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Allen Et Al. - The General Agression Model

The General Aggression Model (GAM) is a comprehensive framework for understanding human aggression. It considers how social, cognitive, developmental, and biological factors influence aggression. GAM includes elements from other aggression theories and posits that aggression is heavily influenced by knowledge structures. The model has two major aspects: proximate processes that explain individual episodes of aggression through inputs, internal states, and outcomes; and distal processes that explain how biological and environmental factors shape personality over time through knowledge structures. GAM has been applied to understand aggression in many contexts.
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0% found this document useful (0 votes)
95 views6 pages

Allen Et Al. - The General Agression Model

The General Aggression Model (GAM) is a comprehensive framework for understanding human aggression. It considers how social, cognitive, developmental, and biological factors influence aggression. GAM includes elements from other aggression theories and posits that aggression is heavily influenced by knowledge structures. The model has two major aspects: proximate processes that explain individual episodes of aggression through inputs, internal states, and outcomes; and distal processes that explain how biological and environmental factors shape personality over time through knowledge structures. GAM has been applied to understand aggression in many contexts.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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The General Aggression Model


Johnie J Allen1, Craig A Anderson1 and Brad J Bushman2,3

The General Aggression Model (GAM) is a comprehensive, The General Aggression Model
integrative, framework for understanding aggression. It GAM is a comprehensive, integrative framework for
considers the role of social, cognitive, personality, understanding human aggression. It considers the role
developmental, and biological factors on aggression. of social, cognitive, developmental, and biological factors
Proximate processes of GAM detail how person and situation on aggression [1,2,3,4,5]. GAM includes elements
factors influence cognitions, feelings, and arousal, which in turn from many domain-specific theories of aggression, includ-
affect appraisal and decision processes, which in turn influence ing: cognitive neoassociation theory [6,7], social learning
aggressive or nonaggressive behavioral outcomes. Each cycle theory [8,9], script theory [10,11], excitation transfer
of the proximate processes serves as a learning trial that affects theory [12], and social interaction theory [13]. By unifying
the development and accessibility of aggressive knowledge these theories into one coherent whole, GAM provides a
structures. Distal processes of GAM detail how biological and broad framework for understanding aggression in many
persistent environmental factors can influence personality contexts.
through changes in knowledge structures. GAM has been
applied to understand aggression in many contexts including GAM posits that human aggression is heavily influenced
media violence effects, domestic violence, intergroup violence, by knowledge structures, which affect a wide variety of
temperature effects, pain effects, and the effects of global social-cognitive phenomena including perception, inter-
climate change. pretation, decision, and behaviors [14–18]. Some of the
most important knowledge structures include beliefs and
attitudes (e.g., believing aggression is normal, evaluating it
positively), perceptual schemata (e.g., perceiving ambig-
Addresses uous events as hostile), expectation schemata (e.g.,
1
Iowa State University, W-112 Lagomarcino Hall, 901 Stange Rd, Ames, expecting aggression from others), and behavioral scripts
IA 50011, USA
2
The Ohio State University, 3016 Derby Hall, 154 N. Oval Mall,
(e.g., believing that conflicts should be resolved with
Columbus, OH 43210, USA aggression) [2]. These knowledge structures are devel-
3
VU University Amsterdam, De Boelelaan 1105, 1081 HV Amsterdam, oped through experience and can influence perception at
The Netherlands multiple levels, ranging from simple perception of objects
to complex perception of social events. Knowledge struc-
Corresponding author: Allen, Johnie J ([email protected])
tures can also become automatized with repeated practice
(as is the case with scripts), and can include both cognitive
Current Opinion in Psychology 2018, 19:75–80 and affective components. For example, anger is strongly
This review comes from a themed issue on Aggression and violence linked with hostile attribution biases (the tendency to
Edited by Brad J Bushman
interpret ambiguous events as hostile) [19].
For a complete overview see the Issue and the Editorial
Proximate processes
Available online 13th April 2017 GAM is separated into two major aspects: proximate and
http://dx.doi.org/10.1016/j.copsyc.2017.03.034 distal processes (see Figure 1). The proximate processes
2352-250X/ã 2017 Elsevier Ltd. All rights reserved. explain individual episodes of aggression using three
stages: inputs, routes, and outcomes. Inputs influence a
person’s present internal state, which in turn affects
appraisal and decision processes, which in turn influence
aggressive and nonaggressive outcomes. Importantly,
each episode of aggression (or non-aggression) serves as
Introduction a learning trial that can influence the development of
Many theories have been proposed to explain human aggressive knowledge structures (and thereby personality)
aggression—defined as any behavior intended to harm a over time.
target who is motivated to avoid that harm [1]. The
General Aggression Model (GAM) is one of the most Stage one: inputs
comprehensive and widely used theories for understand- The first stage of the proximate processes outlines how
ing aggression. The present review describes the current person and situation factors increase or decrease the
state of knowledge of GAM, and briefly outlines recent likelihood of aggression through their influence on pres-
applications of GAM and possibilities for future ent internal state variables (i.e., cognition, affect, and
directions. arousal) in stage two. Input variables that increase the

