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Tips and Tricks 1

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108 views81 pages

Tips and Tricks 1

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Onyx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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PREMIERE ISSUE!

Right, X, Up (Controller 2) at the title


srreen to play as the bosses!

Double Switch

Vol. 1 Number 1 U.S.A. $4.95


Canada $4.95 U.K. £2.95
General Chaos

Raiden

A369 50080
<§>©-131
¥»
genesis tips

| sega CD tips

uper NES tips

jaguar tips

NES tips

game gear tips

|ame boy tips

game genie

ap r o action
replay
Power Up!

Publisher
You're Nothin'
LARRY FLYNT

President
but a Dirty Cheat!
JIM KOHLS

Corporate Vice-President
DONNA HAHNER
W elcome to the first issue of Tips & Tricks, a comprehen¬
sive guide to the best cheats, codes and strategies for
the best games, straight from the editors of
Editor in Chief VideoGames magazine. Our goal: To show you the secret stuff
CHRIS GORE that can be found in every video game. Not just hidden rooms
Executive Editor
and power-ups, but the real inside dirt on your favorite games,
CHRIS BIENIEK often straight from the designers who programmed the code.
The language we use to describe these secrets can seem cryp¬
Art Director
ELLEN WILKS-STOKES tic to a novice, so here's a helpful glossary of terms:
TIP—A hint to help you with a game.
Associate Art Director
SCOTT SMITH TRICK—A secret code or button combination used to access
a special feature of a game.
Associate Editor
ERIC NAKAMURA EASTER EGG—A hidden message or graphic included by a
game's programmer as an "in joke," for fun or for recognition.
Contributing Editor
ZACH MESTON
BUG—A (usually unintentional) programming flaw that
causes an interesting effect.
Editorial Assistant
COMBO—In a fighting game (Street Fighter II, Mortal
JOSIE KREUZER
Kombat, etc.), a combination of attacks performed in rapid suc¬
Contributing Art Dir
cession that is extremely difficult to block or avoid—if the first at¬
NICK FAIGIN
tack in the sequence connects.
Copy Chief BOSS—The final enemy character in a particular stage in an
KIM TURNER
action game or RPG. Usually large, mean and difficult to defeat!
Network Systems Dit Button names and directions on the D-pad are listed in bold¬
YONG LEE
face. Super NES owners: Don't confuse the L and R buttons on
Network System top of the controller with the Left and Right directions on the D-
Operators
pad.
JOHN THOMPSON
BOBBIE KAMINSKI We hope you enjoy this premiere issue of Tips & Tricksl Save
it as a reference book for future gaming needs; at last, a one-
MIS Director
KEVIN TATE stop source for reliable codes and cheats, indexed by game sys¬
tem and spelled out accurately and thoroughly.
Systems Administr
ANDREA LANDRUM Remember, it's up to you to use these hot tips responsibly.
Don't let the information in these pages spoil your game; rather,
Production Coordim
JOHN A. MOZZER look for secret stuff on games you're absolutely stuck on or have
CYNTHIA PATTERSON already beaten. This way, you'll know you're getting the most
Address All Advertising
for your gaming dollar!
—Chris Bieniek
ATTN: GREGORY BUNCH Executive Editor
9171 WILSHIRE BLVD., STE. 300
BEVERLY HILLS, CA 90210
(310) 858-7155 X564 Cover Art: MORTAL KOMBAT II® ©1993 Midway® Manufacturing Company. All Rights Re¬
FAX: (310) 274-7985 served.

Advertising Production Tips & Tricks (ISSN #1059-2938) is published quarterly by L.F.P. Inc., 9171 Wilshire Blvd., Suite
Director 300, Beverly Hills, CA 90210. Volume I Issue 1 Copyright© 1994 All rights reserved. Nothing may
MAGGIE CHUN be reproduced in whole or in part without written permission from the publisher. Return postage
must accompany all manuscripts, drawings, disks, etc., if they are to be returned, and no respon¬
Vice-President, sibility can be assumed for unsolicited materials. All rights reserved on entire contents. Single
Sales and Marketing copy: $4.95. Address all advertising materials to: Ad Production, Tips & Tricks Magazine, 9171
JIM GUSTAFSON Wilshire Blvd., Suite 300, Beverly Hills, CA 90210; (310) 858-7100. Nintendo is a Registered Trade¬
mark of Nintendo of America, Inc. Sega is a Registered Trademark of Sega of America, Inc. Atari is
a Registered Trademark of Atari Corp. Printed in the USA.

Sprini.g.,.1.9.9.,4.-TLp-S-&
i Tricks .
J.R.R. TOLKIEN'S
EPIC SAGA

PUT YOURSTRENGTH, ENDURANCE AND WILLPOWERTO THE TEST


AS YOU JOIN THE FELLOWSHIP ON ITS EPIC QUEST TO DESTROY THE ONE RING
THAT HAS THE POWERTO END MIDDLE EARTH.
BUT FIRST, YOUTL HAVE TO OUTSMART THE EVIL LORD SAURON AND HIS
MIGHTYFORCES. SO BE PREPARED TO ENGAGE IN FIERCE COMBAT, TALK YOUR
WAY OUT OF PERILOUS SITUATIONS, ORCASTAMAGIC SPELL IF YOU MUST.
LORD OF THE RINGS IS THE ULTIMATE FANTASY ADVENTURE ROLE-PLAYING
GAME FORTHE SUPERNINTENDO ENTERTAINMENT SYSTEM
THERE'S NOTHING LIKE IT ON MIDDLE EARTH!
SFII Turbo: Vega's Glowing Claw
While experimenting with
Capcom's Street Fighter II Turbo
on the Super NES, I found
A Tip from Jaleco Joe Got a cool cheat, code or something strange in the char¬

I
I began playing video games over a decade acter profiles that appear during
combo that hasn't been
ago. A decade doesn't seem like a long time, the introduction sequence.
but in the information age that we're in, tech¬ printed anywhere else? Send Everybody knows that if you
nology increases exponentially. Anyway, I first hold the L and R buttons on top
your best tips and tricks to: of the controller when a charac¬
fell in love with video games when I saw my
first Pac-Man machine. The arcade—if you VideoGames/Tips & Tricks ter profile appears, the screen
could call it that—was an old store in a strip will cycle
mall, and the room had only two games in it: through all of
Pac-Man and a Pac-Man-like game called Targ. the characters
From the time I put in my first quarter, I knew one at a time;
that I was born during a great time to be alive. Beverly Hills, CA 30210 - well, I discov¬
When I first heard about the wondrous ered that if
Our experts will test your
Atari 2600,1 couldn't wait to get one. I washed you hold the L
dishes for three months to buy my first Atari tips and select the best—if and R buttons
system. I played days, I played nights, I even and wait until Vega's profile
faked sick a few times to stay home and play.
you're the first to tell us
appears for the second time, his
But one of the best days of my gaming life was about a valuable cheat, claw will be flashing red! What
the Christmas morning I woke up to find a spe¬ could this mean?
cial game under the tree. That game was we'll print it and send you —Austin Schlosser
Atari's Adventure. Neptune, New Jersey
By this time, I had my Atari set up in my
room with a little black and white TV on my We're wondering the same
headboard so that I could play in bed. I played that game for months without getting sick of it. thing, Austin. It doesn't appear
I remember hearing about an "Easter egg" in the game that would let you see the program¬ to have any effect on the game
mer's name. My neighborhood friends and i searched for a few days before finding it. When we play—that is, it's not as if you
found the black dot and uncovered the glimmering, rainbow-colored "Warren Robinett," I real¬ get a super-powered Vega after
ly was on the next level. The feeling I felt then is what got me where I am today.
you do the trick—but it sure is
Now I'm the game counselor at Jaleco USA (that's JAL-eh-co, not Ja-LEE-co.) I'm the one
interesting to see. Maybe one of
you talk to when you call for game hints and tips. Recently, we released a game called Tuff E
our readers can use this infor¬
Nuff. in case you haven't seen it, it's a Street Fighter-type game, like a million others that
mation to find other s<
poured out—and it has a secret code that allows you to play as the "boss" characters. I get
SFII Turbo....
quite a few calls each day asking for codes and secret moves of all types. A few weeks ago,
Nintendo called us up asking for the boss moves for TuffE Nuff...and that's when Warren Robinett came back to haunt me.
It's frustrating to grow up loving games and end up having to answer the
Clay Fighter Boss Code? phone every day to talk to people who don't really love a game, but love to brag
I have found a way to play as the boss in
Interplay’s Clay Fighter for the Super NES. about secrets. When I'm playing a game I love, the worst moment is when I finish
First, play a one-player game at any difficul¬ it—then I realize the game is over and I have to find another good game to play.
ty level, any speed. When you reach the It's like the sadness we felt here in the Chicago area when Michael Jordan retired
final battle with “N.- from basketball. We loved him, win or lose, and we miss him now that he's gone.
Boss,” lose the fight My point is this: When secrets and codes were first put into video games, they
and don’t press any
buttons during the were called "Easter eggs" for a reason. Most of the fun was finding them. For a
“continue” count¬ real gamer, nothing can be more satisfying than finding an Easter egg before any¬
down. When the one else. Now, because I test games as well as answer questions about them, it's
game returns to the my job to do that...and I love every minute of it. But when I find secrets, I find them
title screen, select the for two reasons: First, for me! Second, to make sure that they're well hidden for
“VS” mode. The selected character for
Player 2 will be N. Boss. Now you can you. I don't find them so that I can tell anyone who rents the game and expects
press any button on Controller 2 to play as everything right now.
the boss! I implore the gaming community and all the kids and kids at heart: Learn to
—F.L. enjoy the game, not the end. It's what makes games worthwhile. I’ll still tell you
Orlando, Florida
secrets and codes when you call (if I know them, that is,) but know that every time
Great find, F.L.—this trick works like a I give out a secret, I'm disappointed in the gamer who called and asked for it.
charm. It seems a bit like a programming
“bug," though; it’s hard to believe that the pro¬ —Joe Sislow
grammers intentionally made it so easy to Game Counselor & Product Development
choose to play as N. Boss this way. We asked
Jaleco USA
our contacts at Interplay if there is a different
way to choose N. Boss as a playable character, Wheeling, Illinois
ana they weren’t talking—except to say that
there may be other secrets in Clay Fighter that P.S. For all of you who joined me in enjoying Adventure: Warren Robinett now
have yet to be found. Keep digging, and if you researches virtual reality at UNC Chapel Hill.
find any other killer tips, send ’em our way!
Put on o Whole New Face!

VideoGames T-shirts are


printed front and back.
All T's are 100% cotton,
black with multicolor
design on back and
VideoGames logo on left
front. X-large size only.
vv

"BSSS
_, FREE!

|/rflf Start my subscription


W if
to VideoGames
Address
■ R Magazine at the
amazing low price of only $19.95 for the Citv/State/Zip
next 12 issues and send my hot new □ Payment Enclosed Charge My □ Visa HMC
VideoGames T-shirt right away! Not only do
I save $39 off the annual newsstand price,
my T-shirt is absolutely FREE! Signature

MONEY BACK DIM MAILED ISSUES IF NOT SATISFIED!


Foreign add $10. Make checks payable to L.F.P., Inc. Basic subscription price: 1 year, $19.95. Your first issue will arrive ii
OFFER EXPIRES SEPTEMBER 12,1994 JOQTT
VideoGames. P. O. Box 1 6927, N. Hollywood, CA 91615
Gei

!Secret Warps! I ^***--:r I


f; There are two secret "warps" in Tradewest's * nM- f
Genesis version of Battletoads/Double Dragon; these jj THE LILT III ATE TEAM
ULTIMATE I
| can be accessed through the Character Select screen. | _ • f
• For the Super Warp, press B, A, Down, C, A,
Down at the Character Select screen. Pick a character, and you'll be sent to the Super Warp screen
| to choose a starting level through Stage 5-2. You'll also start the game with five lives instead of three.
• For the Mega Warp, press Down, Up, Up, Down, C, A, B at the Character Select screen. Pick a
| character, and you'll be sent to the Mega Warp screen to choose a starting level all the way through
| Stage 7. You'll also start the game with ten lives instead of three.
These secret warps won't allow you to see the game's "true" ending; when you finish the game,
| the Dark Queen accuses you of cheating and suggests that you try to beat the game without
| the warps!
Bil

j Enter one of the Press B, A, Down, Press Bp, Start at any stage
| secret warp cheats C, A, Down for the Up, Deoem, C, A, B for with extra lives
I at the Character Super Warp. the Mega Warp. in reserve!
j Select screen.

so—z per Cheats!


\ M/croMacAmes # i There are some great cheats in Codemasters' Genesis version
I ofMicro Machines; each one can be activated by pressing
START to pause the game and entering a special code.
• Press B, Down, C, Down, Up, Down, Left, Down while
the game is paused to earn infinite lives.
• Press Up, Down, A, B, Left, Right, C while paused for a
«•**• faster vehicle; you'll notice a higher top speed.
mhitteh by coBotssTEHs • Press Left, Right, Left, Right, Up, Down, START, Down
! while paused for a higher difficulty level.
•Press Left, Down, Up, Down, Right, Down, A, Down while paused for a much higher diffi-
| culty level!
• Press A, Up, B, Down, C, Left, START, Right while paused for extra traction/better handling.
• Press C, Up, Left, Right, A, B, A, C while paused to give you extra crash power. When you crash
| into another car you'll send it halfway across the screen!

