0% found this document useful (0 votes)
55 views13 pages

Jedi Class - The Homebrewery

Uploaded by

Hugge Larsson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
55 views13 pages

Jedi Class - The Homebrewery

Uploaded by

Hugge Larsson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

Star Wars D&D

Made By Destinybringer
   
Star Wars D&D
Made By Destinybringer
   

I
Jedi
   

The Jedi Knights are warriors of peace. They channel


their power in the force, an energy field that revolves
around all living things. Jedi were guardians of peace
and justice. Even so, the Jedi sought to preserve balance
in the Force. But now they are separated and spread
around the world. Many have forgotten the old ways and
seek only treasure or honor.
There are many different types of Jedi. Some focus on
peace and to balance the force inside of them, gaining
great power. While others use their emotions to fuel the
force inside of them.
Because of their ability in the Force, a Jedi, even if
they lacked a physical weapon, was never defenseless,
and some Jedi were capable of appearing after death as
Force spirits. The Jedi fit themselves as peacekeepers
during a time long ago, not soldiers or adventures, and
believed themselves to implement the will of the force,
sensing it to serve as its instruments.
Striving to be majestic yet simple, knowledge in the
Force, and self-discipline were considered the three
pillars of Jedi strength. The Jedi believed that no matter
one’s physical appearance and everyone was internally
made up of light.
But that was a very long time ago and many have
channeled the force in other ways. Some become
warriors and knights and some embrace their emotions,
a forbidden style for the Jedi, because it’s easy to lose
the good inside of themselves. Even though those who
started using their emotion became very powerful, they
started using terrifying force abilities to harm and
maybe even kill others.
But the question remains, what will you become...

I
Enhanced Dexterity
Counter  
When a creature within 5ft of you misses you with a
You gain double proficiency in the acrobatics skill and normal attack (non-opportunity attack) and no other
once per short rest you can add your force bonus creature has attacked you this round you can use your
modifier times 2 to any dexterity based skills or attacks reaction to make an opportunity attack against that
you make. creature.
Force Healing Opportunity Strike
Once per short or long rest, you can cast the Cure When a creature within 5ft of you makes an opportunity
Wounds spell and the spell level equals half you jedi attack towards you, they have disadvantage on the
level rounded down (Note: Maximum spell level is level attack roll and you can make a melee attack against that
7). creature with disadvantage.
Mind Trick Execution
When you hit a creature with a melee attack, you can
You can cast the Suggestion spell without any add your proficiency bonus to the damage roll.
components. The spell saves DC of 6 + your wisdom
modifier + your force bonus modifier. When you use this Relentless Assault
feature, you can’t use it again until you finish a short or Whenever you roll a critical hit, you gain one extra
long rest. attack against that creature (this maneuver does stack
Duel Superiority
with the extra attack feature).
Epic Comeback
You have 3 charges that can be used to make different You may reroll a melee attack that you missed with.
maneuvers towards enemies. You can expend one
charge to make one maneuver. You regain all of your Rage
expended charges when you finish a long rest.
Once every short rest, as a bonus action you can enter
rage. The rage lasts for 2 minutes and when in rage you
have resistance to slashing, piercing and bludgeoning
non magical damage. Also all damage you make with a
melee attack gains a bonus of +2. Lastly you have
advantage on Strength checks and saving throws.
 

