From Change To Renewal Educational Techn
From Change To Renewal Educational Techn
1. Introduction
In this speech I will take you along on the exciting journey that my colleagues1 and I
have been making the past years in the area of educational renewal through electronic
learning environments. We are still fully involved in this area and the end is not
anywhere near.
The journey begins with the familiar observation that the social demand for high-
qualitative, well-educated ‘knowledge workers’ is increasing rapidly. The requirement for
people with higher professional education and university education is consequentially
expected to increase by 15 to 20 percent in the coming years. (ROA, 1998).2
Knowledge is also no longer something that you acquire once in your life. The tendency,
increasingly, is that people are busy their whole lives with the acquisition of new
knowledge and the development of permanent competencies. Individualisation and
employability also play an increasingly larger role in society. As a result, people are more
and more often bearing the responsibility for learning and for their ability to be used in
the labour market. In addition, new developments in Information and Communication
Technology (ICT) are making it possible for people throughout the world at any time to
communicate with others and to acquire tailor-made information. People also work
increasingly with computers.
These developments raise assorted questions large and small, such as: which knowledge
and competencies will be under discussion in the initial phase of higher education, and
which will come after that? How do you teach people to regularly and efficiently acquire
new knowledge and competencies themselves? How do you make manifest, in a reliable
and valid way, the competencies and knowledge that someone has? How do you accredit
competencies? Which educational models can adequately fulfil the current requirements
and possibilities? Where is face-to-face instruction advisable, where distance education,
where a mixed form and where other approaches such as on-the-job help and coaching?
When do you—and do not you—use ICT? How do you use ICT adequately in education?
Fascinating questions, with which many politicians, managers, educational scientists,
directors of education, teachers and human-resource managers are occupied, or, in any
case, should be occupied.
The key question is what all these developments mean for the social function that
existing educational systems fulfil. In their present form do these systems still satisfy a
need? Can they be adapted to accommodate the changes, or must they be completely
renewed, to the extent that the mission and organisational structure change
fundamentally? My assumption is that, given current developments, institutes for higher
education in the future must occupy themselves primarily with offering electronic
learning environments, in initial as well as post-initial education. As I will demonstrate to
you, this does not involve the somewhat ‘dead’ digital learning environments that we
currently know. What I mean are advanced, flexible, social systems, supported with ICT,
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that are many times richer than the usual offering put forth by institutions of face-to-face
or distance education.
The realisation of this course cannot be achieved with smaller or larger adaptations to
the institution’s design or infrastructure. It will certainly not work if the innovation is
restricted to making available a large number of computers and other infrastructure, as
often happens these days.3 Continually shouting that there is a shortage of teachers will
also be unsuccessful. The question must also be raised as to whether teachers are
currently being used to their full advantage. Given modern developments, some tasks
can easily be dealt with in another way, possibly even automated. Other tasks must be
strengthened in the context of electronic learning environments. In short, we must
thoroughly consider the interaction between educational renewal and the mission,
organisation, staffing and infrastructure of organisations and institutions. Real renewal,
then. Only then people can gather information and develop competencies their entire
lives and as desired in an effective, efficient and attractive manner.
Electronic learning environments are not yet public property, but in many places a start
has been made in digitising education and training. An example can be found in the area
of industrial training. For instance, Shell announced in a press release (Computable, 1-9-
2000, p. 1) that it was making a definitive switch to a digital learning environment for
the internal training of its 10,000 college graduates. This company thinks that placing a
teacher before a class no longer fits with today’s needs. There are diverse reasons: it is
increasingly difficult to give employees long periods of time off to attend a course
elsewhere. Shell also considers the reach of classical education too limited, among other
reasons because their top experts cannot be sufficiently involved with. Travel costs are
another factor.
In higher professional education, a beginning has been made in the introduction of dual
trajectories, in which the ambition is to integrate work and learning to a great extent.
Because students are present at school less often, a real problem has arisen involving
communication and the exchange of information between students, teachers, institutes
and work practicum. These problems can only be conclusively resolved by instituting
electronic learning environments. Another example is the recent development of the
Open University of the Netherlands and the planned formation of a Digital University.4
The intention is to develop digital education in cooperation with universities and colleges
of higher professional education.
In this speech you and I will search for the direction desired for digitalisation of education
and training. To begin, I will examine what a learning environment is. Next, I will answer
the question of what innovation potential ICT offers for the establishment of learning
environments. This is a very promising area, but one of the greatest challenges is how to
make these possibilities truly operational. Renewal frequently gets bogged down in
ambition. This is why I and my colleagues in the educational technology development
programme continue to systematically explore to what extent we can realise the
ambitions and to what extent we have to adjust, by making the concepts operational, by
orchestrating them and by testing them in practice.
In discussing these subjects, I would, by the way, like to give as much attention as
possible to the principles and foundations underlying them, and I will limit or completely
ignore the transitory aspects of these subjects. I think that in education quite a lot of
energy is wasted on chasing solutions that have everything to do with chance technical
possibilities, and nothing to do with fundamental renewal. I have been involved in the
world of electronic learning environments for more than fifteen years now, and I have
seen all manner of things come and go. Just think about the hype surrounding
multimedia, intelligent tutor systems, hypermedia, bulletin boards, CD-I, CD-ROM, and
now, Internet. When such a technique disappears, and is replaced by advanced
possibilities, then begin the discussions about the value and use, often once more from
the top. Foundations and generic principles are, therefore, important in order to see and
realise real development and improvement, because it is true that the techniques of
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today and tomorrow offer unimaginably more possibilities for innovation than those of
yesterday, and that will continue for quite some time.
I will end this speech with my vision of the desired direction for further development of
advanced learning environments. As I have already said, we have already travelled a
great distance, but the end of our journey is still far from over.
2. Learning environments
The term learning environment is currently used a lot, but is seldom defined. The term is
ascribed all kinds of meanings, completely dependent on the question, which part of the
elephant is being touched and by whom.
For some the concept is used to indicate the physical space in which learning processes
can occur, such as a classroom, a laboratory or a self-instructional area (Tessmer &
Harris, 1992). Others see it primarily in the significance of specific educational software
(Papert, 1980; Boyle, 1997; Wiencke & Roblyer, 2000), or as the whole of educational
content, the instructional method, the sequence of learning activities and the social
aspects of learning (Collins, Brown & Holum, 1991; Grabinger, 1996; Pulkkinen, 1999).5
Salomon (1996) considers a learning environment as the whole physical setting, the
collection of accepted behaviours, collective expectations and specific tasks, all grouped
around specific educational content and defined objectives. In addition, in his vision one
person, the teacher, has responsibility for the whole.6
In my work I have interpreted the concept of learning environment rather broadly, but
formally, as a system, in particular, a social system. I will elaborate on this and then
define learning environments from that perspective.
A system is a collection of elements that, in its entirety, has characteristics that cannot
be converted into the compositional elements. The systems theory offers a general
framework in which to describe and understand structures and processes, for example,
those of learning environments. It is essential to state that learning environments are
social systems. These can better be described with the modern soft-system approach
than with the classic hard-system approach (Checkland, 1999). ‘Human Systems are
Different’ states Vickers (1983) in this context. The original system approach is much too
mechanistic to serve as a model for social systems. It does not take into account, for
example, typical human aspects such as the purposeful nature of dealing with humans,
the dialogue and reason, culture, developmental aspects, change and individual
differences. People’s behaviour in social systems is not explicable using deterministic
rules. Perceptions of the learning environment and people’s choices can always play a
role in explaining their behaviour (see, for example, Thorpe, 1974; Vosniadou, 1996;
Elen & Lowyck, 1998).
I consider a learning environment more broadly, in reference to the limits of the system.
The learning environment includes all objects, contexts and behaviours of the actors who
play a role in the development, execution and evaluation of the learning environment. I
also make the assumption that the processes in these phases still exhibit, or should
exhibit, strong coherence (Winn & Snyder, 1996). In this, some meanings of the concept
nearly correspond to the concept of the educational environment or educational system.
Yet I prefer the term learning environment, because learning is made explicitly central
and because the term educational system has undesirable connotations of familiar,
permanent educational-organisational structures.
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2.2. Learning environment as a soft system
Soft systems cannot be validated like hard systems. In other words, there are no valid or
invalid learning environments. It is true that one is more defensible than the other, and it
is possible to work out whether the description is sufficiently complete by comparing it
with a formal system model. Checkland sets out the following specific requirements for a
soft system, called S.
