Group Games and Activities
Group Games and Activities
Kick the “ah, um” habit and avoid these words in natural
conversation.
Preparation:
- List of topic ideas
- Timer/watch
Goal: The group to correctly guess the most letters wins the game.
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Preparation:
- Pen and paper
2. Secretly write down a letter on the piece of paper and show the
letter to the volunteers. The volunteers are not allowed to speak, say
the letter, or give any hints to their partners.
3. When you say “go”, the volunteer traces the letter on the back of
their partner using only their finger.
4. If the partner figures out the letter, the partner must raise his/her
hand and share what he/she thinks the letter is. If the letter is correct,
the pair receives one point. If the letter is incorrect, the game
continues until one pair guesses the letter correctly. The group with
the most points wins the game.
Variation:
For middle school aged kids, you can write down three or four letter
words instead of one letter. The partners will then try to guess each
letter written on their backs in sequence, and then combine all the
letters to form the secret word. Whoever correctly guesses the word
wins a point for their team.
Preparation:
- Baby food in jars, with labels removed from jars. Mark each jar "1",
"2", etc. with a permanent marker.
- Answer key (remember to record what flavor is in each jar!)
- Pen and paper for each team
- Toothpicks for sampling
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a marked jar of baby food.
2. When you say "go", each team tries to identify the baby food
flavor by looking, smelling, and tasting the food. Have each team
record their guesses on the piece of paper.
3. After everyone writes their answer, have the teams hand their
baby food jar to the team to their right. Do the same thing until all the
teams have sampled all of the baby food jars.
4. Finally, reveal the flavors of each baby food jar. The team with
the most correct answers wins the game.
Goal: The team with the most correct answers wins the game.
Preparation:
- Download the Powerpoint
- Projector
- Laptop
- Cables
- Pen/Paper for each team
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and skills. Fun group game, especially for groups getting to know one
another.
Preparation:
- The organizer will have to emcee for this game
- Download and print the List (make sure to provide objects listed as
well)
2. Each group needs to select one person from their group who
they think will win the category.
Preparation:
- At least 4 - 5 stacks of newspapers
- 5 rolls of masking tape
- Measuring tape
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2.Explain the game: The object of the game is to build the highest
newspaper tower, using only the newspaper and masking tape. The
teams will be given a couple of minutes to strategize.
Variation:
- Instead of building the highest tower, ask teams to build the
strongest bridge using masking tape and newspapers. For this, you’ll
need to have about a dozen pop cans. At the end, place pop cans
one by one on top of the bridge. The team whose bridge can hold the
most pop cans wins the game.
Special Rule: A pop can must be able to roll through the base of the
bridge.
Preparation:
- You’ll need to bake and bring 5 to 6 cakes before the challenge
(boxed mix cakes are recommended!)
- Tables for people to decorate their cakes
- White frosting (buy 5 tubs or make your own), lots of candy, food
dye, plastic spoons, forks, knives
- Volunteer judges
- Decide on a “secret theme”: Animals, Sports, School,
Holidays/Seasons, Places, etc.
- Download and print the judges' scoresheet
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3. Judges base their score on creativity, how close the cake is
related to the theme, teamwork, and presentation. The team with the
most points wins the game.
Variation:
- You can play a similar game with cupcakes. Each person gets a
cupcake, and each team will have to use their creativity to create the
best-looking cupcakes.
Preparation:
- Download and print the word list (Theme: Movies)
2. Show the volunteers only the first word/phrase. When you say
“Go”, the volunteers need to start acting the word/phrase or other
hints and help the team guess the word. The first team that raises
their hand and guesses the object correctly wins one point for their
team.
3. Go through the list of words with new volunteers. The first team
to reach 10 points wins the game.
*You can adjust the number of people within each group as you wish.
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Goal: Try to guess or act the secret word or phrase. Whoever has
the most points wins the game.
Preparation:
- Download and print the word list (Theme: Movies)
2. Show the volunteers only the first word/phrase. When you say
“Go”, the volunteers need to start acting the word/phrase or other
hints and help the team guess the word. The first team that raises
their hand and guesses the object correctly wins one point for their
team.
3. Go through the list of words with new volunteers. The first team
to reach 10 points wins the game.
*You can adjust the number of people within each group as you wish.
Goal: Guess the company tagline- the team with the most correct
answers wins the game!
Preparation:
- Download the Powerpoint
- Projector
- Laptop
- Cables
- Pen/Paper for each team
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2. There are 25 company slogans & taglines in the Powerpoint. Go
through each slide one by one (the answer will appear as you go
through each slide).
Preparation:
- Download and print the worksheets (one per team)
Preparation:
- You’ll need a pen/paper for each group
- Download and print aoubt 4 to 7 team worksheets. Print out the key
worksheet for yourself.
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object is to create the most dictionary-sounding definition, even if you
don’t know what the word means. After about five or six minutes,
collect all of the worksheets.
2. Read the first word aloud. Read all of the team’s definition for the
word, including the correct word definition. Each team has to choose
which definition they believe is correct.
