Session2 MDB F
Session2 MDB F
Spurthy Dharanikota
Information Systems Area
Term 3
Overview
• “A framework that allows YOU to see how three types of players use a variety of
digital technologies to shape the future of YOUR industry and influence YOUR
company’s strategic actions and responses over three distinct phases of digital
transformation, in which these players adapt and design effective business
models using three winning moves.”
DIGITAL MATRIX
Note from Venkatraman
“I have written this book primarily for managers of incumbent firms. My hope
is to break you free of the success traps that may be preventing you from
recognizing the power and promise of digital technologies”
Three Player Types
Industry Incumbents:
– Historical traditional competitors of YOUR company
Tech Entrepreneurs
– Ambitious upstart entrepreneurs with brazen and audacious views on
reordering and disrupting the business world
– Born digital with blatant disregard for management rules from the past.
– Craft business models with digital technologies that offer value to customer
– Automation, data, and analytics guide their thinking and competency
Three Player Types
Digital Giants
– Yesterday’s tech entrepreneurs who extended their business into multiple
industries
– They progressively have extended their influence beyond their traditional
industry into yours.
– End result: vertical and horizontal integration into certain industries –
including yours!
Industry Incumbents – Acquire digital capabilities, absorb them into their core
organizations, and form alliances.
Examples:
• Fiat Chrysler’s agreement with Alphabet (May 2016) to co-create one hundred
prototype self-driving minivans in which Alphabet tests its self-driving
technology
• Android auto and Apple’s car play are software programs that allow for
consumers to extend their smartphone experience into cars.
Experimentation at the edge
Vertical focus targeted at a • Complement and extend Scale and scope ambitions
particular industry and traditional strengths
problem Differentiate themselves
• Discard outmoded from direct competitors
Example: Uber business models and digital agents
Commit:
– Experimenting with new technologies using data analytics and committing resources
– Tactical experiments to understand business impacts
– Experiments as learning opportunities
DIGITAL MATRIX
Collision at the core
The column highlighted here represents the collisions experienced by three
players.
Coexist:
• Set up a temporary unit charged for creating an effective digital model to
complete
• Set up digital and traditional business models to coexist within the same
structure.
Response to Collision at the core
3 avenues to examine:
Value-to-cost advantage:
– Create value in untapped markets
– Simultaneously pursue differentiation and low cost
– Customer value as the primary focus to shape business
Example: Accor hotels offer comfortable beds with no amenities for half the
price
Response to Collision at the core
Alliance advantage:
– Use alliances to defend your core business while examining new options
Example:
Audi + BMW together bought Nokia’s HERE maps as a defensive measure
Tag Heuer + Google + Intel : co-create a digital connected watch
Acquisition advantage:
– Identify potential acquisition opportunities
Example:
Walmart’s e-commerce initiative @Walmart-Labs
Response to Collision at the core
TWO levels of response to Collisions
Industry Incumbents: Imagine their business products beyond core products and
services
Tech Entrepreneurs: Introduce new business innovations rooted in powerful
technologies
Digital Giants: Extend their platforms and offer relevant integrated solutions
Response to Reinvention at the root
A single integrated response:
Problem framing and solving tied together
Frame:
Frame and select problems of importance
Solve:
Transcend boundaries and partner
What are the Five Domains of Digital Transformation?
Five Domains of Digital Transformation
Customers
Competition
Value
Data
Innovation
Customers
ANALOG AGE DIGITAL AGE
Strategic themes
Harness customer networks: collaborate and cocreate
Key concepts:
Reinvent market funnel
Path to purchase
Core behaviors of customer networks
Competition
ANALOG AGE DIGITAL AGE
Products with unique features and Platforms with partners who exchange
benefits value
A few dominant categories per category Winner takes all due to network effects
Competition
Domain: Competition
Strategic themes
Build platforms and not just products.
Key concepts:
Platform business models
(in)direct network effects
Data
ANALOG AGE DIGITAL AGE
Strategic themes
Turn data into assets
Key concepts:
Templates of data value
Drivers of big data
Data driven decision making
Innovation
ANALOG AGE DIGITAL AGE
Decisions made based in intuition and Decisions made based on testing and
seniority validating
Testing ideas is expensive, slow and difficult Testing ideas is cheap, fast and easy
Strategic themes
Innovate by rapid experimentation
Key concepts:
Divergent experimentation: focus on creativity
Convergent experimentation : focus on one strategy or poduct
Minimum viable prototype
Value
ANALOG AGE DIGITAL AGE
Optimise business model as long as possible Evolve before you must, to stay ahead of the
curve
Judge change by how it impacts your current Judge change by how it could create your
business next business
Market success allows for complacency Focus is on a MVP and iterations after launch
Value
Domain: Value
Strategic themes
Adapt your value proposition
Key concepts:
Concepts of market value
Paths out of a declining market
Steps to value evolution
REFERENCES