Tips and Tricks 1
Tips and Tricks 1
Double Switch
Raiden
A369 50080
<§>©-131
¥»
genesis tips
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Power Up!
Publisher
You're Nothin'
LARRY FLYNT
President
but a Dirty Cheat!
JIM KOHLS
Corporate Vice-President
DONNA HAHNER
W elcome to the first issue of Tips & Tricks, a comprehen¬
sive guide to the best cheats, codes and strategies for
the best games, straight from the editors of
Editor in Chief VideoGames magazine. Our goal: To show you the secret stuff
CHRIS GORE that can be found in every video game. Not just hidden rooms
Executive Editor
and power-ups, but the real inside dirt on your favorite games,
CHRIS BIENIEK often straight from the designers who programmed the code.
The language we use to describe these secrets can seem cryp¬
Art Director
ELLEN WILKS-STOKES tic to a novice, so here's a helpful glossary of terms:
TIP—A hint to help you with a game.
Associate Art Director
SCOTT SMITH TRICK—A secret code or button combination used to access
a special feature of a game.
Associate Editor
ERIC NAKAMURA EASTER EGG—A hidden message or graphic included by a
game's programmer as an "in joke," for fun or for recognition.
Contributing Editor
ZACH MESTON
BUG—A (usually unintentional) programming flaw that
causes an interesting effect.
Editorial Assistant
COMBO—In a fighting game (Street Fighter II, Mortal
JOSIE KREUZER
Kombat, etc.), a combination of attacks performed in rapid suc¬
Contributing Art Dir
cession that is extremely difficult to block or avoid—if the first at¬
NICK FAIGIN
tack in the sequence connects.
Copy Chief BOSS—The final enemy character in a particular stage in an
KIM TURNER
action game or RPG. Usually large, mean and difficult to defeat!
Network Systems Dit Button names and directions on the D-pad are listed in bold¬
YONG LEE
face. Super NES owners: Don't confuse the L and R buttons on
Network System top of the controller with the Left and Right directions on the D-
Operators
pad.
JOHN THOMPSON
BOBBIE KAMINSKI We hope you enjoy this premiere issue of Tips & Tricksl Save
it as a reference book for future gaming needs; at last, a one-
MIS Director
KEVIN TATE stop source for reliable codes and cheats, indexed by game sys¬
tem and spelled out accurately and thoroughly.
Systems Administr
ANDREA LANDRUM Remember, it's up to you to use these hot tips responsibly.
Don't let the information in these pages spoil your game; rather,
Production Coordim
JOHN A. MOZZER look for secret stuff on games you're absolutely stuck on or have
CYNTHIA PATTERSON already beaten. This way, you'll know you're getting the most
Address All Advertising
for your gaming dollar!
—Chris Bieniek
ATTN: GREGORY BUNCH Executive Editor
9171 WILSHIRE BLVD., STE. 300
BEVERLY HILLS, CA 90210
(310) 858-7155 X564 Cover Art: MORTAL KOMBAT II® ©1993 Midway® Manufacturing Company. All Rights Re¬
FAX: (310) 274-7985 served.
Advertising Production Tips & Tricks (ISSN #1059-2938) is published quarterly by L.F.P. Inc., 9171 Wilshire Blvd., Suite
Director 300, Beverly Hills, CA 90210. Volume I Issue 1 Copyright© 1994 All rights reserved. Nothing may
MAGGIE CHUN be reproduced in whole or in part without written permission from the publisher. Return postage
must accompany all manuscripts, drawings, disks, etc., if they are to be returned, and no respon¬
Vice-President, sibility can be assumed for unsolicited materials. All rights reserved on entire contents. Single
Sales and Marketing copy: $4.95. Address all advertising materials to: Ad Production, Tips & Tricks Magazine, 9171
JIM GUSTAFSON Wilshire Blvd., Suite 300, Beverly Hills, CA 90210; (310) 858-7100. Nintendo is a Registered Trade¬
mark of Nintendo of America, Inc. Sega is a Registered Trademark of Sega of America, Inc. Atari is
a Registered Trademark of Atari Corp. Printed in the USA.
Sprini.g.,.1.9.9.,4.-TLp-S-&
i Tricks .
J.R.R. TOLKIEN'S
EPIC SAGA
I
I began playing video games over a decade acter profiles that appear during
combo that hasn't been
ago. A decade doesn't seem like a long time, the introduction sequence.
but in the information age that we're in, tech¬ printed anywhere else? Send Everybody knows that if you
nology increases exponentially. Anyway, I first hold the L and R buttons on top
your best tips and tricks to: of the controller when a charac¬
fell in love with video games when I saw my
first Pac-Man machine. The arcade—if you VideoGames/Tips & Tricks ter profile appears, the screen
could call it that—was an old store in a strip will cycle
mall, and the room had only two games in it: through all of
Pac-Man and a Pac-Man-like game called Targ. the characters
From the time I put in my first quarter, I knew one at a time;
that I was born during a great time to be alive. Beverly Hills, CA 30210 - well, I discov¬
When I first heard about the wondrous ered that if
Our experts will test your
Atari 2600,1 couldn't wait to get one. I washed you hold the L
dishes for three months to buy my first Atari tips and select the best—if and R buttons
system. I played days, I played nights, I even and wait until Vega's profile
faked sick a few times to stay home and play.
you're the first to tell us
appears for the second time, his
But one of the best days of my gaming life was about a valuable cheat, claw will be flashing red! What
the Christmas morning I woke up to find a spe¬ could this mean?
cial game under the tree. That game was we'll print it and send you —Austin Schlosser
Atari's Adventure. Neptune, New Jersey
By this time, I had my Atari set up in my
room with a little black and white TV on my We're wondering the same
headboard so that I could play in bed. I played that game for months without getting sick of it. thing, Austin. It doesn't appear
I remember hearing about an "Easter egg" in the game that would let you see the program¬ to have any effect on the game
mer's name. My neighborhood friends and i searched for a few days before finding it. When we play—that is, it's not as if you
found the black dot and uncovered the glimmering, rainbow-colored "Warren Robinett," I real¬ get a super-powered Vega after
ly was on the next level. The feeling I felt then is what got me where I am today.
you do the trick—but it sure is
Now I'm the game counselor at Jaleco USA (that's JAL-eh-co, not Ja-LEE-co.) I'm the one
interesting to see. Maybe one of
you talk to when you call for game hints and tips. Recently, we released a game called Tuff E
our readers can use this infor¬
Nuff. in case you haven't seen it, it's a Street Fighter-type game, like a million others that
mation to find other s<
poured out—and it has a secret code that allows you to play as the "boss" characters. I get
SFII Turbo....
quite a few calls each day asking for codes and secret moves of all types. A few weeks ago,
Nintendo called us up asking for the boss moves for TuffE Nuff...and that's when Warren Robinett came back to haunt me.
It's frustrating to grow up loving games and end up having to answer the
Clay Fighter Boss Code? phone every day to talk to people who don't really love a game, but love to brag
I have found a way to play as the boss in
Interplay’s Clay Fighter for the Super NES. about secrets. When I'm playing a game I love, the worst moment is when I finish
First, play a one-player game at any difficul¬ it—then I realize the game is over and I have to find another good game to play.
ty level, any speed. When you reach the It's like the sadness we felt here in the Chicago area when Michael Jordan retired
final battle with “N.- from basketball. We loved him, win or lose, and we miss him now that he's gone.
