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Monster Maker

This document introduces Giffyglyph's Monster Maker, a supplement for Dungeons & Dragons 5th edition that helps Dungeon Masters quickly create new monsters. It provides templates and guidance for building monsters of different roles, types, and levels. Monster Maker allows DMs to improvise encounters on the fly by randomizing stats or modifying existing monsters. The supplement aims to help DMs prepare balanced and exciting encounters without extensive prep work.

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Gokul Muthupandi
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0% found this document useful (0 votes)
257 views64 pages

Monster Maker

This document introduces Giffyglyph's Monster Maker, a supplement for Dungeons & Dragons 5th edition that helps Dungeon Masters quickly create new monsters. It provides templates and guidance for building monsters of different roles, types, and levels. Monster Maker allows DMs to improvise encounters on the fly by randomizing stats or modifying existing monsters. The supplement aims to help DMs prepare balanced and exciting encounters without extensive prep work.

Uploaded by

Gokul Muthupandi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GIFFYGLYPH'S

MONSTER MAKER

Create new monsters and exciting encounters in


just a few seconds with this D&D 5e supplement
• GIFFYGLYPH •
Giffyglyph's Monster Maker

M adventure, causing trouble for civilians and


brave heroes alike. Sometimes the adventure
calls for a brand new monster, or you want to
spice up a simple encounter, or your players go off-road
Features
• 7 monster roles: create controllers, defenders,
lurkers, scouts, strikers, snipers, and supporters.
• 4 monster types: create a range of monstrous
and you need to prep an encounter fast. But how do you minions, standards, elites, and solos.
create fun, balanced monsters? Don't worry—Giffyglyph's • 30+ pages of complete monster stat templates.
Monster Maker is here to help. • Includes 32 monster traits and 35 role powers.
This 5e supplement introduces guides, templates, and • Transform your boss monsters with solo phases.
advice to help you build new, exciting monsters and • Improvise new monster attacks easily with freeform
balanced encounters within minutes—perfect for the DM attacks and freeform magic.
on the go, and compatible with any D&D 5e game! Catch • Update your challenge rating monsters easily.
your players off-guard with minion hordes, dangerous • Build encounters in seconds with monster points.
elites, and terrifying solo monsters at any level! • And many more...

About Credits & Influences


Version 1.3.1 Page Icons: Game-icons.net
Created by Giffyglyph, March 2019 Monster Roles: D&D 4e
Monster Stats: Song of the Blade
Dice Statistics: anydice.com
If you like this project and want to see more in the Advice & Testing: Ben_Scerri, cheatisnotdead, dark_james,
future, you can help out by: Durins_cat, Gargle_Fritz, hajjiman,
• Becoming a Patron: patreon.com/giffyglyph jasimon, joshkaufman,
• Buying a Coffee: ko-fi.com/giffyglyph QuickTakeMyHand, Osmodius,
• Spreading the word: like / tweet / share / review mulac_snotcloak, nigel037, Qualanqui,
Spilled Ale Studios, Strider,
Thunder_2414, Xheotris, zeemeerman2
To keep up-to-date with my work, visit:
• My website: www.giffyglyph.com
• Reddit: reddit.com/r/darkerdungeons5e Sigil Patrons
• Facebook: facebook.com/giffyglyph
Supported By: Ady Veisz Dragia, Brady, Douglas, J.M.
Sunden, Herm, Iron Circle Gaming
If you have any questions, contact me at:
• Discord: Giffyglyph#7632
• Email: [email protected]
• Twitter: twitter.com/giffyglyph Become a Patron

patreon.com/giffyglyph | /r/darkerdungeons5e giffyglyph's monster maker


1
Contents

The Rules: Making Monsters • Solo Encounters 22


• Horde Encounters 22
1 Making Monsters 4
• Challenge Ratings 23
• The Monster Profile 4
• Modifying Monsters 23
• Build your Monster 5
• Challenge Rating to Monster Level 23
• Step 1. Pick a Level 5
• Step 2. Apply a Role 5 Appendicies: The Extras
• Step 3. Add some Traits 5
A Monster Templates 25
• Step 4. Choose some Powers 6
• Craven, the Kobold King 25
• Step 5. Personalisation 6
• Monster Templates 25
• Step 6. Start Playing 6
• Level -3 26
• Monster Statistics by Level 7
• Level -2 27
• Monster Roles 7
• Level -1 28
• Monster Traits 8
• Level 0 29
• Monster Powers 9
• Level 1 30
2 Minions, Elites, & Solos 10 • Level 2 31
• Minions 10 • Level 3 32
• Elites 10 • Level 4 33
• Solos 11 • Level 5 34
• Solo Phases 11 • Level 6 35
• Environmental Hazards 11 • Level 7 36
• Paragon Actions 12 • Level 8 37
• The Court of Bone 12 • Level 9 38
• The Necromancer Mortanius 12 • Level 10 39
• The Skeleton King 13 • Level 11 40
• Level 12 41
3 Making Attacks 14
• Level 13 42
• Freeform Attacks 14
• Level 14 43
• Multiattacks 14
• Level 15 44
• Condition Attacks 15
• Level 16 45
• Ongoing Damage 16
• Level 17 46
• Area Attacks 16
• Level 18 47
• Using Magic 17
• Level 19 48
• Concentration 17
• Level 20 49
• Healing Magic 17
• Level 21 50
• Counterspell 18
• Level 22 51
• Overkill Attacks 18
• Level 23 52
4 Randomising Damage 19 • Level 24 53
• Static to Random 19 • Level 25 54
• Step 1. Get the Static Damage 19 • Level 26 55
• Step 2. Choose an Attack Type 19 • Level 27 56
• Step 3. Randomise the Damage 19 • Level 28 57
• Randomised Damage 20 • Level 29 58
• Level 30 59
5 Building an Encounter 21
• The Basic Encounter 21 B Quick Reference 60
• Step 1. Set the Difficulty 21
C FAQ 61
• Step 2. Add Monsters 21
• Step 3. Build your Monsters 22 D What Next? 62
• Encounter Outlines 22 • Monster Maker App 62
• Basic Encounters 22 • Darker Dungeons 62
• Elite Encounters 22

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2
THE RULES
Making Monsters

1 Making Monsters p4
p4
Options for randomised 1st-level characters.

2 Minions, Elites, & Solos p10


p10
Options for randomised 1st-level characters.

3 Making Attacks p14


p14
Options for randomised 1st-level characters.

4 Randomising Damage p19


p19
Options for randomised 1st-level characters.

5 Building an Encounter p21


p21
Options for randomised 1st-level characters.
1

Making Monsters

O

your players have done something unexpected
and triggered a surprise encounter—it's time to
The Monster Profile
start building monstrous creations for your A quickstart monster profile is more vague than a
adventure. standard monster profile, allowing you greater flexibility
Maybe you need to create a high level goblin king and to improvise. These are the basic features of a profile:
his elite entourage, or a drunken giant and her tiefling
friends, or a pack of fierce dire-wolves hungry for fresh • Level: Quickstart monsters use monster levels, a one-
flesh? to-one match for player character levels.
Whatever your need, this chapter will help you create • Role: Every monster has a combat role which
quickstart monster profiles in seconds to get your describes their particular focus on the battlefield.
combat encounters up and running fast. • Armor Class: This represents how hard the monster
is to hit, whether due to armor, agility, magic, training,
Dragonborn Warden Level 5 Defender
or some other significant feature.
Medium humanoid Standard (450 XP)
• Hit Points: This is the amount of damage that the
monster can endure before it dies.
Armor Class 18 Attack Bonus +5
• Speed: Your monster's movement speed.
Hit Points 60 (30) Damage 10
• Attack Bonus: This represents your monster's ability
Speed 20 ft Spell DCs 13, 10
to make successful attacks—melee, ranged, or magic.
• Damage: This is the amount of damage caused by a
Str Dex Con Int Wis Cha successful attack. For multi-attacks, split the total
+3 +0 +4 +1 +2 +1 damage across each of the targets.
• Spell DCs: This shows the primary and secondary
Saving Throws Con +8, Str/Wis +5, Cha/Int/Dex +2 DCs of any impromptu effects the monster might use.
Skills Initiative +2, Perception +5, Stealth +2 • Ability Modifiers: These are your monster's ability
modifiers—arrange them however you like. Unlike
Traits player characters, monster modifiers can go beyond 5.
• Saving Throws: These come in three grades—best,
Indominable: You are immune to any effects that ok, and bad. Use the highest bonus for your monster's
would alter your mind or will. best stat, the second bonus for it's 2nd and 3rd best
stats, and the worst bonus for the 3 worst stats.
You Can't Leave: Targets always provoke opportunity
• Initiative: Your monster's combat reaction speed.
attacks, even if they take the Disengage action before • Perception: Your monster's ability to notice things.
leaving your reach. In addition, when you hit with an • Stealth: Your monster's ability to hide.
opportunity attack, the target's speed becomes 0 for • Traits & Powers: These are special abilities and
the rest of the turn. passive perks that the monster has gained from their
race, class, faction, role, or some other feature.
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4
Quickstart Monsters • Controller: Controllers disorientate their enemies,
moving them around the battlefield and applying
Quickstart monsters are designed to be bare-bones conditions. Controllers deal little direct damage
templates useful for combat or improvised scenarios. For themselves, preferring to weaken their enemies and
that reason—to keep the process quick and simple—they allow their allies to attack with advantage.
don't obey the same rules as player characters when it • Defender: Defenders shield their allies and block
comes to calculating AC, HP, attack bonuses, damage, etc. enemy attacks. They are harder to hit thanks to their
thicker armor, but move slower as a result.
• Lurker: Lurkers hide out of sight until they see a
Build your Monster weak point, then attack for massive damage. They are
glass cannons, capable of dealing a lot of damage yet
Once you're ready to start building your monster, there easily defeated if cornered.
are five basic steps to consider: • Scout: Scouts like to move around, using their speed
and high perception to outmanouever their enemies.
1. Pick a Level: Decide how dangerous your monster They tend to be lightly armored and carry smaller
should be—the higher the level, the bigger the threat it weapons to keep their weight low.
will be to your players. • Sniper: Snipers stay out of harm's way, firing at
2. Assign a Role: Choose how your monster will enemies from a distance. They are good at ranged
function in combat—different roles confer different attacks, but fall quickly if attacked.
benefits, such as a higher AC or attack bonus. • Striker: Strikers forgo defence and focus on hitting
3. Add some Traits: Give your monster some quick the enemy hard. Strikers are easier to hit, but deal
racial or class-based flavour with a few basic traits. much more damage with their attacks.
4. Choose some Powers: Add some special combat • Supporter: Supporters provide aid to their allies,
powers to make your monster stand out in their role. keeping them in peak condition. Supporters deal little
5. Personalisation: Tweak the default monster stats if damage and are relatively frail—they need protection
necessary to better suit your group of players. to survive long on the battlefield.

Step 1. Pick a Level Each role changes the default monster statistics in some
fashion—granting more AC, or reducing damage, or
Your first step is to assign a level to your new monster. inflating health. Try to use a variety of roles to create
Quickstart monsters don't use Challenge Ratings— interesting encounters for your players.
instead, they use monster levels to determine their base Once you've picked a role, check the Monster Roles
strength. Monster levels are a one-to-one match for table to see how it affects your monsters attributes.
character levels—one 4th-level monster should be a
decent contest for one 4th-level character.
For a medium challenge, simply use the same level as With 3 bandits, the DM decides to have one striker
your PCs. Add +2 levels to make a more dangerous dealing heavy damage, one defender to shield the
encounter, or -2 levels for an easier time. striker, and one sniper to support them both.
Once you've decided on a level, check the Monster
Statistics by Level table to find your monster's basic • Defender: 16 AC, 33 HP, +3 attack, 5 damage
attributes—AC, hit points, attack bonuses, damage, etc. • Striker: 10 AC, 42 HP, +5 attack, 7 damage
• Sniper: 14 AC, 25 HP, +3 attack, 7 damage
Valiant, Clanda and Chansi have been unexpectedly
waylaid by some bandits and a combat begins. The PCs
are level 3, so the DM decides to create three 3rd-level Step 3. Add some Traits
bandits for a medium-challenge encounter. To give your monster some flavour, add one or two
From the table, the DM can see that each bandit has passive traits based on its race, class, or faction. Traits
(as a base) 14 AC, 33 HP, and deals 5 damage on a +3
help your monsters feel more unique, but try to keep
them simple—avoid complicated mechanics or using
attack roll (melee or ranged). more than two traits per monster.
See the Monster Traits table for a list of example
Step 2. Apply a Role traits you can apply to your monsters—make your own if
the examples don't fit your particular monster.
Monsters, like player characters, have roles to play.
Some charge in to fight in the front-line, some fire away
from the back, some devastate and destroy their enemies Because the bandits often work together to overpower
with wild abandon, and some lend support to their allies. their victims, the DM decides to give all three a
There are seven core roles that you can apply to your common trait:
quickstart monsters, each with its own strengths and ➤ Teamwork: You have advantage on attack rolls
weaknesses: controller, defender, lurker, scout, sniper, when your target is within 5ft of an unrestrained ally.
striker, and support.
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5
Step 4. Choose some Powers Bandit, Shield Level 3 Defender
Medium humanoid Standard (175 XP)
Now it's time to add some combat powers to your
monster—special features they gain by virtue of their Armor Class 16 Attack Bonus +3
particular role. Powers are a good way to distinguish Hit Points 33 (17) Damage 5
monsters from each other and highlight their roles—they Speed 20 ft Spell DCs 11, 8
allow defenders to defend and strikers to strike.
See the Monster Powers table for a list of example Str Dex Con Int Wis Cha
powers you can apply to your monsters. +2 +0 +3 −1 +1 +1

Saving Throws Con +6, Str/Wis +4, Cha/Dex/Int +1


In addition to their normal melee and ranged attacks, Skills Initiative +1, Perception +3, Stealth +1
the DM allocates a power to each bandit according to
Traits
their combat role:
➤ Defender, Got your Back: When standing next to an Teamwork: You have advantage on attack rolls when
ally or an attacking target, you can use a reaction to your target is within 5ft of an unrestrained ally.
redirect the attack onto yourself.
Got Your Back: When standing next to an ally or
➤ Striker, Cleave: You can attack two targets that are
attacking target, you can spend your reaction to
within reach and adjacent to each other.
redirect the attack onto yourself.
➤ Sniper, Hold Still: You gain advantage on attack rolls
against any target that didn't move more than 10ft
Bandit, Greatsword Level 3 Striker
during their last turn. Medium humanoid Standard (175 XP)

Armor Class 10 Attack Bonus +5


Step 5. Personalisation Hit Points 42 (21) Damage 7
Finally, compare the monster template to your player Speed 30 ft Spell DCs 13, 10
characters and consider tweaking any values that seem a Str Dex Con Int Wis Cha
little over or under-powered. Lower the AC or HP if your +3 +0 +2 −1 +1 +1
players have trouble dealing damage, or reduce the
attack bonus or damage if their defences are a little low. Saving Throws Str +3, Con/Cha +1, Wis/Dex/Int −2
Skills Initiative +1, Perception +1, Stealth +1

Because Valiant and Chansi are low on hit points Traits


thanks to an earlier encounter, the DM considers
reducing the overall damage of each bandit by 2. Teamwork: You have advantage on attack rolls when
But as the party is fortunate enough to be carrying a your target is within 5ft of an unrestrained ally.
couple of healing potions, the DM decides to leave the Cleave: You can attack two adjacent targets that are
challenge unchanged. within reach, dealing full damage to each.

Step 6. Start Playing Bandit, Crossbow Level 3 Sniper


Medium humanoid Standard (175 XP)
Your quickstart monsters are now ready. Start your
encounter and improvise any extra details as you go. Armor Class 14 Attack Bonus +3
Hit Points 25 (13) Damage 7
Refining as you Play Speed 30 ft Spell DCs 11, 8
During an encounter, you might discover your monster is
too strong or too weak for your party. That's ok—it's hard Str Dex Con Int Wis Cha
to predict just how powerful some abilities can be. +1 +3 +0 +1 +2 −1
If you find you need to update a monster during live
play, try to do so naturally. Avoid telling players explicitly Saving Throws Dex +5, Wis/Int +3, Str/Con/Cha +0

what you're doing—instead, fold it into the fiction. Skills Initiative +1, Perception +1, Stealth +3

Traits
During an encounter, the DM notices that the party are
Teamwork: You have advantage on attack rolls when
having a hard time reliably hitting the defender's AC of
your target is within 5ft of an unrestrained ally.
16. On the next successful hit, the DM says:
"You hear a crack as the bandit's shield splits apart Hold Still: You have advantage on attack rolls when
from the force of your attack, and he throws it aside." your target moved less than 10ft during their last turn.

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6
Monster Statistics by Level
Monster Armor Hit Attack Damage Spell Percep., Prof. Saving Ability XP
Level Class Points Bonus per DCs Init. & Bonus Throws Modifiers
Action Stealth
-3 13 4 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 2
-2 13 8 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 6
-1 13 12 +1 1 10, 7 +1 +1 +3, +1, +0 +2, +1, +1, +0, +0, −1 12
0 14 16 +2 1 10, 7 +1 +1 +4, +2, +0 +3, +2, +1, +1, +0, −1 25
1 14 26 +3 2 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 50
2 14 30 +3 4 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 112
3 14 33 +3 5 11, 8 +1 +2 +5, +3, +0 +3, +2, +1, +1, +0, −1 175
4 15 36 +4 8 12, 9 +2 +2 +6, +3, +1 +4, +3, +2, +1, +1, +0 275
5 16 60 +5 10 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 450
6 16 64 +5 11 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 575
7 16 68 +5 13 13, 10 +2 +3 +7, +4, +1 +4, +3, +2, +1, +1, +0 725
8 17 72 +6 17 14, 11 +3 +3 +8, +5, +1 +5, +3, +2, +2, +1, +0 975
9 18 102 +7 19 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,250
10 18 107 +7 21 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,475
11 18 111 +7 23 15, 12 +3 +4 +9, +5, +2 +5, +3, +2, +2, +1, +0 1,800
12 18 115 +8 28 15, 12 +3 +4 +10, +6, +2 +6, +4, +3, +2, +1, +0 2,100
13 19 152 +9 30 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 2,500
14 19 157 +9 32 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 2,875
15 19 162 +9 35 16, 13 +3 +5 +11, +7, +2 +6, +4, +3, +2, +1, +0 3,250
16 20 167 +10 41 17, 14 +4 +5 +12, +7, +3 +7, +5, +3, +2, +2, +1 3,750
17 21 210 +11 43 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 4,500
18 21 216 +11 46 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 5,000
19 21 221 +11 48 18, 15 +4 +6 +13, +8, +3 +7, +5, +3, +2, +2, +1 5,500
20 22 226 +12 51 19, 16 +5 +6 +14, +9, +3 +8, +6, +4, +3, +2, +1 6,250
21 22 276 +13 53 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 8,250
22 22 282 +13 56 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 10,250
23 22 288 +13 58 20, 17 +5 +7 +15, +9, +4 +8, +6, +4, +3, +2, +1 12,500
24 23 294 +14 61 20, 17 +5 +7 +16, +10, +4 +9, +6, +4, +3, +2, +1 15,500
25 24 350 +15 63 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 18,750
26 24 357 +15 66 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 22,500
27 24 363 +15 68 21, 18 +5 +8 +17, +11, +4 +9, +6, +4, +3, +2, +1 26,250
28 25 369 +16 71 22, 19 +6 +8 +18, +11, +5 +10, +7, +5, +4, +3, +2 30,000

Monster Roles
Role Armor Saving Hit Attack Damage Speed Perception Stealth Initiative
Class Throws Points Bonus per Action
Controller −2 −1 — — — — — — Trained
Defender +2 +1 — — — −10 Trained — —
Lurker −4 −2 x0.5 +2 x1.5 — Trained Trained —
Scout −2 −1 — — x0.75 +10 Trained Trained Trained
Sniper — — x0.75 — x1.25 — — Trained —
Striker −4 −2 x1.25 +2 x1.25 — — — —
Supporter −2 −1 x0.75 — x0.75 — — — Trained

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7
Monster Traits
Name Description
Aggressive As a bonus action, you can move up to your speed towards an enemy you can see.
Antimagic Zone Any creature within 10ft of you has disadvantage when casting magical spells.
Arcane Protection You are resistant to all magical damage.
Aura: Damaging The space around you is dangerous. Creatures take damage equal to your level when they enter your aura or
begin their turn within it.
Aura: Stench The air is putrid around you. Creatures within 5ft have disadvantage on attack rolls—unless they also have the
Stench trait.
Blood Frenzy You have advantage on melee attack rolls against any bloodied target.
Charger If you moved more than 20ft in a straight line towards your target, make your melee attack roll with advantage.
On a hit, you knock your target prone in addition to any other effect.
Corrosive Body Any creature that touches you or makes a melee attack against you takes acid damage equal to your level. Any
weapon that hits you takes a permanent and cumulative −1 penalty to damage rolls—the weapon is destroyed
if the penalty reaches −5.
Dragonbreath You can breathe dragonfire as an attack, or use it to light small fires.
Escape: Bats When you would be reduced to 0 hit points outside of your lair, you instead turn into bats and flee to your lair.
You remain there, paralysed and resting, until you recover at least 50% of your hit points.
Escape: Mist When you would be reduced to 0 hit points outside of your lair, you instead turn into mist and flee to your lair.
You remain there, paralysed and resting, until you recover at least 50% of your hit points.
Escape: Teleport When you would be reduced to 0 hit points outside of your lair, you instead teleport directly to your lair. You
remain there, paralysed and resting, until you recover at least 50% of your hit points.
Explosive When you fall to 0 hit points, your body explodes and deals damage to everyone within 5ft. You can begin
detonation on your turn with a bonus action; you explode at the start of your next turn.
Flight You can fly your speed. While flying, you must move your entire movement speed or land—unless you can also
hover. Launching into flight provokes opportunity attacks, even if you Disengage.
Grappler You have advantage on attack rolls against any target you have grappled. In addition, when grappling a target,
any damage you take from an attack is split 50/50 with your victim.
Hover You can hover in one spot in the air for 6 second before you need to move.
Immortal You cannot be killed unless hit by a specific type of attack. Any other form of attack will reduce you to 1 hit
point, but cannot kill you.
Impenetrable You are resistant to all non-magical damage.
Incorporeal You can pass through any solid non-magical matter and cannot be hit by any non-magical weapon or attack.
Indominable You are immune to any effects that would alter your mind or will.
Invisible You cannot be seen.
Magic Resistance You have advantage on saving throws against spells and other magical effects.
Martial Advantage Once per turn you may deal extra damage equal to your level when you hit a target within 5ft of your allies.
Parry You can spend your reaction to gain +3 AC against one melee attack that you can see.
Rampage When you reduce a target to 0 hit points with a melee attack on your turn, you can spend a bonus action to
move up to half your speed and attack a different target.
Reckless At the start of your turn, you can gain advantage on all melee attacks you make for that turn. However, all
attacks against you gain advantage until the start of your next turn.
Redirect When you are within 5ft of an ally, you can redirect any single attack made against you to your ally instead.
Regeneration You regain hit points at the start of your turn equal to your maximum hit points / 10. This regeneration stops
for 1 turn if you are hit by a specific damage type (fire/acid/lightning/etc) or you are reduced to 0 hit points.
Relentless The first time you fall to 0 hit points after a long rest, you are instead reduced to 1 hit point.
Shifty You can Disengage as a bonus action.
Split When you are bloodied, you split into two smaller copies. Each new copy has hit points equal to half of your
remaining hit points, and acts independantly.
Teamwork You have advantage on attack rolls when your target is within 5ft of an unrestrained ally.

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8
Monster Powers
Role Name Description
Controller Crippling Strike Halve your attack damage to reduce your target's speed to 0ft until the start of your next turn.
Distraction Halve your attack damage to grant advantage to the next attack roll made against the target.
Get Into Position Halve your attack damage to allow an ally to spend their reaction and move up to half their speed
(without provoking opportunity attacks from the target).
Knockback Halve your attack damage to knock the target back up to 15ft.
Sidestep Halve your attack damage to move yourself and your target 5ft in any direction.
Defender Don't Look Away When you attack a target, you can mark them. A marked target has -2 to any attack roll that
doesn't include you. You can have one active mark at a time, and marks don't stack.
Get Behind Me Allies within 5ft of you count as being in three-quarters cover.
Got Your Back When standing next to an ally or attacking target, you can spend your reaction to redirect the
attack onto yourself.
Heavy Defence Your defence is impenetrable. Gain +2 AC.
You Can't Leave Targets always provoke opportunity attacks, even if they take the Disengage action before leaving
your reach. In addition, when you hit with an opportunity attack, the target's speed becomes 0 for
the rest of the turn.
Lurker Backstab If you have advantage on your attack, add your level in extra damage.
Camoflague When you are hidden, enemies cannot spot you with passive perception and they have
disadvantage when making active checks to find you.
Cunning Action You can Dash, Disengage, or Hide as a bonus action.
Guerilla When you make an attack while hidden, you don't reveal yourself and can remain in hiding.
Hide in Plain Sight You can attempt to hide when behind even light cover.
Scout Explorer You can climb and move across difficult terrain without any movement penalty.
Hard to Hit When you are standing and unrestained, attacks against you have disadvantage unless you are
adjacent to two or more enemies.
Light-footed You can Disengage or Dash as a bonus action. When an enemy moves adjacent to you, you can
spend your reaction to move away up to half your speed.
Pincer Movement When an ally moves adjacent to an enemy, you can spend your reaction to move up to your speed
towards that same enemy.
You Can't Hide You have advantage when trying to detect hidden enemies. Any enemy that you can see is also
visible to your allies.
Sniper Hold Still You have advantage on attack rolls when your target moved less than 10ft during their last turn.
I Can See You Your ranged attacks ignore half and three-quarters cover.
Next Time If you miss a target, you have advantage on your next attack against that same target.
Ricochet If your attack misses, you can spend your reaction to make another attack against a different
target of your choice within 15ft of the original target.
Scattershot When you make a successful attack, you can deal damage equal to your level to everyone within
5ft of your target (once per round).
Striker Bloodfury When you are bloodied, you become enraged; -2 AC and +2 attack.
Cleave You can attack two adjacent targets that are within reach, dealing full damage to each.
Press the Attack You have advantage on attack rolls against bloodied targets (under 50% hit points).
Revenge Deal bonus damage equal to your level against anyone that hurt you in the previous round.
Savage Assault Once per turn, add your level in extra damage to an attack.
Supporter Commander Instead of making an attack roll, you can command an ally to make an attack against a target of
your choice (once per round).
Ferocity Allies within 10ft of you gain a bonus to damage equal to your level.
Guidance Allies within 10ft of you have advantage on their attacks rolls.
Protection Allies within 10ft of you gain +2 AC.
Rallying Cry Halve your attack damage to remove a condition from an ally.