10 Spring 1994 Tigs & Tricks


PiNK
HOLLYWOOD
I Top-Secret Cheats!
1 Genesis Tips

j; . ■ * ( . ‘ TecT/lagik's Genesis version of Pink Goes to Hollywood has


"
TecTVlagik's4,I |i
|| - j
plenty of super-cool cheats! Check 'em out:
jj J
First, plug in two controllers. Hold A and C on Controller 1 and
B on Controller 2, then turn the Genesis on. If you hear a crash¬
ing sound after the TecMagik logo fades out, the cheat is in place.
Start the game, then press START to pause. While the game is paused, you can press A on
Controller 1 to refill your health meter, B on Controller 1 to become invincible or C on Controller 1 to :
bring up a stage-select menu! Here's a breakdown of where the numbers in the stage-select menu will ;
take you:

00—Honey, I Shrunk the 10— Refrigerator 17— Sound Stage/Jungle


Pink! 11— Stuffing Battle Pink
01—Cat on a Hot Pink Roof 12— RESET 18— Sound Stage/Cat on a
02—Pinkinstein 13— RESET Hot Pink Roof
03—Pink Ranger 14— Sound Stage/Polter 19— Sound Stage/Pinkin
04—Pink Lemonade Pink Hood
05—Pink Beard 15— Sound Stage/Pink 20— RESET
06—Potter Pink (lower) Ranger 21— Polter Pink (upper)
07—RESET 16— Sound Stage/Pink 22— Winning screens
08—Jungle Pink Beard 23— Game Over!
09—Pinkin Hood

* *7 »

Hold A+C on Controller 1


and B on Controller 2, then
turn the Genesis on—listen
for the crash!

FLUSH Walk Through Walls!


BOCK Here's an interesting bug thaf allows you to walk through almost any
jj wall in U.S. Gold's Flashback. Please note that this trick might kill you or :
jj crash the game, since there are a lot of walls in the game with no graphic
jj data on the other side—the results tend to be unpredictable, but it's fun to
1 play with.
' Lin f j2':V j]
Walk up to a wall in any stage of the game. Turn away from the wall,
then hold the A button and point the directional pad away from the wall, j
j The instant you see Conrad start to run, quickly release the A button and j
point him back at the wall. He should be able to walk right through it!

Hold A and point the D-pad Quickly release A and point You'll walk right through
away from the wall. the D-pad in the opposite the wall!
direction.

Tips & Tricks Spring 1994


Genesis Tips

Super Cheat Code!


C ilMCRIALi'
Here's a great cheat that will help you to pick
apart Arena's Genesis version of Mortal Kombat
and discover all of its secrets! At the "©sums®
| Start/Qptions" screen, spell the word It—
■.. ;.i'*•'.(''> {—
ap^ssir-ges Rts — 1
muiuhiwJ
j "DULLARD" with the controller by pressing the fol-
■ lowing buttons: “Jp, ILeffS, Lcsra, A, ESngjEira, mode will not be activated until the second round
j Bomm. A top-secret third menu item called of each battle.
_■ . - will appear! FLAG1: Like FLAGO, turn this "On" to start each
Now, highlight this new option and press battle with player one in "Danger" mode.
j STAKT; you'll get a hidden configuration menu FLAG 2: Turn on FLAG2 and you'll always have
i that gives you the power to seriously modify the a silhouette flying in front of the moon on The Pit
| game! Here's a complete, detailed explanation of stage, a requirement that would otherwise prevent
i all of the available options: you from finding Reptile.
FIGHTER 1/FIGHTER 2: These settings control FLAG 3: Activating this flag gives you some
which player(s) will be seen in the "Demo" mode really weird silhouettes flying in front of the moon ;
; (see below). on The Pit stage. One is the head of Fergus
PLAN BASE: When playing through the game McGovern, Managing Director of Probe Software
i in one-player mode, you fight your opponents in a Ltd. (developer of the Genesis version of Mortal
j

(l)
predetermined order. "Plan Base" allows you to Kombat), and the other is the three initials of the :
! change the order by choosing from four different top-ranked player on the high score table.
j paths to the top; you can also select a "Random" FLAG 4: Causes the secret Reptile character to
j setting which simply chooses one of the four paths appear at the beginning of every single battle. He'll
j at random. Use the "Demo" option described drop down from the sky and give you a clue on
j below to see the exact order you've chosen. how to find him, just like in version 4.0 of the
CHOP-CHOP: Allows you to choose which arcade game.
[ material you'll be shattering in the block-breaking FLAG 5: Use FLAG5 to activate a "free play" i
bonus round; this only works when you enter the option, i.e. your credits won't be decreased when
i bonus stage from this cheat menu by choosing you lose a battle.
I "Chop-Chop" under the "Demo" option. FLAG 6: Turn this flag "On" and computer-con- :
1PLAY CHOP/2PLAY CHOP: These numbers trolled opponents will perform fatality moves
; determine the frequency with which the Bonus when they beat you!
Stage appears during the game. Choose "1" to FLAG 7: This flag "locks in" the background at
make the bonus stage appear after every battle or the Palace Gates stage all the way up to the third
"6" to stall it for six battles. "0" disables the bonus Endurance match; you'll fight every opponent in j
stages entirely. the same place up to that point. This effectively j
DEMO: This option will show you different nullifies the final option, "1st Map" (see below).
[ sequences from the game; just pick a scene and BLOOD ON: Turn "On" the blood effects and |
press the A button to view it. "Cameo" shows you arcade fatality moves! This has the same effect as j
the demo biography of the character selected entering the "blood code" (A, IB, A, C, A, B, 1) at {
I under "Fighter 1" above, and "Biography the "codes of honor" screen.
| 1/Biography 2" shows you the ending sequence CHEAT ON: Turn this "Off" to deactivate all of |
for that same character. the flags simultaneously; otherwise, leave it in the j
"Battle Plan" shows the order in which you'll default "On" position.
[ fight the rest of the characters (see "Plan Base"), 1ST MAP: Use this to select the starting see- [
and "Medal" shows the pre-fight screen with the nario or background. If you choose to start at The
two characters selected in "Fighter 1/Fighter 2" Pit, you will always get a silhouette flying in front
above. "Chop-Chop" sends you directly to the of the moon, which makes it extremely easy for
bonus stage with the selected characters thrashing Reptile fans to reach Mortal Kombafs secret char- ;
the material chosen under the "Chop-Chop" acter!
option.
FLAGO: Turn this flag "On" to start each battle
with player two in "Danger" mode, i.e. one hit and
they're dead! Please note that this does not affect
the second fighter in each of the Endurance match-
; es, nor does it work in the first round of a fight
; against Goro. Also, if you use FLAG4 to get Mortal
\ Kombafs "secret character" Reptile to appear at
j the start of each round (see below), the "Danger"

lmnfl-1994_RpsJLIrmks
Genesis Tips

Press Down, Up, Left, Left, A "Cheat Activated" Practice the bonus stage
A, Right, Down. option will appear. with any type of block.

Change the order of your See the ending biography Use FLAG0/FLAG1 to FLAG2 guarantees
opponents! of any character! start each round a silhouette on The Pit.
in "Danger"

Get some deranged FLAG4 gives you Reptile Get infinite credits (free The computer does fatalities
silhouettes with FLAG3! hints on every stage. play) with FLAG5! when FLAG6 is on.

Tips & Tricks Spring 1994 13


Genesis Tips

To skip to the end ofany stage in Disney's Aladdin from


Sega/Virgin, simply press START, then press A, B, B, A, A,
B, B, A. You'll hear a chime, and you'll be sent to the end of
the current stage! You can use this tip to warp through the

Press A, B, B, A, A, B, You'll warp to the end of the Use this trick


A while the game is paused. current stage! the game'i

Secret Cheat Menu!


Choose "Options" at the title screen in Disney's Aladdin, then press A, C, A, C, A, C, A, C,
B, B, B, B at the options menu. You'll hear the word "Yeah!" and you'll be sent to programmer
David.Perry's cheat screen, complete with memory and address information! Press B to change
the available options. Become invincible, start at any stage or view the map!

IP!
wmm\w

Yeah! It's Disney's Behold: The secret Turn "Cheat Mode'


Aladdin programmer cheat menu. on to become
David Perry!

'Freezeability" changes
le way the game's pause
feature works.

14 Mm 199.4_Tips & Tricks


Genesis Tips

99 Continues!
To earn extra credits in Konami's arcade-based *5^
showdown, choose "OPTIONS" from the title ‘ ® tmKt mow&m
screen and set the "SOUND" to "OE", then press i; beso»™.
A to listen to the sound. Next, choose "EXIT" to --..
return to the title screen and start the game. At the "SELECT YOUR PLAYER" screen, pick
a character and press A; then, when your character looks up, quickly press the A, B and C
buttons at the same time and release them. If you've done this trick correctly, you'll start the
aame with 99 credits in reserve!

I^m8§

Super Cheat Passwords!


Any magazine can print lame passwords to the latest games. Why
bother? Anyone can get the same codes just by playing through the
game. Our top-secret passwords for Electronic Arts' Jungle Strike
will allow you to do much more than simple stage-skipping: These
codes will start you at any mission with ten lives and all of the co¬
pilots rescued!

RXVWT74S6KB X7NL4SHPG94 VL4S6MGCZVH


Campaign 2 Campaign 3 Campaign 4 Campaign 5

WSSpHPEJFfZ TltmPeCFDYitiS 7PGCZJYK34X NCZJFD3BR67


Campaign 6 Campaign 7 Campaign 8 Campaign 9

16 .Spring 1994 Tips & Tricks


Genesis Tips

-- Infinite Shuriken
^ ^ Like its predecessor. The Revenge of Shinobi, Sega's Shinobi
III has a cheat that allows you to get infinite shuriken weapons,
i Just visit the "Options" menu and change the "S.E." (sound
- m 1 effect) setting to "Shurikin" [sic]. Next, move up to the
"Shurikins" [sic] setting and change it to read "00". Wait a few seconds, and the double-zero will turn
into an infinity symbol. Presto—infinite shuriken!

Invincibility Code!
Choose "Options" from the title screen and highlight the "Music" option. Choose the tune called
"HE RUNS" and press B to listen to it, then play "JAPONESQUE", "SHINOBI WALK", "SAKU-
RA" and "GETUFU" the same way. If you pressed B at each song and played them in the correct
order, you should have heard a brief tone when you hit B at the last tune; this signals that the invin¬
cibility code is in place. Now start the game, and you won't take damage from anything!

Choose the "Music" test and press B Also press B to hear "JAPONESQUE", This makes you completely invincible
to hear "HE RUNS".... "SHINOBI WALK", "SAKURA" through the whole game!
and "GETUFU".

Super Cheat Menu!


To access a hidden cheat menu in Sega's Ecco the Dolphin
cartridge, start the game and move Ecco left and right. Press
START to pause the game while Ecco is moving—you have
to catch him while he's facing you. Next, press Right, B, C,
B, C, Down, C, Up. A top-secret menu will appear on the
screen, offering such options as stage select, sound test,
message test, invincibility and more!

hidden get invincibility.

this positioi

Tips & Tricks Spring 1994 IT


BUGS BUNNY, f M': -''my/M
RAdBimAMPAGE
™Sun Corporation of America. ©1994 Sun Corporation of
America. All Rights Reserved. LOONEY TUNES, characters,
names, and all related indicia are trademarks of Warner Bros.
Inc. ©1994. Nintendo, Super Nintendo Entertainment System,
Game Boy and the Official Seals are registered trademarks
(Konami for the Genesis and Super NES)

am good! Not only does this guide reveal the locations of all the bonus levels
lliant Gauntlet-ish game, but it also gives you great strategies and passwords for both
ego? Moi? Nahhh.) Mucho thanks to Camela Boswell at lucasArts and Marlyse Cohen at

Jfctch out! Everything from jelly blobs to mushroom men to evil little doUrfUho like to hack people into,
try to get you. You'll even run across yourself—don’t think they won'tjngUng funny. You’ll have t<J
BlSWwwpThe ancient artifaoyM^great on mummies, the soda cabs w$k well against evil dolls atm
fazookaTo kill any chainsaw raKUu come across. Stuff like zomblitauwihroom men, martians afl
Here's what you're up^^K:
ENEMIES a By?

STANLEY DECKER,
THE CHAINSAW
MANIAC

Tips & Tricks


THE ‘ELUSIVE’ THE MARTI AN’S
DR. TONGUE SPACESHIP

There are three doors in the upper-right corner (and a Monster Potion behind the left
door). Smash through the right door and walk into the right wall to enter a secret passage.
If the Maniacs (and you) destroy enough hedges, Walk through the passage into the grassy area, then walk against the left wall to find anoth¬
you get a Massive Destruction Bonus at the er secret passage. Walk all the way to the left to find an area with a mad scientist,, a
end of the level. You can get this bonus in any Frankenstein monster and several items, including a 1-up.
level with lots of hedges or walls to smash to bits.
You can find three Footballs on this
level—pick them up and throw them at
the football players. Make ten passes
to score a Pass Completion Bonus
You can also destroy the UFO by throw¬
ing Soda Cans into the hatch that opens
and closes. Blow up the UFO to score an
Alien Invasion Repulsed Bonus

There’s a hidden 1-up in the lower-left cor¬


ner of the Frankenstein room. Get it, then
head for the giant spider at the top of the
level. You need three Skeleton Keys to open
the doors. Walk into the secret passage
below the third door to find something
helpful. After you defeat the Giant Spider, it
turns into a huge floating head. Run into the
e Skeleton Keys you need to “safe spot” in the upper-right corner and
level is hidden inside the hedge attack the head from there. Destroy it to win

Tricks
§am®8 but only sIk of them are real bonus lewis* The seventh "bonus
level" Is the Credit level, which you get f® f»fay after finishing the game. All of the bonus levels have helpful
Items, and most of them have super-spiffy 1-ups that you really, really want.