3. If the team picks the right definition, they get 1 point. If a team’s
definition gets chosen by other teams, the team with the definition will
get 2 points for every team they fool. Continue with the rest of the
words. The team with the most points wins the game.
Goal: To tape your teammate on the wall and leave them hanging for
one full minute.
Preparation:
- 10 rolls of heavy duty duct tape (depends on how many teams are
playing- usually 3 per team)
- Bare walls or trees (be careful- the duct tape might damage the wall
paint!)
- Chairs
- Timer or watch
3. Have each team select one person from their group to be taped
on the wall or tree. Have the volunteers stand on a chair against the
wall or tree. Start the game.
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4. Time the groups for five minutes. Then, remove the chairs from
the volunteers and see if they are able to remain on the wall or tree
for a minute. If the person does, then his or her team wins the game.
------------------------------------------------------------------------
Different Variation:
Preparation:
- 8 rolls of heavy duty duct tape (depends on how many teams are
playing- usually 2 per team)
- Colored paper (one color set per team)
- A judge per team
- Scissors
3. Have each team select one person from their group to be taped.
Start the game.
4. Time the groups for ten minutes. Then, arrange each wrapped
person to stand in a line. Mark a boundary where everyone else can
throw colored balls at the person. Everyone can throw colored balls
at any person for five minutes. If a paper ball sticks at any time
(determined by the judge), then it counts as a point for or against the
team. At the end of five minutes, tally the points. The team with the
most points wins the game.
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Summary: Brainstorm, plan, and protect your eggs from being
smashed.
Preparation:
- A carton of eggs
- 1 bag of cotton
- 1 newspaper
- String
- Tape
- 1 roll of toilet paper
- Plastic trash bags
2. Evenly distribute the materials to all the groups before the game.
Give each team about five minutes to their protect their eggs using
the provided materials.
3. Afterwards, give the tallest person in the room all of the eggs.
Lay out the plastic trash bags on the floor. The tallest person will lift
each team’s egg as high as he/she can over the trash bags, and let
go of the egg. The team(s) whose egg doesn’t crack or break wins
the game.
Goal: Be the first team to grab the object, if the quarter comes up as
heads.
Preparation:
- A quarter
- An object for teams to grab (ball, stuffed animal, water bottle, etc.)
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1. Arrange everyone into two equally numbered teams. Have both
teams line up in parallel lines. At the end of the line, place the object
about five feet away (in equal distance from both ends of the line).
You’ll be at the head of the line.
2. Explain the rules: Everyone in line will need to hold hands and
close their eyes. Only the first person of both lines can open their
eyes. Flip the coin in the air, catch it, and reveal the quarter to the
first person of both teams.
3. If the quarter comes up as “heads”, the first person squeezes the
next person’s hand. The second person squeezes the next person’s
hand, and so forth. At the end of the line, the last person runs to grab
the object. The team that grabs the object first wins a point for the
round. If the quarter comes up as “tails”, then no one squeezes
anyone’s hand. If there’s an “accidental” hand squeeze and the
quarter comes up as “tails”, the team that grabbed the object loses a
point for the round.
4. For the second round, the first person goes to the back of the line
and the game continues. The first team that reaches 10 points wins
the game.
Preparation:
- Deck of cards
2. The player left of the dealer (we’ll call the person Player A) goes
first by flipping his/her card face up in the middle of the table.
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- If the card reveals a number from 2 – 10, nothing happens. The
next person to the left (Player B) flips his/her card, and the game
continues on.
- If Player A flips a royal card (Jack, Queen, King, or Ace), then
Player B has a certain number of chances to flip over a royal card:
Royal Cards
Jack- One Chance to flip a royal card
Queen- Two Chances to flip a royal card
King- Three Chances to flip a royal card
Ace- Four Chances to flip a royal card
If a player does not flip over a royal card within his/her chances, then
the previous player who had the royal card collects the middle card
pile. The game resumes again with the collector flipping his/her card.
3. If a player flips a royal card, the same thing occurs from Step 2
with the next players. The game is played clockwise, until one person
has all of the cards and is the ultimate winner.
Variation:
- Many people play with “sandwiches”. In this case, if the cards 4, 7,
4 are flipped, the first person to slap the middle cards wins the pile.
(Other examples include King Queen King, 3 8 3, etc.)
Preparation:
- Deck of cards
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2. The player left of the dealer (we’ll call the person Player A) goes
first by flipping his/her card face up in the middle of the table.
Royal Cards
Jack- One Chance to flip a royal card
Queen- Two Chances to flip a royal card
King- Three Chances to flip a royal card
Ace- Four Chances to flip a royal card
If a player does not flip over a royal card within his/her chances, then
the previous player who had the royal card collects the middle card
pile. The game resumes again with the collector flipping his/her card.
3. If a player flips a royal card, the same thing occurs from Step 2
with the next players. The game is played clockwise, until one person
has all of the cards and is the ultimate winner.
Variation:
- Many people play with “sandwiches”. In this case, if the cards 4, 7,
4 are flipped, the first person to slap the middle cards wins the pile.
(Other examples include King Queen King, 3 8 3, etc.)
