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Soccerrolling! (RPG & Football)

This document provides the rules for playing Soccerrolling, a roleplaying game that combines soccer management with RPG elements. The game allows players to take on the role of a soccer coach managing a team. Key aspects of the game include assigning attributes like name, age, nationality, potential, fame and luck to the coach. Players will choose a team to manage and roll dice to determine match results based on the team's potential plus home field advantage or random rolls. The rules cover various championships, player experience levels, negotiations, and tactical strategies for managing a team over multiple seasons. The goal is to win championships and guide a team to glory through skill, strategy and a bit of luck.

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100% found this document useful (1 vote)
350 views58 pages

Soccerrolling! (RPG & Football)

This document provides the rules for playing Soccerrolling, a roleplaying game that combines soccer management with RPG elements. The game allows players to take on the role of a soccer coach managing a team. Key aspects of the game include assigning attributes like name, age, nationality, potential, fame and luck to the coach. Players will choose a team to manage and roll dice to determine match results based on the team's potential plus home field advantage or random rolls. The rules cover various championships, player experience levels, negotiations, and tactical strategies for managing a team over multiple seasons. The goal is to win championships and guide a team to glory through skill, strategy and a bit of luck.

Uploaded by

Cauã Sousa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 58

SOCCEROLLING!

BASIC MANUAL
INTRODUCTION

Welcome to the wonderful world of Soccerrolling!


You have an unprecedented possibility of setting for narrative
games and RPGs; Inspired by big franchises, you will have on your
hands a game that mixes role playing game with football! Yes, that's
right! In this game, you will take the place of a coach, who will
choose a team to manage. You will have the mission to make your
team the winner in the championship, towards glory and
achievements! You will have the possibility to arm your team, using
different kinds of strategy, and counting on luck, luck! After all, you
will have to make decisions during the tournament, in search of the
goals to be met! That is, much of your success depends on the skill
and cunning you use! So, get your dice and come to have fun in this
game, which is very successful in Brazil and is now being known
worldwide!

Soccerrolling ... Your best match!

FACEBOOK GROUP (IN PORTUGUESE):


https://www.facebook.com/groups/2375984249120531/

YOUTUBE CHANNEL (IN PORTUGUESE)


https://www.youtube.com/channel/UCNnaqrNOxYXSEWd3Z31Dr4Q

EMAIL:
[email protected]

Vinícius Alves
Adriano Peres

 
1
INDEX
CHAPTER 1: INTRODUCTION - TRAINER SHEET AND BASIC
ATTRIBUTES .................................................................................. 4
Name, Age and Nationality ............................................................... 4
Fame ................................................................................................ 4
Potential ............................................................................................ 4
Luck .................................................................................................. 4
Season.............................................................................................. 5
CHAPTER 2 - GAME RULES ......................................................... 6
Special Rule: Considerable difference in PR .................................... 8
Tiebreaker: Overtime and Penalties ................................................ 9
CHAPTER 3 - CHAMPIONSHIPS AND TEAMS............................ 10
National Cup ................................................................................... 12
National Championship................................................................... 13
1st Division ..................................................................................... 14
2nd Division .................................................................................... 15
3rd Division ..................................................................................... 16
Comments ...................................................................................... 17
UEFA Champions League .............................................................. 17
UEFA Europa League..................................................................... 19
UEFA Super Cup ........................................................................... 20
FIFA Club World Cup...................................................................... 20
CHAPTER 4 - END OF SEASON .................................................. 21
Definition of Positions ..................................................................... 21
Experience ...................................................................................... 21
Goals .............................................................................................. 24
Negotiations .................................................................................... 26
Employment Contracts and Proposals ........................................... 27
CHAPTER 5 - ADVANCED RULES AND OTHER IDEAS ............ 29
Tactical Posture .............................................................................. 29
Squad ............................................................................................. 34
Negotiation Narrative ...................................................................... 39
Veteran Players .............................................................................. 39
Legendary Players .......................................................................... 40
Friendly Games .............................................................................. 42
Summary ........................................................................................ 43
Collective Interview ......................................................................... 47

 
2
Extras!............................................................................................. 49
Writing your story! .......................................................................... 49
How to play? ................................................................................... 50
LIST - OTHER TEAMS ................................................................... 51
SOCCERROLLING! - ONE YEAR OF LIFE! ................................ 55
FINAL CONSIDERATIONS ............................................................ 56
TRAINER SHEET ........................................................................... 57

YOUR BEST MATCH!

 
3
CHAPTER 1: INTRODUCTION - TRAINER SHEET AND BASIC
ATTRIBUTES
Soccerrolling can be played alone or with several friends. For
this game, we will use a random factor to find out if we will be
successful in what we intend to do, in this case, the dice. We will
use dices with 6 sides (d6) and 20 sides (d20). At the end of this
book we will have the Trainer Sheet for you to fill out. If you want to
start playing as soon as possible, go to the Summary topic, which is
on page 51. We will now know the Basic Attributes:

 Name, Age and Nationality:Put here the name of your coach, in


addition to your age and country of origin. You can use your own
name or the name of a real technician that you admire;

 Potential:Number that defines how strong your team is in relation


to others. Your team's potential will be described in the chapter of
the championships.

 Fame: This attribute acts as a level; The higher this value, the
better known you will be. You will start the game with 0 Fame
point. It also reflects your experience, and the higher the value,
the more players will learn your instructions; It also facilitates
proposals for other teams. You will earn points when you
accumulate Experience Points (EXP); You will see later on how
this works;
When choosing your team, you will have to do a calculation,
as you will start with Fame 0, and this will reflect in the club's
potential. For that, you will have to add 4 to your Fame Points,
and the result will add the Potential of the chosen club. Finally,
you will divide the total by 2, and if it results in a decimal value,
round it down.

Ex .: João da Silva will start his campaign, and choose the


Leicester City team to command. Therefore, he will do the
calculation mentioned above: 0 (Points of Fame) + 4 + 7
(Leicester City Potential) = 11, which divided by 2, results in 5.5;
This value is rounded down, so the Leicester City potential under
the new coach will be 6.

 Luck:Roll 2d6 + 3 (where a number between 5 and 15 will be


generated) and note the resulting value on the card. At a cost of 1
point, this attribute allows you to make a new roll if the result

 
4
does not please you or is not sufficient to achieve your goal. You
can only use this point ONCE PER MATCH. It is worth
mentioning that this point expense must be made IMMEDIATELY
after the bad roll, and not after defining the results. This value will
decrease one point with each use; Each time you start a new
season, roll 2d6 + 3 again to determine the new value; You will
NOT under any circumstances spend lucky points to redefine
results. If Luck points remain at the end of the season, they will
NOT accumulate for the next season.

 Season:Briefly note here your performance during the sequence


of tournaments you will have, mentioning the current year, name
of the team, the tournaments you are participating in and the final
position reached; It will act as a record of your coaching history.

 
5
CHAPTER 2 - GAME RULES

Now, it's the most anticipated moment! The confrontation with


the other teams! This is the basic rule for playing Soccerrolling. To
determine how the match went, you will start by rolling 2d6 and add
to the Potential of the home team, which will be +1 for playing at
home. Do the same with the visiting team, rolling 2d6 and adding to
his Potential. That way, we will have the Potential Rollover (PR).
Compare the two resulting values. If the sums are equal or the
difference between them is up to 1 point, a tie is considered. In this
case, we will roll 2d6 in the table below to know the result of the
game.

Arsenal and Liverpool face off in London; Arsenal have


Potential 6 and will gain +1 for playing at home; Liverpool have
Potential 9; We roll for each one; For Arsenal, a “7” fell, totaling 14
PR (6 of Potential + 1 for being principal + 7 for the random roll), and
for Liverpool, a “6” fell, totaling 15 PR (9 of Potential + 6 random
scrolling); The difference between the results is 1 point (14 against
15), so we had a draw; We rolled 2d6 and dropped an '' 8 '';
Therefore, according to the table below, the result of the game was:
Arsenal 1x1 Liverpool.

TABLE FOR TIES

Scrolling Score
2d6 of the match

2-3 3x3
4-6 2x2
7- 9 1x1
10-12 0x0

 
6
If the PR is greater than the opponent's by more than 1 point,
the match had a winner! For that, we will roll 2d6 twice: One move to
define the GOAL MARGIN and another to define the SCORE:

TABLE FOR WINNER 1 TABLE FOR WINNER 2-A


Goal Margin Margin of one goal
Scrolling Margin Scrolling Scoreboard
2d6 of goals 2d6 Final
2-7 1 goal margin 2 4X3
8-9 Margin of 2 goals 3 3X2
10 3 goals margin 4-6 2X1
11 4 goals margin 7-12 1X0
Margin of 5
12
or more goals

TABLE FOR WINNER 2-B TABLE FOR WINNER 2-C


Margin of two goals Margin of three goals
Scrolling Scoreboard Scrolling Scoreboard
2d6 Final 2d6 Final
2 5X3 2 5X2
3 4X2 3-4 4X1
4-5 3X1 5-12 3X0
6-12 2X0

TABLE FOR WINNER 2-D TABLE FOR WINNER 2-E


Margin of four goals Margin of five or more goals
Scrolling Scoreboard Scrolling Scoreboard
2d6 Final 2d6 Final
2 6X2 2 7X1
3 5X1 3 6X0
4-12 4X0 4-5 6X1
6-12 5X0

 
7
Suppose I am training Chelsea (Pot. 7) and will face Brighton
& Hove Albion (Pot.5); I will play this game at home, so I will have
+1 to the total roll; I got a '8', while the opponent got a '7'; Adding it
all up, we have: Chelsea, PR 16 (7 + 1 + 8) and Brighton & Hove
Albion, PR 12 (5 + 7), determining Chelsea as the winner in that
match, as Chelsea's PR was higher than the limit of 1 point; I did the
roll to determine the Margin of Goals (7) and another for Score (9),
which defined the result: Chelsea 1x0 Brighton & Hove Albion;
I continue at Chelsea; Now, I will visit Everton (Pot. 6); Everton
has a bonus for playing at home; First we will roll over to the
principal, who got an '8'. I rolled a '4'. All in all, we have: Everton 15
(6 + 1 + 8) and Chelsea 11 (5 + 6), determining Everton as the
winner in this match, as Everton's PR was higher than the 1 point
limit; I scrolled to determine the difference (9) and another for the
result (4), which defined the result: Everton 3x1 Chelsea;
Another match; I will face Newcastle (Pot. 6); I play at home,
so I will get +1 in the total roll; I got a '9', while the opponent got a
'12'; Adding it all up, we have: Chelsea 17 (7 + 1 + 9) and Newcastle
18 (12 + 6); Despite having lost in the comparison of the PRs, the
margin of 1 point guaranteed a draw; I did the roll to determine the
tie (4), which defined the result: Chelsea 2x2 Newcastle;

SPECIAL RULE: CONSIDERABLE DIFFERENCE IN PR

When there is a considerable difference between the Match


Resolutions, the winner will gain a bonus of 1 goal in the result,
which may be in favor of the winner or to remove any that he may
have suffered. It is a mechanism that rewards good rolls.

