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B 5 Faq

Babylon 5 - Explications

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0% found this document useful (0 votes)
102 views9 pages

B 5 Faq

Babylon 5 - Explications

Uploaded by

Jakote
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Babylon 5 Main

Rulebook Errata
and Q&A
Line Developer
Ian Belcher
Internal Special Effects
Bob Roberts
Producer
Alexander Fennell

Errata and Q&A


Studio Manager
Ian Barstow
Extras
Ted Chang
Special Thanks
J. Michael Straczynski

Designation of Product Identity: The following items there. The above Product Identity is not Open Game
are hereby designated as Product Identity in accordance Content
with section 1(e) of the Open Game License. Version Designation of Open Game Content: Subject to
1.0a: Any and all Babylon 5 logos and identifying the Product Identity designation above, the following
marks and trade dress, including all Babylon 5 product portions of Babylon 5 Main Rulebook Errata and Q&A
and product line names; any elements of the Babylon are designated as Open Game Content: all character
5 setting including but not limited to capitalised statistics and creation rules, all new character classes
names, planet names, alien species names, ship names, and abilities, all new feeats, powers and skills, all
organisation names, characters, equipment, setting rules systems and mechanics, all statistic blocks and
and historic events, episode descriptions, any and all paragraphs specifically explaining rules mechanics or
stories, storylines, locations, plots, thematic elements, special qualities. The use of Product Identity in these
documents within the Babylon 5 world, quotes from circumstances is limited solely to mechanical effects
character or episodes, all artwork, symbols, designs, and systems, not to the items previously stipulated as
depictions, illustrations, maps and cartography, falling under the PI.
likenesses, poses, logos, sumbols or graphic designs;
any other unspecified incarnations of Babylon 5 creative
property, including elements either derived or inferred
Copyright © 2004 Warner Bros.
from the Babylon 5 setting; and website support Entertainment Inc.
materials and all future incarnations, online community BABYLON 5 and all related characters
donations, and all free game support items, except such and elements are trademarks of and ©
Warner Bros. Entertainment Inc.
items that already appear in the d20 System Reference WB SHIELD: TM and © Warner Bros.
Document and are already OGC by virtue of appearing Entertainment Inc.
(s04)

1
CHARACTERS RACE Agent Class, (Page 26)
Q. With regards to an Agent’s Skill Mastery class feature
Q&A on page 27, am I able to add my character’s Int modifier
Narn, (page 19)
in skills each time I use this ability or only the first
Q. Does the Narn racial hit point bonus only apply in
time?
character creation or is it a ‘per level’ bonus?
A. You do not add your Int modifier at all. The rule
A. It is a once only bonus at character creation.
states that you can select a number of skills equal to Int
modifier which you may then subsequently always Take
Drazi, (Page 22)
10 on, regardless of circumstances.
Q. The Drazi racial statistics are missing from the aliens
section.
Q. One of the Agent’s Class Skills does not exist in the
A. The Drazi statistics are on page 22 of the main
B5 rulebook. The skill is Pick Pocket.
rulebook.
A. This skill was renamed Sleight of Hand in the skills
section. Please treat all references to the Pick Pocket skill
CHARACTER CLASSES as referring to the Sleight of Hand skill.
Errata
Officer Class, (Page 34)
Diplomat Class - Improved Diplomacy, (Page 27) Q. On page 37, Does the Branch Elite class feature
Replace ‘At 4th Level the diplomatic...’ with ‘At 4th
remain fixed once selected, or can I change it as I see
Level the diplomat...’
fit?
A. The Branch Elite class feature actually appears on page
Errata and Q&A

Worker Class, (Page 41) 34 for the Officer character class. The fleet officer may
On the B5 website, we have published experimental take the permanent +1 bonus to his DV, his sensor score or
rules for the Worker class profession, please have a look his stealth score. Once taken, this is fixed. Think of it as
and give feedback on our forum, here is the link: specialisation.
www.mongoosepublishing.com/pdf/worker.pdf
Soldier Class, (Page 37)
Telepath Class – Background, (Page 39) Q. Why is Covering Fire (a class feature) a Will save?
Replace ‘...though other races have their own, less A. Covering Fire works by pinning down opponents
server...’ with ‘..though other races have their own, less due to the psychological effect of bullets whizzing
severe...’. everywhere. Hence, a Will save.

