GM Command Helper
GM Command Helper
around",
"clone_monster <number> <number> <number>",
"cm <number> <number> <number>",
#
"/restore : restore the hp ,mp to the max",
"restore",
#
"/set_rb mob <n> <id> <seconds> : reborn mober binding",
"set_rb <number> <number> <number>",
"sr <number> <number> <number>",
#
"/ls_rb : list reborn mober binding",
"ls_rb",
"lr",
#
"/rm_rb mob : remove reborn mober binding",
"rm_rb <number>",
"rr <number>",
#
"/status : query the player's status",
"status",
#
"/clone item <item_id>: clone an item which template id is <item_id>",
"clone_item <number>",
"ci <number>",
#
"/clone reward item <item_id> <item_num>: clone an item which template id is
<item_id>",
"clone_reward_item <number> <number>",
"clri <number> <number>",
#
"/clone items <item_id> <item_num>: clone an item which template id is
<item_id> and item quantity is <item_num>",
"/listenchant <charname>",
"listenchant <word>",
"le <word>",
#
"/version",
#
"/transport_and_deduct <area_id> <money> : transport to area and deduct money",
"transport_and_deduct <number> <number>",
"tam <number> <number>",
#
"/query_npc <node_id> <npc_id>: query npc <number> to show on map",
"query_npc <number>",
"qn <number>",
#
"/party <message> : say something in party channel",
"party <rest_input>",
"p <rest_input>",
#
"/party <message> : say something in party channel",
"party_2 <rest_input>",
#
"/guild <message> : say something in guild channel",
"guild <rest_input>",
"g <rest_input>",
#
"/guild <message> : say something in guild channel",
"guild_3 <rest_input>",
#
"/trade <message> : say something in trade channel",
"trade <rest_input>",
"t <rest_input>",
#
"/trade <message> : say something in trade channel",
"trade_4 <rest_input>",
#
"/chat <message> : say somehting in chat channel",
"c <rest_input>",
#
"/chat <message> : say somehting in chat channel",
"chat_5 <rest_input>",
#
"/system <message> : announce something from system",
"system <rest_input>",
#
"/channel_limit <id> <minute>: channel usage limitation",
"channel_limit <number> <number>",
"cl <number> <number>",
#
"/flush_dba_data: Flush player DBAgent Data",
"flush_dba_data",
#
"/banchar <char_id> <minute> : ban character",
"banchar <number> <number>",
"bc <number> <number>",
#
"/identify_shop : enter identify shop",
"identify_shop",
"id_shop",
#
"/disband_family",
#
"/select_family_leader <new_leader>",
"select_family_leader <word>",
"sfl <word>",
#
"/listfms <ch_id> <mission_id>: list fms info on this character",
"listfms <number> <number>",
"lsf <number> <number>",
#
"/run <number>: Faster Walk",
"run <number>",
#
"/drop stack item <item_id> <amount> : drop item by amount",
"drop_items <number> <number>",
"drop_stack_item <number> <number>",
#
"/allworld_cmd <rest_input>: all world text command",
"allworld_cmd <rest_input>",
"aw <rest_input>",
#
"/query_npc_involve <npc_id>: query npc <number> to list how many missionlist
involved",
"query_npc_involve <number>",
"qni <number>",
#
"/channel_limit_name <charname> <minute>: channel usage limitation",
"channel_limit_name <word> <number>",
"cln <word> <number>",
#
"/banchar_name <char_name> <minute> : ban character",
"banchar_name <word> <number>",
"bcn <word> <number>",
#
"/quest <message> : say somehting in quest channel",
"quest <rest_input>",
"q <rest_input>",
#
"/quest <message> : say somehting in quest channel",
"quest_6 <rest_input>",
#
"/reset_attribute : reset attribute point",
"reset_attribute",
"ra",
#
"/reset_skill : reset skill point",
"reset_skill",
#
"/reset_attribute_gold <how_much>: reset attribute point for gold",
"reset_attribute_gold <number>",
"rag <number>",
#
"/reset_skill_gold <how_much>: reset skill point for gold",
"reset_skill_gold <number>",
"rsg <number>",
#
"/get_spell <spell_id> : get a spell",
"get_spell <number>",
#
"/inlay_shop <npc_id>: enter inlay shop",
"inlay_shop <number>",
"in_shop <number>",
#
"/broadcast_system_message <msg_id> <times> <interval> <msg>",
"broadcast_system_message <number> <number> <number> <rest_input>",
"bsm <number> <number> <number> <rest_input>",
#
"/echo <message>: show message without prompt",
"echo <rest_input>",
#
"/clone_monster_locate <mob_id> <absolute> <loc_x> <loc_y>: clone monster in
absolute/relate coordinate in same node with player",
"clone_monster_locate <number> <number> <number> <number>",
"cml <number> <number> <number> <number>",
#
"/clone_monster_around <mob_id> <absolute> <angle> <range>: clone monster
