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GM Command Helper

This document contains commands for game masters to use in an online game. It includes commands to clone monsters and items, transport players between areas and nodes, modify player status, and more. The commands can be run through short aliases like "cm" or spelled out in full like "clone_monster".

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Leo Tinuntung
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0% found this document useful (0 votes)
198 views24 pages

GM Command Helper

This document contains commands for game masters to use in an online game. It includes commands to clone monsters and items, transport players between areas and nodes, modify player status, and more. The commands can be run through short aliases like "cm" or spelled out in full like "clone_monster".

Uploaded by

Leo Tinuntung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"/clone_monster : clone_monster <id> <unit> <dropid>: Clone Monster At Player

around",
"clone_monster <number> <number> <number>",
"cm <number> <number> <number>",
#
"/restore : restore the hp ,mp to the max",
"restore",
#
"/set_rb mob <n> <id> <seconds> : reborn mober binding",
"set_rb <number> <number> <number>",
"sr <number> <number> <number>",
#
"/ls_rb : list reborn mober binding",
"ls_rb",
"lr",
#
"/rm_rb mob : remove reborn mober binding",

"rm_rb <number>",
"rr <number>",
#
"/status : query the player's status",
"status",
#
"/clone item <item_id>: clone an item which template id is <item_id>",
"clone_item <number>",
"ci <number>",
#
"/clone reward item <item_id> <item_num>: clone an item which template id is
<item_id>",
"clone_reward_item <number> <number>",
"clri <number> <number>",
#
"/clone items <item_id> <item_num>: clone an item which template id is
<item_id> and item quantity is <item_num>",

"clone_items <number> <number>",


"cls <number> <number>",
#
"/clone items <item_id> <item_num>: clone an item which template id is
<item_id> and item quantity is <item_num>",

"clone_items <number> <number>",


"clone_stack_item <number> <number>",
#
"/clone_item_to <item_id> <to_loc>: clone an item which template id is
<item_id> and put into inventory at location <to_loc>",

"clone_item_to <number> <number>",


"clt <number> <number>",
#
"/say <message> : say something",
"say <rest_input>",
"s <rest_input>",
#
"/whisper <name> <message> : whisper someone something",

"whisper <word> <rest_input>",


"w <word> <rest_input>",
#
"/kill <monster_id> : monster! DIE!",
"kill <number>",
"k <number>",
#
"/gain_exp <number> : gain exp num",
"gain_exp <number>",
#
"/mission_gain_exp <number> : gain exp num",
"mge <number>",
#
"/gain_gold <number>: gain gold num",
"gain_gold <number>",
"gg <number>",
#
"/goto <x> <y> : goto x y",
"goto <number> <number>",
#
"/users : list the node users info",
"users",
#
"/allusers: list whole world users",
"allusers",
#
"/transfer <id>",
"transfer <number>",
#
"/listarea : list the areas in the currently node",
"listarea",
"lsa",
#
"/weak <player_id> : let target player weak",
#
"/setra <node_id> <area_id> : set revive area",
"setra <number> <number>",
"sra <number> <number>",
#
"/transport_area <node_id> <area_id> : transport to area",
"transport_area <number> <number>",
"tpa <number> <number>",
#
"/transport_node <node_id>: transport to node",
"transport_node <number>",
"tpn <number>",
#
"/drop_item <item_id> <number> <flag>: drop item",
"drop_item <number> <number> <rest_input>",
#
"/list_durability <container_id>: list durability status,equipment:0
inventory:1",
"list_durability <number>",
"ld <number>",
#
"/shop <shop_type> <npc_template_id> <shop_id>: enter shop",
"shop <word> <number> <number>",
#
"/shop <shop_type> <npc_id>: enter spell shop",
"shop <word> <number>",
#
"/effect_life <life_id> <effect_id> <duration> <factor> <isteam>",
"effect_life <number> <number> <number> <number> <number>",
"elf <number> <number> <number> <number> <number>",
#
"/effect_loc <x> <y> <effect_id> <duration> <factor>",
"effect_loc <number> <number> <number> <number> <number>",
"eloc <number> <number> <number> <number> <number>",
#
"/repairshop : enter repair shtop",
"repairshop",
#
"/invincible <0/1> : invincible mode: 0 - off, 1 - on",
"invincible <number>",
"inv <number>",
#
"/vanish <0/1> : invisible mode: 0 - off, 1 - on",
"vanish <number>",
"van <number>",
#
"/town : transport to town",
#
"/transport_to_character <given_name>: transport to character with nickname",
"transport_to_character <word>",
"tpc <word>",
#
"/get_user_info <given_name>: findout about an nickname",
"get_user_info <word>",
"gui <word>",
#
"/get_shortcuts: list shortcuts",
"get_shortcuts",
#
"/update_shortcut <page> <slot> <value>: modify shortcuts (page and slot starts
from 0)",
"update_shortcut <number> <number> <number>",
"us <number> <number> <number>",
#
"/save_shortcut: save shortcuts",
"save_shortcut",
#
"/display_sum_node_users <0/1>",
"display_sum_node_users <number>",
"dnu <number>",
#
"/display_sum_world_users <0/1> : list whole world users mode: 0 - off, 1 -
on",
"display_sum_world_users <number>",
"dwu <number>",
#
"/get_spellmaster <spellmaster_id> : get a spellmaster",
"get_spellmaster <number>",
#
"/debug <0/1> : debug mode: 0 - off, 1 - on",
"debug <number>",
#
"/list_state : list my states",
"list_state",
#
"/shut_down <minutes>: shut down in x minutes",
"shut_down <number>",
#
"/kick <nick_name>: kick out character with name",
"kick <word>",
#
"/slayer <0/1> : slayer mode: 0 - off, 1 - on",
"slayer <number>",
#
"/announce <message> : announce something",
"announce <rest_input>",
"gm <rest_input>",
#
"/storage <npc_id> <0/1>: enter storage: 0 - Deposit, 1 - Withdraw",
"storage <number> <number>",
#
"/querychar <charname>",
"querychar <word>",
"qc <word>",
#

