for additional information. 3.5.2 Printed Circuit Boards 1. With the machine power off, check the condition of all harnesses, wires, and the individual contacts of the mating connec- tor on the circuit board. 2. Replace the suspect board with a known good board. Refer to Section 5, Compo- nents & Assemblies, for removal and re- placement procedures for specific boards. 3. Use the self test mode to check all machine functions for normal operation. 3.5.3 Power Supply Figure3-3 shows the main transformer AC volt ages. Machine Troubleshooting . Turn the machine power off and check the main fuses at the back of the lower mod: ule (power supply) a. Ifa fuse is suspected of being blown (no machine functions or only partial machine functions), remove each fuse one ata time and check it visually if it is of glass construction, or with a conti- nuity tester such as an ohmmeter. b. Ifa fuse is open (blown), replace it with a fuse of the type and rating indicated on the fuse panel label. c. If the newly replaced fuse blows im- mediately or soon after applying ma- chine power, suspect a short circuit on one of the circuit boards or within the power supply wiring, d. The problem may be quickly isolated by removing the power supply connec- tions to circuit branches, boards and modules within the machine, replacing the fuse, and systematically reconnect- ing the powet supply to each circuit branch, board and module, until the faulty comportent is determined. ¢. Replace any faulty circuit branch, board, module or fuse. . Ifany of the main power transformer sec- ondary voltages is missing or measures low, the problem may be isolated to either the transformer or to an overload condi- tion, using the following procedure. a. Check the voltage on the transformer primary and confirm that power (line voltage) is present. s ‘Check each of the secondary voltages at the secondary terminals and compare to the voltages shown in Figure 3-3. c. Ifall of the secondary voltages measure very low or near 0 VAC (zero volts AC) but the primary voltages are present on the indicated terminals, the main power transformer may have an open primary winding. To verify, disconnect the ma- chine power and use an ohmmeter to Machine Tioubleshooting —— __S-PLUS FIELD SERVICE 220 VAC HOT +240 VAC HOT © wie © wee © ‘TVAC ‘ TVAG 115/220 TRANSFORMER 115/240 TRANSFORMER Figure 3-3. Transformer AC Voltages. measure the continuity across the pri- mary winding. If the resistance is high- er thana few ohms, the transformer is defective and should be replaced. 4d. Ifonly one of the secondary voltage measures very low (near zero volts AC), that secondary may be open. With the machine power disconnected, remove the terminal from the suspected transformer tap and measure across it. If the resistance is higher than a few ohms, the transformer is defective. ¢. Ifa secondary voltage is present but measures more than 20% low, the cause may be an overload on that particular secondary. This symptom will usually be accompanied by, transformer over- heating, excessive noise (humming) from the transformer, and blown fuses. ‘To confirm that the low voltage read- ing is caused by an overload: discon- nect one lead from the secondary in question at the transformer and mea- sure the unloaded voltage. If the volt- age is now within the normal range, then the disconnected circuit is causing the overload. To isolate the cause of the overload: disconnect circuit branches, boards and modules that utilize the suspected sec- ondary and reconnect them one at a time until the secondary lead can be re- connected and no drop in secondary voltage is seen. 2 . Replace the faulty device. 4, Connect all parts and wires that were re- moved during troubleshooting. 5. Tum the machine power on and complete the functional verification procedures. 3.5.4 Point-to-Point Whena circuit from the processor board is sus- pected of being “open,” a point-to-point conti- nuity measurement is recommended. Use the following stepsasa troubleshooting guideline. ‘S-PLUS FIELD SERVICE 5. |. Turn the machine power off. Physically and visually check the harness- es or individual wires for any damage. . Check all related connectors for dislodged pins or disconnected wires. Connect a set of test extension cables from Pl and P2.on the mother board to J1 and J2 ‘on the processor board (PI to JI and P2 to 2. Note Ifthe mother board has a clear plastic cov- er, remove this cover in order to connect theextension cables. Besure toreplace the cover after testing is completed. Refer to the connector diagrams on the fol- lowing, pages, and to the related wiring diagrams and schematics in Section 5 for detailed wiring information. Set