Chess Fundamentals (PDFDrive)
Chess Fundamentals (PDFDrive)
FUNDAMENTALS
BY
JOSfi R. C^PABLANCA
CHESS CHAMPION OF THE WORLD
NEW YORK
HARCOURT, BRACE AND COMPANY
LONDON: G. BELL AND SON^, LTD,
URIS LIBRARY
COPYRIGHT, I921, BY
HARCOUKT, BRACE AND COMPANY, INC.
All rights reserved. No part of this book may be reproduced in any form, by
mimeograph or any other means, without permission in writing from the publisher.
PKINIED IN THE D. S. A.
JOSE R. CAPABLANCA
PREFACE .
J. R. CAPABLANCA
New York
Sept. I, ig34
LIST OF CONTENTS
PART I
CHAPTER I
CHAPTER n
Further Principles in End-game Play
9. A Cardinal Principle 35
10. A Classical Ending 37
11. Obtaining a Passed Pawn 40
12. How TO find out which Pawn will be the first
to Queen 41
13. The Opposition 43
14. TfEE Relative Value of Knight and Bishop .... 50
15. How TO Mate with Knight and Bishop 59
16. Queen against Rook 62
CHAPTER m
Planning a Win in Middle-game Play
17. Attacking without the aid of Knights 68
18. Attacking with Knights as a Prominent Force. . . 71
19. WiNNiNO BY Indirect Attack 73
1
LIST OF CONTENTS
CHAPTER IV
General Theory
FAQE
CHAPTER V
End-game Strategy
CHAPTER VI
Further Openings and Middle-games
PART II
ILLUSTRATIVE GAMES
GAME PAGE
1. Queen's Gambit Declined ( Match, 1909) 159
White: F. J. Marshall. Black: J. R. Capablanca.
2. Queen's Gambit Declined (San Sebastian, 1911). . 163
White: A. K. Rubinstein. Black: J. R. Capablanca.
3. Irregular Defence (Havana, 1913) 169
White: D. Janowski. Black: J. R. Capablanca.
4. French Defence (St. Petersburg, 1913) 174
White: J. R. Capablania. Black: E. A. Snosko-Borovski.
5. RuY Lopez (St. Petersburg, 1914) 181
White: Dr.E. Lasker. Black: J.R. Capablanca.
6. French Defence ( Rice Memorial Tournament, 1916 ) 189
White: O. Chajes. Black: J. R. Capablanca.
7. RuY Lopez (San Sebastian, 1911) 197
White: J. R. Capablanca. Black: A. Bum.
8. Centre Game (Berlin, 1913) 201
White: J. Mieses. Black: J. R. Capablanca.
CHAPTER I
K— Kt i; 2 K— Kt 2.
/A
m
/.
!^/<e^
^ V
^.
i^
^^:
K— Kt 8; 10 R—
any square on the Rook's file,
Example 3. —
Now we come to two Bishops and
King against King.
7 K— R K— Kt 2; 8 B — Kt K — Kt i;
s, 6,
2. PAWN PROMOTION
The gain of a Pawn is the smallest material advantage
that can be obtained in agame and it often is sufficient
;
generally, that
the King should be in front of his Pawn, with at least
Example 6.
lo PAWN PROMOTION
The position is drawn, and the way to proceed is
Thus:
I. K— K 4, K— K 3.
2. P-K3,K-B3; 3. K-Qs,K-K2.
:
12 PAWN PROMOTION
If Black had played 3. .K— B 4, then White would
.
4. K-K5,K-Q2; 5. K-B6,K-Ki.
Now the White Pawn is too far back and it may be
brought up within protection of the King.
6. P — K4, K— Q2.
Now would not do
it to play K— B 7, because
Black would play Q K— 3, and White would have
to bring back his King to protect the Pawn. There-
fore he must continue.
7. P-Ks,K-Ki.
Had he moved anywhere else, White could have played
K — B 7, followed by the advance of the Pawn to
K 6, K 7, K 8 all these squares being protected by
;
3. PAWN ENDINGS
I shall now give a couple of simple endings of two
Pawns against one, or three against two, that the
reader may see how they can be won. Fewer explana-
tions will be given, as it is up to the student to work
things out for himself. Furthermore, nobody can
learn how to play weU merely from the study of a
book ; it can only serve as a guide and the rest must
be done by the teacher, if the student has one; if
Example 7.
^
i
14 PAWN ENDINGS
In this position WMte cannot win by playing
1 P—B 6, because Black plays, not PX P, which
—
3P B6,PXP. If 3...K— Kt i; 4 P — B 7ch,
K— R i; s P — B 8 (Q) mate.
4 K— B P — B 4; S P— Kt 7 ch, K— R 2;
7,
PAWN ENDINGS 15
K— R2; 13 K— B7, K — R i; 14 K X P,
K— Kti.
There is still some resistance in Black's position.
In fact, the only way to win is the one given here,
as will easily be seen by experiment.
15 K— R 6 (if K— B 6, K— R 2; and in order
to win White must get back to the actual position,
as against 16 P — Kt 6 ch, K— R i draws), K— R i
16 P— Kt 6, K— Kt i; 17 P — Kt 7, K— B 2;
18 K— R 7, and White queens the Pawn and
wins.
This ending, apparently so simple, should show the
student the enormous difficulties to be surmounted.
i6 PAWN ENDINGS
even when there are hardly any pieces left, when
playing against an adversary who knows how to use
PAWN ENDINGS 17
4. P-R5,
and by following it up with P — Kt 6 we have the
same ending previously shown. Should Black play
4...P— Kt 3, then R PX P, PxP; P — B 6 ch
with the same result.
I P-QR4.
Black makes an advance on the other side, and now
White considers whether or not he should stop the
advance. In this case either way wins, but generally
the advance should be stopped when the opposing
King is far away.
2.P-QR4,K-B3; 3.P-R4,K-K3.
If 3. . .K — Kt 3, then simple coimting will show that
White goes to the other side with his King, wins the
P at Q R 4, and then Queens his single Pawn long
before Black can do the same.
P— Kt K— B 2; S-'K — B
4. s, s, K — Kt 2;
6.P — R K— B s, 2.
7. K-Ks.
I
Example 11.
Example 12.
I. KtX Kt B — Kt4
He cannot take the Kt because White threatens mate
by QXP R — R 3 ch.
ch followed by
Kt — K7ch
2.^ Qx Kt
Again B x Kt; Q X P ch, K X Q; R — R
if 3 ch,
King moves; R — R 8 mate.