"/listenchant <charname>",

"listenchant <word>",
"le <word>",
#
"/version",
#
"/transport_and_deduct <area_id> <money> : transport to area and deduct money",
"transport_and_deduct <number> <number>",
"tam <number> <number>",
#
"/query_npc <node_id> <npc_id>: query npc <number> to show on map",
"query_npc <number>",
"qn <number>",
#
"/party <message> : say something in party channel",
"party <rest_input>",
"p <rest_input>",
#
"/party <message> : say something in party channel",
"party_2 <rest_input>",
#
"/guild <message> : say something in guild channel",
"guild <rest_input>",
"g <rest_input>",
#
"/guild <message> : say something in guild channel",
"guild_3 <rest_input>",
#
"/trade <message> : say something in trade channel",
"trade <rest_input>",
"t <rest_input>",
#
"/trade <message> : say something in trade channel",
"trade_4 <rest_input>",
#
"/chat <message> : say somehting in chat channel",
"c <rest_input>",
#
"/chat <message> : say somehting in chat channel",
"chat_5 <rest_input>",
#
"/system <message> : announce something from system",
"system <rest_input>",
#
"/channel_limit <id> <minute>: channel usage limitation",
"channel_limit <number> <number>",
"cl <number> <number>",
#
"/flush_dba_data: Flush player DBAgent Data",
"flush_dba_data",
#
"/banchar <char_id> <minute> : ban character",
"banchar <number> <number>",
"bc <number> <number>",
#
"/identify_shop : enter identify shop",
"identify_shop",
"id_shop",
#
"/disband_family",
#
"/select_family_leader <new_leader>",
"select_family_leader <word>",
"sfl <word>",
#
"/listfms <ch_id> <mission_id>: list fms info on this character",
"listfms <number> <number>",
"lsf <number> <number>",
#
"/run <number>: Faster Walk",
"run <number>",
#
"/drop stack item <item_id> <amount> : drop item by amount",
"drop_items <number> <number>",
"drop_stack_item <number> <number>",
#
"/allworld_cmd <rest_input>: all world text command",
"allworld_cmd <rest_input>",
"aw <rest_input>",
#
"/query_npc_involve <npc_id>: query npc <number> to list how many missionlist
involved",
"query_npc_involve <number>",
"qni <number>",
#
"/channel_limit_name <charname> <minute>: channel usage limitation",
"channel_limit_name <word> <number>",
"cln <word> <number>",
#
"/banchar_name <char_name> <minute> : ban character",
"banchar_name <word> <number>",
"bcn <word> <number>",
#
"/quest <message> : say somehting in quest channel",
"quest <rest_input>",
"q <rest_input>",
#
"/quest <message> : say somehting in quest channel",
"quest_6 <rest_input>",
#
"/reset_attribute : reset attribute point",
"reset_attribute",
"ra",
#
"/reset_skill : reset skill point",
"reset_skill",
#
"/reset_attribute_gold <how_much>: reset attribute point for gold",
"reset_attribute_gold <number>",
"rag <number>",
#
"/reset_skill_gold <how_much>: reset skill point for gold",
"reset_skill_gold <number>",
"rsg <number>",
#
"/get_spell <spell_id> : get a spell",
"get_spell <number>",
#
"/inlay_shop <npc_id>: enter inlay shop",
"inlay_shop <number>",
"in_shop <number>",
#
"/broadcast_system_message <msg_id> <times> <interval> <msg>",
"broadcast_system_message <number> <number> <number> <rest_input>",
"bsm <number> <number> <number> <rest_input>",
#
"/echo <message>: show message without prompt",
"echo <rest_input>",
#
"/clone_monster_locate <mob_id> <absolute> <loc_x> <loc_y>: clone monster in
absolute/relate coordinate in same node with player",
"clone_monster_locate <number> <number> <number> <number>",
"cml <number> <number> <number> <number>",
#
"/clone_monster_around <mob_id> <absolute> <angle> <range>: clone monster
around player by absolute/relate angle",
"clone_monster_around <number> <number> <number> <number>",
"cma <number> <number> <number> <number>",
#
"/npc_use_channel <npc_id> <channel_id> <type> <message>: let npc use channel
to say something",
"npc_use_channel <number> <number> <number> <rest_input>",
"nuc <number> <number> <number> <rest_input>",
#
"/npc_use_spell <npc_id> <spell_id>: let npc use spell on pc in the same node",
"npc_use_spell <number> <number>",
"nus <number> <number>",
#
"/self_use_effect <effect_id> <duration>: let pc use effect on self",
"self_use_effect <number> <number>",
"sue <number> <number>",
#
"/change_class <class_id>: change current class",
"change_class <number>",
"cc <number>",
#
"/adjust_spell_anitime <spell_id> <animeTime_ofs>: change spell animation
time",
"adjust_spell_anitime <number> <number>",
"asa <number> <number>",
#
"/escape : transfer team member to the last enter normal area",
"escape",
#
"/set_level <level> : set character level,",
"set_level <number>",
"sl <number>",
#
"/set_monster_damage <monster id> <physico damage> <attack var> <physico
defence> <magic damage> <magic attack var> <magic defence>: set monster damage,",
"set_monster_damage <number> <number> <number> <number> <number> <number>
<number>",
"smd <number> <number> <number> <number> <number> <number> <number>",
