WRO 2023 RoboMission Senior
WRO 2023 RoboMission Senior
Table of Contents
1. Introduction ................................................................................................................................. 3
2. Game Field ................................................................................................................................... 3
3. Game Objects, Positioning, Randomization ....................................................................... 4
4. Robot Missions ......................................................................................................................... 10
4.1 Load the small ship ......................................................................................................... 10
4.2 Fuel the big ship ............................................................................................................... 10
4.3 Load the big ship .............................................................................................................. 10
4.4 Unload the special container ........................................................................................ 11
4.5 Escort the ships to open sea ........................................................................................ 11
4.6 Bonus points ..................................................................................................................... 11
4.7 Moor the robot vessel ..................................................................................................... 11
5. Scoring ........................................................................................................................................ 12
6. Local, regional, and international events .......................................................................... 19
We deliberately have a mix of simple and more difficult tasks in the game rules. These rules
are also used for the WRO International Final, where we expect to see many teams that
can solve all missions. At a local, regional, or national level however, there will be many
teams that do not have the experience, knowledge or time to solve everything. This is
intentional. By offering simple and more complicated tasks all teams will be able to solve
parts of the challenge and can keep trying to improve their work. (Also see chapter 6)
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1. Introduction
Our modern-day society relies on container shipments that transport all kinds of goods over
the oceans. In the past, particular routes would involve ships having to take long, dangerous
journeys around the edges of continents, such as around Cape Horn in South America or Cape
of Good Hope in Africa. But the construction of the Panama Canal and the Suez Canal have
made it possible for ships to reach their destinations much faster and more safely. Many
modern transport ships have even been built exactly according to the Panamax or the new
Neopanamax standard: the maximum size for crossing the Panama Canal.
Standardization and automation are other aspects that have made international transport over
sea more effective. The introduction of standard shipping containers is an example of this
standardization. These containers can easily be transferred from a ship to a truck or a train,
making transportation faster. In modern ports many processes are automated, for example,
unloading of containerships and even piloting of ships. Even autonomous ships are a thing
that we can expect to see in the near future.
On the Senior game field, the robot will help to load and unload ships, fuel them and
pilot them to open sea.
2. Game Field
The following graphic shows the game field with the different areas.
If the table is larger than the game mat, put the side with the container depots and the ship
information centre towards the wall.
For more information about the table and game mat specifications, please take a look
at WRO RoboMission General Rules, chapter 6.
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Start position of the big ship Start position of the small ship
Containers
There are different kind of containers on the field that should be loaded onto the ships:
• 2 small white containers that are always placed in container depot B
• 2 small green containers and 2 big blue containers that are randomly placed on the
four positions in container depot A
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Special container
There is one special container with important goods that is always placed on the big ship
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Crane A and B
There are two cranes on the field. Both cranes are constructed in the same way and
positioned in the same way on the game field. Please note that the cranes need to be fixed
on the field (see General Rules, chapter 6). Make sure that, as well as fixing the crane to the
mat, you also fix the mat directly to the table underneath the game object for more stability.
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Summary randomization
On this field, the following objects are randomly placed in each round:
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4. Robot Missions
For greater clarity, the missions will be explained in multiple sections. The team can
decide which parts of the missions they will do and in which order. Final scoring will be
based on the situation on the field at the end of the run.
The robot should help to load containers on the ships in the harbour. On the small ship the
robot can place two containers to get points. It is not important which colour the containers
have (green, blue and/or white).
Points are awarded for each container that is loaded onto the ship. Additional points are
awarded if the loading is completed (two containers are on the ship). It does not matter where
on the ship the containers are placed. It is allowed that the robot moves the ship to make the
loading easier or faster. The ship itself should not be damaged, but it is OK if the flag, flagpole
and/or blue round brick holding the flagpole are damaged or fall off.
Robots do not only help with loading containers on the ships, but they can also help with
maintaining ship vessels. A task of the autonomous robot vessel in this harbour is to fuel the
big ship.
For this, the little fuel brick (2x2 yellow brick) should be added to the ship. It can either be on
the ship or in the ship (e.g. in the little triangle at the front touching the mat). To fuel the ship,
the robot can activate the fuel station and get the fuel brick itself. The robot can also push the
big ship into the fuel station. Then the fuel station is activated and the little fuel brick falls into
the ship.
Loading the big ship is a bit more complicated than loading the small ship. For a complete
loading three containers must be loaded on the big ship:
Points are awarded for each container that is loaded onto the ship. Additional points are
awarded if the loading is completed (all three containers are on the ship). It does not matter
where on the ship the containers are placed. It is allowed that the robot moves the ship to
make loading easier or faster. The ship itself should not be damaged, but it is OK if the flag,
flagpole and/or blue round brick holding the flagpole are damaged or fall off.