Preparation:
- Pens
- Paper (3 pieces of paper for each person playing)
- A container to hold the pieces of paper
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- Timer
2. Round 1: Taboo
Team A needs to select someone to go first, while Team B needs a
volunteer to watch the timer (set at one minute). The person from
Team A will grab a piece of paper from the container and try to have
his/her teammates guess the word on the paper using only use
words and sentences as hints, without using any motions, "sounds
like...", or spelling hints. (For example, if the word is "ribs", the person
can say "baby back ___"). The person tries to have their team guess
as many words as they can within one minute. The teams will need to
remember the guessed words/phrases for subsequent rounds.
If the team is unable to guess the word/phrase, the person has the
option to "pass", puts the word/phrase back into the container and
continues with a new word/phrase. The person can only pass once
during his/her one minute.
3. Round 2: Password
With the same style as the first round, the next team will select
someone to go first, with the other team sets the timer for one
minute. However, in this round, the person can use only one word as
a hint for their team to guess. (For example, if the word is "ribs", the
person can say the word "bone"). The team needs to recall the
words/phrases in the previous round. Once all the words in the
container runs out, place all the words back into the container for the
third round.
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4. Round 3: Charades
In this final round, the person needs to act and use motions as hints
for their team to guess the word/phrase. (For example, if the word is
"ribs", the person can point to their rib cage). When all the words run
out, tally all the points. The team with the most points wins the game.
Preparation:
- This game can only be played when there’s a nearby local grocery
store
- You’ll need a large gathering place with at least 2 - 3 stoves and at
least 2 -3 ovens available
- Notify everyone in advance that they need to bring $3.00
- Determine three designated judges
- Choose, buy and provide a “secret ingredient” for the group to use.
Examples of “secret ingredients” include: Ketchup, rice, corn,
mustard, etc.
- Download and print the downloadable Judges' Scorecard and Rules
* Be aware of any food allergies for the judges and game participants
3. Each group needs to save their grocery store receipt to show the
judges. The group who spends the least amount (total cost divided by
number of people) gets 5 additional points. The first group that
returns from the grocery store will receive 5 additional points.
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4. Give the Judges Scorecard to the judges. Once the meals are
done and plated, each group briefly present their meals to the judges.
The judges will taste and judge each dish based on taste, use of the
“secret ingredient”, originality, oral and visual presentation, and
overall teamwork. Calculate the score. The team with the most points
wins the game.
*You can adjust the number of people in each group as you wish.
Preparation:
- Four marked chairs or a "couch" that can fit four people. Four
people must sit on the couch at the beginning of the game. Everyone
else can sit on the ground in a circle or in unmarked chairs, with the
outer circle boundary including the four special chairs/"couch".
- One piece of paper for every participant and pens
- A bag to collect the pieces of paper
1. Split everyone into two equal teams and ask them to sit in a
circle. Add one empty seat in the circle. When starting, each
participant needs to sit next to his/her opponent on both sides
(alternating team members), including the four people on the "couch".
Hand out the pieces of paper and pens (one per person). Ask
everyone to write their names on their piece of paper and to put their
pieces of paper in the bag.
2. After this, pass around the bag and ask everyone to draw one
piece of paper with someone else's name on it. Each person should
read their own piece of paper without letting anyone else know what
his or her paper says.
3. Explain that the goal of the game is to get four of their teammates
on the couch. The person on the right of empty chair/spot calls the
name of a game participant. The person whose piece of paper has
the called name sits in the empty chair. Whoever sits on the right of
the new empty chair calls out another name.
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4. Start by asking the person to the right of the empty chair to call a
name. The person with the piece of paper with the written name sits
in the empty chair. Continue this pattern. The first team to have four
of their members on the couch wins the game.
Preparation:
- Chairs (one chair per person)
3. The person in the middle tries to sit down. There'll be one person
left without a chair- this person will be the next person in the middle
of the circle. The standing person starts a new round by saying a
different statement.
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Preparation:
- Download and print the Halloween word list
2. Show the volunteers only the first word/phrase. When you say
“Go”, the volunteers need to start acting the word/phrase or other
hints and help the team guess the word. The first team that raises
their hand and guesses the object correctly wins one point for their
team.
3. Go through the list of words with new volunteers. The first team
to reach 10 points wins the game.
*You can adjust the number of people within each group as you wish.
Goal: To have the player at the end of the line do best imitation of
the original action.
Preparation:
- Print the list of actions below and plan what your actions will be
- You'll be the moderator and judge
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3. Once the person understands the action scene as best as he/she
can, he or she taps the shoulder of the next person in line. The next
person turns around, and the person imitates your action scene to
that person, with no words or sounds. Once he or she understands
and remembers the action scene, he or she taps the shoulder of the
next person, and so forth. An action scene can be continually
repeated until the person understands the action scene.
4. The last person in the line is eventually reached. You will judge
who has the most accurate action scene to what you did originally.
The team with the most accurate action scene will get one point. The
team with the most points wins the game.
List of Actions:
1. Get a bedsheet, cut out two eyes, dress up as a ghost, get your
candy pail and knock on the door.