Boss,” lose the fight My point is this: When secrets and codes were first put into video games, they
and don’t press any
buttons during the were called "Easter eggs" for a reason. Most of the fun was finding them. For a
“continue” count¬ real gamer, nothing can be more satisfying than finding an Easter egg before any¬
down. When the one else. Now, because I test games as well as answer questions about them, it's
game returns to the my job to do that...and I love every minute of it. But when I find secrets, I find them
title screen, select the for two reasons: First, for me! Second, to make sure that they're well hidden for
“VS” mode. The selected character for
Player 2 will be N. Boss. Now you can you. I don't find them so that I can tell anyone who rents the game and expects
press any button on Controller 2 to play as everything right now.
the boss! I implore the gaming community and all the kids and kids at heart: Learn to
—F.L. enjoy the game, not the end. It's what makes games worthwhile. I’ll still tell you
Orlando, Florida
secrets and codes when you call (if I know them, that is,) but know that every time
Great find, F.L.—this trick works like a I give out a secret, I'm disappointed in the gamer who called and asked for it.
charm. It seems a bit like a programming
“bug," though; it’s hard to believe that the pro¬ —Joe Sislow
grammers intentionally made it so easy to Game Counselor & Product Development
choose to play as N. Boss this way. We asked
Jaleco USA
our contacts at Interplay if there is a different
way to choose N. Boss as a playable character, Wheeling, Illinois
ana they weren’t talking—except to say that
there may be other secrets in Clay Fighter that P.S. For all of you who joined me in enjoying Adventure: Warren Robinett now
have yet to be found. Keep digging, and if you researches virtual reality at UNC Chapel Hill.
find any other killer tips, send ’em our way!
Put on o Whole New Face!
"BSSS
_, FREE!
j Enter one of the Press B, A, Down, Press Bp, Start at any stage
| secret warp cheats C, A, Down for the Up, Deoem, C, A, B for with extra lives
I at the Character Super Warp. the Mega Warp. in reserve!
j Select screen.
* *7 »
Hold A and point the D-pad Quickly release A and point You'll walk right through
away from the wall. the D-pad in the opposite the wall!
direction.
(l)
predetermined order. "Plan Base" allows you to Kombat), and the other is the three initials of the :
! change the order by choosing from four different top-ranked player on the high score table.
j paths to the top; you can also select a "Random" FLAG 4: Causes the secret Reptile character to
j setting which simply chooses one of the four paths appear at the beginning of every single battle. He'll
j at random. Use the "Demo" option described drop down from the sky and give you a clue on
j below to see the exact order you've chosen. how to find him, just like in version 4.0 of the
CHOP-CHOP: Allows you to choose which arcade game.
[ material you'll be shattering in the block-breaking FLAG 5: Use FLAG5 to activate a "free play" i
bonus round; this only works when you enter the option, i.e. your credits won't be decreased when
i bonus stage from this cheat menu by choosing you lose a battle.
I "Chop-Chop" under the "Demo" option. FLAG 6: Turn this flag "On" and computer-con- :
1PLAY CHOP/2PLAY CHOP: These numbers trolled opponents will perform fatality moves
; determine the frequency with which the Bonus when they beat you!
Stage appears during the game. Choose "1" to FLAG 7: This flag "locks in" the background at
make the bonus stage appear after every battle or the Palace Gates stage all the way up to the third
"6" to stall it for six battles. "0" disables the bonus Endurance match; you'll fight every opponent in j
stages entirely. the same place up to that point. This effectively j
DEMO: This option will show you different nullifies the final option, "1st Map" (see below).
[ sequences from the game; just pick a scene and BLOOD ON: Turn "On" the blood effects and |
press the A button to view it. "Cameo" shows you arcade fatality moves! This has the same effect as j
the demo biography of the character selected entering the "blood code" (A, IB, A, C, A, B, 1) at {
I under "Fighter 1" above, and "Biography the "codes of honor" screen.
| 1/Biography 2" shows you the ending sequence CHEAT ON: Turn this "Off" to deactivate all of |
for that same character. the flags simultaneously; otherwise, leave it in the j
"Battle Plan" shows the order in which you'll default "On" position.
[ fight the rest of the characters (see "Plan Base"), 1ST MAP: Use this to select the starting see- [
and "Medal" shows the pre-fight screen with the nario or background. If you choose to start at The
two characters selected in "Fighter 1/Fighter 2" Pit, you will always get a silhouette flying in front
above. "Chop-Chop" sends you directly to the of the moon, which makes it extremely easy for
bonus stage with the selected characters thrashing Reptile fans to reach Mortal Kombafs secret char- ;
the material chosen under the "Chop-Chop" acter!
option.
FLAGO: Turn this flag "On" to start each battle
with player two in "Danger" mode, i.e. one hit and
they're dead! Please note that this does not affect
the second fighter in each of the Endurance match-
; es, nor does it work in the first round of a fight
; against Goro. Also, if you use FLAG4 to get Mortal
\ Kombafs "secret character" Reptile to appear at
j the start of each round (see below), the "Danger"
lmnfl-1994_RpsJLIrmks
Genesis Tips
Press Down, Up, Left, Left, A "Cheat Activated" Practice the bonus stage
A, Right, Down. option will appear. with any type of block.
Change the order of your See the ending biography Use FLAG0/FLAG1 to FLAG2 guarantees
opponents! of any character! start each round a silhouette on The Pit.
in "Danger"
Get some deranged FLAG4 gives you Reptile Get infinite credits (free The computer does fatalities
silhouettes with FLAG3! hints on every stage. play) with FLAG5! when FLAG6 is on.
IP!
wmm\w
'Freezeability" changes
le way the game's pause
feature works.
99 Continues!
To earn extra credits in Konami's arcade-based *5^
showdown, choose "OPTIONS" from the title ‘ ® tmKt mow&m
screen and set the "SOUND" to "OE", then press i; beso»™.
A to listen to the sound. Next, choose "EXIT" to --..
return to the title screen and start the game. At the "SELECT YOUR PLAYER" screen, pick
a character and press A; then, when your character looks up, quickly press the A, B and C
buttons at the same time and release them. If you've done this trick correctly, you'll start the
aame with 99 credits in reserve!
I^m8§
-- Infinite Shuriken
^ ^ Like its predecessor. The Revenge of Shinobi, Sega's Shinobi
III has a cheat that allows you to get infinite shuriken weapons,
i Just visit the "Options" menu and change the "S.E." (sound
- m 1 effect) setting to "Shurikin" [sic]. Next, move up to the
"Shurikins" [sic] setting and change it to read "00". Wait a few seconds, and the double-zero will turn
into an infinity symbol. Presto—infinite shuriken!
Invincibility Code!
Choose "Options" from the title screen and highlight the "Music" option. Choose the tune called
"HE RUNS" and press B to listen to it, then play "JAPONESQUE", "SHINOBI WALK", "SAKU-
RA" and "GETUFU" the same way. If you pressed B at each song and played them in the correct
order, you should have heard a brief tone when you hit B at the last tune; this signals that the invin¬
cibility code is in place. Now start the game, and you won't take damage from anything!
