Computational Visualistics
Computational Visualistics
The term Computational visualistics is used for addressing the whole range of investigating pictures
scientifically "in" the computer.[1]
Overview
Images take a rather prominent place in contemporary life in the western societies. Together with language,
they have been connected to human culture from the very beginning. For about one century – after several
millennia of written word's dominance – their part is increasing again remarkably. Steps toward a general
science of images, which we may call 'general visualistics' in analogy to general linguistics, have only been
taken recently. So far, a unique scientific basis for circumscribing and describing the heterogeneous
phenomenon "image" in an interpersonally verifiable manner has still been missing while distinct aspects
falling in the domain of visualistics have predominantly been dealt with in several other disciplines, among
them in particular philosophy, psychology, and art history. Last (though not least), important contributions
to certain aspects of a new science of images have come from computer science.
In computer science, too, considering pictures evolved originally along several more or less independent
questions, which lead to proper sub-disciplines: computer graphics is certainly the most "visible" among
them. Only just recently, the effort has been increased to finally form a unique and partially autonomous
branch of computer science dedicated to images in general. In analogy to computational linguistics, the
artificial expression computational visualistics is used for addressing the whole range of investigating
scientifically pictures "in" the computer.
Areas covered
For a science of images within computer science, the abstract data type »image« (or perhaps several such
types) stands in the center of interest together with the potential implementations (cf. Schirra 2005 (http://w
ww.jrjs.de/Work/Papers/P05/P05-3/index.html)). There are three main groups of algorithms for that data
type to be considered in computational visualistics:
In the field called image processing, the focus of attention is formed by the operations that take (at least)
one picture (and potentially several secondary parameters that are not images) and relate it to another
picture. With these operations, we can define algorithms for improving the quality of images (e.g., contrast
reinforcement), and procedures for extracting certain parts of an image (e.g., edge finding) or for stamping
out pictorial patterns following a particular Gestalt criterion (e.g., blue screen technique). Compression
algorithms for the efficient storing or transmitting of pictorial data also belong into this field.
Two disciplines share the operations transforming images into non-pictorial data items. The field of pattern
recognition is actually not restricted to pictures. But it has performed important precursory work for
computational visualistics since the early 1950s in those areas that essentially classify information in given
images: the identification of simple geometric Gestalts (e.g., "circular region"), the classification of letters
(recognition of handwriting), the "seeing" of spatial objects in the images or even the association of stylistic
attributes of the representation. That is, the images are to be associated with instances of a non-pictorial data
type forming a description of some of their aspects. The neighboring field of computer vision is the part of
AI (artificial intelligence) in which computer scientists try to teach – loosely speaking – computers the
ability of visual perception. Therefore, a problem rather belongs to computer vision to the degree to which
its goal is "semantic", i.e., the result approximates the human seeing of objects in a picture.
The investigation of possibilities gained by the operations that result in instances of the data type
»image« but take as a starting point instances of non-pictorial data types is performed in particular in
computer graphics and information visualization. The former deals with images in the closer sense, i.e.,
those pictures showing spatial configurations of objects (in the colloquial meaning of 'object') in a more or
less naturalistic representation like, e.g., in virtual architecture. The starting point of the picture-generating
algorithms in computer graphics is usually a data type that allows us to describe the geometry in three
dimensions and the lighting of the scene to be depicted together with the important optical properties of the
surfaces considered. Scientists in information visualization are interested in presenting pictorially any other
data type, in particular those that consist of non-visual components in a "space" of states: in order to do so,
a convention of visual presentation has firstly to be determined – e.g., a code of colors or certain icons. The
well-known fractal images (e.g., of the Mandelbrot set) form a borderline case of information visualization
since an abstract mathematical property has been visualized.
The expression 'computational visualistics' is also used for a similar degree programme of the University at
Koblenz-Landau.
References
1. (Schirra 2000 (http://www.jrjs.de/Work/Papers/P00/P00-2/index.html)).
Further reading
Jochen Schneider, Thomas Strothotte & Winfried Marotzki (2003). Computational
Visualistics, Media Informatics, and Virtual Communities. Deutscher Universitätsverlag.
Jörg R.J. Schirra (1999). "Computational Visualistics: Bridging the Two Cultures in a
Multimedia Degree Programme" (http://www.jrjs.de/Work/Papers/P99/P99-1/index.html). In:
Forum Proceedings, ed.: Z. J. Pudlowski, p. 47–51,
Jörg R. J. Schirra (2000). "A New Theme for Educating New Engineers: Computational
visualistics" (http://www.jrjs.de/Work/Papers/P00/P00-2/index.html). In: Global Journal of
Engineering Education, Vol. 4, No. 1, 73–82. (June 2000)
Jörg R. J. Schirra (2005). "Foundation of Computational Visualistics" (http://www.jrjs.de/Wor
k/Papers/P04/P04-2/index.html). Deutscher Universitätsverlag
Jörg R. J. Schirra (2005). "Computational Visualistics: Dealing with Pictures in Computer
Science" (http://www.jrjs.de/Work/Papers/P05/P05-2/index.html). In: K. Sachs-Hombach
(Ed.): Bildwissenschaft zwischen Reflexion und Anwendung. Köln: Herbert von Halem
Verlag, 2005, 494–509.
Jörg R. J. Schirra (2005) "Ein Disziplinen-Mandala für die Bildwissenschaft - Kleine
Provokation zu einem Neuen Fach"" (http://www.jrjs.de/Work/Papers/P05/P05-3/index.html).
In: Vol. I: Bildwissenschaft als interdisziplinäres Unternehmen. Eine Standortbestimmung.
2005, Köln: Herbert-von-Halem-Verlag
Bernhard Preim, Dirk Bartz (2007). Visualization in Medicine (http://www.sciencedirect.com/
science/book/9780123705969). Morgan Kaufmann, 2007.
Bernhard Preim, Charl Botha (2013). Visual Computing for Medicine (http://medvisbook.co
m/). Morgan Kaufmann, 2013.
External links
Computational visualistics (degree programme at Otto-von-Guericke University Magdeburg,
Germany) (http://www.computervisualistik.de/)
Computervisualistik (degree programme at the University Koblenz-Landau, Germany) (http
s://web.archive.org/web/20110719050137/http://www.uni-koblenz-landau.de/koblenz/fb4/stu
dying/bachelor/computervisualistik)
Project Computational visualistics (http://www.jrjs.de/Work/Projects/ComputerVisualistik/ind
ex.html)