Unit III
Unit III
- wikipedia
To create a valuable design.
Goal of UX
Websites with good UX
Misconceptions
About User Experience Designing
1. User experience
design is NOT
User interface design.
User Experience and Usability
User experience and usability have become synonymous, but these two
fields are clearly distinct.
UX addresses how a user feels when using a system, while usability is
about the user-friendliness and efficiency of the interface.
Usability is big part of the user experience and plays a major role in
experiences that are effective and pleasant, but then human factors
science, psychology, information architecture and user-centered design
principles also play major roles.
2. User experience
design is NOT
A step in the process.
3. User experience design is NOT
Just about technology.
“User experience design is not limited to the
confines of the computer. It doesn't even need a
screen... User experience is any interaction with
any product, any artifact, any system.”
4. User experience design is
NOT
Just about usability.
“While usability is important, its focus on
efficiency and effectiveness seems to blur the
other important factors in UX, which include
learnability and visceral and behavioral
emotional responses to the products and
services we use.”
5. User experience design is
NOT
Just about the user.
6. User experience design is
NOT
Expensive.
7. User experience design is
NOT
Easy.
8. User experience design is NOT
the role of one person or
department.
“User experience isn’t just the responsibility of a
department or a person. That compartmentalist view
of UX is evidence that it is not part of the
organizational culture and hints to teams not having
a common goal or vision for the experience they
should deliver collectively.”
9. User experience design is
NOT
A single discipline.
“User experience may not even be a community just
yet. At best, it’s a common awareness, a thread that
ties together people from different disciplines who
care about good design, and who realize that
today’s increasingly complex design challenges
require the synthesis of different varieties of design
expertise.”
10. User experience design is
NOT
A choice.
User experience design is
NOT...
1. User interface design It is the system
2. A step in the process It is the process
3. Just about technology It is about behavior
4. Just about usability It is about value
5. Just about the user It is about context
6. Expensive It is flexible
7. Easy It is a balancing act
8. The role of one person or dept It is a culture
9. A single discipline It is a collaboration
10. A choice It is a means of survival
UX Design Rules
7 Laws of UX design,
5 Elements of UX design.
7 Laws of UX
The collection of laws or design standards that designers
must take into account when thinking and improving the
user experience.
1. Fitts’ Law
2. Hick’s Law
3. Jakob’s Law
4. Miller’s Law
5. Parkinson's Law
6. Tellers Law
7. Law of Pragnanz
1. Fitts Law
Fitts' law states that the amount of time required for a
person to move a pointer (e.g., mouse cursor) to a target
area is a function of the distance to the target divided by
the size of the target.
Fast movements + small targets results in more errors.
Fitts Law
Law influenced the making of
◦ interactive buttons large (especially on finger-operated mobile
devices)—
◦ smaller buttons are more difficult (and time-consuming) to click.
◦ the distance between a user’s task/attention area and the task-
related button should be kept as short as possible
Eg. Location and icon for search bar and search option
4. Millers Law
Miller’s Law was formulated by George A. Miller, an American
psychologist who was one of the founders of cognitive psychology,
and it states that the average person can only keep seven (plus or
minus two) items in their working memory.
More than that and they could be overwhelmed.
Millers Law
UX designers can focus on chunking, to make them more cohesive
and memorable.
When items are grouped in this way, the brain has more capacity
for short term memory.
eg
0987654321 or 098–765–4321
5. Parkinson’s Law
Law states : People will keep working on a task until their allotted
time is reached.
A UX designer can apply this to creating more efficient interfaces
that help users complete a task in a timely manner.
For example, if you design an e-Commerce website you can
autofill some data for customers during checkout. By doing that
you will save time.
6. Tesler’s Law
Also known as The Law of Conservation of Complexity,
states that for any system there is a certain amount of
complexity which cannot be reduced.
◦ All processes have a core of complexity that cannot be designed
away and therefore must be assumed by either the system or
the user.
◦ Ensure as much as possible of the burden is lifted from users by
dealing with inherent complexity during design and
development.
◦ Take care not to simplify interfaces to the point of abstraction.
7. Law of Prägnanz
Law of simplicity
“Law of simplicity”, which states that users perceive complex forms in
the simplest way because it is the interpretation that requires less
mental effort.