Demo Packet For Distribution
Demo Packet For Distribution
Sample Layout
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Book 1
The Black Ballad
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ch. 10
B e yon d
the Midnight Sky
Reminder: The characters do not have all of the same equipment they died with. Details
on what items may have crossed over with them can be found in Running the Adventure.
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bk. 4
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Valen the Jade
“I am a rider of lightning, child. Disrespect my charges again, and I’ll
cram a storm so far up you… your eyes will sparkle with energy.”
Valen Social Statistics - Bonds: Conflict. It is those who test steel and claw
Description: A wiry gargoyle carved out of pure sea by his side that Valen forms close ties with. It mat-
foam jade towering over eight feet tall with a wing- ters not if it is a young soul holding a sword for the
span to match. Valen is often adorned with custom first time, or an experienced cut- throat—those who
black full-plate mail made from wrought cold iron. fight to survive earn his respect and friendship.
Personality Traits: Quiet in word and bold in - Flaws: Emotion. The position of Arbiter is a heavy
action, Valen has grown slow of tongue with age crown, for Valen believes he must be the classic
and keeps often scathing comments locked within image of a stoic gargoyle. Yet inside his jade heart
his thoughts. he longs to scream, cry, love, and laugh with reckless
abandon. His suppression of emotion sometimes
- Ideals: Valor. Valen has borne witness to souls and bursts forth, often causing him to take flight from a
Sovereigns for thousands of years in the Crossing. social situation before anyone notices.
With time having little meaning for his perception,
he holds valor as his ideal. Actions can cause you to Dos: Have conviction. Valen cares less about what
be remembered for a millennium, and he hopes the the mortal world defines as right or wrong, merely
same will be true for him. that a person have belief in their cause. Challenging
Valen is a better way to earn his respect than folding.
- Easy DC: 21
- Medium DC: 24
- Hard DC: 26
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Void Ravager Entropic Bite. Melee Attack: +5 to hit, reach 5 ft.,
one object or structure.
Hit: The target’s hit point maximum is halved. If this
Medium aberration, unaligned reduced the target’s hit point maximum to below
Armor Class 15 (natural armor) 10, it is instead destroyed utterly, leaving behind no
Hit Points 49 (7d8 + 14) remains. This reduction ends if a target receives the
Speed 30 ft., climb 30 feet benefits of a mending spell or is repaired with a suc-
cessful DC 20 (Artisan’s tools) check using appro-
STR DEX CON INT WIS CHA
priate materials.
12(+1) 16 (+3) 14 (+2) 6 (-3) 8 (-1) 16 (+3)
TRAITS
Alien Mind. The ravager’s mind is beyond
mortal comprehension. When the ravager
attempts an Intelligence, Wisdom, or
Charisma saving throw against a crea-
ture or a creature communicates tele-
pathically with it for the first time in a
turn, that creature takes 7 (2d6) psy-
chic damage.
World Eater. If the ravager destroys
a Medium or larger object or slays a
Medium or larger creature, the ravager
is restored to its hit point maximum.
ACTIONS
Tongue Tentacles. Melee Attack: +5
to hit, reach 10 ft., one target. Hit:
10 (2d6 + 3) piercing plus 3 (1d6)
acid damage.
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Extra Example
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ch. 10
B e yon d
the Midnight Sky
M
Ashlynn
laughing at the grim humor she brought forth,
finding reassurance that she wasn’t as naïve to the
any clerics are seen as compassionate; world as first assumed.
willing to help others without question, When the allure of adventuring had dwindled,
patient, and virtuous… but not Ashlynn. She has her and her companions were prepared to rest their
own way. One nasty comment about someone she sword arms for a time, the early pages of Ashlynn’s
loves or cares for, and the gaping wound inflicted small journal held the tales of everything they had
by either her or another will stay open till the mis- experienced—stories of successes and scars alike.
take is rectified with sincerity. Since ascending to the Excitement bubbled up the closer to home they
position of the Sovereign, her fiery disposition has came, and when the final stretch was in sight, they
remained, though it rears its head less often. spent one final night beneath the stars, enjoying
During her early years, Ashlynn heard many sto- each other’s company and camping amongst the
ries of adventure, both from her beloved mother and trees. Sleep came swiftly for all that night, but when
father, and from patrons of the Adventurers Guild the friends woke the next day, Ashlynn’s belongings
which her parents established. Working the front and a smattering of blood were all that remained.
desk, and helping to heal those in need under her She was nowhere to be found.
father’s guidance, allowed her to hear encounters Upon opening her eyes, Ashlynn found her-
straight from those who lived through them. With self surrounded by golden wheat and with soft ash
such tales surrounding her, she grew enamored beneath her head. A swirling grey vortex sky was
with the idea of exploring the world and meeting staring down at her, far-off on the horizon lightning
different beings, wanting the chance to create her flickered in an expanse that seemed as if it were con-
own stories of adventure. But for every story of sumed by shadows, and in the distance sat a grand,
success, there is one of failure, and tales of loyalty wooden log cabin with softly glowing lanterns… It
and betrayal travel parallel. When it came to friend- was all unfamiliar. Panic began to set in and only
ships and losses, some parties returned fewer and grew when her friends didn’t answer her cries, but as
drowned their sorrows, some honored the passing moments passed, it began to numb. A soft, tugging
of those they traveled alongside with song, and, on sensation of familiarity began emanating from her
rare occasions, some groups never returned at all. chest, drawing her deeper into the fields. Each step
Even after seeing all of those losses paraded in front revealed personal life memories, all playing out as
of her, the allure of adventure was still there, always though she was peering in rather than reliving the
gnawing deep. moments that led up to her final night. An obscured
Over time she became close friends with a couple figure stole her away from the quiet camp into the
of frequent guild patrons—a protective, fight-hard- undergrowth, where she roused to hear the figure
ened dragonborn named Surina, and Orsik, a spell- plea: “Help the Sunless Crossing.”
slinging dwarf. Sharing her desire to adventure, they The tugging sensation snapped like a severed
extended an offer for her to join them and their cord as the final memory faded, and she found
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bk. 4
Roleplaying Hints
Ashlynn is a human with rust-colored hair that is
typically tied in a braided bun and wears comfort-
able, practical clothes of varying shades of black and
gray. Her attire provides enough mobility should it
be required, with no excessive extravagance. Despite
her dull clothing colors, there is a welcoming kind-
ness to her. She isn’t shy to crack a grim joke, or
cause a little bit of harmless mischief for fun, but
she knows where to stop before going too far. Deep
down, she is a “help but take no shit” person.
Having grown into her position as Sovereign,
Ashlynn executes her duties efficiently; but that doesn’t mean that she is without moments of fun. Sneaking
away from her guards for a casual stroll to explore the town or a run across the rooftops isn’t uncommon,
and some teasing and sass when handling lighter work is playful for her, especially when it catches Valen,
or other Godless Monarchs, off guard. On more than one occasion, after being rudely cut off or spoken over,
she has been known to snap a fan open sharply to silence a discussion, peering out over it till the offending
party squirms out an apology—a surefire way to coax a small smirk from her lips.
Due to her role as Sovereign, Ashlynn takes the protection of The Sunless Crossing and its people
seriously. With the majority of the threats coming from undead who drag themselves from The Lightless
Chasm, their unwelcome presence is dealt with swiftly. Ashlynn’s role as a cleric remains the biggest asset
she has during these altercations. She often puts herself in harm’s way to help those who are unable to
protect themselves, fighting to buy time for them to escape. In other instances, she charges to people she
cares for who require healing, even at the cost of injury herself.
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