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9
2

Minions, Elites, & Solos

A

but some are more equal than others, proving to
be a much bigger threat in combat. Some
Elites
monsters are standard rank-and-file troops, while Elites are formidable champions, commanders, and
others are expendable fodder controlled by great leaders leaders. They are a far greater threat than their
and commanders. Some exceptional monsters are even underlings, able to withstand more damage while hitting
capable of taking on an entire party single-handed. back harder and more reliably—one elite is the equal of
This chapter will help you turn your standard two standard monsters, and can act twice a round. Elites
quickstart monster into a minion, elite, or solo creature are a great option for mid-boss encounters, as direct
to pit against your players. underlings of the adventure's primary threat.
To build an elite, apply the following template to any
existing quickstart monster:
Minions
Elite Monster
A minion is weaker than other monsters, having very few Apply to any quickstart monster template
hit points—they fall quickly in combat, often in one hit, if
not protected by a strong defender. These are your Armor Class +2 Attack Bonus +2
lackeys, underlings, and lesser henchmen. Hit Points x2 Damage x1.1
Minions rely on large numbers to overwhelm the Saving Throws +2 Spell DC +2
enemy—four minions are the equal of one standard Initiative +2 Perception +2
quickstart monster—and are a great option if you want to XP x2 Stealth +2
pit your players against mobs, gangs, and hordes.
To build a minion, apply the Minion template below to Traits
any existing quickstart monster. When creating minion
groups, keep things simple for yourself and use the same ➤ Paragon Action: You may take one Paragon Action
role, traits, and powers for each group of 4—4 defender per round to either move or take an action.
minions, 4 striker minions, etc.
Minion Monster Viridian, Sarien, Clanda, and Chansi are battling
Apply to any quickstart monster template
through the dangerous Shadowvault and the undead
guardians within. At the Infernal Gallery they find
Armor Class −2 Attack Bonus −2
Hit Points x0.2 Damage x0.75 Mortanius, an elite necromancer seeking to resurrect
Saving Throws −2 Spell DC −2 the Skeleton King. As battle begins, Mortanius
Initiative −2 Perception −2 summons 8 skeletal minions to shield him from the
XP x0.25 Stealth −2 attacking adventurers.

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10
A phase transition is, in essence, a short cutscene
Solos wherein your monster does something to change itself or
the environment—the more cinematic, the better.
A solo monster is a force to be reckoned with, capable of During a transition, players don't take any damage
taking on the entire party single-handed. These are your while you change things around them—but neither can
boss monsters, the big-bad fought at the end of an they act during the transition.
adventure—a mighty red dragon, a dominating elder
brain, a chilling skeleton king. Solo monsters hit hard,
have high defences, and act multiple times each round. At 66% hit points, the Skeleton King tears three bone
To build a solo, apply the following template to any avatars from its body and casts them into the
existing quickstart monster: battlefield. The King may use its Paragon Actions to
command these avatars, using them to attack and
Solo Monster harass the weakest member of the party.
Apply to any quickstart monster template At 33% hit points, the Skeleton King roars in a cold
rage and unleashes a burst of frost magic, shattering
Armor Class +2 Attack Bonus +2
Hit Points x (Players + 1) Damage x1.2 its bone avatars. The battlefield is covered in ice and a
Saving Throws +2 Spell DC +2 dangerous, frozen vortex surrounds the enraged King.
Initiative +4 Perception +4
XP x4 Stealth +2
Healing Surge
Traits During a phase transition, any player character that is
conscious and bloodied may recover some hit points by
➤ Paragon Actions: You may take one Paragon Action spending one hit dice—a temporary respite while your
per player (minus 1) per round to either move or act. monster is transforming.
➤ Phase Transition: At 66% and 33% hit points, you Multiple Stat Blocks
may remove all on-going effects on yourself and You may wish to use a different stat block for your
trigger a new phase transition.
monster during each phase of battle, to represent a
change in your monster's behaviour. This can be an
effective means of revitalising combat after a few rounds.
Like elite monsters, solo monsters have the ability to act Build two or three profiles, each using a different
outside of their normal turn with Paragon Actions. Solo monster role to differentiate, and share the monster's hit
monsters gain 1 Paragon Action per player minus 1— points across each profile.
allowing the monster to act after each player's turn.
When building the Skeleton King solo, the DM decides
"All things end", proclaims the Skeleton King, rising to to use three different stat blocks.
face the four adventurers. "Only death is eternal." First, the King starts as a defender. At 66% hit
As a 3rd-level solo monster fighting four players, points, the Skeleton King creates bone avatars from its
the Skeleton King has one full turn and three extra own body and becomes a controller. Then finally, once
Paragon Actions per round. the King reaches 33% hit points and its rage freezes
the battlefield, it becomes a wild striker.

Solo Phases
Fights with a solo monster are a big event—they should Environmental Hazards
be a worthy capstone to your adventure, full of drama Add some interesting environmental hazards to your solo
and excitement. Solo monsters fight hard, changing as encounter to add another layer to your scene—rising
the battle progresses and they start to take damage. water, rotating floors, falling debris, collapsing pillars.
When the solo monster takes enough damage (66% The environment is an important part of your solo
and 33% hit points), it immediately removes any on-going battle, providing variety and—hopefully—another threat
effects and triggers a transition to a new phase of battle: for the players to worry about. Use the environment to
draw their attention and to prevent your players from
• The dragon roars angrily and—in its rage—slams swarming the solo for the entire combat.
down fiercely on the ground, collapsing it and sending
everyone falling into the volcanic lair beneath. Solo Encounter Length
• The golem's metal body cracks, and wild arcane
lighting lances out around it to strike at anyone
wearing or wielding metal. A single encounter with a solo monster should last for 8-10
rounds of combat (3-5 rounds per individual phase)—this
• The necromancer absorbs the souls of his fallen may vary depending on your party's combat abilities.
minions to become a huge, powerful beast.
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11
Paragon Actions The Court of Bone
In addition to their normal turn, elite and solo monsters To get you started, here are some examples of elite,
gain Paragon Actions each round. These actions can be minion, and solo monsters built for a 4-player 3rd-level
spent at the end of any other creature's turn to do one of adventure—the Court of Bone.
the following:
• Move: The monster can move up to it's speed if it is The Necromancer Mortanius
free to do so. This movement may trigger opportunity A foul necromancer in service to dark gods, Mortanius
actions and reactions as per normal. commands the unliving and bends them to his will.
• Perform an Action: The monster performs a single In battle, the necromancer surrounds himself with
action, such as attack, dodge, or help an ally. skeletal guardians for protection while sending skeletal
warriors to swarm the enemy and explode in a burst of
A Paragon Action can only be used after another painful, necrotic energy.
creature has acted. Monsters regain their spent Paragon
Actions at the start of their turn. Mortanius Level 3 Controller
Medium humanoid Elite (350 XP)
Mortanius, an elite 3rd-level necromancer, takes his Armor Class 14 Attack Bonus +5
turn. He fires a bolt of foul necrotic energy at Chansi, Hit Points 66 (33) Damage 6
hitting her for 6 points of damage, and then moves Speed 30 ft Spell DCs 13, 10
back 20ft behind his horde of skeleton minions. Str Dex Con Int Wis Cha
On Chansi's turn, she fires an arrow back at the −1 +1 +1 +3 +0 +2
necromancer—but misses. At the end of her turn,
Saving Throws Int +6, Cha/Con +4, Dex/Wis/Str +1
Mortanius opts to use his Paragon Action. Skills Initiative +5, Perception +3, Stealth +3
"The grave summons you, ranger," cackles the
necromancer as he uses his single action to attack, Traits
firing another bolt of energy at Chansi to strike her for
Paragon Action: You may take one Paragon Action per
6 additional points of damage.
round to either move or perform an action.

Aura: Damaging: The space around you is dangerous.


Paragon Recovery
Creatures take damage equal to your level when they
Whenever a monster uses a Paragon Action, they regain
their reaction and may also make saving throws against enter your aura or begin their turn within it.
any ongoing effects as if it were the end of their turn. Knockback: Halve your attack damage to knock the
Dashing & Disengaging target back up to 15ft.
A monster cannot dash using their Paragon Action, nor
can they disengage and move using one Paragon Action Skeletal Guardian Level 3 Defender
—these require taking both an action and movement Medium humanoid, undead Minion (43 XP)
option, which is not allowed.
Armor Class 14 Attack Bonus +1
Ongoing Effects
Hit Points 7 (4) Damage 4
A Paragon Action does not count as a full turn. If a Speed 20 ft Spell DCs 9, 6
monster would normally suffer an effect at the start or
end of its normal turn (such as ongoing damage, status Str Dex Con Int Wis Cha
effects, etc), these effects do not trigger during an +3 +1 +2 +0 +1 −1
Paragon Action.
Saving Throws Str +4, Con/Dex +2, Wis/Int/Cha −1
Skills Initiative −1, Perception +1, Stealth −1
Action Variety
Traits
It can be tempting to use Paragon Actions to relentlessly
attack the nearest character for a whole round. However, this
You Can't Leave: Targets always provoke opportunity
can lead to some very dull combat.
Avoid repeating the same action too often in quick attacks, even if they take the Disengage action before
succession, and try to keep the combat dynamic. Use your leaving your reach. In addition, when you hit with an
extra actions to move across the battlefield, push characters opportunity attack, the target's speed becomes 0 for
around, change the environment, apply conditions, and put
pressure on unsuspecting players. the rest of the turn.

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12
Skeletal Warrior Level 3 Striker The Skeleton King (2/3) Level 3 Controller
Medium humanoid, undead Minion (43 XP) Large humanoid, undead Solo vs 4 (700 XP)

Armor Class 8 Attack Bonus +3 Armor Class 14 Attack Bonus +5


Hit Points 9 (5) Damage 5 Hit Points 55 Damage 6
Speed 30 ft Spell DCs 11, 8 Speed 30 ft Spell DCs 13, 10

Str Dex Con Int Wis Cha Str Dex Con Int Wis Cha
+1 +3 +1 +0 +2 −1 +1 +3 +1 +0 −1 +2

Saving Throws Dex +1, Wis/Str −1, Con/Int/Cha −4 Saving Throws Dex +6, Cha/Con +4, Str/Int/Wis +1
Skills Initiative −1, Perception −1, Stealth −1 Skills Initiative +7, Perception +5, Stealth +3

Traits Traits
Explosive: When you fall to 0 hit points, your body Paragon Actions: You may take 3 Paragon Actions per
explodes and deals damage to everyone within 5ft. round to either move or perform an action.
You can begin detonation on your turn with a bonus
Phase Transition: When reduced to 0 hit points, you
action; you explode at the start of your next turn.
may remove all on-going effects on yourself and
Savage Assault: Once per turn, add your level in extra trigger your next phase transition.
damage to an attack.
Knockback: Halve your attack damage to knock the
target back up to 15ft.
The Skeleton King
A composite monster formed from the bones of several The Skeleton King (3/3) Level 3 Striker
skeletons, the Skeleton King is a very dangerous Large humanoid, undead Solo vs 4 (700 XP)
opponent. With high damage and multiple actions, it can
quickly overcome the unprepared party. Armor Class 12 Attack Bonus +7
An encounter with the Skeleton King has three Hit Points 69 Damage 8
phases. When reduced to 0 hit points during the first and Speed 30 ft Spell DCs 15, 12
second phases, the Skeleton King changes form and
switches to a new stat block with different abilities. Str Dex Con Int Wis Cha
+2 +1 +1 +0 −1 +3

The Skeleton King (1/3) Level 3 Defender Saving Throws Cha +5, Str/Con +3, Dex/Int/Wis +0
Large humanoid, undead Solo vs 4 (700 XP) Skills Initiative +5, Perception +5, Stealth +3

Armor Class 18 Attack Bonus +5 Traits


Hit Points 55 Damage 6
Speed 20 ft Spell DCs 13, 10 Paragon Actions: You may take 3 Paragon Actions per
round to either move or perform an action.
Str Dex Con Int Wis Cha
+3 +1 +1 +0 −1 +2 Relentless: The first time you fall to 0 hit points after a
Saving Throws Str +8, Cha/Con +6, Dex/Int/Wis +3 long rest, you are instead reduced to 1 hit point.
Skills Initiative +5, Perception +7, Stealth +3
Aura: Damaging: The space around you is dangerous.
Traits Creatures take damage equal to your level when they
enter your aura or begin their turn within it.
Paragon Actions: You may take 3 Paragon Actions per
round to either move or perform an action. Press the Attack: You have advantage on attack rolls
against bloodied targets (under 50% hit points).
Phase Transition: When reduced to 0 hit points, you
may remove all on-going effects on yourself and
trigger your next phase transition.
Solo Hit Points
If you are using a multi-phase solo monster, split the total hit
You Can't Leave: Targets always provoke opportunity points (according to type and role) across each phase.
attacks, even if they take the Disengage action before For example, the Skeleton King—in its final phase—is a
leaving your reach. In addition, when you hit with an level 3 striker. To get the number of hit points in this phase,
simply take the full amount of hp for a level 3 solo striker
opportunity attack, the target's speed becomes 0 for
(207) and divide it by the number of phases (3) to get the
the rest of the turn. final amount (69).

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13
3

Making Attacks

O
, ' Multiattacks
unleash it on your players. All monsters need
some form of attack for them to be a true threat— Once your monsters start dealing over 10 points of
a sword to slash with, or huge jaws to biting damage per round, break up their single attack into a
down with, or dark magics to cast dangerous spells with. multiattack—this helps to prevent players being
This chapter describes how to use your quickstart overwhelmed with massive damage from a single hit.
monsters to attack the party in a variety of interesting
ways, introducing freeform attacks and magic. Multiattack (X): The monster makes X attacks against
its enemies, dealing [damage / X] damage per attack.
Freeform Attacks The Monster Multiattacks table demonstrates how to
Quickstart monsters don't have any specific attacks listed create a multiattack based on a monster's damage per
as part of their stat-block—instead, they use freeform action—the higher the damage, the more attacks.
attacks for speed, simplicity, and flexibility.
When you are making an attack, describe an action Monster Multiattacks
that feels appropriate for the monster and it's weaponry:
Total Damage Attacks Damage Damage (%)
• Is the dragon slashing wildly with huge claws? Then per Action per Action per Attack per Attack
it's making a slashing melee attack. 0-9 1 0-9 100
• Is it leaning forward to take a lethal bite? Then the
melee attack is piercing. 10-29 2 5-15 50
• Is the beast swiping its massive tail around at you?
Then it's a bludgeoning melee attack. 30-59 3 10-20 33

• Is the dragon breathing searing flame at you? Then 60-99 4 10-25 25


you'll take fire damage from the close attack.
Once you have described how the monster is attacking, Minions & Multiattacks
make an attack roll using the monster's attack bonus and Minions don't make multiattacks—they either hit hard
damage as normal. with a single attack, or miss.
Keep it Simple
Fiction First
Keep your attacks simple and straightforward, and try to
avoid giving a monster more than 3 different methods of
attacking—unless they are particularly notable, such as Monsters have a lot of flexibility with freeform attacks—but
try to use only attacks that make sense for your monster's
an elite leader or solo boss character. Whenever type, equipment, and personality.
possible, use iconic and flavoursome attacks.
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14
Condition Attacks Avoid Repetition
Attacks don't always have to deal direct damage to the When using condition attacks, try to avoid doing the same
enemy—instead, your monster can attempt to inflict a thing each turn—a general rule of thumb is to leave a
condition on its target, such as blinded, poisoned, or minimum of 1 turn between each use of a condition type.
restrained. This is called a condition attack.
Before you make a condition attack, describe what
your monster is trying to achieve and how: Worsening Conditions
Some special condition attacks become increasingly
• The hobgoblin snarls as it throws dust into your face, more severe over time, often when a player fails to make
attempting to blind you. a saving throw at the end of their turn—these are
• The giant frog's neck convulses fiercely as it spits a jet worsening condition attacks.
of poisonous fluid at you. To make a worsening condition attack, pick three
• The giant reaches down towards your weapon and conditions of increasing severity—when the player fails a
tries to pull it from your grasp, disarming you. saving throw, the condition advances to the next stage.
Once you've described the condition attack, make an
attack as normal using the attack bonus or spell DC—if Gorgon's Glare: The target's body quickly turns to
successful, the monster deals no damage and inflicts the stone. First it is blinded, then restrained, then petrified.
condition on the target.
If the player makes a successful recovery attempt,
Recovering from a Condition whether by a saving throw or other relevant action, the
When you use a condition attack, try to consider how a conditions end as per normal.
player will recover from it. There are three methods of Use the Conditions table below to help create an
condition recovery: interesting combination for your worsening attack.
• Take an action: The player can do something on their Conditions
turn to end the effect—wipe mud off their face, pick up
their sword, get up from the floor. This usually Condition Description
requires a full action to complete, though some effects Blinded You can't see anything.
may be simple enough to need only a bonus action.
• Make a saving throw: The player can make a saving Charmed You can't attack your charmer.
throw at the end of their turn to shrug off the effect— Deafened You can't hear anything.
strength to resist being pushed back by the wind, Frightened You can't move towards your terror.
constitution to resist the vile poison, intelligence to Grappled You can't move.
overcome the terrifying illusions.
• Wait X rounds: The effect ends naturally after a set Incapacitated You can't take actions or reactions.
number of rounds (usually within 2-4). Paralyzed You can't move or speak.
Petrified You are turned to stone (or other material).
Pick the recovery type that makes the most sense for
your particular attack, and be consistent with it. Poisoned You have disadvantage on attacks/checks.
Prone You are lying on the ground.
Multiattacks Restrained You can't move.
If your monster has a multiattack, you can use one of the Stunned You can't move, act, or speak properly.
attacks to make a condition attack instead.
Unconscious You fall unconscious.

Whilst journeying through the Elsewood, Valiant is


ambushed by a level 7 orc. The orc has Multiattack (2) Deep within the Sunken Temple, Viridian is fighting a
and, during a round of combat, uses one of the attacks dangerous level 10 gorgon. The gorgon has
to perform a condition attack on Valiant. Multiattack (2) and the Gorgon's Glare ability—a
worsening condition that turns victims into stone.
DM: The orc tries to kick your legs out from under
you, Valiant, and knock you prone. Make a Strength DM: The gorgon turns to you, Viridian, with eyes
saving throw to resist being knocked down, DC 15. glowing bright. Something about them draws your
Valiant: Ok... (rolls 8) damn it, my legs buckle. attention. Make a DC 17 Wisdom saving throw.
DM: You fall painfully on the ground. The orc roars Viridian: Ok... (rolls 14) augh, no luck.
victoriously as it follows up with an attack, raising its DM: You can't resist locking eyes with the gorgon,
mighty axe to hack down at you. Viridian—you are blinded by her gaze.
Valiant: This can't be good... Viridian: Son of a...

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15
Ongoing Damage Area Attacks
Sometimes a monster's attack lingers, causing harm Some monster attacks affect everyone within a wide area
long after the initial hit—burning acid, a bleeding wound, —explosive ammunition, frenzied whirlwinds, clouds of
painful frostbite. This is ongoing damage, and a monster poison. These are area attacks, and a monster can make
can inflict this instead of dealing direct damage. these if they have the right tools or abilities.
Before you make an ongoing damage attack, describe Before you make an area attack, first describe what
what your monster is trying to do: your monster is trying to do and how they're doing it:
• The mage tries to immolate your robe. • The giant swings a huge axe around in a deadly
• The orc slashes at your leg with its hooked blade. whirlwind of destruction.
• The kobold throws a vial of bubbling acid at you. • The goblin fires an explosive arrow towards the
middle of your adventuring party.
Then make an attack as normal. If successful, the • The dragon tries to burn you to cinders with an arc of
monster deals no direct damage but instead inflicts scorching dragonbreath.
ongoing damage—the damage is equal to the monster's
normal attack damage. Once you've described what the attack looks like, decide
on it's point of origin—this is usually either the monster
itself or the point where the attack lands.
Clanda is hunting a level 3 giant lizard, trying to Next, choose the size of the area affected by the
recover a poison gland for a spell component. The attack. Pick an area template, and then decide its range.
lizard has one attack per round, and deals 5 damage on Try to keep the size of your area attacks within 5ft to 20ft
a normal hit. During the battle, the lizard tries to spit
—unless your monster is particularly large or dangerous.
acid and cause ongoing damage.
Area Templates
DM: The giant lizard spits a bolt of hissing acid at Type Description
you, Clanda. It... (rolls 24) hits your AC. Line A straight line from the origin.
Clanda: Augh, these lizards are the worst. Sphere A sphere centered on the origin.
DM: The acid splashes over you, and you see the Cone A cone radiating out from the origin.
drops quickly eat into your robes. It's going to start
Cylinder A cylinder centered on the origin.
burning through into your skin very soon—take
Cube A cube with one side on the origin
ongoing 5 acid damage.
Clanda: Oh great, I can't wait. Who's turn is it now?
Finally, decide on whether the attack will deal damage
DM: Yours. Take 5 points of acid damage. on a miss to determine the final damage value.
Clanda: These. Lizards. Are. The. Worst.
Area Damage
Recovering from Ongoing Damage Type Damage
As with conditions, there are three ways a player can No Damage on a Miss Damage per Action x0.75
attempt to recover from ongoing damage:
Half Damage on a Miss Damage per Action x0.5
• Take an action: The player can do something on their
turn to end the effect—pour water on the fire, tear off
the bloodsucking tentacle, patch up a wound. The DM is creating an area attack for a level 4 artificer
• Make a saving throw: The player can make a saving with a thunder cannon that deals 8 damage on a hit.
throw at the end of their turn to try and end the effect The attack fires a blast of lightning energy that hurts
—strength to crack through burning ice, dexterity to everyone in it's path—no one can dodge lightning, but
remove a tiny poisoned barb, charisma to sever the a resilient body might fend off some of the pain.
bond with a soul-sucking demon.
• Wait X rounds: The damage ends naturally after a set
number of rounds (usually within 2-4). • Thunderlance: Attacks everyone in a 20ft line for 4
points of lightning damage. Save vs Constitution,
When creating your ongoing damage attack, choose one half damage (2) on a miss.
or more recovery actions—whichever makes the most
sense for your particular type of damage.
Multiattacks
Multiattacks An area attack requires some dedicated effort and
If your monster has a multiattack, you can use one of the attention—you can't use an area attack as part of a
attacks to make an ongoing damage attack instead. standard multiattack.
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16
Using Magic Healing Magic
Monsters rarely have access to healing magic—unless
Quickstart monsters don't use the same vancian magic they are exceptional creatures with rare powers, items,
system as characters—it requires too much time to set or equipment. If your monster has access to any healing
up. Instead of spell-slots and predefined spells, quickstart or restorative powers, restrict their ability to just 3 uses
monsters use a simple freeform magic system. per encounter.
Pick a narrow one-word theme for your monster— A basic healing spell restores 30% of the target's
such as fire, water, shadow, decay, etc. Now your monster maximum hit points per casting. This can be divided
can make freeform attacks using that theme, just as they evenly across multiple targets to create an area healing
could if they were using any mundane weapon. spell—healing two people for 15%, three for 10%, etc.
Multiattacks
The DM creates a 3rd-level tiefling sorceress with a Healing magic requires significant attention and cannot
"fire" magic theme, leading a host of goblins. In a be performed as part of a multiattack action unless your
fierce battle against the party, the sorceress can do any monster is specially trained.
simple magical action on her turn, such as:
Magic Themes
• Ranged Attack: Shoot a scorching-hot jet of fire at a
Theme Description
single target (Attack vs AC).
Restoration Heal and mend.
• Area Attack: Launch an explosive fireball at a cluster
Decay Erode, poison, and corrupt.
of people (Spell DC vs Dexterity).
Shadow Create darkness and manipulate shadows.
• Restrain: Create a cage of fire to imprison an enemy
(Spell DC vs Constitution). Light Create light and illusions.

• Create Cover: Create a wall of fire to block Death Sever souls from bodies, talk to the dead,
animate dead.
movement or provide cover (Concentration).
Life Restore a soul to a body, tie souls to
• Force Movement: Force an enemy to move back 5ft inanimate objects, modify spiritwebs.
from extreme heat (Spell DC vs Constitution). Destruction Destroy and obliterate.
• Enchant Allies: Imbue her allies with fire magic so
Protection Shield and defend.
their attacks deal fire damage (Concentration).
War Incite emotions, and cause rage or passion.
Peace Dampen emotions, cause calm.
Concentration Earth Control over earth and rock.
Any significant and long-lasting magical effects that a Air Control over air and wind.
monster might cast require some form of concentration Fire Control over fire and heat.
—enchantments, ongoing effects, summons, etc. A
monster can only maintain one concentration effect at a Water Control over water and ice.
time, unless they are especially powerful creatures. Strength Control physical power, muscle mass, and
endurance.
Ending Concentration Knowledge Divination, detect alignment, learn secrets.
Monsters can end their concentration spells at will. Body Transmute flesh, change physical
Unlike player characters, monsters don't have to roll to appearance, polymorph, and petrify.
maintain their concentration spells when they take Mind Telepathy, domination, read thoughts, and
damage—the spell automatically persists. Spells end sense truth.
naturally if the monster is killed or knocked unconscious. Metal Detect, shape, create, and move metal.
Lightning Create and channel lightning, electricity.
When her goblin host flees the battlefield, the enraged Sound Create sounds, silence, long range
tiefling sorceress summons 8 fire elemental minions communication, change voice.
to attack the party. As a Concentration effect, however, Sight Truesight, perception, alter vision, sight-
beyond-sight, scrying.
she must drop her Flame Wall spell to do so.
Plants Control and communicate with plants.
Beasts Control and communicate with animals.
Keep Things Simple Fear Create fear and nightmares.

Don't over complicate your freeform magic spells—keep Resolve Reinforce willpower and create geas.
your spells focused on one specific goal. Are you trying to Time Alter the flow of time.
hurt someone, help someone, or hinder someone? Space Teleportation, size, and pocket dimensions.

