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3x3 Guidelines

The document provides guidelines for 3x3 basketball competitions at the college level. It outlines rules for the court, teams, scoring, fouls, ball possession, and stalling to modify FIBA rules for a more developmental competition focused on skills, sportsmanship and values.

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0% found this document useful (0 votes)
73 views5 pages

3x3 Guidelines

The document provides guidelines for 3x3 basketball competitions at the college level. It outlines rules for the court, teams, scoring, fouls, ball possession, and stalling to modify FIBA rules for a more developmental competition focused on skills, sportsmanship and values.

Uploaded by

mariajoalyn1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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BASKETBALL 3x3

Technical Guidelines

(The international Basketball Federation (FIBA) Rules valid as of 1 st October


2022 including latest amendments shall govern the competitions except for
the amendments introduced and approved in these special guidelines and
Ground Rules for the College level.)

I. STATEMENT OF PURPOSE:
1. To foster closer relationships among ATHLETES and OFFICIALS at the same
time enhance physical fitness.
2. To promote the spirit of sportsmanship and fair play among the learners and their
coaches through FRIENDLY competition.
3. To enhance values formation and love for sports and basketball in particular.
4. To develop the basic skills and fundamentals of the game.

II. SPECIFIC OBJECTIVE OF THE GAME

1. To throw the ball into the playmates basket and to prevent the players of the
other team from securing the ball or scoring based on fair play and within the
spirit and intent of the rules. The games shall be DEVELOPMENTAL in nature
and approach.

2. To enhance camaraderie, goodwill, sportsmanship, discipline, teamwork


and other positive values inherent in the practice and participation in sports.

III. COURT AND BALL


1. 1 The game will be played on a 3x3 playing court with 1 basket. A regular
3x3 playing court is 15 m (width) x 11 m (length). The court shall have a
regular basketball playing court sized zone, including a free throw line (5.80
m), a 2-point line (6.75 m) and a "no-charge semi-circle" area underneath
the basket. Half of a traditional basketball court may be used.
1. 2 A 3x3 ball shall be used in all categories.

IV. TEAMS
Each team shall consist of no more than 4 players (3 players on the court and 1
substitute).
Note. Coaches on the field of play including seats for substitutes and/or remote
coaching from outside the court are not allowed.

V. GAME OFFICIALS
The game shall be managed by up to 2 officials, 3 table officials and a sports
supervisor, if any.
Note. Article 3 does not apply to grassroots events.

VI. BEGINNING OF THE GAME


4.1 Both teams shall warm-up simultaneously prior to the game.
4.2 A coin flip shall determine which team gets the first possession. The team
that wins the coin flip can either choose to benefit from the ball possession
at the beginning of the game or at the beginning of a potential overtime,
4.3 The game cannot begin if one of the teams is not on the playing court with 3
players ready to play.

VII. SCORING
5.1. Every shot from inside the arc (I-point field goal area) shall be awarded 1
point.
5.2. Every shot from behind the arc (2-point field goal area) shall be awarded 2
points.
5.3. Every successful free throw shall be awarded 1 point