around player by absolute/relate angle",
"clone_monster_around <number> <number> <number> <number>",
"cma <number> <number> <number> <number>",
#
"/npc_use_channel <npc_id> <channel_id> <type> <message>: let npc use channel
to say something",
"npc_use_channel <number> <number> <number> <rest_input>",
"nuc <number> <number> <number> <rest_input>",
#
"/npc_use_spell <npc_id> <spell_id>: let npc use spell on pc in the same node",
"npc_use_spell <number> <number>",
"nus <number> <number>",
#
"/self_use_effect <effect_id> <duration>: let pc use effect on self",
"self_use_effect <number> <number>",
"sue <number> <number>",
#
"/change_class <class_id>: change current class",
"change_class <number>",
"cc <number>",
#
"/adjust_spell_anitime <spell_id> <animeTime_ofs>: change spell animation
time",
"adjust_spell_anitime <number> <number>",
"asa <number> <number>",
#
"/escape : transfer team member to the last enter normal area",
"escape",
#
"/set_level <level> : set character level,",
"set_level <number>",
"sl <number>",
#
"/set_monster_damage <monster id> <physico damage> <attack var> <physico
defence> <magic damage> <magic attack var> <magic defence>: set monster damage,",
"set_monster_damage <number> <number> <number> <number> <number> <number>
<number>",
"smd <number> <number> <number> <number> <number> <number> <number>",
#
"/set_monster_movement <monster id> <movement> <roammovement> <attack delay>:
set monster ",
"set_monster_movement <number> <number> <number> <number>",
"smm <number> <number> <number> <number>",
#
"/show_monster <template monster id> : show monster information",
"show_monster <number>",
"sm <number>",
#
"/set_monster_sight <monster id> <sight> : set monster sight",
"set_monster_sight <number> <number>",
"sms <number> <number>",
#
"/test_character_attack <monster id> : test character ",
"test_character_attack <number> <number>",
"tca <number> <number>",
#
"/test_monster_attack <monster id> : test monster ",
"test_monster_attack <number> <number>",
"tma <number> <number>",
#
"/set_sevel_grow <con> <str> <int> <dex> <vol> <max_hp> <max_mp>: set attr ",
"set_level_grow <number> <number> <number> <number> <number> <number>
<number>",
#
"/querylevelgrow ",
"query_level_grow",
#
"/set_item <item id> <word> <number>",
"set_item <number> <word> <number>",
#
"/save_monster <template monster id> : save monster to db",
"save_monster <number>",
#
"/get_effect_data <effect id> : get effect data",
"get_effect_data <number>",
"ged <number>",
#
"/set_effect_data <effect id> <family type> <target type> <duration> <period>
<width> <height> <enchant type> <resist type> <param min> <param max> <next id>
<level> : set effect data",
"set_effect_data <number> <word> <word> <number> <number> <number> <number>
<word> <word> <number> <number> <number> <number>",
"sed <number> <word> <word> <number> <number> <number> <number> <word> <word>
<number> <number> <number> <number>",
#
"/set_effect_command <effect id> <command type> <commands> : set effect
command",
"set_effect_command <number> <word> <rest_input>",
"sec <number> <word> <rest_input>",
#
"/get_spell_data <spell id> : get spell data",
"get_spell_data <number>",
"gsd <number>",
#
"/set_reborn_monster <handle> <x> <y> <monster_temp_id> <amount> <seconds>
<width> <height> <patrol_id>: reborn mober binding",
"set_reborn_monster <number> <word> <word> <number> <number> <number> <word>
<word> <number>",
"srm <number> <word> <word> <number> <number> <number> <word> <word> <number>",
#
"/get_all_template_monsters : get all template monster",
"get_all_template_monsters",
"gatm",
#
"/monster_goto <monster id> <x> <y> : goto x y",
"monster_goto <number> <number> <number>",
"wm <number> <number> <number>",
#
"/around_kill_all <radius> : around kill all",
"around_kill_all <number>",
"aka <number>",
#
"/around_kill <monster id> <radius> : around kill ",
"around_kill <number> <number>",
"ak <number> <number>",
#
"/query_test_attack_monster : query test attack monster ",
"query_test_attack_monster",
"qtam",
#
"/reload_reborn_monster <node id> : reload reborn monster",
"reload_reborn_monster <number>",
"rrm <number>",
#
"/list_pms <pms_id>: list pms info on this character",
"listpms <number>",
#
"/echobyid <greeting_id>: show message without prompt by greeting_id",
"echobyid <number>",
#
"/change_hair_color <color_id> : change character hair color",
"change_hair_color <number>",