3. RxQ BxR
4. Q-Q7
and White wins one of the two Bishops, remains
with a Q and a B against a R and B, and should
therefore win easily. These two examples show the
IN THE MroDLE-GAME 21
Example 13.
2. Q— Kt3 ch K — Ri
3. BXP mate.
B X Kt
1. QX B.
If...BxKt; Q — B 3 threatens mate, and there-
2. Kt — B6ch PxKt
3. R— Kt3ch K— Ri
4. BXP mate.
IN THE MIDDLE-GAME 23
8 Kt — R 7 ch, K— K 2; 9 R— K i ch, K— Q i;
10 Q X Kt mate.
This combination is rather long and has many vari-
ations, therefore a beginner will hardly be able to
fathom it; but, knowing the type of combination,
he might imder similar circumstances undertake and
carry out a brilliant attack which he would otherwise
never think of. It will be seen that all the combina-
tions shown have for a foundation the proper co-ordi-
nation of the pieces, which have aU been brought to
bear against a weak point.
much.
26 GENERAL STRATEGY
Example 17. — Suppose we begin:
1. P— K4 P— K4
2. Kt— KB3
This is both an attacking and a developing move.
Black can now either reply with the identical move or
play
2 Kt-QBs
This developing move at the same time defends
the King's Pawn.
3. Kt-B3 Kt-B3
These moves are of a purely developing nature.
4. B — Kts
It is generally advisable not to bring this Bishop
out until one Knight is out, preferably the King's
Knight. The Bishop could also have been played
to B 4, but it is advisable whenever possible to combine
development and attack.
4 B — Kt 5
5 0-0
Black follows the same line of reasoning.
6. P-Q3 P-Q3
These moves have a two-fold object, viz. : to pro-
tect the King's Pawn and to open the diagonal for the
development of the Queen's Bishop.
7- B-Kts
of action.
The beginner would do well to remember this, as
well as what has already been stated viz., bring :
Example 18.
1. P— K4 P — K4
2. Kt— KB3 P — Q3
A timid move. Black assumes a defensive attitude
at once. On principle the move is wrong. In the
openings, whenever possible, pieces should be moved in
preference to Pawns.
3. P-Q4
White takes the offensive inunediately and strives
to control the centre so as to have ample room to
deploy his forces.
3 Kt-Q2
Black does not wish to relinquish the centre and also
prefers the text move to Kt — Q B 3, which would
be the more natural square for the Kt. But on prin-
30 CONTROL OF THE CENTRE
ciple the move is wrong, because it blocks the action
of the Queen's Bishop, and instead of facilitating the
5. Kt-B3 KKt-Bs
6. B — K3 B — K2
7. Q-K2
It should be noticed that White does not Castle yet.
The reason is that he wants to deploy his forces first,
7 P-B3
8. R— Qi Q-B 2
9. O -O
With this last move White completes his development,
while Black is evidently somewhat hampered. A simple
examination will suffice to show that White's position
CONTROL OF THE CENTRE 31
Example 19.
1. P — K4 P— K4
2. Kt— KB3 P— Q3
3. P-Q4 B-Kt5
A bad move, which violates one of the principles set
4. PxP
32 TRAPS
7. Q-QKt3 P-QKt3
8. Kt-B3 P-QB3
To prevent Kt— Q 5.
position.
dulged in by beginners.
8. TRAPS
I shall now give a few positions or traps to be avoided
in the openings, and in which (practice has shown)
beginners are often caught.
TRAPS 33
Example 20.
White plays:
1. PXP Kt X P
Black should have recaptured with the Pawn.
2. Kt Kt BXQ
3. BxPch K— K2
4. Kt — Q 5 mate.
Example 21.
/ J
'h
.
34 TRAPS
Black, having the move, should play P— K But
3.
9. A CARDINAL PRINCIPLE
^ ^ #*
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m^ l1
k fm
36 A CARDINAL PRINCIPLE
does not, in this case, sufficiently appreciate the value
of its application; suppose, we say, that he plays
IP— Q R 4. Then Black can win by playing i . .
3. P — Kt4 PXP
(Best.)
4. P— Rs P — Kt6
5. P — R6 P — Kt 7
6. P — R7 P — Kt8(Q)
7. P-R8(Q) Q^Ksch
8. QxQ KxQ
This brings the game to a position which is won by
Black, and which constitutes one of the classical
endings of King and Pawns. I shall try to explain the
guiding idea of it to those not familiar with it.
A CLASSICAL ENDING 37
K-Kt3 K — K6
K— Kt2
If 2 K— Kt 4,K— B 7; 3 P—R 4, P— Kt 3 wiU
win.
38 A CLASSICAL ENDING
t
A CLASSICAL ENDING 39
The third part will consist in timing the advance of
the Kt P so as to play P — Kt
when the White6
Ejng is at R I. It now becomes evident how neces-
sary it is to be able to move the Kt P either one or
two squares according to the position of the White
King, as indicated previously.^ In this case, as it is
8. K— Ri
40 OBTAINING A PASSED PAWN
sition, but before we devote our time to it I wish to
call attention to two things.
:/y.
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Example 24. — In the above position the way of
obtaining a passed Pawn is to advance the centre
Pawn.
1. P — Kt6 RPxP
If B PxP; P-R 6,
2. P — B6 PxBP
3- P-R6
and as in this case the White Pawn is nearer to
Queen than any of the Black Pawns, White will
WHICH PAWN FIRST TO QUEEN 41
3- PXP PxP
and the game properly played would be a draw. The
student should work this out for himself.
wins.
:
1. P — R4 P — KR4
2. P-Rs P-R5
3. P — Kt6 PxP
Now comes a little calculation. White can capture
the Pawn, but if he does so, he will not, when Queen-
ing, command the square where Black will also Queen
his Pawn. Therefore, instead of taking, he plays:
4. P — R6 P — R6
5. P-R7 P-R7
6. P — R8 (Q), andwms.
The student would do weU to acquaint himself
with various simple endings of this sort, so as to ac-
oj)i)osition.
this case.
44 THE OPPOSITION
which can be called actual or close frontal opposition;
or this form:
Thus:
I. K— K2
:
THE OPPOSITION 47
3- K-K3
which brings the position back to the first variation
shown. The student would do weU to famiharise him-
self with the handling of the King in all examples of
a game.
, :
48 THE OPPOSITION
Example 28. — The following position is an excellent
I. K— Ri!
The position of the Pawns does not permit White
to draw by means of the actual or close opposition,
hence he takes the distant opposition : in effect if
1. . . K-Q7
2. K- R2 K-Q6
3. K- R3! K— K7
:
THE OPPOSITION 49
4. K-^Kt2 K— K6
5. K-Kt3 K-Q5
6. K— Kt4
attacking the Pawn and forcing Black to play 6...