Q&A Telepath Class, (Page 39)


Character Advancement, (Page 6) Q. I am confused. The higher a telepath’s P rating, the
Q. I have a question about the character creation. I lower the number of skill points that they have. This
see you have every part needed except for the actual is the reverse of the show. The higher the P rating, the
experience tables which a GM needs to advance more versatile the telepath seems. I cannot see any way
the characters and what special abilities they gain at that a telepath could ever gain all the prerequisites for a
different levels. Psi Cop prestige class using this method.
A. I am going to refer you to near the front of the book. A. P12s get 2+Int skill points per level. Psi-Cops need
Where the rules are not specifically covered in the 12 ranks of Telepathy, so they cannot become a Psi-Cop
Babylon 5 rulebook, you need to reference the 3.0 Core before they gain skill points at level 9. They also need
Rulebooks. In this case you will need Core Rulebook I 10 ranks of Concentration and 8 of Intimidate (and 3 of
which gives all the information needed for this. Bluff, which is non-class so call it 6). This means, that
so long as they have an Intelligence of 14 or higher, they
Hit Points, (Page 23) can move in to the Psi-Cop prestige class as soon as they
Q. Does the Constitution modifier increase the total hit level 10 (if they go for it from the start – which most
number of hit points? Psi Corps P12s do).
A. The Constitution modifier is not used to increase Hit
Q. If the maximum P rating of a human telepath is P12,
Points.
does that apply for the other races also?

2
A. We’ll do something advanced for telepaths at some Feat – Gestalt, (Page 53)
point in the future but, for now, assume P12 is the limit Q. Didn’t the telepath Gestalt feat only require flesh to
all round. flesh contact in the show?
A. The picture below the feat in the rulebook shows
Q. In the P-rating section the description it says ‘The telepaths performing the action we have used as the basis
Player must roll 1d2 – the result of this roll will be his of the Gestalt feat. This looks pretty conclusive.
permanent P-Rating’. Shouldn’t this be a 1d12?
A. No, only this part of the P-rating is randomly Feats, Weapon Proficiency, (Page 58)
determined. The next page details exactly how you Q. The ‘Weapon Proficiency’ feat states ‘Select one of
obtain a higher P-rating. the following; Melee, Grenade, Pistol, Rifle, Heavy,
Vehicle, Spacecraft or Exotic weapons.’ I cannot
SKILLS AND FEATS find any mention of the Heavy, Vehicle or Spacecraft
categories. The others are all mentioned on the
Errata equipment pages. So what is the official definition of the
Independently Wealthy (General) other three categories?
Having come from a wealthy family or successful A. Heavy Weapons would cover the large, belt-fed
entrepreneurial enterprise, you have few money weapons; generally they need to be on a tripod or have
worries. some form of support to fire. In Babylon Squared,
Benefit: You immediately get an extra 1,000 credits in one of the future glimpses, Garibaldi is defending
during character creation. In addition, you gain a the station with a very large PPG machine gun-type
regular income of 2,000 credits per month without weapon. Vehicle weapons are any weapons actually

Errata and Q&A


having to make any Profession checks. mounted on vehicles; these can be similar to heavy
Special: This feat may only be selected at 1st level. weapons as these are also mounted on vehicles but they
could also be the cannon on a tank. Spacecraft weapons
Skill – Computer Use, (Page 44) are all weapons mounted upon spacecraft. It is possible a
Replace ‘...complex actions are listed below...’ with vehicle weapon could be mounted upon a spacecraft but
‘...complex actions are listed above...’ you would still need the Spacecraft Proficiency to fire it
accurately, given the different firing procedures.
Skill – Survival, (Page 47)
Replace ‘... or scarping a living in an unfriendly...’ with Feat – Wind Sword, (Page58)
‘…or scraping together a living in an unfriendly...’ Q. The translation of the ship’s name was ‘Black Star’,
not ‘Dark Star’, wasn’t it? ‘Dark Star’ is a place on B5
... in Red Sector near the casino, according to the map
Q&A on 105.
Feat, First Contact Protocol, (Page 53) A. Yes, the name is incorrect in the feat description.
Q. First Contact Protocol is listed under General Feats,
but on page 53 it is a Human-only feat. (Personally, the
Skill – Craft (Not listed)
prerequisites and the ‘racial feat’ bit seem to a be a little
Q. Where in the Babylon 5 Rulebook, or Other B5
too narrow-tailored to Earth Alliance, considering what
books Released in the U.S., is the Craft Skill listed and
the feat does and ignoring what it is called. I think it
what classes is it a Class Skill for?
should be general.)
A. The Craft skill has not been included in B5.
A. First Contact Protocol is indeed a Human only feat.
Generally characters should not be spending their time
Basically, it is there because of the social differences of
making items – they should be adventuring. It can be
humans and how they approach aliens (and their status
included if you wish but it should really be limited to
within the galaxy). It is conceivable that some race in
the Worker class.
the League may have a similar point of view that would
lead to the rise of such a feat in their society but that is
something to be examined at a later date.

