B 5 Faq
B 5 Faq
Rulebook Errata
and Q&A
Line Developer
Ian Belcher
Internal Special Effects
Bob Roberts
Producer
Alexander Fennell
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1
CHARACTERS RACE Agent Class, (Page 26)
Q. With regards to an Agent’s Skill Mastery class feature
Q&A on page 27, am I able to add my character’s Int modifier
Narn, (page 19)
in skills each time I use this ability or only the first
Q. Does the Narn racial hit point bonus only apply in
time?
character creation or is it a ‘per level’ bonus?
A. You do not add your Int modifier at all. The rule
A. It is a once only bonus at character creation.
states that you can select a number of skills equal to Int
modifier which you may then subsequently always Take
Drazi, (Page 22)
10 on, regardless of circumstances.
Q. The Drazi racial statistics are missing from the aliens
section.
Q. One of the Agent’s Class Skills does not exist in the
A. The Drazi statistics are on page 22 of the main
B5 rulebook. The skill is Pick Pocket.
rulebook.
A. This skill was renamed Sleight of Hand in the skills
section. Please treat all references to the Pick Pocket skill
CHARACTER CLASSES as referring to the Sleight of Hand skill.
Errata
Officer Class, (Page 34)
Diplomat Class - Improved Diplomacy, (Page 27) Q. On page 37, Does the Branch Elite class feature
Replace ‘At 4th Level the diplomatic...’ with ‘At 4th
remain fixed once selected, or can I change it as I see
Level the diplomat...’
fit?
A. The Branch Elite class feature actually appears on page
Errata and Q&A
Worker Class, (Page 41) 34 for the Officer character class. The fleet officer may
On the B5 website, we have published experimental take the permanent +1 bonus to his DV, his sensor score or
rules for the Worker class profession, please have a look his stealth score. Once taken, this is fixed. Think of it as
and give feedback on our forum, here is the link: specialisation.
www.mongoosepublishing.com/pdf/worker.pdf
Soldier Class, (Page 37)
Telepath Class – Background, (Page 39) Q. Why is Covering Fire (a class feature) a Will save?
Replace ‘...though other races have their own, less A. Covering Fire works by pinning down opponents
server...’ with ‘..though other races have their own, less due to the psychological effect of bullets whizzing
severe...’. everywhere. Hence, a Will save.
2
A. We’ll do something advanced for telepaths at some Feat – Gestalt, (Page 53)
point in the future but, for now, assume P12 is the limit Q. Didn’t the telepath Gestalt feat only require flesh to
all round. flesh contact in the show?
A. The picture below the feat in the rulebook shows
Q. In the P-rating section the description it says ‘The telepaths performing the action we have used as the basis
Player must roll 1d2 – the result of this roll will be his of the Gestalt feat. This looks pretty conclusive.
permanent P-Rating’. Shouldn’t this be a 1d12?
A. No, only this part of the P-rating is randomly Feats, Weapon Proficiency, (Page 58)
determined. The next page details exactly how you Q. The ‘Weapon Proficiency’ feat states ‘Select one of
obtain a higher P-rating. the following; Melee, Grenade, Pistol, Rifle, Heavy,
Vehicle, Spacecraft or Exotic weapons.’ I cannot
SKILLS AND FEATS find any mention of the Heavy, Vehicle or Spacecraft
categories. The others are all mentioned on the
Errata equipment pages. So what is the official definition of the
Independently Wealthy (General) other three categories?
Having come from a wealthy family or successful A. Heavy Weapons would cover the large, belt-fed
entrepreneurial enterprise, you have few money weapons; generally they need to be on a tripod or have
worries. some form of support to fire. In Babylon Squared,
Benefit: You immediately get an extra 1,000 credits in one of the future glimpses, Garibaldi is defending
during character creation. In addition, you gain a the station with a very large PPG machine gun-type
regular income of 2,000 credits per month without weapon. Vehicle weapons are any weapons actually
3
COMBAT this detects anything but Minbari or Vorlon ships. I
would say they have a very good sensors roll as is. You
Errata have not really taken into account any of the speed
Leaving Vehicles, (Page 77) modifiers to the roll: it could be that the Sharlin is
Replace ‘...damage as they carry on travelli8ng...’ with automatically detected due to its speed.
‘...damage as they carry on travelling...’
Q. If someone is unable to detect the ship by sensors,
Q&A how long is the standard visible range?