K— K 6 when he can go back to Kt 3 as already
shown, and always keep the opposition.
Going back to the original position, if
1. K— Ri P — Kts
2. K— Kt2 K— Q7
If 2...PXP ch; 3 KxP, foUowed by K— K 4,
win draw.
3. PxP P— K5
and mere counting will show that both sides Queen,
drawing the game.
If the student wiU now take the trouble to go back
to the examples of King and Pawns which I have
given in this book,^ he wiU realise that in all of them
the matter of the opposition is of paramount impor-
tance ; as, in fact, it is in nearly all endings of King
and Pawns, except in such cases where the Pawn-
position in itself ensures the win.
I. Kt— Kt6 P — R5
OF KNIGHT AND BISHOP SI
2. Kt— K5 P — R6
3- Kt — B6 P — R7
4- Kt— Kts P — R8(Q)
5- Kt — B 7 mate
variation.
OF KNIGHT AND BISHOP 53
Example 32.
Pawns are on one side of the board. (If there were Pawns
on both sides of the board there would be no advantage
in having a Knight.) In such a position Black has
excellent chances of winning. Of course, there is an
extra source of weakness for White in having his Pawns
on the same colour-squares as his Bishop. This is a
mistake often made by players. The proper way,
generally, in an ending, is to have your Pa\ras on
own Bishop.
squares of opposite colour to that of your
When you have your Pawns on squares of the same
colour the action of your own Bishop is limited by
them, and consequently the value of the Bishop is
/;;
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/ z 4,
/^
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41 h ^„ J
at all.
S8 VALUE OF KNIGHT AND BISHOP
Example 38. — Again Black would have great diffi-
I. K— K2 K — Q2
Black, in order to make it more difl&cult, goes towards
the white-squared comer:
2. K-Q3 K-B3
3. B-B4 K-Q4
6o HOW TO MATE WITH
4.
A KNIGHT AND BISHOP 6i
14.
62 QUEEN AGAINST ROOK
mate within the fifty moves which are granted by
the rules.
find. Thus:
I. Q— Ksch
Not Q— R because R— B ch; 2 K— Kt
I 6, 2 6,
—
R B3ch; 3KXR. Stalemate. (The beginner
will invariably fall into this trap.)
I K to R I or to R2
2. Q— Ri ch K— Kt I
3- Q-Rs
In a few moves we have accomplished our object.
Therefore
^.
64 QUEEN AGAINST ROOK
^ ^
% U t
^ /
^Mr
^ ^^ ?^
/
K y^y/.
^_
y
cult position.
;
1. Q— Ksch K— B I
2. K— Kt6 R— Q2
The only defence, but, unfortvinately, a very effective
one, which maikes it very difficult for White, since he
cannot play 3 Q— K 6 because of 3 . . .R — Kt 2 ch
Q— Kt sch! K — Ri
1.
K— Kts R — R2!best
3.
'4.
66 QUEEN AGAINST ROOK
and we have the position of Example 40 with Black
to move.
Let us go back again.
1. Q— Ktsch K— B I
2. Q— Q8ch K— Kt2
3. K— Kts R — B6
The best place for the Rook away from the King.
3...K— R2; 4 Q— Q 4,R— Kt 2 ch; 5 K —B 6
would lead to positions similar to those already seen.
Q— Q4ch K— B
4. I
K— Kt6
5.
5-
6.
QUEEN AGAINST ROOK 67
Example 43. —
It is Black's move, and as he is a
2 RXP ch
3. K— B I B — B s ch
4. KtxB R— KtSmate
3. Q— R7ch K— Ki
4. Q X Kt ch K— Q2
5. Q-R7ch Q— K2
6. B — B8 QXQ
7. R X Q ch K— Ki
8. RxR Resigns
Example 46. —
White is two Pawns behind. He
must therefore press on his attack. The game con-
tinues :
I. Kt (B s) X Kt P Kt — B 4
K 5, B 2 s Kt X P, R — K 2 6 Kt — K 4,
K— ; ;
mm ^mim J^ * ^ *
%/
/ ^
^ 2*
1. BxPch KxB
2. Kt — Kt sch K-Kt3
Best. If 2. ..K— R 3 ; 3 Kt X P ch wins the Queen,
and if 2 . . .K— Kt i ; 3 Q— R 5, with an irresistible
cLLLclCiv.*
3. Q-Kt4 P-B4
4. Q-Kt3 K-R3
White finally won.'
I R — Ri
2. P-QR4
White's best move was P — Q Kt when would3,
6. Q— Kts B — Qsch
7. K— Ri QR — Kt I
8. RxB QXR
9. R-Qi Q-Bs
Now Black will recover his Pawn.
WINNING BY INDIRECT ATTACK 75
Example 49. —
An examination of this position will
show that Black's main weakness lies in the exposed
position of his King, and in the fact that his Q R
has not yet come into the game. Indeed, if it were
Black's move, we might conclude that he would have
the better game, on accoimt of having three Pawns to
two on the Queen's side, and his Bishop commanding
the long diagonal.
continues as follows:
3-
CHAPTER IV
Geneeal Theory
1 We give, from now on, games and notes, so that the student
may familiarise himself with the many and varied considerations
that constantly are borne in mind by the Chess Master. We must
take it for granted that the student has already reached a stage
where, while not being able fuUy to understand every move, yet he
can derive benefit from any discussion with regard to them.
8o DIRECT ATTACKS EN MASSE
15. Q-Kt3 K-R3
16. Q— R4ch K— Kt3
17. Q— R ch 7 K— B3
If K X Kt Q X
;
Kt P ch and mate in a few moves.
18. P— K4 Kt - Kt 3
19. PxP PxP
20. QR— Qi Kt— Q6
21. Q-R3 Kt(Q6)-Bs
22. Q— Kt3 Q— B 2
I.
84 THE FORCE OF THE
prevent the development of Black's Queen's Bishop
vid Q Kt 2, after P —
Q Kt 3, which is Black's usual
development in this variation. Generally it is bad
to move the same piece twice in an opening before
the other pieces are out, and the violation of that
principle is the only objection that can be made to
this move, which otherwise has everything to recom-
mend it.
7 B-Q3
8. Q-B3
9. P— B 3 0—0
10. B — KKts B — K2
The fact that Black has now to move his Bishop
back clearly demonstrates that Black's plan of devel-
opment is faulty. He has lost too much time, and
White brings his pieces into their most attacking
position without hindrance of any sort.