3
COMBAT this detects anything but Minbari or Vorlon ships. I
would say they have a very good sensors roll as is. You
Errata have not really taken into account any of the speed
Leaving Vehicles, (Page 77) modifiers to the roll: it could be that the Sharlin is
Replace ‘...damage as they carry on travelli8ng...’ with automatically detected due to its speed.
‘...damage as they carry on travelling...’
Q. If someone is unable to detect the ship by sensors,
Q&A how long is the standard visible range?
Collisions, (Page 72) A. Visible range depends on a lot of factors; distance,
Q. In the Collisions example where does the number size of ship, ion storm, hyperspace, etc. There are no
36 come from? Shouldn’t the DR multiplier be 4 (1 + set guidelines for this, entirely up to you the Games
3 size)? Master.
A. The ‘36’ is wrong. It should be 60, following the
base damage of 20 x3. You are correct about the DR Q. If a ship does not make the Acquire Target roll,
modifier. is it allowed to attack? Without using the Targeting
Computer?
Q. I have probably just missed a paragraph somewhere A. Yes it is, the Acquire Target roll (if successful) only
but what does the term ‘subdual damage’ mean. Is it the gives a bonus to the attack. As long as you know the
same as ‘non-lethal damage’? target is there, you may shoot, having sensors locked on
A. It is the same as ‘non-lethal damage’. just makes it possible to hit.
Errata and Q&A

Q. Suppose there are 3 minor Ships, and one Sharlin


Sensors, (Page 73)
Minbari Warcrusier approaching at speed 10. To detect
Q. How is it possible not to see a Minbari Sharlin
them a Sensor roll DC vs. 38 is needed. If the Sharlin
Warcruiser? It is a very big ship and has an illuminated
starts at Range 100, the small ships need a Sensors roll
light blue Hull?
to detect it each and every round they approach. This
A. You can see the ship and, yes, it is quite big. However
means 3 Ships, rolling 3 times each round, over several
the important thing is that space is also really big and
rounds. Needless to say, that at some point one of them
you will have a lot of difficult with your ships sensors
will roll a 20 and get an automatic success and the
even detecting it is there. By the time you can see the
Sharlin will be detected. I am really not very keen on all
Sharlin out of a window it is already too late.
of this dice rolling.
A. First of all, for skills a roll of 20 is not an automatic
Q. Why do the Minbari have such high stealth values
success. A 20 is always a success for Attack and Saving
on their ships? The Shadows, who are much more
Throws only. It appears you are making all of the rolls.
advanced, have only 20 in stealth, while a Sharlin
I would recommend only making sensors rolls for the
Warcruiser has 40. With their high technology, the
small ships when they have a chance of detecting the
Shadows should have a higher value.
Sharlin. Given the deadliness of the Sharlin they may all
A. The Minbari do have VERY good technology and it is
be dead by this time.
better than nearly every other race. The Shadows never
really relied on stealth for their ships. They transfer from
Q. Going on from the above example, take an even
hyperspace, destroy the enemy and then transfer back
greater battle with say 10 to 15 Ships on each side. It
to hyperspace. Due to how dangerous the Shadows are,
would mean 20 to 25 rolls just for the sensors. This is
you want to spot them quickly, you do not want them
really too much! Do you have any suggested solutions?
to spot you.
A. First, remember this is an RPG and not a wargame;
as the Games Master you only make dice rolls when you
Q. The Shadowship has only +15 in sensors; this
need to. You could decide to run the battle so that one
doesn’t give them a good chance of spotting a Sharlin
side is detected when they reach a certain distance and
cruiser. If you only roll 10, the ship has a skill of 10,
then the other side detects them at this range. You can
which then totals to 35. The Sharlin therefore passes
plan the entire battle out before the players sit down.
unnoticed...Any idea why so low?
You would then only need to take account of the players’
A. So when the Shadowship is not really trying to detect
actions, which may or may not affect the final battle
anything (taking 10 on the roll) they get a total of 35,

