Mere Anarchy Core Rules Mobile Friendly
Mere Anarchy Core Rules Mobile Friendly
Mere Anarchy
by Dirk Stanley
Copyright © 2021
Simian Circle Games, LLC.
Play Tools. You will need several six-sided dice, these rules,
pencils, paper, and friends.
Players and GM. One player takes on the role of the Game Master
(GM) while others players take on the role of player characters
(PCs). PCs go on adventures, fight monsters, solve mysteries, find
treasure, etc. in a world refereed by the GM.
Conflict & Attack Rolls
Equal to or higher is a success. 2d6 + modifier(s) vs. Difficulty.
Difficulty Scores
6 8 10
Easy Medium Hard
Special Rolls
Ties always go to the PCs. If PC vs PC, attacker gets the win.
Starting Gear. PCs can get any gear they can convince the GM of
as relates to their Class.
PC Skill (d66)
11. Beggar 31. Healer 51. Puppeteer
12. Body Snatcher 32. Liar 52. Rat Catcher
13. Burglar 33. Librarian 53. Safecracker
14. Chimney Sweep 34. Mage* 54. Sailor
15. Cleric* 35. Merchant 55. Scribe
16. Ditch Digger 36. Miner 56. Soldier
21. Druid* 41. Monk 61. Tamer
22. Explorer 42. Muck Raker 62. Taster
23. Farmer 43. Noble 63. Toad Fondler
24. Footpad 44. Painter 64. Warrior
25. Gambler 45. Performer 65. Wizard*
26. Grave Robber 46. Pit Fighter 66. Woodcutter
*Indicates the PC can cast spells.
Initiative. If one side has a clear advantage (like an ambush), let
them act first. If the order is unclear roll a d6, high rolls act first.
More experienced combatants might get a bonus to initiative (+1).
Gear Armor
Tent 2gp Light Armor 5gp
Backpack 5sp Heavy Armor 50gp
Lantern 8sp Shield 1gp
Candle 1sp
Spyglass 60gp
Clothing 6sp Weapons
Rope (50’) 1gp Daggers and Short Blades 3gp
Long/Heavy Blades 10gp
Travel Axes, Hammers, and Maces 5gp
Wagon 50gp Polearms 8gp
Horse 10gp Bows and Crossbows 12gp
Small Boat 75gp Arrows/Bolts 1sp
NPCs include all non-player characters (including monsters).
Establish an NPC’s Class (if necessary) to determine bonuses.
Easy
AC 6+. Class Bonus 0. Item Bonus 0. HP 1-2. Actions 2.
Medium
AC 8+. Class Bonus +1. Item Bonus +1. HP 3-5. Actions 2.
Hard
AC 10+. Class Bonus +2. Item Bonus +2. HP 6+. Actions 3.