Collisions, (Page 72) A. Visible range depends on a lot of factors; distance,
Q. In the Collisions example where does the number size of ship, ion storm, hyperspace, etc. There are no
36 come from? Shouldn’t the DR multiplier be 4 (1 + set guidelines for this, entirely up to you the Games
3 size)? Master.
A. The ‘36’ is wrong. It should be 60, following the
base damage of 20 x3. You are correct about the DR Q. If a ship does not make the Acquire Target roll,
modifier. is it allowed to attack? Without using the Targeting
Computer?
Q. I have probably just missed a paragraph somewhere A. Yes it is, the Acquire Target roll (if successful) only
but what does the term ‘subdual damage’ mean. Is it the gives a bonus to the attack. As long as you know the
same as ‘non-lethal damage’? target is there, you may shoot, having sensors locked on
A. It is the same as ‘non-lethal damage’. just makes it possible to hit.
Errata and Q&A
4
outcome depending upon what they actually do. Our that could do it and it is something that will be detailed
B5 game was not designed as a wargame and therefore in the future.
any ship-to-ship conflict should be story driven rather
than dice driven. Only use the starship statistics when Linked Weapons, (Page 74)
you have no other choice. Q. Can I unlink linked weapons? For example, can
I shoot with every Particle Beam on the Omega at a
Combat Actions, (Page 74) different target?
Q. In Babylon 5 starship combat, how many actions per A. While in combat you cannot unlink weapons. It
round or attacks does a starship get? They all have many would take a entire refit of the weapons and targeting
crew and multiple weapons. For the moment I have system to get these firing independently. Linked
been giving 1 attack per Officer on board. Is there an weapons must fire at the same target.
official amount?
A. It very much depends upon the ship and crew. For Q. Do the starship statistic blocks show the damage for
example, I would allow the Hyperion Heavy Cruiser individual weapons or the total damage of the linked
to fire any weapons it wants in one turn, as you would weapons?
expect a fully staffed vessel to be able to fire all of its A. The statistic block shows the damage for a single
weapons. Once they get damaged then things change. weapon, so if it shows 8D10+20 as a linked weapon,
As a Games Master, I would modify it depending upon on a successful attack you would roll two x 8D10+20,
the situation & how many of the crew were dead. For while remembering to deduct Damage Resistance from
single fighters or small ships, I would make the crew fire each hit.
what they can. Full attack action for the Gunner fire all
Q. Does the BAB of the person firing a weapon apply Q. The Damage Reduction value is applied to each
when firing a vehicle weapon or just the targeting weapon that hits a starship. This makes it almost
computer bonus? impossible for a fighter to do any damage to a capital
A. It is a normal ranged attack when firing a ship’s ship. Several times during the show fighters engaged
weapon, and you also add the Sensor bonus, assuming and destroyed capital ships. Is this correct?
you succeed at the Sensors roll. A. This is correct. Only a concerted effort by starfighters
will destroy a capital ship.
Q. How does orbital bombardment work? Which
weapons of a starship can be used to attack ground Vehicle Special Qualities, (Page 78)
targets from low/high orbit? Q. Vorlon Ships have DR and Adaptive Armour. Which
A. You aim your weapons from orbit and shoot them comes first?
at the planet, if you have good sensors you may even A. First you take the DR off the damage and then apply
hit. Currently we only have Mass Drivers for orbital half of that damage.
bombardment weapons, as detailed in the Coming of
Shadows sourcebook. There are lots of other weapons
5
EQUIPMENT AND Q. ‘Once a telepath has chosen to use an ability,
he must succeed in a Telepathy check at the DC
VEHICLES listed in the abilities description.’ What I want
Q&A to know is, can you apply your ranks in the
Telepathy skill (from page 48) to that die roll?
General Equipment, (Page 86)
A. A Telepathy check is made in the same way as any
Q. What would be the skill level (or DC) of a forgery
other skill check, so it is 1D20 + Cha Mod + Skill Ranks
detecting device?
+ Misc. Modifiers.