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17
Counterspell Step 1. Telegraph the Attack
Your monsters might face a party wielding Counterspell. Your first step is to take a full action and telegraph the
This is easy to accommodate—any non-cantrip magic impending attack—your players must know what is
cast by your monster has a spell level equal to half their coming up so they have a chance to avoid it.
monster level, rounded up (to a maximum of 5th-level). Clearly describe what is happening, where the attack
is going to happen, and when it will happen. Make it
clear that anyone in range will be hit automatically—the
Spell Level: Monster Level / 2 (max. 5th-level) only defence is to be out of the attack's reach.
For a particularly notable or signature magic spell cast
by your monster, use a spell level of your choosing. Inside Redstone Volcano, Valiant, Krazak, and Clanda
battle Kaladax, a wild red dragon (a 9th-level solo).

Atop the Hellfire Pinnacle, Clanda battles against a DM: The red dragon Kaladax starts to draw in breath.
ferocious tiefling sorceress (a 5th-level monster). Valiant, you can see its chest swell with dangerous
power—an incredible amount of heat is radiating from
DM: Arcane sigils spiral around the sorceress' hands
the dragon already as it goes into overkill.
as she unleashes—
Valiant: Can I see where it's aiming?
Clanda: I cast Counterspell.
DM: You think it's going to flood this entire chamber
DM: Of course you do. She's casting a 3rd-level spell
with searing flame in six seconds.
(5th-level monster / 2)—the sigils shatter with a spark
Valiant: Uh, everyone? We should run.
of arcane power. "You'll pay for that, witch," she hisses.
Clanda: I'm sure I will. Why don't I start by teaching
you how to cast fireball properly...? Step 2. Charge up Power
The monster can't use the attack until its next turn—it
spends the full round gathering whatever energy it
Monstrous Counterspell needs. It doesn't take reactions, nor any Paragon Actions,
Your monsters can also wield their own Counterspell until the overkill attack is unleashed.
magics in battle. Sorcerers, eldritch horrors, martial While the monster is charging up the attack, it won't
spellbreakers—whatever their form, they may have an try to move—but it can still be moved by player actions.
option to disrupt spellcasting.
Use this sparingly—a standard monster should only Step 3. Attack
be able to cast Counterspell once per encounter. Elite Finally, the monster unleashes the overkill attack.
and Solo monsters may be able to use this power Anyone in range is automatically hit for 3 times the
multiple times, depending on their nature. damage of a normal attack—increasing to 5 times for
elite monsters, and 6 times for a solo monster.
Clanda: See, first you say the words "I cast fireball,
DM: "You will burn!" roars Kaladax as he unleashes
you stupid tiefling", and then—
his volcanic attack. Searing flames flood the chamber.
DM: The tiefling casts Counterspell.
Valiant: We're all safe behind this pillar, right?
Clanda: ...Of course she does.
DM: You are, but Krazak isn't. The dwarf, standing his
ground in front of Kaladax, is hit full force by the attack

Overkill Attacks and takes 138 points of fire damage.


Krazak: ...I stand defiant, my charred arm holding
An overkill attack is a huge, devastating, and likely fatal aloft a melted axe. "That. All. You. Got?" And then I fall,
attack that a monster can unleash against the party. my burnt body exploding into ash as it hits the ground.
Overkill attacks take a full round to charge up, but when DM: Kaladax slams his tail down, scattering Krazak's
unleashed they hit anyone in range automatically and ashes. "Such is the fate of all who would defy me!"
deal a massive amount of damage.
There are 3 steps to using an overkill attack: Valiant: ...WHAT.

1. Telegraph the attack: Let your players know what the Cinematic Spectacle
monster is about to do and where is safe.
2. Charge up power: The monster spends a full round
charging up power for the attack. Overkill attacks are a great way to add cinematic spectacle to
your battles. Use them to keep your players on the move, or
3. Attack: The attack happens, and anyone caught in it is highlight the lethal threat posed by your monster.
hit automatically for 3/4/5 times the normal damage.
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18
4

Randomising Damage

T supplement list static damage values for


simplicity's sake.
But if you want to add a little variety to your
monster damage, this chapter will help you to convert
Step 2. Choose an Attack Type
Next, decide just how unpredictable you want the
damage to be—the more careless the attack, the bigger
the damage die and the wider the range of damage your
your static damage values into randomised damage. players might suffer.
There are 7 categories of damage: accurate (d4),
predictable (d6), reliable (d8), irregular (d10), volatile
Static to Random (d12), wild (d20), and chaotic (d100). Choose the type
that best suits your attack.
Once you have a monster—be it minion, standard, elite,
or solo—it's easy to convert your static damage into
randomised damage. Simply follow these three steps: As Gannimor is reckless with his axe and precise with
his dagger, the DM chooses volatile axe damage and
1. Get the static damage: Find your monster's base accurate dagger damage.
static damage value from their profile.
2. Choose an attack type: Decide just how accurate or
unpredictable the attack's damage should be—the Step 3. Randomise the Damage
wilder the attack, the bigger the die you roll.
3. Randomise the damage: Replace the static damage Finally, look through the Randomised Damage table to
with a dice roll from the Randomised Damage table. find a suitable value based on your chosen damage types
—update your static damage accordingly.
Step 1. Get the Static Damage
First, find your monster's normal static damage for their The DM finds two randomised damage options that
attacks—from either their profile or the monster are a good fit. Gannimor's profile is updated to replace
template tables. the static 14 damage with two attack options:
Attack (Axe): 2d12 + 1 (14 - 13)
The DM is creating Gannimor Strax, a ferocious orc Attack (Dagger): 4d4 + 4 (14 - 10)
pit-fighter who, in battle, dual-wields a battle axe and
dagger. As a 5th-level elite striker, the orc deals 14
Wild Swings
static damage on a successful hit.
For variety, and to emphasis the different weaponry, Rolling big dice for your damage (d10s, d12s, etc) can be
exciting, but may lead to some very swingy combat. Make
the DM wants to use two randomised damage values sure to use a variety of dice options to keep things
—one for an axe attack, and one for a dagger attack. interesting and control the tempo of your monsters.

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19
Randomised Damage
Damage Type Dice Min/Max Mean Deviation Common Range Randomised Damage
Accurate (d4) 1d4 1−4 2.5 1.12 1−4 1d4 + (static damage − 2)
2d4 2−8 5 1.58 3−7 2d4 + (static damage − 5)
3d4 3−12 7.5 1.94 5−10 3d4 + (static damage − 7)
4d4 4−16 10 2.24 7−13 4d4 + (static damage − 10)
5d4 5−20 12.5 2.5 10−15 5d4 + (static damage − 12)
6d4 6−24 15 2.74 12−18 6d4 + (static damage − 15)
Predictable (d6) 1d6 1−6 3.5 1.71 1−6 1d6 + (static damage − 3)
2d6 2−12 7 2.42 4−10 2d6 + (static damage − 7)
3d6 3−18 10.5 2.96 7−14 3d6 + (static damage − 10)
4d6 4−24 14 3.42 10−18 4d6 + (static damage − 14)
5d6 5−30 17.5 3.82 13−22 5d6 + (static damage − 17)
6d6 6−36 21 4.18 16−26 6d6 + (static damage − 21)
Reliable (d8) 1d8 1−8 4.5 2.29 2−7 1d8 + (static damage − 4)
2d8 2−16 9 3.24 5−13 2d8 + (static damage − 9)
3d8 3−24 13.5 3.97 9−18 3d8 + (static damage − 13)
4d8 4−32 18 4.58 13−23 4d8 + (static damage − 18)
5d8 5−40 22.5 5.12 17−28 5d8 + (static damage − 22)
6d8 6−48 27 5.61 21−33 6d8 + (static damage − 27)
Irregular (d10) 1d10 1−10 5.5 2.87 2−9 1d10 + (static damage − 5)
2d10 2−20 11 4.06 6−16 2d10 + (static damage − 11)
3d10 3−30 16.5 4.97 11−22 3d10 + (static damage − 16)
4d10 4−40 22 5.74 16−28 4d10 + (static damage − 22)
5d10 5−50 27.5 6.42 21−34 5d10 + (static damage − 27)
6d10 6−60 33 7.04 25−41 6d10 + (static damage − 33)
Volatile (d12) 1d12 1−12 6.5 3.45 3−10 1d12 + (static damage − 6)
2d12 2−24 13 4.88 8−18 2d12 + (static damage − 13)
3d12 3−36 19.5 5.98 13−26 3d12 + (static damage − 19)
4d12 4−48 26 6.9 19−33 4d12 + (static damage − 26)
5d12 5−60 32.5 7.72 24−41 5d12 + (static damage − 32)
6d12 6−72 39 8.46 30−48 6d12 + (static damage − 39)
Wild (d20) 1d20 1−20 10.5 5.77 4−17 1d20 + (static damage − 10)
2d20 2−40 21 8.15 12−30 2d20 + (static damage − 21)
3d20 3−60 31.5 9.99 21−42 3d20 + (static damage − 31)
4d20 4−80 42 11.53 30−54 4d20 + (static damage − 42)
5d20 5−100 52.5 12.89 39−66 5d20 + (static damage − 52)
6d20 6−120 63 14.12 48−78 6d20 + (static damage − 63)
Chaotic (d100) 1d100 1−100 50.5 28.87 21−80 1d100 + (static damage − 50)
2d100 2−200 101 40.82 60−142 2d100 + (static damage − 101)
3d100 3−300 151.5 50 101−202 3d100 + (static damage − 151)
4d100 4−400 202 57.73 144−260 4d100 + (static damage − 202)
5d100 5−500 252.5 64.55 187−318 5d100 + (static damage − 252)
6d100 6−600 303 70.71 232−374 6d100 + (static damage − 303)
Damage Type Dice Min/Max Mean Deviation Common Range Randomised Damage

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20
5

Building an Encounter

I
' .M
don't act alone, preferring to work with their other The DM is creating a normal encounter for 4 players.
monstrous allies to surround and overcome their Using the Encounter Difficulty table, this generates 4
enemies—unless they're independent solos on a wild monster points with which to build the encounter.
rampage.
This chapter provides some basic guidelines on how
to build quickstart encounters with varying types of Step 2. Add Monsters
monster for your players to battle.
Now it's time to start adding monsters to your encounter.
Each monster type costs a certain number of monster
The Basic Encounter points—the bigger the threat, the bigger the cost. Keep
adding monsters until you've spent all of your MP.
Building a basic encounter using quickstart monsters is
very simple, requiring three steps: Monster Value
1. Set the difficulty: Decide how dangerous the Type MP Cost Type MP Cost
encounter should be for your players to calculate how
many monster points (MP) you'll get to spend. Minion 1/4 Elite 2

2. Add monsters: Spend your MP to add monsters to Standard 1 Solo 1 per player
the encounter until you reach the limit.
3. Build the monsters: Create your monster profiles as
normal with an eye for interesting synergies. Monster Levels
Values listed in the Monster Value table assume you're
Step 1. Set the Difficulty using monsters within -3/+3 levels of the average player
character—but this may not always be the case. If your
First, decide the difficulty of the encounter to see how monster is under or overleveled, adjust its MP cost.
many monster points (MP) you get to spend. For every 4 levels higher than the players, double the
monster's MP cost. For every 4 levels lower, halve it.
Encounter Difficulty
Difficulty Total Monster Points (MP)
The DM wants to create a horde-style normal
encounter for 4 players. They add one elite monster,
Easy Number of players x 0.5
worth 2 points, leaving 2 points for minions.
Normal Number of players
Normally, 2 points can buy 8 minions. But by using
Hard Number of players x 1.5 minions 4 levels lower than the players, the DM is able
Extreme Number of players x 2 to add 16 minions instead.

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21
Step 3. Build your Monsters Elite Encounters
Once you've decided on your encounter monsters, it's Elite encounters feature powerful elite monsters leading
time to start building them. Use the normal quickstart a troupe of other monsters. Use these for your mid-boss
rules to help you generate these stat-blocks. encounters, or scenes involving named monsters.
Look for interesting synergies between your monsters
based on their type and role—defenders protecting Elite Force Normal vs 4
snipers, supporters buffing strikers, controllers enabling An elite monster commands a band of minions. 4 MP
lurkers—but try to limit the number of monster roles to
three per encounter to avoid overcomplicating things. Number Type Role Level Points
1 Elite Controller +0 2

Encounter Outlines 4
4
Minion
Minion
Striker
Sniper
+0
+0
1
1
Here are some encounter outlines you might use to help
construct your own encounters. Each assumes a 4-player Twin Terrors Normal vs 4
party with a budget of 4 monster points to spend— Two strong elites are ready to fight. 4 MP
change this to suit your own game as and when needed.
Number Type Role Level Points
Basic Encounters 1 Elite Defender +0 2

Basic encounters focus on using standard and minion 1 Elite Striker +0 2


monsters, usually in equal numbers to the players for
simple one-on-one battles. Use these to give your players Solo Encounters
a straightforward combat challenge against a relatively
few opponents. Solo encounters put the party up against a single,
overwhelming monster. Use these for your major bosses
Basic Brawl Normal vs 4
and villains, and to capstone an adventure with a climatic
Two defenders protect two damage-dealers. 4 MP
boss battle.
Number Type Role Level Points
Single Combat Normal vs 4
1 Standard Sniper +0 1 A solo monster with one stat block. 4 MP
1 Standard Striker +0 1
Number Type Role Level Points
2 Standard Defender +0 2
1 Solo Striker +0 4

Sneak Attack Normal vs 4


A defender and controller cover two lurkers. 4 MP This Isn't Even My Final Form Normal vs 4
A solo monster with three distinct phases. 4 MP
Number Type Role Level Points
1 Standard Controller +0 1 Number Type Role Level Points

1 Standard Defender +0 1 1 Solo Defender +0 4

2 Standard Lurker +0 2 — — Controller — —


— — Striker — —

Sharpshooter Hard vs 4
A range of snipers supported for maximum damage. 6 MP Horde Encounters
Number Type Role Level Points Horde encounters swarm your players with a huge
2 Standard Support +0 2 number of weak minions to overwhelm and overrun
them. Use these to pit your players against mobs, hordes,
3 Standard Sniper +0 3
and armies.
4 Minion Defender +0 1

Vast Minion Horde Hard vs 4


Wild Mob Extreme vs 4 An overwhelming horde of minions. 6 MP
A mob of wild attackers out for blood. 8 MP
Number Type Role Level Points
Number Type Role Level Points 16 Minion Defender -8 1
6 Standard Striker +0 6 16 Minion Lurker -8 1
4 Minion Sniper +0 1 32 Minion Sniper -8 2
4 Minion Supporter +0 1 32 Minion Striker -8 2

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22
Challenge Ratings Modifying Monsters
You may find that your Challenge Rating monsters don't
When building encounters, it's easy to mix-and-match pack quite the same punch as your quickstart monsters,
monsters using both Challenge Ratings (CR) and especially when used as a dedicated elite or solo.
Monster Levels (ML). To do this, simply take the CR When building your encounter, compare the CR
monster's XP value as a reference point and scan monster's basic stats against the corresponding
through the Monster Templates (Appendix A) until you quickstart template—this should provide a guideline as to
find a matching monster role and level. attack and defence strength. You may wish to:
For example, to use a remorhaz in an encounter:
• Adjust AC / HP to give your monster staying power.
• Add Paragon Actions to Elite and Solo monsters.
A remorhaz is CR 11 monster worth 7,200 XP. It has • Add a trait or power for variety.
17 AC / 195 HP, and can deal around 50 damage per • Boost damage to keep your players on edge.
round with a +11 attack bonus.
Using XP as a reference point, we can see that this
A DM wants to use a CR 17 dragon turtle as a ML 17
CR 11 monster can be used as a ML 11 Solo, a ML 16
Solo Defender versus 4 players. They replace the
Elite, a ML 20 Standard, or a ML 28 Minion.
turtle's 20 AC / 341 HP with 25 AC / 1,050 HP, give
the turtle 3 Paragon Actions, and add the "Heavy
To use a dragon turtle instead: Defense" defender trait. They leave the turtle's attacks
as RAW—58 damage can still pack a punch, especially
A dragon turtle is CR 17 monster worth 18,000 XP. It when multiplied across the new Paragon Actions.
has 20 AC / 341 HP, and can deal around 58 damage With 27 AC and 1,050 hit points, the dragon turtle
per round with a +13 attack bonus. is now ready to fight four 17th-level adventurers.
Using XP again as the reference, we can see that
this CR 17 monster can be used as a ML 17 Solo, a ML
21 Elite, or a ML 25 Standard. More Art Than Science
Converting CR monsters to ML is not an exact science—CR
The Challenge Rating to Monster Level table below lists monsters vary wildly, even within the same CR bracket.
a complete breakdown for each type of ML monster. Use Use this process as a rough guide to get started, and
this as a reference point when adding quickstart modify your converted monsters to suit your particular
monsters to your existing monster collection. party's combat strengths.

Challenge Rating to Monster Level


Challenge Monster Level (ML) Challenge Monster Level (ML)
Rating Solo Elite Standard Minion Rating Solo Elite Standard Minion
CR 0 -3 -2 -1 0 CR 14 14 19 23 —
CR ⅛ -2 -1 0 1 CR 15 15 20 24 —
CR ¼ -1 0 1 2 CR 16 16 21 25 —
CR ½ 0 1 2 3 CR 17 17 22 26 —
CR 1 1 2 3 7 CR 18 18 23 27 —
CR 2 2 3 5 11 CR 19 19 24 28 —
CR 3 3 4 7 14 CR 20 20 25 29 —
CR 4 4 6 8 17 CR 21 21 26 30 —
CR 5 5 8 11 21 CR 22 22 27 — —
CR 6 6 9 13 22 CR 23 23 28 — —
CR 7 7 10 14 23 CR 24 24 29 — —
CR 8 8 12 16 24 CR 25 25 30 — —
CR 9 9 13 18 25 CR 26 26 — — —
CR 10 10 14 19 26 CR 27 27 — — —
CR 11 11 16 20 28 CR 28 28 — — —
CR 12 12 17 21 29 CR 29 29 — — —
CR 13 13 18 22 — CR 30 30 — — —

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23
APPENDICIES
The Extras

A Monster Templates p25


p25
A collection of random tables.

B Quick Reference p60


p60
A collection of random tables.

C FAQ p61
p61
A collection of random tables.

D What Next? p62


p62
A collection of random tables.
A

Monster Templates

T
Craven is an accomplished sorcerer with an affinity for
and running fast, this chapter features templates earth magics—at the first sign of trouble, he wraps
for every monster type and role across levels −3 to himself in a protective layer of hard sand to deflect
30 (CR 0 to 30). attacks whilst striking back at the enemy with dangerous
Once you have the basic stats, you can quickly add spears of earth and stone.
some traits and powers to give your monster some fun Craven likes to use his earth magic to trap and
and easy flavour in combat. immobilise his enemies for later questioning. Those
judged to be a long-term threat may find themselves
Craven, the Kobold King petrified and placed in the city's Slavemaker Gallery as a
warning to future would-be oppressors.
Craven is the first king of a new kobold city and—
contrary to his namesake—is a firm and decisive leader. Craven, the Kobold King Level 8 Striker
Craven hates dragons, denouncing them as tyrannical Small humanoid, kobold Elite (1,950 XP)
kobold oppressors, and he works ceaselessly to free
kobolds from their draconic servitude. Armor Class 15 Attack Bonus +10
Hit Points 180 (90) Damage 24
Craven's Honor Guard Level 8 Defender Speed 30 ft Spell DCs 18, 15
Small humanoid, kobold Standard (975 XP)
Str Dex Con Int Wis Cha
Armor Class 19 Attack Bonus +6 +0 +1 +2 +5 +3 +2
Hit Points 72 (36) Damage 17
Saving Throws Int +8, Wis/Cha +5, Con/Dex/Str +1
Speed 20 ft Spell DCs 14, 11
Skills Initiative +5, Perception +5, Stealth +5
Str Dex Con Int Wis Cha
+5 +2 +3 +0 +2 +1 Traits
Saving Throws Str +9, Con/Wis +6, Dex/Cha/Int +2 Paragon Action: You may take one Paragon Action per
Skills Initiative +3, Perception +6, Stealth +3 round to either move or perform an action.
Traits Indominable: You are immune to any effects that
would alter your mind or will.
Teamwork: You have advantage on attack rolls when
your target is within 5ft of an unrestrained ally. Relentless: The first time you fall to 0 hit points after a
long rest, you are instead reduced to 1 hit point.
Got Your Back: When standing next to an ally or
attacking target, you can spend your reaction to Revenge: Deal bonus damage equal to your level
redirect the attack onto yourself. against anyone that hurt you in the previous round.

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25
Monster Templates: Level -3
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 9 1 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Minion Defender 13 1 (2 x 1) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 1
Minion Lurker 7 1 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 1
Minion Scout 9 1 (2 x 1) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 1
Minion Sniper 11 1 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 1
Minion Striker 7 1 (2 x 1) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Minion Supporter 9 1 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Standard Controller 11 4 (2 x 2) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 2
Standard Defender 15 4 (2 x 2) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 2
Standard Lurker 9 2 (2 x 1) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 2
Standard Scout 11 4 (2 x 2) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 2
Standard Sniper 13 3 (2 x 2) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 2
Standard Striker 9 5 (2 x 3) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 2
Standard Supporter 11 3 (2 x 2) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 2
Elite (2) Controller 13 8 (2 x 4) +3 2 12, 9 +3 +4 +3 +4, +2, +1 0 5
Elite (2) Defender 17 8 (2 x 4) +3 2 12, 9 +4 +3 +3 +6, +4, +3 0 5
Elite (2) Lurker 11 4 (2 x 2) +5 2 14, 11 +4 +3 +4 +3, +1, +0 0 5
Elite (2) Scout 13 8 (2 x 4) +3 1 12, 9 +4 +4 +4 +4, +2, +1 0 5
Elite (2) Sniper 15 6 (2 x 3) +3 2 12, 9 +3 +3 +4 +5, +3, +2 0 5
Elite (2) Striker 11 10 (2 x 5) +5 2 14, 11 +3 +3 +3 +3, +1, +0 0 5
Elite (2) Supporter 13 6 (2 x 3) +3 1 12, 9 +3 +4 +3 +4, +2, +1 0 5
Solo (3) Controller 13 16 (3 x 6) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (3) Defender 17 16 (3 x 6) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (3) Lurker 11 8 (3 x 3) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (3) Scout 13 16 (3 x 6) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (3) Sniper 15 12 (3 x 4) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (3) Striker 11 20 (3 x 7) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (3) Supporter 13 12 (3 x 4) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (4) Controller 13 20 (3 x 7) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (4) Defender 17 20 (3 x 7) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (4) Lurker 11 10 (3 x 4) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (4) Scout 13 20 (3 x 7) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (4) Sniper 15 15 (3 x 5) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (4) Striker 11 25 (3 x 9) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (4) Supporter 13 15 (3 x 5) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (5) Controller 13 24 (3 x 8) +3 2 12, 9 +5 +6 +3 +4, +2, +1 0 10
Solo (5) Defender 17 24 (3 x 8) +3 2 12, 9 +6 +5 +3 +6, +4, +3 0 10
Solo (5) Lurker 11 12 (3 x 4) +5 2 14, 11 +6 +5 +4 +3, +1, +0 0 10
Solo (5) Scout 13 24 (3 x 8) +3 1 12, 9 +6 +6 +4 +4, +2, +1 0 10
Solo (5) Sniper 15 18 (3 x 6) +3 2 12, 9 +5 +5 +4 +5, +3, +2 0 10
Solo (5) Striker 11 30 (3 x 10) +5 2 14, 11 +5 +5 +3 +3, +1, +0 0 10
Solo (5) Supporter 13 18 (3 x 6) +3 1 12, 9 +5 +6 +3 +4, +2, +1 0 10
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