Considerable difference in PR

Value of
Conclusion
margin
05-10 +1 in Pro Goals or -1 in Contra Goals
11-15 +2 in Pro Goals or -2 in Contra Goals
16-20 +3 in Pro Goals or -3 in Contra Goals

Using the previous example of the match between Everton


and Chelsea; Suppose Everton had scored a '9' instead of an '8',
which would total a PR of 16 (6 + 1 + 9), we would have the
Considerable Difference; According to the table, the margin between

 
8
5 and 10 points indicates that it should be adding a pro goal for the
winner or removing a goal that may have suffered, therefore, the
winner decides between changing the result of Everton 3x1 Chelsea
to: Everton 4x1 Chelsea or Everton 3x0 Chelsea;

TIEBREAKER: OVERTIME AND PENALTIES

There may be championships that require a winner to be


determined when there is a tie in normal time. In this case, we have
two mechanisms to determine this: Overtime and Maximum
Penalties (Penalties). Each team rolls 2d6 and looks at the table
below:

Extension
Result
Conclusion
from 2d6
5-10 There were no goals
10-11 The team scored 1 goal
12 The team scored 2 goals

Result
Narrative Effect
from 2d6
2 Look out, look! Connect! A ball in your post!
3 Do something! They have already won 1d6 corners!
4 Don't get involved, brother! They are coming up with everything ...
5 Jeez! I think the teams want to take it to penalties ...
6-7 Wow!! Game caught, balanced! Nobody gives up! It's football!
8 You have a good touch of the ball ... Keep it up!
9 The opposing team is dominated! Just one more effort ...
10 That! You scored a goal! Keep it up!
11 Wow! What a magnificent goal! It hit the post before entering!
12 Beauty! You scored two goals! Unbelievable!

 
9
If a winner is still not determined, move on to the Penalty
Stage, rolling 2d6 also for each charge:

Penalty shootout
Result
from Conclusion
2d6
2-5 Missed charge
6-12 Converted charge

Result
Narrative Effect
from 2d6
You are crazy? Your kick ended up in space! Put your foot in
2
shape!
I do not believe! The ball hit the post! It will be unlucky like that in
3
Asgard!
4 Lost! The goalkeeper caught there in the left corner!
5 Lost! The goalkeeper caught it in the right corner!
6 GOAL! The goalkeeper came to deflect, but he entered anyway!
7 GOAL! Hit in the middle of the goal! Indefensible!
GOAL! Perfect collection, in the right corner! The goalkeeper
8
would never reach!
GOAL! Perfect collection, in the left corner! The goalkeeper would
9
never reach!
10 GOAL! What a fright! It hit the post and went in! It is us!
11 GOAL! Creepy and firm! Congratulations on training hard!
GOAL! Nice collection! Goalkeeper didn't even come out in the
12
photo! Where the owl sleeps!

In case the result remains tied after the 5 charges, we will


continue to alternate until we discover the winner.

CHAPTER 3 - CHAMPIONSHIPS AND TEAMS

The original Soccerolling distributed free in Brazil has about 50


national championships and almost 900 teams to choose from! Here
in this version you’ll have on your hands only one country with
championships available, considered by many to be the best
championship in the world, England:

 
10
o 1st Division

Team Pot. Team Pot.


Liverpool 9 Everton 6
Manchester City 8 Newcastle 6
Chelsea 7 Burnley 6
Leicester City 7 Norwich City 5
Wolverhampton 7 Bournemouth 5
Tottenham 7 Brighton & Hove Albion 5
Sheffield United 7 Aston Villa 5
Arsenal 6 Southampton 5
Crystal Palace 6 West Ham 5
Manchester United 6 Watford 5

o 2nd Division

Team Pot. Team Pot.


West Bromwich 6 Derby County 4
Leeds United 6 Queens Park Rangers 4
Preston North End 5 Cardiff City 4
Swansea City 5 Birmingham City 4
Sheffield Wednesday 5 Huddersfield Town 4
Bristol City 5 Reading 4
Fulham 5 Middlesbrough 4
Nottingham Forest 5 Charlton Athletic 4
Blackburn Rovers 5 Wigan Athletic 3
Brentford 5 Luton Town 3
Hull City 5 Stoke City 3
Millwall 5 Barnsley 3

o 3rd Division

Team Pot. Team Pot.


Coventry City 3 Gillingham 2
Rotherham 3 Burton Albion 2
Oxford United 3 Blackpool 2
Portsmouth 3 Bristol Rovers 2
Fleetwood Town 3 Lincoln City 2
Peterborough United 3 Shrewsbury Town 2
Sunderland 3 Accrington Stanley 2
Wycombe Wanderers 3 MK Dons 2
Doncaster Rovers 3 Rochdale 2
Ipswich Town 3 AFC Wimbledon 2

 
11
 NATIONAL CUP

The first commitment of the teams in the season is the


National Cup, where teams from various divisions face each other in
an eliminatory tournament, aiming for a place in some continental
tournament (or just for the glory of your team!).

 1st ROUND: Eliminations - 64 teams - All will be drawn and will


face each other, in a round-trip system, with qualified balance,
where 32 teams will be classified;
 2nd ROUND (Sixteenth-of-the-finals): 32 teams - All will be drawn
and will face each other, in a round-trip system, with qualified
balance, where 16 teams will be classified;
 3rd ROUND (Eighth-finals): 16 teams - All will be drawn and will
face each other, in a round-trip system, with qualified balance,
where 8 teams will be classified;
 4th ROUND (Quarter-finals): 8 teams - All will be drawn and will
face each other, in a round-trip system, with qualified balance,
where 4 teams will be classified;
 5th ROUND (Semifinals): 4 teams - All will be drawn and will face
each other, in a round-trip system, with qualified balance, where
2 finalists will be classified;
 6th ROUND (The Great Final): 2 teams - The remaining two
teams will face each other, in a round-trip system, with qualified
balance, where the champion will leave;

After choosing your team, you will have to roll 1d20 and
consult the tables below to find out which division your opponent will
come from. Soon after, you will play 1d20 again and consider the
amount rolled with the teams' disposition in the list of each division.
If your opponent is a 2nd Division team, consider +4 in the d20 roll
and note the teams' disposition in the division's list.

 
12
Table 1 Round Table 2 Round Table 3 Round
Value Division Value Division Value Division
d20 of team d20 of team d20 of team
1-6 1st Division 1-9 1st Division 1-11 1st Division
7-13 2nd Division 10-16 2nd Division 12-18 2nd Division
14-20 3rd Division 17-20 3rd Division 19-20 3rd Division

Table 4 Round Table 5 Round Table 6 Round


Value Division Value Division Value Division
d20 of team d20 of team d20 of team
1-13 1st Division 1-14 1st Division 1-16 1st Division
14-19 2nd Division 15-19 2nd Division 17-20 2nd Division
20 3rd Division 20 3rd Division 20 3rd Division

Ex .: Suppose I am training Sheffield United; I will use the


table to define my opponent in Round 1. Looking at the table
corresponding to the 1st Round, I rolled '19', which indicates that I
will face a 3rd Division team. I roll again, and shoot '18', which
according to the teams' disposition in the list, indicates that my
opponent will be MK Dons; Assuming that I manage to move to the
next phase, I will look at the table corresponding to the 2nd Round,
and roll a 1d20 again. Now, I rolled '14', indicating that my next
opponent will come from the 2nd Division. In this case, when rolling
the 1d20 again, I will consider +4 to the result. I rolled '9', adding 4
to a 13. Looking at the list, I find that my opponent will be Derby
County;

 NATIONAL CHAMPIONSHIP

After the National Cup, the next commitment of the teams in


the season will be the national championship, where the teams will
be arranged in three divisions. Each division will have a dispute
formula, which will be explained below.Depending on your
performance, you can guarantee access to another division or, who
knows, guarantee a seat for some continental tournament! Wouldn't
that be fantastic?
Just below the dispute formulas, you will have the
Classification Table. When your season ends, compare your score
with the table. If the value is not listed, choose the nearest number,
either more or less. If there issame margin between the values of
two positions, choose the one above.

 
13
Ex .: Suppose I am training Crystal Palace, and at the end of
the championship I end up with 53 points; Looking at the table, we
see that I would be between the 7th and 8th places; The margin for
7th place is 3 points (56-53 = 3) and for 8th place it is 2 points (53-
51 = 2); Therefore, Crystal Palace ended its participation in 8th
place. Suppose now that I did not do very well, and scored only 43
points; I was between 12th and 13th places; Since the margin is one
point for both the top and bottom positions (44-43 = 1 and 43-42 =
1), we will consider the top position, that is, 12th place.