"chc <number>",
#
"/change_hair <hair_id> : change character hair",
"change_hair <number>",
"ch <number>",
#
"/reload_effect : reload effect data",
"reload_effect",
#
"/reload_template_monster : reload template_monster data",
"reload_template_monster",
#
"/summon_pet <template_id>: summon pet",
"summon_pet <number>",
#
"/gain_skill_point <number>: gain skill point",
"gain_skill_point <number>",
"gsp <number>",
#
"/node <message> : say to all man in node",
"node <rest_input>",
"n <rest_input>",
#
"/system_area <area_id> <message> : announce something from system",
"system_area <word> <rest_input>",
"sysarea <word> <rest_input>",
#
"/fatality_damage <LiftEntity_id> : set LiftEntity HP = MP = 1",
"fatality_damage <number>",
"fd <number>",
#
"/restore_all : restore the hp ,mp to the max on players around caster",
"restore_all",
#
"/clear_near_items : clear near items around caster",
"clear_near_items",
#
"/get_server_id : get zoneserver id",
"get_server_id",
#
"/test_durability <mob id> <loc> <durability>: test durability decrease in
attacked",
"test_durability <number> <number> <number>",
"td <number> <number> <number>",
#
"/test_spell_attack <monster id> <spell id> <spell lv> <number>: test character
",
"test_spell_attack <number> <number> <number> <number>",
"tsa <number> <number> <number>",
#
"/test_drop_treasure <monster id> <number>: test drop treasure ",
"test_drop_treasure <number> <number>",
"tdt <number> <number>",
#
"/test_pk <monster id> : test pk ",
"test_pk <number> <number>",
"tpk <number> <number>",
#
"/surprise_box <SurpriseBoxID> : invoke surprise box",
"surprise_box <number>",
"sb <number>",
#
"/SetExtBornMonster <num> <time sec>: extern born monster",
"setextbornmonster <number> <number>",
"sebm <number> <number>",
#
"/set_family_level <fm_level> : set family level",
"set_family_level <number>",
"sflv <number>",
#
"/family_level_up : family level up",
"family_level_up",
#
"/set_family_emblem <emblem1> <emblem2> : set family emblem",
"set_family_emblem <number> <number>",
"sfe <number> <number>",
#
"/select_family_emblem : select family emblem",
"select_family_emblem",
#
"/open_exploit_rank: Open Exploit Rank",
#
"/reload_formula_params : reload formula parameters",
"reload_formula_params",
#
"/reload_grow_table : reload grow table",
"reload_grow_table",
#
"/give_exploit <exploit amount>",
"give_exploit <number>",
#
"/RepairAllEquipment: RepairAllEquipment",
"repairallequipment",
#
"/trace <receive_id> <target_name> : Trace a character by name",
"trace <number> <word>",
#
"/drill_item <slot> <number>: DrillItem",
"drill_item <number> <number>",
#
"/fubag <id> : fortune bag item",
"fubag <number>",
#
"/aw_put_treasure <id> <amount>: put treasure all world",
"aw_put_treasure <number> <number>",
"awpt <number> <number>",
#
"/setfms <ch_id> <mission_id> <value>: set fms value on this character",
"setfms <number> <number> <number>",
"setf <number> <number> <number>",
#
"/clone_quest_treasure <item_id> <number> <node_id> <x> <y> <template_id>: drop
quest item",
"clone_quest_treasure <number> <number> <number> <number> <number> <number>",
#
"/set_bag_time <index> <time>: set the due date for bags",
"set_bag_time <number> <number>",
"sbt <number> <number>",
#
"/gain_family_exp <number>: gain family exp",
"gain_family_exp <number>",
"gfe <number>",
#
"/set_prestige_level <prestige_id> <level>: set prestige level",
"set_prestige_level <number> <number>",
"spl <number> <number>",
#
"/gain_prestige_exp <prestige_id> <exp>: gain prestige exp",
"gain_prestige_exp <number> <number>",
"gpe <number> <number>",
#
"/cast_spell <number> <number>: cast spell to life",
"cast_spell <number> <number>",
"cs <number> <number>",
#
"/set_sys_var <word> <number> : set system varaible",
"set_sys_var <word> <number>",
"ssv <word> <number>",
#
"/add_appellation <appellation_id> : add appellation",
"add_appellation <number>",
"aa <number>",
#
"/set_present_appellation <appellation_id> : set present appellation",
"set_present_appellation <number>",
"spa <number>",
#
"add_elf <number>",
"ae <number>",
#
"/remove_elf <elf_loc> : remove elf",
"remove_elf <number>",
#
"elf_skill <add:1/remove:0> <elf_loc> <skill_id> : elf skill",
"elf_skill <number> <number> <number>",
#
"set_elf_level <elf_loc> <level>: set first elf level",
"set_elf_level <number> <number>",
"sel <number> <number>",
#
"set_elf_mood <elf_loc> <mood>: set elf mood",
"set_elf_mood <number> <number>",
