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Sevens Kick-Off Table : Get The Ref: Changing Weather

The referee has been attacked by angry fans, causing him to be more lenient. Each team receives an extra bribe they can use to try to ignore a foul call. A fight breaks out between opposing players, causing the teams' turn markers to be moved back or forward one space depending on other factors. Enraged fans throw a rock at a player on the opposing team, randomly determining which player is hit with no armor roll required.

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0% found this document useful (0 votes)
111 views1 page

Sevens Kick-Off Table : Get The Ref: Changing Weather

The referee has been attacked by angry fans, causing him to be more lenient. Each team receives an extra bribe they can use to try to ignore a foul call. A fight breaks out between opposing players, causing the teams' turn markers to be moved back or forward one space depending on other factors. Enraged fans throw a rock at a player on the opposing team, randomly determining which player is hit with no armor roll required.

Uploaded by

netu00
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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✶ SEVENS KICK-OFF TABLE✶

2D6 Result 2D6 Result

2 GET THE REF: 7 CHANGING WEATHER:


The fans exact gruesome revenge on the Make a new roll on the Weather table. Apply
referee for some of the dubious decisions he the new Weather roll. If the new Weather roll
has made either during this match or in the was a ‘Nice’ result then a gentle gust of wind
past. His replacement is so intimidated that he makes the ball scatter one extra square in a
can be more easily persuaded to look the other random direction before landing.
way. Each team receives 1 additional Bribe to
use during the game. A bribe allows you to 8 BRILLIANT COACHING:
attempt to ignore one call by the referee for a Each team rolls a D6 and adds their FAME
player who has committed a foul to be sent off modifier and number of Assistant Coaches. The
or a player armed with a secret weapon. Roll a team with a higher score gains a team re-roll.
D6, on a 2-6 the bribe is effective (preventing a In the case of a tie, neither side gets a re-roll.
Turnover if the player was ejected for fouling)
but on a roll of a 1 the bribe is wasted and the QUICK SNAP:
call still stands. Each Bribe may be used once 9 The offence start their drive a fraction before
per match. the defense is ready, catching the kicking team
flat footed. All of the players on the receiving
3 RIOT: team are allowed to move one square. This is a
The trash talk between two opposing players free move and may be made into an adjacent
explodes and rapidly degenerates involving the empty square, ignoring tackle zones. It may be
rest of the players. If the receiving team’s turn used to cross the LoS.
marker is on turn 5 for the half, both teams
move their turn marker back one space as the CHARGE!:
referee resets the clock back to before the fight 10 The kicking team’s coach chooses a number
started. If the receiving team has not yet taken a between zero and three.All players on the
turn this half the referee lets the clock run on kicking team are moved directly forward this
during the fight and both teams’ turn markers number of squares. This is a free move, ignores
are moved forward one space. Otherwise roll a player movement and does not require
D6. On a 1-3, both teams’ turn markers are activation or GFIs.
moved forward one space. On a 4-6, both
team’s turn markers are moved back one space. THROW A ROCK:
11 An enraged fan hurls a large rock at one of the
4 DEFENSIVE SHIFT: players on the opposing team. Each coach rolls
All players on the kicking team are allowed to a D6 and adds their FAME to the roll. The fans
move one square. This is a free move and may of the team with the higher total are the ones
be used to cross the Line of Scrimmage. who threw the rock. In case of a tie a rock is
thrown at each team! Decide randomly which
5 OFFENSIVE MOTION: player on the opposing team was hit (only
The receiving team’s coach may reorganize his players on the pitch are eligible) and roll for the
players (the new setup must still be a legal effects of the injury straight away. No armor
setup). roll is required.

6 CHEERING FANS: PITCH INVASION:


Each team rolls a D6 and adds their FAME 12 Both coaches roll a D6 for each opposing
modifier and number of Cheerleaders. The player on the pitch and adds their FAME to the
team with a higher score gains a team re-roll. In roll. If the roll is a 6 or more after modification
the case of a tie, neither side gets a re-roll. then the player is Stunned (players with the
Ball & Chain are KO’d). A roll of 1 before
adding FAME will always have no effect.

✶ SEVENS CREDITS✶
These rules and the layout of this document were originally developed on behalf of the NAF by Shtev0, Gaixo, Coma,
Nazgob, ManticoreRich and TheHurricane. Following a variant review process in 2019, this updated version of the
document was developed by montanhas18, Raveen and Templar with art by Garion.

Blood Bowl and all associated trademarks are the property of Games Workshop.

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