26
Monster Templates: Level -2
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Minion Defender 13 2 (2 x 1) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 1
Minion Lurker 7 1 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 1
Minion Scout 9 2 (2 x 1) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 1
Minion Sniper 11 2 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 1
Minion Striker 7 2 (2 x 1) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 1
Minion Supporter 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 1
Standard Controller 11 8 (2 x 4) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 6
Standard Defender 15 8 (2 x 4) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 6
Standard Lurker 9 4 (2 x 2) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 6
Standard Scout 11 8 (2 x 4) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 6
Standard Sniper 13 6 (2 x 3) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 6
Standard Striker 9 10 (2 x 5) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 6
Standard Supporter 11 6 (2 x 3) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 6
Elite (2) Controller 13 16 (2 x 8) +3 2 12, 9 +3 +4 +3 +4, +2, +1 0 12
Elite (2) Defender 17 16 (2 x 8) +3 2 12, 9 +4 +3 +3 +6, +4, +3 0 12
Elite (2) Lurker 11 8 (2 x 4) +5 2 14, 11 +4 +3 +4 +3, +1, +0 0 12
Elite (2) Scout 13 16 (2 x 8) +3 1 12, 9 +4 +4 +4 +4, +2, +1 0 12
Elite (2) Sniper 15 12 (2 x 6) +3 2 12, 9 +3 +3 +4 +5, +3, +2 0 12
Elite (2) Striker 11 20 (2 x 10) +5 2 14, 11 +3 +3 +3 +3, +1, +0 0 12
Elite (2) Supporter 13 12 (2 x 6) +3 1 12, 9 +3 +4 +3 +4, +2, +1 0 12
Solo (3) Controller 13 32 (3 x 11) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (3) Defender 17 32 (3 x 11) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (3) Lurker 11 16 (3 x 6) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (3) Scout 13 32 (3 x 11) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (3) Sniper 15 24 (3 x 8) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (3) Striker 11 40 (3 x 14) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (3) Supporter 13 24 (3 x 8) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (4) Controller 13 40 (3 x 14) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (4) Defender 17 40 (3 x 14) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (4) Lurker 11 20 (3 x 7) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (4) Scout 13 40 (3 x 14) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (4) Sniper 15 30 (3 x 10) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (4) Striker 11 50 (3 x 17) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (4) Supporter 13 30 (3 x 10) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (5) Controller 13 48 (3 x 16) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Solo (5) Defender 17 48 (3 x 16) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/8 25
Solo (5) Lurker 11 24 (3 x 8) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/8 25
Solo (5) Scout 13 48 (3 x 16) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/8 25
Solo (5) Sniper 15 36 (3 x 12) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/8 25
Solo (5) Striker 11 60 (3 x 20) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/8 25
Solo (5) Supporter 13 36 (3 x 12) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/8 25
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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27
Monster Templates: Level -1
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 9 3 (2 x 2) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 3
Minion Defender 13 3 (2 x 2) −1 1 8, 5 +0 −1 −1 +2, +0, −1 0 3
Minion Lurker 7 2 (2 x 1) +1 2 10, 7 +0 −1 +0 −1, −3, −4 0 3
Minion Scout 9 3 (2 x 2) −1 1 8, 5 +0 +0 +0 +0, −2, −3 0 3
Minion Sniper 11 2 (2 x 1) −1 1 8, 5 −1 −1 +0 +1, −1, −2 0 3
Minion Striker 7 3 (2 x 2) +1 1 10, 7 −1 −1 −1 −1, −3, −4 0 3
Minion Supporter 9 2 (2 x 1) −1 1 8, 5 −1 +0 −1 +0, −2, −3 0 3
Standard Controller 11 12 (2 x 6) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 12
Standard Defender 15 12 (2 x 6) +1 1 10, 7 +2 +1 +1 +4, +2, +1 0 12
Standard Lurker 9 6 (2 x 3) +3 2 12, 9 +2 +1 +2 +1, −1, −2 0 12
Standard Scout 11 12 (2 x 6) +1 1 10, 7 +2 +2 +2 +2, +0, −1 0 12
Standard Sniper 13 9 (2 x 5) +1 2 10, 7 +1 +1 +2 +3, +1, +0 0 12
Standard Striker 9 15 (2 x 8) +3 2 12, 9 +1 +1 +1 +1, −1, −2 0 12
Standard Supporter 11 9 (2 x 5) +1 1 10, 7 +1 +2 +1 +2, +0, −1 0 12
Elite (2) Controller 13 24 (2 x 12) +3 2 12, 9 +3 +4 +3 +4, +2, +1 1/8 25
Elite (2) Defender 17 24 (2 x 12) +3 2 12, 9 +4 +3 +3 +6, +4, +3 1/8 25
Elite (2) Lurker 11 12 (2 x 6) +5 2 14, 11 +4 +3 +4 +3, +1, +0 1/8 25
Elite (2) Scout 13 24 (2 x 12) +3 1 12, 9 +4 +4 +4 +4, +2, +1 1/8 25
Elite (2) Sniper 15 18 (2 x 9) +3 2 12, 9 +3 +3 +4 +5, +3, +2 1/8 25
Elite (2) Striker 11 30 (2 x 15) +5 2 14, 11 +3 +3 +3 +3, +1, +0 1/8 25
Elite (2) Supporter 13 18 (2 x 9) +3 1 12, 9 +3 +4 +3 +4, +2, +1 1/8 25
Solo (3) Controller 13 48 (3 x 16) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (3) Defender 17 48 (3 x 16) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (3) Lurker 11 24 (3 x 8) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (3) Scout 13 48 (3 x 16) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (3) Sniper 15 36 (3 x 12) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (3) Striker 11 60 (3 x 20) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (3) Supporter 13 36 (3 x 12) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (4) Controller 13 60 (3 x 20) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (4) Defender 17 60 (3 x 20) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (4) Lurker 11 30 (3 x 10) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (4) Scout 13 60 (3 x 20) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (4) Sniper 15 45 (3 x 15) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (4) Striker 11 75 (3 x 25) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (4) Supporter 13 45 (3 x 15) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (5) Controller 13 72 (3 x 24) +3 2 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Solo (5) Defender 17 72 (3 x 24) +3 2 12, 9 +6 +5 +3 +6, +4, +3 1/4 50
Solo (5) Lurker 11 36 (3 x 12) +5 2 14, 11 +6 +5 +4 +3, +1, +0 1/4 50
Solo (5) Scout 13 72 (3 x 24) +3 1 12, 9 +6 +6 +4 +4, +2, +1 1/4 50
Solo (5) Sniper 15 54 (3 x 18) +3 2 12, 9 +5 +5 +4 +5, +3, +2 1/4 50
Solo (5) Striker 11 90 (3 x 30) +5 2 14, 11 +5 +5 +3 +3, +1, +0 1/4 50
Solo (5) Supporter 13 54 (3 x 18) +3 1 12, 9 +5 +6 +3 +4, +2, +1 1/4 50
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


28
Monster Templates: Level 0
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 10 4 (2 x 2) +0 1 8, 5 −1 +0 −1 +1, −1, −3 0 6
Minion Defender 14 4 (2 x 2) +0 1 8, 5 +0 −1 −1 +3, +1, −1 0 6
Minion Lurker 8 2 (2 x 1) +2 2 10, 7 +0 −1 +0 +0, −2, −4 0 6
Minion Scout 10 4 (2 x 2) +0 1 8, 5 +0 +0 +0 +1, −1, −3 0 6
Minion Sniper 12 3 (2 x 2) +0 1 8, 5 −1 −1 +0 +2, +0, −2 0 6
Minion Striker 8 4 (2 x 2) +2 1 10, 7 −1 −1 −1 +0, −2, −4 0 6
Minion Supporter 10 3 (2 x 2) +0 1 8, 5 −1 +0 −1 +1, −1, −3 0 6
Standard Controller 12 16 (2 x 8) +2 1 10, 7 +1 +2 +1 +3, +1, −1 1/8 25
Standard Defender 16 16 (2 x 8) +2 1 10, 7 +2 +1 +1 +5, +3, +1 1/8 25
Standard Lurker 10 8 (2 x 4) +4 2 12, 9 +2 +1 +2 +2, +0, −2 1/8 25
Standard Scout 12 16 (2 x 8) +2 1 10, 7 +2 +2 +2 +3, +1, −1 1/8 25
Standard Sniper 14 12 (2 x 6) +2 2 10, 7 +1 +1 +2 +4, +2, +0 1/8 25
Standard Striker 10 20 (2 x 10) +4 2 12, 9 +1 +1 +1 +2, +0, −2 1/8 25
Standard Supporter 12 12 (2 x 6) +2 1 10, 7 +1 +2 +1 +3, +1, −1 1/8 25
Elite (2) Controller 14 32 (2 x 16) +4 2 12, 9 +3 +4 +3 +5, +3, +1 1/4 50
Elite (2) Defender 18 32 (2 x 16) +4 2 12, 9 +4 +3 +3 +7, +5, +3 1/4 50
Elite (2) Lurker 12 16 (2 x 8) +6 2 14, 11 +4 +3 +4 +4, +2, +0 1/4 50
Elite (2) Scout 14 32 (2 x 16) +4 1 12, 9 +4 +4 +4 +5, +3, +1 1/4 50
Elite (2) Sniper 16 24 (2 x 12) +4 2 12, 9 +3 +3 +4 +6, +4, +2 1/4 50
Elite (2) Striker 12 40 (2 x 20) +6 2 14, 11 +3 +3 +3 +4, +2, +0 1/4 50
Elite (2) Supporter 14 24 (2 x 12) +4 1 12, 9 +3 +4 +3 +5, +3, +1 1/4 50
Solo (3) Controller 14 64 (3 x 22) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (3) Defender 18 64 (3 x 22) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (3) Lurker 12 32 (3 x 11) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (3) Scout 14 64 (3 x 22) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (3) Sniper 16 48 (3 x 16) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (3) Striker 12 80 (3 x 27) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (3) Supporter 14 48 (3 x 16) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (4) Controller 14 80 (3 x 27) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (4) Defender 18 80 (3 x 27) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (4) Lurker 12 40 (3 x 14) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (4) Scout 14 80 (3 x 27) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (4) Sniper 16 60 (3 x 20) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (4) Striker 12 100 (3 x 34) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (4) Supporter 14 60 (3 x 20) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (5) Controller 14 96 (3 x 32) +4 2 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Solo (5) Defender 18 96 (3 x 32) +4 2 12, 9 +6 +5 +3 +7, +5, +3 1/2 100
Solo (5) Lurker 12 48 (3 x 16) +6 2 14, 11 +6 +5 +4 +4, +2, +0 1/2 100
Solo (5) Scout 14 96 (3 x 32) +4 1 12, 9 +6 +6 +4 +5, +3, +1 1/2 100
Solo (5) Sniper 16 72 (3 x 24) +4 2 12, 9 +5 +5 +4 +6, +4, +2 1/2 100
Solo (5) Striker 12 120 (3 x 40) +6 2 14, 11 +5 +5 +3 +4, +2, +0 1/2 100
Solo (5) Supporter 14 72 (3 x 24) +4 1 12, 9 +5 +6 +3 +5, +3, +1 1/2 100
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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29
Monster Templates: Level 1
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 10 6 (2 x 3) +1 2 9, 6 −1 +1 −1 +2, +0, −3 1/8 12
Minion Defender 14 6 (2 x 3) +1 2 9, 6 +1 −1 −1 +4, +2, −1 1/8 12
Minion Lurker 8 3 (2 x 2) +3 3 11, 8 +1 −1 +1 +1, −1, −4 1/8 12
Minion Scout 10 6 (2 x 3) +1 2 9, 6 +1 +1 +1 +2, +0, −3 1/8 12
Minion Sniper 12 4 (2 x 2) +1 2 9, 6 −1 −1 +1 +3, +1, −2 1/8 12
Minion Striker 8 7 (2 x 4) +3 2 11, 8 −1 −1 −1 +1, −1, −4 1/8 12
Minion Supporter 10 4 (2 x 2) +1 2 9, 6 −1 +1 −1 +2, +0, −3 1/8 12
Standard Controller 12 26 (2 x 13) +3 2 11, 8 +1 +3 +1 +4, +2, −1 1/4 50
Standard Defender 16 26 (2 x 13) +3 2 11, 8 +3 +1 +1 +6, +4, +1 1/4 50
Standard Lurker 10 13 (2 x 7) +5 3 13, 10 +3 +1 +3 +3, +1, −2 1/4 50
Standard Scout 12 26 (2 x 13) +3 2 11, 8 +3 +3 +3 +4, +2, −1 1/4 50
Standard Sniper 14 20 (2 x 10) +3 3 11, 8 +1 +1 +3 +5, +3, +0 1/4 50
Standard Striker 10 33 (2 x 17) +5 3 13, 10 +1 +1 +1 +3, +1, −2 1/4 50
Standard Supporter 12 20 (2 x 10) +3 2 11, 8 +1 +3 +1 +4, +2, −1 1/4 50
Elite (2) Controller 14 52 (2 x 26) +5 3 13, 10 +3 +5 +3 +6, +4, +1 1/2 100
Elite (2) Defender 18 52 (2 x 26) +5 3 13, 10 +5 +3 +3 +8, +6, +3 1/2 100
Elite (2) Lurker 12 26 (2 x 13) +7 4 15, 12 +5 +3 +5 +5, +3, +0 1/2 100
Elite (2) Scout 14 52 (2 x 26) +5 2 13, 10 +5 +5 +5 +6, +4, +1 1/2 100
Elite (2) Sniper 16 39 (2 x 20) +5 3 13, 10 +3 +3 +5 +7, +5, +2 1/2 100
Elite (2) Striker 12 65 (2 x 33) +7 3 15, 12 +3 +3 +3 +5, +3, +0 1/2 100
Elite (2) Supporter 14 39 (2 x 20) +5 2 13, 10 +3 +5 +3 +6, +4, +1 1/2 100
Solo (3) Controller 14 104 (3 x 35) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (3) Defender 18 104 (3 x 35) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (3) Lurker 12 52 (3 x 18) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (3) Scout 14 104 (3 x 35) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (3) Sniper 16 78 (3 x 26) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (3) Striker 12 130 (3 x 44) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (3) Supporter 14 78 (3 x 26) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (4) Controller 14 130 (3 x 44) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (4) Defender 18 130 (3 x 44) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (4) Lurker 12 65 (3 x 22) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (4) Scout 14 130 (3 x 44) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (4) Sniper 16 98 (3 x 33) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (4) Striker 12 163 (3 x 55) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (4) Supporter 14 98 (3 x 33) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (5) Controller 14 156 (3 x 52) +5 3 13, 10 +5 +7 +3 +6, +4, +1 1 200
Solo (5) Defender 18 156 (3 x 52) +5 3 13, 10 +7 +5 +3 +8, +6, +3 1 200
Solo (5) Lurker 12 78 (3 x 26) +7 4 15, 12 +7 +5 +5 +5, +3, +0 1 200
Solo (5) Scout 14 156 (3 x 52) +5 2 13, 10 +7 +7 +5 +6, +4, +1 1 200
Solo (5) Sniper 16 117 (3 x 39) +5 3 13, 10 +5 +5 +5 +7, +5, +2 1 200
Solo (5) Striker 12 195 (3 x 65) +7 3 15, 12 +5 +5 +3 +5, +3, +0 1 200
Solo (5) Supporter 14 117 (3 x 39) +5 2 13, 10 +5 +7 +3 +6, +4, +1 1 200
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


30
Monster Templates: Level 2
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 10 6 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/4 28
Minion Defender 14 6 (2 x 3) +1 3 9, 6 +1 −1 −1 +4, +2, −1 1/4 28
Minion Lurker 8 3 (2 x 2) +3 5 11, 8 +1 −1 +1 +1, −1, −4 1/4 28
Minion Scout 10 6 (2 x 3) +1 3 9, 6 +1 +1 +1 +2, +0, −3 1/4 28
Minion Sniper 12 5 (2 x 3) +1 4 9, 6 −1 −1 +1 +3, +1, −2 1/4 28
Minion Striker 8 8 (2 x 4) +3 4 11, 8 −1 −1 −1 +1, −1, −4 1/4 28
Minion Supporter 10 5 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/4 28
Standard Controller 12 30 (2 x 15) +3 4 11, 8 +1 +3 +1 +4, +2, −1 1/2 112
Standard Defender 16 30 (2 x 15) +3 4 11, 8 +3 +1 +1 +6, +4, +1 1/2 112
Standard Lurker 10 15 (2 x 8) +5 6 13, 10 +3 +1 +3 +3, +1, −2 1/2 112
Standard Scout 12 30 (2 x 15) +3 3 11, 8 +3 +3 +3 +4, +2, −1 1/2 112
Standard Sniper 14 23 (2 x 12) +3 5 11, 8 +1 +1 +3 +5, +3, +0 1/2 112
Standard Striker 10 38 (2 x 19) +5 5 13, 10 +1 +1 +1 +3, +1, −2 1/2 112
Standard Supporter 12 23 (2 x 12) +3 3 11, 8 +1 +3 +1 +4, +2, −1 1/2 112
Elite (2) Controller 14 60 (2 x 30) +5 5 13, 10 +3 +5 +3 +6, +4, +1 1 225
Elite (2) Defender 18 60 (2 x 30) +5 5 13, 10 +5 +3 +3 +8, +6, +3 1 225
Elite (2) Lurker 12 30 (2 x 15) +7 7 15, 12 +5 +3 +5 +5, +3, +0 1 225
Elite (2) Scout 14 60 (2 x 30) +5 4 13, 10 +5 +5 +5 +6, +4, +1 1 225
Elite (2) Sniper 16 45 (2 x 23) +5 6 13, 10 +3 +3 +5 +7, +5, +2 1 225
Elite (2) Striker 12 75 (2 x 38) +7 6 15, 12 +3 +3 +3 +5, +3, +0 1 225
Elite (2) Supporter 14 45 (2 x 23) +5 4 13, 10 +3 +5 +3 +6, +4, +1 1 225
Solo (3) Controller 14 120 (3 x 40) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (3) Defender 18 120 (3 x 40) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (3) Lurker 12 60 (3 x 20) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (3) Scout 14 120 (3 x 40) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (3) Sniper 16 90 (3 x 30) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (3) Striker 12 150 (3 x 50) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (3) Supporter 14 90 (3 x 30) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (4) Controller 14 150 (3 x 50) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (4) Defender 18 150 (3 x 50) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (4) Lurker 12 75 (3 x 25) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (4) Scout 14 150 (3 x 50) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (4) Sniper 16 113 (3 x 38) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (4) Striker 12 188 (3 x 63) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (4) Supporter 14 113 (3 x 38) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (5) Controller 14 180 (3 x 60) +5 5 13, 10 +5 +7 +3 +6, +4, +1 2 450
Solo (5) Defender 18 180 (3 x 60) +5 5 13, 10 +7 +5 +3 +8, +6, +3 2 450
Solo (5) Lurker 12 90 (3 x 30) +7 8 15, 12 +7 +5 +5 +5, +3, +0 2 450
Solo (5) Scout 14 180 (3 x 60) +5 4 13, 10 +7 +7 +5 +6, +4, +1 2 450
Solo (5) Sniper 16 135 (3 x 45) +5 6 13, 10 +5 +5 +5 +7, +5, +2 2 450
Solo (5) Striker 12 225 (3 x 75) +7 6 15, 12 +5 +5 +3 +5, +3, +0 2 450
Solo (5) Supporter 14 135 (3 x 45) +5 4 13, 10 +5 +7 +3 +6, +4, +1 2 450
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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Monster Templates: Level 3
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 10 7 (2 x 4) +1 4 9, 6 −1 +1 −1 +2, +0, −3 1/2 43
Minion Defender 14 7 (2 x 4) +1 4 9, 6 +1 −1 −1 +4, +2, −1 1/2 43
Minion Lurker 8 4 (2 x 2) +3 6 11, 8 +1 −1 +1 +1, −1, −4 1/2 43
Minion Scout 10 7 (2 x 4) +1 3 9, 6 +1 +1 +1 +2, +0, −3 1/2 43
Minion Sniper 12 5 (2 x 3) +1 5 9, 6 −1 −1 +1 +3, +1, −2 1/2 43
Minion Striker 8 9 (2 x 5) +3 5 11, 8 −1 −1 −1 +1, −1, −4 1/2 43
Minion Supporter 10 5 (2 x 3) +1 3 9, 6 −1 +1 −1 +2, +0, −3 1/2 43
Standard Controller 12 33 (2 x 17) +3 5 11, 8 +1 +3 +1 +4, +2, −1 1 175
Standard Defender 16 33 (2 x 17) +3 5 11, 8 +3 +1 +1 +6, +4, +1 1 175
Standard Lurker 10 17 (2 x 9) +5 8 13, 10 +3 +1 +3 +3, +1, −2 1 175
Standard Scout 12 33 (2 x 17) +3 4 11, 8 +3 +3 +3 +4, +2, −1 1 175
Standard Sniper 14 25 (2 x 13) +3 7 11, 8 +1 +1 +3 +5, +3, +0 1 175
Standard Striker 10 42 (2 x 21) +5 7 13, 10 +1 +1 +1 +3, +1, −2 1 175
Standard Supporter 12 25 (2 x 13) +3 4 11, 8 +1 +3 +1 +4, +2, −1 1 175
Elite (2) Controller 14 66 (2 x 33) +5 6 13, 10 +3 +5 +3 +6, +4, +1 2 350
Elite (2) Defender 18 66 (2 x 33) +5 6 13, 10 +5 +3 +3 +8, +6, +3 2 350
Elite (2) Lurker 12 33 (2 x 17) +7 9 15, 12 +5 +3 +5 +5, +3, +0 2 350
Elite (2) Scout 14 66 (2 x 33) +5 5 13, 10 +5 +5 +5 +6, +4, +1 2 350
Elite (2) Sniper 16 50 (2 x 25) +5 7 13, 10 +3 +3 +5 +7, +5, +2 2 350
Elite (2) Striker 12 83 (2 x 42) +7 7 15, 12 +3 +3 +3 +5, +3, +0 2 350
Elite (2) Supporter 14 50 (2 x 25) +5 5 13, 10 +3 +5 +3 +6, +4, +1 2 350
Solo (3) Controller 14 132 (3 x 44) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (3) Defender 18 132 (3 x 44) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (3) Lurker 12 66 (3 x 22) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (3) Scout 14 132 (3 x 44) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (3) Sniper 16 99 (3 x 33) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (3) Striker 12 165 (3 x 55) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (3) Supporter 14 99 (3 x 33) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (4) Controller 14 165 (3 x 55) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (4) Defender 18 165 (3 x 55) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (4) Lurker 12 83 (3 x 28) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (4) Scout 14 165 (3 x 55) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (4) Sniper 16 124 (3 x 42) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (4) Striker 12 207 (3 x 69) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (4) Supporter 14 124 (3 x 42) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (5) Controller 14 198 (3 x 66) +5 6 13, 10 +5 +7 +3 +6, +4, +1 3 700
Solo (5) Defender 18 198 (3 x 66) +5 6 13, 10 +7 +5 +3 +8, +6, +3 3 700
Solo (5) Lurker 12 99 (3 x 33) +7 9 15, 12 +7 +5 +5 +5, +3, +0 3 700
Solo (5) Scout 14 198 (3 x 66) +5 5 13, 10 +7 +7 +5 +6, +4, +1 3 700
Solo (5) Sniper 16 149 (3 x 50) +5 8 13, 10 +5 +5 +5 +7, +5, +2 3 700
Solo (5) Striker 12 248 (3 x 83) +7 8 15, 12 +5 +5 +3 +5, +3, +0 3 700
Solo (5) Supporter 14 149 (3 x 50) +5 5 13, 10 +5 +7 +3 +6, +4, +1 3 700
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


32
Monster Templates: Level 4
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 11 8 (2 x 4) +2 6 10, 7 +0 +2 +0 +3, +0, −2 1/2 68
Minion Defender 15 8 (2 x 4) +2 6 10, 7 +2 +0 +0 +5, +2, +0 1/2 68
Minion Lurker 9 4 (2 x 2) +4 9 12, 9 +2 +0 +2 +2, −1, −3 1/2 68
Minion Scout 11 8 (2 x 4) +2 5 10, 7 +2 +2 +2 +3, +0, −2 1/2 68
Minion Sniper 13 6 (2 x 3) +2 8 10, 7 +0 +0 +2 +4, +1, −1 1/2 68
Minion Striker 9 9 (2 x 5) +4 8 12, 9 +0 +0 +0 +2, −1, −3 1/2 68
Minion Supporter 11 6 (2 x 3) +2 5 10, 7 +0 +2 +0 +3, +0, −2 1/2 68
Standard Controller 13 36 (2 x 18) +4 8 12, 9 +2 +4 +2 +5, +2, +0 1 275
Standard Defender 17 36 (2 x 18) +4 8 12, 9 +4 +2 +2 +7, +4, +2 1 275
Standard Lurker 11 18 (2 x 9) +6 12 14, 11 +4 +2 +4 +4, +1, −1 1 275
Standard Scout 13 36 (2 x 18) +4 6 12, 9 +4 +4 +4 +5, +2, +0 1 275
Standard Sniper 15 27 (2 x 14) +4 10 12, 9 +2 +2 +4 +6, +3, +1 1 275
Standard Striker 11 45 (2 x 23) +6 10 14, 11 +2 +2 +2 +4, +1, −1 1 275
Standard Supporter 13 27 (2 x 14) +4 6 12, 9 +2 +4 +2 +5, +2, +0 1 275
Elite (2) Controller 15 72 (2 x 36) +6 9 14, 11 +4 +6 +4 +7, +4, +2 3 550
Elite (2) Defender 19 72 (2 x 36) +6 9 14, 11 +6 +4 +4 +9, +6, +4 3 550
Elite (2) Lurker 13 36 (2 x 18) +8 14 16, 13 +6 +4 +6 +6, +3, +1 3 550
Elite (2) Scout 15 72 (2 x 36) +6 7 14, 11 +6 +6 +6 +7, +4, +2 3 550
Elite (2) Sniper 17 54 (2 x 27) +6 11 14, 11 +4 +4 +6 +8, +5, +3 3 550
Elite (2) Striker 13 90 (2 x 45) +8 11 16, 13 +4 +4 +4 +6, +3, +1 3 550
Elite (2) Supporter 15 54 (2 x 27) +6 7 14, 11 +4 +6 +4 +7, +4, +2 3 550
Solo (3) Controller 15 144 (3 x 48) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (3) Defender 19 144 (3 x 48) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (3) Lurker 13 72 (3 x 24) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (3) Scout 15 144 (3 x 48) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (3) Sniper 17 108 (3 x 36) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (3) Striker 13 180 (3 x 60) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (3) Supporter 15 108 (3 x 36) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (4) Controller 15 180 (3 x 60) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (4) Defender 19 180 (3 x 60) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (4) Lurker 13 90 (3 x 30) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (4) Scout 15 180 (3 x 60) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (4) Sniper 17 135 (3 x 45) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (4) Striker 13 225 (3 x 75) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (4) Supporter 15 135 (3 x 45) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (5) Controller 15 216 (3 x 72) +6 10 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Solo (5) Defender 19 216 (3 x 72) +6 10 14, 11 +8 +6 +4 +9, +6, +4 4 1,100
Solo (5) Lurker 13 108 (3 x 36) +8 15 16, 13 +8 +6 +6 +6, +3, +1 4 1,100
Solo (5) Scout 15 216 (3 x 72) +6 8 14, 11 +8 +8 +6 +7, +4, +2 4 1,100
Solo (5) Sniper 17 162 (3 x 54) +6 12 14, 11 +6 +6 +6 +8, +5, +3 4 1,100
Solo (5) Striker 13 270 (3 x 90) +8 12 16, 13 +6 +6 +4 +6, +3, +1 4 1,100
Solo (5) Supporter 15 162 (3 x 54) +6 8 14, 11 +6 +8 +4 +7, +4, +2 4 1,100
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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Monster Templates: Level 5
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 12 12 (2 x 6) +3 8 11, 8 +0 +3 +0 +4, +1, −2 1/2 112
Minion Defender 16 12 (2 x 6) +3 8 11, 8 +3 +0 +0 +6, +3, +0 1/2 112
Minion Lurker 10 6 (2 x 3) +5 12 13, 10 +3 +0 +3 +3, +0, −3 1/2 112
Minion Scout 12 12 (2 x 6) +3 6 11, 8 +3 +3 +3 +4, +1, −2 1/2 112
Minion Sniper 14 9 (2 x 5) +3 10 11, 8 +0 +0 +3 +5, +2, −1 1/2 112
Minion Striker 10 15 (2 x 8) +5 10 13, 10 +0 +0 +0 +3, +0, −3 1/2 112
Minion Supporter 12 9 (2 x 5) +3 6 11, 8 +0 +3 +0 +4, +1, −2 1/2 112
Standard Controller 14 60 (2 x 30) +5 10 13, 10 +2 +5 +2 +6, +3, +0 2 450
Standard Defender 18 60 (2 x 30) +5 10 13, 10 +5 +2 +2 +8, +5, +2 2 450
Standard Lurker 12 30 (2 x 15) +7 15 15, 12 +5 +2 +5 +5, +2, −1 2 450
Standard Scout 14 60 (2 x 30) +5 8 13, 10 +5 +5 +5 +6, +3, +0 2 450
Standard Sniper 16 45 (2 x 23) +5 13 13, 10 +2 +2 +5 +7, +4, +1 2 450
Standard Striker 12 75 (2 x 38) +7 13 15, 12 +2 +2 +2 +5, +2, −1 2 450
Standard Supporter 14 45 (2 x 23) +5 8 13, 10 +2 +5 +2 +6, +3, +0 2 450
Elite (2) Controller 16 120 (2 x 60) +7 11 15, 12 +4 +7 +4 +8, +5, +2 3 900
Elite (2) Defender 20 120 (2 x 60) +7 11 15, 12 +7 +4 +4 +10, +7, +4 3 900
Elite (2) Lurker 14 60 (2 x 30) +9 17 17, 14 +7 +4 +7 +7, +4, +1 3 900
Elite (2) Scout 16 120 (2 x 60) +7 9 15, 12 +7 +7 +7 +8, +5, +2 3 900
Elite (2) Sniper 18 90 (2 x 45) +7 14 15, 12 +4 +4 +7 +9, +6, +3 3 900
Elite (2) Striker 14 150 (2 x 75) +9 14 17, 14 +4 +4 +4 +7, +4, +1 3 900
Elite (2) Supporter 16 90 (2 x 45) +7 9 15, 12 +4 +7 +4 +8, +5, +2 3 900
Solo (3) Controller 16 240 (3 x 80) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (3) Defender 20 240 (3 x 80) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (3) Lurker 14 120 (3 x 40) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (3) Scout 16 240 (3 x 80) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (3) Sniper 18 180 (3 x 60) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (3) Striker 14 300 (3 x 100) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (3) Supporter 16 180 (3 x 60) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (4) Controller 16 300 (3 x 100) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (4) Defender 20 300 (3 x 100) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (4) Lurker 14 150 (3 x 50) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (4) Scout 16 300 (3 x 100) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (4) Sniper 18 225 (3 x 75) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (4) Striker 14 375 (3 x 125) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (4) Supporter 16 225 (3 x 75) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (5) Controller 16 360 (3 x 120) +7 12 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Solo (5) Defender 20 360 (3 x 120) +7 12 15, 12 +9 +6 +4 +10, +7, +4 5 1,800
Solo (5) Lurker 14 180 (3 x 60) +9 18 17, 14 +9 +6 +7 +7, +4, +1 5 1,800
Solo (5) Scout 16 360 (3 x 120) +7 9 15, 12 +9 +9 +7 +8, +5, +2 5 1,800
Solo (5) Sniper 18 270 (3 x 90) +7 15 15, 12 +6 +6 +7 +9, +6, +3 5 1,800
Solo (5) Striker 14 450 (3 x 150) +9 15 17, 14 +6 +6 +4 +7, +4, +1 5 1,800
Solo (5) Supporter 16 270 (3 x 90) +7 9 15, 12 +6 +9 +4 +8, +5, +2 5 1,800
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


