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Valdarr El Justo

Valdarr el Justo is a level 8 mountain dwarf paladin with exceptional strength and constitution. As a paladin, he can detect good and evil 5 times per long rest and has a pool of 40 hit points he can restore through laying on hands once per long rest. He is proficient with martial weapons, heavy armor, shields, religion, and has darkvision out to 60 feet.

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0% found this document useful (0 votes)
21 views5 pages

Valdarr El Justo

Valdarr el Justo is a level 8 mountain dwarf paladin with exceptional strength and constitution. As a paladin, he can detect good and evil 5 times per long rest and has a pool of 40 hit points he can restore through laying on hands once per long rest. He is proficient with martial weapons, heavy armor, shields, religion, and has darkvision out to 60 feet.

Uploaded by

Anibal Aguilar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Paladin 8 POCHADUNGEON

CLASS & LEVEL PLAYER NAME


Valdarr el Justo
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+9 Constitution -1 21 106 --
+5 +3 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
20
• +11 Charisma
Total 8d10
Resistances - Poison SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Charmed, FAILURES
+4 Bonus on saves
-1 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+5 -1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

20 P +8 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Smith's Tools, Vehicles (Land)
+4 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Dwarvish
25 ft. (Walking)
-1 P +7 Intimidation CHA
-1 Investigation INT
8 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

P +2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 40 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
-1 Survival WIS
fuel magical effects. When you use your Channel 40 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 15).
19 === SPECIAL ===
Divine Sense • 5 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Warhammer +8 1d8+5 Bludgeoning Martial, Versatile

Unarmed Strike +8 6 Bludgeoning


9 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 8 POCHADUNGEON
CLASS & LEVEL PLAYER NAME
Valdarr el Justo
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +4 bonus to all
total cover. You can use this feature 5 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
| 5 / Long Rest • 1 Action While you are conscious, friendly creatures (including
* Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 40
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a === MOUNTAIN DWARF RACIAL TRAITS ===
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +4 to attack * Darkvision • BR 20
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft You can see in darkness (shades of gray) up to 60 ft.
beyond that. You can end the effect as part of any
| Lay on Hands Pool: 40 / Long Rest • 1 Action other action, if you are no longer holding the weapon, * Dwarven Resilience • BR 20
or if you fall unconscious. You have advantage on saves against poison and
* Fighting Style • PHB 84 resistance against poison damage.
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or * Dwarven Combat Training • BR 20
| Defense • PHB hear you within 30 ft. must make a WIS saving throw You have proficiency with the battleaxe, handaxe, light
While you are wearing armor, you gain a +1 bonus to (DC 15). On failure, it is turned for 1 minute or until it hammer, and warhammer.
AC. takes damage.
* Tool Proficiency • BR 20
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action You gain proficiency with your choice of smith’s tools,
You can cast prepared paladin spells using CHA as brewer’s supplies, or mason’s tools.
your spellcasting modifier (Spell DC 15, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+7). You can use a holy symbol as a spellcasting * Stonecunning • BR 20
focus. * Oath Spells • PHB 86 Whenever you make an Intelligence (History) check
You gain oath spells based on your level that are related to the origin of stonework, you are considered
* Divine Smite • PHB 85 always prepared and don't count against your daily proficient in the History skill and add double your
When you hit with a melee weapon attack, you can number of prepared spells. proficiency bonus to the check.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Animated Shield 1 6 lb.

Anillo de bodas 1 --

SP 0 Warhammer 1 2 lb.

Clothes, Common 1 3 lb.


EP 0 Holy Symbol 1 --

Plate 1 65 lb.
GP 20 Anillo de bodas 1 --

PP 0
WEIGHT CARRIED

76 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Animated Shield 1 6 lb.

PUSH/DRAG/LIFT

600 lb.

EQUIPMENT

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Paladin 8 POCHADUNGEON
CLASS & LEVEL PLAYER NAME
Valdarr el Justo
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Dwarven Armor Training • BR 20


You have proficiency with light and medium armor.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Hombre 50 Medium 1.33 mts.
GENDER AGE SIZE HEIGHT WEIGHT
Valdarr el Justo Lawful Good Messir el Guerrero
Blanca
Divino Marrones Colorado
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have a crude sense of humor.


I can stare down a hell hound
without flinching.

PERSONALITY TRAITS

Greater Good. Our lot is to lay down our lives in


defense of others. (Good)

IDEALS

Someone saved my life on the


battlefield. To this day, I will never
leave a friend behind.
BONDS

I’d rather eat my armor than


admit when I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Valdarr Ironhammer nació en las profundidades


de las Montañas, su madre murió durante el parto
y fue criado por su padre, Balin Ironhammer,
conocido por su maestría en la forja, la creación
de armas y armaduras. Sin embargo, la tragedia
golpeó a la familia Ironhammer cuando Valdarr
tenía apenas 30 años.
Un rey tirano le ordeno a Balin que forjara un
arma extremadamente poderosa y peligrosa,
capaz de matar orcos ante el menor contacto.
Balin, un enano de principios y con un fuerte
sentido de la ética, se negó a contribuir a los
planes del rey. Su valentía y su integridad le
costaron la vida, fue decapitado.
Valdarr, devastado por la muerte de su padre y
temiendo por su propia vida, se vio obligado a huir
de su hogar y su clan. Se embarcó en un viaje
solitario a través de las montañas y,
eventualmente, encontró refugio en las tierras
humanas donde decidió raparse el pelo y
comenzar a presentarse como Valdarr el Justo
para evitar ser reconocido por miembros de su
propio clan. Encontró trabajo en la herrería del
pueblo hasta que un día conoció a un medio-orco
llamado Bororck en una taberna que luego de
varias pintas y apuestas por pulseadas le comento
que se había unido al ejército de los humanos. En
búsqueda de un nuevo propósito y un lugar donde
pudiera honrar la memoria de su padre Valdarr
decidió dejar la fragua y tomar el martillo.
Durante su tiempo en el ejército humano, Valdarr
y Bororck participaron en varias batallas, luchando
hombro a hombro contra las amenazas que
acechaban el reino humano. A pesar de sus
diferencias raciales y culturales, Valdarr y Bororck
forjaron un vínculo sólido basado en la
camaradería y la lealtad. Sin embargo, luego de
una fatídica batalla Bororck termino optando por
seguir su camino fuera del ejército y Valdarr
escondió su tristeza con furia, jamás lo pudo
perdonar.
La experiencia de Valdarr en el ejército humano lo
transformó en un paladín dedicado a la justicia y
la protección. Juró que nunca olvidaría la valentía

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

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