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76 Aggression and violence

Figure 1

Biological Environmental

Distal Causes
& Procsses
Modifiers Modifiers

Personality
Inputs

Person Situation
Proximate Causes & Processes

Present Internal State: Social


Routes

Encounter
Cognition

Affect Arousal

Immediate Reappraisal Thoughtful


Appraisal Action
Outcomes

Yes
Outcome important No
Yes
Resources & unsatisfying? Impulsive
sufficient? No Action

Appraisal & Decision Processes

Current Opinion in Psychology

The General Aggression Model (GAM): proximate and distal causes and processes. With permission from Ref. [56].

likelihood of aggression are considered risk factors, violence, dehumanization, displacement of responsibil-
whereas those that decrease the likelihood of aggression ity, high trait anger, certain personality disorders, low self-
are considered protective factors. control, high neuroticism, low agreeableness, and low
conscientiousness [1,3,20]. For example, people with
Person factors are any individual differences that may hostile attribution, perception, and expectation biases
influence how a person responds to a situation. These are more aggressive than people without those biases
factors tend to be fairly stable over time and across [21,22]. Many of the risk factors that have been identified
situations as long as the person consistently uses the serve as protective factors when reversed. For example,
same knowledge structures [9]. Through this lens, per- negative attitudes toward aggression, low neuroticism,
sonality can be considered the summary of a person’s high agreeableness, and high conscientiousness would
knowledge structures. Aggressive knowledge structures all make aggression less likely.
make aggression more likely. Many person factors have
been identified as risk factors for aggression. These Situation factors are aspects of the situation that may
include (but are not limited to): unstable high self-esteem influence whether aggression occurs. Many situation fac-
and narcissism, aggressive self-image, long-term goals tors have been identified that increase the likelihood of
supportive of aggression, high self-efficacy for aggressive aggression. These include (but are not limited to): social
behavior, normative acceptance of aggression, positive stress, social rejection, provocation, frustration, bad
attitudes toward aggression, hostile attribution biases, moods, exercise, alcohol intoxication, violent media, pain
aggressive behavioral scripts, moral justification of or discomfort, ego depletion, anonymity, hot

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The General Aggression Model Allen, Anderson and Bushman 77