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Monster Templates: Level 6
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 12 13 (2 x 7) +3 9 11, 8 +0 +3 +0 +4, +1, −2 1/2 143
Minion Defender 16 13 (2 x 7) +3 9 11, 8 +3 +0 +0 +6, +3, +0 1/2 143
Minion Lurker 10 7 (2 x 4) +5 13 13, 10 +3 +0 +3 +3, +0, −3 1/2 143
Minion Scout 12 13 (2 x 7) +3 7 11, 8 +3 +3 +3 +4, +1, −2 1/2 143
Minion Sniper 14 10 (2 x 5) +3 11 11, 8 +0 +0 +3 +5, +2, −1 1/2 143
Minion Striker 10 16 (2 x 8) +5 11 13, 10 +0 +0 +0 +3, +0, −3 1/2 143
Minion Supporter 12 10 (2 x 5) +3 7 11, 8 +0 +3 +0 +4, +1, −2 1/2 143
Standard Controller 14 64 (2 x 32) +5 11 13, 10 +2 +5 +2 +6, +3, +0 2 575
Standard Defender 18 64 (2 x 32) +5 11 13, 10 +5 +2 +2 +8, +5, +2 2 575
Standard Lurker 12 32 (2 x 16) +7 17 15, 12 +5 +2 +5 +5, +2, −1 2 575
Standard Scout 14 64 (2 x 32) +5 9 13, 10 +5 +5 +5 +6, +3, +0 2 575
Standard Sniper 16 48 (2 x 24) +5 14 13, 10 +2 +2 +5 +7, +4, +1 2 575
Standard Striker 12 80 (2 x 40) +7 14 15, 12 +2 +2 +2 +5, +2, −1 2 575
Standard Supporter 14 48 (2 x 24) +5 9 13, 10 +2 +5 +2 +6, +3, +0 2 575
Elite (2) Controller 16 128 (2 x 64) +7 13 15, 12 +4 +7 +4 +8, +5, +2 4 1,150
Elite (2) Defender 20 128 (2 x 64) +7 13 15, 12 +7 +4 +4 +10, +7, +4 4 1,150
Elite (2) Lurker 14 64 (2 x 32) +9 19 17, 14 +7 +4 +7 +7, +4, +1 4 1,150
Elite (2) Scout 16 128 (2 x 64) +7 10 15, 12 +7 +7 +7 +8, +5, +2 4 1,150
Elite (2) Sniper 18 96 (2 x 48) +7 16 15, 12 +4 +4 +7 +9, +6, +3 4 1,150
Elite (2) Striker 14 160 (2 x 80) +9 16 17, 14 +4 +4 +4 +7, +4, +1 4 1,150
Elite (2) Supporter 16 96 (2 x 48) +7 10 15, 12 +4 +7 +4 +8, +5, +2 4 1,150
Solo (3) Controller 16 256 (3 x 86) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (3) Defender 20 256 (3 x 86) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (3) Lurker 14 128 (3 x 43) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (3) Scout 16 256 (3 x 86) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (3) Sniper 18 192 (3 x 64) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (3) Striker 14 320 (3 x 107) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (3) Supporter 16 192 (3 x 64) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (4) Controller 16 320 (3 x 107) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (4) Defender 20 320 (3 x 107) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (4) Lurker 14 160 (3 x 54) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (4) Scout 16 320 (3 x 107) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (4) Sniper 18 240 (3 x 80) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (4) Striker 14 400 (3 x 134) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (4) Supporter 16 240 (3 x 80) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (5) Controller 16 384 (3 x 128) +7 14 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Solo (5) Defender 20 384 (3 x 128) +7 14 15, 12 +9 +6 +4 +10, +7, +4 6 2,300
Solo (5) Lurker 14 192 (3 x 64) +9 20 17, 14 +9 +6 +7 +7, +4, +1 6 2,300
Solo (5) Scout 16 384 (3 x 128) +7 10 15, 12 +9 +9 +7 +8, +5, +2 6 2,300
Solo (5) Sniper 18 288 (3 x 96) +7 17 15, 12 +6 +6 +7 +9, +6, +3 6 2,300
Solo (5) Striker 14 480 (3 x 160) +9 17 17, 14 +6 +6 +4 +7, +4, +1 6 2,300
Solo (5) Supporter 16 288 (3 x 96) +7 10 15, 12 +6 +9 +4 +8, +5, +2 6 2,300
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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Monster Templates: Level 7
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 12 14 (2 x 7) +3 10 11, 8 +0 +3 +0 +4, +1, −2 1 181
Minion Defender 16 14 (2 x 7) +3 10 11, 8 +3 +0 +0 +6, +3, +0 1 181
Minion Lurker 10 7 (2 x 4) +5 15 13, 10 +3 +0 +3 +3, +0, −3 1 181
Minion Scout 12 14 (2 x 7) +3 8 11, 8 +3 +3 +3 +4, +1, −2 1 181
Minion Sniper 14 11 (2 x 6) +3 13 11, 8 +0 +0 +3 +5, +2, −1 1 181
Minion Striker 10 17 (2 x 9) +5 13 13, 10 +0 +0 +0 +3, +0, −3 1 181
Minion Supporter 12 11 (2 x 6) +3 8 11, 8 +0 +3 +0 +4, +1, −2 1 181
Standard Controller 14 68 (2 x 34) +5 13 13, 10 +2 +5 +2 +6, +3, +0 3 725
Standard Defender 18 68 (2 x 34) +5 13 13, 10 +5 +2 +2 +8, +5, +2 3 725
Standard Lurker 12 34 (2 x 17) +7 20 15, 12 +5 +2 +5 +5, +2, −1 3 725
Standard Scout 14 68 (2 x 34) +5 10 13, 10 +5 +5 +5 +6, +3, +0 3 725
Standard Sniper 16 51 (2 x 26) +5 17 13, 10 +2 +2 +5 +7, +4, +1 3 725
Standard Striker 12 85 (2 x 43) +7 17 15, 12 +2 +2 +2 +5, +2, −1 3 725
Standard Supporter 14 51 (2 x 26) +5 10 13, 10 +2 +5 +2 +6, +3, +0 3 725
Elite (2) Controller 16 136 (2 x 68) +7 15 15, 12 +4 +7 +4 +8, +5, +2 4 1,450
Elite (2) Defender 20 136 (2 x 68) +7 15 15, 12 +7 +4 +4 +10, +7, +4 4 1,450
Elite (2) Lurker 14 68 (2 x 34) +9 22 17, 14 +7 +4 +7 +7, +4, +1 4 1,450
Elite (2) Scout 16 136 (2 x 68) +7 11 15, 12 +7 +7 +7 +8, +5, +2 4 1,450
Elite (2) Sniper 18 102 (2 x 51) +7 18 15, 12 +4 +4 +7 +9, +6, +3 4 1,450
Elite (2) Striker 14 170 (2 x 85) +9 18 17, 14 +4 +4 +4 +7, +4, +1 4 1,450
Elite (2) Supporter 16 102 (2 x 51) +7 11 15, 12 +4 +7 +4 +8, +5, +2 4 1,450
Solo (3) Controller 16 272 (3 x 91) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (3) Defender 20 272 (3 x 91) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (3) Lurker 14 136 (3 x 46) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (3) Scout 16 272 (3 x 91) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (3) Sniper 18 204 (3 x 68) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (3) Striker 14 340 (3 x 114) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (3) Supporter 16 204 (3 x 68) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (4) Controller 16 340 (3 x 114) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (4) Defender 20 340 (3 x 114) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (4) Lurker 14 170 (3 x 57) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (4) Scout 16 340 (3 x 114) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (4) Sniper 18 255 (3 x 85) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (4) Striker 14 425 (3 x 142) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (4) Supporter 16 255 (3 x 85) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (5) Controller 16 408 (3 x 136) +7 16 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Solo (5) Defender 20 408 (3 x 136) +7 16 15, 12 +9 +6 +4 +10, +7, +4 7 2,900
Solo (5) Lurker 14 204 (3 x 68) +9 24 17, 14 +9 +6 +7 +7, +4, +1 7 2,900
Solo (5) Scout 16 408 (3 x 136) +7 12 15, 12 +9 +9 +7 +8, +5, +2 7 2,900
Solo (5) Sniper 18 306 (3 x 102) +7 20 15, 12 +6 +6 +7 +9, +6, +3 7 2,900
Solo (5) Striker 14 510 (3 x 170) +9 20 17, 14 +6 +6 +4 +7, +4, +1 7 2,900
Solo (5) Supporter 16 306 (3 x 102) +7 12 15, 12 +6 +9 +4 +8, +5, +2 7 2,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


36
Monster Templates: Level 8
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 13 15 (2 x 8) +4 13 12, 9 +1 +4 +1 +5, +2, −2 1 243
Minion Defender 17 15 (2 x 8) +4 13 12, 9 +4 +1 +1 +7, +4, +0 1 243
Minion Lurker 11 8 (2 x 4) +6 20 14, 11 +4 +1 +4 +4, +1, −3 1 243
Minion Scout 13 15 (2 x 8) +4 10 12, 9 +4 +4 +4 +5, +2, −2 1 243
Minion Sniper 15 11 (2 x 6) +4 16 12, 9 +1 +1 +4 +6, +3, −1 1 243
Minion Striker 11 18 (2 x 9) +6 16 14, 11 +1 +1 +1 +4, +1, −3 1 243
Minion Supporter 13 11 (2 x 6) +4 10 12, 9 +1 +4 +1 +5, +2, −2 1 243
Standard Controller 15 72 (2 x 36) +6 17 14, 11 +3 +6 +3 +7, +4, +0 4 975
Standard Defender 19 72 (2 x 36) +6 17 14, 11 +6 +3 +3 +9, +6, +2 4 975
Standard Lurker 13 36 (2 x 18) +8 26 16, 13 +6 +3 +6 +6, +3, −1 4 975
Standard Scout 15 72 (2 x 36) +6 13 14, 11 +6 +6 +6 +7, +4, +0 4 975
Standard Sniper 17 54 (2 x 27) +6 22 14, 11 +3 +3 +6 +8, +5, +1 4 975
Standard Striker 13 90 (2 x 45) +8 22 16, 13 +3 +3 +3 +6, +3, −1 4 975
Standard Supporter 15 54 (2 x 27) +6 13 14, 11 +3 +6 +3 +7, +4, +0 4 975
Elite (2) Controller 17 144 (2 x 72) +8 19 16, 13 +5 +8 +5 +9, +6, +2 5 1,950
Elite (2) Defender 21 144 (2 x 72) +8 19 16, 13 +8 +5 +5 +11, +8, +4 5 1,950
Elite (2) Lurker 15 72 (2 x 36) +10 29 18, 15 +8 +5 +8 +8, +5, +1 5 1,950
Elite (2) Scout 17 144 (2 x 72) +8 15 16, 13 +8 +8 +8 +9, +6, +2 5 1,950
Elite (2) Sniper 19 108 (2 x 54) +8 24 16, 13 +5 +5 +8 +10, +7, +3 5 1,950
Elite (2) Striker 15 180 (2 x 90) +10 24 18, 15 +5 +5 +5 +8, +5, +1 5 1,950
Elite (2) Supporter 17 108 (2 x 54) +8 15 16, 13 +5 +8 +5 +9, +6, +2 5 1,950
Solo (3) Controller 17 288 (3 x 96) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (3) Defender 21 288 (3 x 96) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (3) Lurker 15 144 (3 x 48) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (3) Scout 17 288 (3 x 96) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (3) Sniper 19 216 (3 x 72) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (3) Striker 15 360 (3 x 120) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (3) Supporter 17 216 (3 x 72) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (4) Controller 17 360 (3 x 120) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (4) Defender 21 360 (3 x 120) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (4) Lurker 15 180 (3 x 60) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (4) Scout 17 360 (3 x 120) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (4) Sniper 19 270 (3 x 90) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (4) Striker 15 450 (3 x 150) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (4) Supporter 17 270 (3 x 90) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (5) Controller 17 432 (3 x 144) +8 21 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Solo (5) Defender 21 432 (3 x 144) +8 21 16, 13 +10 +7 +5 +11, +8, +4 8 3,900
Solo (5) Lurker 15 216 (3 x 72) +10 31 18, 15 +10 +7 +8 +8, +5, +1 8 3,900
Solo (5) Scout 17 432 (3 x 144) +8 16 16, 13 +10 +10 +8 +9, +6, +2 8 3,900
Solo (5) Sniper 19 324 (3 x 108) +8 26 16, 13 +7 +7 +8 +10, +7, +3 8 3,900
Solo (5) Striker 15 540 (3 x 180) +10 26 18, 15 +7 +7 +5 +8, +5, +1 8 3,900
Solo (5) Supporter 17 324 (3 x 108) +8 16 16, 13 +7 +10 +5 +9, +6, +2 8 3,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


37
Monster Templates: Level 9
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 14 21 (2 x 11) +5 15 13, 10 +1 +5 +1 +6, +2, −1 1 312
Minion Defender 18 21 (2 x 11) +5 15 13, 10 +5 +1 +1 +8, +4, +1 1 312
Minion Lurker 12 11 (2 x 6) +7 22 15, 12 +5 +1 +5 +5, +1, −2 1 312
Minion Scout 14 21 (2 x 11) +5 11 13, 10 +5 +5 +5 +6, +2, −1 1 312
Minion Sniper 16 16 (2 x 8) +5 18 13, 10 +1 +1 +5 +7, +3, +0 1 312
Minion Striker 12 26 (2 x 13) +7 18 15, 12 +1 +1 +1 +5, +1, −2 1 312
Minion Supporter 14 16 (2 x 8) +5 11 13, 10 +1 +5 +1 +6, +2, −1 1 312
Standard Controller 16 102 (2 x 51) +7 19 15, 12 +3 +7 +3 +8, +4, +1 4 1,250
Standard Defender 20 102 (2 x 51) +7 19 15, 12 +7 +3 +3 +10, +6, +3 4 1,250
Standard Lurker 14 51 (2 x 26) +9 29 17, 14 +7 +3 +7 +7, +3, +0 4 1,250
Standard Scout 16 102 (2 x 51) +7 15 15, 12 +7 +7 +7 +8, +4, +1 4 1,250
Standard Sniper 18 77 (2 x 39) +7 24 15, 12 +3 +3 +7 +9, +5, +2 4 1,250
Standard Striker 14 128 (2 x 64) +9 24 17, 14 +3 +3 +3 +7, +3, +0 4 1,250
Standard Supporter 16 77 (2 x 39) +7 15 15, 12 +3 +7 +3 +8, +4, +1 4 1,250
Elite (2) Controller 18 204 (2 x 102) +9 21 17, 14 +5 +9 +5 +10, +6, +3 6 2,500
Elite (2) Defender 22 204 (2 x 102) +9 21 17, 14 +9 +5 +5 +12, +8, +5 6 2,500
Elite (2) Lurker 16 102 (2 x 51) +11 32 19, 16 +9 +5 +9 +9, +5, +2 6 2,500
Elite (2) Scout 18 204 (2 x 102) +9 16 17, 14 +9 +9 +9 +10, +6, +3 6 2,500
Elite (2) Sniper 20 153 (2 x 77) +9 27 17, 14 +5 +5 +9 +11, +7, +4 6 2,500
Elite (2) Striker 16 255 (2 x 128) +11 27 19, 16 +5 +5 +5 +9, +5, +2 6 2,500
Elite (2) Supporter 18 153 (2 x 77) +9 16 17, 14 +5 +9 +5 +10, +6, +3 6 2,500
Solo (3) Controller 18 408 (3 x 136) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (3) Defender 22 408 (3 x 136) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (3) Lurker 16 204 (3 x 68) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (3) Scout 18 408 (3 x 136) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (3) Sniper 20 306 (3 x 102) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (3) Striker 16 510 (3 x 170) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (3) Supporter 18 306 (3 x 102) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (4) Controller 18 510 (3 x 170) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (4) Defender 22 510 (3 x 170) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (4) Lurker 16 255 (3 x 85) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (4) Scout 18 510 (3 x 170) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (4) Sniper 20 383 (3 x 128) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (4) Striker 16 638 (3 x 213) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (4) Supporter 18 383 (3 x 128) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (5) Controller 18 612 (3 x 204) +9 23 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Solo (5) Defender 22 612 (3 x 204) +9 23 17, 14 +11 +7 +5 +12, +8, +5 9 5,000
Solo (5) Lurker 16 306 (3 x 102) +11 35 19, 16 +11 +7 +9 +9, +5, +2 9 5,000
Solo (5) Scout 18 612 (3 x 204) +9 18 17, 14 +11 +11 +9 +10, +6, +3 9 5,000
Solo (5) Sniper 20 459 (3 x 153) +9 29 17, 14 +7 +7 +9 +11, +7, +4 9 5,000
Solo (5) Striker 16 765 (3 x 255) +11 29 19, 16 +7 +7 +5 +9, +5, +2 9 5,000
Solo (5) Supporter 18 459 (3 x 153) +9 18 17, 14 +7 +11 +5 +10, +6, +3 9 5,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


38
Monster Templates: Level 10
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 14 22 (2 x 11) +5 16 13, 10 +1 +5 +1 +6, +2, −1 1 368
Minion Defender 18 22 (2 x 11) +5 16 13, 10 +5 +1 +1 +8, +4, +1 1 368
Minion Lurker 12 11 (2 x 6) +7 24 15, 12 +5 +1 +5 +5, +1, −2 1 368
Minion Scout 14 22 (2 x 11) +5 12 13, 10 +5 +5 +5 +6, +2, −1 1 368
Minion Sniper 16 17 (2 x 9) +5 20 13, 10 +1 +1 +5 +7, +3, +0 1 368
Minion Striker 12 27 (2 x 14) +7 20 15, 12 +1 +1 +1 +5, +1, −2 1 368
Minion Supporter 14 17 (2 x 9) +5 12 13, 10 +1 +5 +1 +6, +2, −1 1 368
Standard Controller 16 107 (2 x 54) +7 21 15, 12 +3 +7 +3 +8, +4, +1 4 1,475
Standard Defender 20 107 (2 x 54) +7 21 15, 12 +7 +3 +3 +10, +6, +3 4 1,475
Standard Lurker 14 54 (2 x 27) +9 32 17, 14 +7 +3 +7 +7, +3, +0 4 1,475
Standard Scout 16 107 (2 x 54) +7 16 15, 12 +7 +7 +7 +8, +4, +1 4 1,475
Standard Sniper 18 81 (2 x 41) +7 27 15, 12 +3 +3 +7 +9, +5, +2 4 1,475
Standard Striker 14 134 (2 x 67) +9 27 17, 14 +3 +3 +3 +7, +3, +0 4 1,475
Standard Supporter 16 81 (2 x 41) +7 16 15, 12 +3 +7 +3 +8, +4, +1 4 1,475
Elite (2) Controller 18 214 (2 x 107) +9 24 17, 14 +5 +9 +5 +10, +6, +3 7 2,950
Elite (2) Defender 22 214 (2 x 107) +9 24 17, 14 +9 +5 +5 +12, +8, +5 7 2,950
Elite (2) Lurker 16 107 (2 x 54) +11 35 19, 16 +9 +5 +9 +9, +5, +2 7 2,950
Elite (2) Scout 18 214 (2 x 107) +9 18 17, 14 +9 +9 +9 +10, +6, +3 7 2,950
Elite (2) Sniper 20 161 (2 x 81) +9 29 17, 14 +5 +5 +9 +11, +7, +4 7 2,950
Elite (2) Striker 16 268 (2 x 134) +11 29 19, 16 +5 +5 +5 +9, +5, +2 7 2,950
Elite (2) Supporter 18 161 (2 x 81) +9 18 17, 14 +5 +9 +5 +10, +6, +3 7 2,950
Solo (3) Controller 18 428 (3 x 143) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (3) Defender 22 428 (3 x 143) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (3) Lurker 16 214 (3 x 72) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (3) Scout 18 428 (3 x 143) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (3) Sniper 20 321 (3 x 107) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (3) Striker 16 535 (3 x 179) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (3) Supporter 18 321 (3 x 107) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (4) Controller 18 535 (3 x 179) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (4) Defender 22 535 (3 x 179) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (4) Lurker 16 268 (3 x 90) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (4) Scout 18 535 (3 x 179) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (4) Sniper 20 402 (3 x 134) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (4) Striker 16 669 (3 x 223) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (4) Supporter 18 402 (3 x 134) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (5) Controller 18 642 (3 x 214) +9 26 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Solo (5) Defender 22 642 (3 x 214) +9 26 17, 14 +11 +7 +5 +12, +8, +5 10 5,900
Solo (5) Lurker 16 321 (3 x 107) +11 38 19, 16 +11 +7 +9 +9, +5, +2 10 5,900
Solo (5) Scout 18 642 (3 x 214) +9 19 17, 14 +11 +11 +9 +10, +6, +3 10 5,900
Solo (5) Sniper 20 482 (3 x 161) +9 32 17, 14 +7 +7 +9 +11, +7, +4 10 5,900
Solo (5) Striker 16 803 (3 x 268) +11 32 19, 16 +7 +7 +5 +9, +5, +2 10 5,900
Solo (5) Supporter 18 482 (3 x 161) +9 19 17, 14 +7 +11 +5 +10, +6, +3 10 5,900
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


39
Monster Templates: Level 11
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 14 23 (2 x 12) +5 18 13, 10 +1 +5 +1 +6, +2, −1 2 450
Minion Defender 18 23 (2 x 12) +5 18 13, 10 +5 +1 +1 +8, +4, +1 2 450
Minion Lurker 12 12 (2 x 6) +7 26 15, 12 +5 +1 +5 +5, +1, −2 2 450
Minion Scout 14 23 (2 x 12) +5 13 13, 10 +5 +5 +5 +6, +2, −1 2 450
Minion Sniper 16 17 (2 x 9) +5 22 13, 10 +1 +1 +5 +7, +3, +0 2 450
Minion Striker 12 28 (2 x 14) +7 22 15, 12 +1 +1 +1 +5, +1, −2 2 450
Minion Supporter 14 17 (2 x 9) +5 13 13, 10 +1 +5 +1 +6, +2, −1 2 450
Standard Controller 16 111 (2 x 56) +7 23 15, 12 +3 +7 +3 +8, +4, +1 5 1,800
Standard Defender 20 111 (2 x 56) +7 23 15, 12 +7 +3 +3 +10, +6, +3 5 1,800
Standard Lurker 14 56 (2 x 28) +9 35 17, 14 +7 +3 +7 +7, +3, +0 5 1,800
Standard Scout 16 111 (2 x 56) +7 18 15, 12 +7 +7 +7 +8, +4, +1 5 1,800
Standard Sniper 18 84 (2 x 42) +7 29 15, 12 +3 +3 +7 +9, +5, +2 5 1,800
Standard Striker 14 139 (2 x 70) +9 29 17, 14 +3 +3 +3 +7, +3, +0 5 1,800
Standard Supporter 16 84 (2 x 42) +7 18 15, 12 +3 +7 +3 +8, +4, +1 5 1,800
Elite (2) Controller 18 222 (2 x 111) +9 26 17, 14 +5 +9 +5 +10, +6, +3 7 3,600
Elite (2) Defender 22 222 (2 x 111) +9 26 17, 14 +9 +5 +5 +12, +8, +5 7 3,600
Elite (2) Lurker 16 111 (2 x 56) +11 38 19, 16 +9 +5 +9 +9, +5, +2 7 3,600
Elite (2) Scout 18 222 (2 x 111) +9 19 17, 14 +9 +9 +9 +10, +6, +3 7 3,600
Elite (2) Sniper 20 167 (2 x 84) +9 32 17, 14 +5 +5 +9 +11, +7, +4 7 3,600
Elite (2) Striker 16 278 (2 x 139) +11 32 19, 16 +5 +5 +5 +9, +5, +2 7 3,600
Elite (2) Supporter 18 167 (2 x 84) +9 19 17, 14 +5 +9 +5 +10, +6, +3 7 3,600
Solo (3) Controller 18 444 (3 x 148) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (3) Defender 22 444 (3 x 148) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (3) Lurker 16 222 (3 x 74) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (3) Scout 18 444 (3 x 148) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (3) Sniper 20 333 (3 x 111) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (3) Striker 16 555 (3 x 185) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (3) Supporter 18 333 (3 x 111) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (4) Controller 18 555 (3 x 185) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (4) Defender 22 555 (3 x 185) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (4) Lurker 16 278 (3 x 93) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (4) Scout 18 555 (3 x 185) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (4) Sniper 20 417 (3 x 139) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (4) Striker 16 694 (3 x 232) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (4) Supporter 18 417 (3 x 139) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (5) Controller 18 666 (3 x 222) +9 28 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Solo (5) Defender 22 666 (3 x 222) +9 28 17, 14 +11 +7 +5 +12, +8, +5 11 7,200
Solo (5) Lurker 16 333 (3 x 111) +11 42 19, 16 +11 +7 +9 +9, +5, +2 11 7,200
Solo (5) Scout 18 666 (3 x 222) +9 21 17, 14 +11 +11 +9 +10, +6, +3 11 7,200
Solo (5) Sniper 20 500 (3 x 167) +9 35 17, 14 +7 +7 +9 +11, +7, +4 11 7,200
Solo (5) Striker 16 833 (3 x 278) +11 35 19, 16 +7 +7 +5 +9, +5, +2 11 7,200
Solo (5) Supporter 18 500 (3 x 167) +9 21 17, 14 +7 +11 +5 +10, +6, +3 11 7,200
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