1. S has a continuing goal, a mission, and no concrete objectives that cannot be
achieved.
2. S contains performance measurements through which can be determined how
extensive the progress towards the goal is.
3. S contains a decision process in which regulatory measures can be brought into the
system. A number of people can play a role in this process.
4. S has components that to a certain extent are also soft systems themselves with the
characteristics of S. S can also contain hard subsystems, such as natural systems,
designed physical systems and designed abstract systems.
5. S has components that are connected to a certain extent, or that interact and
communicate.
6. S exists in a higher-order system or an environment with which it interacts. S is,
therefore, always an ‘open’ system.
7. S has a border in common with the environment (see 6), which is defined as the area
in which the decision process (see 3) has the power to set activities in motion.
8. S has sources (objects and people) that can be deployed by the decision process.
9. S has long-term stability and an internal or external mechanism that can repair
disruptions to the system as much as possible.
In addition to these specific characteristics of soft systems, there are also a number of
general principles that are valid for hard and soft systems, like the principle that a
system can be described from three supplementary perspectives (Banathy, 1996a):
- the function and structure of the system. This description defines what the system is.
- the action (dynamic) of the system. This description defines how a system functions.
- the relation and interaction with the system’s environment. This description
determines why the system is as it is.
Brethower (1999) also describes general principles. Of the seven principles he names,
‘energy channeling’ and ‘subsystem maximization’ are the most important. By ‘energy
channeling’ he means that open systems must always set priorities; they cannot always
do everything for everybody. The reason for this is that open systems, by definition,
have a shortage of resources. The principle ‘subsystem maximization’ means that the
system as a whole functions best when there is sufficient balance in the functioning of all
the different subsystems. As soon as one of the subsystems achieves maximised
performance, the effectiveness of the system as a whole declines, because this
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maximised performance always comes at the expense of the other subsystems’
performance.
By considering learning environments as a purposeful social system, there arises a
certain philosophy of learning environments and their creation.
2.3. Definition
Based on the context above, I use the following provisional and stipulative definition of a
learning environment.
Some learning environments are more focused on the development and certification of
knowledge; others on the development and certification of competencies. We can,
therefore, speak respectively of knowledge-focused or competency-focused learning
environments. A competency-focused learning environment always contains one or more
knowledge-focused learning environment. Van Merriënboer (1999, p. 16) correctly states
in this regard: ‘The human cognitive architecture is bound to domain-knowledge.’
The concept ‘knowledge’ is considered broadly here, namely as all automated procedural
and consciously declarative knowledge (Anderson, 1993).10 What is also valid here is that
in most domains that are naturally complex, complete knowledge can never be achieved.
People can always improve and choose other points of view.
I consider a competency to be the ability to act consciously and responsibly in a specific
context.11 By ‘consciously’ I mean man’s ability to freely choose how to act, and to do so
with a certain passion and attitude. The choice is dependent on an assessment of the
situation and on specific underlying motives such as interests, values or the need to
solve a problem. With ‘responsibility’ I am referring to people’s ability to justify their
choices and actions, and explain them to others, without putting it down to
circumstances beyond their control or automatic behaviour, but rather to their own,
carefully considered values and choices. In using these terms I wish to clarify that I view
a competency as the combination of cognitive, conative and affective aspects that
collectively determine behaviour in a given situation (see also Barnett, 1996).
The extent of the resulting behaviour’s effectiveness and efficiency can always differ and
be developed further in perpetuity. Which competencies are involved always depends on
the domain and the contexts within that domain. Many classifications have been made in
this area (Everwijn, 1997; Simons, 1997). It is wise to note that notions of personality
and intelligence also influence competency categories (for example, Gardner, 1989).
Learning environments are defined within a domain, that is to say within a subject matter
or field of study, including the competencies, knowledge and contexts at work there.
Domains, in turn, can have assorted relationships, and acquired knowledge and
competencies frequently transcend a single domain. An important question is how the
domains can best be defined, for example in terms of scope, subject matter, contexts
and level. Several proposals have been made, but the presentation of this question
requires further analysis, research and development.
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Which subsystems does a learning environment contain? In an analysis that we did
earlier (Koper, 1989a, 1995, 1998) the following components occur:
1. A logically classified collection of tasks or instructions12 for different people in the
learning environment, to make it clear which activities are expected in which roles
and at which moment, based on everyone’s file.
2. An activity environment that is available per activity or series of activities, which
consists of (a) a collection of objects that can be interacted with, (b) people in a
particular role who can be communicated and cooperated with, and (c) a context in
which the objects and people are organised.
3. Data about objects and people, such as descriptions of goals, metadata and files.
The heart of the matter is that students and staff members in a learning environment are
encouraged towards either learning or supporting activities. This encouragement is
provided through tasks or instructions. Tasks can be subdivided into subtasks that have a
specific sequence or from which people can make a specific selection. Tasks can be
bundled, for example, into a course or course programme. Every person in the
environment fulfils one or more roles. Tasks, or activities, are arranged according to the
different roles in the learning environment. An activity is carried out in an environment or
context with objects and people.
In what follows, I will delineate the concept of learning environment further. That is to
say, with the help of a number of subjects I will clarify the interpretation of the definition,
in particular, by saying what (by a hair) it is not and what (by a hair) it is.
A learning environment has a goal that is pursued but cannot be achieved. Most courses,
on the other hand, are over at some point, as are course programmes. Course goals are
usually rigidly defined; you either reach the goal or you do not. You do not do the course
a second time. Learning environments can, however, contain courses or course
programmes. After all, a soft system can contain hard systems as subsystems.
What does this mean? If you use a learning environment that is defined within a
particular domain, in principle you can continue returning there your entire life, to further
hone your knowledge and competencies in that domain. That can be achieved by
following courses in the learning environment. That can be achieved by following actual
developments in that field. By actively contributing to the further development of
knowledge in that domain through research and development. By changing roles in a
learning environment, namely from that of a student to that of someone who supports
other people’s learning processes. The learning environment, therefore, is never finished;
it is supplemented, replenished and changed. A learning environment does have
boundaries based on resource limitations, for example, in the level and delineation of the
domain. A learning environment is, nevertheless, better and more useful for life-long
learning, as far as it encompasses more. This is also different from courses, as we now
often know them; these are strictly limited in scope and study load.
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context, although there do not always have to be direct interactions among all those
involved. In the system everyone has his or her own derived activities and objectives. In
a learning environment for independent learning it may seem as if the learning
environment is individual, but in the development, execution and evaluation a large
number of people, such as designers, authors, managers and quality controllers,
frequently play a role that forms an integral component of the system. A learning
environment can only be considered in its entirety if all these relationships are mapped
out. In addition, it must be decided on a case-by-case basis where precisely the division
lies with surrounding systems. As described in the formal model, this depends on the
positioning and influence of the decision-making process on the system. Student
activities are taken as the starting point in designing learning environments. The
activities of other people and of the objects are related to this perspective. In addition,
the entire life cycle of education, development, execution and evaluation is charted and
included in a single decision-making process (cf. Jochems in this collection).
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Accounting for the actions is crucial and plays a role in assessing the competency level
reached. After an accounting, it is good to discuss these, and points of improvement can
be raised to advance the development process of the competency. In addition, it is
important that evaluators who are part of the context in which the actions take place,
such as an employer or an expert in a particular field, become involved. An example of
this approach can be found in the project VirtueelBedrif [Virtual Company] (for example,
Westera & Sloep, 1998), the project IMTO (see, for example, Van Buuren & Giesbertz,
1999).
People always act based on a social role that is determined by the design of the system.
In a learning environment two sorts of roles can be distinguished: student and staff
member.14 These roles can be further differentiated, depending on the instructional
scenario. Every learning environment has other roles, depending on the design. Activities
in a system are tied to the role a person undertakes in the system. In other words, every
role has its own activities. This also means that learning is not only anchored to the
context in which the learning takes place, but also to the role that a person takes in the
system (cf. Lave & Wenger, 1991). Another factor is that a distinction can be made
between the learning environment as it really is and the perception of the learning
environment by the users (see, for example, Vermetten, 1999). The precise relationship
between role, activity, context, the perception of the learning environment and learning
requires much more research and development.