"sem <number> <number>",
#
"use_item_to <inv/equ> <container_index> <loc> <target_id> <param>: use item
to",
"use_item_to <word> <number> <number> <number> <rest_input>",
"uit <word> <number> <number> <number> <rest_input>",
#
"set_spell_card <index> <item_number>",
"set_spell_card <number> <number>",
"ssc <number> <number>",
#
"gain_elf_exp <elf_loc> <exp>: gain elf exp",
"gain_elf_exp <number> <number>",
"gee <number> <number>",
#
"gain_elf_familiar <elf_loc> <familiar>: gain elf familiar",
"gain_elf_familiar <number> <number>",
"gef <number> <number>",
#
"show_debug_message <0/1>: show debug message",
"show_debug_message <number>",
"sdm <number>",
#
"set_log_level <server> <level>: set server(m/w/z/all) log level",
"set_log_level <word> <number>",
"slog <word> <number>",
#
"set_assert <server> <0/1>: set server(m/w/z/all) assert: 0 - off, 1 - on",
"set_assert <word> <number>",
#
"set_spell_card_attr <value> <value> <value> <value> : set spell card attr ",
"set_spell_card_attr <number> <number> <number> <number>",
#
"set_elf_action <loc> <animation_id> : set elf action ",
"set_elf_action <number> <number> ",
"sea <number> <number>",
#
"inside <class> : test some information",
"inside <number>",
#
"auction_sell <item_id> <amount> : auction sell ",
"auction_sell <number> <number>",
"as <number> <number>",
#
"friend_together : player add frined",
"friend_together",
#
"reload_itemmall_db : reload itemmall db",
"reload_itemmall_db",
#
"set_node_exp : set node exp rate",
"set_node_exp <number> <number>",
"sne <number> <number>",
#
"set_node_gold : set node gold rate",
"set_node_gold <number> <number>",
"sng <number> <number>",
#
"set_node_drop : set node drop rate",
"set_node_drop <number> <number>",
"snd <number> <number>",
#
"show_hate : Show Character All Hate",
"show_hate <number>",
#
"/clone item <item_id> <combo_id>: clone an item which template id is <item_id>
and combo id is <combo_id>",
"clone_item <number> <number>",
"ci <number> <number>",
#
"/clone item <item_id> <combo_id> <socket_amount>: clone an item which template
id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>",
"clone_item <number> <number> <number>",
"ci <number> <number> <number>",
#
"/return item <receiver_id> <log>: use mail return an item to player from log",
"return_item <number> <rest_input>",
"ri <number> <rest_input>",
#
"/call elf <loc>: call elf which loc is <loc>",
"call_elf <number>",
#
"/return gold <receiver_id> <gold>: use mail return gold to player",
"return_gold <number> <number>",
"rg <number> <number>",
#
"fight switch <0/1> <fight_tid> <seconds>: 0 - off, 1 - on",
"fight_switch <number> <number> <number>",
"fs <number> <number> <number>",
#
"/clone_npc <npc_id>: clone npc",
"clone_npc <number>",
"cn <number>",
#
"/around_kill_all_player <radius> : around kill all player",
"around_kill_all_player <number>",
"akap <number>",
#
"/captcha_id <id> <type>: captcha_id <id> <type>",
"captcha_id <number> <number>",
"capid <number> <number>",
#
"/captcha_name <given_word> <type>: captcha_name <given_name> <type>",
"captcha_name <word> <number>",
"capname <word> <number>",
#
"/change_grow_type <growid>: change_grow_type <growid>",
"change_grow_type <number>",
"cgt <number>",
#
"/clear_bag_item: clear bag item",
#
"/set_statue <node> <id> <action> <key>: set statue",
"set_statue <number> <number> <number> <number>",
"sst <number> <number> <number> <number>",
#
"/bf_ch_num <bf_type> <level_type> <number> : bf_ch_num",
"bf_ch_num <number> <number> <number>",
#
"/bf_open <open> <bf_today_type> : bf_open",
"bf_open <number> <number>",
#
"/gain_love_coin <coin> : gain_love_coin",
"gain_love_coin <number>",
"glc <number>",
#
"/remove_enchant <id> <isteam>: remove enchant",
"remove_enchant <number> <number>",
#
"/visit_family_instance <family_name>: visit_family_instance",
"visit_family_instance <word>",
"vfi <word>",
#
"/gain_building_exp <loc> <exp>: gain_building_exp",
"gain_building_exp <number> <number>",
"gbe <number> <number>",
#
"/gain_family_treasury <money>: gain family treasury",
"gain_family_treasury <number>",
"gft <number>",
#
"/gain_building_durability <loc> <durability> : gain building durability",
"gain_building_durability <number> <number>",
"gbd <number> <number>",
#
"/achievement_item <achievement_id>: achievement_item",
"achievement_item <number>",
#
"/create_town <node_id>: create_town",
"create_town <number>",