'"7“ nrrrirr^r:

LEVEL
ZOMBIE PANIC; TOXIC TERRORS: MARS NEEDS CHEERLEADERS:
:The Secfet Bonus item is hidden in the The Secret Bonus item is hidden in the Getting the Secret Bonus is tough! Firstly,
hedge at the top of the level, but you need a hedge at the top of the level. Like in Level 1, ! you have to make i! to this level with all ten
,. Bazooka to blow it open, and there aren’t any : you need.a Bazooka to get it. The bonus level: victims. Secondly, you iiave to rescue all
I Bazookas lying around. You just have to hope (Mushroom Men) has a 1-up in the upper- ten victims in this level. Miss even one and
that a Bazooka appears when you open one of ; right corner. you won’t get the bonus. If you succeed, you
the two dressers on this level, if you don’t get j get a Ten Cheerleader Bonus and the
one, reset the game and try again (and again i Secret Bonus. The bonus level (Mars vs. The
;and again). The bonus levei (Day of the I Cheerleaders) is a mazey level with: plenty of
Tentacle) features -Purple Tentacles from; docked doors and.keys.
: another LucasArts game, Maniac Mansion, ;

REVENGE OF DR. TONGUE:


The Secret Bobus item is behind a skull
door, but there don’t seem-fo be any skeleton
LEVEL 1? keys on this level. Use your Weed-Eater to
: chop down the spitting ferns and you’ll find
OFFICE OF THE DOOMED: FISH AND CRYPTS:
I a Skeleton Key under one of fhem. Now, to;
[ The Secret Bonus item is in the upper-right : find the Secret Bonus, find the room with The Secret Bonus item is in the upper-left
corner of the level, behind a spider web. corner. Walk, all the way to the upper-left,
Frankenstein walking around. Go into the ’
: You need a Bazooka (or to be the Monster) to! secret passage at the bottom of the room and i then walk right and jump into the water. Swim
get through the web. The bonus level; follow it to the skull door. The bonus level to the right and take the item. The bonus level,
(Someplace Very Warm) has a 1-up in the! : (The Son of Dr. Tongue) has a “victim" worth' (Curse of the Pharaohs)’has a 1-up and
; upper-right corner. 1,10,000 points when you rescue him. ■ Monster.Potion, but both are behind spider
webs ihai you need to blast or punch through.

PASSWORDS < i/el 37: ZKVX ; Level 21: DXBR


Since the passwords don't keep track of iLevel 5: QYZT vel 41: ZZPJ Level 25: PYLQ
rel 45: PNYK
the weapons you have, they’re almost |Level 9: SBRZ Level 25 Bonus Password
Level 13: RCFL (10 victims): GYLM
useless. Just who the heck at LucasArts [Level 17: PMLJ
Level 29: YLZD
came up with this ccruel idea?! Anyway, tLevel 21: CQBP Level 33: LJQJ
here are the magicc words, for all the iLevel 25: ZLND Super HIES
Level 5: XHRS Level 37: FZVM
gcodthey’ll do you! Level 25 Bonus Pas; Level 41: FRPJ
(10 victims): RLNW Level 9: NBGW
Level 13: BFCB Level 45: BLHR
Level 29: ZNKL
Level 33: NDHD Level 17: FKYQ Credit Level: XWJR3

Tips & Tricks


To start on any stage in this Dynamixsci- || . _ . - l
fi shooter, go to the Start Game/Difficulty
menu and highlight the word "Normal". Next, press A to cycle through the different difficulty
settings and hold the A button down when you get back to the Normal setting. While holding
A, press and hold C and START; then, while continuing to hold those three buttons—with the
word "Normal" still on the screen—press Up on the D-paqf. You'll hear a chime to indicate that
you've skipped a stage; continue to press Up to skip as many stages as you wish. (Two chimes
will start you at the third stage, three chimes will start you at the fourth stage, and so on.) Next,
choose "Start Game" to play the selected stage!

miMIRE
START CAME
► NORMAL «
1 With the word "Normal" Press Up sfe times to Press Up sews® t
I on the screen, hold A+C start at the final stage: to watch the ending
I -s-STJ&RT and press Up. Arctura, home planet of sequence, with cool
the Draxon. morphing effects of
the designers' faces

Hidden ¥id®o Scenes!


Digital Pictures continues to delight Sega CD
: owners with hidden video clips; this one's a real
| treat because it's a full three minutes long and it's
j in color! (Aside from the footage in this Easter egg
1 sequence, the full-motion video in Sega's Prize
J Fighter is in black and white.) To watch it, simply
press and hold A, B, C and Right at the Options menu—you must press the buttons in that
specific order and continue to hold each button down until the hidden sequence begins.

Press and hold A, B, You'll see documentary The full sequence is ...and —unlike the
C, Highs, footage about the just over three minutes rest of the game —it's
making of the game! iong.... in color!

Rapid-Fire Med®
Enter the option menu in this Sega/Capcom
CD-ROM beat-'em-up and highlight the word
"EXIT" at the bottom of the screen. Next,
press and hold A, B and Right, and press
START while you're holding those three but¬
tons down. Begin the game, and you'll find
that all of your action buttons have been
equipped with rapid-fire, even on a standard
I Hold A, B and.Right, Rapid-fire attacks controller! This makes it easier to attack your
I fhan press START. are yours! enemies with super-fast punches and throws!

26 Spring 1994 Tips & Tricks


Sega CD Tips
...

Digital Pictures (the


creators of Ground
Press Left, A, Up, Zer° Texas> Ni9ht Trap
Right, A during the and Prize Fighter,
"Game Over" among other lovely
sequence to watch a Se9a CD 9ames> love I;
I hidden blooper dip! to put hidden video
clips into their games, g
5 and Sega's Double Switch is no exception. |
j Getting to see the clip is going to take some f
j work, though!
| First, you have to play through the game I
j until you reach Act III—much easier writ- |
I ten than done. Once you've made it to Act
III, sit back and intentionally lose the game
I by letting the Power Box get turned off, or
; by letting Eddie capture the girls. When
J you lose, the screen goes dim and the
j "Game Over" video clip starts to play.
Quickly press Left, A, Up, Right and A on
1 Controller 1 before the clip ends. (This code |
spells the name "Laura," which is not so H
i coincidentally the name of one of the char- |
acters in Double Switch.) The normal I
"game over" clip disappears, and the hid- |
den clip starts playing. Watch and listen as |
Lyle the Handyman chews you out, then
ad-libs a comment that Digital Pictures f

I.
&
wisely chose to bleep out (although you
can easily read his lips). We double-dog-
dare you not to laugh out loud!
J
1
1

Secret Options Menu!


To uncover a hidden option menu in Virgin's Sega CD version of The Terminator, hold the
D-pad to the Right at the Start Game/Options screen, then press B, C, B, B. Release the D-pad,
and the cursor will change from an arrow into a square. Press START and you'll find the secret
1 .. -.. 1 ..1111.'■■""'I . menu, which
allows you to
-—- - equip yourself
%\ with three dif
. . ferent types of
* * ~'f guns, up to
* - nine extra lives
’ " • 1 • . ..1. and up to 98
Hold Right, press B, C, B, Press START to find the Start the game with more bombs!
hidden option menu. lives, more bombs and a
more powerful gun!

Tips & Tricks Spring 1994 2T


Sega D T ips

Secret Bemo Mode!


Play the Time Attack mode in Sega's Sonic CD until
iur total time is less
ess than
man 37'27"57.
o/. When
vvnen you acnieve
achieve
this goal, go back to the title screen—you'll find a new selection on the menu called "D.A.
GARDEN." It's a visual sound test—you can move the globe around the screen with the joy-
pad as the game's characters fly across the foreground. Press A to choose a tune to listen to,
press B to change the direction of the globe's rotation (hold B to make it spin faster) or hold C
to zoom in—release C and hold it again to zoom out.
Note: If you've previously qualified for the D.A. GARDEN and you find that it doesn't appear
as a menu item on the title screen when you turn the machine on, just select the Time Attack
menu to "remind" the game that you're one of the elite; when you return to the title screen, it
should be there.

l Work to cut You can choose Listen to Spencer ...while you rotate I
|your total time below the "D.A. GARDEN" Niisen's CO and zoom in on |
| 37i’27"Sf. at the main menu! soundtrack.... the scenery! j

Bonus Round Time AttackI


This one's a bit tougher. If you can get your total time below 30'21 "05 in the Time Attack j
mode, you'll be able to access a new set of challenges by pressing Left on the control pad j
j while the Time Attack menu is on the screen. Now you can race in the "Special Zone" bonus
| rounds! You can go for the fastest times if you like, but the cool thing about this trick is that it t
1 allows you to take your time and have fun playing the bonus rounds—unlike the standard i
! game, which hurries you through the Special Zones with a strict time limit.

With a total tin ...Press LIFT for a You can race


that's under new set of Time through all of the
30'21"05... Attack challenges! bonus stages!

Visual M&dei
The most difficult Time Attack trick of all requires you to get your total time below
25'46"12. Once you've cut your time down this far, you'll find a "VISUAL MODE" option on
the title-screen menu—it allows you to watch the game's opening sequence, both the "bad"
and "good" endings and a

28 Spring 1994 Tips & Tricks


Sega CD Tips

Sound/Music Test!
jo access a full audio debug menu, press Set all three
Down, Down, Down, Left, Right, A while the "07" and pr<
title screen is flashing the words "PRESS
START." You'll move to a hidden Sound Test
menu, with options for listening to sound effects
("FM"), digitized samples ("PCM") or digital
audio tracks straight from the CD ("DA"). This is
the best resource for listening to composer
Spencer Nilsen's Sonic CD soundtrack, especial¬
ly if you're interested in recording the tunes for
the tape player in your car!

Press Damns, The hidden Sound Test


Down, Left, Right, A.

Enter 44,11, 09 and Anata wa nihongo i Enter 42, 03, 01 and Jt's MC Sortie, "The
press START. hanashimasu ka? press START. Fastest DJI"

Tips & Tricks Spring 1994


Sega C D T ips

Stage Select!
To play any stage
in Sonic CD, enter the
following code while
the words "PRESS
START" are flashing
on the title screen:
Up, Down, Down,
Left, Right, B You'll
be sent to a "Stage
Select" menu with
full access to nearly
all of the game's lev¬
els, including the
"past," "present" and
both "future" ver¬
sions of each stage!
You can't start a
game from any stage
with this trick—since
you'll be sent back to
the game's title
screen as soon as you
clear a stage—but
you can use it to see
use the A, E3 and G the whole game and
buttons to pick objects check out a few of the
demo scenes.

Play any stage except


for the bonus rounds.

Title-Screen Tricks!
Here's a strange trick that allows you to play with the graphics on the Sonic CD title screen.
While the words "PRESS START" are flashing on the screen, hold the A button and press Up,
Down, Down, Down, Down, Up. You'll hear a chime to indicate that the code is in place.
Now grab controller two and start pressing the buttons to see what happens! Hold Left to
zoom out. Right to zoom in. Up to tilt the horizon toward you and Down to tilt the horizon
away from you. You can also press A or C to rotate the clouds clockwise or counterclockwise,
respectively; holding the B button speeds up the movement.

Hold the A button and


press Up,.Down, Down,
Down, Down, Up.

30 Spring 1994 Tips & Tricks


FAST CARS*
LOUD MUSIC!
Exclusive by Zach Meston

D ouble Switch is best described as Night Trap on steroids, with more complicat¬
ed game-play, very impressive full-motion video, and excellent acting—even
from Corey "I Was Nicole Eggert's Boy Toy" Haim. It's also way harder than Night
Trap, hence this spiffy strategy guide. Major-league thanks to Sam Mikelich for his
crucial help in putting this list together. He's the only person I know who digs
games from Digital Pictures even more than me!
Basic Strategies
• The Double Switch manual fibs when it
says that the appearance of baddies is total¬
ly random. Every time you play the game,
the room that a bad guy appears in doesn't
change, just the bad guy himself (or her¬
self). For example, every time you play Act
II, a bad guy shows up on the Alex-Cam,
then the Grad-Cam, and so on. The bad guy
that appears in each room varies, but the
order of appearance is always the same.
• Keep the sound effects on. They're very
important in helping you know when thugs
are breaking in through windows or open¬
ing doors into rooms.
• The trap you use to catch a bad guy

I
depends on which room he enters and
where he enters it from. For example, if a
thug breaks into Alex's room through the
window, use the Window trap to nail him.

How To Use Tho Timelines


LBecause there's no time clock in Double Switch, we had to
w£et creative to come up with a way to tell you where and
"when things happen in the game. We've come up with what
jwe think is the best possible technique, although it
[requires a bit of work on your part. You have keep track of
how many enemies have appeared in the game by adding
rup the number of enemies caught and escaped. Then you
use that number to refer to our timelines for each Act. Here
the three categories on the timelines:

32 Spring 1994 Tios & Tricks


4?