Using soft-systems theory in the design of learning environments gives another picture
than does the use of hard-systems theory, as traditionally happens in the instructional-
design approach. I agree with Winn and Snyder (1996) that we can currently speak
about the ‘era of the design of (learning) environments’. This is in contrast to two
previous eras in which instructional design and message design were central.
Instructional design is based on the empiric assumption that behaviour is predictable,
and that educational design, therefore, can occur in isolation from educational execution.
Educational developers in this tradition concentrate primarily on the choice and
organisation of the content that students must make their own.
In the era in which message design was central, those influenced by the cognitive
tradition shifted attention from educational content to the form in which information was
presented. In this tradition it was thought that there was a relationship between the way
in which knowledge was offered and the way it was stored in memory (see, for example,
Flemming, Levie & Anglin, 1993).
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The era in which the design of the learning environments is central involves the design of
consistent and well-considered systems of human activity that are focused on reaching
objectives (see also, Lee, 1998). The consistency and soundness are based on logic and
‘Weltanschauungen’ that stems from a system of pedagogical interpretations and
convictions, whether or not these are based on empirically validated principles (Koper,
1992). In addition to the fact that the objective is broader than that of, for example, a
course or course programme, an important characteristic is that in the design of learning
environments more processes are looked at than only the interaction among teachers,
students and subject matter. Logistical processes and the administrative side are also
designed at the same time, as are the processes that lead to further development and
evaluation of the learning environment. Direct or indirect contact with the developers in
the leaning environment, therefore, is possible and necessary. Winn and Snyder
advocate that such a strict distinction should no longer be made between development,
execution and evaluation, but that these have a stronger mutual relationship than in the
classic instructional-design approach. In this way, the learning environment can be
supplemented and adapted in real time (see also Merrill, 1999).15 In other words, the
system definition is more all-encompassing than in traditional instructional-design
approaches (Banathy, 1991, 1996a).
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3. Electronic learning environments
Assorted stimuli that drive educational innovation can be recognised at the macro, meso
and micro levels. Box 1 charts some of the most important stimuli at different levels (see
also Dillemans, Lowyck, Van der Perre, Claeys & Elen, 1998).
Macro level
Rapid obsolescence of knowledge, need for life-long learning and for competent, well-
educated ‘knowledge workers’.
1. Increasing heterogeneity of products and services and increasing interaction among
people and systems, among people, and among systems.
2. The internationalisation of large corporations, competition and cooperation on a world
scale.
3. The distribution of organisations and the necessity to organise distributed learning
processes in these organisations.
4. The use of technology in society and the need to sufficiently familiarise people with
this, and where possible to use it as a tool.
5. Questions about cost-effectiveness; who pays what and who determines what.
Meso level
How the infrastructure, buildings, people and work places have to be dealt with.
1. The organisation of educational management and the decision-making processes.
2. The costs, investment in innovation, developmental costs versus operating costs.
3. Who are our partners and who are our competitors?
Micro level
Flexible learning environments (time, place, tempo, sequence, et cetera).
1. Student-centred learning environments.
2. Innovation of the educational models (competency-focused, rich, authentic learning
environments, the integration of learning and working).
3. Working with integrated help functions for performance support (see, for example,
Milheim, 1997; Van der Klink,1999).
4. Use of ICT.
Especially important for social developments, including educational innovation, are the
new possibilities that ICT offers. In broad terms, ICT involves a coherent whole of (a)
programmable equipment, whether mobile or not, (b) time- and place- independent
communications and (c) time- and place- independent access to relevant, consistent and
customised information.
Politicians and planners worldwide recognise that they have only a limited vision of the
influence of ICT developments on diverse social sectors such as the economy, the
environment, transport, environmental planning and education. This feeling is reinforced
because there is somewhat vague talk here and there of a digital revolution taking place.
In the Netherlands a study, called Nederland Digitaal (2000), was recently carried out in
which for the period ending in 2030 a number of scenarios were worked out describing
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the influence of ICT on different sectors. The study stated that the combination of driving
and inhibiting forces would determine to what extent ICT would be accepted in society.
The driving force for use of ICT is the need of people and companies for freedom of
choice, leisure, and interaction. Information- and communicationtechnologies make it
possible to offer very specific, customised services and produces in an efficient, effective
and innovative manner. On the one hand, society becomes more heterogeneous because
of this. On the other, this again creates an increasing need for interaction to keep social
systems sufficiently integrated. This integration is also made possible by ICT, thanks to
the increasingly larger network infrastructure that makes interaction and communication
among people and systems possible. In other words, ICT increases the
heterogeneousness of the social system, but also facilitates the interaction that
guarantees integration of the system.
It is also possible to name several inhibiting factors such as high investment- and
operating- costs that stem from the fact that ICT products and services quickly become
obsolete and must continually be adapted. In addition, such factors as the conservatism
of users, protection of privacy, security, the fear of dependence and concern about the
reliability of ICT systems come into play. These developments apply not only to the
sectors named in the report, but also, of course, to the educational sector. The thinking
on educational innovation is currently linked at several points with technological
development. This also applies to research and development as well as to actual
experience. In my view, a crucial role has also been set aside for educational technology.
This can bridge new technological developments, ensure their significant use in practice
and work at a sufficient distance on any possible redesign of the educational systems.
In what follows we will examine a few of ICT’s possibilities that are connected to
educational innovation. This is expressed in terms of a number of central themes:
representation, personalisation, integration, cooperation and process control. These
subjects also define the demands that can be made on flexible, electronic learning
environments.
3.3. Representation
A computer can represent a virtual, simulated16, multimedia reality. You can see this, for
example, if you look at a computer game. The same information can also frequently be
represented in a number of different ways. There are, therefore, differences in the
representation in terms of the perspective, the degree of precision, the modality used,
the specificity and the degree of complexity (Van Someren, Reimann, Boshuizen & De
Jong, 1998). It can involve the depiction of a real situation, but also of a newly designed
or symbolic reality. Examples of this last are language, algebra and numbers. Vygotsky
(1978) views symbolic representations as the interface between knowledge in the world
and knowledge in the mind.
Users can form an integral part of the system that is depicted. They are in the game and
participate in it.17 User interaction with what is displayed can occur via a standard
keyboard and mouse, but also via specific interfaces such as a flight simulator or the
interfaces for virtual-reality environments. The representative property of computers has
already been used intensively for years in programs that were indicated by the terms
‘interactive learning environments’, ‘computer-assisted instruction’ (CAI) or ‘educative
multimedia’ (Alessi & Trollip, 1991; Roblyer & Edwards, 2000). The Suncoo Foundation
has, in the past, maintained a catalogue of all the computer-assisted instruction that
Dutch organisations have produced for higher education (see also Mirande, Riemersma &
Veen, 1997). The Open University of the Netherlands also has a long tradition of
designing and developing computer-assisted instruction. More than 120 different
programs have been selected or developed and used in education. In recent years,
practical confrontations, in particular, have been key. These are programs that, based on
the constructivist principles for powerful learning environments (see box 2), offer
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authentic work situations and the problems that occur in these. Tutoring is usually built
in and based on scaffolding: temporary, gradually decreasing assistance. The
development of such programs takes a lot of time and is only rewarding in certain
situations, as was demonstrated earlier. Use is also individual. All the ‘people’ with whom
the user interacts in the simulations are pre-programmed objects. Teaching materials are
also carefully integrated. With the arrival of networks, particularly the Internet,
properties were added to the computer that compensate for the deficiencies in computer-
assisted instruction. Real people can, therefore, interact, and a broad range of actual
teaching materials can be accessed via Internet. Real cooperation is also possible. On the
other hand, the power of the representative property is often forgotten during the
construction of, for example, web-based education. Many of these web applications are
primarily communication channels and are based primarily on the next characteristic to
be discussed: the integration of distributed systems.