#
"/set_territory_open <territory_tid> <duration>: set_territory_open",
"set_territory_open <number> <number>",
#
"/clone item <item_id> <combo_id> <socket_amount> <color> : clone an item which
template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>,
color <color>",
"clone_item <number> <number> <number> <number>",
"ci <number> <number> <number> <number>",
#
"/screenmsg <type> <msg>: show screenmsg",
"screenmsg <number> <rest_input>",
#
"/set_blocklogin <char_id> <flag_id>: set block login value",
"set_blocklogin <number> <number>",
"sbl <number> <number>",
#
"/set_useblocklogin <flag_id>: set use block login value",
"set_useblocklogin <number>",
"subl <number>",
#
"/visit_player_room_id <room_id>: visit player room_id",
"visit_player_room_id <number>",
"vpri <number>",
#
"/visit_player_room <ch_name>: visit player room",
"visit_player_room <word>",
"vpr <word>",
#
"/switch_player_room <0/1>: switch player room: 0 - off, 1 - on",
"switch_player_room <number>",
"spr <number>",
#
"/switch_room_decorating <room_id> <0/1>: switch room decorating mode: 0 - off,
1 - on",
"switch_room_decorating <number> <number>",
"sprd <number> <number>",
#
"/set_territory_status <number> <number>: set territory status",
"set_territory_status <number> <number>",
#
"/captcha_level <level>: captcha_level <level>",
"captcha_level <number>",
"caplv <number>",
#
"/set_gm_map_open <node_id> <open>: set gm map open",
"set_gm_map_open <number> <number>",
"sgmmo <number> <number>",
#
"/send_reward_item <number> <number> <number> <number> <number>:
send_reward_item",
"send_reward_item <number> <number> <number> <number> <number>",
"sri <number> <number> <number> <number> <number>",
#
"/set_achievement <achi_id> <point> <isteam>",
"set_achievement <number> <number> <number>",
#
"/gain_cs_gold <gold>",
"gain_cs_gold <number>",
"gcg <number>",
#
"/send_sys_mall_queue <number>",
"send_sys_mail_queue <number>",
"ssmq <number>",
#
"/set_territory_player_limit <territroy_id> <player_limit>",
"set_territory_player_limit <number> <number>",
"stpl <number> <number>",
#
"/set_web_btn <number>",
"swb <number>",
#
"/recover_territory_event <number>",
"recover_territory_event <number>",
"rte <number>",
#
"/family_battle_restart",
#
"/family_battle_setup_judge <phase_type> <phase_index> <family_name>",
"family_battle_setup_judge <number> <number> <word>",
"fbsj <number> <number> <word>",
#
"/family_battle_honor_switch <onoff>",
"family_battle_honor_switch <number>",
"fbhs <number>",
#
"/family_battle_end",
#
"/refresh_recommended_events <number>: refresh_recommended_events",
"refresh_recommended_events <number>",
"rre <number>",
#
"/family_battle_reset_week_update",
"family_battle_reset_week_update",
"fbrwu",
#
"/gain_family_honor <number>",
"gfh <number>",
#
"/cross_world <number>",
"cw <number>",
#
"/countdown_msg <start_tim> <time_seconds> <msg>: Countdown Msg",
"countdown_msg <number> <number> <rest_input>",
"cdm <number> <number> <rest_input>",
#
"/show_countdown_msg: Show Countdown Msg",
"show_countdown_msg",
"show_cdm",
#
"/del_countdown_msg: Delete Countdown Msg",
"del_countdown_msg",
"del_cdm",
#
"/show_countdown_msg <number>: Show Countdown Msg",
"show_countdown_msg <number>",
"show_cdm <number>",
#
"/disband_family <name>",
"disband_family <word>",
"df <word>",
#
"transport_to_npc <value> : transport to npc ",
"transport_to_npc <number>",
"tpnpc <number>",
#
"/reload_function_switch : reload function switch ini",
"reload_function_switch",
#
"/jail <given_name> <buff_id> <buff_time> <node_id> <gateway_id>: jail
character",
"jail <word> <number> <number> <number> <number>",
#
"set_elf_star <elf_loc> <star>: set elf mix star",
"set_elf_star <number> <number>",
"ses <number> <number>",
#
"/change_gender <gender_id> : change character gender",
"change_gender <number>",
#
"/trans_into_territory <territory_id> <area_id> : trans_into_territory",
"trans_into_territory <number> <number>",
"tit <number> <number>",
#
"/effect_map <effect_id> <duration>",
"effect_map <number> <number>",
"emap <number> <number>",
#
"/effect_map_time <map_id> <time> <effect_id>",
"effect_map_time <number> <number> <number>",
"emtime <number> <number> <number>",
#
"/clone_monster_remote : clone_monster_remote <id> <unit> <world_id> <node_id>
<x> <y>: Clone Monster At Player around",
"clone_monster_remote <number> <number> <number> <number> <number> <number>",
"cmr <number> <number> <number> <number> <number> <number>",