#
"/set_monster_movement <monster id> <movement> <roammovement> <attack delay>:
set monster ",
"set_monster_movement <number> <number> <number> <number>",
"smm <number> <number> <number> <number>",
#
"/show_monster <template monster id> : show monster information",
"show_monster <number>",
"sm <number>",
#
"/set_monster_sight <monster id> <sight> : set monster sight",
"set_monster_sight <number> <number>",
"sms <number> <number>",
#
"/test_character_attack <monster id> : test character ",
"test_character_attack <number> <number>",
"tca <number> <number>",
#
"/test_monster_attack <monster id> : test monster ",
"test_monster_attack <number> <number>",
"tma <number> <number>",
#
"/set_sevel_grow <con> <str> <int> <dex> <vol> <max_hp> <max_mp>: set attr ",
"set_level_grow <number> <number> <number> <number> <number> <number>
<number>",
#
"/querylevelgrow ",
"query_level_grow",
#
"/set_item <item id> <word> <number>",
"set_item <number> <word> <number>",
#
"/save_monster <template monster id> : save monster to db",
"save_monster <number>",
#
"/get_effect_data <effect id> : get effect data",
"get_effect_data <number>",
"ged <number>",
#
"/set_effect_data <effect id> <family type> <target type> <duration> <period>
<width> <height> <enchant type> <resist type> <param min> <param max> <next id>
<level> : set effect data",
"set_effect_data <number> <word> <word> <number> <number> <number> <number>
<word> <word> <number> <number> <number> <number>",
"sed <number> <word> <word> <number> <number> <number> <number> <word> <word>
<number> <number> <number> <number>",
#
"/set_effect_command <effect id> <command type> <commands> : set effect
command",
"set_effect_command <number> <word> <rest_input>",
"sec <number> <word> <rest_input>",
#
"/get_spell_data <spell id> : get spell data",
"get_spell_data <number>",
"gsd <number>",
#
"/set_reborn_monster <handle> <x> <y> <monster_temp_id> <amount> <seconds>
<width> <height> <patrol_id>: reborn mober binding",
"set_reborn_monster <number> <word> <word> <number> <number> <number> <word>
<word> <number>",
"srm <number> <word> <word> <number> <number> <number> <word> <word> <number>",
#
"/get_all_template_monsters : get all template monster",
"get_all_template_monsters",
"gatm",
#
"/monster_goto <monster id> <x> <y> : goto x y",
"monster_goto <number> <number> <number>",
"wm <number> <number> <number>",
#
"/around_kill_all <radius> : around kill all",
"around_kill_all <number>",
"aka <number>",
#
"/around_kill <monster id> <radius> : around kill ",
"around_kill <number> <number>",
"ak <number> <number>",
#
"/query_test_attack_monster : query test attack monster ",
"query_test_attack_monster",
"qtam",
#
"/reload_reborn_monster <node id> : reload reborn monster",
"reload_reborn_monster <number>",
"rrm <number>",
#
"/list_pms <pms_id>: list pms info on this character",
"listpms <number>",
#
"/echobyid <greeting_id>: show message without prompt by greeting_id",
"echobyid <number>",
#
"/change_hair_color <color_id> : change character hair color",
"change_hair_color <number>",
"chc <number>",
#
"/change_hair <hair_id> : change character hair",
"change_hair <number>",
"ch <number>",
#
"/reload_effect : reload effect data",
"reload_effect",
#
"/reload_template_monster : reload template_monster data",
"reload_template_monster",
#
"/summon_pet <template_id>: summon pet",
"summon_pet <number>",
#
"/gain_skill_point <number>: gain skill point",
"gain_skill_point <number>",
"gsp <number>",
#
"/node <message> : say to all man in node",
"node <rest_input>",
"n <rest_input>",
#
"/system_area <area_id> <message> : announce something from system",
"system_area <word> <rest_input>",
"sysarea <word> <rest_input>",
#
"/fatality_damage <LiftEntity_id> : set LiftEntity HP = MP = 1",
"fatality_damage <number>",
"fd <number>",
#
"/restore_all : restore the hp ,mp to the max on players around caster",
"restore_all",
#
"/clear_near_items : clear near items around caster",
"clear_near_items",
#
"/get_server_id : get zoneserver id",
"get_server_id",
#
"/test_durability <mob id> <loc> <durability>: test durability decrease in
attacked",
"test_durability <number> <number> <number>",
"td <number> <number> <number>",
#
"/test_spell_attack <monster id> <spell id> <spell lv> <number>: test character
",
"test_spell_attack <number> <number> <number> <number>",
"tsa <number> <number> <number>",
#
"/test_drop_treasure <monster id> <number>: test drop treasure ",
"test_drop_treasure <number> <number>",
"tdt <number> <number>",
#
"/test_pk <monster id> : test pk ",
"test_pk <number> <number>",
"tpk <number> <number>",
#
"/surprise_box <SurpriseBoxID> : invoke surprise box",
"surprise_box <number>",
"sb <number>",
#
"/SetExtBornMonster <num> <time sec>: extern born monster",
"setextbornmonster <number> <number>",
"sebm <number> <number>",
#
"/set_family_level <fm_level> : set family level",
"set_family_level <number>",
"sflv <number>",
#
"/family_level_up : family level up",
