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Mil M7

The document outlines a lesson plan about legal, ethical and social issues related to media and information. It discusses concepts like copyright, fair use, plagiarism, netiquette, digital divide, addiction, bullying and intellectual property. It provides definitions and examples for these topics.
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0% found this document useful (0 votes)
169 views6 pages

Mil M7

The document outlines a lesson plan about legal, ethical and social issues related to media and information. It discusses concepts like copyright, fair use, plagiarism, netiquette, digital divide, addiction, bullying and intellectual property. It provides definitions and examples for these topics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Lesson Plan School Sulangon National High Grade Level 12

School
Teacher Charesma B. Darunday Learning Media and
Area Information
Teaching Dates and October 13-15, 2022 Quarter 1st
Time 1:00 – 3:00 PM

Content Standard The learner demonstrates understanding of media and information literacy
(MIL) and MIL related concepts.
Performance Standard The learner organizes a creative and interactive symposium for the community
focusing on being a media and information literate individual.
Learning Competencies MIL11/12LESI-IIIg-17. Puts into practice their understanding of the
intellectual property, copy right, and fair use guidelines

MIL11/12LESI-IIIg-18.Demonstrates proper conduct and behavior online


(netiquette, virtual self)

MIL11/12LESI-IIIg-22. Explains actions to promote ethical use of media and


information.
I. OBJECTIVES
Knowledge Put into practice your understanding of the intellectual property,
copy right, and fair use guidelines.
Skills Explains actions to promote ethical use of media and information.
Attitude Reflect and resolve to combat digital divide, addiction, and bullying
II. CONTENT Legal, Ethical, and Societal
Issues in Media and Information
a. Copy Right/Fair Use/
Plagiarism
b. Netiquette
c. Digital Divide, Addiction, and Bullying
d. Virtual Self
e. Others
III. LEARNING RESOURCES
References GCFGlobal:GCFLearnFree.org. “Internet Basics”.
https://edu.gcfglobal.org/en/internetbasics/ (accessed 21 June 2020)
Dwyer, “David Top 12 Best Search Engines in the World”,
https://www.inspire.scot/blog/2016/11/11/top-12-best-search-engines-in-the-world238
(Accessed 21 June 2020)
Other Learning resources www. Ask.com,www. academiaEduc
Resources Needed Laptop, LED TV
IV. PROCEDURES
Prayer and Greetings Request the student to stand up and pray.

Review: Last Topic was all about “Media and Information Languages”
Motivational Questions Guess me?

COPYRIGHT LOGO

Activity
Cite one example in your school or community of teenagers who have experienced
computer addiction. What happen them? Have they recovered
from their addiction?
Discussion What is copyright?
Copyright is mainly the protection of one’s expressions which only becomes
tangible and concepts when objects are created as manifestation of these expression.
Copyright could be a variety of protection provided by the laws to the authors of
“original works of authorship,” together with literary, dramatic, musical, artistic, and
bound different intellectual works. This protection is obtainable to each revealed and
unpublished works.
• Set of rights granted the author
• Creator of a piece, to limit others ability to repeat
• Redistribute and reshape the content.

Related Issues
A copyright protects solely original works of “authorship” enclosed
within the following seven categories:
• Literary works (including pc programs),
• Musical works, together with any incidental words,
• Dramatic works, together with any incidental music,
• Pantomimes and dance works,
• Pictorial, graphic, and sculptural works,
• Motion photos and different audiovisual works,
• Sound recordings.

Registering Copyright
Majority of the state signatories of WIPO adhere to the Berne
convention that provides automatic copyright protection. This means that a registration
or any other formality is not required. As for most countries, including the Philippine,
there is a system for voluntary registration of works. Such system “help solve disputes
over ownership or creation, as well as facilitate financial transactions, sales, and the
assignment and/or transfer of rights.”

Fair Use
Fair Use is the limitation and to the prerogative granted by copyright law to
the author of an ingenious work. samples of use embrace statement, search engines,
criticism, news coverage, research, teaching, library archiving and scholarship.

Plagiarism
The plagiarism is copying or closely imitating the work of another author,
composer, etc., while no permission and with the intention of passing the results of
as original.

What is netiquette?
Netiquette refers to a collection of rules that governs what conduct is socially
acceptable in a web or digital scenario. It’s a social code of network communication.
Netiquette is a set of rules for behaving properly on-line. It represents the importance
of correct manners and behavior on-line.

10 Basic Rules of Netiquette or Internet Etiquette


1. Remember That Real People Take Priority
2. If You Wouldn’t Say It to Someone’s Face, Don’t Say It Online
3. If You Wouldn’t Show it in Public, Don’t Share It Online
4. Don’t Exclude Your Audience
5. Don’t “Friend” Then “Unfriend” People
6. Don’t Overload System Resources With Enormous Files
7. Respect People’s Privacy
8. Don’t Repost Without Checking the Facts
9. Check and Respond to Email Promptly
10. Update Online Information That People Depend Upon

Digital Divide, Addiction, Bullying


Digital Divide
Digital divide could be a term that refers to the gap between demographics
and regions that have access to trendy info and technology, and people that do not
or have restricted access. Before the late twentieth century, digital divide referred
principally to the division between those with and without phone access

Computer Addiction
A disorder in which the individual turns to the Internet or plays computer
games to change moods, overcome anxiety, deal with depression, reduce isolation or
loneliness, or distract themselves from overwhelming problems.