National Championship - (1st Division)

 The 20 teams play each other, in turn and return, totaling 38


rounds; The first 4 guarantee a place in the group stage of the
Champions League; The 5th and 6th placed will go to the Europa
League; The last three will be demoted to the Championship
League;

CLASSIFICATION TABLE

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

87 79 73 68 64 60 56 51 49 47

11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

45 44 42 41 40 37 36 33 30 23

 Green: Champion and qualified for the Champions League!


 Yellow: Qualified for the Champions League!
 Blue: Qualified for the Europa League!
 Orange: Will be waiting for places for the Europa League!
 Red: Demoted

 
14
National Championship - (2nd Division)

 The 24 teams play each other, in turn and return, totaling 46


rounds; The first three will be promoted to the 1st Division;

CLASSIFICATION TABLE

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

92 86 81 77 74 72 70 68 65 63 62 59

13th 14th 15th 16th 17th 18th 19th 20th 21st 22th 23th 24th

58 57 55 54 52 51 49 48 47 44 39 32

 Green: Champion and promoted to 1st Division!


 Yellow: Promoted to 1st Division!
 Red: Demoted

 
15
National Championship - (3rd Division)

 The 20 teams play each other, in turn and return, totaling 38 rounds;
The first three will be promoted to the 2nd Division;

CLASSIFICATION TABLE

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

87 79 73 68 64 60 56 51 49 47

11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

45 44 42 41 40 37 36 33 30 23

 Green: Champion and promoted to 2nd Division!


 Yellow: Promoted to 2nd Division!

 
16
COMMENTS

 The championships are updated as the 2019-2020 season


progresses. These tournaments have their own dispute formula,
whether for access or descent, places for continental
tournaments, etc. To simplify this, we only adopt the league rule
in a turn-based league format to define the champions and teams
that win seats to continental tournaments and those that will have
promotion and / or relegation;
 If you want to play with a team that is not on the list, or maybe
create your own team, feel free! However, you will have to start in
3rd Division with Potential 1, and you must replace this team with
someone from that same division.

 UEFA CHAMPIONS LEAGUE

The most famous team tournament in the world, involving the


best teams from European countries. There are several stages to
this tournament, but England has 4 direct spots for the Group Stage.

 CHAMPIONS LEAGUE (ROUNDS OF GROUP): The tournament


will have 26 teams guaranteed directly in the dispute:

 The Champions League champion from the previous year;


 The Europa League champion from the previous year;
 The top 4 from England, Italy, Spain and Germany (16 teams);
 The top two from France and Russia (4 teams);
 The champion of Portugal, Ukraine, Belgium, Turkey, Austria,
Switzerland, Czech Republic, Holland and Greece (9 teams);
 1 remainder of the Pre-Champions;

The championship will have 8 groups with 4 times. The top


seed will be the champions of the Champions League and the
Europa League of the previous year, in addition to the national
champions of the top six in the European ranking (England, Italy,
Spain, Germany, France and Russia). Each group will have 6
rounds, where the four teams will face each other, in turn and return.
The top two will qualify for the round of 16. Bearing in mind that in
this initial group stage a country should have a maximum of 5 teams
in total and that within a group the maximum will be 2 teams.

 
17
Ranking target for tournaments with 4 teams

1st 2nd 3rd 4th

10 8 7 4

 1st place - Classified for the next round;


 2nd place - Classified for the next round;
 3rd Place - Eliminated, but classified for the Europa League;
 4th Place - Eliminated;

You can, if you want, list and assemble all the groups and
simulate all the matches to define the classifieds. You can also
simulate the performance of other teams not controlled by the
player. After making all of your team's matches, roll 2d6 and add up
to three times the Potential of each of the other teams. After defining
your team's position, I order the other teams according to this roll in
the other positions, in descending order. If there is a tie in this sum,
consider the 2d6 roll as a tiebreaker. The teams that were
champions in their groups will have the advantage of making the
second match as home team in the round of 16. Determine at
random which group of keys the group champions will play (Hint:
use 1d8!). After defining the principals, do the same roll for the
runners-up.

EIGHTHS OF FINAL

GAME 1 - _____________ x _______________


GAME 2 - _____________ x _______________
GAME 3 - _____________ x _______________
GAME 4 - _____________ x _______________
GAME 5 - _____________ x _______________
GAME 6 - _____________ x _______________
GAME 7 - _____________ x _______________
GAME 8 - _____________ x _______________

 
18
The 16 qualified teams will face each other in a knockout
system, round trip, with qualified balance. In the event of a tie,
penalties are decided. The winners will go on to the quarter-finals,
where the teams with the best campaign will always be the home
team.

QUARTERFINALS

GAME 9 - Game Winner 1 x Game Winner 2


GAME 10 - Game Winner 3 x Game Winner 4
GAME 11 - Game Winner 5 x Game Winner 6
GAME 12 - Game Winner 7 x Game Winner 8

The 8 teams classified will face each other in a knockout


system, round trip, with qualified balance. In the event of a tie,
penalties are decided. The winners will go on to the semifinals,
where the teams with the best campaign will always be dominant in
the return match.

SEMIFINAL

GAME 13 - Game Winner 9 x Game Winner 10


GAME 14 - Game Winner 11 x Game Winner 12

The 4 teams classified will face each other in a knockout


system, round trip, with qualified balance. In the event of a tie,
penalties are decided. The winners will proceed to the final, which
will be held insingle game and on neutral ground. The champion
guarantees the place for the following year's edition and goes to the
FIFA World Cup.

 UEFA EUROPE LEAGUE

With 32 teams, this tournament starts after the Champions


League group stage ends. She will have:

 2 teams from England, Italy, Spain, Germany, France, Russia,


Portugal, Ukraine, Belgium, Turkey, Austria, Switzerland, Czech
Republic, Holland and Greece;
 2 teams other random teams;

Randomly determine 16 matches between the 32 teams,


which will face each other in a knockout system, round trip, with

 
19
balance qualified. In the event of a tie, penalties are decided. In the
second phase, the 16 teams face off, from where eight will emerge,
who will proceed to the next phase;
At this stage, the remaining eight will join the eight teams that
were eliminated in the Champions League, but were in 3rd place in
their groups. Therefore, this phase will have 16 teams again. The
winners will advance in succession until the final, which will be made
in a single game and on a neutral field. The champion guarantees
the place for the Champions League edition of the following year.

 UEFA SUPER CUP

Made in two matches, it brings together the Champions


League champion against the Europa League champion, who will
face each other in a knockout system, round trip, with qualified
balance. In the event of a tie, penalties are decided.

 FIFA CLUB WORLD CUP

If you manage to win (and certainly will!) The Champions


League, you will be able to play in the FIFA Club World Cup.
Because you are representing Europe, you will automatically enter
the semifinal, where you will face a team representing some other
confederation. This whole tournament takes place on a neutral field.
Play 1d20 to discover your opponent:

1d20 Confederation Champion


1-4 CAF (Africa)
CONCACAF (South America)
5-10
North, Central and Caribbean)
11-20 AFC (Asia)

The matches will be played in a single game. In the event of a


tie, an extension is made; If the tie persists, it is decided on
penalties, until the winners are discovered, who will proceed to the
Final, and consequently, to Glory!

 
20
CHAPTER 4 - END OF SEASON

DEFINITION OF POSITIONS

How the focus will be only the team that we will be training, we
will have to simulate the results of the other teams that are
participating together with yours. First define your team's position in
the championship. Then, list all the teams in the division in question,
and roll 2d6 for each of them, and add up to triple their potential.
Order them, allocating teams in descending order. In case of a tie
between them, use the criterion of the highest value rolled in 2d6. If
there is still a tie between two or more teams, roll again between
them to break the tie. That way, you will have, roughly speaking, the
resolution of the championships, where you will have the champion,
the classifieds and the teams that will be relegated.

EXPERIENCE

As stated earlier, you will be a professional looking for your


place in the sun. Therefore, you will start as a complete stranger,
who will be successful depending on your performance. At the end
of each season, you will take stock of your performances to see if
you will be able to increase your level of fame. For this we will count
your experience points earned (EXP); Therefore, you will have to do
some analysis:

1 - Performance in the National Cups:

 If you end your participation in the National Cup by being


eliminated in the 1st round, consider +1 EXP in your total
performance;
 If you end your participation in the National Cup in the 2nd round,
consider +2 EXP in your total performance;
 If you end your participation in the National Cup in the 3rd round,
consider +3 EXP in your total performance;
 If you end your participation in the National Cup in the 4th round,
consider +5 EXP in your total performance;
 If you end your participation in the National Cup in the 5th round,
consider +10 EXP in your total performance;
 If you end your participation in the National Cup in the 6th round
(FINAL), consider +20 EXP in your total performance;
 If you end your participation in the National Cup as the big
champion, consider +40 EXP in your total performance;

 
21
2 - Performance in the National Championships (1st Division):

 If you end your participation in the Championship suffering a


decline, consider +5 EXP in your total performance;
 If you end your participation in the Championship by ensuring you
stay in the division, consider +10 EXP in your total performance;
 If you end your Championship participation by guaranteeing a
place in the Europa League, consider +20 EXP in your total
performance;
 If you end your participation in the Championship by
guaranteeing a direct spot in the Champions League, consider
+35 EXP in your total performance;
 If you end your participation in the Championship as the big
champion, consider +70 EXP in your total performance;

3 - Performance in the National Championships (2nd Division):