The representation characteristic gives the designers of a learning environment a lot of
freedom. They are barely limited, if at all, by the conditions that the normal, physical
environment impose on a design. I have already argued in this context that educational
developers should, in the first phases of the design process, design what they feel is the
ideal learning environment, in which they make optimal use of available scientific
knowledge and creativity (Koper, 1998).18
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Box 2 Powerful learning environments
The term ‘powerful learning environments’ (Lodewijks, 1993; Grabinger, 1996; Simons,
1999) is used to indicate learning environments that are based on a constructivist
philosophy. This involves comprehensive educational systems that:
• start from authentic contexts, that is to say realistic, meaningful, relevant, complex,
complete and information-rich contexts in which learning takes place;
• stimulate the personal development of students by inviting them to be active and
urging them to take responsibility and initiative;
• stimulate a culture of cooperative learning. This means that discussion, cooperation
and decision-making are felt very strongly about;
• make use of dynamic and productive learning activities that stimulate higher-order
thinking processes and problem solving, such as analysis, synthesis, experimentation,
creativity, and the examination of subjects from different perspectives. The
connection of new and existing knowledge also plays a key role here (Hannafin,
1992);
• make use of ‘guidance that works’ (Van Merriënboer, 1999, p. 12), such as
scaffolding and sequencing of (sub)tasks. Simons (1999) states that a rich learning
environment contains a balanced combination of three forms of direction: externally
directed, self directed and implicitly directed, as happens in experiential learning;
• make use of modern assessment formats (for example, Moerkerke, 1996; Van der
Vleuten & Driessen, 2000) such as using real tasks to evaluate students’ progress, of
both the content and the headway made in ‘learning to learn’. The assessment is also
intended to develop an understanding of one’s own competence.
3.4. Personalisation
Computers offer the possibility of providing the user with relevant and customised
information. In education this creates the possibility of personalisation, that is to say, the
possibility to adapt objectives, content, sequence, instructional method, navigation and
presentation format to a person’s preferences or characteristics. Control of these settings
can rest with the computer (that is to say: the designer), the teacher or the student.
Settings and personal characteristics can be stored in a personal profile. When it comes
to learning environments, different terms are used to indicate personalisation, such as
‘personalisation’, ‘individualisation’, ‘adaptation’ and ‘open and flexible’ (see, for
example, Ross & Morrison, 1988; Gavora & Hannafin, 1995). I summarise all these forms
with the term ‘personalisation’. Two forms of personalisation in the learning environment
are discussed in box 3.
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Box 3 Adaptive learning environments
The term ‘adaptive instruction’ is mostly used in situations in which the designer has
control over the adaptation process (Park, 1996). The computer can implement this
adaptation and the adaptation can occur on two levels:
1. At the macro level, in which the educational goals, the nature of the assessment, the
nature and intensity of the guidance and the presentation format can depend on
student characteristics and preferences (Glaser, 1977 and Corno & Snow, 1986).
Instruction, for example, can be adapted to student characteristics such as learning
style, learning conceptions, previous knowledge, motivation or built-in guidance
components (Cronbach & Snow, 1977; Martens, 1998).
2. At the micro level, in which students are followed during their education, and the
instruction can be adapted according to the wishes and requirements of the moment.
Examples are: (self)adaptive testing (Wainer et al, 1990; Rocklin, 1994) and
intelligent tutoring systems (Sleeman & Brown, 1982; Shute & Psotka, 1996).
Open and flexible learning environments are learning environments in which, according
to Hannafin, Land & Oliver (1999), the principle ‘the student is central’ is fully
implemented. In addition to open access and possibly choice of study time, place and
tempo, students in an open learning environment can - to a certain extent -define their
own educational goals, influence the educational method and content and participate in
the evaluation. Open universities, such as those in the UK and the Netherlands, are
founded on these principles (Van den Boom & Schlusmans, 1989; De Wolf, 1999, p.
161). In these contexts, technology has always played an important role in achieving this
personalisation (see also Bates, 1995; Pulkinnen, 1999).
Again and again, the key question in personalisation is who, and in which circumstances,
is responsible for controlling adjustments? The computer, the teacher or the student?
This same problem also arises, for example, in the choice of media. The literature records
many strategies developed for choosing the right medium (see, for example,
Romiszowski, 1988; Koper, 1989b). Another question here, quite apart from the
discussion about the influence of media on learning processes, is whether designers
should always make the choice, or users themselves be allowed to choose what they
want. It is possible for users themselves, with the help of ICT, to choose to receive
certain information via the web, on paper or on CD-ROM, for example.
14
This function used to be referred to primarily as ‘computer conferencing’ or
‘computer-mediated communication’ (for example, Mason & Kaye, 1989). In years
past, particularly in distant education institutions, a rich tradition has arisen in the
use of these tools. In 1993 Mason even published a collection titled: ‘Computer
conferencing: the last word’.
3. The linking of existing applications. This primarily involves the integration of
computer systems that are important for the organisation and administration of
study, for example, for study progress, student files and transactions.This function is
currently attracting a lot of attention but, due to the enormous complexity and
immaturity of digital learning environments, in particular, is often barely realised
these days, if at all.
A number of years ago I led development of the Open University of the Netherlands’
Internet services. The development was primarily based on the integration property.
After many years of experimenting and evaluating on a smaller scale, we decided the
time was right for practical, large-scale implementation. This resulted in, among other
things, Studienet (Study web) (see, for example, Koper 1996a, 1996b). This digital
learning environment has been operational since 1997 and is attuned for use in open
distance education. Some 10,000 students currently use Studienet (Study web) across all
Open University of the Netherlands’ degree programmes and courses. There are also
currently dozens of, mostly new, digital learning environments on the market (see, for
example, Droste, 1999, 2000). Such as Blackboard, WebCT, Docent and Lotus Learning
Space. These primarily support the integration function. In various places, educators are
very busy experimenting with providing education via these kinds of platforms.
Two approaches can be observed in the use of digital learning environments. The first is
that educators try to fit these environments as smoothly as possible into education at
existing institutions (for example, Collis, 1997, 1998; Schreiber & Berge, 1998; Van Os,
1999). The form the integration takes depends on the kind of institution, face-to-face- or
distance- education. In the second approach, not only is the education distributed, but
also the educational organisation (see, for example, Lee, 1998). Those responsible strive
to provide an integral offering, provided by the different educational institutions working
together with employers, libraries, and educational publishers, for example, in order to
create extensive and universally accessible learning environments. An example of this is
the U.S. Western Governors University (see Wagner, 1999b). This institution arose from
an agreement among the governors of fifteen Western American states to cooperatively
offer a new form of competency-focused, digital higher education. The planned Digital
University in the Netherlands is another example. But just because institutions use
integrated environments it still does not say anything about the extent to which they are
innovating their education. It can, in all cases, involve substitution, innovation or
transformation (see, for example, Jochems, 1999).
3.6. Cooperation
15
which means applications are isolated and difficult to link with applications from other
suppliers. Computer supported collaborative learning (CSCL) is the term used when
speaking of using this function in education (see, for example, Koschmann, 1996;
Spector, Wasson & Davidsen, 1999). Cooperative learning usually involves stimulating
cooperative relationships among small groups of students to accomplish a study task.
The assumption is—and this is supported by research—that under certain conditions,
cooperative learning provides clear added value compared to individual learning (for an
overview, see Johnson & Johnson, 1996). This depends, on the one hand, on the
grouping and, on the other, on the kind of task. In literature (for example, Dillenbourg &
Schneider, 1995) diverse mechanisms that occur in cooperative learning, but not in
individual learning, are held responsible for this. Examples are: conflict, alternative
proposals, (self)explanation, internalization, appropriation, shared cognitive load, mutual
regulation and social grounding. Examples of educational forms in which cooperative
learning is central are problem-based education and cooperative education (Barrows &
Tamblyn, 1980; Kanselaar & Erkens, 1996; Ronteltap & Eurelings, 1997; Kirschner,
2000).
New educational models that are based on such principles as personalisation, use of
authentic learning environments and modern forms of assessment like portfolio
assessment, are inherently complex when it comes to the management and
administration that is necessary to steer processes in the right direction. The
management of these processes is perhaps, one of the greatest barriers to undertaking
educational innovation dynamically.19 Computers allow us to implement modern, often
more complex, educational models by reducing management complexity. Process
management is also part of the educational-development- execution-evaluation cycle.
There is a desire for high-quality, professional content that also offers at the same time
maximum possibilities for adaptation and actualisation.
This introduces a tension in terms of cost-effectiveness, unless these processes are set
up and managed intelligently. Information- and communicationtechnology can play an
important role in the management of this process.