40
Monster Templates: Level 12
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 14 23 (2 x 12) +6 21 13, 10 +1 +5 +1 +7, +3, −1 2 525
Minion Defender 18 23 (2 x 12) +6 21 13, 10 +5 +1 +1 +9, +5, +1 2 525
Minion Lurker 12 12 (2 x 6) +8 32 15, 12 +5 +1 +5 +6, +2, −2 2 525
Minion Scout 14 23 (2 x 12) +6 16 13, 10 +5 +5 +5 +7, +3, −1 2 525
Minion Sniper 16 18 (2 x 9) +6 27 13, 10 +1 +1 +5 +8, +4, +0 2 525
Minion Striker 12 29 (2 x 15) +8 27 15, 12 +1 +1 +1 +6, +2, −2 2 525
Minion Supporter 14 18 (2 x 9) +6 16 13, 10 +1 +5 +1 +7, +3, −1 2 525
Standard Controller 16 115 (2 x 58) +8 28 15, 12 +3 +7 +3 +9, +5, +1 5 2,100
Standard Defender 20 115 (2 x 58) +8 28 15, 12 +7 +3 +3 +11, +7, +3 5 2,100
Standard Lurker 14 58 (2 x 29) +10 42 17, 14 +7 +3 +7 +8, +4, +0 5 2,100
Standard Scout 16 115 (2 x 58) +8 21 15, 12 +7 +7 +7 +9, +5, +1 5 2,100
Standard Sniper 18 87 (2 x 44) +8 35 15, 12 +3 +3 +7 +10, +6, +2 5 2,100
Standard Striker 14 144 (2 x 72) +10 35 17, 14 +3 +3 +3 +8, +4, +0 5 2,100
Standard Supporter 16 87 (2 x 44) +8 21 15, 12 +3 +7 +3 +9, +5, +1 5 2,100
Elite (2) Controller 18 230 (2 x 115) +10 31 17, 14 +5 +9 +5 +11, +7, +3 8 4,200
Elite (2) Defender 22 230 (2 x 115) +10 31 17, 14 +9 +5 +5 +13, +9, +5 8 4,200
Elite (2) Lurker 16 115 (2 x 58) +12 47 19, 16 +9 +5 +9 +10, +6, +2 8 4,200
Elite (2) Scout 18 230 (2 x 115) +10 24 17, 14 +9 +9 +9 +11, +7, +3 8 4,200
Elite (2) Sniper 20 173 (2 x 87) +10 39 17, 14 +5 +5 +9 +12, +8, +4 8 4,200
Elite (2) Striker 16 288 (2 x 144) +12 39 19, 16 +5 +5 +5 +10, +6, +2 8 4,200
Elite (2) Supporter 18 173 (2 x 87) +10 24 17, 14 +5 +9 +5 +11, +7, +3 8 4,200
Solo (3) Controller 18 460 (3 x 154) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (3) Defender 22 460 (3 x 154) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (3) Lurker 16 230 (3 x 77) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (3) Scout 18 460 (3 x 154) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (3) Sniper 20 345 (3 x 115) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (3) Striker 16 575 (3 x 192) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (3) Supporter 18 345 (3 x 115) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (4) Controller 18 575 (3 x 192) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (4) Defender 22 575 (3 x 192) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (4) Lurker 16 288 (3 x 96) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (4) Scout 18 575 (3 x 192) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (4) Sniper 20 432 (3 x 144) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (4) Striker 16 719 (3 x 240) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (4) Supporter 18 432 (3 x 144) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (5) Controller 18 690 (3 x 230) +10 34 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Solo (5) Defender 22 690 (3 x 230) +10 34 17, 14 +11 +7 +5 +13, +9, +5 12 8,400
Solo (5) Lurker 16 345 (3 x 115) +12 51 19, 16 +11 +7 +9 +10, +6, +2 12 8,400
Solo (5) Scout 18 690 (3 x 230) +10 26 17, 14 +11 +11 +9 +11, +7, +3 12 8,400
Solo (5) Sniper 20 518 (3 x 173) +10 42 17, 14 +7 +7 +9 +12, +8, +4 12 8,400
Solo (5) Striker 16 863 (3 x 288) +12 42 19, 16 +7 +7 +5 +10, +6, +2 12 8,400
Solo (5) Supporter 18 518 (3 x 173) +10 26 17, 14 +7 +11 +5 +11, +7, +3 12 8,400
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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41
Monster Templates: Level 13
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 15 31 (2 x 16) +7 23 14, 11 +1 +6 +1 +8, +4, −1 2 625
Minion Defender 19 31 (2 x 16) +7 23 14, 11 +6 +1 +1 +10, +6, +1 2 625
Minion Lurker 13 16 (2 x 8) +9 34 16, 13 +6 +1 +6 +7, +3, −2 2 625
Minion Scout 15 31 (2 x 16) +7 17 14, 11 +6 +6 +6 +8, +4, −1 2 625
Minion Sniper 17 23 (2 x 12) +7 29 14, 11 +1 +1 +6 +9, +5, +0 2 625
Minion Striker 13 38 (2 x 19) +9 29 16, 13 +1 +1 +1 +7, +3, −2 2 625
Minion Supporter 15 23 (2 x 12) +7 17 14, 11 +1 +6 +1 +8, +4, −1 2 625
Standard Controller 17 152 (2 x 76) +9 30 16, 13 +3 +8 +3 +10, +6, +1 6 2,500
Standard Defender 21 152 (2 x 76) +9 30 16, 13 +8 +3 +3 +12, +8, +3 6 2,500
Standard Lurker 15 76 (2 x 38) +11 45 18, 15 +8 +3 +8 +9, +5, +0 6 2,500
Standard Scout 17 152 (2 x 76) +9 23 16, 13 +8 +8 +8 +10, +6, +1 6 2,500
Standard Sniper 19 114 (2 x 57) +9 38 16, 13 +3 +3 +8 +11, +7, +2 6 2,500
Standard Striker 15 190 (2 x 95) +11 38 18, 15 +3 +3 +3 +9, +5, +0 6 2,500
Standard Supporter 17 114 (2 x 57) +9 23 16, 13 +3 +8 +3 +10, +6, +1 6 2,500
Elite (2) Controller 19 304 (2 x 152) +11 33 18, 15 +5 +10 +5 +12, +8, +3 9 5,000
Elite (2) Defender 23 304 (2 x 152) +11 33 18, 15 +10 +5 +5 +14, +10, +5 9 5,000
Elite (2) Lurker 17 152 (2 x 76) +13 50 20, 17 +10 +5 +10 +11, +7, +2 9 5,000
Elite (2) Scout 19 304 (2 x 152) +11 25 18, 15 +10 +10 +10 +12, +8, +3 9 5,000
Elite (2) Sniper 21 228 (2 x 114) +11 42 18, 15 +5 +5 +10 +13, +9, +4 9 5,000
Elite (2) Striker 17 380 (2 x 190) +13 42 20, 17 +5 +5 +5 +11, +7, +2 9 5,000
Elite (2) Supporter 19 228 (2 x 114) +11 25 18, 15 +5 +10 +5 +12, +8, +3 9 5,000
Solo (3) Controller 19 608 (3 x 203) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (3) Defender 23 608 (3 x 203) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (3) Lurker 17 304 (3 x 102) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (3) Scout 19 608 (3 x 203) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (3) Sniper 21 456 (3 x 152) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (3) Striker 17 760 (3 x 254) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (3) Supporter 19 456 (3 x 152) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (4) Controller 19 760 (3 x 254) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (4) Defender 23 760 (3 x 254) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (4) Lurker 17 380 (3 x 127) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (4) Scout 19 760 (3 x 254) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (4) Sniper 21 570 (3 x 190) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (4) Striker 17 950 (3 x 317) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (4) Supporter 19 570 (3 x 190) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (5) Controller 19 912 (3 x 304) +11 36 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Solo (5) Defender 23 912 (3 x 304) +11 36 18, 15 +12 +7 +5 +14, +10, +5 13 10,000
Solo (5) Lurker 17 456 (3 x 152) +13 54 20, 17 +12 +7 +10 +11, +7, +2 13 10,000
Solo (5) Scout 19 912 (3 x 304) +11 27 18, 15 +12 +12 +10 +12, +8, +3 13 10,000
Solo (5) Sniper 21 684 (3 x 228) +11 45 18, 15 +7 +7 +10 +13, +9, +4 13 10,000
Solo (5) Striker 17 1,140 (3 x 380) +13 45 20, 17 +7 +7 +5 +11, +7, +2 13 10,000
Solo (5) Supporter 19 684 (3 x 228) +11 27 18, 15 +7 +12 +5 +12, +8, +3 13 10,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


42
Monster Templates: Level 14
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 15 32 (2 x 16) +7 24 14, 11 +1 +6 +1 +8, +4, −1 3 718
Minion Defender 19 32 (2 x 16) +7 24 14, 11 +6 +1 +1 +10, +6, +1 3 718
Minion Lurker 13 16 (2 x 8) +9 36 16, 13 +6 +1 +6 +7, +3, −2 3 718
Minion Scout 15 32 (2 x 16) +7 18 14, 11 +6 +6 +6 +8, +4, −1 3 718
Minion Sniper 17 24 (2 x 12) +7 30 14, 11 +1 +1 +6 +9, +5, +0 3 718
Minion Striker 13 40 (2 x 20) +9 30 16, 13 +1 +1 +1 +7, +3, −2 3 718
Minion Supporter 15 24 (2 x 12) +7 18 14, 11 +1 +6 +1 +8, +4, −1 3 718
Standard Controller 17 157 (2 x 79) +9 32 16, 13 +3 +8 +3 +10, +6, +1 7 2,875
Standard Defender 21 157 (2 x 79) +9 32 16, 13 +8 +3 +3 +12, +8, +3 7 2,875
Standard Lurker 15 79 (2 x 40) +11 48 18, 15 +8 +3 +8 +9, +5, +0 7 2,875
Standard Scout 17 157 (2 x 79) +9 24 16, 13 +8 +8 +8 +10, +6, +1 7 2,875
Standard Sniper 19 118 (2 x 59) +9 40 16, 13 +3 +3 +8 +11, +7, +2 7 2,875
Standard Striker 15 197 (2 x 99) +11 40 18, 15 +3 +3 +3 +9, +5, +0 7 2,875
Standard Supporter 17 118 (2 x 59) +9 24 16, 13 +3 +8 +3 +10, +6, +1 7 2,875
Elite (2) Controller 19 314 (2 x 157) +11 36 18, 15 +5 +10 +5 +12, +8, +3 10 5,750
Elite (2) Defender 23 314 (2 x 157) +11 36 18, 15 +10 +5 +5 +14, +10, +5 10 5,750
Elite (2) Lurker 17 157 (2 x 79) +13 53 20, 17 +10 +5 +10 +11, +7, +2 10 5,750
Elite (2) Scout 19 314 (2 x 157) +11 27 18, 15 +10 +10 +10 +12, +8, +3 10 5,750
Elite (2) Sniper 21 236 (2 x 118) +11 44 18, 15 +5 +5 +10 +13, +9, +4 10 5,750
Elite (2) Striker 17 393 (2 x 197) +13 44 20, 17 +5 +5 +5 +11, +7, +2 10 5,750
Elite (2) Supporter 19 236 (2 x 118) +11 27 18, 15 +5 +10 +5 +12, +8, +3 10 5,750
Solo (3) Controller 19 628 (3 x 210) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (3) Defender 23 628 (3 x 210) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (3) Lurker 17 314 (3 x 105) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (3) Scout 19 628 (3 x 210) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (3) Sniper 21 471 (3 x 157) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (3) Striker 17 785 (3 x 262) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (3) Supporter 19 471 (3 x 157) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (4) Controller 19 785 (3 x 262) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (4) Defender 23 785 (3 x 262) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (4) Lurker 17 393 (3 x 131) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (4) Scout 19 785 (3 x 262) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (4) Sniper 21 589 (3 x 197) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (4) Striker 17 982 (3 x 328) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (4) Supporter 19 589 (3 x 197) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (5) Controller 19 942 (3 x 314) +11 39 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Solo (5) Defender 23 942 (3 x 314) +11 39 18, 15 +12 +7 +5 +14, +10, +5 14 11,500
Solo (5) Lurker 17 471 (3 x 157) +13 58 20, 17 +12 +7 +10 +11, +7, +2 14 11,500
Solo (5) Scout 19 942 (3 x 314) +11 29 18, 15 +12 +12 +10 +12, +8, +3 14 11,500
Solo (5) Sniper 21 707 (3 x 236) +11 48 18, 15 +7 +7 +10 +13, +9, +4 14 11,500
Solo (5) Striker 17 1,178 (3 x 393) +13 48 20, 17 +7 +7 +5 +11, +7, +2 14 11,500
Solo (5) Supporter 19 707 (3 x 236) +11 29 18, 15 +7 +12 +5 +12, +8, +3 14 11,500
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


43
Monster Templates: Level 15
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 15 33 (2 x 17) +7 27 14, 11 +1 +6 +1 +8, +4, −1 3 812
Minion Defender 19 33 (2 x 17) +7 27 14, 11 +6 +1 +1 +10, +6, +1 3 812
Minion Lurker 13 17 (2 x 9) +9 40 16, 13 +6 +1 +6 +7, +3, −2 3 812
Minion Scout 15 33 (2 x 17) +7 20 14, 11 +6 +6 +6 +8, +4, −1 3 812
Minion Sniper 17 25 (2 x 13) +7 33 14, 11 +1 +1 +6 +9, +5, +0 3 812
Minion Striker 13 41 (2 x 21) +9 33 16, 13 +1 +1 +1 +7, +3, −2 3 812
Minion Supporter 15 25 (2 x 13) +7 20 14, 11 +1 +6 +1 +8, +4, −1 3 812
Standard Controller 17 162 (2 x 81) +9 35 16, 13 +3 +8 +3 +10, +6, +1 7 3,250
Standard Defender 21 162 (2 x 81) +9 35 16, 13 +8 +3 +3 +12, +8, +3 7 3,250
Standard Lurker 15 81 (2 x 41) +11 53 18, 15 +8 +3 +8 +9, +5, +0 7 3,250
Standard Scout 17 162 (2 x 81) +9 27 16, 13 +8 +8 +8 +10, +6, +1 7 3,250
Standard Sniper 19 122 (2 x 61) +9 44 16, 13 +3 +3 +8 +11, +7, +2 7 3,250
Standard Striker 15 203 (2 x 102) +11 44 18, 15 +3 +3 +3 +9, +5, +0 7 3,250
Standard Supporter 17 122 (2 x 61) +9 27 16, 13 +3 +8 +3 +10, +6, +1 7 3,250
Elite (2) Controller 19 324 (2 x 162) +11 39 18, 15 +5 +10 +5 +12, +8, +3 10 6,500
Elite (2) Defender 23 324 (2 x 162) +11 39 18, 15 +10 +5 +5 +14, +10, +5 10 6,500
Elite (2) Lurker 17 162 (2 x 81) +13 58 20, 17 +10 +5 +10 +11, +7, +2 10 6,500
Elite (2) Scout 19 324 (2 x 162) +11 29 18, 15 +10 +10 +10 +12, +8, +3 10 6,500
Elite (2) Sniper 21 243 (2 x 122) +11 49 18, 15 +5 +5 +10 +13, +9, +4 10 6,500
Elite (2) Striker 17 405 (2 x 203) +13 49 20, 17 +5 +5 +5 +11, +7, +2 10 6,500
Elite (2) Supporter 19 243 (2 x 122) +11 29 18, 15 +5 +10 +5 +12, +8, +3 10 6,500
Solo (3) Controller 19 648 (3 x 216) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (3) Defender 23 648 (3 x 216) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (3) Lurker 17 324 (3 x 108) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (3) Scout 19 648 (3 x 216) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (3) Sniper 21 486 (3 x 162) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (3) Striker 17 810 (3 x 270) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (3) Supporter 19 486 (3 x 162) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (4) Controller 19 810 (3 x 270) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (4) Defender 23 810 (3 x 270) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (4) Lurker 17 405 (3 x 135) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (4) Scout 19 810 (3 x 270) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (4) Sniper 21 608 (3 x 203) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (4) Striker 17 1,013 (3 x 338) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (4) Supporter 19 608 (3 x 203) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (5) Controller 19 972 (3 x 324) +11 42 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Solo (5) Defender 23 972 (3 x 324) +11 42 18, 15 +12 +7 +5 +14, +10, +5 15 13,000
Solo (5) Lurker 17 486 (3 x 162) +13 63 20, 17 +12 +7 +10 +11, +7, +2 15 13,000
Solo (5) Scout 19 972 (3 x 324) +11 32 18, 15 +12 +12 +10 +12, +8, +3 15 13,000
Solo (5) Sniper 21 729 (3 x 243) +11 53 18, 15 +7 +7 +10 +13, +9, +4 15 13,000
Solo (5) Striker 17 1,215 (3 x 405) +13 53 20, 17 +7 +7 +5 +11, +7, +2 15 13,000
Solo (5) Supporter 19 729 (3 x 243) +11 32 18, 15 +7 +12 +5 +12, +8, +3 15 13,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


44
Monster Templates: Level 16
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 16 34 (2 x 17) +8 31 15, 12 +2 +7 +2 +9, +4, +0 3 937
Minion Defender 20 34 (2 x 17) +8 31 15, 12 +7 +2 +2 +11, +6, +2 3 937
Minion Lurker 14 17 (2 x 9) +10 47 17, 14 +7 +2 +7 +8, +3, −1 3 937
Minion Scout 16 34 (2 x 17) +8 24 15, 12 +7 +7 +7 +9, +4, +0 3 937
Minion Sniper 18 26 (2 x 13) +8 39 15, 12 +2 +2 +7 +10, +5, +1 3 937
Minion Striker 14 42 (2 x 21) +10 39 17, 14 +2 +2 +2 +8, +3, −1 3 937
Minion Supporter 16 26 (2 x 13) +8 24 15, 12 +2 +7 +2 +9, +4, +0 3 937
Standard Controller 18 167 (2 x 84) +10 41 17, 14 +4 +9 +4 +11, +6, +2 8 3,750
Standard Defender 22 167 (2 x 84) +10 41 17, 14 +9 +4 +4 +13, +8, +4 8 3,750
Standard Lurker 16 84 (2 x 42) +12 62 19, 16 +9 +4 +9 +10, +5, +1 8 3,750
Standard Scout 18 167 (2 x 84) +10 31 17, 14 +9 +9 +9 +11, +6, +2 8 3,750
Standard Sniper 20 126 (2 x 63) +10 52 17, 14 +4 +4 +9 +12, +7, +3 8 3,750
Standard Striker 16 209 (2 x 105) +12 52 19, 16 +4 +4 +4 +10, +5, +1 8 3,750
Standard Supporter 18 126 (2 x 63) +10 31 17, 14 +4 +9 +4 +11, +6, +2 8 3,750
Elite (2) Controller 20 334 (2 x 167) +12 46 19, 16 +6 +11 +6 +13, +8, +4 11 7,500
Elite (2) Defender 24 334 (2 x 167) +12 46 19, 16 +11 +6 +6 +15, +10, +6 11 7,500
Elite (2) Lurker 18 167 (2 x 84) +14 68 21, 18 +11 +6 +11 +12, +7, +3 11 7,500
Elite (2) Scout 20 334 (2 x 167) +12 34 19, 16 +11 +11 +11 +13, +8, +4 11 7,500
Elite (2) Sniper 22 251 (2 x 126) +12 57 19, 16 +6 +6 +11 +14, +9, +5 11 7,500
Elite (2) Striker 18 418 (2 x 209) +14 57 21, 18 +6 +6 +6 +12, +7, +3 11 7,500
Elite (2) Supporter 20 251 (2 x 126) +12 34 19, 16 +6 +11 +6 +13, +8, +4 11 7,500
Solo (3) Controller 20 668 (3 x 223) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (3) Defender 24 668 (3 x 223) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (3) Lurker 18 334 (3 x 112) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (3) Scout 20 668 (3 x 223) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (3) Sniper 22 501 (3 x 167) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (3) Striker 18 835 (3 x 279) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (3) Supporter 20 501 (3 x 167) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (4) Controller 20 835 (3 x 279) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (4) Defender 24 835 (3 x 279) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (4) Lurker 18 418 (3 x 140) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (4) Scout 20 835 (3 x 279) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (4) Sniper 22 627 (3 x 209) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (4) Striker 18 1,044 (3 x 348) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (4) Supporter 20 627 (3 x 209) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (5) Controller 20 1,002 (3 x 334) +12 50 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Solo (5) Defender 24 1,002 (3 x 334) +12 50 19, 16 +13 +8 +6 +15, +10, +6 16 15,000
Solo (5) Lurker 18 501 (3 x 167) +14 74 21, 18 +13 +8 +11 +12, +7, +3 16 15,000
Solo (5) Scout 20 1,002 (3 x 334) +12 37 19, 16 +13 +13 +11 +13, +8, +4 16 15,000
Solo (5) Sniper 22 752 (3 x 251) +12 62 19, 16 +8 +8 +11 +14, +9, +5 16 15,000
Solo (5) Striker 18 1,253 (3 x 418) +14 62 21, 18 +8 +8 +6 +12, +7, +3 16 15,000
Solo (5) Supporter 20 752 (3 x 251) +12 37 19, 16 +8 +13 +6 +13, +8, +4 16 15,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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45
Monster Templates: Level 17
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 17 42 (2 x 21) +9 33 16, 13 +2 +8 +2 +10, +5, +0 4 1,125
Minion Defender 21 42 (2 x 21) +9 33 16, 13 +8 +2 +2 +12, +7, +2 4 1,125
Minion Lurker 15 21 (2 x 11) +11 49 18, 15 +8 +2 +8 +9, +4, −1 4 1,125
Minion Scout 17 42 (2 x 21) +9 25 16, 13 +8 +8 +8 +10, +5, +0 4 1,125
Minion Sniper 19 32 (2 x 16) +9 41 16, 13 +2 +2 +8 +11, +6, +1 4 1,125
Minion Striker 15 53 (2 x 27) +11 41 18, 15 +2 +2 +2 +9, +4, −1 4 1,125
Minion Supporter 17 32 (2 x 16) +9 25 16, 13 +2 +8 +2 +10, +5, +0 4 1,125
Standard Controller 19 210 (2 x 105) +11 43 18, 15 +4 +10 +4 +12, +7, +2 8 4,500
Standard Defender 23 210 (2 x 105) +11 43 18, 15 +10 +4 +4 +14, +9, +4 8 4,500
Standard Lurker 17 105 (2 x 53) +13 65 20, 17 +10 +4 +10 +11, +6, +1 8 4,500
Standard Scout 19 210 (2 x 105) +11 33 18, 15 +10 +10 +10 +12, +7, +2 8 4,500
Standard Sniper 21 158 (2 x 79) +11 54 18, 15 +4 +4 +10 +13, +8, +3 8 4,500
Standard Striker 17 263 (2 x 132) +13 54 20, 17 +4 +4 +4 +11, +6, +1 8 4,500
Standard Supporter 19 158 (2 x 79) +11 33 18, 15 +4 +10 +4 +12, +7, +2 8 4,500
Elite (2) Controller 21 420 (2 x 210) +13 48 20, 17 +6 +12 +6 +14, +9, +4 12 9,000
Elite (2) Defender 25 420 (2 x 210) +13 48 20, 17 +12 +6 +6 +16, +11, +6 12 9,000
Elite (2) Lurker 19 210 (2 x 105) +15 71 22, 19 +12 +6 +12 +13, +8, +3 12 9,000
Elite (2) Scout 21 420 (2 x 210) +13 36 20, 17 +12 +12 +12 +14, +9, +4 12 9,000
Elite (2) Sniper 23 315 (2 x 158) +13 60 20, 17 +6 +6 +12 +15, +10, +5 12 9,000
Elite (2) Striker 19 525 (2 x 263) +15 60 22, 19 +6 +6 +6 +13, +8, +3 12 9,000
Elite (2) Supporter 21 315 (2 x 158) +13 36 20, 17 +6 +12 +6 +14, +9, +4 12 9,000
Solo (3) Controller 21 840 (3 x 280) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (3) Defender 25 840 (3 x 280) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (3) Lurker 19 420 (3 x 140) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (3) Scout 21 840 (3 x 280) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (3) Sniper 23 630 (3 x 210) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (3) Striker 19 1,050 (3 x 350) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (3) Supporter 21 630 (3 x 210) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (4) Controller 21 1,050 (3 x 350) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (4) Defender 25 1,050 (3 x 350) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (4) Lurker 19 525 (3 x 175) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (4) Scout 21 1,050 (3 x 350) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (4) Sniper 23 788 (3 x 263) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (4) Striker 19 1,313 (3 x 438) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (4) Supporter 21 788 (3 x 263) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (5) Controller 21 1,260 (3 x 420) +13 52 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Solo (5) Defender 25 1,260 (3 x 420) +13 52 20, 17 +14 +8 +6 +16, +11, +6 17 18,000
Solo (5) Lurker 19 630 (3 x 210) +15 78 22, 19 +14 +8 +12 +13, +8, +3 17 18,000
Solo (5) Scout 21 1,260 (3 x 420) +13 39 20, 17 +14 +14 +12 +14, +9, +4 17 18,000
Solo (5) Sniper 23 945 (3 x 315) +13 65 20, 17 +8 +8 +12 +15, +10, +5 17 18,000
Solo (5) Striker 19 1,575 (3 x 525) +15 65 22, 19 +8 +8 +6 +13, +8, +3 17 18,000
Solo (5) Supporter 21 945 (3 x 315) +13 39 20, 17 +8 +14 +6 +14, +9, +4 17 18,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