Strategy
IT Alex-Cam

• ENEMIES indicates the total number of enemies, both caught and escaped,
when something happens. This isn't the exact number, just a (very close) esti¬
mate. If you see three exclamation points (!!!) after the number, you have to
switch to the next major event immediately after you've done whatever you
need to do in the current room.
• CAMERA tells you which camera to switch to. Make sure to switch to the cam¬
era ahead of time so you don't miss something crucial. If an event is going to
happen when the number of enemies reaches 50, for example, you should prob¬
ably switch to the camera at 49 enemies just to be safe.
• EVENT is a description of what happens in the room. "RANDOM ENEMY" is
just that—a random bad guy that you have to trap. Other events include various
scenes between the characters and watching new traps get activated.
He t example of a timeline listing:

ENEMIES CAMERA EVENT


4 Storage-Cam Use the Power Box trap to avoid shutdown.

When the total number of caught and escaped enemies reaches 4, start keep¬
ing an eye on the Storage room. When you see a yellow dot in the Storage room,
switch to the Storage-Cam and get ready to spring the Power Box trap on the
thug. Are you feeling a little confused? Don't worry about it. It'll make plenty of
sense once you start playing the game and reading along. Just expect to make
a few mistakes along the way!

Act

ENEMIES
■ 1 A total of 30 enemies appear in this first Act, and if you're good, you
should be able to trap about 20 of them. (Our personal record is 21.)

CAMERA EVENT
0 Alex-Cam Alex tells you to stick around while she looks around outside
her room. When she runs back into the room, trap the gangster
with the Fireplace trap.
Storage-Cam Lyle does, like, handyman stuff or something. Huh-huh, huh-huh.
Grads-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Brutus-Cam Brutus chews you out for "scoping" him.
Lobby-Cam Laura and Phoebe arrive at the Edward Arms and get their pack
age from Elizabeth. (The Statue of Isix is inside.)
Band-Cam Jeff and the Scream rehearse.
Alex-Cam RANDOM ENEMY
Storage-Cam Use the Power Box trap to avoid
shutdown.
Laura and Phoebe talk about the
Statue of Isix and look up informa
tion about it on their computer.
Brutus-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
Brutus-Cam Watch for the 1st code number to
appear.
Alex-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Storage-Cam Brutus confronts the picture-snap
ping Alex. Do not trap Brutus
with the Punch trap.

Tips & Tricks Spring 1994 33


ti-v Exclusive

Act continued

ENEMIES CAMERA EVENT


11 Lobby-Cam The gangsters bribe Elizabeth into telling them Brutus's room number.
You can trap one of the gangsters with the Column trap.
11 Brutus-Cam Use the Punch trap to nail Lyle.
11 Band-Cam Jeff wanders in and out of the room.
13 Band Cam Do not trap Jeff, who puts on a goofy disguise.
— Grads-Cam RANDOM ENEMY f 3
15 Alex-Cam Alex asks you to do something about Brutus. ««
— Storage-Cam RANDOM ENEMY
17 (!!!) Grads-Cam Watch for the 2nd code number to appear.
— RANDOM ENEMY
tr 1
Brutus-Cam
Alex-Cam RANDOM ENEMY ^ J
18 Band-Cam Watch for the 3rd code number to appear.
- Band-Cam RANDOM ENEMY
22 Storage-Cam Use the Power Box trap to avoid shutdown.
— Lobby-Cam RANDOM ENEMY
23 Grads-Cam Do not trap Jeff, who scares Laura and Phoebe with the aforementioned
goofy disguise.
24 Brutus-Cam Use the Punch trap to knock Luigi's gun out of his hand when he pulls it
on Brutus. (Watch this entire scene to hear Brutus shout a very funn
line as he chases a gangster out of the room.)
24 Storage-Cam Elizabeth and Lyle talk dirty. You can trap Lyle with the Punch trap
when Elizabeth pushes him onto it.
— Grads-Cam RANDOM ENEMY
— Band-Cam RANDOM ENEMY
27 Alex-Cam Watch for the 4th code number to appear.

££
Let’s
talk
dirty.
99

Spring 1994 Tips & Tricks


Strategy

Do not trap Lyle the Handyman in Act II! Instead, let him wander around the
Edward Arms and activate new traps for you. You have to be in the room and
watching when Lyle activates the trap (with a twist of his handy screwdriver) so
that it appears on the Trap Control Panel. Otherwise, the trap won't be activated,
and you'll lose the game later on.
Several times in Act II, the mummy tries to trap the tenants. Select the trap
that the mummy is trying to use and keep pressing B to disarm it. When the trap
stops clicking, you can stop disarming it and get ready to trap the mummy. (Most
of the time—but not always—you use the same trap that the mummy was trying
to use.)

ENEMIES CAMERA EVENT


30 Storage-Cam Eddie encounters Lyle and makes it obvious that he doesn't
like Lyle one bit.
Alex-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
— Basement-Cam RANDOM ENEMY
35 Lobby-Cam Elizabeth encounters the Society of the Scroll and Key.
Brutus-Cam RANDOM ENEMY
— Alex-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
38 Lobby-Cam Jeff and Phoebe come out of the elevator with the Statue of
Isix and are chased back into it by the Society members. You
can trap one of the members with the Column trap.
Grads-Cam RANDOM ENEMY
39 Alex-Cam Eddie finds out about Alex's story on the Edward Arms and
runs off with her notes. You can trap Eddie with the
Fireplace trap.
Brutus-Cam RANDOM ENEMY
Band-Cam RANDOM ENEMY
Storage-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
Brutus-Cam RANDOM ENEMY
46 Storage-Cam Use the Power Box trap to avoid shutdown.
46 Grads-Cam Laura and Jeff panic while Phoebe does her toenails.
Band-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
Basement-Cam Alex checks out Eddie's computer setup and smiles lovingly at
you. Sigh....
Brutus-Cam Watch Lyle as he activates the Basket trap.
Lobby-Cam Sammy Hamlin (a record executive at the Edward Arms to g V
audition Jeff) walks through the lobby and Elizabeth men
tions that she's a singer. (This is an in-joke; Deborah Harry,
the actress playing Elizabeth, was the lead singer of the rock
group Blondie.)
Storage-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
Grads-Cam RANDOM ENEMY
53 Band-Cam Jeff and the Scream get ready to rock.
Lobby-Cam RANDOM ENEMY
55 Grads-Cam Phoebe calls for help and learns that Public Enemy was right;
911 is a joke.
Basement-Cam RANDOM ENEMY
Storage-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
Grads-Cam Watch Lyle as he activates the Hands trap.

Tias & Tricks_Spring 1994


Exclusive

Act IE I continued

ENEMIES CAMERA EVENT


58 Band-Cam Use the Lamp trap to save Sammy Hamlin, the record
K i t executive auditioning Jeff and the Scream.
- Lobby-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
— Storage-Cam RANDOM ENEMY
62 Al ex-Cam Alex records her thoughts on Eddie's mundo bizarro traps.
63 Al ex-Cam Use the Window trap to save Alex.
— Grads-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
— Lobby-Cam RANDOM ENEMY
Basement-Cam RANDOM ENEMY
66 Basement-Cam Do not trap Lyle as he walks into the Basement.
66 Grads-Cam Keep disarming the Coffin trap, then arm and use the Hands
trap to trap the mummy.
— Alex-Cam RANDOM ENEMY
70 Basement-Cam Watch Lyle as he installs the Conveyor trap.
Band-Cam RANDOM ENEMY
- Lobby-Cam RANDOM ENEMY
— " Storage-Cam RANDOM ENEMY
- Grads-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
74 Brutus-Cam Brutus finds the mummy.
75 (!!!) Band-Cam Watch Lyle as he installs the Cage trap.
Basement-Cam RANDOM ENEMY
76 Brutus-Cam Keep disarming the Basket trap, then arm and use the
Basket to trap the mummy. (The Band-Cam and Brutus-Cam
events might be switched so that you have to trap the
mummy first, then watch Lyle install the new trap. If a red
dot appears in Brutus's room before Lyle appears in Jeff's
room, go to the Brutus-Cam first.)
Strategy

Act IB

ENEMIES CAMERA EVENT


— Lobby-Cam RANDOM ENEMY
—, f|| Alex-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
— Lobby-Cam RANDOM ENEMY
— Band-Cam RANDOM ENEMY
81 Basement-Cam Use the Elevator trap to avoid shutdown.
—| Brutus-Cam RANDOM ENEMY
85 Alex-Cam Do not trap Lyle as he walks into Alex's room.
i§§§l|fp Lobby-Cam RANDOM ENEMY
— Storage-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
88 (!!!) Band-Cam Keep disarming the Cage trap, then arm and use the Cage
trap to trap the mummy.
88 Alex-Cam Watch Lyle as he installs the Chair trap. (The Band-Cam
and Alex-Cam events might be switched so that you have
to watch Lyle install the new trap, then trap the mummy.)
— Brutus-Cam RANDOM ENEMY
— Basement-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
Brutus-Cam RANDOM ENEMY
— Lobby-Cam RANDOM ENEMY
— Alex-Cam RANDOM ENEMY
96 (!!!) Storage-Cam Watch Lyle as he installs the Phone Box trap.
97 Basement-Cam Use the Conveyor trap to trap Eddie.
— Band-Cam RANDOM ENEMY
— Lobby-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
— Alex-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY

37
Exclusive

ENEMIES CAMERA EVENT


Brutus-Cam RANDOM ENEMY
103 Storage-Cam Use the Phone Box trap to trap Eddie.
Band-Cam RANDOM ENEMY
— Storage-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
107 Alex-Cam Phoebe climbs into Alex's win
dow and Alex tells her the
story of the Statue.
Band-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
Storage-Cam RANDOM ENEMY
Grads-Cam RANDOM ENEMY
Brutus-Cam RANDOM ENEMY
Lobby-Cam RANDOM ENEMY
Basement-Cam RANDOM ENEMY
Alex-Cam Keep disarming the Chair trap, then arm and use the Chair
trap to trap the mummy (which is Eddie is disguise, but
you probably figured that out by now).
Grads-Cam RANDOM ENEMY

In the final Act, crazy Eddie attacks the tenants at a furious pace, so you'll have little
time to waste on catching gangsters and Society members. If you've captured at least
75 enemies by now, you won't need to catch any more thugs (other than the ones on
our timeline, of Course) because there are only 154 total enemies in the game, and
you'll have already caught half of them. Otherwise, you'll have to catch more thugs to
keep the building from being overrun.
Because the major events in Act III are so close together, we've dropped the excla¬
mation points and give you this not-so-subtle warning instead: Switch quickly from one
major event to the next or you will lose the game!

ENEMIES CAMERA EVENT


116 Lobby-Cam Eddie has a chat with Elizabeth, then hides behind a pillar
when Alex and Phoebe come out of the elevator.
- Band-Cam RANDOM ENEMY
- Alex-Cam RANDOM ENEMY
116 Storage-Cam Use the Power Box trap to avoid shutdown.

■1
- Brutus-Cam RANDOM ENEMY

in fif
Basement-Cam RANDOM ENEMY
Grads-Cam RANDOM ENEMY
- Band-Cam RANDOM ENEMY
Alex-Cam RANDOM ENEMY
123 Lobby-Cam Use the Column trap to trap Eddie and save Alex and
Phoebe.
— Brutus-Cam RANDOM ENEMY
125 Basement-Cam Use the Conveyor trap to trap Eddie and save Lyle.
— Lobby-Cam RANDOM ENEMY
127 Alex-Cam Alex gets on the phone while Phoebe goes to get Laura.
—I™ : Band-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
— Storage-Cam RANDOM ENEMY
Smh Lobby-Cam RANDOM ENEMY
132 Grads-Cam Phoebe dashes through the room looking for Laura.
— Brutus-Cam RANDOM ENEMY
133 Basement-Cam Watch Lyle as he electrifies the trap system.

na 1994 Tips & Tricks


St rate

— Grads-Cam RANDOM ENEMY


134 Al ex-Cam Use the Chair trap to trap Eddie and save Alex.
— Storage-Cam RANDOM ENEMY
— Lobby-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
141 Grads-Cam An extremely annoyed Eddie screams at you before hiding
next to the Hands trap.
141 Basement-Cam Use the Elevator trap to avoid shutdown.
— Lobby-Cam RANDOM ENEMY
143 Grads-Cam Use the Hands trap to trap Eddie and save Phoebe.
— Alex-Cam RANDOM ENEMY
— Brutus-Cam RANDOM ENEMY
144 Band-Cam Phoebe catches Jeff and Laura smooching.
146 Storage-Cam Use the Phone Box trap to avoid shutdown.
— Basement-Cam RANDOM ENEMY
147 Band-Cam Use the Cage trap to trap Eddie and save Phoebe.
— Lobby-Cam RANDOM ENEMY
— Grads-Cam RANDOM ENEMY
— Alex-Cam RANDOM ENEMY
149 Brutus-Cam Jeff, Laura, and Phoebe meet up with Brutus and ask him
for a firearm.
— Basement-Cam RANDOM ENEMY
— Band-Cam RANDOM ENEMY
— ■ Lobby-Cam RANDOM ENEMY
— Alex-Cam RANDOM ENEMY
151 Brutus-Cam Use the Basket trap to trap Eddie and win the game. Now
sit back and watch the excellent ending sequence to find
out the secret of the Edward Arms....