Bullying
Stopbullying.org (2019) defines bullying as unwanted, aggressive behavior
among school aged children that involves a real or perceived power imbalance. The
behavior is repeated, or has the potential to be repeated, over time. Both kids who
are bullied and who bully others may have serious, lasting problems.
In order to be considered bullying, the behavior must be aggressive and include:
• An Imbalance of Power: Kids who bully use their power—such as physical
strength, access to embarrassing information, or popularity—to control or
harm others. Power imbalances can change over time and in different
situations, even if they involve the same people.
• Repetition: Bullying behaviors happen more than once or have the potential
to happen more than once.

Three Types of Bullying

• Verbal bullying is saying or writing means things. Verbal bullying includes:


Examples: - Teasing
- Name-calling
- Inappropriate sexual comments
- Taunting,
- Threatening to cause harm.
• Social bullying, sometimes referred to as relational bullying, involves hurting
someone’s reputation or relationships. Social bullying includes:
Examples:
- Leaving someone out on purpose
- Telling other children not to be friends with someone
- Spreading rumors about someone
- Embarrassing someone in public
• Physical bullying involves hurting a person’s body or possessions.
Physical bullying includes:
- Hitting/kicking/pinching
- Spitting
- Tripping/pushing
- Taking or breaking someone’s things
- Making mean or rude hand gesture

Intellectual Property in International and Local Context


Intellectual property, or IP, as defined by the World Intellectual Property
Organization (WIPO), is the “creation of the mind, such as inventions, literary and
artistic works, designs and symbols, names and images used in commerce.”
The Intellectual Property Law of the Philippines
The Philippines, as a State signatory in the Convention Establishing the World
Intellectual Property Organization, is duty-bound to pass a law on intellectual
property protection. Thus, the enactment of Republic Act 8293, otherwise known as
“The Intellectual Property Code of 1997”.
According to this piece of legislation, intellectual property rights consist of:
1. Copyright and related rights;
2. Trademarks and service marks;
3. Geographic indication;
4. Industrial designs;
5. Patents;
6. Layout-designs {Topographies) of integrated circuits; and
7. Protection of understanding information.
Copyright Protected Works
Under Philippine copyright, both original works and derivative works are
protected.
Original works are those that are literary or artistic in natures which include
the following:
• Books, pamphlets, article, and other writings
• Periodicals and newspapers
• Lectures, sermons, addresses, dissertation prepared for oral delivery, whether or
not reduced in writing or other material form
• Letters
• Dramatic or dramatic-musical compositions; choreographic works or
entertainment in dumb show
• Musical compositions, with or without words
• Works of drawing, painting, architecture, sculpture, engraving, lithography or
other works of art; models or designs for works of art
• Original ornamental designs or models for articles of manufacture, whether or
not registrable as an industrial design, and other works of applied art
• Illustration, maps, plans, sketches, chart and three-dimensional works relative
to geography, topography, architecture or science
• Drawings or plastic works of scientific or technical character
• Photographic works including work produced by a process analogous to
photography; lantern sides
• Audiovisual works and cinematographic works and works produced by a process
analogous to cinematography or any process of making audio-visual recordings;
• Pictorial illustrations and advertisements
• Computer programs
• Other literary, scholarly, scientific and artistic works

Application Group the class into 3 Groups and let them answer the following:
a. In 100 words or more, explain the value of intellectual property especially in the
case of media content or products.
b. What is the main difference between copyright and patent?
c. Do you think technology and internet have made plagiarism easier? Do you think
technology has made people more or less creative? Explain your answer with
examples.
______________________________________________________________________
Generalization Copyright is mainly the protection of one’s expressions which only becomes
tangible and concepts when objects are created as manifestation of these expression.
Copyright could be a variety of protection provided by the laws to the authors of
“original works of authorship,” together with literary, dramatic, musical, artistic, and
bound different intellectual works
Evaluation A. Matching Type: Match column A with column B, write only the letter of your
correct answer in your paper.

AnswerKey:
Matching Type A.
1. E
2. A
3. C
4. B
5. D
6. J
7. H
8. G
9. I
10. F

Additional activities for Reflection:


application or 1. What are the basic rules in protecting yourself online?
remediation (assignment)
V. REMARKS
VI. REFLECTION
No. of learners who
earned 80% in the
evaluation
No. of learners who
continue to require
remediation
Did the remedial lesson
work? No. of learners
who have caught up the
lesson
No. of learners who
continue to requires
remediation
Which of my teaching
strategies worked well?
Why did these work?
What difficulties did I
encounter which
principal and supervisor
can help or solve?

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