"family_level_up",
#
"/set_family_emblem <emblem1> <emblem2> : set family emblem",
"set_family_emblem <number> <number>",
"sfe <number> <number>",
#
"/select_family_emblem : select family emblem",
"select_family_emblem",
#
"/open_exploit_rank: Open Exploit Rank",
#
"/reload_formula_params : reload formula parameters",
"reload_formula_params",
#
"/reload_grow_table : reload grow table",
"reload_grow_table",
#
"/give_exploit <exploit amount>",
"give_exploit <number>",
#
"/RepairAllEquipment: RepairAllEquipment",
"repairallequipment",
#
"/trace <receive_id> <target_name> : Trace a character by name",
"trace <number> <word>",
#
"/drill_item <slot> <number>: DrillItem",
"drill_item <number> <number>",
#
"/fubag <id> : fortune bag item",
"fubag <number>",
#
"/aw_put_treasure <id> <amount>: put treasure all world",
"aw_put_treasure <number> <number>",
"awpt <number> <number>",
#
"/setfms <ch_id> <mission_id> <value>: set fms value on this character",
"setfms <number> <number> <number>",
"setf <number> <number> <number>",
#
"/clone_quest_treasure <item_id> <number> <node_id> <x> <y> <template_id>: drop
quest item",
"clone_quest_treasure <number> <number> <number> <number> <number> <number>",
#
"/set_bag_time <index> <time>: set the due date for bags",
"set_bag_time <number> <number>",
"sbt <number> <number>",
#
"/gain_family_exp <number>: gain family exp",
"gain_family_exp <number>",
"gfe <number>",
#
"/set_prestige_level <prestige_id> <level>: set prestige level",
"set_prestige_level <number> <number>",
"spl <number> <number>",
#
"/gain_prestige_exp <prestige_id> <exp>: gain prestige exp",
"gain_prestige_exp <number> <number>",
"gpe <number> <number>",
#
"/cast_spell <number> <number>: cast spell to life",
"cast_spell <number> <number>",
"cs <number> <number>",
#
"/set_sys_var <word> <number> : set system varaible",
"set_sys_var <word> <number>",
"ssv <word> <number>",
#
"/add_appellation <appellation_id> : add appellation",
"add_appellation <number>",
"aa <number>",
#
"/set_present_appellation <appellation_id> : set present appellation",
"set_present_appellation <number>",
"spa <number>",
#
"add_elf <number>",
"ae <number>",
#
"/remove_elf <elf_loc> : remove elf",
"remove_elf <number>",
#
"elf_skill <add:1/remove:0> <elf_loc> <skill_id> : elf skill",
"elf_skill <number> <number> <number>",
#
"set_elf_level <elf_loc> <level>: set first elf level",
"set_elf_level <number> <number>",
"sel <number> <number>",
#
"set_elf_mood <elf_loc> <mood>: set elf mood",
"set_elf_mood <number> <number>",
"sem <number> <number>",
#
"use_item_to <inv/equ> <container_index> <loc> <target_id> <param>: use item
to",
"use_item_to <word> <number> <number> <number> <rest_input>",
"uit <word> <number> <number> <number> <rest_input>",
#
"set_spell_card <index> <item_number>",
"set_spell_card <number> <number>",
"ssc <number> <number>",
#
"gain_elf_exp <elf_loc> <exp>: gain elf exp",
"gain_elf_exp <number> <number>",
"gee <number> <number>",
#
"gain_elf_familiar <elf_loc> <familiar>: gain elf familiar",
"gain_elf_familiar <number> <number>",
"gef <number> <number>",
#
"show_debug_message <0/1>: show debug message",
"show_debug_message <number>",
"sdm <number>",
#
"set_log_level <server> <level>: set server(m/w/z/all) log level",
"set_log_level <word> <number>",
"slog <word> <number>",
#
"set_assert <server> <0/1>: set server(m/w/z/all) assert: 0 - off, 1 - on",
"set_assert <word> <number>",
#
"set_spell_card_attr <value> <value> <value> <value> : set spell card attr ",
"set_spell_card_attr <number> <number> <number> <number>",
#
"set_elf_action <loc> <animation_id> : set elf action ",
"set_elf_action <number> <number> ",
"sea <number> <number>",
#
"inside <class> : test some information",
"inside <number>",
#
"auction_sell <item_id> <amount> : auction sell ",
"auction_sell <number> <number>",
"as <number> <number>",
#
"friend_together : player add frined",
"friend_together",
#
"reload_itemmall_db : reload itemmall db",
"reload_itemmall_db",
#
"set_node_exp : set node exp rate",
"set_node_exp <number> <number>",
"sne <number> <number>",
#
"set_node_gold : set node gold rate",
"set_node_gold <number> <number>",
"sng <number> <number>",
#
"set_node_drop : set node drop rate",
"set_node_drop <number> <number>",
"snd <number> <number>",
#
"show_hate : Show Character All Hate",
"show_hate <number>",
#
"/clone item <item_id> <combo_id>: clone an item which template id is <item_id>
and combo id is <combo_id>",
"clone_item <number> <number>",
"ci <number> <number>",
#
"/clone item <item_id> <combo_id> <socket_amount>: clone an item which template
id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>",
"clone_item <number> <number> <number>",
"ci <number> <number> <number>",
#
"/return item <receiver_id> <log>: use mail return an item to player from log",
"return_item <number> <rest_input>",
"ri <number> <rest_input>",
#
"/call elf <loc>: call elf which loc is <loc>",
"call_elf <number>",