££
Eddie’s
pissed!
99

Tips & Tricks Spring 1994


S o you think you’ve
mastered Mortal
Kombat, eh? Well, you move) can also be performed with the
may know all of the se¬
crets of Midway’s mon¬
ster arcade sensation,
THE L button.
Some of the finishing moves
may not work unless
but now there’s more.
The saga continues on
“Mortal Monday,” Sep¬ KILLER you are standing a
specific distance
away from
tember 13, 1993, as Ac¬
claim/Arena releases four new versions of
Mortal Kombat for the leading home sys¬
pressed at the
same time as the KOIN-OP your dazed
opponent
when you
tems: Super NES, Genesis, Game Boy and
Game Gear.
You’ll find detailed reviews of all four car¬
button before it,
particularly in the
Super NES version. KOMES press the necessary
buttons. If you try to
execute a fatality and
tridges in this month’s Video-Game Reviews
and Gaming on the Go columns. What you’ll
find on the next few pages is the real inside
scoop on the game’s special moves and fa¬
talities—all of the necessary data for each
For example:
Johnny Cage’s Fire¬
ball attack is per¬HOME
formed by pressing Away, Toward, A in
nothing happens, you
may need to either move
closer to your opponent
or farther away. Look at our photos to get
the Genesis version, but, in the Super an idea of where you should be standing in
character on all four systems. We’ll also re¬ NES version—which uses the sequence order to get the desired effect; when all
veal the mystery of the “secret character,” Away, Toward, B—you may get a better else fails, experiment with different dis¬
Reptile; yes, he does appear in the 16-bit response if you press Away, then Toward tances.
home versions! and B together. A Though the Super
The following are a plus sign separat¬ NES version allows play¬
few important things to ing button names ers to configure the con¬
keep in mind as you read (e.g., “A+B”) indi¬ trols to their liking, all of
through this article: cates that those the moves shown here
1 The Game Boy ver¬ buttons should be are described as if the
sion of Mortal Kombat pressed simultane¬ default configuration is
does not include Johnny ously. in place.
Cage, and the Game super nes The L and R genesis To access “Mode A”
Gear version does not buttons on top of the in the Sega versions—
include Kano. Also, nei¬ Super NES con¬ with all original fatalities
ther of these portable troller perform the and blood effects intact-
editions includes Rep¬ Block function and wait for the screen that
tile. are inter-change¬ talks about “codes of
Certain special able. Moves that in¬ honor.” Press A, B, A, C,
moves may be easier to clude the R button A, B, B on the Genesis, or
perform if the final but¬ (Kano’s knives, 2, 1, 2, Down, Up on the
ton in the sequence is Sonya's finishing game gear Game Gear.

40 Spring 1994 Tips & Tricks


Once a member of the supersecret White Lotus
Society, Liu Kang is the only fighter in Mortal
Kombat who does not draw his powers from the
dark side '—that's why the screen doesn’t darken
when you perform his fatality. You’ll find it easier to
execute his 360" finishing move if you hold the
Block button(s) while rotating the directional pad,
but this will disqualify you from reaching Reptile in
the 16-bit versions.

: FIREBALL.

Toward, Toward, Y

GAME GEAR

t'st ij i 'i r jUr j


Toward, Toward, C Toward, Toward, A :

Down, Away, Up,


Toward, Down

t iHflWraBGnVMVUHERRR99QM III 1 ..HI

Ll
*
m

BY C H R 1 S B 1

Tips & Tricks Spring 1994 41


A martial arts superstar trained by great masters from
around the world, Johnny Cage is also the star ot such
(tictitious) films as Dragon Fist and Sudden Violence.
His real name is listed in the Mortal Kombat instruction
manuals as John Carton. It’s no coincidence that
there’s a real-lile John Carlton working at Midway in
Chicago; he’s’ah-artist who worked on the top-ranked
NBA JAM coin-op.

GAME BOY

SITES GAME BOY

Away, Toward, 1

SHES GAME BOY

Hold START, press

GAME GEAR

Toward, Toward, Toward,

42 Spring 1994 Tips & Tricks


KANO
A criminal member of the Black Dragon
Organization, Kano has a metal implant on the right
side of his face that includes an infrared eye. If you
hold the Block button(s) while executing his Roll
Spin attack, Kano will Hover in midair. Also, stay
well away from your opponent when trying to
execute Kano's finishing move on the Game Boy; it
won’t work unless there’s a lot of space between
the two fighters.

j&iimw
GAME BOY

Does Not Appear

SENES3ES GAME GEAR

Hold START, press Away, Toward

SNES GAME BOY GAME GEAR

Away, Down,
Toward, B

*• v.*■? »•: ; .** .•.’ -f: f,*-•. y-;.

77ps & Tricks Spring 1994 43


. > . ^ ^

^T^.6.I-HR0W
GAME GEAR

Toward, Toward, 1

GAME BOY GAME GEAR

■ f- . ,.
Down, Up 1 Down, Up Down, Toward, A or B Down, Up 1 «

■■ ‘

frf SNES ‘* GENESIS P GAME BOY |’J GAME GEAR

' 1
^ Away, Away, Toward Away, Away, Toward 1 •, Away, Away, Away, Toward | -j Away, Away, Toward • -

44- Spring 1994 Tips & Tricks


Tips & Tricks Spring 1994 45
A member of a top-ranked Special Forces unit, Sonya
and her companions were tracking the mercenary
Kano when she was captured ,by Shang Tsung's army
and forced to participate in the tournament. The Mortal
Kombat coin-op was already being test-marketed in
the Chicago area when the designers decided to add
her to the game; the original lineup included only six
fighters and the two boss characters.

GAME BOY

IBS I GAME BOY GAME GEAR

f 1 * J T'.JSi

I Toward, Away, Y | Toward, Away, A j Toward, Away, Away, Toward

GAME BOY GAME GEAR

r;

Down, A+B

GAME BOY

Away, Away, Toward, A+B

46 Spring 1994 Tips & Tricks


SCORPION
An undead warrior who is said to have perished at
the hands of a Lin Kuei assassin, Scorpion harbors
a deep hatred of Sub-Zero that can be traced to
these rumors. Scorpion is one of just two
characters whose finishing moves look exactly
alike on all versions of the game (including the
coin-op), even in the sanitized Sega versions
without “Mode A” activated. Sonya is the other
fighter to have earned this distinction.

GAME BOY

Away, Away, B

SNES GAME BOY

GAME BOY GAME GEAR


rvttt

Ht '
f*’

1 *3 *

Up, Up Hold START,


presss Up, Up

Tips & Tricks Spring 1994 47


A ppearing only
in newer ver-
• jmgSUB2BS*mm

of the ■pn|i|i|lpBB
the start of this battle.
The Super NES ver¬
sion doesn’t have this
arcade limitation, so you can
game and basically find Reptile
up), Reptile is said to whenever you reach
have been hidden in ^ the Pit stage on the
the game by program- Super NES.
mer Ed Boon, who whipped up the necessary program
enhancements in a single weekend. Rumor has it that . During your battle on the Pit stage, never use the
even John Tobias—Mortal Kombats graphic artist— “Block” function. With the standard controller con¬
was not initially aware figuration, that means
of the presence of this don’t touch the
START button on the
Ili acter. In version 4.0 of Genesis and never
touch the L or R but¬
tons (on top of the
controller) on the
give you a hint on how Super NES.
you can bring him out
of hiding for a battle. These hints also appear in the 3 . Get a “Double Flawless” victory—in other words,
Super NES and Genesis cartridges, so keep your eyes win two rounds without getting hit. You can still
open! reach Reptile if you lose the first or second rounds, but
Since VideoGames you must win a total of
magazine was the first two perfect, hitless
to break the news ■ rounds to qualify for
about Reptile (way Hj ■ the "Double Flawless."
back in our February
issue), it’s only fitting z.p
that we give you the full [ <
i|y 4 4 Successfully per-
_ f°rm your finishing
scoop on Reptile’s ap- move on your oppo-
pearances in the home nent. Unfor-tunately,
versions of Mortal Kombat. Fans of the arcade game this means that Sonya can’t fight Reptile: Her finishing
should be aware that the steps to finding Reptile in the move requires a press of the “Block” button, which dis¬
Genesis cartridge are exactly the same as in the coin¬ qualifies her as described in Step 2.
op original: Many players consider Reptile to be a more
1. Reptile will only lormidable opponent
appear on the
game’s Pit stage in a
one-player game,and
in the Genesis version
he won’t come out un¬
less you see some
type of silhouette flying
in front of the moon at

48 Spring 1994 Tips & Tricks


NOW AVAILABLE FOR YOUR SEGA

I .players* | the beajjt&tj


vj Now | Princesst
-lyou can play ’ 1 I Survive the
one of the intense sights
: hottest action | and sounds of
adventure hits , this exdtic
of all time on 'adventure and
your Sega" Fyou’ll meet the
'■y tirand Vizier
Locked deep ' in a sword
m she dark cas¬ duel to .the
tle dungeons : finish! But
by the evil . Z | can you defeat
Grand Vizier, him before
!- the sands of
search dosper- v lime run oui?
ately for a way)
IPS LRICKS MuiM 1

M'

I g JwM|pi.ag our quest to deliver thipfre|j}est, most accurate Mortal Kombat II information available, here’s a
IWgWjvjjheTHMbtpttaeks and finishing moves thaUslrould keep you hip-deep in blood and guts—at least
I w\*> until andther-c^Malil'iih i ts vou r ;h orfieto wn. If you>M’t get some of these tricks to work, you may be
I playihgta'v^^teflhe game that’s older than the 2.{-revision we used to get these photos; When in doubt, ask
I yourarcade owner/operator pfep: information: version 3.0 o:r$:J of the Mortal Kombat II program code should
I beavamM^MBWifead -this.

The following are a few important things to keep in m]fflH|iyou read through the-ne.)(|few pages: ..
• Certain of the finishing moves will not work unless you are standing a specific distance away from your dazed opponent when you press the I
I necessary buttons. If you can’t perform a particular finishing move—and you've satisfied ail of the other requirements listed below—then you may I
need to either move closer to your opponent or farther away. Look afw photfisTto get a rough idefpfjwliere- yolifo™ be^^^mdingiimoMitb-llMI
| the desired move to appear; when all $||fails, experimenlwith different distances. ■
• While some purists avoid pressing the BLOCK button unless it’s absolim necessary, beginners sfiduid try holdmgHho BLOCK ffln |
I down when executing tricky moves like Scorpion’s "Toasty!” Fatality or several of Jax’s finishing moves. Holding BLOCK will prevent your charac¬
ter from jumping or moving horizontally while you manipulate the joystick, which ma^MtaimmoW^a'slfrTa-bWr^Justwsure'tof'release |
the BLOCK button when you press the final punch or kick button in the spjprice. &

• To perform a Babality or
I I Vendshio move, you must not ■Ilteder these last few items to be rumors~\
I press HIGH PUNCH or LOW j they haven’t been confirmed to exist on earlier I
1 PUNCH HSte round in -revisions. o^Moffal Kombat II. We’ll clarify in I
I which you expect to do the next issue’s strategy guide update!
I move. If you prgss-a punch but- • To disable all throws during a battle, hold |
1 to^ii during the winning round, pffivjoysticks Down .
I your Babality,or Friendship Sd hold HIGH
I ndoVe will not work. PUNCH on both
•sides of the machine I
lurilijlthe matchup
fe|M-iustcprior to
the fight.
• The 'lit.ijMffliaf-Tomb’’ fatalities will only work on those two stages. Do the move
• To send an I
?’: -Thf(Mj :l” sfafe and you’ll uppercut him or her right off the bridge; do the same move
pjMffent into the
Tomb”stage and youl1 uPPercut him or her int0 tlie sPikes that P°int down acid waters, of the 1
I from tl^piiing^t.6.pake.a character slide offtfje spikes and drop to the floor in the Kombat
“Dead Pool" stage, stand right next to him or her I
TofflfeSfsIfalc|hbld Down on both joysticks immediately after the fatal uppercut.
when the words "Finish Him/Her” appear on the I
P^BPrefeP^iovstick Down, hold LOW I
PUNCH-LOW KICK and press HIGH PUNCH |
uppercut him or her off the bridge (this spe- I
cial fatality is sai|IoiMii0rsame for all 12 of the |
i^Mters).
• Ftaiden’s UpgerMt-Fatality and Kung Lao’s I
Friendship move—as seen in this month’s strat- I
i.egypl’i^^&ay-only work iip-revision 3.0 and I
iMSipietl!

m Hjr’pftlte ©ri SSite fWjiMttestl SiSliilfliSl;IS i-tMp..


