Changeling
Changeling
INSPIRATION
STRENGTH
ARMOR
CLASS
30
+2 PROFICIENCY BONUS INITIATIVE SPEED
10 PERSONALITY TRAITS
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
16 Wisdom
I'm drawn to the Feywild and long to
● Charisma return there, if only for a short while.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
CHARISMA
●
f
Persuasion (Cha) Divergent Persona.-Gain proficiency with one tool of choice.
Make unique identity associated with proficiency; set name,
Religion (Int) race, gender, age, ect. While in form of this persona, related
proficiency bonus is doubled for any ability check made that
●
Sleight of Hand (Dex) uses that proficiency.
●
Stealth (Dex) Bardic Inspiration-Can use bonus action on ur turn to
16 choose 1 creature in 60 ft of u who can hear u. Creature
●
b
Survival (Wis) gains 1 Bardic Inspiration die (BID), a d6. Once in next 10
min, creature can roll die and add rolled number to 1 ability
SKILLS ATTACKS & SPELLCASTING check/attack roll/saving throw it makes. Creature can wait
until after it rolls the d20 before deciding to use BDI, but
must decide before DM says roll succeeds/fails. Once BDI is
rolled, it is lost. Creature can have only 1 BDI at time. Can
PASSIVE WISDOM (PERCEPTION) (a) a rapier, (b) a longsword, use feature number of times equal to ur Char modifier (min
CP of 1). Regain used uses after long rest. BDI changes to d8
or (c) any simple weapon 5th lvl, d10 10th lvl, and d12 15th lvl.
Armor-Light, Medium
EP any musical instrument wounded allies during short rest. If you or any friendly
creatures can hear u perform and regain hit points at end of
Leather armor and a dagger short rest by using Hit Dice, each of those creatures regains
extra 1d6 hp. Extra hp increase to 1d8 9th lvl, 1d10 13th
Weapons-Simple, hand crossbows, GP 5d4 x 10 lvl,1d12 17th lvl.
longswords, rapiers, shortswords, A musical instrument (of
scimitar choice), a set of traveler's Expertise-Proficiency bonus is doubled for any ability check
you make that uses either of the chosen proficiencies.
PP clothes, three trinkets (each
Tools: 4 musical instruments of choice determined by rolling on the
Feywild Trinkets table), and
Expertise-Perception, Sleight of Hand a pouch containing 8 gp
Silvered Pinecone
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
37
AGE HEIGHT WEIGHT
NAME
SYMBOL
Ritual Casting-Can cast any bard spell you know as ritual if spell has ritual tag.
Feywild Visitor-When ur asleep/in deep trance in long rest, spirit of Feywild can visit, if DM wants.
Decide spirit's form by rolling Feywild Visitor table. No harm comes to u as visit result. Can last
mins or hrs. Remember each visit when wake up. Conversations that occur in visit can hold
anything (ex: message/insight /nonsense, as DM choice. Convoss r always done in language u
know even if visitor can't speak that language.
Bonus Proficiencies-When you join the College of Swords at 3rd level, you gain proficiency with
medium armor and the scimitar. If you’re proficient with a simple or martial melee weapon, you
can use it as a spellcasting focus for your bard spells.
Fighting Style-Adopt style of fighting as specialty. Choose one of the following options. You can't
take a Fighting Style option more than once, even if something in the game lets you choose
again.Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the
second attack.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Mending
Light
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
2 2
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.