#
"/return gold <receiver_id> <gold>: use mail return gold to player",
"return_gold <number> <number>",
"rg <number> <number>",
#
"fight switch <0/1> <fight_tid> <seconds>: 0 - off, 1 - on",
"fight_switch <number> <number> <number>",
"fs <number> <number> <number>",
#
"/clone_npc <npc_id>: clone npc",
"clone_npc <number>",
"cn <number>",
#
"/around_kill_all_player <radius> : around kill all player",
"around_kill_all_player <number>",
"akap <number>",
#
"/captcha_id <id> <type>: captcha_id <id> <type>",
"captcha_id <number> <number>",
"capid <number> <number>",
#
"/captcha_name <given_word> <type>: captcha_name <given_name> <type>",
"captcha_name <word> <number>",
"capname <word> <number>",
#
"/change_grow_type <growid>: change_grow_type <growid>",
"change_grow_type <number>",
"cgt <number>",
#
"/clear_bag_item: clear bag item",
#
"/set_statue <node> <id> <action> <key>: set statue",
"set_statue <number> <number> <number> <number>",
"sst <number> <number> <number> <number>",
#
"/bf_ch_num <bf_type> <level_type> <number> : bf_ch_num",
"bf_ch_num <number> <number> <number>",
#
"/bf_open <open> <bf_today_type> : bf_open",
"bf_open <number> <number>",
#
"/gain_love_coin <coin> : gain_love_coin",
"gain_love_coin <number>",
"glc <number>",
#
"/remove_enchant <id> <isteam>: remove enchant",
"remove_enchant <number> <number>",
#
"/visit_family_instance <family_name>: visit_family_instance",
"visit_family_instance <word>",
"vfi <word>",
#
"/gain_building_exp <loc> <exp>: gain_building_exp",
"gain_building_exp <number> <number>",
"gbe <number> <number>",
#
"/gain_family_treasury <money>: gain family treasury",
"gain_family_treasury <number>",
"gft <number>",
#
"/gain_building_durability <loc> <durability> : gain building durability",
"gain_building_durability <number> <number>",
"gbd <number> <number>",
#
"/achievement_item <achievement_id>: achievement_item",
"achievement_item <number>",
#
"/create_town <node_id>: create_town",
"create_town <number>",
#
"/set_territory_open <territory_tid> <duration>: set_territory_open",
"set_territory_open <number> <number>",
#
"/clone item <item_id> <combo_id> <socket_amount> <color> : clone an item which
template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>,
color <color>",
"clone_item <number> <number> <number> <number>",
"ci <number> <number> <number> <number>",
#
"/screenmsg <type> <msg>: show screenmsg",
"screenmsg <number> <rest_input>",
#
"/set_blocklogin <char_id> <flag_id>: set block login value",
"set_blocklogin <number> <number>",
"sbl <number> <number>",
#
"/set_useblocklogin <flag_id>: set use block login value",
"set_useblocklogin <number>",
"subl <number>",
#
"/visit_player_room_id <room_id>: visit player room_id",
"visit_player_room_id <number>",
"vpri <number>",
#
"/visit_player_room <ch_name>: visit player room",
"visit_player_room <word>",
"vpr <word>",
#
"/switch_player_room <0/1>: switch player room: 0 - off, 1 - on",
"switch_player_room <number>",
"spr <number>",
#
"/switch_room_decorating <room_id> <0/1>: switch room decorating mode: 0 - off,
1 - on",
"switch_room_decorating <number> <number>",
"sprd <number> <number>",
#
"/set_territory_status <number> <number>: set territory status",
"set_territory_status <number> <number>",
#
"/captcha_level <level>: captcha_level <level>",
"captcha_level <number>",
"caplv <number>",
#
"/set_gm_map_open <node_id> <open>: set gm map open",
"set_gm_map_open <number> <number>",
"sgmmo <number> <number>",
#
"/send_reward_item <number> <number> <number> <number> <number>:
send_reward_item",
"send_reward_item <number> <number> <number> <number> <number>",
"sri <number> <number> <number> <number> <number>",
#
"/set_achievement <achi_id> <point> <isteam>",
"set_achievement <number> <number> <number>",
#
"/gain_cs_gold <gold>",
"gain_cs_gold <number>",
"gcg <number>",
#
"/send_sys_mall_queue <number>",
"send_sys_mail_queue <number>",
"ssmq <number>",
#
"/set_territory_player_limit <territroy_id> <player_limit>",
"set_territory_player_limit <number> <number>",
"stpl <number> <number>",
#
"/set_web_btn <number>",
"swb <number>",
#
"/recover_territory_event <number>",
"recover_territory_event <number>",
"rte <number>",
#
"/family_battle_restart",
#
"/family_battle_setup_judge <phase_type> <phase_index> <family_name>",
"family_battle_setup_judge <number> <number> <word>",
"fbsj <number> <number> <word>",
#
"/family_battle_honor_switch <onoff>",
"family_battle_honor_switch <number>",
"fbhs <number>",
#
"/family_battle_end",
#
"/refresh_recommended_events <number>: refresh_recommended_events",
"refresh_recommended_events <number>",
"rre <number>",
#
"/family_battle_reset_week_update",
"family_battle_reset_week_update",
"fbrwu",
#
"/gain_family_honor <number>",
"gfh <number>",
#
"/cross_world <number>",
"cw <number>",
#
"/countdown_msg <start_tim> <time_seconds> <msg>: Countdown Msg",
"countdown_msg <number> <number> <rest_input>",
"cdm <number> <number> <rest_input>",
