0% found this document useful (0 votes)
410 views3 pages

Changeling

This document provides character details for an Azriel Viridian, a level 3 Changeling bard. It lists Azriel's ability scores, proficiencies, hit points, equipment, and special traits including the ability to change appearance, unsettling visage reaction, divergent persona tool proficiency, and bardic inspiration. The summary focuses on key identifying information and abilities.

Uploaded by

Peanut
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
410 views3 pages

Changeling

This document provides character details for an Azriel Viridian, a level 3 Changeling bard. It lists Azriel's ability scores, proficiencies, hit points, equipment, and special traits including the ability to change appearance, unsettling visage reaction, divergent persona tool proficiency, and bardic inspiration. The summary focuses on key identifying information and abilities.

Uploaded by

Peanut
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Bard Collage of Swords Feylost

CLASS & LEVEL BACKGROUND PLAYER NAME


Azriel Viridian
Changeling (UA) Lvl 3
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

ARMOR
CLASS
30
+2 PROFICIENCY BONUS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum


Strength Wanderlust. I prefer to take the less traveled path.
DEXTERITY Changeability. Change is good, which is why I live by an

Dexterity ever-changing set of rules.

Constitution
CURRENT HIT POINTS IDEALS
Intelligence
16 Wisdom
I'm drawn to the Feywild and long to
● Charisma return there, if only for a short while.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total 3 SUCCESSES I'm a kleptomaniac who covets shiny,


10 sparkling things.I hear many voices
Animal Handling (Wis) d8 FAILURES
and tend to indulge them.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

b
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Change Appearance-As action, can change appearance or
History (Int) turn to natural form. Can't duplicate creature u never seen's
appearence. Turn to natural form on death. Decide look,
13 Insight (Wis) height, weight, face features, voice sound, color, hair length,
sex, ect. Can look like another race but no game stats

Intimidation (Cha) change. Can't appear as different size creature. Basic shape
stays same;cant be bird cause wings. Clothing + equipment
WISDOM Investigation (Int) dont change to match new form. Ruse is normally perfect. If
suspision is roused/wary creature suspects something,
Medicine (Wis) advantage on Deception check made to avoid detection

Nature (Int) Unsettling Visage-When creature u see do attack roll against


u, can use reaction to put disadvantage on it. Must do before
15

Perception (Wis) knowing if attack hits/misses. It shows shapeshift nature to
any creature in 30 ft that can see u. After use, can't use
Performance (Cha) again til after short/long rest

CHARISMA

f
Persuasion (Cha) Divergent Persona.-Gain proficiency with one tool of choice.
Make unique identity associated with proficiency; set name,
Religion (Int) race, gender, age, ect. While in form of this persona, related
proficiency bonus is doubled for any ability check made that

Sleight of Hand (Dex) uses that proficiency.

Stealth (Dex) Bardic Inspiration-Can use bonus action on ur turn to
16 choose 1 creature in 60 ft of u who can hear u. Creature

b
Survival (Wis) gains 1 Bardic Inspiration die (BID), a d6. Once in next 10
min, creature can roll die and add rolled number to 1 ability
SKILLS ATTACKS & SPELLCASTING check/attack roll/saving throw it makes. Creature can wait
until after it rolls the d20 before deciding to use BDI, but
must decide before DM says roll succeeds/fails. Once BDI is
rolled, it is lost. Creature can have only 1 BDI at time. Can
PASSIVE WISDOM (PERCEPTION) (a) a rapier, (b) a longsword, use feature number of times equal to ur Char modifier (min
CP of 1). Regain used uses after long rest. BDI changes to d8
or (c) any simple weapon 5th lvl, d10 10th lvl, and d12 15th lvl.

Jack of All Trades-Add half ur proficiency bonus, rounded


Language-Common, Sylvan, Elvish, SP a diplomat's pack or an down, to any ability check that doesn't already include your

Dwarvish entertainer's pack proficiency bonus.

Song of Rest-Can use soothing music/oration to revitalize

Armor-Light, Medium
EP any musical instrument wounded allies during short rest. If you or any friendly
creatures can hear u perform and regain hit points at end of
Leather armor and a dagger short rest by using Hit Dice, each of those creatures regains
extra 1d6 hp. Extra hp increase to 1d8 9th lvl, 1d10 13th
Weapons-Simple, hand crossbows, GP 5d4 x 10 lvl,1d12 17th lvl.
longswords, rapiers, shortswords, A musical instrument (of
scimitar choice), a set of traveler's Expertise-Proficiency bonus is doubled for any ability check
you make that uses either of the chosen proficiencies.
PP clothes, three trinkets (each
Tools: 4 musical instruments of choice determined by rolling on the
Feywild Trinkets table), and
Expertise-Perception, Sleight of Hand a pouch containing 8 gp
Silvered Pinecone
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
37
AGE HEIGHT WEIGHT

left green right blue Pale Purple and Silver


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Ritual Casting-Can cast any bard spell you know as ritual if spell has ritual tag.

Feywild Connection-Ur mannerisms and knowledge of fey customs r recognized by feywild


natives, who see u as one of their own. Friendly Fey creatures r inclined to come to ur aid if
lost/need help in Feywild.

Feywild Visitor-When ur asleep/in deep trance in long rest, spirit of Feywild can visit, if DM wants.
Decide spirit's form by rolling Feywild Visitor table. No harm comes to u as visit result. Can last
mins or hrs. Remember each visit when wake up. Conversations that occur in visit can hold
anything (ex: message/insight /nonsense, as DM choice. Convoss r always done in language u
know even if visitor can't speak that language.

Bonus Proficiencies-When you join the College of Swords at 3rd level, you gain proficiency with
medium armor and the scimitar. If you’re proficient with a simple or martial melee weapon, you
can use it as a spellcasting focus for your bard spells.

Fighting Style-Adopt style of fighting as specialty. Choose one of the following options. You can't
take a Fighting Style option more than once, even if something in the game lets you choose
again.Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the
second attack.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mending
Light

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 2

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like