Choose the "Music" test and press B Also press B to hear "JAPONESQUE", This makes you completely invincible
to hear "HE RUNS".... "SHINOBI WALK", "SAKURA" through the whole game!
and "GETUFU".
this positioi
am good! Not only does this guide reveal the locations of all the bonus levels
lliant Gauntlet-ish game, but it also gives you great strategies and passwords for both
ego? Moi? Nahhh.) Mucho thanks to Camela Boswell at lucasArts and Marlyse Cohen at
Jfctch out! Everything from jelly blobs to mushroom men to evil little doUrfUho like to hack people into,
try to get you. You'll even run across yourself—don’t think they won'tjngUng funny. You’ll have t<J
BlSWwwpThe ancient artifaoyM^great on mummies, the soda cabs w$k well against evil dolls atm
fazookaTo kill any chainsaw raKUu come across. Stuff like zomblitauwihroom men, martians afl
Here's what you're up^^K:
ENEMIES a By?
STANLEY DECKER,
THE CHAINSAW
MANIAC
There are three doors in the upper-right corner (and a Monster Potion behind the left
door). Smash through the right door and walk into the right wall to enter a secret passage.
If the Maniacs (and you) destroy enough hedges, Walk through the passage into the grassy area, then walk against the left wall to find anoth¬
you get a Massive Destruction Bonus at the er secret passage. Walk all the way to the left to find an area with a mad scientist,, a
end of the level. You can get this bonus in any Frankenstein monster and several items, including a 1-up.
level with lots of hedges or walls to smash to bits.
You can find three Footballs on this
level—pick them up and throw them at
the football players. Make ten passes
to score a Pass Completion Bonus
You can also destroy the UFO by throw¬
ing Soda Cans into the hatch that opens
and closes. Blow up the UFO to score an
Alien Invasion Repulsed Bonus
Tricks
§am®8 but only sIk of them are real bonus lewis* The seventh "bonus
level" Is the Credit level, which you get f® f»fay after finishing the game. All of the bonus levels have helpful
Items, and most of them have super-spiffy 1-ups that you really, really want.
'"7“ nrrrirr^r:
LEVEL
ZOMBIE PANIC; TOXIC TERRORS: MARS NEEDS CHEERLEADERS:
:The Secfet Bonus item is hidden in the The Secret Bonus item is hidden in the Getting the Secret Bonus is tough! Firstly,
hedge at the top of the level, but you need a hedge at the top of the level. Like in Level 1, ! you have to make i! to this level with all ten
,. Bazooka to blow it open, and there aren’t any : you need.a Bazooka to get it. The bonus level: victims. Secondly, you iiave to rescue all
I Bazookas lying around. You just have to hope (Mushroom Men) has a 1-up in the upper- ten victims in this level. Miss even one and
that a Bazooka appears when you open one of ; right corner. you won’t get the bonus. If you succeed, you
the two dressers on this level, if you don’t get j get a Ten Cheerleader Bonus and the
one, reset the game and try again (and again i Secret Bonus. The bonus level (Mars vs. The
;and again). The bonus levei (Day of the I Cheerleaders) is a mazey level with: plenty of
Tentacle) features -Purple Tentacles from; docked doors and.keys.
: another LucasArts game, Maniac Mansion, ;
miMIRE
START CAME
► NORMAL «
1 With the word "Normal" Press Up sfe times to Press Up sews® t
I on the screen, hold A+C start at the final stage: to watch the ending
I -s-STJ&RT and press Up. Arctura, home planet of sequence, with cool
the Draxon. morphing effects of
the designers' faces
Press and hold A, B, You'll see documentary The full sequence is ...and —unlike the
C, Highs, footage about the just over three minutes rest of the game —it's
making of the game! iong.... in color!
Rapid-Fire Med®
Enter the option menu in this Sega/Capcom
CD-ROM beat-'em-up and highlight the word
"EXIT" at the bottom of the screen. Next,
press and hold A, B and Right, and press
START while you're holding those three but¬
tons down. Begin the game, and you'll find
that all of your action buttons have been
equipped with rapid-fire, even on a standard
I Hold A, B and.Right, Rapid-fire attacks controller! This makes it easier to attack your
I fhan press START. are yours! enemies with super-fast punches and throws!
I.
&
wisely chose to bleep out (although you
can easily read his lips). We double-dog-
dare you not to laugh out loud!
J
1
1
l Work to cut You can choose Listen to Spencer ...while you rotate I
|your total time below the "D.A. GARDEN" Niisen's CO and zoom in on |
| 37i’27"Sf. at the main menu! soundtrack.... the scenery! j
Visual M&dei
The most difficult Time Attack trick of all requires you to get your total time below
25'46"12. Once you've cut your time down this far, you'll find a "VISUAL MODE" option on
the title-screen menu—it allows you to watch the game's opening sequence, both the "bad"
and "good" endings and a
Sound/Music Test!
jo access a full audio debug menu, press Set all three
Down, Down, Down, Left, Right, A while the "07" and pr<
title screen is flashing the words "PRESS
START." You'll move to a hidden Sound Test
menu, with options for listening to sound effects
("FM"), digitized samples ("PCM") or digital
audio tracks straight from the CD ("DA"). This is
the best resource for listening to composer
Spencer Nilsen's Sonic CD soundtrack, especial¬
ly if you're interested in recording the tunes for
the tape player in your car!
Enter 44,11, 09 and Anata wa nihongo i Enter 42, 03, 01 and Jt's MC Sortie, "The
press START. hanashimasu ka? press START. Fastest DJI"
Stage Select!
To play any stage
in Sonic CD, enter the
following code while
the words "PRESS
START" are flashing
on the title screen:
Up, Down, Down,
Left, Right, B You'll
be sent to a "Stage
Select" menu with
full access to nearly
all of the game's lev¬
els, including the
"past," "present" and
both "future" ver¬
sions of each stage!
You can't start a
game from any stage
with this trick—since
you'll be sent back to
the game's title
screen as soon as you
clear a stage—but
you can use it to see
use the A, E3 and G the whole game and
buttons to pick objects check out a few of the
demo scenes.
Title-Screen Tricks!
Here's a strange trick that allows you to play with the graphics on the Sonic CD title screen.
While the words "PRESS START" are flashing on the screen, hold the A button and press Up,
Down, Down, Down, Down, Up. You'll hear a chime to indicate that the code is in place.
Now grab controller two and start pressing the buttons to see what happens! Hold Left to
zoom out. Right to zoom in. Up to tilt the horizon toward you and Down to tilt the horizon
away from you. You can also press A or C to rotate the clouds clockwise or counterclockwise,
respectively; holding the B button speeds up the movement.
D ouble Switch is best described as Night Trap on steroids, with more complicat¬
ed game-play, very impressive full-motion video, and excellent acting—even
from Corey "I Was Nicole Eggert's Boy Toy" Haim. It's also way harder than Night
Trap, hence this spiffy strategy guide. Major-league thanks to Sam Mikelich for his
crucial help in putting this list together. He's the only person I know who digs
games from Digital Pictures even more than me!
Basic Strategies
• The Double Switch manual fibs when it
says that the appearance of baddies is total¬
ly random. Every time you play the game,
the room that a bad guy appears in doesn't
change, just the bad guy himself (or her¬
self). For example, every time you play Act
II, a bad guy shows up on the Alex-Cam,
then the Grad-Cam, and so on. The bad guy
that appears in each room varies, but the
order of appearance is always the same.
• Keep the sound effects on. They're very
important in helping you know when thugs
are breaking in through windows or open¬
ing doors into rooms.
• The trap you use to catch a bad guy
I
depends on which room he enters and
where he enters it from. For example, if a
thug breaks into Alex's room through the
window, use the Window trap to nail him.