For points in this task it does not matter what happens with the special container (see 4.4).
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At the beginning of each round, there is one special container (the red one) already loaded on
the big ship. It is the task of the robot to help unload this container with the help of a crane.
For this, the robot could either fetch the container from the big ship and transport it to a crane
or push the ship in front of one of the cranes and unload the container automatically.
Points are awarded for different end situations. You get points if the robot holds the container,
more points if the container is at crane A and even more points if the container is at crane B.
Additional points are awarded if the crane with the container is activated, and the container is
lifted.
Once containers are loaded onto the ships, the autonomous robot vessel should pilot the ships
out of the harbour to the open sea.
For that, the robot should push or pull the ships across the dotted dark blue line between the
harbour walls that differentiates the harbour area from the open sea. Points are awarded if the
ships have completely crossed the line on top-view but points are only awarded if at least one
container is loaded onto each ship.
Bonus points will be awarded for not moving or damaging the harbour walls on the field.
At the end, the autonomous robot vessel should be moored. This, the team can do by either
ending in the Start & Finish area or by ending in the mooring station at the open sea.
In both cases, it is OK if the robot is partly within (top-view) one of these areas.
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5. Scoring
Definitions for the scoring
“On/Onto the ship” means that a container is only touching the corresponding ship and
no other parts of the robot or the game mat. Please note that there is a new rule about
damaged game objects in the RoboMission General Rules (Rule 6.8).
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Scoring Interpretation
10 points (onto the ship) 10 points (onto the ship) 10 points (onto the ship)
10 points (onto the ship) 0 points (touching the mat) 29 points (two containers
loaded + completely
loaded)
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Note: It does not matter how the fuel brick falls or is placed into the ship; it must be in/on
the big ship at the end of the match.
11 points (ship is pushed 11 points (ship is somewhere 11 points for fuel brick (ship
forward, fuel fell in ship) else on the field, fuel is in is somewhere else on the
ship) field, fuel on top)
Note: In this example the marking blocks show that a green and blue container should be
loaded onto the big ship. Only if then one white (always) + one green + one blue containers are
loaded onto the ship, the ship is considered to be completely loaded).
10 points (white container 21 points (white container + 41 points (10 for white
on big ship) green container on big ship) containers, 22 for green
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21 points (white container + 0 points (more than 3 41 points (10 for white
one other correct container containers loaded onto containers, 22 for green
on the ship) the big ship) and blue containers, 9
points for completely
loaded, OK if flagpole is
fallen off)
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Ship has crossed the dotted dark blue line between harbour and open sea completely and
at least one container is loaded onto the ship (not the red container). è 12 points.
Note: The same logic applies for both the small and the big ship.
Note: In total there are 4 wall elements, two per side of the harbour wall. The scoring is done
separately for each of the 4 parts (so, for example, if only one of the four has been moved or
damaged then they would still get 9 points). An element is considered to be moved if it is
outside of the white area.
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6 points (all ok) 3 points (one part moved) 0 points (both parts moved)
Projection of the robot is at least partly in the start & finish area. è 10 points.
Projection of the robot is at least partly in the mooring station at open sea. è 17 points.
Note: For the mooring station the inner white rectangle counts. For the start & finish area only
the white rectangle inside counts. For both areas, cables only do not count for the projection of
the robot.
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Scoring Sheet
Team name: _______________________ Round: ______
Ship is completely loaded (one white container and two containers of correct 9
colour, red container doesn’t count)
Moor the robot (only if other points, not bonus, are assigned)
Projection of the robot is at least partly in the start & finish area 10
Projection of the robot is at least partly in the mooring station at open sea 17
Maximum Score 165
Surprise Rule
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WRO feels that all participants need to be able to have a good experience in the competition.
Teams with less experience should also be able to score points and succeed. This builds
confidence in their ability to master technical skills, which is important for their future choices
in education.
We deliberately have a mix of simple and more difficult tasks in the game rules. This means
that all teams will be able to solve parts of the challenge and can keep trying to improve their
work.
WRO Association recommend that our National Organizers consider the situation in
their country. They can adapt the rules for events in their country even further. They
can decide to make the challenges easier for local, regional, and national events, so
that all participants have a positive experience.
All National Organizers can make their own choices, so each competition fits their
specific situation and ideas. Here we provide some ideas to make the challenges easier.
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