11. B — Q3 Kt— Ki
The alternative was Kt —Q 4. Otherwise White
woidd play Q— R 3, and Black would be forced to
play P — K Kt 3 (not P— K R 3, because of the
sacrifice B X P), seriously weakening his King's side.
12. Q— R3 P — KB 4
17. QR — Ki R— Ki
18. P — QB 4 Kt — B 2
A very clever move, tending to prevent P—B 5,
and tempting White to play Kt X B, followed by
B X P, which would be bad, as the following varia-
tion shows: Kt X B, Q X Kt; 20 B X P, Kt —
19
Kt 4 ; 21 Q— Kt 4, R X B 22 P — K R 4, P —
;
will be seen.
20. RX Kt P — KKt3
21. Q— R4 K — Kta
22. Q-Q4 P — B4
Forced, as White threatened Px K P, and also Q X P
23. Q-B3 P-Kt3
Q— Q 3 was better. But Black wants to tempt
White to play P X P, thinking that he will soon after
regain his Pawn with a safe position. Such, however,
is not the case, as White quickly demonstrates. I
25- B — K2!
The deciding and timely manoeuvre. All the Black
28. Q— K3 R— K2
If 28...P —B s; 29 Q— K R 3, P —K R 4;
30 Q-R R-K 2; 31 Q-Kt K-Kt 2;
4, 5,
8.
90 RELINQUISHING THE INITIATIVE
Black offers the exchange in order to gain time and
to obtain an attack. Without considering at all
13. B — R6 Kt — B4
14. R— Q2 R — Kt I
15. Kt — Qi R— Kt 5
To force White to play P—Q B 4, and thus create a
hole at Q 5 for his Knight.^ Such grand tactics show
the hand of a master.
RELINQUISHING THE INITIATIVE 91
21. Kt — B 3
22. PXP
23. Kt — B I P—B 5
24. Kt X Kt B P X Kt
25. Q — Rs B — Kt2
R-Ki
26. P — B4
He could not play R— K i R X Q P. Be-
because of
sides, he wants to be ready to play P — K 5. At pres-
noeuvre is foimded.
27. P — B3 R-Ki
28. R (Q2) — K2 R — K3
Now the Black Rook enters into the game, but White
is prepared. It is now time to give back the exchange.
RELINQUISHING THE INITIATIVE 93
I.
96 CUTTING OFF PIECES FROM
The alternative, Kt P x B ;
gives White the best of
7. P-Q3 B-Qs
8. B — Kts
8 P — KR3
9. B — R4 P — B4
ment, 1913.
THE SCENE OF ACTION 97
10. Kt-Qs
White falls into the trap. Only lack of experience
can account for this move. White should have con-
sidered that a player of my experience and strength
could never allow such a move if it were good.
10. P-KKt4
98 CUTTING OFF PIECES FROM
After thismove White's game is lost. White camiot
play Kt X Kt P, because Kt x Kt will win a piece.
Therefore he must play B —
Kt 3, either before or
after Kt X Kt, with disastrous results in either case,
as will be seen.
II. Kt X Kt ch QxKt
12. B-Kt3 B-Kt5
13- P-KR3 BxKt
14. QXB QXQ
IS- PXQ P-KB3
I.
IN A SPECIMEN GAME loi
7. B X Kt Kt X B
8. P-QR3 Kt-K5 ( :
9. Q— Kt3 B-K2
This is not the logical place for the B which should
have been posted at Q 3. In the opening, time is of
great importance, and therefore the player should be
extremely careful in his development and make sure
that he posts his pieces in the right places.
10. B—Q 3 Kt X Kt
11. P X Kt PXP
12. BxBP B — B3
(I did not want White's Kt to come to K 5, from
where I could not dislodge by P
it —
K B 3 without
weakening my K P.) The same result could be ac-
complished by playing B—Q 3. Incidentally it bears
out my previous statement that the B should have
been originally played to Q 3.
13. 0-0
The alternative was P —K 4, followed by P —K 5,
13 0-0
14. P— K4 P — K4
'y//
////
k
'A
IS. P-Qs
(White might play 15 K R— Q i, keeping the option
of breaking up the centre later on. I wanted him
to advance this P as there is now a fine post for my
B at QB 4.) By this move White shows that he does
not understand the true value of his position. His
only advantage consisted in the imdeveloped condition
of Black's Q B. He should therefore have made a
plan to prevent the B from coming out, or if that
were not possible, then he should try to force Black
to weaken his Pawn position in order to come out with
the B. There were three moves to consider: first,
;
IS Q— B 2 ^
16. B-Q3
(This seems wrong, as makes the development of
it
23 KR — Ki
24. Q-Kt3
IN A SPECIMEN GAME 105
26. PxP
(I thought this exchange necessary here, as White
is threatening to play his Bishop via Kt 4 to K 6.
27. KPxP P — K5
28. P — Kt3 P— K6
I do not like this move. It would have been better
to hold it in reserve and to have played P — B 4, to
be followed in due time by P — K Kt 4 and P — 65^
after having placed the Q at Q 2, K B 2, or some other
square as the occasion demanded. The text move
blocks the action of the powerful B at Q B 4, and
tends to make White's position safer than it should
have been. The move in itself is a very strong attack-
ing move, but it is isolated, and there is no effective
continuation. Such advances as a rule should only
be made when they can be followed by a concerted
action of the pieces.
29. P — B4 B — Bi
30. Kt— B 3 B — B4
31. R— Kt2 R— Ks
32. K— Kt2 Q— B I
39- Q — R6ch
40. K-Ri RXP!!
^ /^*^
^ ^ i
^
^..y ^5^1
\%
^^^^/
41. QxR
IN A SPECIMEN GAME 109
41 BxB
(Again, not R— K R 3 ; because of P — Q 6 dis. ch.)
42. R X R
42 BXQ
43. Kt— B4 P— K7!
Example 56.
:
5. R(Qi)-Ri P-Rs
6. K— Q2 K— Kt 2
7. K-B2 R-KKt4
Black begins to transfer his attack to the Eing's side.
8. R— KKt I
8 R-KBs
FROM A DIFFERENT SIDE 113
9. K— Q3 R — B6ch
10. K— K2
If P X R, RXR ; followed R— K R
by 8 winning,
10 RXRP
and Black won after a few moves.
2. QR-Ki R-K3
3. QR-K3 R(Bi)-Ki
4. K-B I K-B I
5. K-K2 K-K2
6. R-QR4 R-QRi
The student should note that through the same ma-
noeuvre Black is forced into a position similar to the
one shown in the previous ending.