2. Drive in a car, start noticing fur on your body, get out of the car and
howl at the moon
3. Walk down the stairs to the basement, turn on a large electrical
switch, and make Frankenstein come alive
Preparation:
- Download and print the Interview Questions
- Provide enough pens/pencils for at least half the people
participating
- Timer or Watch
2. The person with the paper will be given five minutes to ask as
many questions as they can about their partner based on the
questions on the list, without showing their partner the questions. The
questions may be asked in any order. After five minutes, have
everyone stop asking questions.
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3. Announce how the points are distributed (in the Interview Game
Points download, the highlighted questions are worth three points,
while the unhighlighted questions are worth one point). Have each
person calculate the number of points they received. Whoever has
the most points wins the game.
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Summary: Work as a team to display the numbers as quickly as
possible.
Preparation:
- Download the worksheet and print the list
- Print the set of numbers (one set of numbers per team)
Preparation:
- Download and print the List
- White board and pen OR paper and pen *If you are using paper and
pen, you’ll need to distribute pieces of paper/pens to all the teams
2. Show the volunteers only the first word. Have the volunteers
walk back to their teams. When you say “Go”, the volunteers can
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start drawing the object on the whiteboard/piece of paper. The first
team that raises their hand and guesses the object correctly wins one
point for their team.
Preparation:
- You’ll need to bake and bring 5 to 6 large pumpkins for the
challenge
- Tables for people to carve pumpkins
- Carving utensils: Carving knives
- Design utensils: Pencils/pens, paper and pushpins
- Cleaning utensils: Ladles or metal spoons, newspapers, bowls, and
trashbags
- Decide on a “secret theme”: Superheros, Ghosts, Sports, Villans,
Cartoons
- Download and print the judges' scoresheet
- Volunteer judges
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3. Judges base their score on creativity, how close the pumpkin is
related to the theme, teamwork, and presentation. The team with the
most points wins the game.
Optional: You can light candles and and place them in the center of
the pumpkins for a cool jack 'o lantern effect. Also, you can use the
teams' seeds and roast them in the oven with oil, salt and pepper.
Goal: Be the first team to launch a rocket from one side of the room
and back.
Preparation:
-Long balloon- A couple of balloons for each team
-String- At least 3x the length of the room for each team
-Clothespins- One for each team
-Straw- One for each team
-Scissors- One for each team
-Tape- One for each team
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Goal: Collect as many pieces of paper as possible within 45
seconds!
Preparation:
- Chairs (one chair per person) arranged in a circle
- Paper and pens
- Hat or bag to collect the pieces of paper
- Timer or watch
4. When time runs out, the person sitting to the right of the
volunteer will be the next person to be in the middle of the circle. The
person that collects the most pieces of paper wins the game.
Goal: As a team, name as many song titles that which has the called
word.
Preparation:
- Pen and paper for each group
- Timer or watch
- Word list
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How to Play the Song Title Game:
1. Arrange everyone into teams of 4 or 5. Have all the groups sit
together.
2. The goal is for each team to come up with the most song titles
that contain the word that you call. They have 2 minutes to write
down song titles. Share the first word with the teams.
3. After 2 minutes, have the teams stop writing songs down. Ask
each team to share their song list to the entire group. If an opposing
team has the same title in their list, both teams need to cross that
song out from their list. The remaining songs titles left on each teams’
list are worth one point each.
4. Repeat Steps 2 – 3 for the entire word list. The team with the
most points wins the game.
Word List
1. Love
2. You
3. Star
4. Time
5. Little
6. Friend
7. Baby
Goal: Be the first one to finish and get rid of all your letter tiles!
Preparation:
- A full set of Scrabble tiles, with letters facing downwards on the
table
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2. Once a person completes a personal crossword puzzle using all
their letters, the person says "go". Everyone else grabs an extra letter
and keeps going. They cannot exchange any letters.
3. This process continues until there are no more tiles. The first
person to finish completing their crossword puzzle, having no tiles left
to pick up, wins the game.
Goal: To have the player at the end of the line do best imitation of
the original action.
Preparation:
- Print the list of actions below and plan what your actions will be
- You'll be the moderator and judge
4. The last person in the line is eventually reached. You will judge
who has the most accurate action scene to what you did originally.
The team with the most accurate action scene will get one point. The
team with the most points wins the game.
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List of Actions:
1. Go fishing in a boat, catch a fish, and fry it
2. Walk to the refrigerator, get bread, ham, and mayo, and make a
sandwich
3. Drive through a fast food restaurant, order a large burger, fries and
soda, get your food and drive away.
4. Turn on a television, watch a football game, eat popcorn, and
cheer for a team's touchdown
5. Jump out of a ski lift, ski down a mountain, go into a lodge and
drink hot chocolate
Goal: Correctly guess other people’s truths and fool other people into
guessing your lie.
Preparation:
- You will need to pass out a pen/pencil and paper to each person
participating.
2. Each person will need to read their sentences aloud to the group.
After reading each sentence, everyone will need to think about which
statements are truths are which sentence is a lie.
4. The players who chose the lie correctly will win one point. The
person who wrote the sentences will win two points for every person
that they fool (for every person who voted the truth statement was a
lie).