#
"/set_territory_prepare_time <prepare_time>: set_territory_prepare_time",
"set_territory_prepare_time <number>",
"stpt <number>",
#
"/player_room_release_node <number>",
"player_room_release_node <number>",
#
"/quiz_game_force_open <number>",
"quiz_game_force_open <number>",
"qgfo <number>",
#
"/update_player_node_times <given_name> <node_id> <times>",
"update_player_node_times <word> <number> <number>",
"upnt <word> <number> <number>",
#
"/strenghten_equipments <number>",
"strenghten_equipments <number>",
"se <number>",
#
"/gain_bind_gold <number>: gain bind gold num",
"gbg <number>",
#
"/set_node_pvp <number> <number>: set_node_pvp",
"set_node_pvp <number> <number>",
"snp <number> <number>",
#
"/set_node_pvp_zone <number> <number>: set_node_pvp_zone",
"set_node_pvp_zone <number> <number>",
"snpz <number> <number>",
#
"/event_showmsg <position> <rest_input>: event trigger to show message",
"event_showmsg <number> <rest_input>",
#
"/set_node_exp_nb <number> <number>: set_node_exp_no_broadcast",
"set_node_exp_nb <number> <number>",
"snen <number> <number>",
#
"/set_node_gold_nb <number> <number>: set_node_gold_no_broadcast",
"set_node_gold_nb <number> <number>",
"sngn <number> <number>",
#
"/set_reborn_mob_pvp <min_left>: set_reborn_mob_pvp",
"set_reborn_mob_pvp <number>",
"srmp <number>",
#
"/gain_coins",
"gain_coins <number> <number>",
"gco <number> <number>",
1 - gold
11 - Dragon points
18 - Golden Dragon
#
"/npc_talk",
"npc_talk <number>",
#
"/blackout <textindex> <times>",
"blackout <number> <number>",
#
"/bc_tran_msg <type> <msg> <screen_msg> <confirmmsg>: broadcast transition
msg",
"bc_tran_msg <number> <word> <number> <number>",
#
"/node_black_out <target> <msg1> <time1> <msg2> <time2> <msg3> <time3>: play
blackouting",
"node_black_out <number> <number> <number> <number> <number> <number> <number>
<number>",
#
"/gain_eudemon_level <level> : gain eudemon level",
"gain_eudemon_level <number>",
"geul <number>",
#
"/screen_effect <target> <effect_type> <effect_level> <effect_time>: screen
effect",
"screen_effect <number> <number> <number> <number>",
#
"/gem_powerup <container_id> <loc> <level>: gem level up",
"gem_powerup <number> <number> <number>",
"gemup <number> <number> <number>",
#
"/play_cutscene <file_name> <target> <msg1>: play cutscene",
"play_cutscene <word> <number> <number>",
#
"/add_memories <memories_id> <num>: add memories",
"add_memories <number> <number>",
"amem <number> <number>",
#
"/remove_memories <memoried_id>: remove memories",
"remove_memories <number>",
"rmem <number>",
#
"/add_memoriesex <memories_id> <num> <extra_info>: add memories with extra",
"add_memoriesex <number> <number> <rest_input>",
"amemex <number> <number> <rest_input>",
#
"/open_fight <fight_tid> <duration> <one_side_number>: open fight <fight id>
<duration in sec> <persons need in one-side to open>",
"open_fight <number> <number> <number>",
"of <number> <number> <number>",
#
"/set_lover_point_countdown_timer <number>: set_lover_point_countdown_timer",
"set_lover_point_countdown_timer <number>",
"lpcd <number>",
#
"/active_subweapon_to_character <given_name> <is_active> : active subweapon to
character",
"active_subweapon_to_character <word> <number>",
"aswtc <word> <number>",
#
"/select_family_leader2 <leader_id>",
"select_family_leader2 <number>",
#
"/switch_fight_time <switch>",
"switch_fight_time <number>",
"sft <number>",
#
"/reset_daily_bonus <day_num>",
"reset_daily_bonus <number>",
"rdb <number>",
#
"/self_use_effect <effect_id> <duration> <stacks>: let pc use stacks effect on
self",
"self_use_effect <number> <number> <number>",
"sue <number> <number> <number>",
#
"/clear_fight <fight_id>: close and clear fight<fight_id>",
"clear_fight <number>",
"cf <number>",
#
"/family_diagram_vit <number>: set player's diagram vit to <number>",
"family_diagram_vit <number>",
"fdv <number>",
#
"/family_diagram_vit <number>: set player's diagram vit to <number>",
"family_diagram_progress <number>",
"fdp <number>",
#
"/family_diagram_node_state <node_id> <times>: set diagram<node_id> clear times
to <times>",
"family_diagram_node_state <number> <number>",
"fdns <number> <number>",
#
"/family_diagram_reset <reset_option: reset diagram by <option> 0 : only
diagram group / 1 : diagram group and progress",
"family_diagram_reset <number>",
"fdr <number>",
#
"/begin_node_event <event_id>: begin the event<event_id> at player's node",
