Informative Text
Informative Text
1. Actors and Components: In Unreal Engine, everything is an actor, and actors are
composed of components. Actors represent objects in the game world, such as
characters, props, or interactive objects. Components are the building blocks of
actors and define their properties, behaviors, and appearance.
3. Level Design: Levels are the environments or scenes where the gameplay takes
place. Unreal Engine offers a powerful level editor, where you can place and
arrange actors, create landscapes, and add lighting and visual effects.
4. Materials and Shaders: Unreal Engine uses a node-based material editor to create
shaders and materials for 3D objects. Shaders control the appearance of surfaces,
including textures, reflections, and lighting effects.
6. Physics and Collision: Unreal Engine comes with a robust physics engine that
handles interactions between objects, enabling realistic movements and collisions.
You can define collision properties for actors and surfaces to ensure accurate
interactions.
7. Event Handling and Input: In game development, handling user input and
responding to events is crucial. Unreal Engine provides systems to manage player
input and react to in-game events, enabling dynamic and interactive gameplay.
2. Lumen: Lumen is a real-time global illumination system that enables dynamic and
realistic lighting in the game world. It accurately simulates the indirect bounce
of light, creating more immersive and visually stunning environments.
4. World Partition: Unreal Engine 5's World Partition system enables seamless open-
world environments by dividing the map into smaller chunks. This technology
optimizes streaming and loading, allowing for expansive and immersive game worlds.
5. Improved Animation and Physics: Unreal Engine 5 introduces new animation and
physics features, enhancing character movements, interactions, and cloth
simulations, leading to more lifelike and dynamic gameplay.