Strategy
IT Alex-Cam
• ENEMIES indicates the total number of enemies, both caught and escaped,
when something happens. This isn't the exact number, just a (very close) esti¬
mate. If you see three exclamation points (!!!) after the number, you have to
switch to the next major event immediately after you've done whatever you
need to do in the current room.
• CAMERA tells you which camera to switch to. Make sure to switch to the cam¬
era ahead of time so you don't miss something crucial. If an event is going to
happen when the number of enemies reaches 50, for example, you should prob¬
ably switch to the camera at 49 enemies just to be safe.
• EVENT is a description of what happens in the room. "RANDOM ENEMY" is
just that—a random bad guy that you have to trap. Other events include various
scenes between the characters and watching new traps get activated.
He t example of a timeline listing:
When the total number of caught and escaped enemies reaches 4, start keep¬
ing an eye on the Storage room. When you see a yellow dot in the Storage room,
switch to the Storage-Cam and get ready to spring the Power Box trap on the
thug. Are you feeling a little confused? Don't worry about it. It'll make plenty of
sense once you start playing the game and reading along. Just expect to make
a few mistakes along the way!
Act
ENEMIES
■ 1 A total of 30 enemies appear in this first Act, and if you're good, you
should be able to trap about 20 of them. (Our personal record is 21.)
CAMERA EVENT
0 Alex-Cam Alex tells you to stick around while she looks around outside
her room. When she runs back into the room, trap the gangster
with the Fireplace trap.
Storage-Cam Lyle does, like, handyman stuff or something. Huh-huh, huh-huh.
Grads-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Brutus-Cam Brutus chews you out for "scoping" him.
Lobby-Cam Laura and Phoebe arrive at the Edward Arms and get their pack
age from Elizabeth. (The Statue of Isix is inside.)
Band-Cam Jeff and the Scream rehearse.
Alex-Cam RANDOM ENEMY
Storage-Cam Use the Power Box trap to avoid
shutdown.
Laura and Phoebe talk about the
Statue of Isix and look up informa
tion about it on their computer.
Brutus-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
Brutus-Cam Watch for the 1st code number to
appear.
Alex-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Storage-Cam Brutus confronts the picture-snap
ping Alex. Do not trap Brutus
with the Punch trap.
Act continued
££
Let’s
talk
dirty.
99
Do not trap Lyle the Handyman in Act II! Instead, let him wander around the
Edward Arms and activate new traps for you. You have to be in the room and
watching when Lyle activates the trap (with a twist of his handy screwdriver) so
that it appears on the Trap Control Panel. Otherwise, the trap won't be activated,
and you'll lose the game later on.
Several times in Act II, the mummy tries to trap the tenants. Select the trap
that the mummy is trying to use and keep pressing B to disarm it. When the trap
stops clicking, you can stop disarming it and get ready to trap the mummy. (Most
of the time—but not always—you use the same trap that the mummy was trying
to use.)
Act IE I continued
Act IB
37
Exclusive
In the final Act, crazy Eddie attacks the tenants at a furious pace, so you'll have little
time to waste on catching gangsters and Society members. If you've captured at least
75 enemies by now, you won't need to catch any more thugs (other than the ones on
our timeline, of Course) because there are only 154 total enemies in the game, and
you'll have already caught half of them. Otherwise, you'll have to catch more thugs to
keep the building from being overrun.
Because the major events in Act III are so close together, we've dropped the excla¬
mation points and give you this not-so-subtle warning instead: Switch quickly from one
major event to the next or you will lose the game!
■1
- Brutus-Cam RANDOM ENEMY
in fif
Basement-Cam RANDOM ENEMY
Grads-Cam RANDOM ENEMY
- Band-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
123 Lobby-Cam Use the Column trap to trap Eddie and save Alex and
Phoebe.
— Brutus-Cam RANDOM ENEMY
125 Basement-Cam Use the Conveyor trap to trap Eddie and save Lyle.
— Lobby-Cam RANDOM ENEMY
127 Alex-Cam Alex gets on the phone while Phoebe goes to get Laura.
—I™ : Band-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
— Storage-Cam RANDOM ENEMY
Smh Lobby-Cam RANDOM ENEMY
132 Grads-Cam Phoebe dashes through the room looking for Laura.
— Brutus-Cam RANDOM ENEMY
133 Basement-Cam Watch Lyle as he electrifies the trap system.
££
Eddie’s
pissed!
99
: FIREBALL.
Toward, Toward, Y
GAME GEAR
Ll
*
m
BY C H R 1 S B 1
GAME BOY
Away, Toward, 1
GAME GEAR
j&iimw
GAME BOY
Away, Down,
Toward, B
^T^.6.I-HR0W
GAME GEAR
Toward, Toward, 1
■ f- . ,.
Down, Up 1 Down, Up Down, Toward, A or B Down, Up 1 «
■■ ‘
' 1
^ Away, Away, Toward Away, Away, Toward 1 •, Away, Away, Away, Toward | -j Away, Away, Toward • -
GAME BOY
f 1 * J T'.JSi
r;
Down, A+B
GAME BOY
GAME BOY
Away, Away, B
Ht '
f*’
1 *3 *
of the ■pn|i|i|lpBB
the start of this battle.
The Super NES ver¬
sion doesn’t have this
arcade limitation, so you can
game and basically find Reptile
up), Reptile is said to whenever you reach
have been hidden in ^ the Pit stage on the
the game by program- Super NES.
mer Ed Boon, who whipped up the necessary program
enhancements in a single weekend. Rumor has it that . During your battle on the Pit stage, never use the
even John Tobias—Mortal Kombats graphic artist— “Block” function. With the standard controller con¬
was not initially aware figuration, that means
of the presence of this don’t touch the
START button on the
Ili acter. In version 4.0 of Genesis and never
touch the L or R but¬
tons (on top of the
controller) on the
give you a hint on how Super NES.
you can bring him out
of hiding for a battle. These hints also appear in the 3 . Get a “Double Flawless” victory—in other words,
Super NES and Genesis cartridges, so keep your eyes win two rounds without getting hit. You can still
open! reach Reptile if you lose the first or second rounds, but
Since VideoGames you must win a total of
magazine was the first two perfect, hitless
to break the news ■ rounds to qualify for
about Reptile (way Hj ■ the "Double Flawless."
back in our February
issue), it’s only fitting z.p
that we give you the full [ <
i|y 4 4 Successfully per-
_ f°rm your finishing
scoop on Reptile’s ap- move on your oppo-
pearances in the home nent. Unfor-tunately,
versions of Mortal Kombat. Fans of the arcade game this means that Sonya can’t fight Reptile: Her finishing
should be aware that the steps to finding Reptile in the move requires a press of the “Block” button, which dis¬
Genesis cartridge are exactly the same as in the coin¬ qualifies her as described in Step 2.
op original: Many players consider Reptile to be a more
1. Reptile will only lormidable opponent
appear on the
game’s Pit stage in a
one-player game,and
in the Genesis version
he won’t come out un¬
less you see some
type of silhouette flying
in front of the moon at
M'
I g JwM|pi.ag our quest to deliver thipfre|j}est, most accurate Mortal Kombat II information available, here’s a
IWgWjvjjheTHMbtpttaeks and finishing moves thaUslrould keep you hip-deep in blood and guts—at least
I w\*> until andther-c^Malil'iih i ts vou r ;h orfieto wn. If you>M’t get some of these tricks to work, you may be
I playihgta'v^^teflhe game that’s older than the 2.{-revision we used to get these photos; When in doubt, ask
I yourarcade owner/operator pfep: information: version 3.0 o:r$:J of the Mortal Kombat II program code should
I beavamM^MBWifead -this.