4
outcome depending upon what they actually do. Our that could do it and it is something that will be detailed
B5 game was not designed as a wargame and therefore in the future.
any ship-to-ship conflict should be story driven rather
than dice driven. Only use the starship statistics when Linked Weapons, (Page 74)
you have no other choice. Q. Can I unlink linked weapons? For example, can
I shoot with every Particle Beam on the Omega at a
Combat Actions, (Page 74) different target?
Q. In Babylon 5 starship combat, how many actions per A. While in combat you cannot unlink weapons. It
round or attacks does a starship get? They all have many would take a entire refit of the weapons and targeting
crew and multiple weapons. For the moment I have system to get these firing independently. Linked
been giving 1 attack per Officer on board. Is there an weapons must fire at the same target.
official amount?
A. It very much depends upon the ship and crew. For Q. Do the starship statistic blocks show the damage for
example, I would allow the Hyperion Heavy Cruiser individual weapons or the total damage of the linked
to fire any weapons it wants in one turn, as you would weapons?
expect a fully staffed vessel to be able to fire all of its A. The statistic block shows the damage for a single
weapons. Once they get damaged then things change. weapon, so if it shows 8D10+20 as a linked weapon,
As a Games Master, I would modify it depending upon on a successful attack you would roll two x 8D10+20,
the situation & how many of the crew were dead. For while remembering to deduct Damage Resistance from
single fighters or small ships, I would make the crew fire each hit.
what they can. Full attack action for the Gunner fire all

Errata and Q&A


weapons at a single target once for example. Q. If it is the total of the linked weapons, why do some
entries for single weapons of a given type have damages
Q. How does a ship with one pilot get to shoot, as they equal to half that of entries with same weapons linked?
seem to use all their actions moving and locking on? A. The starship blocks only show the damage for one of
A. You do not need to spend an action to move as the the linked weapons.
ship will continue going in the same direction and speed
unless you take an action to change this. This would Damage, (Page 74)
mean you could then use a standard action to fire. First Q. Is there a damage multiplier if a vehicle/starship
round you move and lock on, next round you move shoots at a Character? For example, Bester can survive
and fire. If your Games Master prefers you could make an attack by a Thunderbolt.
keeping the lock on a target a function on the computer A. Technically, yes he could survive, but would you
and, as such, do not add the skill ranks of the PC to the allow it? It is not covered in the book as we left it up to
roll. the Games Master to make this call.

Q. Does the BAB of the person firing a weapon apply Q. The Damage Reduction value is applied to each
when firing a vehicle weapon or just the targeting weapon that hits a starship. This makes it almost
computer bonus? impossible for a fighter to do any damage to a capital
A. It is a normal ranged attack when firing a ship’s ship. Several times during the show fighters engaged
weapon, and you also add the Sensor bonus, assuming and destroyed capital ships. Is this correct?
you succeed at the Sensors roll. A. This is correct. Only a concerted effort by starfighters
will destroy a capital ship.
Q. How does orbital bombardment work? Which
weapons of a starship can be used to attack ground Vehicle Special Qualities, (Page 78)
targets from low/high orbit? Q. Vorlon Ships have DR and Adaptive Armour. Which
A. You aim your weapons from orbit and shoot them comes first?
at the planet, if you have good sensors you may even A. First you take the DR off the damage and then apply
hit. Currently we only have Mass Drivers for orbital half of that damage.
bombardment weapons, as detailed in the Coming of
Shadows sourcebook. There are lots of other weapons

5
EQUIPMENT AND Q. ‘Once a telepath has chosen to use an ability,
he must succeed in a Telepathy check at the DC
VEHICLES listed in the abilities description.’ What I want
Q&A to know is, can you apply your ranks in the
Telepathy skill (from page 48) to that die roll?
General Equipment, (Page 86)
A. A Telepathy check is made in the same way as any
Q. What would be the skill level (or DC) of a forgery
other skill check, so it is 1D20 + Cha Mod + Skill Ranks
detecting device?
+ Misc. Modifiers.
A. There is no such thing as a universal forgery-detecting
device. What might work well for detecting credits will
not work for a Narn manuscript. Each individual case ALL ALONE IN THE
is the prerogative of the individual Games Master. As
a guideline then you will not go far wrong with using NIGHT
+5, +9 and +13 respectively for poor, average and good Errata
equipment bonuses. Living and Working on B5
Several rules for the costs for living and working on
Vehicle Description, (Page 89) the Babylon 5 station have been slightly reworked and
Q. Is it right that the Nova is 160 m long? explained. Please see the following weblink for further
A. Probably yes. Starship details and lengths vary so information:
much that you can find each starship at several different www.mongoosepublishing.com/pdf/lifestyle.pdf
lengths. We have given a rough guide for sizes that come
close the TV show (which changed ship sizes regularly)
Errata and Q&A