By the way, there is a snake in the grass when we talk about process management in
relationship to reduction in complexity. If complexity decreases at one point in the
system, it usually rises in another. The complexity is distributed throughout the system
components, and can be shifted from one component to the other. I will give you an
example. User-friendly, less-complex user interfaces require more effort from interface
developers. Good, accessible study material that conforms to scientific research
guidelines requires increased effort from material developers. The possibility, for
example, to ask a teacher questions via e-mail simplifies the study process for the
student, but substantially increases the tutor’s work (Curran & Fox, 1996; Regalbuto,
1999). The complexity can be shifted:
(a) from actor to actor within the same process;
(b) from phase to phase of the life cycle;
(c) from underlying administrative system to the main educational system and vice
versa.
The search for the right balance is one of the greater challenges in the design of learning
environments.
16
3.8. Definition
In an electronic learning environment everything now comes together. This has the
general characteristics of a learning environment. To this are added the following
possibilities, based on the five central subjects that were discussed above:
1. An electronic learning environment can make optimal use of new, powerful, ‘ideal’
educational designs, because use is made of the representation qualities of
computers.
2. An electronic learning environment’s subsystems, such as students, staff and objects,
can be distributed. On the one hand, this creates the possibility of gaining time- and
place- independent access to the learning environment, for example from home or
work. On the other hand, files can be managed centrally, so that large knowledge
files and records, for example, can be constructed.
3. People are offered individualised activities and resources, depending on the role they
have in the learning environment and on their personal file, which contains
preferences, foreknowledge and situational possibilities. In this way they can focus
their work, without being overwhelmed by the large amounts of information, people
and materials that can be present in a learning environment. This limits the cognitive
stress and focuses the attention (Sweller, Van Merriënboer & Paas, 1998).
4. Cooperation among people is promoted through group communication and application
sharing20, but also through version and change management, temporary workspaces,
agendas and schedules.
5. Process management is, where possible, the province of the computer, including, for
example, the management of workflows, the pointing out of problems, and the
administration and presentation of tasks and resources at the right moment. Through
this, more complex forms of work are made manageable.
The above can be concisely summarised in the once-again provisional definition that
follows.
17
4. Between fiction and reality
4.1. Introduction
Up to now it all still sounds like promises and fancy words. At the Educational Technology
Expertise Centre I work with a team of specialists in the educational technology
development programme to systematically explore to what extent we can make the
fiction of electronic learning environments a reality, and where we have to readjust the
fiction, if necessary. The trick, namely, is not to get bogged down in fancy rhetoric, but
to give practical form to educational innovation. In addition, the danger, again, is that
existing practices and preconditions will restrict things too much. Anyone who has
implemented an innovation project in an existing context can join in this discussion (see,
for example, Alexander & McKenzie, 1998). We have chosen to be as ambitious as we
can be, to see what ultimately can be reached. Educational technology development that
is focused on innovation is always located between fiction and reality.
Five tightly coherent programme lines are central to the educational technology
development programme:
1. The development of new educational –philosophies, -concepts and –models, in close
connection with continually innovative ICT possibilities, social requirements and
theoretical insights.
2. The development of the methods and techniques that are necessary to realise these
educational philosophies.
3. The development of prototypes in which new educational models, in essence, are
made operational as working products and services.
4. The systematic testing of prototypes, methods and techniques in practice, to be able
to assess their worth.
5. The systematic analysis, consideration and recording of the findings in scientific
publications and reports, so that there is a body of knowledge about electronic
learning environments.
Currently we are fully involved in what I call the first round of our journey through these
five points. In addition, we have already achieved a few things, which I will tell you about
shortly. Of course, it is impossible to give a complete overview of all the points. I will,
therefore, limit myself to a number of core developments.
In the area of developing new educational philosophies we have recently kept busy
primarily with the issue ‘competency-focused education in electronic learning
environments’. We have analysed competency-focused education, designed an
architecture for it and tested this in different contexts. This was all done based on the
developments that were previously sketched out. For the second programme line, the
development of methods and techniques, we concentrated on the question of how you
can design, establish and exchange education in electronic learning environments, based
on the demands we make on these.
For programme lines three and four, we developed a prototype of an electronic learning
environment and tested it in practice at the Maastricht School of Hotel Management and
in the Public Administration degree programme (Bestuurskunde) at the Open University
of the Netherlands. The realisation of the prototype, together with the specification of
diverse kinds of units of study and test material, was the primary test for the consistency
of Educational Modelling Language (EML). The findings are recorded in a number of
internal reports and diverse external publications are currently being worked on.
Unfortunately there is not enough room to discuss these findings here.
18
This has not remained in the prototype stage, by the way. At the end of last year, we
began a software-engineering process, which resulted in the first, complete, operational
version of the system ‘Edubox’. This system is currently being used for, among other
things, the new competency-focused dual tracks of the Maastricht School of Hotel
Management, in the Public Administration degree programme (Bestuurskunde) at the
Open University of the Netherlands and at UNISA, the South-African institute for distance
education. Start-up projects are also being set up for the Digital University and there are
several developments to report in cooperation with publishers and educational sectors
other than higher education.
In our analysis, the availability of a good notational system for recording the content and
occurrences in the learning environment is a frequently underestimated condition for
developing an electronic learning environment. With this kind of notational system it is
possible to systematically work together on educational development, adapt high-quality
instructional methods, create an economy of scale, get a handle on the quality of
education and interchange the components that have already been developed (see box
4). I can also turn this around. Because of the lack of a good notational system we have
problems adapting the present generation of electronic learning environments, for
example, with cooperation, exchange and getting a handle on the quality.
Compare this, for example, with the possibilities that were created by being able to write
down music. For centuries, singing and playing were the only ways to pass music on.
This limited the possibility of creating complex compositions. Until, in the Middle Ages,
musical notation was developed. Compositions for a multi-part orchestra became
possible. Players no longer had to remember everything and composers could put their
thoughts on paper. In that way, the music could be widely distributed and performed. A
comparable story is true for the development of writing. In nearly all cultures the
development of writing was connected to progress, culture and prosperity.
That is why we are working on the development of a notational system with which a
learning environment, based on modern instructional premises, can be fully described. In
addition, we require that a computer mustbe able to read this notation. A great diversity
of educational models must be able to be described with the notational system. On the
one hand, it must be able to support the transformations from existing to new
educational forms. On the other hand, I think that a multiplicity of work forms is more
often found in practice than education that is completely on one line. Certainly this is true
if we look beyond institutions themselves to what exists among them.
In the following section, I will briefly review the assumptions that were used in the
development of the notational system. I will talk a bit about the notational technique and
will also briefly address the results so far. Apart from that I will restrict myself to a few
high points and examples, because the technique and notational system are very broad.
19
BOX 4 The advantages of a notational system for learning environments
To begin with there is this question: what precisely is being notated? We have chosen to
indicate the notational system with the term ‘unit of study’. This term is more generic
than the term ‘learning environment’. A unit of study must be able to describe a learning
environment and the subsystems that can occur in a learning environment, such as
courses and course programmes. A unit of study can have an arbitrary scope. This makes
use of the concept ‘unit of study’ extremely powerful. A unit of study can, in turn, also
contain units of study. In this manner complex learning environments can be described.
They are composed of relatively independent components that do have a common basis,
thanks to the system’s coherency. A learning environment, therefore, is represented by
one unit of study that is described according to the principles of soft-systems theory. This
unit of study contains a series of activities and subunits of study that can themselves be
learning environments, or, for example, course programmes or courses (see figure 1). A
unit of study is a systematic clustering of a series of activities focused on the
achievement of specific goals, including the environmental components that are
necessary to execute the activities. The environmental components can be used in more
than one unit of study.
20
unit of study:
learning environment
activity 1
The next question we asked ourselves is: Which requirements does the notational system
have to fulfil? We set out eleven:
1. The notational system must formally describe units of study, so that automatic
processing is possible (formalisation).
2. The notational system must be able to describe units of study that are based on
different educational philosophies (pedagogical flexibility).
3. The notational system must explicitly record the structure of the instructional
components (explicit instructional method).
4. The notational system must be able to fully describe a unit of study, including all
content and all activities of all students and staff members (completeness). And
regardless of whether these aspects are represented by the computer or are present
in reality.