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5. Go around and follow steps 2-4 for the remaining players.
Whoever gets the most points wins the game.
Preparation:
- One person needs to start the game by standing in the middle of the
circle
- You will need everyone to sit in chairs arranged in a circle.
3. The person in the middle will need to try to sit down. One person
will remain standing. The standing person starts a new round by
saying a different statement.
Goal: Be the first team to guess the zoomed in object - The team
with the most points wins the game.
Preparation:
- Download Powerpoint Slide
- Laptop
- Projector and Screen, cables
-Timer/Watch
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- Paper and pen
- List of items
- Something to record teams’ points
3. As soon as the group thinks they know what the object is, they
have to raise their hand and write their answer down on the piece of
paper. *You’ll need to ask and take note on which slide they wrote
down their answers.
4. Go through each slide, giving each team 1 minute to look at,
discuss each slide, and an opportunity to write their answer down.
Once their answer has been written, they cannot change their
answer.
5. Once the object is revealed, the team that has the correct answer
will receive the amount of points for the slide that they stopped at.
For example, if a team correctly identifies the object by the second
"zoomed out" slide, the team is awarded 4 points. If the team
answers incorrectly, they do not gain any points for that round.
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January 2011
An abstract
A teacher’s fear is the greatest enemy of all children with special needs –
even blind and partially sighted, because it hinders the teaching process and
often stems from a lack of knowledge. As we all have a right to knowledge, it
is crucial to educate teachers to reconcile themselves with the special needs
of the child and to show them the bright light at the end of the corridor,
moreover; to tell teachers that their child is unique and special, a winner who
could be independent and successful – also due to an appropriate approach
to early language teaching through 70 different games and activities.
To start with …
When one wants to be a good teacher, one should never forget what it is like
to be a student. If we are talking about a good teacher of blind and partially
sighted children the idea is even more important. As an experienced teacher
of blind and partially sighted, Roman Brvar, once said (Brvar, 2000: 11): “How
is it possible to find something interesting, that does not exist (for you),
something you could not imagine, something you have never dreamt of? This
is a challenge for a teacher of blind and partially sighted children – to make a
child interested in everything that is behind the wall of darkness. But when a
hole is made in that wall … then comes a time of endless whys – a joyfulness
for the child and satisfaction for the teacher.”
How to achieve this? To be innovative and able to adapt to one’s special
needs (Brvar, 2000: 69), moreover to have energy and positive attitude to
teaching, because being without sight means being without 20 different
abilities, which are not easy to compensate for.
Early language teaching with the correct attitude – a lot of games and funny
activities – can be fun, because a new language, new culture, variety … is
easily taught in that way. What does »correct attitude« mean? Firstly an
emphatic and well-educated teacher is needed. What about if there is a blind
or partially sighted child in our classroom? No games and fun approaches to
teaching anymore? As an itinerary teacher I am really sorry, but my answer is:
“Yes.” But why? It happens often that a teacher feels sorry for the blind or
partially sighted child and suddenly does not find his subject or/and goals in
the curriculum important any more. “Why should a blind child know colours?”
“Why should she or he understand a foreign language?” “Why should one
have to name all the buildings in the city in a foreign language since he/she
could never see them?”
Sad but true. With the above statements we underestimate blind and partially
sighted people.
As I always say: “Blind and partially sighted (children) are not stupid, they just
do not see (well) – they see things in their own way.” And it is our job to
help them see.
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To understand better:
Possibility to visit Antarctica in one’s life is not very likely, but children are still
taught about different types of land in the first years of school. This is the
same story as when we talk about the blind and colours. We (teachers) are
obliged to teach all the things in the curriculum, despite the fact that we find
some things unnecessary; it is not a question, it is our duty to do so.
The beginning is always hard, even when teaching a blind or partially sighted
child. In Slovenia teachers who are expecting a blind or partially sighted child
to come in their class, are usually invited to the Institute for blind and partially
sighted, Ljubljana, to participate in a seminar about teaching blind and
partially sighted children. The itinerary teacher comes to their school to talk
about the blind or partially sighted child and his/her needs. There is a lecture
for all the school staff and parents … that is organized at the school, but
despite that, in the end teacher stands alone in front of the class. There are
some teachers who seek help and advice from the itinerary teacher, but those
are very few.
And this is the reason why I have prepared a short list of basic advice and
more than 70 different games, that can be played in the classroom in which
the blind or partially sighted child is enrolled. All the games are authorial and
have already been used in the classroom for different subjects: English,
mathematics, mother tongue, science, art, physical education … The games
are divided into different groups that occur when teaching a foreign language,
but despite that all the activities and games can be used with different
subjects and also in the classroom without a child with special needs or in the
classroom with a child with different special needs – with some reasonable
adaptations.
- All activities and games are a result of practical work and have already been
tested in practice. They have all had successful results. They can be played in
bigger or smaller groups of children.
- Blind or partially sighted child should sit closer to the teacher, so he/she will
be the first one to get a new object in his/her hands.
- Blind or partially sighted child should work with real and concrete material so
he/she gains a concrete experience. That kind of experience will make
lessons better for all the students.
