Training and Development Module 6 - 2023
Training and Development Module 6 - 2023
6
E-LEARNING AND USE OF TECHNOLOGY IN TRAINING
Objectives
After reading and discussing this chapter, students should be able to:
I. Introduction
A. Technology is having a major impact on the delivery of training programs.
B. Needs assessment, design, transfer, and evaluation (training design) are critical components of
the effective use of training technology.
C. Although technologies such as MP3 players, iPods, and virtual reality provide exciting
capabilities and possibilities, it is critical that companies use training technologies that
support the business and learner needs.
A. New technologies impact the delivery of training, the administration of training, and training
support.
1. The most common form of CBT is software on a floppy disk that runs on a personal
computer; however, this has become more sophisticated with the development of laser
disks, DVDs, and CD-ROMs and the increasing use of the Internet.
B. CD-ROMs and DVDs use a laser to read text, graphics, audio, and video from an aluminum
disc on a personal computer; laser discs can be used alone as the method of delivery or in
conjunction with other methods. A laser disc uses laser to provide high-quality video and
sound.
C. Interactive video combines the advantages of video and computer-based learning (typically
on CD-ROM) to teach technical procedures as well as interpersonal skills. Training material
is presented one-on-one to trainees via monitors connected to keyboards; trainees interact
with the program by using the keyboard or touching the monitor.
1. Employees can control what sections of the training program they view; they can skip
around and can review material as needed. Immediate feedback is built into the system
and the material is accessible at all times.
2. The development of the program and the equipment needed are expensive, but the cost
should be offset by savings in the long run.
D. Online Learning: The Internet, Web-Based Training, E-Learning, and Learning Portals
1. The Internet is a fast and inexpensive means of sending and receiving communications
worldwide, and an excellent source of information on a vast number of topics.
a. The World Wide Web (WWW) is a service on the Internet that can be explored via
browser software.
2. E-learning or online learning refers to the instruction and delivery of training by
computer online through the Internet or the Web. E-learning includes Web-based
training, distance learning, and virtual classrooms; it may involve a CD-ROM. There are
three important characteristics of e-learning.
a. It involves electronic networks that enable information and instruction to be delivered,
shared, and updated instantly.
b. It is delivered to the trainee using computers with Internet technology.
c. It focuses on learning solutions that go beyond traditional training. E-learning goes
beyond training to include the delivery of information and tools that improve
performance. The advantages of e-learning are shown in Table 8.3 p. 307. Some
advantages of e-learning include: it is accessible at any time and place, updating is
easy, learning is enhanced through multiple media, paperwork can be eliminated, and
it can link learners to other content, experts, and peers.
d. Internet or Web-based training refers to training delivered via public or private
computer networks and displayed by a Web browser. Intranet-based training is
delivered via the company’s own computer network.
e. Several features can be built into online learning (see Figure 8.3, p. 307), which
include collaboration and sharing, content, links to resources, learner control,
delivery, and administration.
f. Factors Limiting the use of E-Learning include:
1.) cost.
2.) lack of motivation among employees to learn online.
3.) lack of management buy-in.
4.) lack of employee internet access.
5.) lack of proof concerning return on investment.
6.) lack of high-quality content.
3. One of the Web’s major potential advantages is that it gives learners control. Learner
control refers to the ability for trainees to actively learn though self-pacing, exercises,
exploring links to other material, and conversations with other trainees and experts.
4. Research provides several recommendations for maximizing the benefits of learner
control.
a. Training programs should not allow trainees to control the amount of feedback they
receive.
b. The program should offer practice on each topic repeatedly.
c. The program should provide practice to trainees using different examples to help
transfer of training content to commonly encountered and unexpected situations.
d. Trainees should be allowed to control the sequence in which they receive instruction
but not be able to skip practice.
5. Companies need to ensure that:
a. employees are given time and space for e-learning to occur.
b. employees understand why they should attend e-learning and the benefits they will
receive.
c. accurate communications about the content and types of learning activities in e-
learning courses are provided to employees.
6. Managers need to give employees time in their schedules, and employees need to schedule
“training time” to complete training and avoid interruptions that can interfere with
learning.
