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Geisha

This document provides an assassin class called "Nightcrawler Geisha". It has abilities related to poison, climbing, grappling targets, and calling apprentices to aid in situations. The class relies on elegance, agility and presence over strength. It starts with cybernetic joints, a strangler ability, and hardened skin. Any equipment rolls instead provide nothing due to prior expensive implants.

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Marcelo Nunes
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0% found this document useful (0 votes)
99 views1 page

Geisha

This document provides an assassin class called "Nightcrawler Geisha". It has abilities related to poison, climbing, grappling targets, and calling apprentices to aid in situations. The class relies on elegance, agility and presence over strength. It starts with cybernetic joints, a strangler ability, and hardened skin. Any equipment rolls instead provide nothing due to prior expensive implants.

Uploaded by

Marcelo Nunes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Nightcrawler

Geisha
AN ASSASSIN CLASS

By Alessandro Minali

You can't feel the warm breeze. You


can't really remember the sensation
With your glossy exterior,
either but what you can feel is anger. once a day (d6)
That's never left despite the countless
body mods that stripped away your 1. SILVER PLATED TONGUE
flesh, for something better. The Convince anyone of a single lie.
2. WARM EMBRACE
contract was a wash and you're strung
Instantly grapple a human or smaller
out. You promise your self that's the
sized object, incapacitating it for
last time you take orders from the
1 round. Test Agility DR16 to knock
family. Make them regret letting you
it out for d3 rounds.
loose. Make them beg you to let them
3. BOOTS MADE FOR WALKING
live.
You can climb/walk on any surface for
d6 rounds(walls, ceilings, etc.).
Other people will be noticeably
Begins with 2d6×10¤ and d2 Glitches.
disturbed and might think you are a
HP: Toughness +d4
Skulker.
4. TEA CEREMONY
Poison anything edible without
Reaperdoc visits (d6) detection, even if being carefully
watched. Target will pass out in
1 Your clients have certain needs.
d4 minutes and stay down for
2 Kidnapped and flayed.
d4 hours.
3 To keep you “safe”.
5. AN EYE FOR FINE DETAIL
4 Retro-cult worshipping non-organics.
Anyone selling you something gives
5 Heavy for a killmatch storyline.
you either 75% off one purchase or
6 Felt like it.
1-in-6 chance of an extra free item
of same or lower cost than one you
Abilities just bought.
6. FRIENDS IN LOW PLACES
Elegant poise, roll 3d6-2 for Strength You may call d2 GEISHA APPRENTICES to
and 3d6+2 for Agility. Pretty smart, your aid. They will arrive in
roll 3d6+1 for Presence and Knowledge. d10+5 minutes and stay until the
Roll d3 on the weapon table. situation is resolved or 2 hours have
Cannot wear armour. passed, whichever happens first.

Start with ADDITIONAL JOINTS, STRANGLER Geisha apprentice:


and SKIN HARD cybertech. If you roll HP 5 MORALE 6 PORCELAIN SHELL -d2
cybertech, nano or apps for equipment, THROWING KNIVES d4, two attacks/round
instead you get nothing. or HIDDEN VIBRO-BLADE d6
Fragile: if dealt 5+ damage before
Those implants weren’t cheap, and armour reduction, their outer shell
you’re left footing the bill. cracks and they bleed out within
Roll 5d10k¤ debit. seconds.

Photo by Tony Wan on Unsplash

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