VIII. PLAYING TEAMS/WINNER OF THE GAME


l. The regular playing time shall be period of 10 minutes. The game clock shall
be stopped during dead ball situations and free throws. The game clock
shall be restarted when:
1.1. During a check-ball, the ball is at the disposal of the offensive player
after the check-ball has been completed;
1.2. After a successful last free throw, the next offensive team is in
possession of the ball; and
1.3. After an unsuccessful last free throw and the ball continues to be live,
the ball touches or is touched by any player on the playing court.
2. The first team to score 21 points or more wins the game if it happens
before the end of regular playing time. This "sudden death Ø rule applies to
the regular playing time only (not to a potential overtime).
3. If the score is tied at the end of regular playing timer an overtime shall be
played. There shall be an interval of I minute before the overtime starts.
The first team to score 2 points in the overtime wins the game.
4. A team shall lose the game by forfeit if at the scheduled starting time of the
game the team is not present on the playing court with 3 players ready to
play, In case of a forfeit, the game score is marked with w-O or O-w
standing for win). For the winning team this game result shall not be
considered when calculating the team-s average score while for the losing
team this game result shall be considered with O points when calculating
the team's average score. A team shall be disqualified from the competition
after its second forfeit or in case of no-show.
5, A team shall lose the game by default if it leaves the court before the end of
the game or all the players of the team are injured and/or disqualified. In case
of a default situation, the winning team may choose to keep its score as it
stands or to have the game forfeited, whilst the defaulting team's score is set
to O in any case. in case of a default where the winning team choses to have
the game forfeited, the game result shall not be considered when calculating
the team-s average score.
6. A team losing by default or a tortuous forfeit shall be disqualified from the
competition.
Notes: If a game clock is not available, the running time's length and/or
required points for "sudden death" is at the organizer's discretion. ABA
recommends setting the score limit in line with the game's duration (10
minutes/IO points; 15 minutes/'5 points; 27 minutes/21 points).

IX. FOULS AND FREE THROWS


1. A team is in a penalty situation after it has committed 6 fouls. Players are not
excluded based on the number of personal fouls subject to Art. 16
2. If the foul is committed on a player in the act of shooting that player shall be
awarded a number of free throws as follows:
If the shot released from the field goal area is successful, the goal shall
2.1.
count and, in addition, free throw;
2.2. 2 free throws shall be awarded as of the 7th team foul; and
2.3* If the shot released from inside the arc is unsuccessful, 1 free throw. 2
free throws shall be awarded as of the 7th team foul.
2.4. If the shot released from behind the arc is unsuccessful, 2 free throws.
3. Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team
fouls purposes. The first unsportsmanlike foul of a player shall be
penalized with 2 free throws, but no ball possession. All disqualifying fouls
(including the second unsportsmanlike of a player) shall be penalized with
2 free throws and ball possession.
4. Team fouls 7, 8 and 9 shall always be penalized with 2 free throws. Team
foul 10 and any subsequent team fouls shall be penalized with 2 free
throws and ball possession. This clause is applied also to unsportsmanlike
fouls and to fouls on the act of shooting and overrules Art. 7.2 and 7.3 but
shall not be applied to technical fouls.
5. All technical fouls shall be always penalized with 1 free throw. The free
throw shall be administered immediately. After the free throw, the check-
ball shall be administered by the team which had control of the ball or
was entitled to the ball when the technical foul was called. The game shall
be resumed as follows:
5.1. If the technical foul was committed by a defensive player, the shot
clock for the opponents shall be reset to 12 seconds; and
5.2. If the technical foul was committed by the offensive team, the shot
clock for that team shall continue from the time it was stopped. Note:
An offensive foul shall not be penalized with free throws,
X. HOW BALL IS PLAYED
1. Following each successful field goal or last free throw (except those followed
by ball possession):
1.1. A player from a non—scoring team shall resume the game by dribbling
or passing the ball from inside the court directly underneath the
basket (not from behind the end line) to a place on the court behind
the arc; and
1.2. The defensive player is not allowed to play for the ball in the "no-
charge semi—circle area" underneath the basket.
2. Following each unsuccessful field goal or last free throw (except those
followed by ball possession):
2.1. If the offensive player rebounds the ball, he may continue to attempt
to score without returning the ball behind the arc; and
2.2. If the defensive player rebounds the ball, he must return the ball
behind the arc (by passing or dribbling).

3. If the defensive team steals or blocks the ball, it must return the ball behind
the arc (by passing or dribbling).
4. Possession of the ball given to either team following any dead ball situation
shall start/resume with a check ball, i.e. an exchange of the ball (between
the defensive and the offensive player) behind the arc at the top of the
playing court.
5. A player is considered to be "behind the arc" when neither of his feet is
inside or on the arc line.
6. in the event of a jump ball situation, the game shall be resumed with a check
—ball for the last defensive team.