7. Using formative evaluation of prototypes of Web training can be helpful in identifying the
appropriate length and time of modules. End users should be involved in a formative
evaluation.
D. In technology for collaboration and linking, technology limitations and preferences need to be
taken into account.
1. Web-based training must be designed for the bandwidth that is available. Bandwidth
refers to the number of bytes and bits (information) that can travel between computers
per second. It can be increased by upgrading access speed on the users’ computers,
buying and installing faster servers and switches on the company’s network, or
encouraging trainees to access the Web when demand is not high.
2. Online learning should also try to build in interactivity without requiring the use of plug-
ins. Plug-ins refer to additional software that needs to be loaded on the computer to listen
to sound or watch video. Plug-ins can be expensive and affect how the computer
processes tasks.
3. Hyperlinks are links that allow a trainee to access other Web sites that include printed
materials as well as communications links to experts, trainers, and other learners.
4. Collaboration can involve an exchange among two or more trainees or among the trainer
or other experts.
5. Effective online learning connects trainees and facilitates interaction and sharing. Online
learning also should provide a link between the trainees and the “instructor”. Trainees
need to be provided incentives to complete online learning.
6. Learning portals are Web sites or online learning centers that provide, via e-commerce
transactions, access to training courses, services, and online learning communities from
many sources. Learning portals can:
a. be a one-stop shopping for a variety of training programs.
b. provide access to online classes.
c. offer services to track employees’ enrollment and progress in training programs.
d. provide mentors who can tutor students as well as discussion groups where students
can communicate with each other.
VII. Simulations
Though simulators were introduced as a traditional training method in Module 7, development in
software and computer technology has improved the learning and transfer that can result from
simulators.
A. Avatars are computer depictions of humans that are used as imaginary coaches, coworkers,
and customers in simulations. Typically, trainees can see the avatar, which appears
throughout the training course.
B. Advantages of simulations:
1. Eliminates the need to travel to a central training location.
2. Meaningful and get trainees involved in learning.
3. Emotionally engaging, increasing employees’ willingness to practice, encourages
retention, and improves their skills.
4. Provide a consistent message of what needs to be learned
5. Can safely put employees in situations that would be dangerous in the real world.
6. Have been found to result in such positive outcomes as shorter training times and
increased return on investment.
C. Disadvantages of simulations:
1. Limited use due to their development costs.
2. Trainees may not be comfortable in learning situations that have no human contact.
3. Disadvantages include the reliance on good equipment for the appropriate level of
presence. Poor presence (e.g., poor tactile feedback and long time lags between sensing
and responding to trainees’ actions) can be annoying and can even make the trainee feel
ill, e.g., vomiting, dizziness, and headaches (“simulator sickness”) due to the distortion of
senses.
E. Virtual World (i.e. Second Life) is a computer-based, simulated online virtual world that
includes a three-dimensional representation of the real world and a place to host learning
programs or experiences. 1. In Second Life, trainees use an avatar to interact with each other
in classrooms, “webinars” (Web-based seminars), simulations, or role-play exercises.
2. Advantages of virtual world:
a. It allows the trainee to practice dangerous tasks without putting one or others in
danger and at the same time sees the real-life consequences of their actions and
decisions.
b. It also provides a place to meet with trainers, managers, or other employees who
can serve as teachers.
c. Virtual worlds also can be useful for teaching interpersonal skills, conducting
teamwork exercises and group problem solving.
d. It motivates learners by making learning fun and interactive.
e. It is an especially effective way for employees who are not in the same location or
country to have access to training. 3. Disadvantages of virtual world: a. Lack of ease
of use for first-time users; the potential risk of a difficult keyboard and mouse
interface, which can demotivate learners.
b. The high investment of time and money required for the programming content.
c. The novelty of experiences in a three-dimensional virtual world such as Second
Life and the appearance of the avatars may help trainees recall the experience, but
they may also interfere with retention and transfer of the training content to the
job.