46
Monster Templates: Level 18
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 17 44 (2 x 22) +9 35 16, 13 +2 +8 +2 +10, +5, +0 4 1,250
Minion Defender 21 44 (2 x 22) +9 35 16, 13 +8 +2 +2 +12, +7, +2 4 1,250
Minion Lurker 15 22 (2 x 11) +11 52 18, 15 +8 +2 +8 +9, +4, −1 4 1,250
Minion Scout 17 44 (2 x 22) +9 26 16, 13 +8 +8 +8 +10, +5, +0 4 1,250
Minion Sniper 19 33 (2 x 17) +9 44 16, 13 +2 +2 +8 +11, +6, +1 4 1,250
Minion Striker 15 54 (2 x 27) +11 44 18, 15 +2 +2 +2 +9, +4, −1 4 1,250
Minion Supporter 17 33 (2 x 17) +9 26 16, 13 +2 +8 +2 +10, +5, +0 4 1,250
Standard Controller 19 216 (2 x 108) +11 46 18, 15 +4 +10 +4 +12, +7, +2 9 5,000
Standard Defender 23 216 (2 x 108) +11 46 18, 15 +10 +4 +4 +14, +9, +4 9 5,000
Standard Lurker 17 108 (2 x 54) +13 69 20, 17 +10 +4 +10 +11, +6, +1 9 5,000
Standard Scout 19 216 (2 x 108) +11 35 18, 15 +10 +10 +10 +12, +7, +2 9 5,000
Standard Sniper 21 162 (2 x 81) +11 58 18, 15 +4 +4 +10 +13, +8, +3 9 5,000
Standard Striker 17 270 (2 x 135) +13 58 20, 17 +4 +4 +4 +11, +6, +1 9 5,000
Standard Supporter 19 162 (2 x 81) +11 35 18, 15 +4 +10 +4 +12, +7, +2 9 5,000
Elite (2) Controller 21 432 (2 x 216) +13 51 20, 17 +6 +12 +6 +14, +9, +4 13 10,000
Elite (2) Defender 25 432 (2 x 216) +13 51 20, 17 +12 +6 +6 +16, +11, +6 13 10,000
Elite (2) Lurker 19 216 (2 x 108) +15 76 22, 19 +12 +6 +12 +13, +8, +3 13 10,000
Elite (2) Scout 21 432 (2 x 216) +13 38 20, 17 +12 +12 +12 +14, +9, +4 13 10,000
Elite (2) Sniper 23 324 (2 x 162) +13 64 20, 17 +6 +6 +12 +15, +10, +5 13 10,000
Elite (2) Striker 19 540 (2 x 270) +15 64 22, 19 +6 +6 +6 +13, +8, +3 13 10,000
Elite (2) Supporter 21 324 (2 x 162) +13 38 20, 17 +6 +12 +6 +14, +9, +4 13 10,000
Solo (3) Controller 21 864 (3 x 288) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (3) Defender 25 864 (3 x 288) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (3) Lurker 19 432 (3 x 144) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (3) Scout 21 864 (3 x 288) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (3) Sniper 23 648 (3 x 216) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (3) Striker 19 1,080 (3 x 360) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (3) Supporter 21 648 (3 x 216) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (4) Controller 21 1,080 (3 x 360) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (4) Defender 25 1,080 (3 x 360) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (4) Lurker 19 540 (3 x 180) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (4) Scout 21 1,080 (3 x 360) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (4) Sniper 23 810 (3 x 270) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (4) Striker 19 1,350 (3 x 450) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (4) Supporter 21 810 (3 x 270) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (5) Controller 21 1,296 (3 x 432) +13 56 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Solo (5) Defender 25 1,296 (3 x 432) +13 56 20, 17 +14 +8 +6 +16, +11, +6 18 20,000
Solo (5) Lurker 19 648 (3 x 216) +15 83 22, 19 +14 +8 +12 +13, +8, +3 18 20,000
Solo (5) Scout 21 1,296 (3 x 432) +13 42 20, 17 +14 +14 +12 +14, +9, +4 18 20,000
Solo (5) Sniper 23 972 (3 x 324) +13 69 20, 17 +8 +8 +12 +15, +10, +5 18 20,000
Solo (5) Striker 19 1,620 (3 x 540) +15 69 22, 19 +8 +8 +6 +13, +8, +3 18 20,000
Solo (5) Supporter 21 972 (3 x 324) +13 42 20, 17 +8 +14 +6 +14, +9, +4 18 20,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

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47
Monster Templates: Level 19
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 17 45 (2 x 23) +9 36 16, 13 +2 +8 +2 +10, +5, +0 4 1,375
Minion Defender 21 45 (2 x 23) +9 36 16, 13 +8 +2 +2 +12, +7, +2 4 1,375
Minion Lurker 15 23 (2 x 12) +11 54 18, 15 +8 +2 +8 +9, +4, −1 4 1,375
Minion Scout 17 45 (2 x 23) +9 27 16, 13 +8 +8 +8 +10, +5, +0 4 1,375
Minion Sniper 19 34 (2 x 17) +9 45 16, 13 +2 +2 +8 +11, +6, +1 4 1,375
Minion Striker 15 56 (2 x 28) +11 45 18, 15 +2 +2 +2 +9, +4, −1 4 1,375
Minion Supporter 17 34 (2 x 17) +9 27 16, 13 +2 +8 +2 +10, +5, +0 4 1,375
Standard Controller 19 221 (2 x 111) +11 48 18, 15 +4 +10 +4 +12, +7, +2 10 5,500
Standard Defender 23 221 (2 x 111) +11 48 18, 15 +10 +4 +4 +14, +9, +4 10 5,500
Standard Lurker 17 111 (2 x 56) +13 72 20, 17 +10 +4 +10 +11, +6, +1 10 5,500
Standard Scout 19 221 (2 x 111) +11 36 18, 15 +10 +10 +10 +12, +7, +2 10 5,500
Standard Sniper 21 166 (2 x 83) +11 60 18, 15 +4 +4 +10 +13, +8, +3 10 5,500
Standard Striker 17 277 (2 x 139) +13 60 20, 17 +4 +4 +4 +11, +6, +1 10 5,500
Standard Supporter 19 166 (2 x 83) +11 36 18, 15 +4 +10 +4 +12, +7, +2 10 5,500
Elite (2) Controller 21 442 (2 x 221) +13 53 20, 17 +6 +12 +6 +14, +9, +4 14 11,000
Elite (2) Defender 25 442 (2 x 221) +13 53 20, 17 +12 +6 +6 +16, +11, +6 14 11,000
Elite (2) Lurker 19 221 (2 x 111) +15 80 22, 19 +12 +6 +12 +13, +8, +3 14 11,000
Elite (2) Scout 21 442 (2 x 221) +13 40 20, 17 +12 +12 +12 +14, +9, +4 14 11,000
Elite (2) Sniper 23 332 (2 x 166) +13 66 20, 17 +6 +6 +12 +15, +10, +5 14 11,000
Elite (2) Striker 19 553 (2 x 277) +15 66 22, 19 +6 +6 +6 +13, +8, +3 14 11,000
Elite (2) Supporter 21 332 (2 x 166) +13 40 20, 17 +6 +12 +6 +14, +9, +4 14 11,000
Solo (3) Controller 21 884 (3 x 295) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (3) Defender 25 884 (3 x 295) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (3) Lurker 19 442 (3 x 148) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (3) Scout 21 884 (3 x 295) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (3) Sniper 23 663 (3 x 221) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (3) Striker 19 1,105 (3 x 369) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (3) Supporter 21 663 (3 x 221) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (4) Controller 21 1,105 (3 x 369) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (4) Defender 25 1,105 (3 x 369) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (4) Lurker 19 553 (3 x 185) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (4) Scout 21 1,105 (3 x 369) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (4) Sniper 23 829 (3 x 277) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (4) Striker 19 1,382 (3 x 461) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (4) Supporter 21 829 (3 x 277) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (5) Controller 21 1,326 (3 x 442) +13 58 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Solo (5) Defender 25 1,326 (3 x 442) +13 58 20, 17 +14 +8 +6 +16, +11, +6 19 22,000
Solo (5) Lurker 19 663 (3 x 221) +15 87 22, 19 +14 +8 +12 +13, +8, +3 19 22,000
Solo (5) Scout 21 1,326 (3 x 442) +13 44 20, 17 +14 +14 +12 +14, +9, +4 19 22,000
Solo (5) Sniper 23 995 (3 x 332) +13 72 20, 17 +8 +8 +12 +15, +10, +5 19 22,000
Solo (5) Striker 19 1,658 (3 x 553) +15 72 22, 19 +8 +8 +6 +13, +8, +3 19 22,000
Solo (5) Supporter 21 995 (3 x 332) +13 44 20, 17 +8 +14 +6 +14, +9, +4 19 22,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


48
Monster Templates: Level 20
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 18 46 (2 x 23) +10 39 17, 14 +3 +9 +3 +11, +6, +0 4 1,562
Minion Defender 22 46 (2 x 23) +10 39 17, 14 +9 +3 +3 +13, +8, +2 4 1,562
Minion Lurker 16 23 (2 x 12) +12 58 19, 16 +9 +3 +9 +10, +5, −1 4 1,562
Minion Scout 18 46 (2 x 23) +10 29 17, 14 +9 +9 +9 +11, +6, +0 4 1,562
Minion Sniper 20 34 (2 x 17) +10 48 17, 14 +3 +3 +9 +12, +7, +1 4 1,562
Minion Striker 16 57 (2 x 29) +12 48 19, 16 +3 +3 +3 +10, +5, −1 4 1,562
Minion Supporter 18 34 (2 x 17) +10 29 17, 14 +3 +9 +3 +11, +6, +0 4 1,562
Standard Controller 20 226 (2 x 113) +12 51 19, 16 +5 +11 +5 +13, +8, +2 11 6,250
Standard Defender 24 226 (2 x 113) +12 51 19, 16 +11 +5 +5 +15, +10, +4 11 6,250
Standard Lurker 18 113 (2 x 57) +14 77 21, 18 +11 +5 +11 +12, +7, +1 11 6,250
Standard Scout 20 226 (2 x 113) +12 39 19, 16 +11 +11 +11 +13, +8, +2 11 6,250
Standard Sniper 22 170 (2 x 85) +12 64 19, 16 +5 +5 +11 +14, +9, +3 11 6,250
Standard Striker 18 283 (2 x 142) +14 64 21, 18 +5 +5 +5 +12, +7, +1 11 6,250
Standard Supporter 20 170 (2 x 85) +12 39 19, 16 +5 +11 +5 +13, +8, +2 11 6,250
Elite (2) Controller 22 452 (2 x 226) +14 57 21, 18 +7 +13 +7 +15, +10, +4 15 12,500
Elite (2) Defender 26 452 (2 x 226) +14 57 21, 18 +13 +7 +7 +17, +12, +6 15 12,500
Elite (2) Lurker 20 226 (2 x 113) +16 85 23, 20 +13 +7 +13 +14, +9, +3 15 12,500
Elite (2) Scout 22 452 (2 x 226) +14 43 21, 18 +13 +13 +13 +15, +10, +4 15 12,500
Elite (2) Sniper 24 339 (2 x 170) +14 71 21, 18 +7 +7 +13 +16, +11, +5 15 12,500
Elite (2) Striker 20 565 (2 x 283) +16 71 23, 20 +7 +7 +7 +14, +9, +3 15 12,500
Elite (2) Supporter 22 339 (2 x 170) +14 43 21, 18 +7 +13 +7 +15, +10, +4 15 12,500
Solo (3) Controller 22 904 (3 x 302) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (3) Defender 26 904 (3 x 302) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (3) Lurker 20 452 (3 x 151) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (3) Scout 22 904 (3 x 302) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (3) Sniper 24 678 (3 x 226) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (3) Striker 20 1,130 (3 x 377) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (3) Supporter 22 678 (3 x 226) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (4) Controller 22 1,130 (3 x 377) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (4) Defender 26 1,130 (3 x 377) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (4) Lurker 20 565 (3 x 189) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (4) Scout 22 1,130 (3 x 377) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (4) Sniper 24 848 (3 x 283) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (4) Striker 20 1,413 (3 x 471) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (4) Supporter 22 848 (3 x 283) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (5) Controller 22 1,356 (3 x 452) +14 62 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Solo (5) Defender 26 1,356 (3 x 452) +14 62 21, 18 +15 +9 +7 +17, +12, +6 20 25,000
Solo (5) Lurker 20 678 (3 x 226) +16 92 23, 20 +15 +9 +13 +14, +9, +3 20 25,000
Solo (5) Scout 22 1,356 (3 x 452) +14 46 21, 18 +15 +15 +13 +15, +10, +4 20 25,000
Solo (5) Sniper 24 1,017 (3 x 339) +14 77 21, 18 +9 +9 +13 +16, +11, +5 20 25,000
Solo (5) Striker 20 1,695 (3 x 565) +16 77 23, 20 +9 +9 +7 +14, +9, +3 20 25,000
Solo (5) Supporter 22 1,017 (3 x 339) +14 46 21, 18 +9 +15 +7 +15, +10, +4 20 25,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


49
Monster Templates: Level 21
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 18 56 (2 x 28) +11 40 18, 15 +3 +10 +3 +12, +6, +1 5 2,062
Minion Defender 22 56 (2 x 28) +11 40 18, 15 +10 +3 +3 +14, +8, +3 5 2,062
Minion Lurker 16 28 (2 x 14) +13 60 20, 17 +10 +3 +10 +11, +5, +0 5 2,062
Minion Scout 18 56 (2 x 28) +11 30 18, 15 +10 +10 +10 +12, +6, +1 5 2,062
Minion Sniper 20 42 (2 x 21) +11 50 18, 15 +3 +3 +10 +13, +7, +2 5 2,062
Minion Striker 16 69 (2 x 35) +13 50 20, 17 +3 +3 +3 +11, +5, +0 5 2,062
Minion Supporter 18 42 (2 x 21) +11 30 18, 15 +3 +10 +3 +12, +6, +1 5 2,062
Standard Controller 20 276 (2 x 138) +13 53 20, 17 +5 +12 +5 +14, +8, +3 12 8,250
Standard Defender 24 276 (2 x 138) +13 53 20, 17 +12 +5 +5 +16, +10, +5 12 8,250
Standard Lurker 18 138 (2 x 69) +15 80 22, 19 +12 +5 +12 +13, +7, +2 12 8,250
Standard Scout 20 276 (2 x 138) +13 40 20, 17 +12 +12 +12 +14, +8, +3 12 8,250
Standard Sniper 22 207 (2 x 104) +13 67 20, 17 +5 +5 +12 +15, +9, +4 12 8,250
Standard Striker 18 345 (2 x 173) +15 67 22, 19 +5 +5 +5 +13, +7, +2 12 8,250
Standard Supporter 20 207 (2 x 104) +13 40 20, 17 +5 +12 +5 +14, +8, +3 12 8,250
Elite (2) Controller 22 552 (2 x 276) +15 59 22, 19 +7 +14 +7 +16, +10, +5 16 16,500
Elite (2) Defender 26 552 (2 x 276) +15 59 22, 19 +14 +7 +7 +18, +12, +7 16 16,500
Elite (2) Lurker 20 276 (2 x 138) +17 88 24, 21 +14 +7 +14 +15, +9, +4 16 16,500
Elite (2) Scout 22 552 (2 x 276) +15 44 22, 19 +14 +14 +14 +16, +10, +5 16 16,500
Elite (2) Sniper 24 414 (2 x 207) +15 73 22, 19 +7 +7 +14 +17, +11, +6 16 16,500
Elite (2) Striker 20 690 (2 x 345) +17 73 24, 21 +7 +7 +7 +15, +9, +4 16 16,500
Elite (2) Supporter 22 414 (2 x 207) +15 44 22, 19 +7 +14 +7 +16, +10, +5 16 16,500
Solo (3) Controller 22 1,104 (3 x 368) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (3) Defender 26 1,104 (3 x 368) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (3) Lurker 20 552 (3 x 184) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (3) Scout 22 1,104 (3 x 368) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (3) Sniper 24 828 (3 x 276) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (3) Striker 20 1,380 (3 x 460) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (3) Supporter 22 828 (3 x 276) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (4) Controller 22 1,380 (3 x 460) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (4) Defender 26 1,380 (3 x 460) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (4) Lurker 20 690 (3 x 230) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (4) Scout 22 1,380 (3 x 460) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (4) Sniper 24 1,035 (3 x 345) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (4) Striker 20 1,725 (3 x 575) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (4) Supporter 22 1,035 (3 x 345) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (5) Controller 22 1,656 (3 x 552) +15 64 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Solo (5) Defender 26 1,656 (3 x 552) +15 64 22, 19 +16 +9 +7 +18, +12, +7 21 33,000
Solo (5) Lurker 20 828 (3 x 276) +17 96 24, 21 +16 +9 +14 +15, +9, +4 21 33,000
Solo (5) Scout 22 1,656 (3 x 552) +15 48 22, 19 +16 +16 +14 +16, +10, +5 21 33,000
Solo (5) Sniper 24 1,242 (3 x 414) +15 80 22, 19 +9 +9 +14 +17, +11, +6 21 33,000
Solo (5) Striker 20 2,070 (3 x 690) +17 80 24, 21 +9 +9 +7 +15, +9, +4 21 33,000
Solo (5) Supporter 22 1,242 (3 x 414) +15 48 22, 19 +9 +16 +7 +16, +10, +5 21 33,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


50
Monster Templates: Level 22
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 18 57 (2 x 29) +11 42 18, 15 +3 +10 +3 +12, +6, +1 6 2,562
Minion Defender 22 57 (2 x 29) +11 42 18, 15 +10 +3 +3 +14, +8, +3 6 2,562
Minion Lurker 16 29 (2 x 15) +13 63 20, 17 +10 +3 +10 +11, +5, +0 6 2,562
Minion Scout 18 57 (2 x 29) +11 32 18, 15 +10 +10 +10 +12, +6, +1 6 2,562
Minion Sniper 20 43 (2 x 22) +11 53 18, 15 +3 +3 +10 +13, +7, +2 6 2,562
Minion Striker 16 71 (2 x 36) +13 53 20, 17 +3 +3 +3 +11, +5, +0 6 2,562
Minion Supporter 18 43 (2 x 22) +11 32 18, 15 +3 +10 +3 +12, +6, +1 6 2,562
Standard Controller 20 282 (2 x 141) +13 56 20, 17 +5 +12 +5 +14, +8, +3 13 10,250
Standard Defender 24 282 (2 x 141) +13 56 20, 17 +12 +5 +5 +16, +10, +5 13 10,250
Standard Lurker 18 141 (2 x 71) +15 84 22, 19 +12 +5 +12 +13, +7, +2 13 10,250
Standard Scout 20 282 (2 x 141) +13 42 20, 17 +12 +12 +12 +14, +8, +3 13 10,250
Standard Sniper 22 212 (2 x 106) +13 70 20, 17 +5 +5 +12 +15, +9, +4 13 10,250
Standard Striker 18 353 (2 x 177) +15 70 22, 19 +5 +5 +5 +13, +7, +2 13 10,250
Standard Supporter 20 212 (2 x 106) +13 42 20, 17 +5 +12 +5 +14, +8, +3 13 10,250
Elite (2) Controller 22 564 (2 x 282) +15 62 22, 19 +7 +14 +7 +16, +10, +5 17 20,500
Elite (2) Defender 26 564 (2 x 282) +15 62 22, 19 +14 +7 +7 +18, +12, +7 17 20,500
Elite (2) Lurker 20 282 (2 x 141) +17 93 24, 21 +14 +7 +14 +15, +9, +4 17 20,500
Elite (2) Scout 22 564 (2 x 282) +15 47 22, 19 +14 +14 +14 +16, +10, +5 17 20,500
Elite (2) Sniper 24 423 (2 x 212) +15 77 22, 19 +7 +7 +14 +17, +11, +6 17 20,500
Elite (2) Striker 20 705 (2 x 353) +17 77 24, 21 +7 +7 +7 +15, +9, +4 17 20,500
Elite (2) Supporter 22 423 (2 x 212) +15 47 22, 19 +7 +14 +7 +16, +10, +5 17 20,500
Solo (3) Controller 22 1,128 (3 x 376) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (3) Defender 26 1,128 (3 x 376) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (3) Lurker 20 564 (3 x 188) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (3) Scout 22 1,128 (3 x 376) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (3) Sniper 24 846 (3 x 282) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (3) Striker 20 1,410 (3 x 470) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (3) Supporter 22 846 (3 x 282) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (4) Controller 22 1,410 (3 x 470) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (4) Defender 26 1,410 (3 x 470) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (4) Lurker 20 705 (3 x 235) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (4) Scout 22 1,410 (3 x 470) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (4) Sniper 24 1,058 (3 x 353) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (4) Striker 20 1,763 (3 x 588) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (4) Supporter 22 1,058 (3 x 353) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (5) Controller 22 1,692 (3 x 564) +15 68 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Solo (5) Defender 26 1,692 (3 x 564) +15 68 22, 19 +16 +9 +7 +18, +12, +7 22 41,000
Solo (5) Lurker 20 846 (3 x 282) +17 101 24, 21 +16 +9 +14 +15, +9, +4 22 41,000
Solo (5) Scout 22 1,692 (3 x 564) +15 51 22, 19 +16 +16 +14 +16, +10, +5 22 41,000
Solo (5) Sniper 24 1,269 (3 x 423) +15 84 22, 19 +9 +9 +14 +17, +11, +6 22 41,000
Solo (5) Striker 20 2,115 (3 x 705) +17 84 24, 21 +9 +9 +7 +15, +9, +4 22 41,000
Solo (5) Supporter 22 1,269 (3 x 423) +15 51 22, 19 +9 +16 +7 +16, +10, +5 22 41,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


51
Monster Templates: Level 23
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 18 58 (2 x 29) +11 44 18, 15 +3 +10 +3 +12, +6, +1 7 3,125
Minion Defender 22 58 (2 x 29) +11 44 18, 15 +10 +3 +3 +14, +8, +3 7 3,125
Minion Lurker 16 29 (2 x 15) +13 66 20, 17 +10 +3 +10 +11, +5, +0 7 3,125
Minion Scout 18 58 (2 x 29) +11 33 18, 15 +10 +10 +10 +12, +6, +1 7 3,125
Minion Sniper 20 44 (2 x 22) +11 55 18, 15 +3 +3 +10 +13, +7, +2 7 3,125
Minion Striker 16 72 (2 x 36) +13 55 20, 17 +3 +3 +3 +11, +5, +0 7 3,125
Minion Supporter 18 44 (2 x 22) +11 33 18, 15 +3 +10 +3 +12, +6, +1 7 3,125
Standard Controller 20 288 (2 x 144) +13 58 20, 17 +5 +12 +5 +14, +8, +3 14 12,500
Standard Defender 24 288 (2 x 144) +13 58 20, 17 +12 +5 +5 +16, +10, +5 14 12,500
Standard Lurker 18 144 (2 x 72) +15 87 22, 19 +12 +5 +12 +13, +7, +2 14 12,500
Standard Scout 20 288 (2 x 144) +13 44 20, 17 +12 +12 +12 +14, +8, +3 14 12,500
Standard Sniper 22 216 (2 x 108) +13 73 20, 17 +5 +5 +12 +15, +9, +4 14 12,500
Standard Striker 18 360 (2 x 180) +15 73 22, 19 +5 +5 +5 +13, +7, +2 14 12,500
Standard Supporter 20 216 (2 x 108) +13 44 20, 17 +5 +12 +5 +14, +8, +3 14 12,500
Elite (2) Controller 22 576 (2 x 288) +15 64 22, 19 +7 +14 +7 +16, +10, +5 18 25,000
Elite (2) Defender 26 576 (2 x 288) +15 64 22, 19 +14 +7 +7 +18, +12, +7 18 25,000
Elite (2) Lurker 20 288 (2 x 144) +17 96 24, 21 +14 +7 +14 +15, +9, +4 18 25,000
Elite (2) Scout 22 576 (2 x 288) +15 48 22, 19 +14 +14 +14 +16, +10, +5 18 25,000
Elite (2) Sniper 24 432 (2 x 216) +15 80 22, 19 +7 +7 +14 +17, +11, +6 18 25,000
Elite (2) Striker 20 720 (2 x 360) +17 80 24, 21 +7 +7 +7 +15, +9, +4 18 25,000
Elite (2) Supporter 22 432 (2 x 216) +15 48 22, 19 +7 +14 +7 +16, +10, +5 18 25,000
Solo (3) Controller 22 1,152 (3 x 384) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (3) Defender 26 1,152 (3 x 384) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (3) Lurker 20 576 (3 x 192) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (3) Scout 22 1,152 (3 x 384) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (3) Sniper 24 864 (3 x 288) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (3) Striker 20 1,440 (3 x 480) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (3) Supporter 22 864 (3 x 288) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (4) Controller 22 1,440 (3 x 480) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (4) Defender 26 1,440 (3 x 480) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (4) Lurker 20 720 (3 x 240) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (4) Scout 22 1,440 (3 x 480) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (4) Sniper 24 1,080 (3 x 360) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (4) Striker 20 1,800 (3 x 600) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (4) Supporter 22 1,080 (3 x 360) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (5) Controller 22 1,728 (3 x 576) +15 70 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Solo (5) Defender 26 1,728 (3 x 576) +15 70 22, 19 +16 +9 +7 +18, +12, +7 23 50,000
Solo (5) Lurker 20 864 (3 x 288) +17 105 24, 21 +16 +9 +14 +15, +9, +4 23 50,000
Solo (5) Scout 22 1,728 (3 x 576) +15 53 22, 19 +16 +16 +14 +16, +10, +5 23 50,000
Solo (5) Sniper 24 1,296 (3 x 432) +15 87 22, 19 +9 +9 +14 +17, +11, +6 23 50,000
Solo (5) Striker 20 2,160 (3 x 720) +17 87 24, 21 +9 +9 +7 +15, +9, +4 23 50,000
Solo (5) Supporter 22 1,296 (3 x 432) +15 53 22, 19 +9 +16 +7 +16, +10, +5 23 50,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