#
"/show_countdown_msg: Show Countdown Msg",
"show_countdown_msg",
"show_cdm",
#
"/del_countdown_msg: Delete Countdown Msg",
"del_countdown_msg",
"del_cdm",
#
"/show_countdown_msg <number>: Show Countdown Msg",
"show_countdown_msg <number>",
"show_cdm <number>",
#
"/disband_family <name>",
"disband_family <word>",
"df <word>",
#
"transport_to_npc <value> : transport to npc ",
"transport_to_npc <number>",
"tpnpc <number>",
#
"/reload_function_switch : reload function switch ini",
"reload_function_switch",
#
"/jail <given_name> <buff_id> <buff_time> <node_id> <gateway_id>: jail
character",
"jail <word> <number> <number> <number> <number>",
#
"set_elf_star <elf_loc> <star>: set elf mix star",
"set_elf_star <number> <number>",
"ses <number> <number>",
#
"/change_gender <gender_id> : change character gender",
"change_gender <number>",
#
"/trans_into_territory <territory_id> <area_id> : trans_into_territory",
"trans_into_territory <number> <number>",
"tit <number> <number>",
#
"/effect_map <effect_id> <duration>",
"effect_map <number> <number>",
"emap <number> <number>",
#
"/effect_map_time <map_id> <time> <effect_id>",
"effect_map_time <number> <number> <number>",
"emtime <number> <number> <number>",
#
"/clone_monster_remote : clone_monster_remote <id> <unit> <world_id> <node_id>
<x> <y>: Clone Monster At Player around",
"clone_monster_remote <number> <number> <number> <number> <number> <number>",
"cmr <number> <number> <number> <number> <number> <number>",
#
"/set_territory_prepare_time <prepare_time>: set_territory_prepare_time",
"set_territory_prepare_time <number>",
"stpt <number>",
#
"/player_room_release_node <number>",
"player_room_release_node <number>",
#
"/quiz_game_force_open <number>",
"quiz_game_force_open <number>",
"qgfo <number>",
#
"/update_player_node_times <given_name> <node_id> <times>",
"update_player_node_times <word> <number> <number>",
"upnt <word> <number> <number>",
#
"/strenghten_equipments <number>",
"strenghten_equipments <number>",
"se <number>",
#
"/gain_bind_gold <number>: gain bind gold num",
"gbg <number>",
#
"/set_node_pvp <number> <number>: set_node_pvp",
"set_node_pvp <number> <number>",
"snp <number> <number>",
#
"/set_node_pvp_zone <number> <number>: set_node_pvp_zone",
"set_node_pvp_zone <number> <number>",
"snpz <number> <number>",
#
"/event_showmsg <position> <rest_input>: event trigger to show message",
"event_showmsg <number> <rest_input>",
#
"/set_node_exp_nb <number> <number>: set_node_exp_no_broadcast",
"set_node_exp_nb <number> <number>",
"snen <number> <number>",
#
"/set_node_gold_nb <number> <number>: set_node_gold_no_broadcast",
"set_node_gold_nb <number> <number>",
"sngn <number> <number>",
#
"/set_reborn_mob_pvp <min_left>: set_reborn_mob_pvp",
"set_reborn_mob_pvp <number>",
"srmp <number>",
#
"/gain_coins",
"gain_coins <number> <number>",
"gco <number> <number>",
1 - gold
11 - Dragon points
18 - Golden Dragon
#
"/npc_talk",
"npc_talk <number>",
#
"/blackout <textindex> <times>",
"blackout <number> <number>",
#
"/bc_tran_msg <type> <msg> <screen_msg> <confirmmsg>: broadcast transition
msg",
"bc_tran_msg <number> <word> <number> <number>",
#
"/node_black_out <target> <msg1> <time1> <msg2> <time2> <msg3> <time3>: play
blackouting",
"node_black_out <number> <number> <number> <number> <number> <number> <number>
<number>",
#
"/gain_eudemon_level <level> : gain eudemon level",
"gain_eudemon_level <number>",
"geul <number>",
#
"/screen_effect <target> <effect_type> <effect_level> <effect_time>: screen
effect",
"screen_effect <number> <number> <number> <number>",
#
"/gem_powerup <container_id> <loc> <level>: gem level up",
"gem_powerup <number> <number> <number>",
"gemup <number> <number> <number>",
#
"/play_cutscene <file_name> <target> <msg1>: play cutscene",
"play_cutscene <word> <number> <number>",
#
"/add_memories <memories_id> <num>: add memories",
"add_memories <number> <number>",
"amem <number> <number>",
#
"/remove_memories <memoried_id>: remove memories",
"remove_memories <number>",
"rmem <number>",
#
"/add_memoriesex <memories_id> <num> <extra_info>: add memories with extra",
"add_memoriesex <number> <number> <rest_input>",
"amemex <number> <number> <rest_input>",
#
"/open_fight <fight_tid> <duration> <one_side_number>: open fight <fight id>
<duration in sec> <persons need in one-side to open>",
"open_fight <number> <number> <number>",
"of <number> <number> <number>",
#
"/set_lover_point_countdown_timer <number>: set_lover_point_countdown_timer",
"set_lover_point_countdown_timer <number>",
"lpcd <number>",
#
"/active_subweapon_to_character <given_name> <is_active> : active subweapon to
character",
"active_subweapon_to_character <word> <number>",
"aswtc <word> <number>",
#
"/select_family_leader2 <leader_id>",
"select_family_leader2 <number>",
#
"/switch_fight_time <switch>",
"switch_fight_time <number>",
"sft <number>",
#
"/reset_daily_bonus <day_num>",
"reset_daily_bonus <number>",