7. R-Rs!
This move has a manifold object. It practically fixes
7 P-Q4
8. P-QB4! K-Q3
Evidently forced, as the only other move to save a
Pawn would have been P X P, which would have left
13. K-Q2
Again a bad move. 13 R— R 3 was the proper con-
tinuation, and if then 13. . .R — Kt i ; 14 P — Kt 3,
K-Kt 2; IS P-Kt 4, K-R i; 16 R-Q Kt 3,
with excellent winning chances; in fact, I beUeve, a
won game.
13 K-Kt 2
Black misses his only chance. R — Kt i would have
drawn.
FROM A DIFFERENT SIDE 117
14.
Ii8 THE SUDDEN ATTACK
28. P - Kt 5
08
FROM A DIFFERENT SIDE iig
I. P-Kt4 RXRP
A SAFE POSITION i2i
2. R-Qi R-Rsch
Mistake nmnber two, and this time such a serious
one as to almost lose the game. The proper move
was to play P — B 4 in order to break up White's
Pawns and at the same time make room for the Black
King, which is actually in danger, as will soon be seen.
3. R-Q4 R(Rs)-R4
Mistake number three and this time fatal. His best
move was R (Kt 4) — R 4. After the text move there
is no defence. Black's game is lost. This shows that
even an apparently simple ending has to be played
with care. From a practically won position Black
finds himself with a lost game, and it has only taken
three moves.
4. R(Q4)-Q8 R-Kt2
If4...P-B4; sR-R8ch, K-Kt3; 6R(B8)-
Kt Sch, K- B 3 7 R X P ch, R- Kt 3 8P- Kt 5 ch,
; ;
5. P-R4 P-R4
6. R-R8ch Resigns.
Example 59.
:
I. P-B6 R-Q3!
Now White has two continuations, either (a) P—B 7,
3. P-R4 P-Kt6
4. R — Kt 4 ch K moves
5- R-Kt3
and White will either capture the Pawn or play R—
KB 3, according to the circumstances, and come out
with a winning ending.
Now, going back to the position shown on page 122,
suppose that after iP — B6, R — Q3; 2R — B7ch,
Black did not reaUse that K— Q 5 was the only move
to draw, and consequently played K — Kt 3 instead,
we would then have the following position:
1. P-B 7 R- Kt 3 ch (best)
2. K-B I R-KB3
3. R-K7! K-B 4 (best)
White threatened to check with the Rook at K 6.
4. K-K2 P-Kt6
126 ENDINGS WITH ONE
Best. If K-B 5; both P-R 4 and K-K 3 will
win; the last-named move particularly would win
with ease.
them.
I QR-Ki
The move is already wrong. There is nothing
first
2 R-B3
probably with the idea of a demonstration on the
King's side by R- Kt 3 and Kt 7.
3. P-Kt3 PxPch
4. PXP K-B2
5- K-Q3
R— Q R I should have been played now, m order to
force Black to defend with R—K 2. White, however,
does not want to disclose his plan at once, and thus
awaken Black to the danger of his position, hence
this move, which seems to aim at the disruption of
5 R-K2
6. R-QRi K-K3
This is a mistake. Black is unaware of the danger of
7. R-R6 R-QB 2
He could not play K— Q 3, because P—Q B 4 would
win at least a Pawn. This in itself condemns his last
8. R(Q4)-QR4 P-KKt4
Now forced, but it is a little too late. He could not
play 8. . .K R—B 2, because P—K B 4 would have
130 A DIFFICULT ENDING:
left his game completely paralysed. Black now finally
9. P-KR4! P-Kt s
10. K-K2
TWO ROOKS AND PAWNS 131
10 PxPch
Again he cannot play P — K R 4, because P— K B
4
woxild leave him paralysed. The advance of his K R P
would make White's K R P safe, and consequently
his K R would have to retire to K B 2 to defend the
14. P-Rs
Not good. P—K B 4 offered the best chances of
winning by force. If then 14...R— Kt 2; 15 P-
132 A DIFFICULT ENDING:
RS,R-Kt7ch; i6 K-Q 3, R-K R 7; 17 R X P,
,RxR; i8RxR,RxP; 19 R - R 6, with winning
chances.
14. P-R3
Black misses his last chance. P—B 5 would draw.
If then IS P X P, R (Kt 2) —K 2 ch! ; 16 K—B i,
IS- R-Kt2
R (K Kt 2) - K 2
R-Kt2
R-Kt 7
R (Kt 2) - Kt 2
R (Kt 7) — Kt 2 would have offered greater resistance,
but the position is lost in any case. (I leave the stu-
dent to work this out.)
!
1. P-KKt4
already preparing to play P — K Kt 5 when the time
comes.
I P-QKt3
Black wants to play P—Q B 4, but White, of course,
prevents it.
2. P-Kt4! K-Kt2
This King should come to the King's side, where the
danger lurks.
3. K-B 2 P-QKt4
With the object of playing K— Kt 3 and P—Q R 4,
4. P-QR4! R-Qs
Of course if PXP ; Black will have all his Pawns on
the Queen's side disrupted and isolated, and White
can easily regain the lost Pawn by playing either
Rook on the QR file.
5. R-Q Kt I R-K4
He still wants to play P— Q B 4, but as it is easy
to foresee that White wiU again prevent it, the text
move is really a serious loss of time. Black should
bring his King over to the other side immediately.
6. K-K3 R-Q2
7- P-RS
The first part of White's strategic plan is now accom-
plished. Black's Pawns on the Queen's side are fixed
for aU practical pxuposes.
7 R-R3
If RXR ; Kt P X R would have given White a very
powerful centre. Yet it might have been the best
chance for Black.
8. R(Kt)-KBi R(Q2)-K2
9. P-Kts PxP
10. RXP
136 A DIFFICULT ENDING:
^ i
TWO ROOKS AND PAWNS 137
14.
138 ROOK, BISHOP AND PAWNS v.
I R-Kt I
9. R-Ri B-Kts
Paralysing the action of the Knight and fixing the
whole King's side.
II.
142 ROOK, BISHOP AND PAWNS
25. Kt-R4
CHAPTER VI
Further Openings and Middle-Games
31. SOME SALIENT POINTS ABOUT PAWNS
Before going back to the discussion of openings and
middle-game positions, it might be well to bear in
mind a few facts concerning Pawn positions which
will no doubt help to understand certain moves, and
sometimes even the object of certain variations in
the openings, and of some manoeuvres in the middle-
games.