Defence Grid – Interceptors, (Page 114)


as possible. On the B5 website are more detailed rules for the
Interceptor weapons that form part of the B5 defence
Spacecraft Running Costs, (Page 90) grid. Here is the link:
Q. In the rulebook it states that the cost for repairs are a www.mongoosepublishing.com/pdf/interceptors.pdf
part of the cost for the ship. But where can I find these
costs? For example, what are the costs for an Aurora, Map of the Council Chamber, (Page 115)
Thunderbolt or an Omega? In the map of the Council Chamber, the Speaker’s Floor
A. At this point in time we have not published ship is listed incorrectly as ‘Sepaker’s Floor.’
repair costs. We have left it entirely up to the Games
Master’s discretion.
Airlocks, (Page 117)
Replace ‘...smugglers to use the more standard of
Star Fury, (Page 96) brining...’ with ‘...smugglers to use the more standard
Q. The speed for the Star Fury is listed as ‘-’ seeming to method of bringing...’
indicate something like a cargo container that it cannot
move under its own power?
A. As Star Furies are not atmospheric capable they do
Medlab Personnel, (Page 145)
Under the list of skills and feats for Medlab Personnel
not have a base speed, so theoretically they do not have
change Data Access to Alien Anatomy.
a top speed while in space.

Q&A
TELEPATHS B5 Spacecraft Complement,(Page 114)
Q&A Q. The number of ships on Babylon 5 itself
Using a Telepathic Ability, (Page 101) lists Heavy Shuttles twice. Presumably, there
Q. ‘When using a Telepathic power he will suffer one are 10 heavy and 4 light shuttles, based on the
point of subdual damage whether it is successful or number seen in episodes like Babylon Squared.
not’. Does this mean that any time a telepath uses A. Babylon 5 has 10 Light and 4 Heavy shuttles.
any telepathic ability they suffer one point of subdual
damage?
A. Yes, it does.

6
Security Chief Michal Garibaldi, (Page 136) value or the value of completed tasks. So, how do I
Q. What rank is Garibaldi? Everything I have read or determine the XP needed to level up my characters?
seen just refers to him as ‘chief ’. But Chief is not a rank How do I determine the XP awarded since I can find no
in EarthForce. hint of this in the books?
A. Security Chief Garibaldi is not part of EarthForce, A. Due to the nature of Babylon 5, it is very difficult to
he is part of Earth Alliance Security, so he has no assign an experience to opponents as what is gained does
EarthForce Military rank. A fine distinction but one (I vary widely with the situation. There are guidelines in
am told) that has been clarified by JMS himself. the main book that say you should give 1000XP each
session, but it is entirely up to you. The important thing
is how fast do you want the characters to advance in
levels. If you want all PCs to level up at the end of the
AND THE SKY FULL OF session, then you award them that much experience. If
STARS you want your PCs to level up next session then award
half now and half next session. Or, as most of the tasks
SIGNS AND PORTENTS in B5 are non-combat related and the emphasis is on
roleplay and completing tasks, you can detail all the
Errata necessary steps in the adventure and assign XP values.
Neeoma Connoly, (Page 219) Thus, rescuing the hostage alive could be worth 750XP,
The attack bonus has been calculated incorrectly, it but failing to get them out only awards 300XP. Or, if
should be, Attacks: 0 melee or +1 ranged. they fail to even locate the hostages they get 0XP. We
did not detail this, as we wanted to leave it up to Games