V
Force Absorption
again rolls a con-save and let’s say it succeeds on the  
roll. Now it just takes half the damage and even if you
As a reaction, you can absorb energy based attacks like want you can’t repeat this again. After this feature is
evocation spells and force lightning. If you’re not sure if used you can’t use it again until you finish a short or
something is an energy based attack just let the Dm long rest.
decide. When you use this feature you chose one of the Control Weather
options below (Note: of the spell is at 8th level or higher
this feature doesn’t work at all). After this feature has You can use your action to bend the weather as you will.
been used, it can’t be used again until you finish a long Once every short rest, you can cast the Control Weather
rest. spell or create a 100ft radius storm for 1 minute and
summon a lightning bolt within 40ft of you that deals
You gain double advantage on a saving throw from 4d8 lightning damage in a 5 foot radius cube, this can’t
any energy based attack. be countered nor can it be blocked by any means. You
You only take half damage from any energy based and the target must not have any type of object above
attack. you and you must be inside the storm.
You Increase your armor class equal to your force
bonus modifier from any energy based attack. Shatterpoint
Revalitize As a bonus action, you can sense the most vulnerable
point of any object or creature. Using this feature you
Every ally within 20ft of you gains +5ft speed, +2 to could completely destroy a wall or door by locating the
attack and damage rolls and advantage on strength and weak point within and give just enough pressure to it.
constitution saving throw. And if your Dm is just saying that This Tarrasque
doesn’t have a weak point your ability is useless mo ha
Force Stasis ha ha then that is a BAD Dm and should read the When
You can cast the Hold Person spell without any You Player Uses Shatterpoint information-box on an
components on all creatures and objects. The spell upcoming page.
saves DC of 6 + your wisdom modifier + your force  
bonus modifier. This can cause targets to float in the air.
Objects automatically roll 5 + 5 for any size above tiny
and creatures gain advantage on the saving throw if the
size is huge or larger. Once you’ve used this feature you
can’t use it again until you finish a short or long rest.
Unstoppable
You gain one additional reaction and you have
advantage on all dexterity checks, saving throws and
attack rolls. You also gain +3 to any damage rolls you
make per dice. So if you roll four dice you add 3 x 4 (12)
to the damage roll.
Force Lightning
Every creature within a 30ft cone must succeed on
constitution saving throw (DC = 8 + Force Bonus
Modifier). On a failed save the creature takes 6d8
lightning damage and its speed is reduced to 0 until
your next turn. On a successful one it takes half the
damage and keeps its full walking speed. If the creature
fails the save you can repeat this up to 5 times but only
towards creatures that fail their saving throw. This also
requires concentration. For example if you use this
feature towards a goblin, the goblin first rolls a con-save
and let’s say it fails, then it takes 6d8 lightning damage
and it’s speed is reduced to 0. Now you choose if you
want to repeat this or not. If you want to end the ability
you just stop and your turn is over but if you want to
repeat this you enter concentration until your next turn.
If you’ve maintained your concentration the goblin once
VI
   

VII
   

VIII
Bleeding
 
At 5th level IF you chose the Sith path then you can
perform a ritual that takes 1 minute and basicly you put
out you kyber crystal and place it down on any non-
magical surface and you touch the crystal and feel all of
your anger and hate flow throuth your body and into the
crystal, the crystal will begin to bleed in a blood red
color. After thet its just to put back your crystal into your
blade and congratulations, the colur of the blade is now
a crinson bloor red color.
 

IX
 

If your players uses Shatterpoint


You’re a Dm, and the 20th level jedi says “I use
shatterpoint!”. What shall you do? First you should
consider that this is one of the if not the best ability this
class has to offer and it’s mean to take that away. But it
can be hard to balance this ability to not make it to OP
or absolute trash. If it is that way you can follow these
suggestions:
Not at all important to the story: Make them insta kill
or instabreak an object or creature.
Low story importance: Give them a critical
advantage like +10 to damage or to hit against that
creature or object.
Medium story importance: Give them a high
advantage like double advantage on a roll (You roll 3
of the dice and choose the highest instead of just 2.)
High story importance: Give them a small advantage
like +3 or normal advantage on a roll.
https://www.artstation.com/artwork/L2KALP
 

X
   

VII
   

VIII
Bleeding
 
At 5th level IF you chose the Sith path then you can
perform a ritual that takes 1 minute and basicly you put
out you kyber crystal and place it down on any non-
magical surface and you touch the crystal and feel all of
your anger and hate flow throuth your body and into the
crystal, the crystal will begin to bleed in a blood red
color. After thet its just to put back your crystal into your
blade and congratulations, the colur of the blade is now
a crinson bloor red color.
 

IX
 

If your players uses Shatterpoint


You’re a Dm, and the 20th level jedi says “I use
shatterpoint!”. What shall you do? First you should
consider that this is one of the if not the best ability this
class has to offer and it’s mean to take that away. But it
can be hard to balance this ability to not make it to OP
or absolute trash. If it is that way you can follow these
suggestions:
Not at all important to the story: Make them insta kill
or instabreak an object or creature.
Low story importance: Give them a critical
advantage like +10 to damage or to hit against that
creature or object.
Medium story importance: Give them a high
advantage like double advantage on a roll (You roll 3
of the dice and choose the highest instead of just 2.)
High story importance: Give them a small advantage
like +3 or normal advantage on a roll.
https://www.artstation.com/artwork/L2KALP
 

You might also like