temperatures, noise, the presence of weapons, and threat- Cognition


ening or fear-inducing stimuli [1,3]. For example, the Input variables can also influence aggressive thoughts.
presence of a gun (as compared to a badminton racquet) Aggressive concepts can be activated by certain situa-
can increase the aggression of angered individuals [23,24]. tional factors (i.e., priming) or can become chronically
Some situation factors also serve as protective factors, accessible after repeated activation (as with scripts)
such as good moods or exposure to prosocial media [25]. [34,35]. Aggressive priming occurs when a situational
factor (such as exposure to media violence) causes a
Person and situation factors can work additively or inter- short-term increase in the accessibility of aggressive
actively to influence cognition, affect, or arousal. Gener- concepts [36,37]. Certain input variables (e.g., trait
ally, as the number of risk factors for aggression increases, aggression) can lead aggressive thoughts to become
(either person or situation factors), the likelihood of highly accessible at all times in the form of scripts [11]
aggression increases [26]. This means, for example, that and hostile attribution biases [21,38].
a person who believes aggression is normal and useful is
more likely to be aggressive than a person who believes Arousal
aggression is abnormal. That same person would be even Finally, input variables can influence arousal (both phys-
more likely to behave aggressively if he or she was iological and psychological) by increasing it (e.g., exer-
provoked, especially if the provocation occurred in a cise), or decreasing it (e.g., alcohol). Arousal can affect
hot, noisy setting. In contrast, as the number of protective aggression in at least three ways. First, arousal from
factors increases, the likelihood of aggression decreases. irrelevant sources (e.g., exercise) can be mislabeled as
For example, someone who is highly agreeable and has anger, increasing the likelihood of aggression (this is
just received a gift is relatively less likely to behave known as excitation transfer) [39]. Second, arousal from
aggressively. irrelevant sources can strengthen aggressive action ten-
dencies, as when a person is provoked while highly
Stage two: routes aroused [40]. Finally, very high or low levels of arousal
Stage two focuses on the routes through which person can serve as aversive states that increase aggressive affect
and situation factors exert their influence on appraisal and cognition in the same way that pain and uncomfort-
and decision processes (and thus affect aggressive or ably hot temperatures do [31–33].
nonaggressive outcomes). Person and situation factors
can change a person’s affect, cognition, and arousal. Stage three: outcomes
These three variable types make up a person’s present The third stage of the proximate processes focuses on
internal state; changes in these variables alter the likeli- appraisal and decision processes, and on aggressive or
hood of aggression. Different input variables affect dif- nonaggressive outcomes. In stage three, the person
ferent present internal state variables, but present inter- appraises the situation and decides how to respond.
nal state variables also influence each other in interactive The action that is selected then influences the encounter,
and reciprocal ways, as indicated by the dashed lines in which in turn influences the person and situation factors,
Figure 1 with arrows at both ends. Affect can influence beginning the episodic cycle anew.
cognition and arousal [27]. For example, feeling angry
can encourage hostile thoughts and increase arousal. As can be seen in Figure 1, the first part of stage three is an
Similarly, cognition and arousal can influence affect immediate appraisal of the situation, which occurs auto-
[28]. For example, interpreting a situation in a hostile matically (i.e., spontaneously, unconsciously, and with
manner can increase anger, which in turn can increase little-to-no cognitive effort) and is influenced by the
arousal. GAM does not propose that the present internal person’s present internal state. Immediate appraisals
state variables must occur in a certain order. Any of the often include trait or situational inferences. For example,
three variables can occur first and then influence the if a man bumps into a woman at a crowded party, she
other two. Alternatively, some factors can influence could make a trait inference (e.g., “He meant to do that—
aggression primarily through one route. For example, what a jerk!”) or a situational inference (e.g., “It’s so
weapons increase aggression by priming aggressive crowded—I’m sure that was an accident.”). Immediate
thoughts [24]. appraisals also include affective, goal, and intention infor-
mation (e.g., “I am angry. I want to retaliate. I want to push
Affect this jerk.”). When a person’s present internal state is
Input variables can influence our moods and emotions. conducive to aggression, negative immediate apprai-
For example, people high in trait hostility (a person sals—including a goal, plan, and script to harm the
factor) also have higher state hostility in a particular perpetrator—are more likely. Input variables influence
situation (i.e., greater aggressive affect) [29,30]. Addition- immediate appraisals indirectly, through their effects on
ally, situation factors can increase aggressive affect. Pain present internal state. For example, hostile attribution
increases state hostility and anger [31,32], and uncom- biases increase the likelihood of interpreting ambiguous
fortably hot temperatures also increase state hostility [33]. event as being intentionally harmful [21].

