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Warhammer 40k - 6E FAQs & Errata - Space Wolves (09-2013) PDF

This document provides errata and amendments for the Codex: Space Wolves for 6th edition Warhammer 40,000. It includes fixes for rules text, points values, and clarifications. Key changes include updating weapon profiles to match the core rulebook, clarifying psychic powers, and correcting rules for characters like Bjorn the Fell-Handed. The various pages and elements that need updating are specified in detail.
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0% found this document useful (0 votes)
83 views7 pages

Warhammer 40k - 6E FAQs & Errata - Space Wolves (09-2013) PDF

This document provides errata and amendments for the Codex: Space Wolves for 6th edition Warhammer 40,000. It includes fixes for rules text, points values, and clarifications. Key changes include updating weapon profiles to match the core rulebook, clarifying psychic powers, and correcting rules for characters like Bjorn the Fell-Handed. The various pages and elements that need updating are specified in detail.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WARHAMMER 40,000 CODEX:

SPACE WOLVES
Official Update for 6th Edition, Version 1.3

Although we strive to ensure that our codexes are perfect, Page 62 – Chooser of the Slain.
sometimes mistakes do creep in. In addition, we occasionally Replace the text with: “See the Rune Priest entry on page 36.”
print new versions of our rules, which require amendments to
be made in older versions of our codexes. When such issues Page 62 – Wolftooth Necklace.
arise, we feel that it is important to deal with them as promptly Replace the last sentence with: “Against models with a WS
as we can, and we therefore produce regular updates for all of value, a model with a wolftooth necklace always hits in close
our codexes. When changes are made, the version number will combat on the roll of a 3+.”
be updated, and any changes from the previous version will be
highlighted in Magenta. Where a version number has a letter, Page 83 – Ulrik the Slayer, Wargear.
E.g. 1.1a, this means it has had a local update, only in that Replace “Power weapon” entry with “Crozius arcanum (power
language, to clarify a translation issue or other minor maul).”
correction.
Page 84 – Wolf Lord, Options, fifth bullet point.
Each update is split into three sections: Errata, Amendments, Change “Power fist…………10 points” to “Power fist, frost
and ‘Frequently Asked Questions’. The Errata corrects any blade or frost axe…………10 points”.
mistakes in the codex, while the Amendments bring the codex
up to date with the latest version of the rules. The Frequently Page 85 – Wolf Priest, Wargear.
Asked Questions (or ‘FAQ’) section answers commonly asked Replace “Crozius arcanum (power weapon)” entry with
questions about the rules. Although you can mark corrections “Crozius arcanum (power maul).”
directly in your codex, this is by no means necessary – just keep
a copy of the update with your codex. Page 85 – Wolf Guard Battle Leader, Options, fifth bullet point.
Change “Power fist…………10 points” to “Power fist, frost
ERRATA blade or frost axe…………10 points”.
Page 36 – Runic Weapon.
Replace the fourth sentence with: “Furthermore, whenever an Page 88 – Wolf Scouts Pack, Options, last bullet point.
enemy model succeeds on a Psychic test within 24" of one or Change “Up to two Wolf Scouts may replace their bolt pistol
more models with a Runic Weapon, roll a dice […]”. with:” to “Up to two Wolf Scouts may take:”.

Page 37 – Storm Caller. AMENDMENTS


Replace the last sentence with: “[…] he and all friendly units Note that this is an older Codex, written for a previous edition
within 6" benefit from a 5+ cover save”. of the rules. You will therefore need to consult the Reference
section of the Warhamm er 40,000 rulebook for an up to date
Page 49 – Ancient Tactician. list of Unit Types and Vehicle Hull Points. You’ll also find that
Replace the last sentence with: “An army that includes Bjorn some of the weapons in this Codex are written out longhand,
can re-roll the dice in the roll-off to see who goes first (after rather than using the weapon profile format in the Warhamm er
seeing the opponent’s score!).” 40,000 rulebook. Don’t worry – these are functionally identical,
unless noted otherwise in this document.
Page 50 – Ulrik the Slayer, Wolf Helm of Russ.
Change the start of the second sentence to: “Any friendly Two Toughness Values
Space Wolves unit that can [...]” Where a model has two Toughness values presented on its
profile, one of which is presented in brackets, always use the
bracketed value. Ignore the other value entirely.

