0% found this document useful (0 votes)
40 views29 pages

Chapter 4

2D Motion

Uploaded by

Muhammad Tehreem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views29 pages

Chapter 4

2D Motion

Uploaded by

Muhammad Tehreem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 29

Chapter 4

Motion in Two and Three


Dimensions

Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
4-1 Position and Displacement

Learning Objectives
4.01 Draw two-dimensional 4.03 Apply the relationship
and three-dimensional between a particle's
position vectors for a particle, displacement vector and its
indicating the components initial and final position
along the axes of a vectors.
coordinate system.
4.02 On a coordinate system,
determine the direction and
magnitude of a particle's
position vector from its
components, and vice versa.

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-1 Position and Displacement

 A position vector locates a particle in space


o Extends from a reference point (origin) to the particle

Eq. (4-1)

Example
o Position vector (-3m, 2m, 5m)

Figure 4-1

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-1 Position and Displacement

 Change in position vector is a displacement


Eq. (4-2)

 We can rewrite this as:


Eq. (4-3)

 Or express it in terms of changes in each coordinate:


Eq. (4-4)

© 2014 John Wiley & Sons, Inc. All rights reserved.


© 2014 John Wiley & Sons, Inc. All rights reserved.
4-2 Average Velocity and Instantaneous Velocity

Learning Objectives
4.04 Identify that velocity is a 4.06 In magnitude-angle and
vector quantity and thus has unit-vector notations, relate a
both magnitude and direction particle's initial and final
and also has components. position vectors, the time
interval between those
4.05 Draw two-dimensional
positions, and the particle’s
and three-dimensional
average velocity vector.
velocity vectors for a particle,
indicating the components 4.07 Given a particle’s position
along the axes of the vector as a function of time,
coordinate system. determine its (instantaneous)
velocity vector.

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-2 Average Velocity and Instantaneous Velocity

 Average velocity is
o A displacement divided by its time interval

Eq. (4-8)
 We can write this in component form:

Example Eq. (4-9)

o A particle moves through displacement (12 m)i + (3.0 m)k in


2.0 s:

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-2 Average Velocity and Instantaneous Velocity

 Instantaneous velocity is
o The velocity of a particle at a single point in time
o The limit of avg. velocity
as the time interval shrinks to 0 Eq. (4-10)

 Visualize displacement and instantaneous velocity:

Figure 4-3 Figure 4-4


© 2014 John Wiley & Sons, Inc. All rights reserved.
4-2 Average Velocity and Instantaneous Velocity

 In unit-vector form, we write:

 Which can also be written:


Eq. (4-11)

Eq. (4-12)

 Note: a velocity vector does not extend from one point


to another, only shows direction and magnitude
© 2014 John Wiley & Sons, Inc. All rights reserved.
© 2014 John Wiley & Sons, Inc. All rights reserved.
4-2 Average Velocity and Instantaneous Velocity

Answer: (a) Quadrant I (b) Quadrant III

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-3 Average Acceleration and Instantaneous
Acceleration
Learning Objectives
4.08 Identify that acceleration 4.11 Given a particle's velocity
is a vector quantity, and thus vector as a function of time,
has both magnitude and determine its (instantaneous)
direction. acceleration vector.
4.09 Draw two-dimensional 4.12 For each dimension of
and three-dimensional motion, apply the constant-
acceleration vectors for a acceleration equations
particle, indicating the (Chapter 2) to relate
components. acceleration, velocity,
position, and time.
4.10 Given the initial and final
velocity vectors of a particle
and the time interval,
determine the average
acceleration vector.
© 2014 John Wiley & Sons, Inc. All rights reserved.
4-3 Average Acceleration and Instantaneous
Acceleration
 Average acceleration is
o A change in velocity divided by its time interval
Eq. (4-15)

 Instantaneous acceleration is again the limit t → 0:


Eq. (4-16)

 We can write Eq. 4-16 in unit-vector form:

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-3 Average Acceleration and Instantaneous
Acceleration
 We can rewrite as:
Eq. (4-17)

Eq. (4-18)

 To get the components of acceleration, we differentiate


the components of velocity with respect to time

Figure 4-6

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-3 Average Acceleration and Instantaneous
Acceleration
 Note: as with velocity, an acceleration vector does not
extend from one point to another, only shows direction
and magnitude

Answer: (1) x:yes, y:yes, a:yes (3) x:yes, y:yes, a:yes


(2) x:no, y:yes, a:no (4) x:no, y:yes, a:no

© 2014 John Wiley & Sons, Inc. All rights reserved.


© 2014 John Wiley & Sons, Inc. All rights reserved.
4-4 Projectile Motion

Learning Objectives
4.13 On a sketch of the path 4.14 Given the launch velocity
taken in projectile motion, in either magnitude-angle or
explain the magnitudes and unit-vector notation, calculate
directions of the velocity and the particle's position,
acceleration components displacement, and velocity at
during the flight. a given instant during the
flight.
4.15 Given data for an instant
during the flight, calculate the
launch velocity.

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-4 Projectile Motion

 A projectile is
o A particle moving in the vertical plane
o With some initial velocity
o Whose acceleration is always free-fall acceleration (g)
 The motion of a projectile is projectile motion
 Launched with an initial velocity v0
Eq. (4-19)

Eq. (4-20)

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-4 Projectile Motion

 Therefore we can decompose two-dimensional motion


into 2 one-dimensional problems

Figure 4-10

Answer: Yes. The y-velocity is negative, so the ball is now falling.

© 2014 John Wiley & Sons, Inc. All rights reserved.


© 2014 John Wiley & Sons, Inc. All rights reserved.
4-4 Projectile Motion

 Horizontal motion:
o No acceleration, so velocity is constant (recall Eq. 2-15):

Eq. (4-21)

 Vertical motion:
o Acceleration is always -g (recall Eqs. 2-15, 2-11, 2-16):

Eq. (4-22)

Eq. (4-23)

Eq. (4-24)

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-4 Projectile Motion

 The projectile's trajectory is


o Its path through space (traces a parabola)
o Found by eliminating time between Eqs. 4-21 and 4-22:

Eq. (4-25)

 The horizontal range is:


o The distance the projectile travels in x by the time it returns
to its initial height
Eq. (4-26)

© 2014 John Wiley & Sons, Inc. All rights reserved.


© 2014 John Wiley & Sons, Inc. All rights reserved.
© 2014 John Wiley & Sons, Inc. All rights reserved.
© 2014 John Wiley & Sons, Inc. All rights reserved.
© 2014 John Wiley & Sons, Inc. All rights reserved.
© 2014 John Wiley & Sons, Inc. All rights reserved.
4-4 Projectile Motion

 In these calculations we assume air resistance is


negligible
 In many situations this is a poor assumption:

Figure 4-13
Table 4-1

© 2014 John Wiley & Sons, Inc. All rights reserved.


4-4 Projectile Motion

Answer: (a) is unchanged (b) decreases (becomes negative)


(c) 0 at all times (d) -g (-9.8 m/s2) at all times

© 2014 John Wiley & Sons, Inc. All rights reserved.

You might also like