XI. STALLING
The shot clock shall be reset to 12 seconds.
I. Stalling or failing to play actively (i.e. not attempting to score) shall be a
violation.
2. If the court is equipped with a shot clock, a team must attempt a shot for a
field goal within 12 seconds. The shot clock shall start as soon as the bait is
at the disposal of the offensive player (following the exchange with the
defensive player or after a successful field goal underneath the basket).
3. An offensive player, after the ball has been cleared, shall not dribble inside
the arc with his back or side to the basket for more than 3 consecutive
seconds.
Note: If the court is not equipped with a shot clock and a team is not
sufficiently trying to attack the basket, the officials shaft gives in the last 5
seconds the offensive team an information on the remaining second by
counting them loudly and signaling them with an extended arm.

XII. SUBSTITUTIONS
Both teams are entitled to request a substitution when the ball becomes dead
prior to a check—ball or free throw. The substitute can enter the game without
any prior notice to the officials or table officials while the ball is dead and the
game clock is stopped The substitutions can only take place behind the end line
and require no action from the officials or table officials.

XIII TIMEOUTS
1. Each team shall be granted time—out. Any player or substitute can request a
time— out when the ball becomes dead prior to a check—ball or free throw.
2. In addition to the teams- time—outs, in FIBA 3x3 Official Competitions or if
so, decided by the organizer. Additional TV time—outs that shall be granted
at the first dead ball after the game clock shows 6:59 and 3:59 respectively in
all games.
3. All time—outs shall last 30 seconds.

XIV PROTEST PROCEDURE


1. A team may file a protest if its interests have been adversely affected by:
1.1. An error in scorekeeping, time-keeping or shot clock operations, which
was not corrected by the officials;
1.2. A decision to forfeit, cancel, postpone, not resume or not play the
game; and
A violation of the applicable eligibility rules.
1.3.
2. In case of a team's protest, only the official video and materials may be used to
take a decision.
3. In order to be admissible, a protest shall comply with the following procedure:
3.1. A player of that team shall sign the scoresheet immediately at the end of
the game and provide a written explanation of the protest reasons, on the
reverse side of the scoresheet, before the officials have signed the
scoresheet.
4. The sports supervisor (or a person indicated to in charge of the protest at the
Technical Meeting with the teams on the eve of the event), shall decide on the
protest as soon as possible, in any case no later than before the next pool
phase or next elimination round starts. His decision is considered as a field of
play rule decision and is not subject to further review or appeal. Exceptionally,
the decisions on the eligibility may be appealed as provided for in the
applicable regulations.
5. The sports supervisor (or person indicated to be in charge of the protest at the
Technical Meeting with the teams on the eve of the event) may not decide to
change the result of the game unless there is clear and conclusive evidence
that, had it not been for the error that gave rise to the protest, the new result
would have certainly materialized- In case a protest is accepted for reasons
other than the eligibility rules and leads to a change of winner of the game,
the game shall be considered as tied at the end of the regular playing tirne and
an overtime shall be played immediately.
6. For both in pools and in overall competition standings (other than
standings in tours), the following classification rules shall apply.
7. If teams that have reached the same stage of the competition are tied,
the steps to break the tie shall be applied in the following order. Each
step shall be calculated only once. If teams are still tied after one step,
the next step shall be applied to break the tie between those teams still
tied:
7.1. Most wins (or win ratio in case of unequal number of games in inter-
pool comparison);
7.2. Head-to—head comparison (only taking win/loss into account and
applies within a pool only); and
7.3. Most points scored in average (without considering winning scores of
forfeits). If teams are still tied after those 3 steps, the team(s) with the
highest seeding win(s) the tie—breaker.

XV. DISQUALIFICATION
A player shall be disqualified for the remainder of the game when he is
charged with two (2) unsportsmanlike fouls.

Prepared by:
Marlon Hoyo-a
Coach/Tournament Manager

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