- Blind or partially sighted child is allowed to do fewer examples than his/her
sighted peers, because he/she is often slower at his/her work.
- When talking to a blind child we can still use colours (often in combination
with other adjectives) and verbs to see, to look, to observe …
- All the written activities should be taken as an appendix to activities in
teachers’ manuals.
- There are several activities that can be used with different subjects in
different units.
- A blind child should always be helped with the orientation of the material,
picture. We should be systematic and always start from the same position.
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- Do not get angry if the child is not looking in your eyes when talking to you,
but he/she is turning his/her ears to you. The reason why he/she is doing this
is to hear you better.
- Do not get angry if the child is reading »with his nose« – this is the only way
for him/her to see what is written.
- If you do not know how, if you do not have an idea, just do not say: “This is
not possible.” Rather find the help of an expert who is working with your child,
someone who knows how.
1 ME
(Presentation of yourself, your look, personality, interests, hobbies,
experiences and plans)
NUMBERS – AN ECHO
Material: cards with numbers or concrete material.
Comment: teacher should ask all the children in the classroom.
Activity, game: children are given different numbers (written on the piece of
paper or concrete material – Lego, pebble …). Then the teacher asks: “How
old are you?” Child answers (according to the given number): “One.”
Teacher: “Sorry?” Class: “One.”
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Material: different objects, pictures of different colours (for example: red apple,
green grass, blue sea, brown chair, yellow sun, orange orange, black horse,
white cat, gold goldfish).
Comment: objects are introduced to the children (in touch and colour). Blind
child should keep the objects in the box in order not to lose them.
Activity, game: Every child is given different objects or pictures (everybody the
same).
Teacher or one child gives instruction on what to touch. If he/she says: “Touch
something blue.” children do not touch anything, but if he/she says: “Teacher
(Anna) says, touch something blue.” everybody touches an objects or a
picture of a blue colour.
All the described activities and games are simple to play, children love them,
they forget about embarrassment when talking a foreign language (My name
is...), a lot of them involve movement (A fashion show, A magic touch), which
children often lack and laugh (An echo).
Children relax during competition (What colour is a banana?) and make
connections in the group. They usually like to guess and be surprised (How
many fingers can you feel). Through games they learn to be different and
equal (A magic sheet). All the described activities and games can be used in
all parts of the lessons, as motivation, introduction to a new theme,
vocabulary or at the very end of the lesson for revision, relaxation or just to
have fun.
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2 MY HOME
(Family, relations, activities, my space)
FAMILY – MY FAMILY
Material: /
Comment: organise a limited space for example with pillows on the floor.
Activity, game: Children run (crawl, roll, walk…) and when the teacher claps
hands, more of them hug - representing the family. Then »the family« tells
who is who? For example: Maya is a mother, Tim is a father and Lana is a
brother.
FAMILY – STATUES
Material: /
Comment: /
Activity, game: We tell one child to change into a family member. Others
guess: "Are you the mother?" If they guess correctly, the children cast a spell
on the child to make him/her free: "Abracadabra, abracadee, you are now
free!" If not, they keep guessing.
FAMILY – CALL ME
Material: models of family members (only one family).
Comment: models must always be the same, for instance: a girl with a braid is
always the sister.
Activity, game: Each child gets one model/puppet (mother, brother, sister,
father...) and they call each other: "Mother to father." "Father to brother."
"Brother to sister." When all the family members are called, the
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models/puppets are handed over to other classmates. We always start with,
for example, the sister.
The above described games and activities are simple to implement in the
classroom, children love to play them because they give them the opportunity
to move (Dancing, Fire), which is something children often miss, and laugh (I
am the boss), which keeps the brain active. The same game gives children a
sense of importance and has a positive impact on children's self-confidence
(also Call me). During the competition children relax, because they usually
like an element of guessing (Who is who in your family?) and surprises
(Throw the dice and win), moreover they revise their vocabulary. All these
games and activities can be used in all parts of the lesson – as the initial
motivation, for learning new topics, vocabulary, or at the end of the lesson as
a revision, or to increase a positive mood, or simply as a relaxation exercise.
3 MY SCHOOL
(School, learning, activities, professions, plans)
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Activity, game: Each child chooses a few items others guess what the objects
are. Objects can be taken out of the bag, just written down or the child simply
makes them up. For example: »Have you got a pencil sharpener?« »Yes, I
have. /No, I haven`t.« or »Is it a pen?« »Yes, it is. /No, it is not.«
SHAPES – SHAPES
Material: models of the shapes.
Comment: some children may also have pictures instead of models. Models
can be brought to school as homework.
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Activity, game: The teacher (or the student) says the name of the shape and
other children should find this shape and point to it/lift it up as soon as
possible.
SHAPES – TRANSFORMERS
Material: /
Comment: this game can be played, when children have already mastered
different shapes. First, children should work alone, then in pairs, threes etc ...
At the end the whole class should work together.
Activity, game: Someone gives instructions to the group to follow. For
example: »You are a triangle.« The group must be changed into a triangle.
»You are a circle.« The group changes into a circle.