1 WARHAMMER 40,000: SPACE WOLVES


Psychic Powers Page 49 – Bjorn the Fell-handed, Living Relic.
A Space Wolves Rune Priest (including Njal Stormcaller) may Replace the second paragraph with the following:
use the psychic disciplines found in the Warhamm er 40,000
rulebook, instead of those in Code x: Space Wolves. If he does “If Bjorn is wrecked or explodes, leave the model in place.
so, generate two new powers from the Biomancy, Divination or From that point on, all friendly Space Wolves become Fearless
Telekinesis disciplines (in any combination) before armies are for the rest of the game. Bjorn’s remains are now treated as a
deployed. special objective that awards 1 Victory Point in missions that
use objectives (note, however, that Bjorn’s remains do not
Page 24 – “And they Shall Know no Fear...”. count as a Mysterious Objective). Furthermore, in missions that
Ignore this entry – refer instead to the ‘And they Shall Know offer Victory Points for each enemy unit that has been
no Fear...” special rule in the Warhamm er 40,000 rulebook. completely destroyed, the owning Space Wolves player’s
opponent instead gains D3 Victory Points for destroying Bjorn.
Page 29 – Lone Wolves, A Glorious Death. Such is the price of failure!”
Replace the last two sentences with: “Furthermore, in missions
that award Victory Points for each enemy unit that has been Page 51 – Arjac Rockfist, Grimnar’s Champion.
completely destroyed, a Lone Wolf does not concede a Victory Change the second sentence of the first paragraph to read
Point if he dies in battle. Instead, to represent his failure to “Arjac must always issue and accept a challenge whenever
meet a spectacular end, a Lone Wolf awards a Victory Point in possible. If there is more than one of your models in a combat
such a mission if he survives until the end of the game!” with this special rule, you may select which model issues or
accepts the challenge.”
Page 35 – Wolf Priest, Oath of War
Change the last sentence to: “He and any squad from Codex: Page 50 – Ulrik the Slayer, Slayer’s Oath.
Space Wolves that he joins have the Preferred Enemy rule Change the last sentence to read: “When Ulrik and any model
against that unit type.” in his squad chosen from Code x: Space Wolves allocate their
attacks against a model with a Toughness of 5 or more, they
Page 38 – Iron Priests, Battlesmith. may re-roll all failed rolls To Hit and To Wound.”
Replace the entry with the following:
Page 50 – Ulrik the Slayer, Mentor.
“Battlesmith: In each of your Shooting phases, instead of firing Change the penultimate sentence to read: “To represent this,
his weapons, an Iron Priest may choose to repair a single you may pick one other friendly model chosen from Code x:
friendly vehicle that he is in base contact with or embarked Space Wolves as having been personally trained by Ulrik (this
upon. To repair a vehicle, roll a D6 and add the following may not be a Unique model).”
modifier where applicable:
Page 50 – Ulrik the Slayer, Wolf Helm of Russ.
• Each Thrall-servitor with a servo-arm in his unit +1 Change the second sentence to read: “Any friendly unit chosen
from Code x: Space Wolves that can trace line of sight to Ulrik
If the result is 5 or more, you may restore a Hull Point lost may re-roll any failed Morale tests they are called upon to
earlier in the battle, or repair a Weapon Destroyed or make.”
Immobilised result suffered earlier in the battle; this is effective
immediately.” Page 53 – Njal Stormcaller, Staff of the Stormcaller.
Change the entry to read “Njal’s staff acts as a runic weapon
Page 38 – Iron Priests, Servo-arm (stave) that nullifies enemy psychic powers on the roll of a 3+
Replace this entry with the following: (see page 36).”

Range S AP Type Page 53 – Njal Stormcaller, Lord of Tempests – (6) Vengeful


- x2 1 Melee, Tornado.
Specialist Weapon, Replace this entry with: “At the end of Njal’s Shooting phase, a
Unwieldy single enemy model of your choice within 18” is ravaged by a
tornado, taking D3 S9 hits. Vehicles are hit on their side
Page 44 – Land Raider, Power of the Machine Spirit. armour”.
Ignore this entry – refer to the Warhamm er 40,000 rulebook.
Page 53 – Njal Stormcaller, Master Psyker.
Change the sentence to read: “Psyker (Mastery Level 2). Njal
knows all of the psychic powers listed on page 37.”

