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0% found this document useful (0 votes)
22 views7 pages

Log

Uploaded by

sandiya s
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Log Started at Thursday, February 02, 2023 22:06:14

FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405

--- CPU detection ---


Number of system processors: 2
Number of available processors: 2
Processor 0:
CPU: GenuineIntel Intel(R) Pentium(R) CPU A1018 @ 2.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: on-chip
CPU Speed (estimated): 2095.200353 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: GenuineIntel Intel(R) Pentium(R) CPU A1018 @ 2.10GHz
Family: 6, Model: 10, Stepping: 9
FPU: on-chip
CPU Speed (estimated): 2095.205493 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

---------------------
OS User name: 'manickam'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2)
Lua cvar: (ca_ambient_light_range,0)
Lua cvar: (ca_EnableDecals,0)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,0)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,0)
Lua cvar: (d3d9_TextureFilter,BILINEAR)
Lua cvar: (e_active_shadow_maps_receving,0)
Lua cvar: (e_beach,0)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,0)
Lua cvar: (e_decals_life_time_scale,0.500000)
Lua cvar: (e_detail_texture_quality,0)
Setting e_EntitySuppressionLevel to 2
Lua cvar: (e_flocks,0)
Lua cvar: (e_light_maps_quality,0)
Lua cvar: (e_max_entity_lights,2)
Lua cvar: (e_obj_lod_ratio,5.000000)
Lua cvar: (e_overlay_geometry,0)
Lua cvar: (e_particles_lod,0.500000)
Lua cvar: (e_particles_max_count,512)
Lua cvar: (e_shadow_maps,0)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,10.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,0)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,1)
Lua cvar: (e_use_global_fog_in_fog_volumes,1)
Lua cvar: (e_vegetation_sprites_distance_ratio,0.900000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,0)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,manickam)
Lua cvar: (g_serverprofile,)
Setting g_StartLevel to
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,30)
Lua cvar: (p_lightrange,8)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,0)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_checkSunVis,0)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.000000)
Lua cvar: (r_Coronas,0)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,2)
Lua cvar: (r_DepthBits,32)
Lua cvar: (r_DetailDistance,0.000000)
Lua cvar: (r_DetailNumLayers,0)
Lua cvar: (r_DetailTextures,0)
Lua cvar: (r_DisableSfx,1)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,1)
Lua cvar: (r_EnvCMupdateInterval,0.200000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,1)
Lua cvar: (r_EnvTexUpdateInterval,0.100000)
Lua cvar: (r_Flares,0)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,0)
Lua cvar: (r_GlareQuality,0)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HDRRendering,0)
Lua cvar: (r_HeatHaze,0)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,0)
Lua cvar: (r_ProcFlares,0)
Lua cvar: (r_Quality_BumpMapping,0)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,0)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,0)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,2)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,2)
Lua cvar: (r_TexSkyResolution,2)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,0)
Lua cvar: (r_VolumetricFog,0)
Lua cvar: (r_VSync,0)
Lua cvar: (r_WaterReflections,0)
Lua cvar: (r_WaterRefractions,0)
Lua cvar: (r_WaterUpdateFactor,0.020000)
Lua cvar: (r_Width,1360)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 1
Setting sys_spec to 3
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file e:\cry\fcdata\localized\english.pak
Opening pack file e:\cry\fcdata\localized\english1.pak
Opening pack file e:\cry\fcdata\localized\english2.pak
Opening pack file e:\cry\fcdata\music.pak
Opening pack file e:\cry\fcdata\objects.pak
Opening pack file e:\cry\fcdata\objects1.pak
Opening pack file e:\cry\fcdata\objects2.pak
Opening pack file e:\cry\fcdata\scripts.pak
Opening pack file e:\cry\fcdata\shaders.pak
Opening pack file e:\cry\fcdata\sounds.pak
Opening pack file e:\cry\fcdata\sounds1.pak
Opening pack file e:\cry\fcdata\textures.pak
Opening pack file e:\cry\fcdata\textures1.pak
Opening pack file e:\cry\fcdata\textures2.pak
Network initialization
network hostname: DESKTOP-U635M9M
ip:127.0.0.1
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 12.0 installed
System: VideoCard Detected: Intel (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1360x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format:
D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: igdumdim32.dll
D3D Adapter: Driver description: Intel(R) HD Graphics
D3D Adapter: Driver version: 10.18.10.5161
D3D Adapter: Driver GUID: D7B78E66-4216-11CF-A567E201B4C2C735
D3D Adapter: VendorId = 32902
D3D Adapter: DeviceId = 342
D3D Adapter: SubSysId = 568856636
D3D Adapter: Revision = 9
D3D Detected: Intel video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'Alpha8Lum8' pixel texture format
Using 'V16U16' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpV8U8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using '3Dc' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: projected textures with Env. bump mapping not allowed
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(8192x8192), Max aspect 8192
Apply BILINEAR texture filtering
****** D3D9 CryRender Stats ******
Driver description: Intel(R) HD Graphics
Full stats: HAL (pure hw vp): Intel(R) HD Graphics
Hardware acceleration: Yes
Full scene AA: Disabled
Projective EMBM: Disabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1360x768x32 Full Screen
Maximum Resolution: 1366x768
Maximum Texture size: 8192x8192 (Max Aspect: 8192)
Texture filtering type: BILINEAR
HDR Rendering: Disabled
MRT Rendering: Enabled
Occlusion queries: Supported
Geometry instancing: Supported
NormalMaps compression: 3Dc
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for ATI R420 GPU
Pixel shaders usage: PS1.1 only
Vertex shaders usage: VS1.1 only
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
Lighting quality: Low
*****************************************

Init Shaders
7 Shader files found.

94 Shader files found.

Construct Shader '<Default>'...ok


Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 0 joystick devices
Cannot find joystick device
Cannot initialize joystick
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 256
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV
PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
System Shutdown

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