 If you end your participation in the Championship among the last


three places in that division, consider +2 EXP in your total
performance;
 If you end your participation in the Championship by ensuring you
stay in the division, consider +5 EXP in your total performance;
 If you end your participation in the Championship by
guaranteeing access to the top division, consider +15 EXP in
your total performance;
 If you end your participation in the Championship as the big
champion, consider +25 EXP in your total performance;

4 - Performance in the National Championships (3rd Division):

 If you end your participation in the Championship by ensuring you


stay in the division, consider +2 EXP in your total performance;
 If you end your participation in the Championship by
guaranteeing access to the top division, consider +5 EXP in your
total performance;
 If you end your participation in the Championship as the big
champion, consider +10 EXP in your total performance;

5 - Performance in Continental Championships:

 If you end your participation in Continental Championships in the

 
22
preliminary round, consider +2 EXP in your total performance;
 If you end your participation in Continental Championships in the
group stage, consider +5 EXP in your total performance;
 If you end your participation in Continental Championships in the
round of 16, consider +10 EXP in your total performance;
 If you end your participation in Continental Championships in the
quarterfinals, consider +15 EXP in your total performance;
 If you end your participation in Continental Championships in the
semifinals, consider +25 EXP in your total performance;
 If you end your participation in Continental Championships as a
finalist, consider +50 EXP in your total performance;
 If you end your participation in Continental Championships as a
champion, consider +100 EXP in your total performance;

5 – Performance in Club World Cup:

 If you end your participation in the World Cup in the semifinal,


consider +20 EXP in your total performance;
 If you end your participation in the World Cup in the final,
consider +50 EXP in your total performance;
 If you end your participation in the World Cup as a champion,
consider +100 EXP in your total performance;

6 - Wins and draws achieved in the season:

In each season, your team will be able to make about 50


matches. For each victory won and / or three draws, it will count
as 1 experience point (or 1 EXP).

At the end of the season, add up all the EXP you have earned.
For every 50 EXP earned, you will raise your Fame by one level,
improving the performance of the teams you coach, in addition to
getting better contracts in the future.

Ex .: Suppose I chose Leeds United to coach. In the National


Cup, I stopped in the round of 16 (3rd round), with 4 wins, 1 draw
and 1 loss; In the National Championship, I had a good
campaign, and finished the 2nd Division dispute in the 3rd place,
getting access to the 1st Division, with 25 wins, 11 draws and 10
losses. I did not participate in any continental tournament (for
now ...). Like this:

 
23
 Performance in the National Cup: 3rd Round (3 XP);
 2nd Division performance: 3rd place (15 XP);
 Total Wins: 4 in the National Cup + 25 in the National
Championship = 29 Wins (29 XP);
 Total Draws: 1 in the National Cup + 11 in the National
Championship = 12 Draws (4 XP)

Total: 3 + 15 +29 +4 = 51 XP

Therefore, I guaranteed the right to earn a Point of Fame as I


already have 50 XP accumulated.

GOALS

When you are hired by a club, the board will call you and offer
you a Goal. If at the end of the season you fulfill it, your contract is
renewed for another season. The goal works as follows:

 List the teams in your division, separating them by Potential


range, and mention the range of positions that he would be in
accordance with his Potentials;

Suppose I want to train Newcastle (Potential 6)


We separate the teams according to their Potentials:

o 1st Place - Liverpool - Potential 9;


o 2nd Place - Manchester City - Potential 8;
o 3rd -7th Places - Chelsea, Leicester City, Wolverhampton,
Tottenham and Sheffield United - Potential 7;
o 8th -13th Places - Arsenal, Crystal Palace, Manchester United,
Everton, Newcastle and Burnley - Potential 6;
o 14 ° -20 ° Places - Norwich City, Bournemouth, Brighton &
Hove Albion, Aston Villa, Southampton, West Ham and
Watford - Potential 5;

 When you finish the championship dispute, see what position you
will be in, and compare with the list made to know where your
team will fit; If your team stays:

o Above the starting range: Goal accomplished and contract


renewed;

 
24
Let's assume that I finished in 7th place at the end of the
championship. Therefore, I was in the range between 4th and
10th placed, destined for teams of Potential 7, above my initial
range. I pleased my directors and secured a contract for another
year!

o In the initial range:Goal accomplished, with reservations; If you


stay on the edge of the range to the position that your team
started, you guarantee the renewal. If it is below the position
that your team started the tournament, but within the starting
range, you will have to hope for a renewal; When that
happens, you will have to roll the table below with 1d20:

Result
Narrative Effect
from 1d20
I'm sorry, friend! You did not meet our expectations and we will
1-5 have to let you go ... We wish you the best of luck in your new
team!
You gave us several scares! You are a dedicated professional,
6-10 but we cannot jeopardize our investment. We will have to dismiss
him! More luck in your new team!
Very well! We had ups and downs in this championship! We will
11-15 give you a vote of confidence in the leadership of this team! But
be more cautious going forward, okay?
After a long meeting with the club management, we decided to
continue investing in your project, as we believe it was just an
16-20
accident on the way! Congratulations, we'll be together next
season!

Continuing with the example of Newcastle, suppose I finish the


championship in 9th place. Therefore, I stayed in the range that I
was already at the beginning of the season, destined for teams of
Potential 6, guaranteeing my renewal for another year. Suppose
now that I stayed in 13th place, within my initial range, but below
my initial position. . I end up generating distrust on the part of the
team directors, who will define whether or not I will have a new
chance ... I rolled the dice, where it fell '19', meaning that I won a
new chance.

 
25
o Below the starting range:Unfulfilled goal and dismissal, with
reservations; If you fall, or are two levels below your starting
level, you are fired at the end of the season. If you are not
demoted, you will have to roll the table below with 1d20:

Result
Narrative Effect
from 1d20
You haven't met your goal, coach! You did not meet our
1-15 expectations and we had a huge loss! We are waiving you and
wish you success in the future!
You haven't met your goal, coach! However, his effort was
visible, and after a long meeting with the management of the
16-20
club, we will give him a vote of confidence, and renew his
contract ... But, please, no more scares!

Let's suppose now that I finished in 16th place at the end of


the championship. Therefore, I was in the range between 14 °
and 20 ° placed, destined for teams of Potential 5, below my
initial range. I narrowly escaped descent! I will discover my
destiny ... I rolled '9'. The directors chose to dismiss me. But I
leave with my head held high because I did my best!

NEGOTIATIONS

Soccerrolling always cherished simplicity and practicality. At


the end of the season, regardless of their performance, their main
players may be asked to join other teams, or perhaps the club will
be interested in new players to reinforce its squad. To simulate this,
it is necessary to take a test to find out if your team's potential will
improve or worsen. Depending on your club's performance, you may
experience a gain or loss of potential points, if any:

o Conquest of continental title - Gain of 2 points of Potential;


o Winning a spot in the Champions League, some national title or
access to higher divisions - Gain 1 Potential point;
o Descending to lower division - Loss of 1 point of Potential;

 
26
After defining the next season, with the necessary adjustments
(accesses or descents), list all the teams from the three leagues.
Apply the possible bonuses due to the performance of the teams
(access, descent or titles), and soon after, you will play 1d20, and
the result you will compare with the following table:

SIMULATION TABLE
NEGOTIATIONS
d20 Resolution
1 Lost 2 points in Potential
2-4 Lost 1 point in Potential
5-16 Potential does not change
17-20 Earned 1 point in Potential

So, this table aims, roughly, to simulate team negotiations,


including buying and selling players, probable promotions for young
promises, or even dismissing players for poor performance or
retirement.

EMPLOYMENT CONTRACTS AND PROPOSALS

Depending on your performance, you may receive your


contract renewal as it may be waived. But you may want to try a new
contract, and it's up to you to define your destination. To do this, you
must do the following:

 After the end of the season, roll 1d6 and add your Fame value;
The result will indicate the number of proposals you will have;

Suppose I am running Leicester City. Despite being in 4th


place (guaranteeing a spot in the Champions League group stage),
and the club offered me a contract renewal, I want to study the
proposals I received. I rolled a 1d6, and a '3' fell. As this was my first
season, my Fame is still 0, so the total is really 3;

 I will scroll in the table below the possibility of employment


according to the team's potential; I will use 2d6; The value of the
Potential that will be used as a reference is the ORIGINAL, and
not the one that was calculated according to the Coach's Fame
Points.

 
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NEW PROPOSAL
OF JOB
d20 Resolution
Team proposal with -1 Potential in
2-6
relation to your team
Team proposal with the same
7-9 Potential value in relation to your
team
Team proposal with +1 Potential in
10-11
relation to your team
Team proposal with +2 Potential in
12
relation to your team

I will scroll to find out the level of the teams that the proposals
came from. For this, I will roll 2d6 three times. '2', '5' and '8' came
out, and looking at the table, I received two team proposals with
Potential -1 in relation to my team, and a team proposal with
Potential equal to mine;

 Finally, I list the teams that meet the conditions of the roll, and do
a random roll according to the number of teams to find out where
the proposal came from;

Leicester City originally had Potential 7.


There are 4 teams with Potential 7: Chelsea,
Wolverhampton, Tottenham and Sheffield United;
There are 8 teams with Potential 6: Arsenal, Crystal Palace,
Manchester United, Everton, Newcastle, Burnley, West Bromwich
and Leeds United;
I will use 1d4 once to determine the Potential 7 team
proposal, and roll 1d8 twice to determine the Potential 6 team
proposal:

1st Potential Proposition 7: I rolled 1d4 (1), therefore, the team is


Chelsea; 1st Potential Proposal 6: I rolled 1d8 (3), therefore, the
team is Manchester United; 2nd Potential Proposal 6: I rolled 1d8
(1) therefore, the team is Arsenal; The three teams that offered
me a contract are very famous and the responsibility will be great.
I will stay where I am, the pressure will be much less.