"begin_node_event <number>",
"bne <number>",
#
"/set_hair_id <id> : set character hair",
"set_hair_id <number>",
"shid <number>",
#
"/set_face_id <id> : set character face",
"set_face_id <number>",
"sfid <number>",
#
"/set_hair_color <color> : set character hair color",
"set_hair_color <number>",
"shc <number>",
#
"/set_skin_color <color> : set character skin color",
"set_skin_color <number>",
"ssc <number>",
#
"/set_eyes_color <color> : set character eyes color",
"set_eyes_color <number>",
"sec <number>",
#
"/set_helmet_color <color> : set character helmet color",
"set_helmet_color <number>",
"s0c <number>",
#
"/set_clothes_color <color> : set character clothes color",
"set_clothes_color <number>",
"s1c <number>",
#
"/set_cloak_color <color> : set character cloak color",
"set_cloak_color <number>",
"s2c <number>",
#
"/update_closet <index> : update current color to closet",
"update_closet <number>",
"ucl <number>",
#
"/set_spell_level <id> <level> : set spell level",
"set_spell_level <number> <number>",
"spel <number> <number>",
#
"/add_class <id> : add class",
"add_class <number>",
#
"/remove_class <id> : remove class",
"remove_class <number>",
"dcc <number>",
#
"/set_class_level <number> : set class level",
"set_class_level <number>",
"scl <number>",
#
"/get_license <number> : set license",
"gel <number>",
#
"/remove_all_license : remove all license",
"remove_all_license",
#
"/set_all_spell_level <number> : set all spell level",
"set_all_spell_level <number>",
"sapl <number>",
#
"/set_node_np : set node np rate",
"set_node_np <number> <number>",
"snn <number> <number>",
#
"/remove_family_emblem <number>: remove family emblem",
"remove_family_emblem <number>",
"rfe <number>",
#
"inside <class> <level> : test some information",
"inside <number> <number>",
#
"/clear_cool_down_time : clear character's cool down time",
"clear_cool_down_time",
"ccdt",
#
"/shop <shop_type> <npc_id> <level_min> <level_max>: enter spell shop",
"shop <word> <number> <number> <number>",
#
"/put_treasure <id> <amount>: put treasure at ground",
"put_treasure <number> <number>",
#
"/add_lottery_plus <value>: add lottery plus",
"add_lottery_plus <number>",
"alp <number>",
#
"/reload_elf_lottery_db : reload elf lottery db",
"reload_elf_lottery_db",
"reld",
#
"/lottery_week_update <day> <hour> <min>: reload week update",
"lottery_week_update <number> <number> <number>",
"lwu <number> <number> <number>",
#
"/clear_lover_disband: clear lover disband",
"clear_lover_disband",
#
"/super_clear_bag_item: super_clear_bag_item",
#
"/making_item <operation_type> <making_item_way_id>: learn new making item
way",
"making_item <word> <number>",
"mi <word> <number>",
#
"/making_item <operation_type> <type> <exp>: add making item type exp",
"making_item <word> <number> <number>",
"mi <word> <number> <number>",
#
"/add_hate <caster_id> <target_id> <target_type>: add hate to life",
"add_hate <number> <number> <number>",
"ah <number> <number> <number>",
#
"/achievement_screen_message <achieve_id> <ownder_id>: show screen message when
get achievement point ",
"achievement_screen_message <number> <number>",
#
"/active_subweapon <number>: active subweapon",
"active_subweapon <number>",
"asw <number>",
#
"confirmmsg <rest_input>: show confirm msg",
#
"/get_lover_point <number>: get lover point",
"get_lover_point <number>",
"glp <number>",
#
"/set_lover_level <number>: set_lover_level",
"set_lover_level <number>",
"sll <number>",
#
"/expand_elf_bank <number>: expand_elf_bank",
"expand_elf_bank <number>",
"eeb <number>",
#
"/add_attr_value <word> <number>: add attr value",
"add_attr_value <word> <number>",
"atv <word> <number>",
#
"/reset_daily_mission: reset daily mission",
"reset_daily_mission",
#
"/transfer_name <given_name>: transport to character with nickname",
"transfer_name <word>",
"tn <word>",
#
"/gain_dust <number>: gain dust num",
"gain_dust <number>",
"gd <number>",
#
"/reset_group_reward: reset group reward",
"reset_group_reward",
#
"/open_fortune_bag <fortune_bag_id> <times> <drop_rate>",
"open_fortune_bag <number> <number> <number>",
"ofb <number> <number> <number>",
#
"/modify_durability <number> <number>",
"modify_durability <number> <number>",
"md <number> <number>",
#
"/captcha_wordtype_noise <number> <wordtype>",
"captcha_wordtype_noise <number> <number>",
"cawn <number> <number>",
#
"/gainpp <pptype> <number>",
"gainpp <number> <number>",
"gainpp <number> <number>",