Children are often surprised when playing games (What have you got in your
satchel?) and proud, when their classmates are guessing their object
correctly. During the competition the children relax and link up with each other
(Transformers), and so they often play similar games in their free time
(What`s the time Mr. Wolf?). Children usually love guessing and surprises
(Shapes). All these games and activities can be used in all parts of the lesson
– we can repeat the same game over and over again and the children will
certainly not have anything against it.
4 MY WORLD
(Friends, idols, party, problems, relationship, modern technology)
FRIENDS – MY IDOL
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Material: each student brings an object (it can also be an audio or video clip, a
photo alone is not enough), that reminds him/her of his/her idol and then gives
a speech about him/her.
Comment: children should prepare for the speech at home, so the task can be
set as project work. In each lesson only a few students present their idols (up
to 6).
Activity, game: Each child presents his/her hero, the others listen carefully,
view objects, listen to clips, watch a movie. At the end of all presentations (at
the end of the lesson) the teacher divides students into groups to ask each
other different questions, such as: »Whose hero is her father?« »Teja`s.«
»Who is good in swimming?« »Michael Phelps.« »Whose hero is Nelson
Mandela?« »Bor`s.«
The competition can take place whenever the children complete their
presentations and at the end we determine the two winning groups, which
then play »the hardest quiz«, where all the presentations are combined.
Questions should be prepared in advance by students.
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The described games and activities require from children quite a few foreign
language skills and confidence. At the same time, with similar activities,
children are encouraged to use previous knowledge, to talk about themselves
(My idol), to feel important (Who hears the object?), because it is their show,
they're the head of the activity, lesson (Sit on …, A dice and a cup). It is
important that the teacher with similar activities, does not hurry and
exaggerate, and gives every child the opportunity and time to decide when to
act or lead. It is true that some children do not want to be exposed, in this
case it is helpful to be called by the teacher, but only for a short period of time
and activity, where they can be successful.
5 STORY TIME
Children love fairy tales and are strongly motivated to listen to them, but it is
true that fairy tales in a foreign language require a great deal of concentration
and reasoning. As teachers, we have to prepare for »fairy tale lessons« well,
in order to make a foreign language fairy tale as interesting (if not more so)
than one in the mother tongue.
6 MY COUNTRY
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(Residents and languages, my neighbours, geographical, cultural,
historical and ethnographical characteristics)
Activities and games allow children to explore and discover the new, unknown
(probably something new in their mother tongue as well), which is necessary
to take into account when writing a lesson plan – more concrete material,
illustration, explanation, cross-curricular integration. In this way the child’s
concepts are formed. For each of us, it is important to have correct concepts
of the world around us (for example the size of Big Ben in London) for further
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communication, as it allows us to imagine things in correct proportions.
However when we talk about the person who is blind or partially sighted this is
even more important since the creation of accurate concepts and then
correcting them is even more complex and difficult than the proper acquisition
of new ones. And this is something that »true teachers« should not allow and
that is why it is necessary for all the children to get a proper understanding of
new concepts, objects.
7 EVERYDAY LIFE
(Food, drink, work, free time, celebrations)
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three-voiced (three groups, each counts with a difference of five numbers, for
example the first group starts with 1, second with 5 and third with 10),
counting out loud, counting out quietly, counting in two groups at the same
time: one is counting forward (from 50 to 60), one backward (from 60 to 50).
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Material: /
Comment: we can play this activity outside or at P.E. as well.
Activity, game: One leads (at the beginning this should be the teacher) and
performs various actions, like jumping, hopping, running, walking…while
counting. For example, from 0 to 10 we make a step on each number we say,
from 11 to 20 we hop on each number we say…
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Material: a cap for the driver.
Comment: We »drive« slowly. It is good to have more space.
Activity, game: Teacher is a driver, children are the passengers and follow the
teacher – in the form of a snake. Teacher is driving and counting out loud –
moving forward. Suddenly there is a loud noise that pulls the bus some places
back, for example: 2 stations. The driver asks: "Where are we now?" and
children should answer. (For example: 46, 47, 48...iiii! Phew! Where are we
now?! Two stations back!? What station is this? Passengers, please help!
Children: "46!")
The activities and games described are very familiar to the children, since
they meet with similar situations every day. It is true, there is more cross-
curricular integration (mathematics), because the activities require lots of
reasoning (Hide and seek with numbers), calculating (What is the result?),
logical eliminations (What is a Watermelon?). The teacher may be surprised
by some students who are not brilliant in mathematics, but who are very good
in games with English numbers. Why? The answer could be in the different
(appropriate) approach of the teacher and pupils to the problem. It is also
interesting, if you ask children why they have decided as they did (What is
this?) – you will probably learn a lot about the child and his/her way of
thinking; not necessarily always positive and enjoyable, but certainly
something that will encourage you to do concrete work.
TIME – MY WEEK
Material: plasticine, papers, felt-tip-pens, clips.
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Comment: it is important the products are placed at a height children can
reach, in order to read, touch them… At least some written articles should be
written in Braille as well. Alternatively, there could be some products written
only in Braille, for which the blind child is responsible, as only he can help
their classmates with reading.