Optionally, you can start the championship without a job and


look for these proposals to randomly define your destiny. To do this,
consider that you have Potential 4. Good luck!

 
28
CHAPTER 5 - ADVANCED RULES AND OTHER IDEAS

Well, by now, you should already know how the game


worksand all its mechanisms and processes. However, the game is
not just reflected in playing dice and scoring your results. As it is a
narrative game, the great fuel for fun is IMAGINATION. In this
chapter, we seek to immerse you in this world of make-believe,
encouraging the narrative effects of the game. Remembering that
you can use the elements you like best, leaving it to your discretion
to play as you prefer. The rules described below are recommended
for greater realism in your game.

TACTICAL POSTURE

In any match, you may want to change the way you play, in
search of a desired result. Then, you will change your Tactical
Posture. There are two forms of tactical stance: the Offensive stance
and the Defensive stance. You will decide this BEFORE the start
ofand some games and by changing the way you play, you can be
successful in taking risks, or have a catastrophic result.

 OFFENSIVE POSTURE: This posture allows you to play more


offensively, looking for a victory at any cost. Your team will play
attacking, giving little importance to the defensive sector;
 DEFENSIVE POSTURE: This posture allows you to play in a
more straight-forward manner, seeking to secure a favorable
result or against a stronger team. You won't even worry so much
about attacking, just defending yourself:

If you choose to use a tactical stance, right after you make the
Start Resolution rolls, you must make two more rolls, one for
POSITIVE EFFECT and another for the NEGATIVE EFFECT:

 POSITIVE EFFECT - Roll 2d6 + Fame Value + Potential Modifier


of your team;
 NEGATIVE EFFECT - Role 2d6 - Potential modifier of your
opponent;

 
29
Tactical Posture
Modifiers
Potential Value Modifier
from some team Potential
0 -3
1-2 -2
3-4 -1
5-6 0
7-8 1
9-10 2
11-12 3

This scrolling simulates the adaptive capacity that the team will
have to adopt the chosen posture, combined with their experience
as a coach. After these two rolls, you will find out what the positive
and negative effects were by looking at the table below.
Remembering that you will apply the bonuses and penalties AFTER
you have made the Match Resolution and even knowing the result of
the game.

   

 
30
Positive Effect for Offensive Posture
Result Narrative Situation Consequence
2-8 Your team is playing the same way, without any evolution! -
9-11 Well, it's having an effect! Keep it up, look! + 1 goal scored

12 Success! You are a genius! Everything worked! + 2 Goals Scored

Positive Effect for Defensive Posture


Result Resolution for Offensive Posture Consequence
2-8 Your team is playing the same way, without any evolution! -
Your defense is organized and canceling the opponent
9-11 - 1 goal conceded
well!

12 Simply a wall! Nothing goes through you! Perfect! - 2 goals conceded

Negative Effect for Offensive Posture


Result Resolution for Offensive Posture Consequence
He wanted to attack so much that he forgot to defend
himself! + 2 Conceded
2
Goals
You're being slaughtered mercilessly!
3-5 Be careful! You're letting them enjoy the game! +1 Goal Suffered
6-12 Look, look! They're getting close ... -
Negative Effect for Defensive Posture
Result Resolution for Offensive Posture Consequence
His goalkeeper is sitting! Your attackers are sleeping on
2 the field! - 2 goals scored
Do you really need all that exaggeration, coach?
Just defending, brother? Did you forget that the goal is
3-5 - 1 goal scored
the goal?
6-12 Well, even more of the same ... -

 
31
Suppose I am training the Manchester City (Pot. 8) and I will
have a match against Tottenham (Pot. 7), valid for the final of the
National Cup. I lost the first game by 2x0, and now I will host
Tottenham in my domain. As it is a good team, I will adopt an
Offensive Stance, seeking the greatest number of goals possible.

I will normally roll the PR:

 MANCHESTER CITY - I rolled 2d6, resulting in a '10', which I add


with my Potential (8) in addition to the bonus for playing at home
(+1), totaling 19 PR;
 TOTTENHAM - I rolled 2d6, resulting in an '8', which I add to the
team's Potential (7), totaling 15 PR;

I won! Roll to know the result:

 GOAL DIFFERENCE - I rolled 2d6, resulting in an '8', indicating


that my victory was two goals apart;
 RESULT - I rolled 2d6, resulting in a '6', indicating that the
provisional result of the match was:

Manchester City 2-0 Tottenham

Now, I will make the scroll regarding the posture I decided to adopt:

 POSITIVE EFFECT - I rolled 2d6, resulting in a '10', which adds


up to my Fame value (0) and my Potential Modifier (1), totaling an
11; Looking at the table 'Positive Effect for Offensive Posture', it
means that I am exceeding my expectations, being effective
enough to score a goal; I add one more goal in my favor in the
final result.
 NEGATIVE EFFECT - I rolled 2d6, resulting in a '7', which I
decrease with Tottenham's Potential Modifier (1), totaling a 6.
Looking at the 'Negative Effect for Offensive Posture' table, and I
interpret that they are getting close (probably the opposing coach
is trying to be offensive too ...), but failed to score the saving goal.
There were no effects in the game.

Therefore, the result of the game was:


Manchester City 3-0 Tottenham

 
32
Suppose now that I am training the Aston Villa (Pot. 5) and I will
have a complicated match ahead of Watford (Pot. 5), inside my
stadium, valid for the 3rd phase of the National Cup. I managed a
miraculous 2-2 draw in the first match, and I have to get back in the
best possible way. Therefore, I will adopt a Defensive Posture.

I will normally roll the PR:

 ASTON VILLA - I rolled 2d6, resulting in an '8', which I add with


my Potential (9) in addition to the bonus for playing at home (+1),
totaling 18 PR;
 WATFORD - I rolled 2d6, resulting in a '5', which adds up to the
team's Potential (9), totaling 14 PR;

I won! Roll to know the result:

 GOAL DIFFERENCE - I rolled 2d6, resulting in a '6', indicating


that my victory was by a goal difference;
 RESULT - I rolled 2d6, resulting in a '9', indicating that the
provisional result of the match was:

Aston Villa 1x0 Watford

Now, I will make the scroll regarding the posture I decided to adopt:

 POSITIVE EFFECT - I rolled 2d6, resulting in a '5', which adds up


to my Fame value (0) and my Potential Modifier (0), totaling one;
Looking at the table 'Positive Effect for Defensive Posture', it
means that my maneuver did not have much effect, nothing
unusual happening. There were no effects in the game.
 NEGATIVE EFFECT - I rolled 2d6, resulting in a '6', which I add
with the Watford Potential Modifier (0), totaling a 6. Looking at the
'Negative Effect for Defensive Posture' table, I interpret that even
though my defense has committed some slip, Watford did not
know how to take advantage of the situation. There were no
effects in the game.

Therefore, the result of the game was:


Aston Villa 1x0 Watford

 
33
COMMENTS:

 You will be able to use ONE and ONLY ONE Lucky point to give a
+1 bonus in order to improve the result of Tactical Posture. That is,
in a confrontation, you can use a Luck point in the Match Resolution
and a point in the Tactical Posture; It is the only case that Luck
points can be used twice in a match;

In short: Choose this posture maneuver wisely! It can be beneficial


in some cases, but it can harm you in others!

SQUAD

The focus of the game is only the teams, not their players. You
will be playing a very important role, managing the athletes (or
heroes, as you want to call them). For this reason, we are not
providing the teams' rosters or rules for managing them separately.
Here are some tips to help you:

 If you want to count on the real players of the team you have
chosen to coach, feel free to scale them up as you see fit. Search
the team's internet or website to find out the current squad of the
team in question. List as many players as you want. However,
before any match, you must form your base team in the tactic you
prefer, and play 2d6 for each SECTOR, in this case, for the
GOALER, DEFENSE, MIDFIELD and ATTACK. There will be
situations that will occur in each sector depending on the rollover.
Apply them AFTER rolling PRs and before generating the match
score.

 
34
GOALKEEPER
2d6 value Occurrence and Narrative Effect
That player will be injured; Play 1d6 to find out how many
games he will be out of; The reserve will enter the game, but
2 the lack of pace will cause him to concede 2 goals that the
incumbent would not concede. I'm sorry!
That player will be fit for the match, but will not be in top form.
3-4 A considerable failure will cause your team to concede 1 goal
that they normally would not concede. What bad luck!

That player is fit for the match, and will be acting normally.
5-9 Good luck!
That player is fit for the match, and very well, by the way; He
will make an excellent defense, from an almost certain goal
10-11 throw. Consider the withdrawal of 1 conceded goal, if any, in
the final result.
That player is fit, and will be making the best match of his life!
12 He will make two simply miraculous defenses! Consider
withdrawing 2 goals conceded, if any, in the final result.

DEFENSE
2d6 value Occurrence and Narrative Effect
This sector will have two injured starting players for that match;
Scroll the Injury Table to find out the position of unavailable
2 players; For this match, two reserves will enter; The lack of
rhythm will be decisive, and in one of the many carelessness
you will get a goal!
This sector will have an injured starting player for that match;
Scroll the Injury Table to find out the position of the unavailable
3-4 player; For this departure, a reserve will enter; The other
players will be more attentive, since the reserve does not have
the same sequence as the players ...
This sector will have all its holders ready for the match, and
5-11 they will be acting normally. Good luck!

This sector will have its starting players able, and acting in their
best performance, passing much security to the goalkeeper!
12 They will prevent a move that would result in a goal. Consider
the withdrawal of 1 goal conceded in the final result.