WARHAMMER 40,000: SPACE WOLVES 2


Page 55 – Ragnar Blackmane, Insane Bravado. Page 81 – Space Wolves Army List, Leaders of the Pack.
Replace the special rule with the following: Change the second sentence of the second paragraph to read
“To represent this, no two Independent Characters may bear
Insane Bravado: Ragnar is as glory-hungry as the most the same saga, nor may they bear the same psychic powers or
ferocious Blood Claw and is famous for his acts of insane wargear combination.”
heroism against the odds. He and any unit that he joins chosen
from Code x: Space Wolves must declare a charge if it is possible Page 83 – HQ, Bjorn the Fell-handed, Unit Type.
to do so. However, Ragnar’s reckless assaults are the stuff of Change unit type to Walker (Character).
legend – he and any unit he joins from Code x: Space Wolves
receive an improved Charge Bonus of +D3 Attacks (instead of Page 83 – HQ, Bjorn the Fell-handed, Hull Points.
the usual +1) when they charge. Add a Hull Points value of 3.

Page 55 – Ragnar Blackmane, War Howl. FAQs


Replace the entry with the following: Q: W hen a unit with the And They Shall Know no Fear special rule
regroups, do they get to imm ediately m ove up to 3" as well as
Ragnar and any models in the squad he joins chosen from m oving as norm al that turn? (p24)
Code x: Space Wolves have the Furious Charge rule. A: Yes.
Furthermore, once per game at the beginning of the Charge
sub-phase Ragnar can give voice to a terrifying war howl that Q: Must a Grey Hunter unit that consists of ten m odels take the
galvanises all nearby into a killing frenzy. For the duration of first special weapon at norm al points cost in order to take the
the Assault phase all friendly units of Space Wolves that were second free one? (p26)
within 12" of Ragnar at the beginning of the phase have the A: Yes.
Furious Charge rule.
Q: Can a Grey Hunter unit that consists of nine Grey Hunters and
Page 56 – Logan Grimnar, The High King. a Wolf Guard Pack Leader take a second special weapon? (p26)
Change the last sentence to read: “Logan and any unit from A: No, as the unit is not comprised of ten models until just
Code x: Space Wolves that he has joined have that rule for the before the battle starts, at which point it is far too late to be
duration of the player turn.” tinkering with your army list. This provides players who wish to
mount their Grey Hunters in a Rhino or Drop Pod with a
Page 56 – Logan Grimnar, Living Legend. difficult tactical choice – extra special weapon or Wolf Guard
Change the last sentence to read: “For the rest of the turn, all pack leader?
friendly Code x: Space Wolves models in units within 18" get +1
Attack.” Q: Can a Wolf Guard Pack Leader or Independent Character join
a squad of Wolf Scouts and b enefit from the Outflank special rule
Page 57 – Space Wolves Wargear, Frost Blade or Frost Axe b ecause at least one m odel has the ability? (p27)
A: Yes.
Replace the last sentence with the following profiles:
Q: If so, do they roll to see where they enter play using the Wolf Scouts’
Range S AP Type Behind Enemy Lines special rule or the normal Outflank special rule?
Frost Blade - +1 3 Melee (p27).
A: The normal Outflank special rule.
Range S AP Type
Frost Axe - +2 2 Melee, Q: The Lone Wolf rule Pack of One states that a Lone Wolf m ay
Unwieldy ne ver b e joined by other m odels. How then can a Lone Wolf
purchase Fenrisian Wolves as wargear? (p29)
Page 86 – Wolf Guard, Pack Leaders A: The Fenrisian Wolves are counted as wargear and are
Add the following sentence to the end of the paragraph: therefore an exception to the ‘Pack of One’ rule.
“Furthermore, a Wolf Guard Pack Leader’s Unit Type becomes
‘Character’ in addition to its normal type. Q: Can a Lone Wolf em b ark onto an empty transport vehicle? (p29)
A: Yes.
Page 63 – Dozer Blades; Hunter-killer Missile; Searchlight;
Smoke Launchers.
Use the entries in the Warhamm er 40,000 rulebook.