the VOM to the lowest scale for mea- suring resistance and connect one probe Jead to the source component on the pro- cessor board. Keep this probe lead con- nected throughout the point-to-point check. Machine Troubleshooting Connect the other probe lead to the device in question and observe the VOM. If the circuit continuity does not measure closed (ohms 4 .2 ohm tolerance), proceed to Step 9. If the circuit does measure closed, then an intermittent condition may exist. Recheck the device in question and the ‘processor board or wiggle the related Wites and terminations while observing the VOM. 8. Connect the probe lead to the next termina~ tion point in the circuit and observe the VOM. 9. Follow this procedure back to the source ‘component on the processor board. The mother board printed circuitry is also sub- ject to failure. 3.5.5 Harness Connectors & Pin-Outs ‘The following pages provide detailed informa- tion about the major machine harness connec- tors. This information provides excellent elec- trical troubleshooting assistance when used in conjunction with the wiring diagramsand sche- matics in Section 5. Blueprints of machine wiring diagrams and schematics are also available from Customer Service (Section 2). Section 4 Game Program Software 4.1 Introduction This section provides ‘detailed information about IGT game prograjn software for S-Plus stepperslotmachines. *! © Section 4.1, Introdtiction ~ summarizes the game program characteristics. © Section 4.2, Game :Modes & Messages — describes all software modes and messages. * Section 43, Self Test & Option Selection ~ details the various software- driven machine tests, setups and option selections. * Section 4.4, Statisti¢al Data Mode ~ de- scribes software meters. * Section 4.5, Functional Verification & Troubleshooting ~ gives procedures to verify correct software operation and guidelines to troubleshoot software- related problems. S-Plus games have been designed with the fol- lowing software features: # game modes: game play, idle, self test, tilt and statistical data © self-test routines for quick diagnostics and problem resolution software meters displayed in the statisti- cal data mode player panel switches that illuminate when their function is relevant during, game play, self test and statistical data modes single or multiple payline credit games software-enabled options, such as game speed, music and credit limit * progressive-enabled options, such as progressive, non-progressive, stand- alone, and link Notes IGT's S-Plus stepper slot machines sup- porta variety of optional components that may affect game play and alter the ma- chine’s physicql configuration. The sec- tion includes instructions for all-S-Plus machines, regardless of game type or op- tional components. Specific procedures may vary depending upon the gare type and physical configuration. Specific software options may vary de- pending upon the jurisdiction involved as well. The information presented in this section is common to most jurisdictions. The illustrations and tables provided rep- resent typical software functions. Gome Software 4.2 Game Modes & Messages 4.2.1 Game Operating Modes S-Plus game software operates in five modes. Game Play Mode Game play modeis thenorinal operating mode; the game is functioning properly and a personis actively playing the game. | Idle Mode ‘The idle mode is the condition that exists when the machine is functioning properly but is not actively being played. Self Test Mode Describes the feature thatallowsa technicianto: * exercise any portion of the machine's hardware to either verify proper machine operation or to isolate a problem * enter setup and option information in the self test edit mode. Statistical Data Mode Provides both cumulative game data (display me- ters) and game tilt log history Tilt Mode Describes the condition that exists when a ma- chinemalfunction occuis,suchasasequenceer- rororacoin-intilt. 4.2.2 Player Information Displays All S-Plus machines include the player digital (7-segment LED) display categories shown in Figure 4-1. Additional player displays are found on the front door and in the top box and are discussed inSection 5. Winner Paid PLAYER PAID SELF TEST (INPUTS, ‘OUTPUTS, OPTIONS) DISPLAY METERS DATA Credits PLAYER CREDITS SELF TEST DISPLAY METERS DATA, DIGITAL DISPLAY Tare Colns Played PLAYER CONS4N SELF TEST PAGE NO. DISPLAY METERS PAGE NO. Figure 4-1 . Information Displays. S-PLUS FIELD SERVICE | 4.3 Self Test & Option Selection 4.3.1 Self Test Mode Overview The game program's self test mode serves three purposes: * allows access to various test routines for machine diagnostics, such as inputs test, outputs