Example 64. —
In this position we might say that
the White centre Pawns have the attacking position,
while the Black centre Pawns have the defensive
position. Such a formation of Pawn occurs in the
French Defence. In such positions White most often
attempts, by means of P—KB
4 and KB
5, to obtain
Example 65.
:
Example 66.
.
I. PX P, P X P; 2. Q- KB 3, Q- Q 2
3. R(Bs)-B2,R-Kt3; 4. R-Kt2,K-Ri;
5. R (B i) - K Kt I, R(Bi) - KKti;
6. Q - R 5, R X R; 7. RX
R X R; R,
8. K X R, Q - Kt 2 ch; 9. K-R2, Q-Kt3;
lo.QXQ, PXQ; II. P- Kt 4, and White wins.
at White's K 5.
THE INFLUENCE OF A "HOLE" 151
10 —
11. — B — Q2
12. R— B I
4ll
//
iz
fi
M wsm
12 P-QB3
The fact that Black is practically forced to make
this move in order to avoid the loss of a Pawn is suffi-
13. Kt — K4 P — KB4
This practically amounts to committing suicide, since
it creates a hole at K 5 for White's Knight, from where
it will be practically impossible to dislodge him. If
IS- R— Kti
There is no object in this move, unless it is to be fol-
owed by Kt —Q 2. As that is not the case, he might
have gone with the Rook to B i, as he does later.
16.
THE INFLUENCE OF A "HOLE" I5S
21 P — Kt4
22. P— K4 P-Bs
23. Q— B 2 Kt — K6
He had better have played Kt — B 3 ; and tried later
on to get rid of White's Knights by means of Kt — Q 2.
24. R X Kt
with this sacrifice of the Rook for a Knight and Pawn
White obtains an overwhelming position.
24 PXR
25. QxP Kt — B I
29. Kt — B 6 Kt — Kt3
This wandering Knight has done nothing throughout
the game.
30. Kt(B5)-K4P-KR3
31. P-KR4 Kt-Q4
32. Q-Q2 R-Kt3
33. PXP Q-Bi
If P X P; K— B 2, and Black would be helpless.
34. P— B 4 Kt — K2
35. P — KKt4 PxP
36. PxP Resigns.
White
i6o GAME I
6. BxB QxB
7- B-Q3
PXP is preferable for reasons that we shall soon see.
7 Kt X Kt
8. Px Kt Kt — Q2
9. Kt — B3 0—0
No longer would 9. . .P XP ; 10 BX P, P — Q Kt 3
be good, because 11 B — Kt 5 would prevent B — Kt 2
on accoimt of Kt — K 5.
.
17. B—B 5 KR — B I
18.
QUEEN'S GAMBIT DECLINED 163
Of course, if 25 —
Kt X B, R Kt 8 ch would have
drawn. The text move is pretty and finishes quickly.
A well-played game on Marshall's part.
I.
164 GAME 2
9-
QUEEN'S GAMBIT DECLINED 165
regret.
i66 GAME 2
i6. K— Kta!
This is move which I had not considered. I thought
the
that Rubinstein would have to play B Kt 2, when —
I had in mind the following winning combination:
16 B —Kt 2, Kt— K 4! 17 Kt B 4 (if R B i, — —
QXR!! QXQ, BxPch
wins), Kt Kt 5 —
18 P — —
K R 3 (if Kt R 3, B X P ch wins the ex-
change), Kt X P 19 R X Kt, B X R ch
; 20 K X B, ;
—
P K Kt 4, and Black should win. It is curious that
this combination has been overlooked. It has been
taken for granted that I did not see the 17th
move Q— B i.
16 QR— Qi
After White's last move there was nothing for me to
do but submit to the inevitable.
17-
QUEEN'S GAMBIT DECLINED 167
??
i68 GAME 2
38 P — Kt6
RXP would make it practically impossible for
White to win, if he can win at all. White's best con-
QUEEN'S GAMBIT DECLINED 169
lO. P-KR3 B — R4
II. PXP PxP
12. Kt— K4
IRREGULAR DEFENCE 171
12 Kt X Kt
the other.
15. Q— B4 Kt — K3
16. P— QKt4 Q— B 2
19. R-Q3
P—K R 4, to be followed by P — Kt 4, might have
been a more vigorous way to carry on the attack.
Black's weak point is imquestionably the Pawn at
K 4, which he is compelled to defend with the King.
The text move aims at doubling the Rooks, with the
ultimate object of placing one of them at Q 6, sup-
ported by a Pawn at Q B 5, Black could only stop
this by playing P —
B 4, which would create a "hole"
a^t Q S or by playing P
; —
Kt 3, which would tie the
Black Queen to the defence of the Q B P as well as
the K P, which she already defends. Black, how-
ever, can meet aU this by offering the exchange of
Rooks, which destroys White's plans. For this reason
P—K R 4 appears the proper way to carry on the
attack.
19 QR— Qi
20. QR— Qi P — KKt4
This move preparatory to P — K Kt
is which would 3,
IRREGULAR DEFENCE 173
24. P— KR4
This wins a Pawn, as will soon be seen. Black cannot
reply 24...Kt —K 3 ; because 25 PXP ch, Kt X P;
26 Q— R 4 wins the Knight.
174 GAME 4
24.
25-
FRENCH DEFENCE 175
games.
5. PxP
At the time this game was played the variation 5 P—
K 5 was in vogue, but I considered then, as I do now,
the text move to be the stronger.
s QxP
This is considered superior to PX P. It has for its
object, as I said before, to take the initiative away
from White by disrupting White's Queen's side. White,
however, has more than ample compensation through
his breaking up Black's King's side. It might be
laid down as a principle of the opening that the breaking
up of the King's side is of more importance than a simi-
lar occurrence on the Queen's side.
6. B X Kt B X Kt ch
7. PxB PxB
8. Kt— B3 P — QKt3
9. Q— Q2 B — Kt2
10. B — K2 Kt— Q2
11. P — B4 Q— KB4
12. 0—0—0
An original idea, I believe, played for the first time
12 0—0—0
13. Q— K3 KR— Kt I
17. Kt — R4
17 Q-KKt4
18. P — B4 Q— Kt2
19. B-B3
178 GAME 4
19 KR— Ki
20. BXB KxB
21. P — QB5! P-B3
White threatened P —B 6 ch.
22. Kt — B3 Q-Bi
To prevent the Knight from moving to Q 6 via Q 2
23. Kt — Q2?
23 PxP
24. Kt — B4
Kt— K 4 or Kt— Kt 3 would have brought about
an ending advantageous to White.