X. Distance Learning
A. Distance learning allows two-way communication between geographically dispersed people
through two types of technology:
1. Teleconferencing refers to synchronous exchange of audio, video and/or text between two
or more individuals or groups at two or more locations. Trainees attend training programs
in training facilities in which they can communicate with trainers (who are at another
location) and other trainees using the telephone or personal computer.
2. The other type involves individualized, personal-computer-based training with trainees
participating wherever they have access to a computer. This may utilize multimedia
methods such as Web-based training.
B. Interactive Distance Learning (IDL) refers to the latest generation of distance learning,
which uses satellite technology to broadcast programs to different locations and allows
trainees to respond to questions posed during the training program using a keypad. IDL
allows employees in different locations, who lack computers or online access, to see
behaviors and how to get things done rather than just read or hear about them.
C. Webcasting involves classroom instructions that are provided online through live broadcasts.
D. Advantages of distance learning include that the company saves on travel costs because all
trainees don’t have to be in one location to receive quality training.
E. Disadvantages include the relatively low level of interaction between the trainer and trainees
and among trainees at different locations.
XI. Technologies for Training Support
A. Training support refers to new technologies providing information and decision rules to
employees as needed (i.e., job aids) and providing the training content to individuals who
may not have attended the training and supporting materials to both trainees and nontrainees.
B. Training support technologies are most needed.
1. Performance of a task is infrequent.
2. The task is time-consuming, difficult and information-intensive.
3. The consequences of error are severe.
4. Effective performance relies on information and procedures that frequently change.
XII. Technologies for Training Administration (i.e., record keeping; employee enrollment in
programs and courses; testing and certification) make it easier to track training information as well as
to access training information to be used in decision making.
A. Interactive voice technology uses a conventional computer to create an automated phone
response system. It is useful for benefits administration as well as enrolling in training
programs or speaking to a Human Resource representative.
B. Imaging involves scanning documents, storing them electronically, and retrieving them. It is
useful for scanning and storing training records into databases for future reference.
C. Training software applications have been used largely to track information related to the
administration of training, including trainee data on training courses completed, certified
skills and educational experience, training program data on facilities, trainer availability,
costs and salaries. Skill inventories quickly allow managers to determine who needs training
and who is qualified for various jobs. Software applications can be useful for decision
making.
D. Authoring tools can also be useful for developing online learning programs. Authoring tools
can be used to create presentations, surveys, quizzes, animation, and graphics and to provide
sound, video, and text for online learning.
XIII. Learning Management Systems (LMSs): Systems for Training Delivery, Support, and
Administration
A. A learning management system (LMS) is a technology platform that can be used to automate
the administration, development, and delivery of all of a company’s training programs.
B. LMSs can provide employees, managers, and trainers with the ability to manage, deliver, and
track learning activities.
C. Reasons LMSs are becoming more popular:
1. Reduction in travel and other costs related to training.
2. Reduction in time for program completion.
3. Increase in employees’ accessibility to training across the business.
4. Provision of administrative capabilities to track program completion and course enrollments.
D. Tracking the learning activity in a business is important for human capital management. Human
capital management integrates training with all aspects of the human resource function to determine
how training dollars are spent and how training expenses translate into business dollars for the
company.
E. Reasons that companies adopt an LMS are:
1. centralize management of learning activities
2. track regulatory compliance.
3. measure training usage.
4. measure employee performance.
F. Thirty-eight percent of companies report integrating an LMS with human resource information
systems. LMSs are also important for companies to be able to track the number of employees who
have completed courses that they need to meet state, federal, or professional regulations (compliance
training).
G. An LMS can help companies understand the strengths and weaknesses of their employees,
including where talent gaps exist. It can be linked to other human resource systems to identify
learning opportunities for employees to strengthen their performance weaknesses.
H. To maximize its effectiveness, an LMS should be integrated with human resource systems. The
interfaces between the systems will provide basic employee information such as business unit,
geographic location, and job title. Information about which courses employees have completed
should also be stored in the LMS.
I. To develop an LMS for the Internal Revenue Service (IRS), a group known as Strategic Human
Resources, which is responsible for establishing human resource policy across the IRS, has
developed a partnership with IRS business units and technology staff. The LMS developed by the
Strategic Human Resources unit is being implemented in three phases.