The following are a few important things to keep in m]fflH|iyou read through the-ne.)(|few pages: ..
• Certain of the finishing moves will not work unless you are standing a specific distance away from your dazed opponent when you press the I
I necessary buttons. If you can’t perform a particular finishing move—and you've satisfied ail of the other requirements listed below—then you may I
need to either move closer to your opponent or farther away. Look afw photfisTto get a rough idefpfjwliere- yolifo™ be^^^mdingiimoMitb-llMI
| the desired move to appear; when all $||fails, experimenlwith different distances. ■
• While some purists avoid pressing the BLOCK button unless it’s absolim necessary, beginners sfiduid try holdmgHho BLOCK ffln |
I down when executing tricky moves like Scorpion’s "Toasty!” Fatality or several of Jax’s finishing moves. Holding BLOCK will prevent your charac¬
ter from jumping or moving horizontally while you manipulate the joystick, which ma^MtaimmoW^a'slfrTa-bWr^Justwsure'tof'release |
the BLOCK button when you press the final punch or kick button in the spjprice. &
• To perform a Babality or
I I Vendshio move, you must not ■Ilteder these last few items to be rumors~\
I press HIGH PUNCH or LOW j they haven’t been confirmed to exist on earlier I
1 PUNCH HSte round in -revisions. o^Moffal Kombat II. We’ll clarify in I
I which you expect to do the next issue’s strategy guide update!
I move. If you prgss-a punch but- • To disable all throws during a battle, hold |
1 to^ii during the winning round, pffivjoysticks Down .
I your Babality,or Friendship Sd hold HIGH
I ndoVe will not work. PUNCH on both
•sides of the machine I
lurilijlthe matchup
fe|M-iustcprior to
the fight.
• The 'lit.ijMffliaf-Tomb’’ fatalities will only work on those two stages. Do the move
• To send an I
?’: -Thf(Mj :l” sfafe and you’ll uppercut him or her right off the bridge; do the same move
pjMffent into the
Tomb”stage and youl1 uPPercut him or her int0 tlie sPikes that P°int down acid waters, of the 1
I from tl^piiing^t.6.pake.a character slide offtfje spikes and drop to the floor in the Kombat
“Dead Pool" stage, stand right next to him or her I
TofflfeSfsIfalc|hbld Down on both joysticks immediately after the fatal uppercut.
when the words "Finish Him/Her” appear on the I
P^BPrefeP^iovstick Down, hold LOW I
PUNCH-LOW KICK and press HIGH PUNCH |
uppercut him or her off the bridge (this spe- I
cial fatality is sai|IoiMii0rsame for all 12 of the |
i^Mters).
• Ftaiden’s UpgerMt-Fatality and Kung Lao’s I
Friendship move—as seen in this month’s strat- I
i.egypl’i^^&ay-only work iip-revision 3.0 and I
iMSipietl!
Friendship
Back Back, Down, HIGH KICK
h ,+ Friendship '
Bade, Back, Down, LOW KICK
Deep-Freeze Fatality
Forward, Forward, Down, HIGH KICK;
Tongue Fatality freeze, then press Forward, Down,
Back, Back, Down, LOW PUNCH Forward, Forward, HIGH PUNCH (In
, Close) „
tnner-Ear Fatality
Hold HIGH KICK for two to three seo
f^E^DS# : Friendship .
Down, Down, Down, Up, HIGH KICK
Friendship Friendship
Down, Down, Down, Up, LOW KICK Down, Down, Up, Up, LOW KICK
Stab Fatality
Forward, Back, Forward, LOW PUNCH
lnhale: Fatality
Hold HIGH KICK tor two to three seconds,
53
54 Spring 1994 Tips & Tricks
JAVE SMOKE PONG
A green ninja who can sometimes1 be A gray ninja who also appears periodically Have you ever noticed the “Battie” foma
een peeking out from behind the treesim in the Living Forest stage, Srpd){e’ is aiftadly at the top of the prefight matchup screen? If
I the Living Forest stage, jade is the first of combatant whoso body emirs clouds of ■ you’re lucky enough to have played through j
many "secret characters’' to be discovered HBRwriffl he fights. To reach him, you 250 two-player battles, you’ll face “a challenge'!'
in Mortal Kombal iM| find hor, you musl must fight on The Portal stage in either a one- from your past” when the counter reaches 250 I
reach the stage just priq^o the question- Jor §vo||i||eE game. During the battle, watch Incredibly, a Pong game will appear before |
mark sWe in a one-player game. While lor MKII sound designer Dan f ordo?) to ap¬ 'each round in the 250th battle, not a sou]
I fioffltojQii^ stage, you must win ope pear in the |gvi|M|ht comer of the sc?een: up Mortal Kombatversion of Pong, but {$3
rcund using only the LOW KICK button- heJs tfje guy who pops up andf,sirigs “Toastyi" thing from the early 1970s L HjlyLj'
pressing any other button during the round at certain times, usually after at|?a^|jas Pong game used paddle controljdts.. .and 1
will disqualiiy you from reaching Jade ;ri connected with a particularly ylciods upper¬ don’t thfhkltnsed to sing “Toastyi” when you’d
tha&rgund. If you fulfill these requirernents, cut, While Forden is.oiHhe screen hold the', lose a ball, either; buUofher than that, It’s n™
you will be transported through the portal to joystick Down and press the START button; solutely authentic*) The ffrstptayer t
io battle with Jade in Goro’s ,Lair. | if your |iming is right, you’ll;bei|ep|thfiug|; seven points in each royoct v'
the portal to race Smoke in Goro's Lair. turn io ihe’90s formers; ML;
Super NES Tips
c
<3
r "Watch" me
'hile Shreddei
ill
z
Press X, Up, Y, Left, B, Now you can play as a bos
Down, A, Right, X, Up o character in the "Vs Battle"
ft Controller 2. "Watch" mode!
13(A
0 Karai's Sliding Punch/ Kick: Karai's Diving Throw: Y+B Karai's Atomic Fist Dive: Karai's Ultimate Attack
PrNK Goes To
TmpSeiss'et Cheats!
HOLLYWOOD
Check out these red-hot tips and tricks from
TecMagik's Pink Goes to Hollywood: ~ . .
• Plug in Controller 2 and start the game with -ipl - - p||
Controller 1. Press B on Controller 2 while the
Pink Panther is standing still on the screen (before r=
the "swinging tail" animation starts.) Now you're
in "Exploration Mode"—grab Controller 1 and move Pink around the screen with the D-pad.
You can make him move faster by holding the Y button on Controller 1. Go through walls,
floors and ceilings, or head straight for the end of the stage. Press B again on Controller 2 to
get out of "Exploration Mode."
• To make the Pink Panther invincible, simply hold the L button on Controller 2 during the
game. (You can use a rubber band or binder clip to hold it there.)
• To play in slow-motion, hold the R button on Controller 2.
• To access a stage-skip option, simply hold SELECT and press START on Controller 1 dur¬
ing the game. You'll be sent to the beginning of the next level!
PiNkiNElooi>
ress IB on Controller 2t< Hold L on Controller 2 for Hold SStLECB'ir and press
access "Exploration invincibility! STEMS' on Controller 1
Mod®." to skip to the end of the
current stage!
LICENSED TO
TRADEWEST
A? Vi/?>
LARK OOIN-IT. INC .