 
35
MIDFIELD
2d6 value Occurrence and Narrative Effect
This sector will have two injured starting players for that match;
Scroll the Injury Table to find out the position of unavailable
2 players, and you will have two reserves; The lack of integration
will be visible, and the performance will be much lower than
expected. Consider the loss of 5 points in the PR.
This sector will have an injured starting player for that match;
Scroll the Injury Table to find out what the player's position is
3-4 unavailable, and you will have a reserve; The other holders will
have to work even harder to make up for the holder's lack.
Consider the loss of 2 points in the PR.
This sector will have all its holders ready for the match, and
4-9 they will be acting normally. Good luck!
This sector will have its starting players able, and making an
10-11 excellent match, with great use of passes and set of plays;
Consider a 2 point gain in PR.
This sector will have its starting players able, and making the
best match of their lives! Everything is working out! Be it a
12 dribble, a pass, a cross ... the Universe conspires in your favor!
Consider a 5-point gain in Match Resolution.

ATTACK
2d6 value Occurrence and Narrative Effect
This sector will have two injured starting players for that match
(if you play with at least two attackers); Scroll the Injury Table
to find out the position of unavailable players; For this match,
2 two reserves (or one reserve) will enter; Disaster! The bad luck
and lack of training caused the team to miss more conclusions
than usual. Consider the loss of 2 goals in the Final Result.
This sector will have an injured starting player for that match;
Scroll the Injury Table to find out the position of the unavailable
3-4 player; For this departure, a reserve will enter; The player
entered nervous and visibly confused, missing good chances of
goal. Consider the loss of 1 goal in the Final Result.
This sector will have the holder (s) apt for the match, and he
5-9 will be acting normally. Good luck!
This sector will have the eligible player (s) fit, and making an
10-11 excellent match, offering great danger to the opposing goal;
Consider the gain of 1 goal in the Final Result.
This sector will have the fit player (s) fit, and making a
practically perfect match! Simply all the actions worked! Pele
12 on the field? It looks ... Consider the gain of 2 goals in the Final
Result.

 
36
Feel free to choose the player from your position who has
been injured. But if you want to discover this randomly, use the
tables below:

DEFENSE

DEFENSE (3 players) DEFENSE (4 players) DEFENSE (5 players)


Value Position Value Position Value Position
1d6 of the player 1d6 of the player 1d6 of the player

1-2 Right Centre-Back 1-2 Roll again! 1 Roll again!


3-4 Sweeper 3 Right-Back 2 Right-Back
Right Centre-
5-6 Left Centre-Back 4 3 Right Centre-Back
Back
5 Left Centre-Back 4 Sweeper
6 Left-Back 5 Left Centre-Back
6 Left-Back

MIDFIELD

MIDFIELD MIDFIELD MIDFIELD


3 players 4 players 5 players

Value Position Value Position Value Position


1d6 of the player 1d6 of the player 1d6 of the player
1-2 Right Midfield 1-2 Roll again! 1 Roll again!
Defensive
3-4 3 Right Midfield 2 Right Winger
Midfelder
Defensive Right-
5-6 Left Midfield 4 3 Right Midfield
Midfelder
Defensive Left- Defensive
5 4
Midfelder Midfelder
6 Left Midfield 5 Left Midfield
6 Left Winger

 
37
ATTACK

ATTACK (2 players) ATTACK (3 players)


Value Position Value Position
1d6 of the player 1d6 of the player

1-3 Right Forward 1-2 Right Forward


4-6 Left Forward 3-4 Central Forward
5-6 Left Forward

To finish, roll 1d6 to find out how many matches that starting
player will be unavailable.

Ex .: My name is Heinz-Harald Buchholz ... I selected the


Southampton team for the next game:
A; Two, Three, Four and Six; Five, Eight, Ten and Eleven; Seven
and Nine (4-4-2);

I scrolled for the team, for each sector:

 GOALER - I rolled a '6' - Nothing changes;


 DEFENSE - I rolled a '3' - 1 injured player; I did a random roll,
where a '6' fell, indicating that this player was Six, left-back; I
rolled a '2', indicating that this player will be 2 games away; I
summoned Twenty-Three to his place;
 HALF FIELD - I rolled a '9' - Nothing changes;
 ATTACK - I rolled a '12' - I won 2 goals;

The rolls identify that I lost a defensive player who was injured, and
that my attack will be in a great day and I will win two goals in the
final result.

My game will be against Bournemouth (Potential 5), in my domains;


My Potential is 5, so I will have 6 for this match;

Southampton - 6 (5 + 1) + 2d6 Roll (5) = Total: PR 11


Bournemouth - 5 + 2d6 Roll (8) = Total: PR 13

I'm stubborn ... I'll take my chances and use my luck to roll again ... I
got a '3' now ... Damn! I lost the same way, and my PR is now 9!
Rolling to the GOAL MARGIN - I rolled a '9' - Bournemouth wins by
difference of 2 goals;

 
38
SCORE SCROLL - I rolled a '4' - Result was Southampton 1x3
Bournemouth ... crap ...

Hang on! I forgot my attack, which was too good today! He scored
two goals! Then, the result will be: Southampton 3x3 Bournemouth!
What a game! Oh, my God!!

NEGOTIATIONS NARRATIVE

At the end of the season, when there is a change in your Potential


value both upwards and downwards, for narrative purposes,
consider that there were negotiations that directly influenced this
value. For every 1 point, consider that two players have been dealt
or hired / promoted. You can make the narrative the way you want.

Ex .: My name is Heinz-Harald Buchholz ... At the end of the season


I gained a total of 1 point of Potential, that is, two players were hired:
the left midfielder Seventy-seven and the right striker Nineteen. Let's
win titles?

In the example above, you can also consider that there were
three hires and one exit, or four hires (one being promotion of
juniors) and two negotiations. Your imagination will decide!

VETERAN PLAYERS

If you choose to assemble your team with the original players, if any
of them are over 33 years old, before starting the game, you will
have to do an Injury Roll with 2d6 to find out if he is injured. Follow
the table below to define this:

VETERAN PLAYERS
Banner
Injury Scroll
deity
33-36 2-3 will be unfit
37-39 2-4 will be unfit
40-41 2-5 will be unfit
+42 2-6 will be unfit

 
39
If he is found unfit, play 2d6 to find out how many games he will be
out of. If a '12' falls, he will be out of the entire season, and if he is
over 37, he will definitely retire.

Ex .: After an informal conversation and with the help of the


managers, I brought back striker Alvin McConaughy to play a
season for our team. Before each game with McConaughy as a
starter, I have to roll 2d6 to check whether he is injured or not. In the
11th round, I made the Injury Roll and dropped '3', indicating that he
will be unfit. I rolled 2d6 again taking '4', indicating the number of
matches he will be out of. He returned in the 15th round. On the
19th, on the Injury Roll, '3' fell again, and '12' fell in the number of
away matches. As Alvin is 38, he decides to hang up his boots.

LEGENDARY PLAYERS

You can count on the talent of players known worldwide to join your
team, which you will call “Legends”. They offer advantages when
they are on the pitch in the final result of their game, depending on
the position they play. Whenever you bring a Legend to your team,
you will lose half your Lucky Points until the end of the season,
rounded down. In addition, if you are a famous player, he will be at
most one season on your team, unless your team has at least
Potential 7. If you choose players who are over 33, follow the rule for
Players Veterans. If he ends his career or ends the contract, you
can bring another one, remembering that you can only have one
Legend on your team.
However, he will offer important bonuses to his team whenever he is
on the field, depending on the position he plays. Goalkeepers and
Defenders allow withdrawal of goals conceded from the final result,
and midfielders and attackers allow bonuses on goals in the final
result. If you are controlling a squad, define the position that your
“Legend” player will play, and scroll the tables below according to
his position:

 
40
SCOREBOARD LEGEND SCROLL DEFENDER LEGEND SCROLL
Value Value
Effect on income Effect on income
from 2d6 from 2d6
2-8 - 2-9 -
Disregard 1 goal Disregard 1 goal
9-11 10-12
conceded conceded

Disregard 2 goals
12
conceded

ATTACKING LEGEND
SCHOOL OF MIDDLE-LEGEND
SCROLLING
Value Value
Effect on income Effect on income
from 2d6 from 2d6
2-9 - 2-8 -

10-12 Consider 1 goal scored 9-11 Consider 1 goal scored

12 Consider 2 goals scored

Ex .: After several conversations, I decided to bring Fernando Torres


to join my team. He's 36 years old. This is my first season leading
West Bromwich Albion, so my team will have Potential 5, indicating
that the Spaniard will play only one season with us. Before each
match, he must make the Injury Roll to be released. After the game
is played, we must scroll through the tables above to find out if he
was effective in his attacking position. My 2nd Division debut was
against Nottingham Forest. My Injury Roll was '9', so he will be fit for
the game. We lost 3-1. We do the Legend Roll - Forward to Torres.
A '10' fell, so he scored 1 goal, but did not allow defeat to be
avoided. My second game was against Barnsley. I did the Injury
Roll, and it was '4'. It will be fit. We won 3-1, and I do the Legend
Roll, where '12' fell! He scored two more goals! We won 5x1! The
third match was against Millwall. The Injury Roll was '2' ... Injured! I
rolled the matches away, and it was '12' ... bad luck! It will be out the
whole season! But he did not rule out the possibility of returning next
season ...

 
41
FRIENDLY GAMES

You can make some friendlies in your pre-season. Victories


won may allow you to earn some XP. In each preseason, you will
play 1d6, and the result you will multiply by 5, to obtain the Points
ofFriendly games; This value will be the sum total of the potentials of
the teams you will choose to face. You can also invite teams from
other countries to face. However, you will get +1 in the cost of
Friendly Points.
.
Ex .: My name is Heinz-Harald Buchholz ... I will start a new
season training West Ham, who will have Potential 4 under my
command; In order to start my season in a positive way, I asked the
Marketing department to search for friendlies. For that, I will play
1d6, where a “3” fell. This number, multiplied by 5, totals 15, which
will be my total Friend Points in this pre-season. I decided to make
three friendlies, and I invited 3 teams: Wigan Athletic (Potential 3),
Wolverhampton (Potential 7) and Dinamo Zagreb (Potential 4). As
the latter does not belong to England, it is counted as having
Potential 5.