"rdb <number>",
#
"/self_use_effect <effect_id> <duration> <stacks>: let pc use stacks effect on
self",
"self_use_effect <number> <number> <number>",
"sue <number> <number> <number>",
#
"/clear_fight <fight_id>: close and clear fight<fight_id>",
"clear_fight <number>",
"cf <number>",
#
"/family_diagram_vit <number>: set player's diagram vit to <number>",
"family_diagram_vit <number>",
"fdv <number>",
#
"/family_diagram_vit <number>: set player's diagram vit to <number>",
"family_diagram_progress <number>",
"fdp <number>",
#
"/family_diagram_node_state <node_id> <times>: set diagram<node_id> clear times
to <times>",
"family_diagram_node_state <number> <number>",
"fdns <number> <number>",
#
"/family_diagram_reset <reset_option: reset diagram by <option> 0 : only
diagram group / 1 : diagram group and progress",
"family_diagram_reset <number>",
"fdr <number>",
#
"/begin_node_event <event_id>: begin the event<event_id> at player's node",
"begin_node_event <number>",
"bne <number>",
#
"/set_hair_id <id> : set character hair",
"set_hair_id <number>",
"shid <number>",
#
"/set_face_id <id> : set character face",
"set_face_id <number>",
"sfid <number>",
#
"/set_hair_color <color> : set character hair color",
"set_hair_color <number>",
"shc <number>",
#
"/set_skin_color <color> : set character skin color",
"set_skin_color <number>",
"ssc <number>",
#
"/set_eyes_color <color> : set character eyes color",
"set_eyes_color <number>",
"sec <number>",
#
"/set_helmet_color <color> : set character helmet color",
"set_helmet_color <number>",
"s0c <number>",
#
"/set_clothes_color <color> : set character clothes color",
"set_clothes_color <number>",
"s1c <number>",
#
"/set_cloak_color <color> : set character cloak color",
"set_cloak_color <number>",
"s2c <number>",
#
"/update_closet <index> : update current color to closet",
"update_closet <number>",
"ucl <number>",
#
"/set_spell_level <id> <level> : set spell level",
"set_spell_level <number> <number>",
"spel <number> <number>",
#
"/add_class <id> : add class",
"add_class <number>",
#
"/remove_class <id> : remove class",
"remove_class <number>",
"dcc <number>",
#
"/set_class_level <number> : set class level",
"set_class_level <number>",
"scl <number>",
#
"/get_license <number> : set license",
"gel <number>",
#
"/remove_all_license : remove all license",
"remove_all_license",
#
"/set_all_spell_level <number> : set all spell level",
"set_all_spell_level <number>",
"sapl <number>",
#
"/set_node_np : set node np rate",
"set_node_np <number> <number>",
"snn <number> <number>",
#
"/remove_family_emblem <number>: remove family emblem",
"remove_family_emblem <number>",
"rfe <number>",
#
"inside <class> <level> : test some information",
"inside <number> <number>",
#
"/clear_cool_down_time : clear character's cool down time",
"clear_cool_down_time",
"ccdt",
#
"/shop <shop_type> <npc_id> <level_min> <level_max>: enter spell shop",
"shop <word> <number> <number> <number>",
#
"/put_treasure <id> <amount>: put treasure at ground",
"put_treasure <number> <number>",
#
"/add_lottery_plus <value>: add lottery plus",
"add_lottery_plus <number>",
"alp <number>",
#
"/reload_elf_lottery_db : reload elf lottery db",
"reload_elf_lottery_db",
"reld",
#
"/lottery_week_update <day> <hour> <min>: reload week update",
"lottery_week_update <number> <number> <number>",
"lwu <number> <number> <number>",
#
"/clear_lover_disband: clear lover disband",
"clear_lover_disband",
#
"/super_clear_bag_item: super_clear_bag_item",
#
"/making_item <operation_type> <making_item_way_id>: learn new making item
way",
"making_item <word> <number>",
"mi <word> <number>",
#
"/making_item <operation_type> <type> <exp>: add making item type exp",
"making_item <word> <number> <number>",
"mi <word> <number> <number>",
#
"/add_hate <caster_id> <target_id> <target_type>: add hate to life",
"add_hate <number> <number> <number>",
"ah <number> <number> <number>",
#
"/achievement_screen_message <achieve_id> <ownder_id>: show screen message when
get achievement point ",
"achievement_screen_message <number> <number>",
#
"/active_subweapon <number>: active subweapon",
"active_subweapon <number>",
"asw <number>",
#
"confirmmsg <rest_input>: show confirm msg",
#
"/get_lover_point <number>: get lover point",
"get_lover_point <number>",
"glp <number>",
#
"/set_lover_level <number>: set_lover_level",
"set_lover_level <number>",
"sll <number>",
#
"/expand_elf_bank <number>: expand_elf_bank",
"expand_elf_bank <number>",
"eeb <number>",
#
"/add_attr_value <word> <number>: add attr value",
"add_attr_value <word> <number>",
"atv <word> <number>",
#
"/reset_daily_mission: reset daily mission",
"reset_daily_mission",
#
"/transfer_name <given_name>: transport to character with nickname",
"transfer_name <word>",
"tn <word>",
#
"/gain_dust <number>: gain dust num",
"gain_dust <number>",
"gd <number>",
#
"/reset_group_reward: reset group reward",
"reset_group_reward",