3 WARHAMMER 40,000: SPACE WOLVES


Q: How does the Lone Wolf ’s Beastslayer special rule (and Ulrik the Q: If a m odel is rem oved from play after failing an Initiative test
Slayer’s Slayer’s Oath special rule , com e to that) work against for the Jaws of the World Wolf psychic power but has the Eternal
m odels with bonus Toughness? (p29, 50) Warrior special rule , what happens? (p37)
A: You use the modified number as the model’s Toughness. For A: The model is still removed from play.
example, a model that is Toughness 4(5) because of being
mounted on a bike counts as Toughness 5 and therefore the Q: Do you need to roll To Hit with Jaws of the World Wolf? (p37)
Beastslayer special rule would give its bonus against it. A: No.

Q: Can an Independent Character who has taken Fenrisian Wolves Q: Does Jaws of the World Wolf affect Jetbikes? How about
as wargear join another unit as if he were on his own? (p31) Artillery? (p37)
A: Yes – in fact you could potentially have a unit that included A: Yes, to both questions.
several Independent Characters, all of whom have Fenrisian
Wolves, though each set of Fenrisian Wolves must still remain Q: Does Jaws of the World Wolf allow cover saves? (p37)
within 2" of their Independent Character master. A: No – you could take a cover save if the power caused
wounds, but as it does not cause wounds, no cover saves are
Q: If a Space Wolf character is involved in a challenge , can any allowed.
Fenrisian Wolves they have strike blows, have Wounds allocated to
them , or offer Moral Support? (p31) Q: Does Jaws of the World Wolf allow the Rune Priest to target
A: No. specific m odels within squads? (p37)
A: Yes.
Q: How m any attacks does a Swiftclaw Attack Bike have when
charging? (p33) Q: How wide is the line for the Jaws of the World Wolf power? (p37)
A: In total it will have 5 attacks. 2 from its profile, 1 for its A: It’s a hairline, it does not really have a specific designated
second close combat weapon and 2 from Beserk Charge. thickness. We like to turn our tape measures on one side and
use their edge, keeping it as straight as possible of course.
Q: Does a Thunderwolf Cavalry m odel with a special close com b at
weapon (eg a thunder hamm er) still have rending attacks? (p34) Q: Does Jaws of the World Wolf require line of sight? Does it ignore
A: No. The description of the Thunderwolf mount on page 62 terrain that blocks line of sight (i.e ., impassable terrain)? (p37)
says that it ‘… has the Rending special rule in close combat A: As a psychic shooting attack, Jaws of the World Wolf requires
with any attack that does not use a special close combat line of sight. The Rune Priest must have line of sight to the
weapon’. This applies to Thunderwolf Cavalry as well (and first model that the power affects – in effect he is treated as the
Canis Wolfborn, for that matter). target model; the power just happens to hit everybody else on
its way through!
Q: If the unit type that a Wolf Priest’s Oath of War affects is
declared to be Bikes, does the unit gain the benefit against Jetbikes, Q: Does Murderous Hurricane require the power to hit or wound
and vice versa? (p35) its target to affect them ? (p37)
A: Yes. A: No, a targeted unit is affected by Murderous Hurricane even
if the power fails to hit or wound.
Q: W hat Mastery Level is a Rune Priest? (p36)
A: Mastery Level 1. A Master of Runes is Mastery Level 2. They Q: Is the unit affected by Murderous Hurricane for the entirety of
both know two powers. their turn or just the following Movem ent phase? (p37)
A: The unit treats terrain as difficult and dangerous for the
Q: Can a Rune Priest’s Chooser of the Slain m odify the BS1 of a entirety of the next player turn.
Snap Shot? (p36)
A: No. Q: Does the Tempest’s Wrath psychic power affect Flyers? (p37)
A: No.
Q: Does Thunderclap scatter? (p37)
A: No. Q: Can an Iron Priest attempt to use his Battlesmith special rule to
repair a vehicle he is currently em b arked upon? (p38)
Q: Is the Jaws of the World Wolf psychic power a beam ?(p37) A: Yes.
A: No.
Q: Can an Iron Priest, that is in base contact with multiple damaged
vehicles attempt to repair them all? (p38)
A: No. An Iron Priest can only ever make one repair attempt
per turn.