So, my games for this season opener will be:

 Wigan Athletic (Potential 3);


 Wolverhampton (Potential 7);
 Dinamo Zagreb (Potential 4 (5));

 
42
SUMMITS

Suppose you are controlling your team and want to build your
rosters, including with technical files. You can determine through
these oracles some details to further enrich your experience with
this game.

 GOAL TIME

To use it, you will need 1d20; After discovering the result,
we will roll in sequence, that is, first the goals of the principal and
then the goals of the visitor. It will be discovered the time range
that this goal was scored, leaving it up to you to decide when it
occurred.

Scrolling Moment when


from 1d20 the goal was scored
1-3 Between 0 'and 15'
4-6 Between 16 'and 30'
7-9 Between 31 'and 45'
10 + 45 '
11-13 Between 46 'and 60'
14-16 Between 61 'and 75'
17-19 Between 76 'and 90'
20 + 90 '

Ex .: Suppose we had a match between Chelsea and Liverpool,


and it ended in a 1-1 draw. At what point did this goal occur?

Chelsea: We will roll once; '15' fell (goal between 61-75 minutes),
Liverpool We will roll once; '11' fell (goal between 46-60 minutes);

Therefore, we understand that in that match Liverpool


scored their goal in the beginning of the second half, and that
later Chelsea managed to draw.

 GOAL EXECUTION

This table defines how the goal was completed. Use 1d20 for
this, and we will roll in sequence, that is, first the client and
then the visitor.

 
43
Scrolling Mode that the
from 1d20 goal was
scored
1-4 Heading
5-20 Kick

Continuing with the example above, let's find out how these goals
were scored.

Brazil: We rolled '17' (kick); Argentina: We rolled '2' (header);

 COMPLETION BY REBOTE

This table defines whether the goal was scored due to the
rebound offered by the goalkeeper. We play 1d20, and we will
check for the home team and then for the visitor.

The goal was


Scrolling scored
from 1d20 by rebound?
1-3 Yes
4-20 No

Chelsea: We rolled '18' (without rebound);


Liverpool: We rolled '5' (without rebound);

 GOAL LOCATION

This table defines where exactly where in the field this goal was
scored. Use 1d20, and we will roll in sequence, that is, first the
client and then the visitor.

Scrolling Field location that


from 1d20 the goal was scored
1-3 Outside the area
5-20 Within the area

 
44
Proceeding:

Chelsea: We rolled '3' (outside the box);


Liverpool: We rolled '20' (inside the area);

Partial summary:

Chelsea 0x1 Liverpool: Scored between 46'-60 ', Header inside


the area;
Chelsea 1x1 Liverpool: Scored between 61'-75 '', Shot from
outside the area;

 GOAL OCCURRENCE

This table shows how the players scored their goals. Again we
will use 1d20, and we will roll in the visitor-order.

Scrolling The way this


from 1d20 goal was scored
1 Counter attack move
2 Player's individual play
Pass exchange started outside the
3
area
Pass exchange started within the
4-8
area
9-13 Through set pieces
14-20 Precise crossing

Proceeding:

Chelsea: We rolled '3' (Exchange of passes started outside the


area);
Liverpool: We rolled '17' (Cross);

Partial summary:

Chelsea 0x1 Liverpool: Scored between 46'-60 ', Cross; Heading


inside the area;
Chelsea 1x1 Liverpool: Scored between 61'-75 '', Pass Exchange
outside the area; Kick from outside the area;

 
45
 GOAL ACHIEVED BY STOP BALL

This table indicates how the goal scored through a dead ball
happened. Use 1d20 and the visiting-client order again.

Scrolling The way this goal


from 1d20 set pieces were scored
1-4 Completed after penalty kick
5-12 Completed after corner kick
13-20 Completed after a free kick

As there were no set-goals, we skipped this part.

Now, with the tips offered, we will be able to simulate the


narrative and how this match happened! Let your imagination
flow and have fun! It looks like magic! You can use the higher
values of the scroll to define intensities (Strong kick, acrobatic,
etc.)

Chelsea and Liverpool face at Wembley Stadium. The match was


extremely disputed, and ended in its 90 minutes with Chelsea
scoring 1x1 Liverpool !!
Chelsea started the match well, determined to open the scoring
as soon as possible, marking the Liverpool team's ball out. But as
much as they insisted, the goal did not go anywhere in the first
stage.
In the second half, Liverpool take the initiative and start putting
pressure on Chelsea, so much so that they manage after a lot of
pressure. At 7 minutes, a cross from Ponta-Direita fell to the nape
of the Center Forward. The ball conceals the goalkeeper and
enters! Liverpool up front! But Chelsea decides to wake up for the
match! At 17 minutes, In the Volante and Right-Back table, the
ball is passed to the Left Midfielder, who hits a shot from outside
the area! Final: Chelsea 1x1 Liverpool! Now, it's time for extra
time! But there will be another story ...

See how easy it is? You can exercise your mind and
describe the goals as it comes to your mind with the tips that the
Oracles offer. This table defines where exactly where in the field
this goal was scored. Use 1d20, and we will roll in sequence, that
is, first the client and then the visitor.

 
46
 YELLOW CARDS:
You will be able to find out how many yellow cards your team
has received. To do this, you must roll 1d6 to find out the amount
that was given to your team.

 RED CARDS:
You will be able to find out how many red yellow cards your
team has received. To do this, you must roll 2d6; If one falls2 or
3, means that there was an expulsion in your team.

COLLECTIVE INTERVIEWS

During your adventure as a coach, there will be times when


you will be called for a press conference. It will happen at certain
times during the season,but be careful! It can even affect your
team's Potential! So, be cautious when asked by the press. There
are two types of press conference: Official and Occasional;

The Official Interview will take place in three moments:


 At the beginning of the season, in its presentation;
 At the beginning of any tournament that is played;
 At the end of the season;

The Casual Interview will take place:


 When the team is eliminated;
 When titles are won;
 When there are abnormal sequences of results (5 games without
winning or 5 games without losing);

To conduct these interviews, you will have to imagine two


questions you would ask if you were the reporter at the press
conference and imagine the coach's answer, as sincere as possible,
faithfully within what you believe. Afterthe interview, roll 2d6 and add
to the Fame points, if you have:

 
47
Table for press conference

Value of
Effect caused
Scrolling
Terrible! The press spoke very badly of you and burned your film! You
2
lost 2 Luck points and the team lost 1 Potential point!
Hmm ... You were sincere, but you were unhappy in some responses! THE
3-4 the press noticed it and opened it up in the headlines! You have lost 1
Luck point.
His interview was simple, without major considerations on his part or by
5-9
the press, so his situation before everyone is the same.
Very good! Good press conference, and the press conveyed good
10-11 impressions of you!
You have earned 1 Luck points.
Wonderful! The press was delighted with your answers and your charisma!
12+
You won 2 Luck points and the team won 1 Potential point!

Ex .: Hello, gentlemen! I'm Heinz-Harald Buchholz .... I'm making a


phenomenal start to the season with Swansea City, with 5 wins in 5
games. Therefore, the Occasional Interview will appear.

- Mr. Buchholz, to whom do you attribute this fantastic start to the


championship? - Albert Schierbaum, Revista Fussball-Fokus.- I
attribute mainly to the performance of my players, who had an
above-normal determination. - I answered.
- Coach, the serious injury of a player as important as Salviano
destabilized the team's way of playing? - Leonardo Ferreira - Rede
Lusitana
- Without a doubt Allan Salviano is extremely important to achieve
our goals. But as I said before, our team is very focused and
everyone, without exception, is willing to seek victory, no matter how
difficult. - I answered.

I rolled 2d6 ... As it is my first season, I still don't have a point of


fame to apply as a bonus ... I rolled '10'; The Table indicates that
you liked my answers, and I won 1 Lucky Point!

 
48
FUßBALL-FOKUS MAGAZINE

YOUNG TECHNICIAN HEINZ-HARALD BUCHHOLZ


HIGHLIGHTS THE UNION BETWEEN THE PLAYERS OF HIS
TEAM, SHOWING THAT NOTHING WILL BREAK THE
HARMONY WITHIN THE CLOTHING!

EXTRAS!

In our Facebook group, you can find other interesting ideas to


further enhance your game. We have the option of solo adventures,
ready-made adventures, ready teams and several other adaptations.
If you do not have the data to play, there are several apps for
smartphones and computers that can replace them. If you prefer, go
to Google and type in “roll dice” which will take you to a fictional dice
roller directly in the browser of your choice. As for the switches,
crossings and structures of the championships, you can resort to the
championship managers existing on the internet.

WRITING YOUR STORY!

Finally, we encourage you to write your story. Create a sports


"newspaper" or website that will be covering your team's campaign.
Use your imagination in face of the results and situations that will
occur according to your life as a coach. Write down relevant
occurrences on topics, and then write a text as if you were a
journalist! Make reviews and summaries of the matches, wondering
how they happened. Write down all your attitudes, desires, ideas ...
let your imagination flow and write down everything that comes to
mind. Imagine how exciting it will be when you show your friends
your career leading a team. Store, catalog, in short, do whatever you
like best. And never, but never even doubt the ability of your
imagination to tell a good story. There is nothing better than
developing your creativity.