#
"/clear_spell : clear player all spell",
"clear_spell",
#
"/change_weapon_type <number> <number>: change my main or second weapon type",
"change_weapon_type <number> <number>",
"cwt <number> <number>",
#
"/weapon_strengthen <number> <number> <number> <number>",
"weapon_strengthen <number> <number> <number> <number>",
"wpns <number> <number> <number> <number>",
#
"/gain_fragment <number>",
"gf <number>",
#
"/clear_advenchants : clear adventure enchants",
"clear_advenchants",
#
"/set_elf_emblem_attr <number> <number> <number>",
"set_elf_emblem_attr <number> <number> <number>",
"seea <number> <number> <number>",
#
"/reset_timer <reset_type>: active reset time",
"reset_timer <number>",
"rtt <number>",
#
"/close_node <number> <number>",
#
"/set_survival_ghost <name> <survivalmode> : set character survival mode,",
"set_survival_ghost <word> <number>",
"ssg <word> <number>",
#
"/set_personal_log_id <number>",
"spli <number>",
#
"/reload_trace_event",
"rlte",
#
"/update_rank_info <type> <reset>",
"update_rank_info <number> <number>",
"uri <number> <number>",
#
"/gm_talk <charname> <message>",
"gm_talk <word> <rest_input>",
"gt <word> <rest_input>",
#
"/gm_talk_node <message>",
#
"/check_player_pp <charname>",
"check_player_pp <word>",
"cpp <word>",
#
"/close_shop <number> <number>",
#
"/reset_week_achievement <charname> <type>",
"reset_week_achievement <word> <number>",
"rwa <word> <number>",
#
"/show_player_node_times <given_name> <node_id>",
"show_player_node_times <word> <number>",
"spnt <word> <number>",
#
"/reset_daily_achievement <charname>",
"reset_daily_achievement <word>",
"rda <word>",
#
"/sky_tower_open_state <tower_id> <type> <param>",
"sky_tower_open_state <number> <number> <number>",
"stos <number> <number> <number>",
#
"/check_achievement_group <charname> <id>",
"check_achievement_group <word> <number>",
"cag <word> <number>",
#
"/bgw_account_clear <account_name> <accoount_id>",
"bgw_account_clear <word> <number>",
"bac <word> <number>",
#
"/reset_account_achievement <player_name>",
"reset_account_achievement <word>",
"raa <word>",
#
"/accept_mission <mission_id>",
"accept_mission <number>",
"am <number>",
#
"/set_friend_level <name> <level>",
"set_friend_level <word> <number>",
"sfrl <word> <number>",
#
"/update_health_time <online_time> <offline_time>",
"update_health_time <number> <number>",
"uht <number> <number>",
#
"/check_player_lottery <charname>",
"check_player_lottery <word>",
"cpl <word>",
#
"/set_teach_mode <teach_type> <teach_step>",
"set_teach_mode <number> <number>",
"stm <number> <number>",
#
"/shut_down: shut down",
"shut_down",
#
"/kick_out <player_ip> <reason> : kick out player",
"kick_out <number> <number>",
#
"/exchange items <char id> <node_id> <pin> <size> <item_id> <item_number> ...
",
"exchange items <number> <number> <word> <number> <rest_input>",
#
"/family_set_emblem_fail <char id> <node_id>",
"family_set_emblem_fail <number> <number>",
#
"/trace_result <receiver_id> <target_id> <node_id>",
"trace_result <number> <number> <number>",
#
"/do_aw_put_treasure <receiver_id> <item_id> <node_id> <amount> <x> <y>",
"do_aw_put_treasure <number> <number> <number> <number> <number> <number>",
#
"/update_prestige <ch_id> <node_id> <prestige_id> <level> <exp>",
"update_prestige <number> <number> <number> <number> <number>",
#
"/captcha_punish <ch_id> <punish_type> <duration>",
"captcha_punish <number> <number> <number>",
#
"/gm_tool_login_result <account> <account_id> <privilege>",
"gm_tool_login_result <word> <number> <number>",
#
"/gm_tool_ban_result <ch_name> <gm_name>",
"gm_tool_ban_result <word> <word>",
#
"/get_net_cafe_vip <ch_id> <net_cafe_vip> <buff_type>",
"get_net_cafe_vip <number> <number> <number>",
#
"/sp_itemmall_req_buy <ch_id> <coin_type> <total_point> <item_id> <amount>
<item_color> <due_date_time> <mall_group> <mall_item_index> <item_amount>",
"sp_itemmall_req_buy <number> <number> <number> <number> <number> <number>
<number> <number> <number> <number>",
#
"/check_communicate_lock_ret <ch_id> <type> <1/0>: check communicate lock
result",
"check_communicate_lock_ret <number> <number> <number>",
#
"/update_health <ch_id> <online_time> <offline_time>",
"update_health <number> <number> <number>",
#
"/health <ch_id> <health_rule> <online_time> <offline_time>",
"health <number> <number> <number> <number>",
#
"/get_daily_bonus <ch_id> <daily_state> <request_id>",
"get_daily_bonus <number> <number> <number>",
#