LICENSED BY
NINTENDO
[NimendtfJ
Super NES Tips
Press Mgs, Blip, Down, Ding! A hidden cheat You can start all the way
Btoffijua, BSglht, Left, Bight, menu! up to Round Seven.
ILsfffi, US, A....
Fireball QK
Bml$oh-flinch OK Dragon
t Vbyu
n o ^ ji jb o
Hof|icane k|c!< OK Hurried Rick
Ar Hurrrcane JJk OK Air Hun^iie^ick
• - .. = = vs.
Learn the real names of your
favorite character's special
attacks!
Hold S3 and press Y when the Now your standard punch.... ..inflicts massive damage;
screen fades. check the energy bar!
TONlGHT*S MATCH!
Both players can choose the Which >ne is me? Don't get Use this trick for same-player
same character! confused.... tag teams!
J
i A.
To access incredible tricks in
' ***
SunSoft’s Taz-Mania, press SELECT
at to® Mi® scr®®BB to ©ratos3 to®
“OPTIONS” menm* ©bbc® you’re
there, ©sutos3 one ®f to® following
.....—I codes fm a Shensi cheat!
-XKUUmiA
BteMe Select!
Are you still having trouble playing through the game? Press A, Y, A, Y, X, Y, B, A, R, L at
the "OPTIONS" menu. You'll see the screen shake, and a "LEVEL" option will appear at the
bottom of the screen. Choose any starting stage and press START—now you're a real Tips &
Tricks cheater!
Press a, M, V, X V,
S3, a, B, a. for a "ILSWBIL'
option.
JjJLsJiJricks_Sp r i n g .1994.
I’M BAD,
I’M COOL,
I’M NO ONE’S
FOOL!
Clay model by
Danger Productions
Headbutt
■4'^+punch:
''C "
M- $
Flying Roundhouse
Buzz saw
«- (charge for 2 seconds), -*4/ v+kick
(hold kick button)
In.i?* r
Warp
Punch+Kick (same strength)
Valkyrie’s Ride
Armpit Attack *- (charge for 2 seconds), Butt Flying Double Fist
4>^i-»+kick Medium Kick (in close) Quick Punch
i2 4< *-»+kick
t+punch
Double Jump
Hoitf f, press any kick
button at peak of jump
Flying Pis
Low-Flying Pie
Throw - 4/ ‘ii-Hkick
-HBrutai Kick (in close);
| Scfuiftiri'g'Ftower .
'si-*+punch
.Cutting Cartwheel
Three Stooges Eye Poke •(charge for 2 seconds),
-*+Brutal Punch (in dope) ->+punch
Start by shooting the power-up ship at the beginning of the level; collect the power-
up when it turns blue. Shoot open the crates nearby and collect the direct fire missile
power-up. Shoot the-large, green airplane ships that fly down from the top of the
screen; if you do not destroy them on the way down, they will come back from the bot¬
tom of the screen and travel up, usually smashing into your ship from behind. Don’t be
afraid to use your bombs, especially at the two large, green tanks before the river.
When you reach the end bosses for Level 1, concentrate on killing one boss at a
time, if possible. Try to position your ship so that only one boss is on-screen at a time.
This will keep the other boss from shooting at you, and will help you concentrate better.
VI
ft
■
*
»
rt
9
0 Keep the laser and start working on collecting
homing missiles. Level 2 is a great level for building
ji up weapons, because there are a lot of power-ups on ft
ia this level. Watch out for the small airplanes that fly in
m you. After you cross the first set of railroad tracks, there
<
them before they go off-screen. Otherwise, they will come
I ram you from behind. At the second set of railroad tracks,
■looking ships. At this point, it is more helpful to have the
efore this section it is helpful to collect the red power-up.
n a power-up ship that appears just before you reach the
m, you will face the end boss. This boss releases more of
jn is still useful. To destroy the boss, start by shooting the
;, avoid the wasps and keep shooting at the body until he
will start shooting. You can drop some bombs on him or
g him until he is destroyed.
>1 boss. After you have destroyed these turrets, destroy the large engine 1
that is at the bottom-middle of the end boss. Once this is destroyed, collect the “P” power-up to boost your weapon
_
tff ** 'jJ ■
_______
up to the maximum. Shoot at the turrets that pop up on the boss. When all of these turrets have been destroyed, the
boss will start to explode—but he is not dead yet. At this point, he begins to fire at you from cannons. Destroy tt e
cannons if you can, and use bombs if you have to. After the cannons are destroyed, he will fire at you from the top of
his ship. You are now very close to killing him; just keep shooting and you will have it.
V --.-
MM LEVEL 4 TIPS
I
At the beginning of this level, there are a few green ene-
v ~s*£&fS'Jr mies that look like a large accordion. These can be tough, so
avoid them if you do not have much weapon power. Fly over
the water’ being careful to avoid the floating gun turrets. After
‘ -f * jp the water sequence is past, there are two large, five-turreted
y tanks that travel up dirt tracks. If you are having trouble killing
these tanks, try moving your ship all the way to the right side
¥ I of the screen, so that only one tank is
y0U can concentrate on one tank at a time. You can do this
because enemies off-screen will not fire at you. After you pass these two tanks, you will reach the red
eye building. This building holds two power-ups that you can release by shooting the eye in the
building.
I When you reach the end boss, ki|l the two smaller extensions of the end boss on the right and left of the
main boss. Once you do this, you can concentrate on killing the end boss. Line up right in front of him, and fire
away. When the boss starts to fire at you, move to the side and drop a bomb on him. Continue firing at him and
dropping bombs until he dies.
ID
70 _S.pj±n_g_-UJ14_TJ.ps^&JTjlcJc^
Exclusive Strategy
LEVEL B TIPS
' -r • This is the first space level, and it begins with a meteor shower,
if. _ Z A Shoot the power-up ship that appears early on and grab the red
power-up. Avoid the meteors as best you can until you reach land.
W&m*: Here’you w'^encounter smal1' quick ships that do their best to ram
. ~ mi sin It helpful to have full machine guns and full hom-
' £%£*& ^ P’Sjjjij§ ing missiles for this level. When you reach a point on the level when
you see what looks to be a satellite in a crater, immediately move up
on the screen if you are at the bottom of the screen. This is because
-J .■»**. BP«I1 a large flying ship is now moving up behind you. Stay in the middle j
rreen for the remainder of this level, because there is another of these ships that comes from behind,
in you reach the end bosses, the secret to killing them is proper bomb placement. Drop your first bomb to the
le bottom boss once he starts'to move. If done correctly, this bomb will affect both bosses. Once the bomb
is off, move to the top-right corner, because there are meteors that will fly up from behind you. Once the bomb
Is, drop another right in between the bosses as they cross. If done correctly, this will almost certainly kill both
sses; if not, one more bomb when they cross again will be necessary.
0)
rt
»
rt
9
ft
<
Super Cheats!
You'll need two controllers to access this special cheat mode in
\\.
Atari's highly visual shooter, Start by pressing 1,1, 9, 3 on Controller
| 1 at the title screen. (11/93—get it? It's "Trevor's birthday.") Once z,
that code is in place, start the game and you can enter all sorts of
special cheats by pressing the following buttons on Controller 2:
vp. 7. *>. _ W*
1 V f '
6
m
* *c ;
©
You can change the speed Press C on Controller 2 to fire
of the foreground with A unlimited special weapons!
and B on Controller 2.