Zv i© las'fa&mWWrWiseWafam.
shanq imq
Backhand Backhand Elbow
HIGH PUNCH (in close) HIGH PUNCH (in close) HIGH PUNCH (inclose)
Slide Flaming Skulls
■. Slide Back, Back, HIGH PUNCH
Hold
Back, press LOW
Hold Back, press LOW
PUNCH+BLOCK+LOW KICK Two Flaming Skulls
PUNCH+BLOCK+LOW KICK
Back, Back, Forward, HIGH PUNCH
Spit Acid
Forward, Forward, HIGH PUNCH
Freeze Three Flaming Skulls M
Rotate joystick Down/Forward, LOW PUNCH Back, Back, Forward, Forward, HIGH PUNCH

Ground Freeze Morph into other characters:


Rotate joystick Down/Back, LOW KICK Liu Kang: BaGk, Forward, Forward, BLOCK
Kung Lao: Back, Down, Back, HIGH KICK
Babality Johnny Cage: Back, Back, Down, LOW PUNCH
Reptile: Up, Down+HIGH PUNCH
Down, Back, Back, HIGH KICK Sub-Zero: Forward, Down, Forward. HIGH
PUNCH
Pit li/Kombat Tomb Fatality Kitana: BLOCK, BLOCK, BLOCK
Down, Forward, Forward, BLOCK Jax: Down, Forward, Back, HIGH KICK
Pit ll/Kornbat Tomb Fatality Mileena: Hold HIGH PUNCH for three
Down, Forward, Forward, BLOCK ■; secorii twfeffise ; t -
Baraka: Down, Down, LOW KICK
Scorpion: Up, Up
Harden: Down, Back, Forward, LOW KICK

Back, Forward, Down, HIGH KICK

Friendship
Back Back, Down, HIGH KICK
h ,+ Friendship '
Bade, Back, Down, LOW KICK

,hy:- v Friendship-,, ,,-;


Back, Back, Down, Back HIGH KICK

Deep-Freeze Fatality
Forward, Forward, Down, HIGH KICK;
Tongue Fatality freeze, then press Forward, Down,
Back, Back, Down, LOW PUNCH Forward, Forward, HIGH PUNCH (In
, Close) „

tnner-Ear Fatality
Hold HIGH KICK for two to three seo

; Invisible Slice Fatality


Forward, Forward, Down, HIGH KICK
(This fatality can only be executed while, Hold LOW PUNCH, press Back, Back,
life Farce fatality
,; W Reptiio is Invisible):' Down, Forward
Up, Down, Up, LOW KICK
tCHANA MILS6NA
Elbow Hammer „ ' Elbow
HIGH PUNCH (in close) HIGH PUNCH (in close) HIGH PUNCH (in close)
Earthquake Ground Roll “
Hold LOW KICK tor three seconcs. then release Back, Back, Down, HIGH KICK
Gotcha Grab Teleport Kick
Forward, Forward, LOW PUNCH Forward, Forward, LOW KICK
Multi-Slam. , Sai Throw -
Press HIGH PUNCH repeatedly while throw¬ Hold HIGH PUNCH for two to three seconds,
ing,your opponent . then release 1 * )
Energy Wave Babality
Rotate joystick Forward/Down/Back,
Air Attack Down, Down, Down, HIGH KICK
HIGH KICK
| Rotate joystick Forward/Down/Back, HIGH
Pit ll/Kombat Tomb Fatality
! PUNCH
Forward, Down, Forward, LOW KICK
Press BLOCK while close to opponent in midair
Babality”" '
Down, Up, Down, Up, LOW KICK
FRIENDSHIP
Pit il/Komhaf Tomb Fatality ■ f- Pit Jomb Fatality :
Forward, Down, Forward, HIGH KICK Up, Up, Down, LOW KICK

f^E^DS# : Friendship .
Down, Down, Down, Up, HIGH KICK

Friendship Friendship
Down, Down, Down, Up, LOW KICK Down, Down, Up, Up, LOW KICK

Stab Fatality
Forward, Back, Forward, LOW PUNCH

Kiss of Death Fatality Head Pop Fatality


Hold LOW KICK, press Forward, Forward, Hold LOW PUNCH, press Forward,
i Down, Forward then release Forward, Forward and release

lnhale: Fatality
Hold HIGH KICK tor two to three seconds,

Arm Rip Fatality


BLOCK, BLOCK, BLOCK. HIGH KICK BLOCK, BLOCK, BLOCK. BLOCK, LOW PUNCH

53
54 Spring 1994 Tips & Tricks
JAVE SMOKE PONG
A green ninja who can sometimes1 be A gray ninja who also appears periodically Have you ever noticed the “Battie” foma
een peeking out from behind the treesim in the Living Forest stage, Srpd){e’ is aiftadly at the top of the prefight matchup screen? If
I the Living Forest stage, jade is the first of combatant whoso body emirs clouds of ■ you’re lucky enough to have played through j
many "secret characters’' to be discovered HBRwriffl he fights. To reach him, you 250 two-player battles, you’ll face “a challenge'!'
in Mortal Kombal iM| find hor, you musl must fight on The Portal stage in either a one- from your past” when the counter reaches 250 I
reach the stage just priq^o the question- Jor §vo||i||eE game. During the battle, watch Incredibly, a Pong game will appear before |
mark sWe in a one-player game. While lor MKII sound designer Dan f ordo?) to ap¬ 'each round in the 250th battle, not a sou]
I fioffltojQii^ stage, you must win ope pear in the |gvi|M|ht comer of the sc?een: up Mortal Kombatversion of Pong, but {$3
rcund using only the LOW KICK button- heJs tfje guy who pops up andf,sirigs “Toastyi" thing from the early 1970s L HjlyLj'
pressing any other button during the round at certain times, usually after at|?a^|jas Pong game used paddle controljdts.. .and 1
will disqualiiy you from reaching Jade ;ri connected with a particularly ylciods upper¬ don’t thfhkltnsed to sing “Toastyi” when you’d
tha&rgund. If you fulfill these requirernents, cut, While Forden is.oiHhe screen hold the', lose a ball, either; buUofher than that, It’s n™
you will be transported through the portal to joystick Down and press the START button; solutely authentic*) The ffrstptayer t
io battle with Jade in Goro’s ,Lair. | if your |iming is right, you’ll;bei|ep|thfiug|; seven points in each royoct v'
the portal to race Smoke in Goro's Lair. turn io ihe’90s formers; ML;
Super NES Tips
c
<3
r "Watch" me
'hile Shreddei
ill

z
Press X, Up, Y, Left, B, Now you can play as a bos
Down, A, Right, X, Up o character in the "Vs Battle"
ft Controller 2. "Watch" mode!

13(A

0 Karai's Sliding Punch/ Kick: Karai's Diving Throw: Y+B Karai's Atomic Fist Dive: Karai's Ultimate Attack

la Hold <~ and press any


attack button
simultaneously X+A simultaneously Move: X+A (when ulti¬
mate-attack gauge is full)

56 Spring 1994 Tips & Tricks


Super NES Tips

<u«nees Hyper Speed


xrstiikoc f Mode!
Also at the SNES
Tournament Fighters
| Press Mp>, SCp, luraii, title screen, try enter¬
| Bma, Left, GSocgOnfi, ing the time-honored To start at any
| ELeift, CBigjCiiG, B, E\ on stage in Tradewest's
"Konami Code" on
| ©amtaofler 2. killer SNES team-up,
controller two: Up,
simply press Up,
Up, Down, Down,
Down, Down, Up, X,
Left, Right, Left, B, Y, A at the
Right, B, A. Next, Character Select
choose the "Options" screen. Pick a charac¬
screen and you'll find ter, and you'll be sent Press OfflswtE,
Down, Up, X, B, Y, A
a new setting ("Hi- to the Mega Warp
at the Character Select
Speed 3") at the screen to choose a
screen.
starting level all the
"Game Speed"
Find the new speed way through Stage 7.
option.
setting in the game' You'll also start the
option menu. game with ten lives
instead of three.
Don't forget to try
beating the game
without cheats later;
there's nothing more
It's the hidden Mega
humiliating than beat¬
Warp menu!
ing a game and hav¬
ing the final boss call
you a cheater!
It's "Hyper Fighting" action
for Turtle fans! .

Start at any stage

Tips & Tricks Soring 1994 57


Super NES Trips

KNKEiKlfiER

PrNK Goes To
TmpSeiss'et Cheats!
HOLLYWOOD
Check out these red-hot tips and tricks from
TecMagik's Pink Goes to Hollywood: ~ . .
• Plug in Controller 2 and start the game with -ipl - - p||
Controller 1. Press B on Controller 2 while the
Pink Panther is standing still on the screen (before r=
the "swinging tail" animation starts.) Now you're
in "Exploration Mode"—grab Controller 1 and move Pink around the screen with the D-pad.
You can make him move faster by holding the Y button on Controller 1. Go through walls,
floors and ceilings, or head straight for the end of the stage. Press B again on Controller 2 to
get out of "Exploration Mode."
• To make the Pink Panther invincible, simply hold the L button on Controller 2 during the
game. (You can use a rubber band or binder clip to hold it there.)
• To play in slow-motion, hold the R button on Controller 2.
• To access a stage-skip option, simply hold SELECT and press START on Controller 1 dur¬
ing the game. You'll be sent to the beginning of the next level!

PiNkiNElooi>

ress IB on Controller 2t< Hold L on Controller 2 for Hold SStLECB'ir and press
access "Exploration invincibility! STEMS' on Controller 1
Mod®." to skip to the end of the
current stage!

Extra Lives Continues!


At the title screen, hold A, B and Down and
press START. A flash of red will appear on the
M* screen that shows the Battletoads flag.
Ip You can now start this Tradewest beat-'em-up
j with five lives and five continues—a total of 25
chances!

©1993 RARE LTD.

LICENSED TO
TRADEWEST
A? Vi/?>
LARK OOIN-IT. INC .

LICENSED BY
NINTENDO

You'll see the flag


flash red briefly.

Spring 1994 Tips & Tricks


GAMETEK

BUMPER TO BUMPER ACTK1


It’s fast. It’s crazy. It’s going to giue you pinball elbow. You may be a
pinball wizard, but are you sharp enough for Arrow Roll-
Ouers? Can you shoot the Sun-Run without getting burned?
* / W Can you make it to Midnight for 5 million points? Can you
go for the tilt feature and still keep your equilibrium? Pin
yourself to the screen and go for the big score.

[NimendtfJ
Super NES Tips

H®©r@$ ©test MenuI


At the player select screen in Seta's Cacoma Knight—
it's the one that says "IP VS COM", etc.—press Up, Up,
Down, Down, Right, Left, Right, Left, B, A on con¬
troller one. You'll hear a bell, and a "Special Presents"
menu will appear. Now you can set the number of lives
or credits and choose a starting stage!

VS COM ipe-rc. t/AL. pwesefNi


VS COM ex IT
VS 2P Lives s
SELECT PUAVER 8CSJMO *7
CON!C~ I cstm/viTlOM CBEOIT <9

Press Mgs, Blip, Down, Ding! A hidden cheat You can start all the way
Btoffijua, BSglht, Left, Bight, menu! up to Round Seven.
ILsfffi, US, A....

ao Spring 1994 Tips & Tricks


Su per N ES Tips
■ ■

Disable Spatial Moves ~


On® Player
— ras^o _ Remember the player-vs.-same-player code
331 ********** from the original Street Fighter II cartridge? Try it
OPT1°H on Capcom's SNES Street Fighter II Turbo car¬
tridge. Press Down, R, Up, L, Y, B while the
apcom" logo is on the screen. You'll hear the same signal you heard before, but the results
i very different: All of your character's special moves have been disabled! Note that this
ly affects the one-player mode; "VS." battles will still include all of the special attacks.

Extra Turbo Speed!


Press Down, R, Up, L, Y, B on controller two at the beginning of the game while the word
"TURBO" is flying across the screen in huge letters—you'll have to be quick! If you've done it
correctly, you'll hear a signal to confirm the code, giving you six additional hyperspeed set¬
tings in the "Turbo" mode of this Capcom classic. Check out the "ten star" speed for the
fastest fighting _ _
action on any sys- P.I [
tem—you'll see the
characters madly gg
twitching and ■_j| ■“‘fc II «
hyperventilating ■
before the fight »^j^***”**™ |
even starts! —,—-.0- -—
Press Down, Iffi, OSp, B., Y, You won't believe the a
IS jeffiBsSiroSCes- ft™®},... blinding speed at the I
highest setting! i]

Disable Special i¥fi®wes — Two Players


Enter a "V.S. Battle" and choose your characters. When the "Handicap" screen appears,
press Down, R, Up, L, Y, B on controller two. You'll get a hidden configuration menu that
shows you all of your character's secret moves and allows you to disable any individual attack!
Once the code is in place, you can continue to call up the new configuration menu simply
by pressing START on controller tyio whenever you're at the "Handicap" screen.

Fireball QK
Bml$oh-flinch OK Dragon
t Vbyu
n o ^ ji jb o
Hof|icane k|c!< OK Hurried Rick
Ar Hurrrcane JJk OK Air Hun^iie^ick

• - .. = = vs.
Learn the real names of your
favorite character's special
attacks!

Tins & Tricks Spring 1994


Super Punch!
At the start of this LJN wrestling game, you'll
see a legal screen—it's the one that says "Licensed ~
by Nintendo" at the bottom. Hold the B button and | \ f*
press Y as the text starts to fade. You'll hear one of I * *i
the wrestlers say, "Ugh!" Ti» y|
Start the game and you'll find that your wrestler ! ' ; -
has been equipped with a Super Punch that reduces your opponent's health meter by half!
The Super Punch works for both players in a two-player match, so watch out!

Hold S3 and press Y when the Now your standard punch.... ..inflicts massive damage;
screen fades. check the energy bar!

©faragta9 vs. Same Character


At the character-select screen, tap the L button (on top of the controller) to make the WWF
logo in the background stop moving. Next, press and hold the R button, then press and hold
the L button—the background should be frozen again. While you're holding those buttons
down (and the background is not moving), press SELECT.
The current wrestler will be registered as your choice, and a duplicate of that character will
be added to the list of available wrestlers. Your opponent can choose to fight as the same
wrestler, or you can pick the same character to be his own tag-team partner!

...then find that


wrestler's duplicate.

TONlGHT*S MATCH!

Both players can choose the Which >ne is me? Don't get Use this trick for same-player
same character! confused.... tag teams!

Spring 1994 Tips & Tricks


Super NES Tips
■ ■

J
i A.
To access incredible tricks in
' ***
SunSoft’s Taz-Mania, press SELECT
at to® Mi® scr®®BB to ©ratos3 to®
“OPTIONS” menm* ©bbc® you’re
there, ©sutos3 one ®f to® following
.....—I codes fm a Shensi cheat!