 
49
HOW TO PLAY?

If you got here, it’s because you want to start playing soon,
right? We wanted you to flip through the book first ... but that's okay!
The important thing is that you acquired the file and were interested
in knowing the game. To start playing, follow these steps:

 Write your Name, Age and Country of Origin;


 Determine your Lucky Points (2d6 + 3);
 Write down your Fame Points (starts with 0)
 Choose your team (page 11);
 Discover your team's Potential (Fame Points + Team Potential + 4,
divided by 2 and rounded down);
 Determine your Setup, that is, if you want to start with Advanced
Rules (pages 29-50)
 Start the National Cup (page 12);
 Soon after, start the National Championship (pages 13-16);
 Establish the End of Season (pages 21-29)

The game doesn't really end. You decide when it ends. You
can delete your listing and start a new campaign. There is nothing
wrong with starting over and doing it all over again, only now you will
know the way and how to do it! Good luck and have fun!

 
50
LIST - OTHER TEAMS

Here you will have a few more teams to simulate


championships that are not controlled by the player, and that are
important in determining the representatives of FIFA World Cup
confederations, as well as finding opponents for pre-season
friendlies. As for the championships, do it the way you want:

 Eliminatory - The famous '' mata-mata '', similar to the national cups;
You can draw all the teams and play the games to define the
champion;
 Groups - You can divide teams into groups, following the same
concepts and structures presented in continental tournaments.
 Shifts - You can play everyone in a single group and simulate
matches, and whoever scores the most points will be the champion.
 Simulation - Roll 2d6 for each team and add three times their
Potential to determine the classified / champions.

51
 UEFA - OTHER TEAMS - 72 teams

Potential Team Potential Team

8 Juventus - ITA 6 Sporting Lisboa - POR


8 Internazionale - ITA 6 Famalicão - POR
8 Lazio - ITA 8 Shakhtar Donetsk - UKR
7 Atalanta - ITA 6 Dynamo Kiev - UKR
7 Rome - ITA 5 Desna - UKR
6 Hellas Verona - ITA 5 Zorya Luhansk - UKR
6 Milan - ITA 7 Club Brugge - BEL
6 Torino - ITA 5 Standard Liege - BEL
8 Barcelona - SPA 5 Gent - BEL
8 Real Madrid - SPA 5 Royal Antwerp - BEL
7 Atlético de Madrid - SPA 6 Trabzonspor - TUR
7 Real Sociedad - SPA 6 Basaksehir - TUR
7 Sevilla - SPA 6 Fenerbahçe - TUR
7 Getafe - SPA 6 Galatasaray - TUR
7 Valencia - SPA 5 Young Boys - SUI
6 Granada - SPA 5 Basel - SUI
8 Borussia Dortmund - GER 5 St. Gallen - SUI
8 Bayern Munchen - GER 4 Zurich - SUI
Borussia Moenchenglabach -
8 6 Red Bull Salzburg - AUT
GER
8 Red Bull Leipzig - GER 6 LASK Linz - AUT
7 Bayer Leverkusen - GER 4 Rapid Wien - AUT
7 Schalke 04 - GER 4 Sturm Graz - AUT
6 Eintracht Frunkfurt - GER 6 Slavia Praha - CZE
6 Wolfsburg - GER 4 Viktoria Plzen - CZE
9 Paris Saint-Germain - FRA 4 Sparta Praha - CZE
8 Olympique Marseille - FRA 4 Jablonec - CZE
7 Nantes - FRA 8 Ajax - NED
7 Rennes - FRA 7 AZ Alkmaar - NED
7 Liile - FRA 6 PSV Eindhoven - NED
6 Monaco - FRA 6 Feyenoord - NED
8 Zenit - RUS 6 Olympiacos - GRE
7 Rostov - RUS 6 PAOK - GRE
7 Lokomotiv Moskva - RUS 4 AEK - GRE
7 Krasnodar - RUS 3 Panathnaikos - GRE
7 CSKA Moskva - RUS 4 Dinamo Zagreb - CRO
6 Dynamo Moskva - RUS 4 Copenhagen - DEN
8 Benfica - POR 4 Bate Barisov - BLR
8 Porto - POR 3 Crvena Zvedza - SRB

52
You can simulate the national championships to define the
classifieds. Teams are ordered according to their country of origin:

 Italy, Spain and Germany - 8 teams;


 France and Russia - 6 teams;
 Portugal, Ukraine, Belgium, Turkey, Austria, Switzerland, Czech
Republic, Holland and Greece - 4 teams;
 Other countries - 4 teams;

 CAF - Africa
 16 teams (1 slot for the FIFA Club World Cup)

Potential Team Potential Team

5 Esperance Tunis - TUN 4 Al-Hilal - LDS


5 Wydad Casablanca - MAR 3 JS Kabylie - ALG
5 Mamelodi Sundows - RSA 2 Zesco United - ZAM
5 TP Mazembe - COD 2 Platinum - ZIM
5 Al-Ahly - EGY 2 USM Alger - ALG
5 Étoile du Sahel - TUN 2 Petro de Luanda - ANG
4 Raja Casablanca - MAR 2 1° de Agosto - ANG
4 Zamalek - EGY 2 AS Vita Club - COD

 AFC - Asia
 16 teams (1 slot for the FIFA Club World Cup)

Potential Team Potential Team

6 Al-Hilal - KSA 5 Al-Ittihad - KSA


6 Urawa Red Diamonds - JPN 5 Al-Nassr - KSA
5 Al-Sadd - QAT 4 Ulsan Hyundai - KOR
Guangzhou Evergrande -
5 4 Al-Ahli - KSA
CHN
5 Kashima Antlers - JPN 4 Jeonbuk Hyundai Motors - KOR
5 Shanghai SIPG - CHN 3 Al-Wahda - UAE
5 Shandong Luneng - CHN 3 Al-Duhail - QAT
5 Sanfrecce Hiroshima - JPN 3 Zob Ahan - IRI

53
 CONCACAF - North, Central America and the Caribbean)
 16 teams (1 slot for the FIFA Club World Cup)

Potential Team Potential Team


5 Cruz Azul - MEX 4 San Carlos - CRC
5 Tigres - MEX 4 Leon - MEX
5 America - MEX 4 Motagua - HON
5 Montreal Impact - CAN 4 Saprissa - CRC
5 New York City - USA 4 Olimpia - HON
5 Atlanta United - USA 3 Alianza - ESA
5 Los Angeles - USA 3 Comunicaciones - GUA
5 Seattle Sounders - USA 3 Portmore United - JAM

 CONMEBOL - South America)


 16 teams (1 slot for the FIFA Club World Cup)

Potential Team Potential Team


9 Flamengo - BRA 7 Olimpia - PAR
8 River Plate - ARG 7 Athletico - BRA
8 Boca Juniors - ARG 6 Cerro Porteño - PAR
8 Palmeiras - BRA 6 LDU Quito - ECU
7 Grêmio - BRA 6 Cruzeiro - BRA
7 Internacional - BRA 6 Libertad - PAR
7 Nacional - URU 5 Godoy Cruz - ARG
7 San Lorenzo - ARG 5 Emelec - ECU

54
SOCCERROLLING! - ONE YEAR OF LIFE!

Soccerrolling was born one year ago, on 12/02/2019, within a


Facebook community, called Solo RPG, which encourages players /
masters / RPG enthusiasts to create their games and disseminate
them. Vinícius Alves created the prototype of the game, still with the
provisional name of '' The Manager RPG ”, where you would play as
a soccer coach, who would be leading a team towards glory,
inspired by famous manager games. After disclosure, Adriano Peres
contacted Vinícius proposing ideas and mechanisms to improve the
game. From there emerged a great partnership, like so many
successful worldwide. The game went after its own identity, without
linking it to any other existing game. Hence the name
“Soccerrolling”, where you would actually roll your football, but not
with a ball, but with a dice. Over time, the game has acquired fans
and enthusiasts, who saw in the game a chance to test their skills.
Even if it is a non-electronic game, there was a need to integrate the
current technology, inserting a channel on Youtube and a group on
Facebook, in order to promote the game, and most important of all,
making friends . We have about 50 files in the group, with files
based on Soccerolling rules, such as solo adventures, adaptations,
ready teams, fictions, etc., to please all tastes.

Long live the biggest,


best and only game
that mixes RPG and
Football!

55
FINAL CONSIDERATIONS

 Thank our families for their unconditional support, especially


Julianna and Vanessa! S2 S2 S2
 To the great master Tarcísio, our sponsor, who has always
encouraged us, because everything that has become Soccerolling is
due to the formidable support he has always provided us with!
 Amir, Celso, Alexandre, Eduardo, Vicktor, Vicente, João Vítor,
Andreza & Carlos, Mate, Lukas, Alexsander, Faustino, Cláudio,
Joselielson ... Thanks for all your support!
 To all the members of the Soccerolling! Group, which has been with
us since the beginning!
 To friends of the Solo RPG group, the best RPG group in the world!
Good guys, who make the best corner of Facebook there!
 To the friends there on the YouTube channel, who, despite all the
precariousness of the videos, always appear to give us a “thumbs
up”!
 To the Dungeonist guys, who kindly give up their valuable space to
publicize our beloved game.
 And finally, to you, friend reader, who is acquiring this file, which is
the result of a particular dream of ours ... Because if you
downloaded it, you can be sure that our goal was fulfilled, to bring
entertainment differentiated and magical as the RPG ... Know that
there will always be effort and dedication on our part for this project.
Finally, our most sincere thanks for allowing our game to become
part of everyone's life!

VINÍCIUS ALVES
ADRIANO PERES

SOCCERROLLING!
YOUR BEST MATCH!

56
Football Narrative Game
PERSONAL DATA
NAME AGE NATIONALITY

BASIC ATTRIBUTES
FAME LUCK POTENTIAL

CLUB
CLUBE NAME

SEASON
# YEAR CLUB NAME TOURNAMENT FINAL POSITION

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