* SL • !
t c
Title Screen
Tricks!
M1 Jaguar owners may not know this: At
the introductory Jaguar screen, you can
hold the PAUSE button and press Up or
ATARI ATARI Down on the D-pad to change the size of
the spinning Jaguar cube. Press Left or
Hold PAUSE and press Left Hold PAUSE and press Up Right on the D-pad while holding PAUSE
or Right to change the rotation or Down to change the size to change the speed and/or direction of
of the Jaguar cube. of the Jaguar cube.
the rotation.
Dl^son
-'-‘7 dRAhO> Secret Warps!
There are three different "warps" in the 8-bit version of
____ ; Tradewest's action-packed beat-'em-up—each one can be
accessed through the Character Select screen.
• For the Standard Warp, pick a character and press and hold Up+A+B+START until the game
begins; this starts you with five lives instead of three.
• For the Super Warp, press B, A, Down, B, Up, Down at the Character Select screen. Pick a
character, and you'll be sent to the Super Warp screen to choose a starting level through Stage 5-
2. You'll also start the game with five lives instead of three.
• For the Mega Warp, press Down, Up, Up, Down, A, B, B, A at the Character Select screen.
Pick a character, and you'll be sent to the Mega Warp screen to choose a starting level all the way
through Stage 7. You'll also start the game with ten lives instead of three.
Please be aware that these secret warps won't allow you to see the game's "true" ending; when
you beat the Dark Queen, you'll be told that you cheated and that you should try to beat the game
without the warps!
i
I Enter one of the Hold Up+A+B+START Press B, A, Down, Press Down, Up, Up,
I secret warp cheats to start with for the Down, A, B, B, A for
j at the Character five lives. Super Warp. the Mega Warp.
Select screen.
Stage Select!
To start at any stage in Konami's Batman Returns for the
NES, enter the following password: Y*31 21 3191 11
BATMAN
Then, when the screen displays the name of the first
stage (Stage 1-1, "Gotham City Plaza"), simply press Left RETURNS
or Right on Controller 2 to change the starting stage. With
this password in place, you can use Controller 2 to warp to
different stages at any time during a game.
00721 Mi
*0fi& fggr„s
PROBE sefJMAfii sen*
THE £NB
AQ HrtRTtEY
tfig ay
acb JtJt aa?49&aa
J l
Then press START a- Play the game as Goro!
the high score table.
|
I
Enter one of the codes at
the title screen....
" -!
...to activate the "player vs.
same player" option.
mu mi
You can fight against your
exact twin....
...or an alternate-color
duplicate. j
Ending password
To skip the entire game and watch the ending sequence of Sega's
Super Monaco GP II with full credits, simply choose the "World
Champion" mode and enter the password "CHAM-PION".
Level Select!
Try this handy cheat to skip through Sega's Game Gear version of P f * ‘
Lemmings; you can start on any stage without the use of passwords!
First, turn the game on. When you see the lemming pulling the Sega ^' -V*-.'
logo on a cart, hold buttons 1 and 2 while rotating the control pad in a
clockwise direction. After about three rotations, you'll hear a "boink!"
sound to indicate that the cheat is in place.
Next, choose "New Level" at the main title screen. Instead of the stan¬
dard password-entry menu, you'll get a credit screen with a stage-select option at the bottom; just
press Left or Right on the control pad to choose a starting stage!
Hold 1 +2 and rotate When you hear the Choose “New Level' Press or Right You can play any
the control pad "boink!", you're in to access the to-change the stage without
three times. cheat mode! level select. stage number. passwords!
UORLDCUP
Shootout Mode 1
™ Choose"World Cup" from the main menu in Tengen World Cup
Soccer and
select the "Password" option. Change the first two letters of J
the password to "PK", then press the 1 button. When you return to the
main menu, choose "Exhibition". Pick your teams and you'll enter a 1
shootout game.
UORLDCUP UORLDCUP
soccer™ SOCCER™
Kirby's Adventure
(Nintendo for the NES)
CODES
Codes for use with Galoob’s
AOVXIYGA—Start with 17 lives
YKNZZNYX—Start with more energy
SZEPSVSE—Infinite energy
Game Genie Video Game
Enhancers
Jurassic Park
(Ocean for the NES)
Blaster Master 2 GZUXXKVS—Infinite ammo on pick-up
(SunSoft for the Genesis) PAVPAGZE—More bullets picked up from smaller dinosaurs
BVLT-JA5Y—Protection from most hazards (Wot in top-view ATVGZOSA—Immune to most attacks
mode)
B4FT-GA3G—Infinite shields Bram Stoker's Dracula
SCBT-GA5E—Infinite lives {Not in top-view mode) (Sony Imagesoft for the NES)
NUNTZUKU—Infinite lives
Mortal Kombat SUXLISVS—Almost infinite energy
(Arena for the Genesis) AEVGPPPA—Infinite time
AC7T-AAA2—All throws do no damage
ABNT-CABN—Activate "blood code" Speedball 2
AKXA-AA22—Always get "Flawless Victory" bonus (Mindscape for the Game Boy)
99D-CDB-F7A—Get lots of money
Sonic Spinball FAA-E4C-4C1—Infinite money
(Sega for the Genesis) 00E-D99-3BE—No timer
AFBT-5N7G—Start on Level 2: "Lava Powerhouse"
AKBT-5N7G—Start on Level 3: "The Machine" The Legend of Zelda: Link's Awakening
APBT-5N7G—Start on Level 4: "Showdown" (Nintendo for the Game Boy)
AXBA-4A4T—Infinite lives FA0-999-4C1—Infinite energy
3J9A-4CHR+3J9T-4CAA—Extra life about every 30,000,000 FAF-BDA-4C1—Items are free if you have enough rupees to buy
054-EE9-E6E—Get five rupees for each single rupee picked up
Disney's Aladdin
(Sega/Virgin for the Genesis) Joe & Mac
RGJB-Y6Z8—Infinite lives (Takara for the Game Boy)
ATCB-0A24—In vi ncibi lity 002-37D-E6E—Infinite lives
ATBV-0A5L—Infinite apples FAB-E9C-4C1— Infinite energy
3EA-89F-6E9+02A-8AF-7FD+E0A-8BF-2A9—Start on level
Street Fighter II Turbo
(Capcom for the Super NES)
DD75-8460—Hard special moves become light Mortal Kombat
DE35-1FAD—E. Honda's hard Sumo Head Butts are faster (Arena for the Game Gear)
D63B-C70D—Sagat's hard Tiger Uppercut goes farther 063-7B4-C4E—Each round is 69 seconds
023-7B4-C4E—Each round is 29 seconds
Mortal Kombat 00B-40C-3BE—Infinite time
(Acclaim for the Super NES) 004-2D6-19E—Infinite credits
D961-14DD—Start on Match Six DEB-9F6-5D3—Blood
FF66-3DD4+DD66-3D04—Each round lasts only ten seconds 003-48B-F79—Player 1 is invincible
7A28-C534—Liu Kang's head blow does more damage 240-BFD-C4B—Player 1 starts with 1/2 health
240-C5D-C4B— Player 2 usually starts with 1/2 health
Super Star Wars: The Empire Strikes Back 20B-06F-F7A—Punches do more damage
(JVC/LucasArts for the Super NES) 2CB-26F-C42—Most kicks do more damage
6DE9-47AF—Infinite Thermal Detonators 30B-86F-C42—Foot sweeps do more damage
483F-376F—Almost invulnerable (makes some enemies invinci¬ 30B-2EF-D5A—Flying punches do more damage
ble; switch off to defeat them) 33B-56F-A2E—Uppercuts do more damage
6D23-47F9—Start with all force abilities 2AF-237-D5A—Throws do more damage
2BB-76F-F7A—Sonya's leg grab does more damage
Shadowrun 2BB-66F-F7A—Scorpion's harpoon does more damage
(Data East for the Super NES) 2BB-6EF-F7A—Rayden's flying thunderbolt does more damage
6DAE-4FA7+FFAE-44D7—Everything is free 2BB-4EF-D56—Johnny Cage's shadow kick does more damage
CEEF-4DDD—Don't subtract karma for shooting people 37B-36F-D52—Some other special moves do more damage
8E69-3DA4—Don't subtract spell points 01B-C9A-E6A—Start on match 2
02B-C9A-E6A—Start on match 3
Secret of Mana 03B-C9A-E6A—Start on match 4
(Square Soft for the Super NES) 04B-C9A-E6A—Start on match 5
8208-776D—Protection from most hits (SWITCH OFF TO KILL 05B-C9A-E6A—Start on mirror match
ENEMIES) 06B-C9A-E6A—Start on enduro match 1
CE5F-5767—Items in the shop at Potos are free if you have 07B-C9A-E6A—Start on enduro match 2
enough money to buy them 08B-C9A-E6A—Start on enduro match 3
9C06-85AD—Wisdom for level 16 is 90 09B-C9A-E6A—Start on match with Goro
0AB-C9A-E6A—Start on match with Shang Tsung
Ultima: Warriors of Destiny 02B-E1A-F76—Start with one credit
(FCI for the NES) 06B-E1A-F76—Start with five credits
YNSXEZGE—Start new game with 32,713 gold pieces instead of 0BB-E1A-F76—Start with ten credits
1,225
Bubsy
(Accolade for the Super NES)
7E00-DF50—Infinite time
For use with Datel's Pro Action 7E02-0D08—Infinite lives
7E00-A304—Invincibility
Replay Game Busting Cartridges 7E00-A206—Shadow (you cannot be seen by the enemy)
Disney's Aladdin Tiny Toon Adventures: Buster Busts Loose!