5. The notational system must describe the units of study so that repeated execution is
possible (reproducibility). The consequence of this is that no references can be made
to concrete instances, such as information about time, place or people. This is all
described abstractly. Cooperation among people and interaction between people and
an object must also be able to be described abstractly.21 The consequence is that an
instantiation process is necessary before a unit of study is operational.22
6. The notational system must be able to describe personal aspects within units of
study, so that the content and activities within units of study can be adapted based
on the preferences, prior knowledge, educational needs and situational circumstances
of users. In addition, control must be able to be given, as desired, to the student, a
staff member, the computer or the designer (personalisation).
7. The notation of content components, where possible, must be medium neutral, so
that users can choose the presentation medium as much as possible (medium
neutrality).
8. When possible, a ‘wall’ should be placed between the standards that are used for
notating units of study and the technique used to play units of study. Through this,
investments in educational development will become resistant to technical changes
and conversion problems (interoperability).
9. The notational system must fit with available standards (compatibility).
10. The notational system must make it possible to identify, isolate, decontextualise and
exchange useful components, and to reuse these in other contexts (reusability).
11. The notational system must make it possible to produce, mutate, preserve, distribute
and archive units of study (life cycle).
21
I would now like to go into more detail about five of these requirements: the need for
explicit instructional methods, reusability, interoperability, medium neutrality and
compatibility with standards (see also, Koper & Manderveld, 1999).
The difficulty here is finding the proper level of abstraction. If the level is too abstract,
then it does not really reveal anything more about the instructional design. If it is too
concrete, it means that specific notational systems must be developed for an assortment
of instructional models. A choice is made for the design of an instructional meta-model,
based on an analysis of existing educational theories in literature along with a study of
the human performance improvement approaches (Stolovitch & Keeps, 1999), the
principles of systems theory as presented earlier and work that I had carried out in this
area in the past. The meta-model consists of five axioms that we formulate as follows:25
1. A person learns by completing activities in an environment and by receiving feedback
that comes from this environment.
2. An environment is composed of a collection of objects, living beings, and possibly
sub-environments in a specific interrelationship.
3. When a person has learned he or she can a) carry out new activities or carry out
activities better or faster in similar environments or b) carry out the same activities in
another environment (transfer).
4. A person can be urged to carry out specific activities, if:
- the task he or she is urged to do is well-formed and valid;26
- the activities are able to be carried out by the person;
- the necessary environment is available or is made available,
- the person is motivated or becomes motivated to perform.
5. What has been set out here regarding an individual is also valid for a group of people
or an organisation, even though this does not have to be reducible to individuals.
22
The answers to precisely these questions determine the educational philosophy, the
instructional model and the instructional scenario. The meta-model provides the semantic
framework for the units of study’s notational system, alongside the structure of learning
environments that was dealt with earlier.
Reusability
Educational development is intensive and expensive. The reusability of educational
content and instructional components is often limited, for example, because developers
do not know that certain components exist or because these cannot be easily obtained
for integration. Reusability has a number of consequences, the most important being:
- Identification of and search for parts;
- Identification and correct handling of authors-rights issues;
- Isolation and decontextualisation of parts;
- Assembly of parts
Making components reusable delivers many advantages, primarily more efficiency. The
technique, however, is not simple and requires clear agreements about the standards to
be used.
23
Kunze, Lagoze & Wolf, 1998), Ariadne (Forte, Wentland-Forte & Duval, 1997),
CEN/ISSS/LT (http://www.cenorm.be/isss) and Prometeus (http://www.prometeus.org/).
Because of the large number of participants, the industrial interests, the cultural
differences and the multiple procedures, this kind of standardisation process proceeds
extremely slowly. Given the tempo necessary for the development of electronic learning
environments, waiting for the development of standards is currently not an option. An
enormous advantage of this approach is that final consensus is reached. A disadvantage
is that the standards themselves include rather large compromises and frequently avoid
tricky subjects. This is why the commissions that are busy with learning-related
standards do not currently concern themselves with educational modelling (recently an
instructional design working group has been started in the IMS consortium). In general, a
rather technical approach is chosen, in which, for example, the exchange of learning
objects among educational applications—or of interfaces with administrative systems—is
central. Currently, for example, subjects under discussion include metadata, learner
profile information, and content packaging. No attention has (yet) been paid to the
modelling of the actors’ activities in the educational process, and no integral notation
language has been developed for units of study or instructional models. Parts of this
notational system, however, are under discussion, so that when we designed Educational
Modelling Language we required that this must be compatible with the standard
initiatives and that the duplication of work should be avoided. We will also strive to
contribute to the relevant committees. I have concluded that the contribution of
educational technology must be strengthened, so that instructional (cq educational)
modelling is placed on the agenda.
The notational system for units of study, which we named Educational Modelling
Language (EML), is implemented with the use of internationally accepted meta-language
Extensible Markup Language (XML). XML, in turn, is based on the ISO-standard SGML.
With the help of SGML and XML, it is possible to develop a domain-specific vocabulary,
such as is needed for the notation of units of study. This is, by the way, not just possible,
but also necessary. Use of XML without a vocabulary is meaningless. The development
and testing of a domain-specific vocabulary usually takes a number of years. Except for
EML there is currently no extensive XML vocabulary with which you can specify
education.27 It is also true that EML is really an architecture that can be implemented in a
number of meta-languages. For example, we currently use the document-type definition
standard for the implementation, or ‘binding’ as it is currently known, of EML. In the
future, this can also be converted, for example, into a Schemata Standard, such as that
which is currently being developed by the World Wide Web Consortium
(http://www.w3c.org/). EML’s basic structure is shown in figure 2.
24
Metadata
Unit of Study Objectives
Prerequisites
Content Method
Working this structure out in XML yields, at a primary level, the structure in figure 3.
25
EML was developed in a number of beats. A large number of practical tests were
conducted, after which the notational system was continually adapted according to the
results. Part of these tests included construction of a system that reads the notational
system, a reference system. We will supply still more EML -changes, and especially, -
extensions for the future. That is why we have made the structure ‘open’, so that these
sorts of changes can be accommodated without the existing material having to be
adapted. It is extremely important that materials made in EML are compatible with future
versions.
So, the units of study can be described using EML. The next question that arises is how
you move step-by-step from the basic idea of a unit of study to a complete, written
notational system for it. EML records the results of a design process, but it does not
facilitate the designing. In the preliminary phases all conceivable educational design
methodologies are suitable, at least to the extent that they lead to a medium-neutral
design. Currently, however, there is a shortage of sufficiently appropriate design
methodologies for electronic learning environments that are described using EML. In the
future, these must be developed further. One possible approach is the following, which
can be traced back to, among other things, the methodologies that were developed to
describe social systems and which, in an adapted form, might just be useful in the
development of units of study (see, for example, Nadler, 1981; Koper, 1995; Banathy,
1996a, 1996b; Checkland, 1999). The core of this methodology is that it uses normal
Dutch language, or another random language, as a resource for the design process.
Sentences must also be formulated. These must meet specific requirements, for example
by appearing in the following format:
It is wise to realise that the final design must meet the earlier established requirements,
of which EML and the design methodology both guarantee portions. This means, for
example, that the design must be set up in such a way that the results contain explicit
instructional models and are replicable, medium-neutral and reusable. More must be
invested here, but the result is that notated education can be able to be used, wholly or
in part, in different educational settings and in different media.
4.5. Examples
What follows are a few examples of the notational system and the interpretation of this in
the Edubox-player. The player architecture and technique cannot be dealt with here (see
figure 1 in Jochems’ contribution to this collection).
The first example (figure 4) involves the notational system for a simplified unit of study
without content. This gives an impression of the manner of notation. Elements are shown
26
between brackets. Each element has a beginning and an end. The end is represented by
a ‘/’ within the bracket. Elements can contain attributes such as identification. These are
represented in the element, for example id=’naam’ (name). Elements and attributes with
the term -ref in the name indicate elements or attributes specified elsewhere. The play
forms the core of the notational system. Written there in ordinary Dutch is: ‘De rol
ontwikkelaar start met het uitvoeren van de activiteit instellingen’.(The role of developer
starts with executing the activity settings) If this is achieved, students can start to work
on the introduction of the activity. Thereafter there are a number of activities that must
be carried out together.