#
"/open_fortune_bag <fortune_bag_id> <times> <drop_rate>",
"open_fortune_bag <number> <number> <number>",
"ofb <number> <number> <number>",
#
"/modify_durability <number> <number>",
"modify_durability <number> <number>",
"md <number> <number>",
#
"/captcha_wordtype_noise <number> <wordtype>",
"captcha_wordtype_noise <number> <number>",
"cawn <number> <number>",
#
"/gainpp <pptype> <number>",
"gainpp <number> <number>",
"gainpp <number> <number>",
#
"/clear_spell : clear player all spell",
"clear_spell",
#
"/change_weapon_type <number> <number>: change my main or second weapon type",
"change_weapon_type <number> <number>",
"cwt <number> <number>",
#
"/weapon_strengthen <number> <number> <number> <number>",
"weapon_strengthen <number> <number> <number> <number>",
"wpns <number> <number> <number> <number>",
#
"/gain_fragment <number>",
"gf <number>",
#
"/clear_advenchants : clear adventure enchants",
"clear_advenchants",
#
"/set_elf_emblem_attr <number> <number> <number>",
"set_elf_emblem_attr <number> <number> <number>",
"seea <number> <number> <number>",
#
"/reset_timer <reset_type>: active reset time",
"reset_timer <number>",
"rtt <number>",
#
"/close_node <number> <number>",
#
"/set_survival_ghost <name> <survivalmode> : set character survival mode,",
"set_survival_ghost <word> <number>",
"ssg <word> <number>",
#
"/set_personal_log_id <number>",
"spli <number>",
#
"/reload_trace_event",
"rlte",
#
"/update_rank_info <type> <reset>",
"update_rank_info <number> <number>",
"uri <number> <number>",
#
"/gm_talk <charname> <message>",
"gm_talk <word> <rest_input>",
"gt <word> <rest_input>",
#
"/gm_talk_node <message>",
#
"/check_player_pp <charname>",
"check_player_pp <word>",
"cpp <word>",
#
"/close_shop <number> <number>",
#
"/reset_week_achievement <charname> <type>",
"reset_week_achievement <word> <number>",
"rwa <word> <number>",
#
"/show_player_node_times <given_name> <node_id>",
"show_player_node_times <word> <number>",
"spnt <word> <number>",
#
"/reset_daily_achievement <charname>",
"reset_daily_achievement <word>",
"rda <word>",
#
"/sky_tower_open_state <tower_id> <type> <param>",
"sky_tower_open_state <number> <number> <number>",
"stos <number> <number> <number>",
#
"/check_achievement_group <charname> <id>",
"check_achievement_group <word> <number>",
"cag <word> <number>",
#
"/bgw_account_clear <account_name> <accoount_id>",
"bgw_account_clear <word> <number>",
"bac <word> <number>",
#
"/reset_account_achievement <player_name>",
"reset_account_achievement <word>",
"raa <word>",
#
"/accept_mission <mission_id>",
"accept_mission <number>",
"am <number>",
#
"/set_friend_level <name> <level>",
"set_friend_level <word> <number>",
"sfrl <word> <number>",
#
"/update_health_time <online_time> <offline_time>",
"update_health_time <number> <number>",
"uht <number> <number>",
#
"/check_player_lottery <charname>",
"check_player_lottery <word>",
"cpl <word>",
#
"/set_teach_mode <teach_type> <teach_step>",
"set_teach_mode <number> <number>",
"stm <number> <number>",
#
"/shut_down: shut down",
"shut_down",
#
"/kick_out <player_ip> <reason> : kick out player",
"kick_out <number> <number>",
#
"/exchange items <char id> <node_id> <pin> <size> <item_id> <item_number> ...
",
"exchange items <number> <number> <word> <number> <rest_input>",
#
"/family_set_emblem_fail <char id> <node_id>",
"family_set_emblem_fail <number> <number>",
#
"/trace_result <receiver_id> <target_id> <node_id>",
"trace_result <number> <number> <number>",
#
"/do_aw_put_treasure <receiver_id> <item_id> <node_id> <amount> <x> <y>",
"do_aw_put_treasure <number> <number> <number> <number> <number> <number>",
#
"/update_prestige <ch_id> <node_id> <prestige_id> <level> <exp>",
"update_prestige <number> <number> <number> <number> <number>",
#
"/captcha_punish <ch_id> <punish_type> <duration>",
"captcha_punish <number> <number> <number>",
#
"/gm_tool_login_result <account> <account_id> <privilege>",
"gm_tool_login_result <word> <number> <number>",
#
"/gm_tool_ban_result <ch_name> <gm_name>",
"gm_tool_ban_result <word> <word>",
#
"/get_net_cafe_vip <ch_id> <net_cafe_vip> <buff_type>",
"get_net_cafe_vip <number> <number> <number>",
#
"/sp_itemmall_req_buy <ch_id> <coin_type> <total_point> <item_id> <amount>
<item_color> <due_date_time> <mall_group> <mall_item_index> <item_amount>",
"sp_itemmall_req_buy <number> <number> <number> <number> <number> <number>
<number> <number> <number> <number>",
#
"/check_communicate_lock_ret <ch_id> <type> <1/0>: check communicate lock
result",
"check_communicate_lock_ret <number> <number> <number>",
#
"/update_health <ch_id> <online_time> <offline_time>",
"update_health <number> <number> <number>",
#
"/health <ch_id> <health_rule> <online_time> <offline_time>",
"health <number> <number> <number> <number>",
#
"/get_daily_bonus <ch_id> <daily_state> <request_id>",
"get_daily_bonus <number> <number> <number>",
#

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