-XKUUmiA

Ten Continuesl Continues!


Press B, A, Y, A, X, A at the If ten continues isn't enough, try press¬
"OPTIONS" menu. You'll see the screen ing Y, X, B, X, A, X, L, R, B, A, Y, A, X, A
shake, and a message will appear that says at the "OPTIONS" menu. You'll see the
"10 CONTINUES!" This will provide a screen shake, and a message will appear
much-needed boost to those who have that says "20 CONTINUES!"
struggled with the
game at its higher
■ocZZL, levels.
Press Y,X,E,K,M,X I
L,R,B,A,V,A,X,Afor]
20 continues! ’ 1

BteMe Select!
Are you still having trouble playing through the game? Press A, Y, A, Y, X, Y, B, A, R, L at
the "OPTIONS" menu. You'll see the screen shake, and a "LEVEL" option will appear at the
bottom of the screen. Choose any starting stage and press START—now you're a real Tips &
Tricks cheater!

Press a, M, V, X V,
S3, a, B, a. for a "ILSWBIL'
option.

JjJLsJiJricks_Sp r i n g .1994.
I’M BAD,
I’M COOL,
I’M NO ONE’S
FOOL!

Clay model by
Danger Productions

Headbutt
■4'^+punch:

''C "

M- $

Taffy Whack Punch Flying Taffy Tornado


«- -»+punch -»4'^+punch

64 Spring 1994 Tips & Tricks


YEAH!
Illustration by Vince Carino
. arcing Medicine Bail
4- (charge for 3 seconds),

Medicine Ball High Medicine Ball


Right Sucker Punch (charge for 2 seconds), «- (charge for 2 The Big Squeeze Headstand Kick
-»+punch seconds), *-»+punch
4-^ «-+punch ■*»+Brutal Punch (in close) Brutal Kick (in close)

Flying Roundhouse
Buzz saw
«- (charge for 2 seconds), -*4/ v+kick
(hold kick button)

Clay Stomp Sliding Kick


Hammerhead
Hold 4/, press Brutal Kick 4/ 'si-Hkick
Brutal Punch

Tips & Tricks Spring 1994 65


Thank you
vcrra much!

Illustration by Vince Carino

In.i?* r

Ecto Punch Lunge:«- (charge for two


^4- Ni+punch seconds), -»+punch

Warp
Punch+Kick (same strength)

©6 Spring 1994 Tips & Tricks


HOO HOO 1
HOO HOO!L

Illustrations by Vince Carino

The Fat Lady Sings


(charge for 2 seconds),
12 4> ^i-»+punch

Viki! Squeeze: -»+Brutal Punch (in close)


-HBrutal I

Valkyrie’s Ride
Armpit Attack *- (charge for 2 seconds), Butt Flying Double Fist
4>^i-»+kick Medium Kick (in close) Quick Punch
i2 4< *-»+kick

Giggle Dive -.1


4- (charge for 3 seconds), Clay model fay Danger Productions

t+punch
Double Jump
Hoitf f, press any kick
button at peak of jump

Flying Pis

Low-Flying Pie
Throw - 4/ ‘ii-Hkick
-HBrutai Kick (in close);

| Scfuiftiri'g'Ftower .
'si-*+punch

.Cutting Cartwheel
Three Stooges Eye Poke •(charge for 2 seconds),
-*+Brutal Punch (in dope) ->+punch

Tips & Tricks Spring 1994 67


Exclusive Strategy

^g_ S_p.rj.D.g_19_94_Tips_& Tricks


Exclusive Strategy

Start by shooting the power-up ship at the beginning of the level; collect the power-
up when it turns blue. Shoot open the crates nearby and collect the direct fire missile
power-up. Shoot the-large, green airplane ships that fly down from the top of the
screen; if you do not destroy them on the way down, they will come back from the bot¬
tom of the screen and travel up, usually smashing into your ship from behind. Don’t be
afraid to use your bombs, especially at the two large, green tanks before the river.
When you reach the end bosses for Level 1, concentrate on killing one boss at a
time, if possible. Try to position your ship so that only one boss is on-screen at a time.
This will keep the other boss from shooting at you, and will help you concentrate better.

VI
ft


*

»
rt

9
0 Keep the laser and start working on collecting
homing missiles. Level 2 is a great level for building
ji up weapons, because there are a lot of power-ups on ft
ia this level. Watch out for the small airplanes that fly in
m you. After you cross the first set of railroad tracks, there

<
them before they go off-screen. Otherwise, they will come
I ram you from behind. At the second set of railroad tracks,
■looking ships. At this point, it is more helpful to have the
efore this section it is helpful to collect the red power-up.
n a power-up ship that appears just before you reach the

m, you will face the end boss. This boss releases more of
jn is still useful. To destroy the boss, start by shooting the
;, avoid the wasps and keep shooting at the body until he
will start shooting. You can drop some bombs on him or
g him until he is destroyed.

Tips & Tricks Spring 1994 69


Exclusive Strategy

I he easiest way to finish Level 3 is to stay in the middle of the i


screen. Don’t go looking for enemies, because, even though this level I
looks easy, looks can be deceiving. About halfway through, a large boat
will come on the screen from the right-hand side. This boat will release
the small gunboats; destroy it quickly by shooting at the engine in the
middle of the boat. After this, another boat will come on-screen from the '
left. Destroy this also, because, right after the first boat appears,.there ;
will be two large, green airplanes that fire a spread shot that can be hard
to avoid while also trying to avoid the boats. A bomb dropped on all j
these enemies would be very useful at this point.
When you reach the end boss, there a four turrets that open and
close while shooting you. Kill these before you have to deal with the end

>1 boss. After you have destroyed these turrets, destroy the large engine 1
that is at the bottom-middle of the end boss. Once this is destroyed, collect the “P” power-up to boost your weapon
_
tff ** 'jJ ■
_______

up to the maximum. Shoot at the turrets that pop up on the boss. When all of these turrets have been destroyed, the
boss will start to explode—but he is not dead yet. At this point, he begins to fire at you from cannons. Destroy tt e
cannons if you can, and use bombs if you have to. After the cannons are destroyed, he will fire at you from the top of
his ship. You are now very close to killing him; just keep shooting and you will have it.

V --.-

MM LEVEL 4 TIPS

I
At the beginning of this level, there are a few green ene-
v ~s*£&fS'Jr mies that look like a large accordion. These can be tough, so
avoid them if you do not have much weapon power. Fly over
the water’ being careful to avoid the floating gun turrets. After
‘ -f * jp the water sequence is past, there are two large, five-turreted
y tanks that travel up dirt tracks. If you are having trouble killing
these tanks, try moving your ship all the way to the right side
¥ I of the screen, so that only one tank is
y0U can concentrate on one tank at a time. You can do this
because enemies off-screen will not fire at you. After you pass these two tanks, you will reach the red
eye building. This building holds two power-ups that you can release by shooting the eye in the
building.

I When you reach the end boss, ki|l the two smaller extensions of the end boss on the right and left of the
main boss. Once you do this, you can concentrate on killing the end boss. Line up right in front of him, and fire
away. When the boss starts to fire at you, move to the side and drop a bomb on him. Continue firing at him and
dropping bombs until he dies.

ID

70 _S.pj±n_g_-UJ14_TJ.ps^&JTjlcJc^
Exclusive Strategy

LEVEL B TIPS
' -r • This is the first space level, and it begins with a meteor shower,
if. _ Z A Shoot the power-up ship that appears early on and grab the red
power-up. Avoid the meteors as best you can until you reach land.
W&m*: Here’you w'^encounter smal1' quick ships that do their best to ram
. ~ mi sin It helpful to have full machine guns and full hom-
' £%£*& ^ P’Sjjjij§ ing missiles for this level. When you reach a point on the level when
you see what looks to be a satellite in a crater, immediately move up
on the screen if you are at the bottom of the screen. This is because
-J .■»**. BP«I1 a large flying ship is now moving up behind you. Stay in the middle j
rreen for the remainder of this level, because there is another of these ships that comes from behind,
in you reach the end bosses, the secret to killing them is proper bomb placement. Drop your first bomb to the
le bottom boss once he starts'to move. If done correctly, this bomb will affect both bosses. Once the bomb
is off, move to the top-right corner, because there are meteors that will fly up from behind you. Once the bomb
Is, drop another right in between the bosses as they cross. If done correctly, this will almost certainly kill both
sses; if not, one more bomb when they cross again will be necessary.
0)
rt

»
rt

9
ft

<

Tips & Tricks Spring 1994 71


Jaguar Tips

Super Cheats!
You'll need two controllers to access this special cheat mode in
\\.
Atari's highly visual shooter, Start by pressing 1,1, 9, 3 on Controller
| 1 at the title screen. (11/93—get it? It's "Trevor's birthday.") Once z,
that code is in place, start the game and you can enter all sorts of
special cheats by pressing the following buttons on Controller 2:

• Press A on Controller 2 to speed up the foreground graphics.


• Press B on Controller 2 to slow down the foreground graphics.
• Press C on Controller 2 to fire the current special weapon without
using it up in your inventory.
• Press 4 on Controller 2 to become invincible.
• Press OPTION on Controller 2 to warp immediately to the beginning of the next stage!

vp. 7. *>. _ W*

1 V f '
6
m
* *c ;

©
You can change the speed Press C on Controller 2 to fire
of the foreground with A unlimited special weapons!
and B on Controller 2.

* SL • !

t c

Title Screen
Tricks!
M1 Jaguar owners may not know this: At
the introductory Jaguar screen, you can
hold the PAUSE button and press Up or
ATARI ATARI Down on the D-pad to change the size of
the spinning Jaguar cube. Press Left or
Hold PAUSE and press Left Hold PAUSE and press Up Right on the D-pad while holding PAUSE
or Right to change the rotation or Down to change the size to change the speed and/or direction of
of the Jaguar cube. of the Jaguar cube.
the rotation.

72 Spring 1994 Ties & Tricks


NES Tips

Dl^son
-'-‘7 dRAhO> Secret Warps!
There are three different "warps" in the 8-bit version of
____ ; Tradewest's action-packed beat-'em-up—each one can be
accessed through the Character Select screen.
• For the Standard Warp, pick a character and press and hold Up+A+B+START until the game
begins; this starts you with five lives instead of three.
• For the Super Warp, press B, A, Down, B, Up, Down at the Character Select screen. Pick a
character, and you'll be sent to the Super Warp screen to choose a starting level through Stage 5-
2. You'll also start the game with five lives instead of three.
• For the Mega Warp, press Down, Up, Up, Down, A, B, B, A at the Character Select screen.
Pick a character, and you'll be sent to the Mega Warp screen to choose a starting level all the way
through Stage 7. You'll also start the game with ten lives instead of three.
Please be aware that these secret warps won't allow you to see the game's "true" ending; when
you beat the Dark Queen, you'll be told that you cheated and that you should try to beat the game
without the warps!

i
I Enter one of the Hold Up+A+B+START Press B, A, Down, Press Down, Up, Up,
I secret warp cheats to start with for the Down, A, B, B, A for
j at the Character five lives. Super Warp. the Mega Warp.
Select screen.

Stage Select!
To start at any stage in Konami's Batman Returns for the
NES, enter the following password: Y*31 21 3191 11
BATMAN
Then, when the screen displays the name of the first
stage (Stage 1-1, "Gotham City Plaza"), simply press Left RETURNS
or Right on Controller 2 to change the starting stage. With
this password in place, you can use Controller 2 to warp to
different stages at any time during a game.

STAGE 1-1 ' SIM «


"GOTHAM PLAZA- "CHW!* THAI*.'-
V*31. 2JL 3131 lQQ TV PLAZA STREET] I SHESOJB
I THE CM H SLBKEfH!

Enter the password ...press Left or Right on


Y*31 21 3191 11. Controller 2 to change the
stage number.

Tips & Tricks Spring 1994


Play
Acclaim's portable Mortal Kombat may be the only version
of the game that allows you to control the four-armed mutant,
Goro...so listen up, because it's not easy to do:
First, you have to defeat Shang Tsung and win the game. (See, I told you it wasn't going to be easy!)
Watch the credits roll by and wait for the words "THE END" to appear. Point the control pad to the
Upper Left position and hold it there, and hold the SELECT and A buttons as well. Continue to hold
those buttons down until the screen fades and the words "ENTER YOUR INITIALS" appear on the
screen.
Next, input your initials and press A. When the the high score table appears, press START; you'll
get a screen that reads, "Goro lives...as you!" Congratulations; you've just discovered a hidden version
of Mortal Kombat where you play as Goro and all of your opponents have been given new names!

00721 Mi
*0fi& fggr„s
PROBE sefJMAfii sen*
THE £NB
AQ HrtRTtEY
tfig ay
acb JtJt aa?49&aa

Hold Upper Left+ Next, enter your initials


SELECT+A until the next and press A.
screen appears.

J l
Then press START a- Play the game as Goro!
the high score table.

Character Vs. Same Character


This Konami fighting game doesn't allow you to battle against the |
same character—unless you enter one of the following "Konami j
5IN6 FIGHTER
Code" variations at the Raging Fighter title screen. You'll hear a chime |
to indicate that the code is in place Check 'em out:
• Press Up, Up, Down, Down, Left, Right, Left, Right, B, B to j
play against the same character (same color) in the one-player game.
• Press Up, Up, Down, Down, Left, Right, Left, Right, B, A to play |
against the same character (alternate color) in the one-player game.
• Press Up, Up, Down, Down, Left, Right, Left, Right, A, A to play against the same character
(same color) in the two-player game.
• Press Up, Up, Down, Down, Left, Right, Left, Right, A, B to play against the same character
(alternate color) in the two-player game.

|
I
Enter one of the codes at
the title screen....
" -!
...to activate the "player vs.
same player" option.
mu mi
You can fight against your
exact twin....
...or an alternate-color
duplicate. j

prina 1 994 Tigs & Tricks


Game Gear Tips

Ending password
To skip the entire game and watch the ending sequence of Sega's
Super Monaco GP II with full credits, simply choose the "World
Champion" mode and enter the password "CHAM-PION".