Activity, game: Students write names of the days of the week on a piece of
paper and next to each day they draw something or form it out of plasticine,
typical for that day (for them). Weekly calendar is hung in the classroom at a
height children can reach and every day someone is responsible for changing
the day. For example: on Tuesday, the clip is attached, where it says
Tuesday.
Children usually like rhythm, rhymes, what makes new words easier to
remember. Allow children to make up their own melodies and rhymes
sometimes. Creative activities (Monthly calendar, My week) are often a bit
longer, but they may nevertheless be very informative and positive, because
in addition to curricular integration, they also strengthen cooperation and
compromise within a group, develop fine motor skills and build up correct
concepts.
9 SOCIAL AGREEMENTS
(Greetings, appropriate behaviour, customs)
A lot of songs and rhymes should be used, for vocabulary see previous
chapters as well.
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one greeting more than once. Teacher is saying a variety of greetings and
when the children hear the greeting they wrote, they cross out the greeting or
mark it with plasticine, write a number next to it, or mark it with a label – the
indications are arranged in advance. For each greeting heard, the children
cross out only one recorded greeting. The winner is the child, who is the first
one to cross out (or mark) all written greetings. He/she shouts "Bingo!"
Bingo game can be played very often, to learn different words, within the most
diverse, even in higher grades and children will not get bored. It makes sense
to change the rules, to build upon them, to invite children to create. It is
important that rules are clear before the game is played, because this is the
only way to allow equal participation of all the players.
10 SOCIAL VALUES
(International relationship, family, cultural heritage)
Do not forget every fun activity or game is didactic and not only a relaxing
activity, because it always requires a certain amount of mental work, in
addition to all this, every child wants to win or at least to get good results. That
is the reason why every game should be adjusted to the children’s mood, to
set different rules, or number of players: we can play one game in groups, if
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we think individual participation could be too stressful for some children, or we
can simply use a certain game because we know children love to play it and
are laughing when playing it – even if we did not plan it in our lesson plan.
11 MY ENVIRONMENT
(Street, village, town, city, citizens, activity, service, animals, plants, nature)
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(miaow). It’s a snake (hisssss). It’s a dog (woof-woof). It’s a donkey (ia-ia). It’s
a pig (oink-oink). It’s a cock (cock-a-doodle-doo). It’s a cow (muuu-muuu)."
Other students watch and can later help with sound imitations.
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Activity, game: One child is chosen to imitate animals, using their voice and
body. For example: "Wow-wow!" "Miaow!" "I-aa!" "Cock-a-doodle-doo!" Others
guess which animal it is. The one who guesses is the next imitator.
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ANIMALS, PLANTS, ACTIVITY, SERVICE, CITIZENS – WHAT DO YOU
SEE?
Material: /
Comment: you can answer with plants, buildings…as well.
Activity, game: Everybody is sitting in a circle and follows the rhythm and,
clockwise, asks the question: "Brown bear, brown bear, what do you see?"
The neighbour on the teacher’s right says: "I see a red bird looking at me."
Everybody asks again: "Red bird, red bird, what do you see?" The neighbour
on the right side of the one answering says: "I see a blue whale looking at
me." Everybody asks again: "Blue whale, blue whale what do you see?"
Everybody should answer at least once.
When playing different games with children, do not forget to listen to them,
because sometimes they will give you a great idea, better than ours, better
than those written in the article. It is important that we hear the children’s
ideas and consider them important, to make them feel anyone can come up
with a good idea about how (in a fun way) to practice, train, learn and teach
something. We should listen to them even when they do not understand
instructions, maybe the instructions were not said clearly or it may also be that
the activity we have chosen is too difficult, too demanding for our children at
this time. We must implement the described activities and games as fun and
relaxing activities, not a burden. We should not forget that what we, as
teachers think or feel often projects onto our children through our working
practice, behaviour, speech, teaching approach. So if our children are not
enthusiastic over a certain activity... What do we think about this activity?
CONCLUSION
The goal of writing this article was to show that teaching blind and partially
sighted children can be fun as well, without putting much effort into
preparation. Although we as teachers and responsible citizens should never
forget the words said by a blind woman at the conference Blind woman
(Kermauner, 2009: 91): “Do not treat me as a blind (partially sighted)
person, but never forget I am blind (partially sighted).” Those who
understand her words will always know how to communicate with blind and
partially sighted people and help them understand what they cannot see –
without demanding any special prize or praise – because that is our work –
we are teachers, teachers with hearts.
LITERATURE
- Brvar, R. (2000). Geografija nekoliko drugače: didaktika in metode pouka
geografije za slepe in slabovidne učence. Ljubljana, Zavod Republike
Slovenije za šolstvo.
- Kermauner, A. (2009). Na drugi strani vek: opis prvoosebne
fenomenološke raziskave - kako je biti slep. Ljubljana, Študentska
založba.
- Predlog posodobljenega učnega načrta za angleščino (A proposal of new
curriculum for English) (2008). Ljubljana, Zavod Republike Slovenije za
šolstvo.
- Učni načrt za angleščino (Curriculum for English) (2004). Ljubljana, Zavod
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Republike Slovenije za šolstvo.
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