WARHAMMER 40,000: SPACE WOLVES 4


Q: Does a successful Rhino repair attempt restore a Hull Point? (Pg Q: How does the Pelt of the Doppegangrel work? (p52)
40) A: The pelt of the doppegangrel has no effect unless Lukas is
A: No. involved in a Challenge.

Q: Som e Space Marine squads can take a Razorback as a Q: W hat Mastery Level is Njal Storm caller? (p53)
dedicated transport. A Razorb ack has a transport capacity of six A: Mastery Level 2.
m odels. Can you still choose this as a dedicated transport for a
squad with m ore than six m odels in? (p40) Q: How do Njal Stormcaller’s Driving Gale and Living Hurricane
A: Yes. effects work if the Space Wolves player is the player going second?
(p53)
Q: Can a vehicle with Power of the Machine Spirit fire a weapon on A: These two abilities have no real effect in games where the
the turn the vehicle uses Sm oke Launchers? (p44) Space Wolves player is going second – the tempest is yet to
A: No. rage.

Q; Do Drop Pods count as imm obilised the m om ent they touch Q: Is a vehicle hit b y a Vengeful Tornado re sult literally hit on its
down? Also, are any imm obilised hits on them counted for weapon side arm our, and therefore doe s it get the Ob scured cover save if
destroyed etc? (p47) Njal cannot see one of its side s? (p53)
A: Yes. A: No – Vengeful Tornado is not a shooting attack and
therefore allows no cover save. Essentially the tornado strikes
Q: If a Drop Pod scatters off of the board when Deep Striking what from directly above; the side armour is used to represent this.
happens? (p47)
A: They will have to roll on the Deep Strike Mishap table. Q: W hat is the AP of Vengeful Tornado? (p53)
A: Vengeful Tornado is a physical force attacking the target,
Q: Can you use a Drop Pod on its own, with no squad inside? (p47) and does not have an AP value at all.
A: Yes you can.
Q: Does Canis Wolfborn allow a unit of Fenrisian Wolves within
Q: Can Bjorn the Fell-handed use his wolf tail talism an and his 12" to re- roll failed Morale tests, just like a norm al Thunderwolf
Ward of the Prim arch against the sam e psychic power? (p49) Cavalry m odel? (p54)
A: Yes. If the wolf tail talisman fails to nullify the psychic power A: Yes indeed. If anything, he’s even more inspiring a presence
and it then causes a glancing or penetrating hit, he can then than your average Thunderwolf rider!
try to pass his invulnerable save.
Q: Can units that Ragnar Blackmane has joined run in the
Q: Is a m odel that has suffered an unsaved wound, but hasn’t been Shooting phase or fire weapons that would prevent them from
killed, from Arjac throwing his Foehamm er reduced to initiative 1 launching an assault in the following Assault phase? (p55)
until the end of the ne xt player turn? (p51) A: Yes, they may. Insane Bravado states that they must assault
A: Yes. only ‘if possible’. If it is not possible because of the unit's
actions in the Shooting phase or some other reason, then they
Q: Does Lukas the Trickster’s The Last Laugh special rule affect simply do not assault.
friendly m odels? How about vehicles? Or Warlord- class Titans, for
that m atter? (p52) Q: Does Ragnar Blackmane’s Insane Bravado work if his unit
A: Yes in all three cases – it affects any unit in base contact. Counter- attacks? (p55)
Stasis fields are very all-or-nothing affairs! A: No, Insane Bravado only works when Ragnar Blackmane
assaults.
Q: If The Last Laugh rem oves a transport vehicle that has m odels
em b arked, are the em b arked m odels also lost? (p52) Q: How does Ragnar Blackmane’s Insane Bravado bonus interact
A: Yes. with Berserk Charge? (p55)
A: The unit would gain +D3 Attacks when it charges, with a
Q: Are m odels with an ability to return to play (e .g. Necrons, St. minimum of +2 (as this is the minimum bonus conferred by
Celestine , etc) able to use their special rule even after being the Berserk Charge special rule) – these effects do not stack.
rem oved from play by The Last Laugh? (p52)
A: Yes they can. It sounds odd but their special rule works just Q: If Logan Grimnar chooses to wield the Axe Morkai in one hand,
fine. does it count as a frost blade (as m entioned in the special rule) or a
frost axe (as implied by the weapon’s nam e and the m odel itself)?
(p56)
A: A frost blade.