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78 Aggression and violence

After immediate appraisal, the person decides how to one has received poor parenting or lived with coercive
respond to the event. This process depends on available families [45–47].
resources and the event itself. If the person has sufficient
time and mental resources, and if the outcome of the Applications of the General Aggression Model
immediate appraisal feels both important and unsatisfy- GAM has been applied to a wide variety of aggressive
ing, then the person will engage in a deliberative reap- contexts including: temperature effects [33,48], violence
praisal of the event (i.e., considering alternate interpreta- associated with global climate change [5,49,50], media
tions). If not, then the behavioral script that was activated violence effects [51,52], pain [31,32], intergroup violence
during immediate appraisal is enacted, with little or no [5], intimate partner violence [5], sexual aggression
awareness of a decision having been made. [53], domestic violence [54], suicide [5], and personal-
ity disorders with an aggression component [20]. By
When the reappraisal process is activated, it can influence increasing the understanding of aggression and violence,
present internal state variables. For example, if the GAM has guided research and informed interventions
woman who was bumped at the party reconsiders her aimed at reducing aggression and violence, such as the
initial hostile interpretation as an accidental event, then treatment and assessment of violent offenders [55].
she may feel less angry and have fewer aggressive
thoughts, depending on what other pieces of information Summary and conclusions
are discovered or brought to bear during reappraisal. Of GAM has effectively organized theoretical insights
course, reappraisal can also yield information confirming gleaned from several key theoretical perspectives. Proxi-
the immediate appraisal of intentional harm, and can thus mate processes of GAM detail how person and situation
lead to more anger and aggressive thoughts. Once reap- factors influence aggressive thoughts, angry feelings, and
praisal has occurred, the person decides on and carries out arousal levels, which in turn affect appraisal and decision
a thoughtful action, which can be aggressive or non- processes, which in turn influence aggressive or nonag-
aggressive. gressive behavior. Each cycle of the proximate processes
serves as a learning trial that can create aggressive knowl-
Once an action has been carried out, that action influences edge structures after many repetitions, contributing to an
the social encounter, which can alter person and situation aggressive personality. Distal processes of GAM detail
factors, restarting the cycle of proximate processes. For how biological and environmental factors can influence
example, if the woman decides to push the man who personality through changes in knowledge structures.
bumped into her, he may decide to insult her, which may
provoke her to further escalating aggression [41]. GAM has already been used to guide research and inter-
ventions in many domains of aggression, but there is
Distal processes always more work to be done. New research is needed
The second aspect of GAM focuses on distal processes to further develop GAM as a comprehensive model of
(see Figure 1), which operate in the background of each human aggression and violence. Promising directions
episode of proximate processes. This aspect of GAM include more detailed applications to understanding
outlines how biological and persistent environmental and treatment of perpetrators of violent crime, intimate
factors work together to influence personality, which in partner violence, and sexual aggression. Similarly, GAM
turn change person (and situation) factors [3]. could be applied to help develop aggression prevention
programs at the individual, family, community, and soci-
Biological modifiers that increase the likelihood of devel- etal levels. The first step toward reducing aggression and
oping an aggressive personality include (but are not violence is understanding the underlying processes. GAM
limited to): ADHD, impaired executive functioning, hor- sheds light on these underlying processes.
mone imbalances, low serotonin, and low arousal [3]. For
example, testosterone is positively associated with aggres- Conflict of interest statement
sion [42]. Individuals with more testosterone tend to be Nothing declared.
more aggressive [43] and dominating others increases
testosterone [44]. References and recommended reading
Papers of particular interest, published within the period of review,
Environmental modifiers that increase the likelihood of have been highlighted as:
developing an aggressive personality include (but are not  of special interest
limited to): cultural norms supportive of violence, mal-  of outstanding interest
adaptive families or parenting, difficult life conditions,
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