<unit-of-study>
<metadata>
<title>Competency: policy recommendations</title>
</metadata>
<roles>
<learner id="Student">
<property id="Learning Style"><integer/></property>
</learner>
<staff id="Tutor"/>
<staff id="Developer"/>
<staff id="Evaluator"/>
</roles>
<method>
<play>
<role-ref idref="Developer"/><activity-ref idref="Initiation"/>
<continue><when-completed/></continue>
<role-ref idref="Student"/><activity-ref idref="Introduction"/>
<continue><when-completed/></continue>
<role-ref idref="Student"/><activity-ref idref="competency test"/>
<role-ref idref="Student"/><activity-ref idref="competency-1"/>
<role-ref idref="Student"/><activity-ref idref="competency-n"/>
<role-ref idref="Rater"/><activity-ref idref="review"/>
<role-ref idref="Evaluator"/><activity-ref idref="evaluation/>
</play>
</method>
</unit of study>
Figure 4. Sample notation for a unit of study. Simplified notational system, without
content.
27
Both the activities and the objects that are used in the implementation of the activities
are specified externally in the example. In using this piece of EML in an Edubox-player
the following must happen:
1. The linking of real people to specific roles.
2. Decision-making about the setting, such as face-to-face- or distance- education, and
the roles for communication media, for example, face-to-face, e-mail or telephone.
3. Decision-making about the primary presentation media for information, such as the
web, a book or an e-book, and about the amount of freedom a student has to choose
this media.
4. Decision-making about the design, if there is talk of a house style.
5. Decision-making about the language of the interface and other details.
When these choices are made we speak of specific publication of the education; it is
made suitable for the specific circumstances in which it will be used.
Based on the example above, you can imagine that the teacher creates the settings using
a web browser and that the student reads the introduction in a book printed from EML.
Another possibility is that the student is offered the introduction via the web or
videoconferencing. These are all medium-specific choices about which EML says nothing,
but which are determined upon publication of EML.
In figure 5, you can see part of a knowledge object consisting mostly of text. The
‘special’ codes make it clear that special operations are defined for these text pieces, for
example, ‘profile-dependent’ or ‘as desired’ are left out. Because these texts are specified
as medium-neutral, they can, in principle, be given a number of different forms and be
made available into a veriety of media, for example, on paper (high-quality print rather
than a screen print).
Figure 5. Knowledge object with textual content. Source: Public Administration degree
programme (Bestuurskunde), Open University of the Netherlands, 2000
Figure 6 shows the Edubox player for a unit of study, seen from the role of the student.
Other roles, such as that of the tutor, see other activities and work environments.
Depending on what is specified in the play, the student, at any given moment in time,
sees a different collection of activities along with the objects that belong in the work
environment. Finished activities are crossed off.
28
Figure 6. A unit of study as interpreted by Edubox, seen from the role of the student.
Source: unit of study for Local Administration degree programme (Gemeentekunde),
Open University of the Netherlands .
The next figure (7), finally, gives an impression of the work environment that is used in a
specific activity. This environment can differ per activity.
29
5. From change to renewal
We are now nearing the end of this address. I have defined, in detail, the concept of
electronic learning environments within the context of systems theory. I have shown you
that this does not involve, for example, a walking encyclopaedia or a digital learning
platform, but rather comprehensive, flexible, rich environments in which human activity
is central to the learning process. Information- and communication- technology also play
an important role here, one without which the process would be impossible.
I have also told you that we in the educational technology development programme try
to make reality of fictions, such as those that are present in the use of ICT in education.
That is how we recently developed and tested a method to notate education, so that one
of the most important conditions for realising electronic learning environments can be
met. The notational system makes possible cooperation among institutions by seeing that
people are not hindered by the coincidental ICT possibilities of this time. This also
establishes a powerful basis for the future, although much still has to happen to achieve
large-scale, practical and successful implementations.
In the introduction, I stated that one of the great questions of the moment is what the
development of electronic learning environments means for existing educational
institutions. I stated that it can no longer be sufficient to make small adjustments to the
existing educational systems, but that a thorough renewal is necessary to fulfil the
changing societal need. In systems theory, in general, it is true that if the higher-order
systems change, it is necessary to adapt the subsystems to survive. The higher-order
systems will only continue to support the subsystems as long as the subsystems continue
to fill the higher-order systems’ needs (Hutchins, 1996). The question that must
systematically be asked, therefore, is: are the social systems currently so changed that
the educational system, as a subsystem of them, has to be adapted?28 The social
changes about which I previously spoke, such as increasing heterogeneity and
interaction, the increase in globalisation, the increased need for ‘knowledge workers’, the
rapid obsolescence of knowledge, the increasing tempo of changes, all of which are
inextricably tied to ICT developments, indicate a strongly changing need for education.
To be able to provide for this new need, institutions for education and training, in my
opinion, will primarily have to keep busy in the future with offering electronic learning
environments in which people can—efficiently and effectively—acquire knowledge and
develop competencies their whole lives and as desired. What follows from this are not
‘dead’ mechanistic computer applications with an abundance of structured teaching
materials. Human activity and interaction must be central in learning environments.
People meeting people and learning with people. The activity occurs in a variety of
natural or designed contexts. In the latter case, with a rich, varied, professionally made
and optimally pertinent content. The activities and contexts can be adapted to individual
wishes and possibilities. The learning environments are available at a distance, so that
they can be accessed from a mobile device, at home or from work. Electronic learning
environments do not preclude classical education, and certainly not personal contact
among people. It is true that this will more often be mediated by ICT. A person’s
available knowledge and competency levels will be systematically charted, certified and
stored in a personal file. In this way, a person can show the labour market which
knowledge and competencies he or she has, so that employability increases. Those who
want to learn something or acquire a qualification, can, on the basis of their current and
desired profiles, get a customised educational arrangement, in which only that which is
strictly necessary will be on offer. Characteristic is that educational institutions will be
completely devoted to serving the individual’s development and the social request for
highly educated ‘knowledge workers’.29
30
The realisation of this vision also makes considerable demands on the methods and
techniques with which electronic learning environments are developed and offered. I
have shown you that we have laid a strong foundation. In the coming years in the
development programme, however, we will still have to work more, expressly on the
question of how electronic learning environments can be designed and used as
effectively, efficiently and attractively as possible. In addition, further practical validation
of the concepts and instruments is particularly necessary. There are still such questions
as: which work processes work well for development and guidance, and which do not?
How do you test and certify competencies and how do you exchange information about
this in a uniform manner? Which personalisation is—and is not—advisable? How do you
establish personal educational arrangements, what do you design beforehand and what
occurs in real time? How do you organise education in which a mixture of face-to-face
and distance- education is used? How can you reuse design as optimally as possible and
promote cooperation among parties in the development- and execution- phases?
Facilities that improve the user-friendliness and representation of learning environments
at a distance must also be continually examined in a technical sense. In addition, much
experimentation must be done on smaller and larger scales to test new principles in
realistic contexts. The working methods we use to elaborate on these questions must be
action-focused where possible (see also, Reeves, 1999).
31
Notes
1
The work I am talking about took place in the educational-technological development programme
at the Educational Technology Expertise Centre (OTEC), under the management of the Open
University of the Netherlands. I would like to extend special thanks to the many dozens of people,
working inside and outside of the Open University of the Netherlands, who have been involved with
the development programme over the years. Unfortunately I can’t name them all here. But the
supplement does include a list of internal reports to show some of those who have worked on this
project.
2
See also the advice given by the Socio-Economic Council (Sociaal Economische Raad) in note
HOOP 2000.
3
Equipment, by the way, is an important condition. What I’d like to emphasise here is that
providing equipment is only a part of the process, and must not remain limited to that.
4
See, for example, Koopmans 2000 for a discussion about future variations and Sloep and
Schlusmans (yet to be published) for a description of the Digital University’s future and challenges.
5
The concept ‘learning environment’ is also confusing because it indicates the environment ‘of
something’, in which it is often unclear whether the ‘something’ is a part of the environment or
must be viewed separately from it. Take, for example, the following situation: ‘I study the book in
my room.’ The room, including the furnishings, can be considered the learning environment, but so
too can the room plus the book, or even the room, the book and myself as the person in the room.
This becomes even more complicated if other people who are being addressed are also present in
the room. In this case, my view of the environment differs from that of the other. It becomes more
complicated still when consideration is given not only to the static view of the environment but also
to the dynamic view: the communication among people and their interactions with the objects that
are present there.