Enter The ending scenes


"CHUM-PI ®SI' include cool
your password. digitized photos.

Level Select!
Try this handy cheat to skip through Sega's Game Gear version of P f * ‘
Lemmings; you can start on any stage without the use of passwords!
First, turn the game on. When you see the lemming pulling the Sega ^' -V*-.'
logo on a cart, hold buttons 1 and 2 while rotating the control pad in a
clockwise direction. After about three rotations, you'll hear a "boink!"
sound to indicate that the cheat is in place.
Next, choose "New Level" at the main title screen. Instead of the stan¬
dard password-entry menu, you'll get a credit screen with a stage-select option at the bottom; just
press Left or Right on the control pad to choose a starting stage!

Hold 1 +2 and rotate When you hear the Choose “New Level' Press or Right You can play any
the control pad "boink!", you're in to access the to-change the stage without
three times. cheat mode! level select. stage number. passwords!

UORLDCUP
Shootout Mode 1
™ Choose"World Cup" from the main menu in Tengen World Cup
Soccer and
select the "Password" option. Change the first two letters of J
the password to "PK", then press the 1 button. When you return to the
main menu, choose "Exhibition". Pick your teams and you'll enter a 1
shootout game.

UORLDCUP UORLDCUP
soccer™ SOCCER™

Tips & Tricks Spring 1994 75


G ame Genie Codes

LAOZLPAG—Sell short sword for 2,848 gold pieces instead of 20


PAOZAPAE—Sell dagger for 2,305 gold pieces instead of one

Star Trek: The Next Generation


(Absolute for the NES)
OUXTPYOP—All systems immune to damage (shields down)
SXUVTNSE—All systems immune to damage (shields up)

GENIE AAOXPOKT—Phasers fire for longer

Kirby's Adventure
(Nintendo for the NES)
CODES
Codes for use with Galoob’s
AOVXIYGA—Start with 17 lives
YKNZZNYX—Start with more energy
SZEPSVSE—Infinite energy
Game Genie Video Game
Enhancers
Jurassic Park
(Ocean for the NES)
Blaster Master 2 GZUXXKVS—Infinite ammo on pick-up
(SunSoft for the Genesis) PAVPAGZE—More bullets picked up from smaller dinosaurs
BVLT-JA5Y—Protection from most hazards (Wot in top-view ATVGZOSA—Immune to most attacks
mode)
B4FT-GA3G—Infinite shields Bram Stoker's Dracula
SCBT-GA5E—Infinite lives {Not in top-view mode) (Sony Imagesoft for the NES)
NUNTZUKU—Infinite lives
Mortal Kombat SUXLISVS—Almost infinite energy
(Arena for the Genesis) AEVGPPPA—Infinite time
AC7T-AAA2—All throws do no damage
ABNT-CABN—Activate "blood code" Speedball 2
AKXA-AA22—Always get "Flawless Victory" bonus (Mindscape for the Game Boy)
99D-CDB-F7A—Get lots of money
Sonic Spinball FAA-E4C-4C1—Infinite money
(Sega for the Genesis) 00E-D99-3BE—No timer
AFBT-5N7G—Start on Level 2: "Lava Powerhouse"
AKBT-5N7G—Start on Level 3: "The Machine" The Legend of Zelda: Link's Awakening
APBT-5N7G—Start on Level 4: "Showdown" (Nintendo for the Game Boy)
AXBA-4A4T—Infinite lives FA0-999-4C1—Infinite energy
3J9A-4CHR+3J9T-4CAA—Extra life about every 30,000,000 FAF-BDA-4C1—Items are free if you have enough rupees to buy
054-EE9-E6E—Get five rupees for each single rupee picked up

Disney's Aladdin
(Sega/Virgin for the Genesis) Joe & Mac
RGJB-Y6Z8—Infinite lives (Takara for the Game Boy)
ATCB-0A24—In vi ncibi lity 002-37D-E6E—Infinite lives
ATBV-0A5L—Infinite apples FAB-E9C-4C1— Infinite energy
3EA-89F-6E9+02A-8AF-7FD+E0A-8BF-2A9—Start on level
Street Fighter II Turbo
(Capcom for the Super NES)
DD75-8460—Hard special moves become light Mortal Kombat
DE35-1FAD—E. Honda's hard Sumo Head Butts are faster (Arena for the Game Gear)
D63B-C70D—Sagat's hard Tiger Uppercut goes farther 063-7B4-C4E—Each round is 69 seconds
023-7B4-C4E—Each round is 29 seconds
Mortal Kombat 00B-40C-3BE—Infinite time
(Acclaim for the Super NES) 004-2D6-19E—Infinite credits
D961-14DD—Start on Match Six DEB-9F6-5D3—Blood
FF66-3DD4+DD66-3D04—Each round lasts only ten seconds 003-48B-F79—Player 1 is invincible
7A28-C534—Liu Kang's head blow does more damage 240-BFD-C4B—Player 1 starts with 1/2 health
240-C5D-C4B— Player 2 usually starts with 1/2 health
Super Star Wars: The Empire Strikes Back 20B-06F-F7A—Punches do more damage
(JVC/LucasArts for the Super NES) 2CB-26F-C42—Most kicks do more damage
6DE9-47AF—Infinite Thermal Detonators 30B-86F-C42—Foot sweeps do more damage
483F-376F—Almost invulnerable (makes some enemies invinci¬ 30B-2EF-D5A—Flying punches do more damage
ble; switch off to defeat them) 33B-56F-A2E—Uppercuts do more damage
6D23-47F9—Start with all force abilities 2AF-237-D5A—Throws do more damage
2BB-76F-F7A—Sonya's leg grab does more damage
Shadowrun 2BB-66F-F7A—Scorpion's harpoon does more damage
(Data East for the Super NES) 2BB-6EF-F7A—Rayden's flying thunderbolt does more damage
6DAE-4FA7+FFAE-44D7—Everything is free 2BB-4EF-D56—Johnny Cage's shadow kick does more damage
CEEF-4DDD—Don't subtract karma for shooting people 37B-36F-D52—Some other special moves do more damage
8E69-3DA4—Don't subtract spell points 01B-C9A-E6A—Start on match 2
02B-C9A-E6A—Start on match 3
Secret of Mana 03B-C9A-E6A—Start on match 4
(Square Soft for the Super NES) 04B-C9A-E6A—Start on match 5
8208-776D—Protection from most hits (SWITCH OFF TO KILL 05B-C9A-E6A—Start on mirror match
ENEMIES) 06B-C9A-E6A—Start on enduro match 1
CE5F-5767—Items in the shop at Potos are free if you have 07B-C9A-E6A—Start on enduro match 2
enough money to buy them 08B-C9A-E6A—Start on enduro match 3
9C06-85AD—Wisdom for level 16 is 90 09B-C9A-E6A—Start on match with Goro
0AB-C9A-E6A—Start on match with Shang Tsung
Ultima: Warriors of Destiny 02B-E1A-F76—Start with one credit
(FCI for the NES) 06B-E1A-F76—Start with five credits
YNSXEZGE—Start new game with 32,713 gold pieces instead of 0BB-E1A-F76—Start with ten credits
1,225

T6 Spring 199.4 Tips & Tricks..


3 Pro Action Replay Codes

7E03-6E01—Start the game with the apple


7E03-6E99—Start the game with white gems

Bubsy
(Accolade for the Super NES)
7E00-DF50—Infinite time
For use with Datel's Pro Action 7E02-0D08—Infinite lives
7E00-A304—Invincibility
Replay Game Busting Cartridges 7E00-A206—Shadow (you cannot be seen by the enemy)
Disney's Aladdin Tiny Toon Adventures: Buster Busts Loose!
(Sega for the Genesis) (Konami for the Super NES)
FFEFF-A0008—Unlimited energy 7E08-97FD—Jump off screen
FFEFE-10037—Unlimited apples 7E00-6A99—When you pick up a star you get an extra life
FF7E3-C0033—Infinite lives 7E00-B4FF—Walk through the baddies to kill them
FFEFE-30039—Always have nine gems 7E00-0AXX—Varies the speed of the ball in Furball's squash
7E1A-06XX—Alters the time in squash—keep the switch active for
Batman Returns infinite time
(Sega for the Genesis) 7E1A-2C00—Infinite time for Hampton pig (variable)
FFFE3-1002C—Unlimited energy 7E1A-023A—Infinite time for Babs (variable)
FFFCC-80002—Unlimited gliding ability 7E00-B000—Moonwalkin' Buster! He slides around. Change the
FFFE3-20007—Unlimited lives last two digits to make him go invisible when moving. If he gets hit,
FFFE3-40009—Unlimited Batarangs deactivate and then reactivate the switch
FFFE3-50003—Unlimited smoke bombs 7EOOO-9COA—Gives maximum of ten bits of heart
FFFE3-60003—Unlimited swarm of bats 7E00-680X—Replace X for level select
FFFE3-70003—Unlimited grappling gun 7E00-B6A0—You don't play the bosses when used with below two
FFFE3-80003—Unlimited Super-Seeking Batarangs
BE00-8E04—Use with codes above and below
Street Fighter II Turbo 7E00-BFA0—Use with above two codes
(Capcom for the Super NES)
7EO5-30B0—Infinite energy for player 1 Mortal Kombat
7E07-30B0—Infinite energy for player 2 (Acclaim for the Super NES)
7E18-F399—Stops the timer 7E04-BD58+7E04-C158+7E04-B9A1—Infinite energy, player one
7E05-4C22—Player 1 burns when hit 7E04-BF58+7E04-C358+7E04-BBA1—Infinite energy, player two
7E07-4C22—Player 2 bums when hit 7E03-F4FF—Turbo speed for player two
7E05-2D22—Player 1 has low jumps and special moves
7E07-2D22—Player 2 has low jumps and special moves Prince of Persia
7E0S-D001—Player 1 only needs to win one round (turn Action (Domark for the Game Gear)
Replay on before the stage and then off before killing the opponent) 00C2-9203—Invulnerability (except for instantly fatal falls and
7E07-D001—Player 2 only needs to win one round (turn Action blows)
Replay on before the stage and then off before killing the opponent) 00C2-983B—Unlimited time
7E05-E609—Fast fireballs and Sonic Booms for player 1
7E07-E609—Fast fireballs and Sonic Booms for player 2 Batman Returns
7E05-C609—Stops the counter on the continue screen if player 1 is (Sega for the Game Gear)
killed OOCO-2103—Unlimited lives
7E07-C609—Stops the counter on the continue screen if player 2 is 00C1-590A—Unlimited energy
killed 00C0-1F02—Unlimited special items
7E05-B300—Player 1 cannot be dazed
7E07-B300—Player 2 cannot be dazed Alien3
7E05-D300—Autofire for player 1 (Arena for the Game Gear)
7E07-D300—Autofire for player 2 00C4-2403—Infinite lives
7E05-EA00—Allows player 1 to do special moves in the air 00C4-6A55—Infinite energy
7E07-EAOO—Allows player 2 to do special moves in the air OOC4-2763—Infinite machine gun
7E05-DC00—Player 1 is always in Turbo colors 00C4-290A—Infinite flame
7E07-DC00—Player 2 is always in Turbo colors 00C4-2D0F—Infinite hand grenades
00C4-7903—Infinite time
Final Fight 2
(Capcom for the Super NES) Tetris
7E10-7900—Player 1 can kill most enemies with one hit (but (Nintendo for the Game Boy)
weapons and throws won't work) 0C0C-13C2—Makes the square block appear every time
7E11-3100—Player 2 can kill most enemies with one hit (but
weapons and throws won't work) Mortal Kombat
(Acclaim for the Game Boy)
Super Tennis 030X-40D6—Stage select (replace X with a number from 0 through
(Nintendo for the Super NES) 9 or A)
7E00-EF00—The computer can't hit the ball 0464-7FD6—Stop the timer

0
081F-95D6—Unlimited energy, player 1
Prince of Persia 081F-96D6—Unlimited energy, computer
(Konami for the Super NES)
7E05-0B00—Most enemies will die as soon as you walk into the Star Wars
(Capcom for the Game Boy)
0103-92FF—Infinite lives
Super Mario World 0108-5BCA—Infinite energy
(Nintendo for the Super NES) 0S0A-A3CA—Infinite continues

si
7E0D-C205—Press SELECT to release an extra life from the
power-up box Kid Dracula
7E0D-C20E—As above, but the power-ups keep changing (Konami for the Game Boy)
0004-C8C8—Unlimited hearts/health
Disney's Aladdin 0003-C3C8—Infinite lives
(Capcom for the Super NES) 000X-C2C8—Sub-level select. Replace X with 0-4
7E03-6433—Infinite lives 000X-C1C8—Level select. Replace X with 0-7
7E03-6937—Infinite apples
7E03-6708—Infinite energy

Tips & Tricks Spring 1994 77


BUILT TO
DESTROY
ALL ENEMIES
AND
PROGRAMMED
TO SHOW ^

'135S2*,

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