test and display test * enables the selection of software op- tions, such as game speed and credit limit The player digital (7-segment) display presents self test mode information in the form of “test pages” for easy referenceand identification. ‘The information in this section describes the contents of the game programs self test mode. Table 4-1 listsall of the possible test pagesin the order they appearintheself test mode, however, few programs containall possible pages. Note For additional information about any self fest page not documented here, contact IGT Customer Service to request a copy of the .DES file for a specific game program (nuraber on game and reel chips. When to Use the Seif Test Mode Use the game program's self test mode to: * set up machine information and select game options when first installing the machine on location ‘* verify functional operation when first installing the machine on location or when a change i the game options is desired © select test parameters for machine diag: nostics should a problem occur Entering the Self Test Modé 1. Unlock and open the machine door; turn the machine power on. Note In some games, a door alarm sounds. Press the self-test switch, located on the processor board connector panc!, one time to turn off the door alarm. 2. Press the self test switch to enter the self test mode. (Refer to Section 3 for help in finding, the self test switch.) 3. Press the self test switch to advance through each page of the self test mode The player digital display presents infor- mation for performing tests or selecting options. Note If self test is entered while the game is in atilt condition, the option and setup pages can be viewed but no data can be entered. Exiting the Self Test Mode * Close the door during any self test page, except the inputs test page * Press the self test switch from the last self test page Switch Functions Some of the service control and player panel switchesare used in the self test mode for differ- ent functions than in the game play mode. Any player panel switches that illuntinate at this pointhave special functions within that self test page. Sol Test Press the self test switch located on the front of the processor board tray /connector panel toen- ter and exit the self test mode, and to step through the self test pages. Game Sothwat _ ee S-PAUS FEUD SERVICE i Table 4: 1 i i oae Self Test Mode Sequence reves Page Type Description + | 0 ‘Setup Slot Accounting System (SAS) Addyess 2 ° Setup Player Initiated Credit 3 0 Setup Mechanical Bell 4 | o Setup | Drop Door Selection! - 5 0 Setup Bill Acceptor Pay Mode _ 6 1 Test Input Tests 4 7 2 Test | Output Tests _ 8 (Blank) | Test | Sound Test ' ~~ 9 (Blank) Option Music Selection? | 10 8 Test Display Test (Display All 8's) 1 0 Test Display Test (Sequence Digits 1,2, 4, 8) 12 3 Test Hopper Test 13 4 Test Paytable Test 14 5 Test Reel Stip Test : 15 6 Setup | Denomination Setup/Display 16 7 Option | Maximum Hopper Pay 47 8 Option | Partial Hopper Pay 18 9 Option | Stand-Al ‘il the PC-SAS address does nol equal zero, the PC-SAS option wil be activated, not allowing further operation. Specially game software only. Spin Presstoexecute anoperationorincrementa dig- it when specified ona particularself test page. Resot Key Turn the reset key on the right side of the ma~ chine to change an option, of enter a change mode foran option, oradvance theblinking dig- it to the next digit. 4.3.2 Self Test Pages The following information describes all of the self test pages that may appear in S-Plus game versions. The pagesare listed in Table 4-1 inor- der of theirappearance. Options Oe ‘Thispageindicatethatthemadhie te sbatered sty the self test mode. A zero appeat® ihe ‘dins Played display. The number of each self test op- tion will appear in the WinnerPaid window. S-PLUS FIELD SERVICE Slot Accounting System (SAS) Address This self test page is applicable only for ma- chines that are equipped with the PC-SAS (Per- sonal Computer-Slot Accounting System) data collection feature. (Refer to Data Collection in Section 5 for more information about PC-SAS) The current SAS address for the machine ap- pearsin the WinnerPaid display. Valid address- esrange from001 to 127. Turnthe reset key tose- lect the digit to be changed. The selected digit begins flashing. Press.the Spin switch to incre- ment the: Important! If PC-SAS is not installed, the ad- dress must be 000. Player Initiated Credit This self test page allows the operator to select whether or not the player can choose between creditand noncredit game play. ‘The number 5 appears on the farleft-hand side ofthe WinnerPaid display. Thecurrentselection appearson the far