5 WARHAMMER 40,000: SPACE WOLVES


Q: Can Logan Grimnar benefit from his The High King special rule Q: Can you clarify how The Leaders of the Pack works e xactly?
the turn he arrives from reserves? And can Logan use The High (p81)
King special rule at the beginning of the opponent’s turn? (p56) A: The rules for selecting Sagas are detailed on page 64. As for
A: Yes and yes. wargear, no two HQ characters, including Special Characters,
may have the exact same wargear and Weapons, even if they
Q: Are frost blades and frost axes considered different pieces of are different HQ units. Note that Fenrisian Wolves bought as
wargear? (p57) wargear are included in this check, so if you had two otherwise
A: Yes. identical Wolf Guard Battle Leaders, save that one has one
Fenrisian Wolf and the other has two, then you are technically
Q: Can a m odel with two Wolf Claws choose to re- roll To Hit with obeying this rule just fine. For the record, the intent of the rule
one and To Wound with the other? (p60) is that you should field characterful and diverse heroes in your
A: No. army, not identical clones with but an extra melta bomb to set
them apart. Though we cannot really enforce players to
Q: Is the +1 Toughness from a Thunderwolf Mount considered bonus embrace this attitude, the Codex does try to encourage it
Toughness, i.e. the model becomes Toughness 4(5), or is it a wherever possible.
modification to the base characteristic, i.e. the model becomes
Toughness 5? (p62) Q: Does the The Leaders of the Pack special rule still apply to Space
A: Unusually for such bonuses, it is a modification to the base Wolves taken as an Allied detachment? (p81)
characteristic. Effectively the two creatures have a combined A: Yes.
profile with Toughness 5. This is because the Toughness value
represents both the Toughness of the Space Marine and the Q: Can you clarify how The Leaders of the Pack works with regards
Toughness of the Thunderwolf (which is, if anything, more to psychic powers? (p81)
impressive than even a member of the Astartes). It is not just A: No number of Rune Priests may share the exact same two
an enhanced Toughness for the Space Marine, as with a Space psychic powers. For example, a Rune Priest may choose to take
Marine bike. After all, a Space Marine bike cannot react on its Living Lightning and Thunderclap. A second Rune Priest may
own, and is useless without a rider, whereas a giant monstrous then choose to take Living Lighting and Jaws of the World
wolf is still a tough customer! Wolf, as he will not have the same two psychic powers as the
first Rune Priest. Note that the restriction on weapons and
Q: Does the Wolf Standard’s ability to re- roll any dice rolls of a 1 wargear still applies, so you have to have each Rune Priest with
apply for the duration of the entire Assault phase , and thus allow a unique wargear selection. Also note that Njal Stormcaller
1's to be re- rolled on Overwatch To Hit and To Wound rolls as well knows all seven powers rather than just two, so no other Rune
as in the Fight sub- phase? (p62) Priest can end up having the same powers. Thus it is permitted
A: Yes. to take Njal Stormcaller alongside other Rune Priests. If you
choose instead to take psychic powers from the disciplines in
Q: Does a Wolf Standard allow Leadership test results to be re- the Warhammer 40,000 rulebook, this restriction does not
rolled? (p62) apply, as the specific powers are selected randomly.
A: No.
Q: Are Wolf Guard Packs genuine Troops selections in the Force
Q: Is the +1 Strength from a Thunderwolf Mount a m odification to Organisation chart instead of Elites when fielded in an army with
the b ase characteristic? (p62) Logan Grimnar? If so, is this optional? (p82)
A: Yes. A: Yes, they count as Troops and take up Troops Force
Organisation chart selections. This is not an optional choice, so
Q: Does a character with Saga of the Hunter pass on his Outflank you can have at most six Wolf Guard Packs in an army with
and Stealth special rules to a unit he joins before deploym ent? Logan Grimnar.
(p64)
A: Yes. Q: Similarly, are Fenrisian Wolf Packs Troops selections in the Force
Organisation chart instead of Fast Attack in an army with Canis
Q: How is the distance m oved and speed determined for vehicles Wolfborn? If so is this optional? (p83)
m oving an e xtra D3" as a result of having a m odel with the Saga of A: Yes, they count as Troops and take up Troops Force
the Iron Wolf em b arked within? (p64) Organisation Chart Selections. Again, this is not an optional
A: Do not count the extra distance towards the total distance choice, so you can have at most six Fenrisian Wolf Packs in an
moved. For example, a vehicle that has moved 6 inches plus an army with Canis Wolfborn. You could in theory have an army
extra 2 inches from the Saga bonus will count as having moved primarily composed of wolves, though you’d not be able to
6 inches. Note that an immobilised vehicle cannot make an claim objectives because of their Supernumerary rule, so you’d
additional D3" move. better be prepared for a lot of draws…