24 Kt— Kt3
25. Kt— Rsch K— Ri
26. PxP Kt — Q4
27- Q-Q4 R-Bi
If R — Kt I ; 28 Kt X P, R (Kt i) — B I ; 29 Kt X
P would win.
m '^ ** -Ira /i
^/^ i i i -fc
¥4. 1^ /
S^y ^ /
28. P— B4
Kt — B 4 was the right move. I was, however, still
-'8
FRENCH DEFENCE i8i
35 R— K7
36 Q-Q4 R— Qi
37 Q-R4 Q-K5
38 Q-R6 K— Kti
There is nothing to be done against this simple move,
since White cannot play Kt —Q 4, because Q— R 8
mates.
39. K-Bi RxQP
40. Kt-Q4 R— K8ch
Resigns.
1. P — K4 P — K4
2. Kt— KB3 Kt— QB3
3. B-Kts P-QR3
4. B X Kt
The object of this move is to bring about speedily
4-
5-
RUY LOPEZ 183
10. R— Ki
Best. It threatens B — B4; B — K3, Kt— Q4.
Kt — Kt3
11. P—B 3
Preparatory to P — Q Kt followed by P — Q B 4
3,
12. P—B 5
i84 GAME s
12 P-QKt3
13. B-B4
13- B — Kt 2
15 QR-Qi
The game is yet far from lost, as against the entry
of the Knight, Black can later on play P—B 4, fol-
lowed by P — Q 4.
16. Kt— K6 R— Q2
17. QR-Qi
i86 GAME 5
« I
• fi -i^;^ I
& ^f.
*k _1 ^
vm^-m
P — K Kt 4 as the circmnstances
before or after playing
demanded. Now let us analyse: 17...P — B 4. If
18 Kt— Q 5, Bx Kt; 19 P x B, P — Q Kt 4; and a
show that Black has nothing to
careful analysis will
19 P X P, B X P 20 ;
—
Kt X B (best, since if R (B 2)
17 Kt — Bi
18. R— B2 P — QKt4
i88 GAME 5
29.
FRENCH DEFENCE 189
1. P — K4 P — K3
2. P-Q4 P-Q4
3. Kt-QBs Kt-KB3
4. B — Kt 5 B — Kts
Of aU the variations of the French Defence I like
this best, because it gives Black more chances to
obtain the initiative.
5. P-Ks
Though I consider PXP the best move, there is much
to be said ia favour of this move, but not of the vari-
ation as a whole, which White adopted in this game.
5-
iQO GAME 6
9. B—B I P — QB4
10.
FRENCH DEFENCE 191
15- R-Qi
To prevent Kt — K 2 which would be answered by
;
IS P-KKt3
16. P — B4 K— Kt2
17. B-K3
Better would have been P— Q R 4, in order to play
B—R 3. The White B would be much better posted
on the open diagonal than here, where it acts purely
on the defensive.
17 Kt — K2
18. B—B 2 Kt — Q4
This Kjiight completely paralyses the attack, as it
27. RxP ch
This wins the Queen.
27 KxR
28. Kt — B 5ch PxKt
29. (^XQ
194 GAME 6
29 QR— KKti
As stated B—B 3 was the best move.
35-
:
196 GAME 6
SI-
RUY LOPEZ 197
s P-Q3
6. P — B3 B — K2
In this variation there is the alternative of developing
this Bishop via Kt 2, after P — K Kt 3.
7. QKt — Q2 —
8. Kt — B I P — QKt4
9. B—B 2 P— Q4
10. Q— K2 PxP
11. PxP B — QB4
Evidently to make room for the Queen at K 2, but
I do not think the move advisable at this stage. B—
K3 is a more natural and effective move. It develops
12. B — Kt 5 B — K3
198 GAME 7
15. Kt — Qs BxKt
16. PxB Kt — Kt I
17. P — QR4 P — Kt 5
18.
200
CENTRE GAME 201
43-
202 GAME 8
lo Q-B3
White's threat to regain the Pawn was merely with
the idea of gaining time to develop his pieces. Black
could have played P—Q 3 ; opening the way for his
book.
II. Kt — R3
If BX P, P— Q 3; and White's Bishop would be
completely shut off, and could only be extricated,
if at all, with serious loss of position. The text
move aims at quick development to keep the initiative.
" P-Q3
This now is not only a developing move, but it also
threatens to win a piece by B X Kt.
CENTRE GAME 203
13. B-K3
13- B-Kts
This is a serious mistake. The position was most
interesting, and though in appearance dangerous for
i6.
??
2o6 GAME 8
29. K— Kt I R— Qi
30. R— Qi P — B4
Notice that, on assuming the defensive, White has
placed his Rooks correctly from the point of view of
strategy. They are both on white squares free from
the possible attack of the Black Bishop.
41. P — B6
BXP would also win, which, shows that White's
game is altogether gone. In these cases, however,
it is not the prettiest move that should be played,
but the most effective one, the move that wiU make
your opponent resign soonest.
42.
QUEEN'S GAMBIT DECLINED 209
I.
2IO GAME 9
18. Kt— Q4
Not, of course, R— Q 4, because of QX
Q; Kt X Q,
R— B I ; and there would be no good way to prevent
R— B 7.
18 QxQ
19. Kt(B3)xQ!
Notice the co-ordmation of the Knights' moves.
They are manoeuvred chain-like, so to speak, in order
to maintain one of them, either at Q
4 or ready to go
there. Now White threatens to take the open file,
and therefore forces Black's next move.
19 R— B I
QUEEN'S GAMBIT DECLINED 211
21. Kt X B K X Kt
22. Kt — Q4 P — Kt3
This is practically forced, as White threatened Kt —
B 5 ch. Notice that the Black Knight is pinned in
such a way that no relief can be afforded except by
giving up the KR P or abandoning the open file
212 GAME 9
23. P-B3!
23- P-R3
Black could do nothing else except mark time with
Knight.
24. BXP Kt — Q 2
29. R— QB 2! R— QB I
30. RXR BX R
There are now Bishops of opposite colour, but never-
theless White has an easily-won game.
214 GAME 9
31. K— B2
i i
f-
31- P-Qs
Practically forced. Otherwise the White King would
march up to Q 4 and then to B 5 and win Black's
Queen's side Pawns. If Black attempted to stop
this by putting his King at QB 3 then the White King
would enter through K 5 into Black's King's side
and win just as easily.
32.