6
Salomon’s opinions about learning environments are rather similar to mine, but, in his
developments, he situates the learning environments primarily in ordinary classical educational
environments, in which the teacher has the responsibility. The concepts that he uses would, in my
opinion, have to be more generally formulated in order to be usable in distance education,
distributed education and performance-technology approaches.
7
Checkland (1999) consistently calls social systems ‘human activity systems’.
8
The examples cited come from Salomon (1996, p. 368).
9
Of course, this definition is normative. Yet I have kept it so broad that this definition
encompasses both the concept of powerful learning environment and also that of simpler
approaches such as the classroom or the university as a learning environment. It is precisely this
broad approach, which also includes modern educational views and new views of system theory,
which makes this a definition of a flexible learning environment. This adjective is not used here as
an indication in the manner of ‘new’ or ‘modern’. After all, it still concerns a learning environment
in a certain definition.
10
Other definitions of knowledge are permissible here. Characteristic is that knowledge is
considered broadly and not in the narrow sense of knowledge, insight, skills and attitudes. Barnett
(1996) preferred ‘understanding’ rather than knowledge in this context.
11
The terms ‘consciously’ and ‘responsibly’ overlap to a certain extent and are rather vague. The
advantage is that everyone has his or her own intuitive concept of these terms. In literature many
different, more accurately defined terms are available. These illuminate specific aspects such as
self-efficacy (Bandura, 1982), meta-cognition (Flavell, 1979), cognitive ability (for example,
Plomin, 1988), social ability (Fiske, 1992) and self-regulation (Shuell, 1993). The terms are also
very close to generalised philosophic notions such as free will, self-determination, responsibility
and rationality. Assorted definitions of competencies are also available (for a summary, see Verreck
& Schlusmans, 1999). There is, as yet, no conceptual framework that is widely accepted.
12
The terms ‘task’ and ‘instruction’ are considered synonymous here. Tasks can be ordered
hierarchically and can be bundled into courses or course programmes, for example. A learning
environment can contain more than one course or course programme.
13
See http://www.ou.nl/coo-catalogus
14
It is important to note that I am not talking here about a separate teaching environment, as
others do. That, namely, involves the view of the role of the teacher in the learning environment.
Teaching environments, developmental environments and the like are all subsystems of the
learning environment. The designated roles and activities are supportive.
32
15
Characteristic of the three eras is always the question what constitutes a system and what the
environment of a system. In classic instructional-design approaches the person learning was
considered the system and the instruction the environment of the system (cf. Gagné’s external
conditions, 1965). In message-design approaches, the form in which the curriculum content is
offered is central, taking into consideration the manner in which the subject matter is processed
cognitively. In the design of learning environments, by contrast, neither the cognitive processing or
the subject matter’s form is central, but rather all human activity that focuses on learning
something or on helping someone learn something, and the environment or context in which these
activities take place. By the way, the term ‘instructional design’ is used in the classical sense here.
Since a term can be redefined, the design of a learning environment can also be considered as
instructional design in the new sense.
16
In educational literature, the concept ‘simulation’ is frequently considered more narrowly than is
intended here (see, for example, Reigeluth & Schwartz, 1989; De Vries & Huisman, 1990; De Jong
& Sarti, 1994; Van de Ven, 1998). Gredler (1996) defines simulations, for example, as
experimental exercises. I use the concept more broadly and generally here, namely as the property
of a computer to imitate systems and, therefore, components of learning environments.
17
The fact that users can make up a part of the system distinguishes computers from television,
for example. In films too, systems are represented in a true-to-life manner, including their
dynamics. However, here the user is a spectator rather than a part of the system, and therefore,
cannot interact or communicate with, for example, the film’s main characters.
18
A comparable viewpoint when it comes to organisational design can be found in Ackoff (1981)
and Nadler (1981).
19
In commenting on the implementation of Glaser’s (1977) models for macro-personalisation of
education, Park (1996, p. 638), for example, suggests that: ‘(…) the development and
implementation of an adaptive instructional program in an existing system are complex and
difficult. This might be the primary reason why most macro-adaptive instructional systems have
not been used as successfully and widely as hoped. However, computer technology provides
powerful means to overcome at least some of the problems encountered in the planning and
implementing of adaptive instructional systems.’
20
Application sharing includes the notion that the same application can be seen by several people
simultaneously. If one person makes a change, therefore, the others see it almost immediately.
21
Much of the information in cooperative environments, by the way, develops in real time. Given
the requirements for reproducibility, this information is not incorporated into the notational system,
but must be processed in real time using adequate cooperative resources.
22
In conjunction with this we talk about the ‘run’ of the unit of study. This instantiation includes,
for example, the assignment of real people to roles, making available the correct numbers of
necessary non-electronic sources and the determination of a time to start and end.
23
In educational technology there is talk of different streams in which the characteristics appear to
have what Thomas Kuhn (1962) describes as scientific paradigms. According to the empirical
approach, as typified by Locke and Thorndike, all reliable knowledge is based on experience. Locke
also says: ‘There is nothing in the mind that was not previously in the senses.’ The assumption is
that behaviour is predictable based on specific environmental conditions, that processes are
analysable and that in isolation, that is to say outside the context, they can be analysed and
influenced.
In the rationalistic approach, as typified by Descartes en Piaget, thinking is considered the only
reliable source of knowledge. In this case, it is supposed that cognition mediates the relationship
between a person and the environment. As there is the possibility of large individual differences in
cognitive processing, for example, because of differences in foreknowledge (Dochy, 1992), meta-
cognition (Flavell, 1979; Brown, 1980), motivation (Malone, 1981) and learning styles (Vermunt,
1996), the assumption of predictable behaviour falls away, and those involved must work with
more open, authentic environments in which students themselves can build knowledge. The
student is given a central, self-managing role in the educational process (Shuell, 1988; Schunk &
Zimmerman, 1994).
The third approach is called the pragmatic and cultural-historic approach, as typified respectively
by James, Dewey and Vygotsky, Leont’ev, or in educational theory as social constructivism
(Simons, 1999). In this approach, the situation and the cultural-historical context that a student is
in are given primary attention (Lave & Wenger, 1991; Cole & Engestrom, 1993). Knowledge is
distributed among individuals, tools and communities, such as those of professional practitioners.
There is talk of collective as well as individual knowledge. Learning is considered as the adaptation
of behaviour to the rules of the community. An important instrument for adapting and acquiring
common views is discussion and cooperation in the communities.
33
24
These approaches are supplementary and offer different perspectives on the same themes (see
also: De Boer, 1986; Molenda, 1991; Greeno, Collins & Resnick, 1996; Sfard, 1998; Jonassen,
1999; Roblyer & Edwards, 2000). Just as psychology, economy and biology look at human
behaviour in different ways. In the educational sciences the tendency is often to have strict, biased
preferences for one or the other approach. In my view this is not acceptable for educational
technology as a discipline. The instrumentation with which educational problems are examined are,
in that case, seriously constricted (see Sfard, 1998). Add to this the fact that our current scientific
knowledge about basic subjects such as the role of knowledge, cognitive processes, motivation, the
role of social contexts and the relationship with the measures taken to activate learning processes,
is still very limited and fragmented, and in practical applications must still be substantially
supplemented with ad-hoc solutions (see Bereiter, 1990).
25
Also compare the following citation from Duffy & Cunningham (1996, p. 171): ‘As the quote from
Skinner suggests, everyone agrees that learning involves activity and a context, including the
availability of information in some content domain. Traditionally in instruction, we have focused on
the information presented or available for learning and have seen the activity of the learner as a
vehicle for moving that information into the head. Hence, the activity is a matter of processing the
information. The constructivists, however, view the learning as the activity in context. The situation
as a whole must be examined and understood in order to understand the learning. Rather than the
content domain sitting as central, with activity and the “rest’’ of the context serving a supporting
role, the entire gestalt is integral to what is learned.’
26
The criteria for well-formed and valid tasks are summed up in Koper (1992).
27
Diverse limited vocabularies, such as Tutorial Mark-up Language
(http://www.ilrt.bris.ac.uk/netquest/about/lang/ motivation.html), do exist.
28
See also Reigeluth (1999).
29
For a treatment of the concept ‘competency’ and its practical meaning see Buskermolen, De la
Parra & Slotman (1999) en Schlusmans, Slotman, Nagtegaal & Kinkhorst (1999).
34
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