WARHAMMER 40,000: SPACE WOLVES 6


Q: If a Wolf Guard Pack Leader has joined a unit of Troops, does Q: Can Arjac Rockfist be attached to another squad as a Pack
that unit cease to be a scoring unit? And does the Wolf Guard Leader? (p86)
cease to count as an Elite m odel? (p86) A: Yes indeed. He is one of Logan Grimnar’s Wolf Guard and
A: When a Wolf Guard model joins another unit because of his hence acts as other members of his brethren do – basically
Pack Leader special rule he becomes part of that unit to all doing what the Great Wolf tells him!
intents and purposes. For instance, a Pack Leader that leads a
Troops unit will still be able to claim an objective even if his Q: How is the points cost for Lukas the Trickster calculated? (p89)
Troops unit is wiped out – he is considered to be part of that A: Lukas the Trickster costs the number of points in the
Troops unit. He would also still be able to deploy in a mission options list (140) in addition to the base cost of a Blood Claw
that only allows Troops units to be deployed at first. model (15).
Conversely, a Pack Leader that leads a Long Fang unit is
counted as part of a Heavy Support choice, even if under the Q: If a Razorback arm ed with a lascannon and twin- linked plasm a
effects of Logan Grimnar’s The Great Wolf special rule. This gun suffers a weapon destroyed result, does it destroy both weapons
also applies to the calculation of victory points – the Wolf or just one? (p94)
Guard who have been split off from their original Wolf Guard A: Only one weapon – either the lascannon or the twin-linked
unit count as part of their assigned unit in all respects. plasma gun.
For example, I have a Wolf Guard squad of 10 and I like to
split 3 of them off to be Wolf Guard Pack Leaders, one to lead Q: Can I attempt to use a Rune Priest’s runic weapon, a Wolf Tail
my Blood Claws, one to lead my Grey Hunters, one to lead my Talism an and m ake a Deny the Witch roll to nullify an enemy
Long Fangs. My opponent would score one victory point if he psychic power?
kills off all 7 of the Wolf Guard left in the squad after splitting, A: No. You can only make a single attempt to prevent an
who are still forming a ‘normal’ unit. He doesn't need to kill enemy psychic power, so choose your method carefully.
all 10 of the Wolf Guard to get that victory point, as the other
three Wolf Guard are now part of other squads.
Conversely, because the Wolf Guard Pack Leaders are attached
to these new squads, he would not score a victory point for Last updated September 2013
killing those squads unless he kills ALL of the models in those
packs, including the Wolf Guard Pack Leaders.

Q: W hen are Wolf Guard m odels split off to join other units under
the Pack Leaders rule? (p86)
A: Immediately before deployment.

Q: W hen every m odel in a Wolf Guard Pack has been split up to


lead other packs does/can the enemy score a Victory Point for that
unit? (p86)
A: No.

Q: Can a Long Fang unit benefit from Fire Control if it has been
joined by a Wolf Guard Pack Leader or Independent Character?
(p86)
A: Yes indeed.

Q: Are Arjac Rockfist and Lukas the Trickster characters? (p86/89)


A: Yes.

Q: How is the points cost for Arjac Rockfist calculated? (p86)


A: In total Arjac Rockfist costs the number of points listed
(170) in addition to the base cost of a Wolf Guard Model (18).

Q: Can a Wolf Guard Pack that has nine Wolf Guard and Arjac
Rockfist take a second heavy weapon? (p86)
A: Yes, as it is for ‘every five models’, not ‘every five Wolf
Guard’.

7 WARHAMMER 40,000: SPACE WOLVES

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