right-hand side of the Winner Paid display. Azeroindicatesthat the gameisal- waysin the credit mode, while the number 1 in- dicates that the player can select between credit and noncredit game play. Press the Spin Reels switch or pull the handle to toggle between the two selections. Presstheself testswitch toenter thenextselftest page. Mechanical Bell This self test page allows the operator to select whether the bell rings on all winning combina- tionsor only on hand pays. ‘Tum the reset key and the number 6 appears on the farleft-hand side of the WinnerPaid display. Press the Spin Reels switch to change the digit. Azeroin this position indicates that the bell will ting only on hand pays, whilea 1 allows the bell toring onall winning combinations. Press the self testswitch toenter the nextselftest Page. F Game Sottwore Drop Door Selection This pageallowstheoperatortochoose whether or not the game software will monitor the drop door switch. If the PC-SAS addressis notequal tozero, this options forced on,and therefore, it isskipped. Tum the reset key. Thenumber? appearsonthe WinnerPaid display. PresstheSpinReelsswitch tochangethe digit. Thenumber 1 inthe farright- hand side of the Winner Pain display indicates that the game software will monitor the drop door switch, while a zero in that position indi- catesthatthe gamesoftware willnotmonitorthe drop door switch. Press theself test switch tocnterthenextself test Page. a Bill Acceptor Pay Mode This self test page allows the operator toselect the bill acceptor pay mode: the credit only or standard. In the credit mode, the bill acceptor pays only in the form of awarding credits, re- gardless of whether the player-initiated selec- tioniscreditornoncredit. Inthestandard mode, thebill acceptor paysby eitherawarding credits orchanging cash, depending upon which play- er-initiated selection is made. ‘Turn the reset key. The number 8 appearsin the for left-hand side of the Winner Paid display. Press the Spin Reels switch to change the digit. ‘The number 1 in this position indicates that the bill acceptor is in the credit only mode, while a zero in this position indicates that the billaccep- torisin the standard mode. Input Tests ‘This pageallows theoperatortotest machinein- puts. Thenumber 1 appearsintheCoinsPlayed display. During each input test, 3 digits of a 4-digit code appearin the Winner Paid display (forexample, 10.0). Totestan input, locate the number for that input on Table 4-2 and the corresponding toggle instructions. Turn the reset key until the 2digits on the left-hand side of the display correspond Game Software to the number of the input. As each input is tested, the logic level toggles between 1 and 0. Typicallya“0" indicatesthatthecircuitorswitch isinanopenstateanda“1” indicatesthatthe cir cuit or switchis closed Refer to Table 4-2 and use the reset key to step through each input. Press the self test switch to enter the next self test page. Note The inputs and outputs for each S-Plus stepper slot machine may vary depending upon the physical configuration of the ma- chine involued. For that reason, some of the inputs listed in Tables 4-2. and 4-3 may not apply to all $-Plus machines. Output Tests This page allows the operator to test machine outputs. The number 2 appears in the Coins Played display. Duringeach output test, 2digits ofa4-digitcode appear in the Winner Paid display (forexample, W_). Totestan output, locate the nuinber for thatout- put on Table 4-3 and the corresponding toggle instructions. Turn the reset key until the 2 digits ‘on the left-hand side of the display correspond tothenumberof theinput. PresstheSpinswitch toactivate/deactivate the output. Notes A separate output test for the Spin Reels player switch is not listed since this switch is already illuminated because it performs functions during the output tests. If this switch is not illuminated during the test, determine whether the LED switch socke! needs replacing. Ifcither of the hopper outputs is faulty, re- place the hopper. If the problem still ex- ists, replace the processor board. Refer to Table 4-3and use the ‘eset key and Spin switch to step through each output. Press the self test switch toenter thenext self test page. Press the self test toenter the next self test page. ee S-PLUS FIELD SERVICE Sounds Test This self test page allows the operator to test six different tones. ‘The number 50 appears in the Winner Paid dis- play followed by a 2-digit code (5x_¥), where X is the sound/tone and Y is the number of the fone. + Tum the reset key to step through the sounds: 0-Coin insertion 1-Maximum coins in 2-Credits bet/played 3~-Coins paid out 4—Tilt 5-Switch 6-Jackpot lock up * Press the Spin Reels switch to play the selected tone. Press theselftestswitch toenterthenextself est page. Display Tests ‘These two tests allow the operator to: * verify illumination of all segments on the player digital display —by display- ing all 8s + verify that the digital display is receiv- ing correct information/signals from the processor board - by displaying a 1,2, 4, 8 sequence Press the self test switch and the number'8 ap- pearsonall digital displays. Press theself test switch again and thenumbers 1,2, 4 and 8 appear sequentially on the digital display. Press theselftestswitch toenterthenextselftest Page, Hopper Test ‘This page allows the operator to test the hopper pay function by paying out ten coins when the S-PLUS FIELD SERVICE __ test is initiated. The number 3 appears in the CoinsPlayed windowand thenumber)appears in the Winner Paid window. Press the Spin switch to execute the test. The hopperengagesand the Winner Paid display in- crements from 1 to 10 as each coin is channeled to the coin tray. Notes Be sure that the hopper contains enough coins to complete the test without causing @ hopper-emply tilt or excessive tear on the hopper. If the hopper motor runs without paying out fen coins, turn the machine power off, remove the hopper and check for adequate coin level and clear any jammed coins be- fore repeating the test. Press theself test switch toenterthenextselftest page. Pay Table Test This pageallows theoperatortotest various pay table values. The number4 appearsin the Coins Played display. The reel strip number appears on the Winner Paid display and the game ver- sion number appears in the Credits display. Compare the pay amounts on both displays with the pay table printed on the Reel Strip List (shipped with the machine or with new game program orders) and any pay amounts that ap- pear on the machine glas Press the Spin switch or pull the handle to start the test. The reels spin until winning combina- tionsare reached. Thesingle-coinand max-coin pay amountsare displayed alternately usingall eight digits on the both Credit display and the WinnerPaid display. After the pay table has been displayed, the reel mechanism will spin to position 1 on the reel strip. Press the self test switch to enter the next self test page. Reel Strip Test This test allows the operator to verify that the symbols that appear on the game reels are cor- rect and that the reels spin to the correct stops. ‘The number 5 appears on the Gélitd Mlyed dis- play. The operator activates the reels and compares the symbol alignment to the align- mentshownon the Reel Strip List (shipped with the machine or with new reel program orders) The physical stops pna reelare fixed at 22 posi tions, however, many stepper slot game pro- gramss increase the number of actual stops. For example, some stepper slot reel strips have 32 stops others may have 640r 128. The game pro- gram determines the number of reel stops and their respective stops. Inorder to conduct the reel strip test fora game program withmorethan22actualstops(lineson the reel strip listing), the number of stops lines) must be reduced to 22 positions. The reduction procedure is different for different types of reel stripprograms. * Expanded —any singleline game with more than 22 stops. Use the “Reel Strip List” page of the information sheets that accompany each game program. + Implied ~ any multi-line game with more than 22 stops. Use the “Implied Work Sheet” (shipped with the machine) for the numbered reel strip(s) you wish to test or order one from IGT Customer Service. This worksheet contains in- formation about the implied sequence that should appear for each reel strip. Expanded ‘The reel strip test forexpanded reel strips works. with the reel strip listing contained in the per- centage sheets that accompany each game pro- gram. is Re-number the lines on the expanded reel strip listing by combining, consecutive, identical symbols together to form one stop (line), as shown in the Figure 4-2 example. Refer to Figure 4-2 and consider the beginning of first of three reel strips shown vertically: a blankon lines 1and2.would combinetobecome stop #1; a 1B (one bar) symbol on lines 3. and 4 would be combined info stop #2, a blank or ghoston line5 would beastop by itself (stop #3); a Bon line 6 would bea stop by itself (stop #4); Gome Software Table 4-2 © if Inputs Test Winner a a Paid Description Action to Toggle Input i ‘Activated only when coin comparitor accopts coins in door-closed game 104 Coin In A | mode; go to COIN B input test W4 Coin inB | Remove the coin comparitor and disconnect the comparitor hamess;

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