A. There is no such thing as a universal forgery-detecting
device. What might work well for detecting credits will
not work for a Narn manuscript. Each individual case ALL ALONE IN THE
is the prerogative of the individual Games Master. As
a guideline then you will not go far wrong with using NIGHT
+5, +9 and +13 respectively for poor, average and good Errata
equipment bonuses. Living and Working on B5
Several rules for the costs for living and working on
Vehicle Description, (Page 89) the Babylon 5 station have been slightly reworked and
Q. Is it right that the Nova is 160 m long? explained. Please see the following weblink for further
A. Probably yes. Starship details and lengths vary so information:
much that you can find each starship at several different www.mongoosepublishing.com/pdf/lifestyle.pdf
lengths. We have given a rough guide for sizes that come
close the TV show (which changed ship sizes regularly)
Errata and Q&A
Q&A
TELEPATHS B5 Spacecraft Complement,(Page 114)
Q&A Q. The number of ships on Babylon 5 itself
Using a Telepathic Ability, (Page 101) lists Heavy Shuttles twice. Presumably, there
Q. ‘When using a Telepathic power he will suffer one are 10 heavy and 4 light shuttles, based on the
point of subdual damage whether it is successful or number seen in episodes like Babylon Squared.
not’. Does this mean that any time a telepath uses A. Babylon 5 has 10 Light and 4 Heavy shuttles.
any telepathic ability they suffer one point of subdual
damage?
A. Yes, it does.
6
Security Chief Michal Garibaldi, (Page 136) value or the value of completed tasks. So, how do I
Q. What rank is Garibaldi? Everything I have read or determine the XP needed to level up my characters?
seen just refers to him as ‘chief ’. But Chief is not a rank How do I determine the XP awarded since I can find no
in EarthForce. hint of this in the books?
A. Security Chief Garibaldi is not part of EarthForce, A. Due to the nature of Babylon 5, it is very difficult to
he is part of Earth Alliance Security, so he has no assign an experience to opponents as what is gained does
EarthForce Military rank. A fine distinction but one (I vary widely with the situation. There are guidelines in
am told) that has been clarified by JMS himself. the main book that say you should give 1000XP each
session, but it is entirely up to you. The important thing
is how fast do you want the characters to advance in
levels. If you want all PCs to level up at the end of the
AND THE SKY FULL OF session, then you award them that much experience. If
STARS you want your PCs to level up next session then award
half now and half next session. Or, as most of the tasks
SIGNS AND PORTENTS in B5 are non-combat related and the emphasis is on
roleplay and completing tasks, you can detail all the
Errata necessary steps in the adventure and assign XP values.
Neeoma Connoly, (Page 219) Thus, rescuing the hostage alive could be worth 750XP,
The attack bonus has been calculated incorrectly, it but failing to get them out only awards 300XP. Or, if
should be, Attacks: 0 melee or +1 ranged. they fail to even locate the hostages they get 0XP. We
did not detail this, as we wanted to leave it up to Games
7
square on the D & D sheet? (I.e. anyone can use the Q. You know I liked the way telepaths were done, but
skill even if they do not have any ranks in it) here is my question. Will there be a source book for
A. Exactly correct. You may use this skill even if you do the Psi Corps or will additional information be found
not have any ranks in it. about them in the Earth Alliance book? Also will there
be a book that delves deeper into telepaths with possible
Q. What exactly is the ‘Class Skill’ column for and what species-unique abilities or is that something we’d see
does it mean? in each species book. I.e., would we be seeing telepath
A. You should look at your class skills in your class powers unique to the Minbari in their planed book?
description from the Classes section and then tick the A. There will indeed be more on telepaths. The Earth
appropriate box on your character sheet. These are the Alliance Fact Book has detailed information on Psi
main skills attributed to your class. Corps, plus details of new powers and their experiments.
Each ‘race’ book after that will also introduce new
telepathy rules which reflect each race’s approach. There
GENERAL AND FUTURE is also a Psi Corps source book scheduled for release in
RELEASE QUESTIONS October 2004.
Q. Where may I find the statistics for the Omega-class
Q. The Omega Destroyer is listed in both the
cruiser?
‘Coming of Shadows’ and the ‘Earth Alliance
A. The Omega Heavy Destroyer is in the Coming of
Fact Book’. The statistics for both the ship and
Shadows Season Book.
its weapon loads are quite different. Please, which
one is to be the ‘official Mongoose’ version?
Q. What book will the Rangers Prestige class be in?
A. In almost every case, the Race Books trump previously
A. The Rangers will appear in the appropriate season
published works. The Season texts are useful overviews,
book (Point of No Return) and the Minbari Federation
but the Race Books are more detailed.
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