QUEEN'S GAMBIT DECLINED 215
White;
2l6 GAME lo
7 B-K3
Marshall thought at the time that this was the best
move and consequently played it in preference to
QxQch.
8. Kt — B3 P — KR3
9. B X Kt QXB
'
10. P — Q4 B — K2
11. Q— Kt sch Kt— Q2
12. B — Q3!
12 P — Kt4
18 B — Qi
19. B — B4 Kt — B4
20. QxP QxQ
PETROFF DEFENCE 219
21. Kt X Q B X Kt
22. B xB B—B 3
23. QR-Qi BxKt
The Knight was too threatening. But now the
ending brought about is one in which the Bishop
is stronger than the Knight; which makes Black's
plight a desperate one. The game has no further
interest, and it is only because of its value as a study
of this variation of the Petroflf that I have given it.
24.
220
RUY LOPEZ 221
White;
222 GAME II
lo. Q— Ki Kt— R3
14. RXB
Taking with the Pawn would have opened a possi-
bility for a counter attack. ,
14- P-QKt3
He is forced to this in order to avoid the breaking up
of his Queen's side Pawns. The only alternative
would have been P— Q Kt 4 ; which on the face of
it looks bad.
15. P-Kts BPxP
16. PXP P-QR4
17. Kt-Q5 Q-B4
18. P — B4
i8. ...
FRENCH DEFENCE 225
1. P— K4 P — K3
2. P-Q4 P-Q4
3. Kt-QB3 Kt — KB 3
4. B-Q3
Not the most favoured move, but a perfectly natural
developing one, and consequently it cannot be bad.
4 PXP
P— Q B 4 is generally played in this case instead of
the text move.
5- KtxP ^Kt — Q2
6. Kt X Kt ch KtxKt
7. Kt-Bs B — K2
226 GAME 12
8. Q— K2
This is played to prevent P— Q Kt 3, followed by
B — Kt 2, which is the general form of development
for Black in this variation. If Black now plays 8 . . . P—
Q Kt 3 ; 9 B — Kt 5 ch, B—Q 2 ; 10 Kt— K 5 and
White obtains a considerable advantage in position.
8 0-0
B — KKts9. P — KR3
Of course Black could not play P — Q Kt 3 because
of B X Kt, followed by Q— K 4.
10. B X Kt BXB
11. Q— K4 P— KKt3
This weakens Black's King's side. R— K i was
the right move,
12. P— KR4
12. P-K4
This is merely giving up a Pawn in order to come
out quickly with his Q B. But as he does not obtain
FRENCH DEFENCE 227
threatening P — K 6.
18 RxR
19. RxR R— Ki
20. P — B3 P — QB3
21. R— K3
The Pawn had now to be defended after Black's
last move, because after B x P; Kt x B, Qx Kt;
228 GAME 12
23-
24.
FRENCH DEFENCE 22g
35-
230 GAME 12
40. PxP Q— K2
Against K — Kt i; White would play Q — Kt 4,
practically forcing the exchange of Queens, after
42. R— Q7 BxPch
FRENCH DEFENCE 231
This loses a piece, but Black's position was altogether
hopeless.
43- K— Kt4 Q— B3
44- KtxB Q— Kt2ch
45- K — B4 Resigns.
I.
232 GAME 13
7. Kt — B3 B — Kt2
8. B — Kt 5 Kt — B3
Of course not K Kt— K 2; because of Kt — Q 5.
9. Q-Q2 P-KR3
10. B — KR4
10 0—0
11. 0-0-0
Bold play, but again faulty judgment, unless he in-
tended to play to win or lose, throwing safety to
the wmds. The Black Bishop at Kt 2 becomes a
very powerful attacking piece. The strategical dis-
position of the Black pieces now far superior to
is
II R— Ki
12. KR— Ki
RUY LOPEZ 233
12 P — Kt4!
Now that the KR is in the centre, Black can safely
advance, since, in order to attack on the King's side.
White would have to shift his Rooks, which he cannot
do so long as Black keeps up the pressure in the centre.
16. P — B3
With the last move White not only blocks the action
of Black's K B, but he also aims at placing his Bishop
at Q Kt I and his Queen at QB 2, and then advancing
his K P, to check at KR 7.
16 P — B4!
Initiating an attack to which there is no reply, and
which has for its ultimate object either the winning
of the White Q B or cutting it off from the game.
(Compare this game with the Winter-Capablanca
game at Hastings.)
19. R— Ri B — B2
20. K— Kt I
20 Kt— K4
21. Kt X Kt RX Kt
22. B — R2 Kt — B3
Now that the White Bishop has been driven back,
Black wants to get rid of White's strongly posted
Knight at Q s, which blocks the attack of the Bishop
at B 2. It may be said that the Knight at Q5 is
23. P-KKt3
White strives not only to have play for his Bishop,*
24.
25-
238 GAME 14
31 R— K8ch
32. RxR RxRch
33. K — R2 B—B 2
8.
240 GAME 14
i6. PXKP Kt X P (K 3)
17. B X Kt QXB
played under the impression that White had to lose
time in defending his QR P, when I could play P—
QB 4, obtaining a very superior game. But, as will
be seen, my opponent had quite a little surprise for
me.
18. Kt — Q4I
18 Q— K4!
Of course, if 18. . .Q x R P; 19 R — R i would win
the Queen. The text move is probably the only satis-
factory move in the position. The obvious move would
have been Q— Q 2 to defend the QB P, and then
would have come 19 Kt —B 5, P—B 3; 20 Q—
K Kt 3 (threatening Q R— Q K — R i 21 Q R —
i), ;
19. KtxP
QUEEN'S GAMBIT DECLINED 24^
the King itself. White is afraid to play 22 P— B 3
because of P—B 4.
P-Ks
22. P-KKt4
To prevent P — B 4. The White Knight is practicaUy
pmned, because he does not dare move on account
of RXK P.
A k
mz
a t
23. P— KR4
This is a sequel to the previous move.
White expects
to disrupt Black's Pawns, and thus make them weak.
23- PXP
Though doubled and isolated this Pawn exercises
24. R— K I
24 R-K3!
Much better than taking Pawns. This forces White
to defend the Knight with the Rook atK i, because
of the threat R — Kt 3.
29. K— Kt I P — R6
30. P-Kt3 P-QR3
Again forcing White to move and to lose something
thereby, as all his pieces are tied up.
R— R 8 mate.
32. P — Kt4 R— R3
33- P-B3
If 33 P — Kt 5, P—R 7 ch; 34 K— R i, RxKt;
35 R X R, R X P, winning easily.
246 GAME 14
33-
34.