Errata and Q&A


CAMPAIGNS ON B5 Masters to enable them to customise the amount of
experience to their specific campaigns.
Q&A
Q. In Babylon 5, the hit point progression per level
is very low (from one to three points), so a high level CHARACTER SHEET
character won’t necessarily have a lot of staying power Q&A
(hit points). How can you determine the proper level Q. On the B5 character sheet, there is a box titled Sub
of your opponents to offer an adequate challenge to Damage. What is it for?
your players? The normal Challenge Rating calculation A. This box is for recording the Subdual Damage your
of D&D just seems inappropriate. Are there any character takes.
guidelines on that subject?
A. This lack of staying power is on purpose, we have Q. On your character sheet for B5 what does (DES/
designed B5 to be a more realistic game where even the ATMOS) mean?
highest level character can be seriously wounded with A. It means Description & Atmosphere. Added as a part
one PPG shot. As such, the game was designed to be to enhance your character,
played more as a diplomatic/non-combat type game.
There are no official guidelines on what challenge levels Q. In the B5 Character Sheet, for initiative there is a
to place against the party as any combat encounter can base and then modifiers. I can’t seem to find the base
have a serious effect on the party (as it should do). initiative in the book. I know that in D&D the initiative
Realistically, and if you look at the episodes there was is the DEX Mod. The same rules don’t seem to apply to
combat, you cannot expect the players not to expect this. I’ve looked through the book and can’t find it. Your
some. It should generally be as the resolution of an help, please?
adventure and therefore is a climatic scene. We want A. As stated on page 59, ‘unless otherwise stated, all
Games Masters to determine exactly what level of the combat rules detailed in Chapter 8 of The Player’s
danger they encounter. Handbook are used in the game of Babylon 5.’ That
includes initiative, so all the usual rules still apply.
Q. There appears to be no method of defining the
experience needed for the different character classes in Q. On the character sheet in the list of skills am I correct
Babylon 5, NOR in any of the books I have purchased in assuming that the ‘5’ symbol is the equivalent of the
an explanation of basic creatures and their experience

7
square on the D & D sheet? (I.e. anyone can use the Q. You know I liked the way telepaths were done, but
skill even if they do not have any ranks in it) here is my question. Will there be a source book for
A. Exactly correct. You may use this skill even if you do the Psi Corps or will additional information be found
not have any ranks in it. about them in the Earth Alliance book? Also will there
be a book that delves deeper into telepaths with possible
Q. What exactly is the ‘Class Skill’ column for and what species-unique abilities or is that something we’d see
does it mean? in each species book. I.e., would we be seeing telepath
A. You should look at your class skills in your class powers unique to the Minbari in their planed book?
description from the Classes section and then tick the A. There will indeed be more on telepaths. The Earth
appropriate box on your character sheet. These are the Alliance Fact Book has detailed information on Psi
main skills attributed to your class. Corps, plus details of new powers and their experiments.
Each ‘race’ book after that will also introduce new
telepathy rules which reflect each race’s approach. There
GENERAL AND FUTURE is also a Psi Corps source book scheduled for release in
RELEASE QUESTIONS October 2004.
Q. Where may I find the statistics for the Omega-class
Q. The Omega Destroyer is listed in both the
cruiser?
‘Coming of Shadows’ and the ‘Earth Alliance
A. The Omega Heavy Destroyer is in the Coming of
Fact Book’. The statistics for both the ship and
Shadows Season Book.
its weapon loads are quite different. Please, which
one is to be the ‘official Mongoose’ version?
Q. What book will the Rangers Prestige class be in?
A. In almost every case, the Race Books trump previously
A. The Rangers will appear in the appropriate season
published works. The Season texts are useful overviews,
book (Point of No Return) and the Minbari Federation
but the Race Books are more detailed.
License

sourcebook. There is also a source book on the Rangers


set for release in December 2004.

Omega class Heavy Destroyer

8
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2. The License: This License applies to any Open Game Content that 15 COPYRIGHT NOTICE
contains a notice indicating that the Open Game Content may only be Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Used under and in terms of this License. You must affix such a notice to any D20 System Rules & Content Copyright 2000, Wizards of the Coast, Inc.;
Open Game Content that you Use. No terms may be added to or subtracted Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
from this License except as described by the License itself. No other terms material by E. Gary Gygax and Dave Arneson.
or conditions may be applied to any Open Game Content distributed using Traps & Treachery Copyright 2001, Fantasy Flight Inc.
this License. Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc.
Dragonstar: Starfarer’s Handbook Copyright 2001, Fantasy Flight Inc.
3. Offer and Acceptance: By Using the Open Game Content You indicate Armageddon 2089 - Total War copyright 2003, Mongoose Publishing
Your acceptance of the terms of this License. Babylon 5 Roleplaying Game and Factbook copyright 2003, Warner Brothers
No Surrender, No Retreat copyright 2004, Warner Brothers
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