(Sega for the Genesis) (Konami for the Super NES)
FFEFF-A0008—Unlimited energy 7E08-97FD—Jump off screen
FFEFE-10037—Unlimited apples 7E00-6A99—When you pick up a star you get an extra life
FF7E3-C0033—Infinite lives 7E00-B4FF—Walk through the baddies to kill them
FFEFE-30039—Always have nine gems 7E00-0AXX—Varies the speed of the ball in Furball's squash
7E1A-06XX—Alters the time in squash—keep the switch active for
Batman Returns infinite time
(Sega for the Genesis) 7E1A-2C00—Infinite time for Hampton pig (variable)
FFFE3-1002C—Unlimited energy 7E1A-023A—Infinite time for Babs (variable)
FFFCC-80002—Unlimited gliding ability 7E00-B000—Moonwalkin' Buster! He slides around. Change the
FFFE3-20007—Unlimited lives last two digits to make him go invisible when moving. If he gets hit,
FFFE3-40009—Unlimited Batarangs deactivate and then reactivate the switch
FFFE3-50003—Unlimited smoke bombs 7EOOO-9COA—Gives maximum of ten bits of heart
FFFE3-60003—Unlimited swarm of bats 7E00-680X—Replace X for level select
FFFE3-70003—Unlimited grappling gun 7E00-B6A0—You don't play the bosses when used with below two
FFFE3-80003—Unlimited Super-Seeking Batarangs
BE00-8E04—Use with codes above and below
Street Fighter II Turbo 7E00-BFA0—Use with above two codes
(Capcom for the Super NES)
7EO5-30B0—Infinite energy for player 1 Mortal Kombat
7E07-30B0—Infinite energy for player 2 (Acclaim for the Super NES)
7E18-F399—Stops the timer 7E04-BD58+7E04-C158+7E04-B9A1—Infinite energy, player one
7E05-4C22—Player 1 burns when hit 7E04-BF58+7E04-C358+7E04-BBA1—Infinite energy, player two
7E07-4C22—Player 2 bums when hit 7E03-F4FF—Turbo speed for player two
7E05-2D22—Player 1 has low jumps and special moves
7E07-2D22—Player 2 has low jumps and special moves Prince of Persia
7E0S-D001—Player 1 only needs to win one round (turn Action (Domark for the Game Gear)
Replay on before the stage and then off before killing the opponent) 00C2-9203—Invulnerability (except for instantly fatal falls and
7E07-D001—Player 2 only needs to win one round (turn Action blows)
Replay on before the stage and then off before killing the opponent) 00C2-983B—Unlimited time
7E05-E609—Fast fireballs and Sonic Booms for player 1
7E07-E609—Fast fireballs and Sonic Booms for player 2 Batman Returns
7E05-C609—Stops the counter on the continue screen if player 1 is (Sega for the Game Gear)
killed OOCO-2103—Unlimited lives
7E07-C609—Stops the counter on the continue screen if player 2 is 00C1-590A—Unlimited energy
killed 00C0-1F02—Unlimited special items
7E05-B300—Player 1 cannot be dazed
7E07-B300—Player 2 cannot be dazed Alien3
7E05-D300—Autofire for player 1 (Arena for the Game Gear)
7E07-D300—Autofire for player 2 00C4-2403—Infinite lives
7E05-EA00—Allows player 1 to do special moves in the air 00C4-6A55—Infinite energy
7E07-EAOO—Allows player 2 to do special moves in the air OOC4-2763—Infinite machine gun
7E05-DC00—Player 1 is always in Turbo colors 00C4-290A—Infinite flame
7E07-DC00—Player 2 is always in Turbo colors 00C4-2D0F—Infinite hand grenades
00C4-7903—Infinite time
Final Fight 2
(Capcom for the Super NES) Tetris
7E10-7900—Player 1 can kill most enemies with one hit (but (Nintendo for the Game Boy)
weapons and throws won't work) 0C0C-13C2—Makes the square block appear every time
7E11-3100—Player 2 can kill most enemies with one hit (but
weapons and throws won't work) Mortal Kombat
(Acclaim for the Game Boy)
Super Tennis 030X-40D6—Stage select (replace X with a number from 0 through
(Nintendo for the Super NES) 9 or A)
7E00-EF00—The computer can't hit the ball 0464-7FD6—Stop the timer
0
081F-95D6—Unlimited energy, player 1
Prince of Persia 081F-96D6—Unlimited energy, computer
(Konami for the Super NES)
7E05-0B00—Most enemies will die as soon as you walk into the Star Wars
(Capcom for the Game Boy)
0103-92FF—Infinite lives
Super Mario World 0108-5BCA—Infinite energy
(Nintendo for the Super NES) 0S0A-A3CA—Infinite continues
si
7E0D-C205—Press SELECT to release an extra life from the
power-up box Kid Dracula
7E0D-C20E—As above, but the power-ups keep changing (Konami for the Game Boy)
0004-C8C8—Unlimited hearts/health
Disney's Aladdin 0003-C3C8—Infinite lives
(Capcom for the Super NES) 000X-C2C8—Sub-level select. Replace X with 0-4
7E03-6433—Infinite lives 000X-C1C8—Level select. Replace X with 0-7
7E03-6937—Infinite apples
7E03-6708—Infinite energy
'135S2*,