52
Monster Templates: Level 24
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 19 59 (2 x 30) +12 46 18, 15 +3 +10 +3 +13, +7, +1 8 3,875
Minion Defender 23 59 (2 x 30) +12 46 18, 15 +10 +3 +3 +15, +9, +3 8 3,875
Minion Lurker 17 30 (2 x 15) +14 69 20, 17 +10 +3 +10 +12, +6, +0 8 3,875
Minion Scout 19 59 (2 x 30) +12 35 18, 15 +10 +10 +10 +13, +7, +1 8 3,875
Minion Sniper 21 45 (2 x 23) +12 58 18, 15 +3 +3 +10 +14, +8, +2 8 3,875
Minion Striker 17 74 (2 x 37) +14 58 20, 17 +3 +3 +3 +12, +6, +0 8 3,875
Minion Supporter 19 45 (2 x 23) +12 35 18, 15 +3 +10 +3 +13, +7, +1 8 3,875
Standard Controller 21 294 (2 x 147) +14 61 20, 17 +5 +12 +5 +15, +9, +3 15 15,500
Standard Defender 25 294 (2 x 147) +14 61 20, 17 +12 +5 +5 +17, +11, +5 15 15,500
Standard Lurker 19 147 (2 x 74) +16 92 22, 19 +12 +5 +12 +14, +8, +2 15 15,500
Standard Scout 21 294 (2 x 147) +14 46 20, 17 +12 +12 +12 +15, +9, +3 15 15,500
Standard Sniper 23 221 (2 x 111) +14 77 20, 17 +5 +5 +12 +16, +10, +4 15 15,500
Standard Striker 19 368 (2 x 184) +16 77 22, 19 +5 +5 +5 +14, +8, +2 15 15,500
Standard Supporter 21 221 (2 x 111) +14 46 20, 17 +5 +12 +5 +15, +9, +3 15 15,500
Elite (2) Controller 23 588 (2 x 294) +16 68 22, 19 +7 +14 +7 +17, +11, +5 19 31,000
Elite (2) Defender 27 588 (2 x 294) +16 68 22, 19 +14 +7 +7 +19, +13, +7 19 31,000
Elite (2) Lurker 21 294 (2 x 147) +18 101 24, 21 +14 +7 +14 +16, +10, +4 19 31,000
Elite (2) Scout 23 588 (2 x 294) +16 51 22, 19 +14 +14 +14 +17, +11, +5 19 31,000
Elite (2) Sniper 25 441 (2 x 221) +16 84 22, 19 +7 +7 +14 +18, +12, +6 19 31,000
Elite (2) Striker 21 735 (2 x 368) +18 84 24, 21 +7 +7 +7 +16, +10, +4 19 31,000
Elite (2) Supporter 23 441 (2 x 221) +16 51 22, 19 +7 +14 +7 +17, +11, +5 19 31,000
Solo (3) Controller 23 1,176 (3 x 392) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (3) Defender 27 1,176 (3 x 392) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (3) Lurker 21 588 (3 x 196) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (3) Scout 23 1,176 (3 x 392) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (3) Sniper 25 882 (3 x 294) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (3) Striker 21 1,470 (3 x 490) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (3) Supporter 23 882 (3 x 294) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (4) Controller 23 1,470 (3 x 490) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (4) Defender 27 1,470 (3 x 490) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (4) Lurker 21 735 (3 x 245) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (4) Scout 23 1,470 (3 x 490) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (4) Sniper 25 1,103 (3 x 368) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (4) Striker 21 1,838 (3 x 613) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (4) Supporter 23 1,103 (3 x 368) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (5) Controller 23 1,764 (3 x 588) +16 74 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Solo (5) Defender 27 1,764 (3 x 588) +16 74 22, 19 +16 +9 +7 +19, +13, +7 24 62,000
Solo (5) Lurker 21 882 (3 x 294) +18 110 24, 21 +16 +9 +14 +16, +10, +4 24 62,000
Solo (5) Scout 23 1,764 (3 x 588) +16 55 22, 19 +16 +16 +14 +17, +11, +5 24 62,000
Solo (5) Sniper 25 1,323 (3 x 441) +16 92 22, 19 +9 +9 +14 +18, +12, +6 24 62,000
Solo (5) Striker 21 2,205 (3 x 735) +18 92 24, 21 +9 +9 +7 +16, +10, +4 24 62,000
Solo (5) Supporter 23 1,323 (3 x 441) +16 55 22, 19 +9 +16 +7 +17, +11, +5 24 62,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


53
Monster Templates: Level 25
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 20 70 (2 x 35) +13 48 19, 16 +3 +11 +3 +14, +8, +1 9 4,687
Minion Defender 24 70 (2 x 35) +13 48 19, 16 +11 +3 +3 +16, +10, +3 9 4,687
Minion Lurker 18 35 (2 x 18) +15 71 21, 18 +11 +3 +11 +13, +7, +0 9 4,687
Minion Scout 20 70 (2 x 35) +13 36 19, 16 +11 +11 +11 +14, +8, +1 9 4,687
Minion Sniper 22 53 (2 x 27) +13 60 19, 16 +3 +3 +11 +15, +9, +2 9 4,687
Minion Striker 18 88 (2 x 44) +15 60 21, 18 +3 +3 +3 +13, +7, +0 9 4,687
Minion Supporter 20 53 (2 x 27) +13 36 19, 16 +3 +11 +3 +14, +8, +1 9 4,687
Standard Controller 22 350 (2 x 175) +15 63 21, 18 +5 +13 +5 +16, +10, +3 16 18,750
Standard Defender 26 350 (2 x 175) +15 63 21, 18 +13 +5 +5 +18, +12, +5 16 18,750
Standard Lurker 20 175 (2 x 88) +17 95 23, 20 +13 +5 +13 +15, +9, +2 16 18,750
Standard Scout 22 350 (2 x 175) +15 48 21, 18 +13 +13 +13 +16, +10, +3 16 18,750
Standard Sniper 24 263 (2 x 132) +15 79 21, 18 +5 +5 +13 +17, +11, +4 16 18,750
Standard Striker 20 438 (2 x 219) +17 79 23, 20 +5 +5 +5 +15, +9, +2 16 18,750
Standard Supporter 22 263 (2 x 132) +15 48 21, 18 +5 +13 +5 +16, +10, +3 16 18,750
Elite (2) Controller 24 700 (2 x 350) +17 70 23, 20 +7 +15 +7 +18, +12, +5 20 37,500
Elite (2) Defender 28 700 (2 x 350) +17 70 23, 20 +15 +7 +7 +20, +14, +7 20 37,500
Elite (2) Lurker 22 350 (2 x 175) +19 104 25, 22 +15 +7 +15 +17, +11, +4 20 37,500
Elite (2) Scout 24 700 (2 x 350) +17 52 23, 20 +15 +15 +15 +18, +12, +5 20 37,500
Elite (2) Sniper 26 525 (2 x 263) +17 87 23, 20 +7 +7 +15 +19, +13, +6 20 37,500
Elite (2) Striker 22 875 (2 x 438) +19 87 25, 22 +7 +7 +7 +17, +11, +4 20 37,500
Elite (2) Supporter 24 525 (2 x 263) +17 52 23, 20 +7 +15 +7 +18, +12, +5 20 37,500
Solo (3) Controller 24 1,400 (3 x 467) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (3) Defender 28 1,400 (3 x 467) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (3) Lurker 22 700 (3 x 234) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (3) Scout 24 1,400 (3 x 467) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (3) Sniper 26 1,050 (3 x 350) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (3) Striker 22 1,750 (3 x 584) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (3) Supporter 24 1,050 (3 x 350) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (4) Controller 24 1,750 (3 x 584) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (4) Defender 28 1,750 (3 x 584) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (4) Lurker 22 875 (3 x 292) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (4) Scout 24 1,750 (3 x 584) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (4) Sniper 26 1,313 (3 x 438) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (4) Striker 22 2,188 (3 x 730) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (4) Supporter 24 1,313 (3 x 438) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (5) Controller 24 2,100 (3 x 700) +17 76 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Solo (5) Defender 28 2,100 (3 x 700) +17 76 23, 20 +17 +9 +7 +20, +14, +7 25 75,000
Solo (5) Lurker 22 1,050 (3 x 350) +19 114 25, 22 +17 +9 +15 +17, +11, +4 25 75,000
Solo (5) Scout 24 2,100 (3 x 700) +17 57 23, 20 +17 +17 +15 +18, +12, +5 25 75,000
Solo (5) Sniper 26 1,575 (3 x 525) +17 95 23, 20 +9 +9 +15 +19, +13, +6 25 75,000
Solo (5) Striker 22 2,625 (3 x 875) +19 95 25, 22 +9 +9 +7 +17, +11, +4 25 75,000
Solo (5) Supporter 24 1,575 (3 x 525) +17 57 23, 20 +9 +17 +7 +18, +12, +5 25 75,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


54
Monster Templates: Level 26
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 20 72 (2 x 36) +13 50 19, 16 +3 +11 +3 +14, +8, +1 10 5,625
Minion Defender 24 72 (2 x 36) +13 50 19, 16 +11 +3 +3 +16, +10, +3 10 5,625
Minion Lurker 18 36 (2 x 18) +15 75 21, 18 +11 +3 +11 +13, +7, +0 10 5,625
Minion Scout 20 72 (2 x 36) +13 38 19, 16 +11 +11 +11 +14, +8, +1 10 5,625
Minion Sniper 22 54 (2 x 27) +13 62 19, 16 +3 +3 +11 +15, +9, +2 10 5,625
Minion Striker 18 90 (2 x 45) +15 62 21, 18 +3 +3 +3 +13, +7, +0 10 5,625
Minion Supporter 20 54 (2 x 27) +13 38 19, 16 +3 +11 +3 +14, +8, +1 10 5,625
Standard Controller 22 357 (2 x 179) +15 66 21, 18 +5 +13 +5 +16, +10, +3 17 22,500
Standard Defender 26 357 (2 x 179) +15 66 21, 18 +13 +5 +5 +18, +12, +5 17 22,500
Standard Lurker 20 179 (2 x 90) +17 99 23, 20 +13 +5 +13 +15, +9, +2 17 22,500
Standard Scout 22 357 (2 x 179) +15 50 21, 18 +13 +13 +13 +16, +10, +3 17 22,500
Standard Sniper 24 268 (2 x 134) +15 83 21, 18 +5 +5 +13 +17, +11, +4 17 22,500
Standard Striker 20 447 (2 x 224) +17 83 23, 20 +5 +5 +5 +15, +9, +2 17 22,500
Standard Supporter 22 268 (2 x 134) +15 50 21, 18 +5 +13 +5 +16, +10, +3 17 22,500
Elite (2) Controller 24 714 (2 x 357) +17 73 23, 20 +7 +15 +7 +18, +12, +5 21 45,000
Elite (2) Defender 28 714 (2 x 357) +17 73 23, 20 +15 +7 +7 +20, +14, +7 21 45,000
Elite (2) Lurker 22 357 (2 x 179) +19 109 25, 22 +15 +7 +15 +17, +11, +4 21 45,000
Elite (2) Scout 24 714 (2 x 357) +17 55 23, 20 +15 +15 +15 +18, +12, +5 21 45,000
Elite (2) Sniper 26 536 (2 x 268) +17 91 23, 20 +7 +7 +15 +19, +13, +6 21 45,000
Elite (2) Striker 22 893 (2 x 447) +19 91 25, 22 +7 +7 +7 +17, +11, +4 21 45,000
Elite (2) Supporter 24 536 (2 x 268) +17 55 23, 20 +7 +15 +7 +18, +12, +5 21 45,000
Solo (3) Controller 24 1,428 (3 x 476) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (3) Defender 28 1,428 (3 x 476) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (3) Lurker 22 714 (3 x 238) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (3) Scout 24 1,428 (3 x 476) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (3) Sniper 26 1,071 (3 x 357) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (3) Striker 22 1,785 (3 x 595) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (3) Supporter 24 1,071 (3 x 357) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (4) Controller 24 1,785 (3 x 595) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (4) Defender 28 1,785 (3 x 595) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (4) Lurker 22 893 (3 x 298) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (4) Scout 24 1,785 (3 x 595) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (4) Sniper 26 1,339 (3 x 447) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (4) Striker 22 2,232 (3 x 744) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (4) Supporter 24 1,339 (3 x 447) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (5) Controller 24 2,142 (3 x 714) +17 80 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Solo (5) Defender 28 2,142 (3 x 714) +17 80 23, 20 +17 +9 +7 +20, +14, +7 26 90,000
Solo (5) Lurker 22 1,071 (3 x 357) +19 119 25, 22 +17 +9 +15 +17, +11, +4 26 90,000
Solo (5) Scout 24 2,142 (3 x 714) +17 60 23, 20 +17 +17 +15 +18, +12, +5 26 90,000
Solo (5) Sniper 26 1,607 (3 x 536) +17 99 23, 20 +9 +9 +15 +19, +13, +6 26 90,000
Solo (5) Striker 22 2,678 (3 x 893) +19 99 25, 22 +9 +9 +7 +17, +11, +4 26 90,000
Solo (5) Supporter 24 1,607 (3 x 536) +17 60 23, 20 +9 +17 +7 +18, +12, +5 26 90,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


55
Monster Templates: Level 27
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 20 73 (2 x 37) +13 51 19, 16 +3 +11 +3 +14, +8, +1 11 6,562
Minion Defender 24 73 (2 x 37) +13 51 19, 16 +11 +3 +3 +16, +10, +3 11 6,562
Minion Lurker 18 37 (2 x 19) +15 77 21, 18 +11 +3 +11 +13, +7, +0 11 6,562
Minion Scout 20 73 (2 x 37) +13 39 19, 16 +11 +11 +11 +14, +8, +1 11 6,562
Minion Sniper 22 55 (2 x 28) +13 64 19, 16 +3 +3 +11 +15, +9, +2 11 6,562
Minion Striker 18 91 (2 x 46) +15 64 21, 18 +3 +3 +3 +13, +7, +0 11 6,562
Minion Supporter 20 55 (2 x 28) +13 39 19, 16 +3 +11 +3 +14, +8, +1 11 6,562
Standard Controller 22 363 (2 x 182) +15 68 21, 18 +5 +13 +5 +16, +10, +3 18 26,250
Standard Defender 26 363 (2 x 182) +15 68 21, 18 +13 +5 +5 +18, +12, +5 18 26,250
Standard Lurker 20 182 (2 x 91) +17 102 23, 20 +13 +5 +13 +15, +9, +2 18 26,250
Standard Scout 22 363 (2 x 182) +15 51 21, 18 +13 +13 +13 +16, +10, +3 18 26,250
Standard Sniper 24 273 (2 x 137) +15 85 21, 18 +5 +5 +13 +17, +11, +4 18 26,250
Standard Striker 20 454 (2 x 227) +17 85 23, 20 +5 +5 +5 +15, +9, +2 18 26,250
Standard Supporter 22 273 (2 x 137) +15 51 21, 18 +5 +13 +5 +16, +10, +3 18 26,250
Elite (2) Controller 24 726 (2 x 363) +17 75 23, 20 +7 +15 +7 +18, +12, +5 22 52,500
Elite (2) Defender 28 726 (2 x 363) +17 75 23, 20 +15 +7 +7 +20, +14, +7 22 52,500
Elite (2) Lurker 22 363 (2 x 182) +19 113 25, 22 +15 +7 +15 +17, +11, +4 22 52,500
Elite (2) Scout 24 726 (2 x 363) +17 57 23, 20 +15 +15 +15 +18, +12, +5 22 52,500
Elite (2) Sniper 26 545 (2 x 273) +17 94 23, 20 +7 +7 +15 +19, +13, +6 22 52,500
Elite (2) Striker 22 908 (2 x 454) +19 94 25, 22 +7 +7 +7 +17, +11, +4 22 52,500
Elite (2) Supporter 24 545 (2 x 273) +17 57 23, 20 +7 +15 +7 +18, +12, +5 22 52,500
Solo (3) Controller 24 1,452 (3 x 484) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (3) Defender 28 1,452 (3 x 484) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (3) Lurker 22 726 (3 x 242) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (3) Scout 24 1,452 (3 x 484) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (3) Sniper 26 1,089 (3 x 363) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (3) Striker 22 1,815 (3 x 605) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (3) Supporter 24 1,089 (3 x 363) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (4) Controller 24 1,815 (3 x 605) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (4) Defender 28 1,815 (3 x 605) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (4) Lurker 22 908 (3 x 303) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (4) Scout 24 1,815 (3 x 605) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (4) Sniper 26 1,362 (3 x 454) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (4) Striker 22 2,269 (3 x 757) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (4) Supporter 24 1,362 (3 x 454) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (5) Controller 24 2,178 (3 x 726) +17 82 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Solo (5) Defender 28 2,178 (3 x 726) +17 82 23, 20 +17 +9 +7 +20, +14, +7 27 105,000
Solo (5) Lurker 22 1,089 (3 x 363) +19 123 25, 22 +17 +9 +15 +17, +11, +4 27 105,000
Solo (5) Scout 24 2,178 (3 x 726) +17 62 23, 20 +17 +17 +15 +18, +12, +5 27 105,000
Solo (5) Sniper 26 1,634 (3 x 545) +17 102 23, 20 +9 +9 +15 +19, +13, +6 27 105,000
Solo (5) Striker 22 2,723 (3 x 908) +19 102 25, 22 +9 +9 +7 +17, +11, +4 27 105,000
Solo (5) Supporter 24 1,634 (3 x 545) +17 62 23, 20 +9 +17 +7 +18, +12, +5 27 105,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


56
Monster Templates: Level 28
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 21 74 (2 x 37) +14 54 20, 17 +4 +12 +4 +15, +8, +2 11 7,500
Minion Defender 25 74 (2 x 37) +14 54 20, 17 +12 +4 +4 +17, +10, +4 11 7,500
Minion Lurker 19 37 (2 x 19) +16 80 22, 19 +12 +4 +12 +14, +7, +1 11 7,500
Minion Scout 21 74 (2 x 37) +14 40 20, 17 +12 +12 +12 +15, +8, +2 11 7,500
Minion Sniper 23 56 (2 x 28) +14 67 20, 17 +4 +4 +12 +16, +9, +3 11 7,500
Minion Striker 19 93 (2 x 47) +16 67 22, 19 +4 +4 +4 +14, +7, +1 11 7,500
Minion Supporter 21 56 (2 x 28) +14 40 20, 17 +4 +12 +4 +15, +8, +2 11 7,500
Standard Controller 23 369 (2 x 185) +16 71 22, 19 +6 +14 +6 +17, +10, +4 19 30,000
Standard Defender 27 369 (2 x 185) +16 71 22, 19 +14 +6 +6 +19, +12, +6 19 30,000
Standard Lurker 21 185 (2 x 93) +18 107 24, 21 +14 +6 +14 +16, +9, +3 19 30,000
Standard Scout 23 369 (2 x 185) +16 54 22, 19 +14 +14 +14 +17, +10, +4 19 30,000
Standard Sniper 25 277 (2 x 139) +16 89 22, 19 +6 +6 +14 +18, +11, +5 19 30,000
Standard Striker 21 462 (2 x 231) +18 89 24, 21 +6 +6 +6 +16, +9, +3 19 30,000
Standard Supporter 23 277 (2 x 139) +16 54 22, 19 +6 +14 +6 +17, +10, +4 19 30,000
Elite (2) Controller 25 738 (2 x 369) +18 79 24, 21 +8 +16 +8 +19, +12, +6 23 60,000
Elite (2) Defender 29 738 (2 x 369) +18 79 24, 21 +16 +8 +8 +21, +14, +8 23 60,000
Elite (2) Lurker 23 369 (2 x 185) +20 118 26, 23 +16 +8 +16 +18, +11, +5 23 60,000
Elite (2) Scout 25 738 (2 x 369) +18 59 24, 21 +16 +16 +16 +19, +12, +6 23 60,000
Elite (2) Sniper 27 554 (2 x 277) +18 98 24, 21 +8 +8 +16 +20, +13, +7 23 60,000
Elite (2) Striker 23 923 (2 x 462) +20 98 26, 23 +8 +8 +8 +18, +11, +5 23 60,000
Elite (2) Supporter 25 554 (2 x 277) +18 59 24, 21 +8 +16 +8 +19, +12, +6 23 60,000
Solo (3) Controller 25 1,476 (3 x 492) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (3) Defender 29 1,476 (3 x 492) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (3) Lurker 23 738 (3 x 246) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (3) Scout 25 1,476 (3 x 492) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (3) Sniper 27 1,107 (3 x 369) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (3) Striker 23 1,845 (3 x 615) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (3) Supporter 25 1,107 (3 x 369) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (4) Controller 25 1,845 (3 x 615) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (4) Defender 29 1,845 (3 x 615) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (4) Lurker 23 923 (3 x 308) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (4) Scout 25 1,845 (3 x 615) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (4) Sniper 27 1,384 (3 x 462) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (4) Striker 23 2,307 (3 x 769) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (4) Supporter 25 1,384 (3 x 462) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (5) Controller 25 2,214 (3 x 738) +18 86 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Solo (5) Defender 29 2,214 (3 x 738) +18 86 24, 21 +18 +10 +8 +21, +14, +8 28 120,000
Solo (5) Lurker 23 1,107 (3 x 369) +20 128 26, 23 +18 +10 +16 +18, +11, +5 28 120,000
Solo (5) Scout 25 2,214 (3 x 738) +18 64 24, 21 +18 +18 +16 +19, +12, +6 28 120,000
Solo (5) Sniper 27 1,661 (3 x 554) +18 107 24, 21 +10 +10 +16 +20, +13, +7 28 120,000
Solo (5) Striker 23 2,768 (3 x 923) +20 107 26, 23 +10 +10 +8 +18, +11, +5 28 120,000
Solo (5) Supporter 25 1,661 (3 x 554) +18 64 24, 21 +10 +18 +8 +19, +12, +6 28 120,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


57
Monster Templates: Level 29
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 22 87 (2 x 44) +15 55 21, 18 +4 +13 +4 +16, +9, +2 12 8,437
Minion Defender 26 87 (2 x 44) +15 55 21, 18 +13 +4 +4 +18, +11, +4 12 8,437
Minion Lurker 20 44 (2 x 22) +17 83 23, 20 +13 +4 +13 +15, +8, +1 12 8,437
Minion Scout 22 87 (2 x 44) +15 42 21, 18 +13 +13 +13 +16, +9, +2 12 8,437
Minion Sniper 24 65 (2 x 33) +15 69 21, 18 +4 +4 +13 +17, +10, +3 12 8,437
Minion Striker 20 108 (2 x 54) +17 69 23, 20 +4 +4 +4 +15, +8, +1 12 8,437
Minion Supporter 22 65 (2 x 33) +15 42 21, 18 +4 +13 +4 +16, +9, +2 12 8,437
Standard Controller 24 432 (2 x 216) +17 73 23, 20 +6 +15 +6 +18, +11, +4 20 33,750
Standard Defender 28 432 (2 x 216) +17 73 23, 20 +15 +6 +6 +20, +13, +6 20 33,750
Standard Lurker 22 216 (2 x 108) +19 110 25, 22 +15 +6 +15 +17, +10, +3 20 33,750
Standard Scout 24 432 (2 x 216) +17 55 23, 20 +15 +15 +15 +18, +11, +4 20 33,750
Standard Sniper 26 324 (2 x 162) +17 92 23, 20 +6 +6 +15 +19, +12, +5 20 33,750
Standard Striker 22 540 (2 x 270) +19 92 25, 22 +6 +6 +6 +17, +10, +3 20 33,750
Standard Supporter 24 324 (2 x 162) +17 55 23, 20 +6 +15 +6 +18, +11, +4 20 33,750
Elite (2) Controller 26 864 (2 x 432) +19 81 25, 22 +8 +17 +8 +20, +13, +6 24 67,500
Elite (2) Defender 30 864 (2 x 432) +19 81 25, 22 +17 +8 +8 +22, +15, +8 24 67,500
Elite (2) Lurker 24 432 (2 x 216) +21 121 27, 24 +17 +8 +17 +19, +12, +5 24 67,500
Elite (2) Scout 26 864 (2 x 432) +19 61 25, 22 +17 +17 +17 +20, +13, +6 24 67,500
Elite (2) Sniper 28 648 (2 x 324) +19 101 25, 22 +8 +8 +17 +21, +14, +7 24 67,500
Elite (2) Striker 24 1,080 (2 x 540) +21 101 27, 24 +8 +8 +8 +19, +12, +5 24 67,500
Elite (2) Supporter 26 648 (2 x 324) +19 61 25, 22 +8 +17 +8 +20, +13, +6 24 67,500
Solo (3) Controller 26 1,728 (3 x 576) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (3) Defender 30 1,728 (3 x 576) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (3) Lurker 24 864 (3 x 288) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (3) Scout 26 1,728 (3 x 576) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (3) Sniper 28 1,296 (3 x 432) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (3) Striker 24 2,160 (3 x 720) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (3) Supporter 26 1,296 (3 x 432) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (4) Controller 26 2,160 (3 x 720) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (4) Defender 30 2,160 (3 x 720) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (4) Lurker 24 1,080 (3 x 360) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (4) Scout 26 2,160 (3 x 720) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (4) Sniper 28 1,620 (3 x 540) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (4) Striker 24 2,700 (3 x 900) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (4) Supporter 26 1,620 (3 x 540) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (5) Controller 26 2,592 (3 x 864) +19 88 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Solo (5) Defender 30 2,592 (3 x 864) +19 88 25, 22 +19 +10 +8 +22, +15, +8 29 135,000
Solo (5) Lurker 24 1,296 (3 x 432) +21 132 27, 24 +19 +10 +17 +19, +12, +5 29 135,000
Solo (5) Scout 26 2,592 (3 x 864) +19 66 25, 22 +19 +19 +17 +20, +13, +6 29 135,000
Solo (5) Sniper 28 1,944 (3 x 648) +19 110 25, 22 +10 +10 +17 +21, +14, +7 29 135,000
Solo (5) Striker 24 3,240 (3 x 1080) +21 110 27, 24 +10 +10 +8 +19, +12, +5 29 135,000
Solo (5) Supporter 26 1,944 (3 x 648) +19 66 25, 22 +10 +19 +8 +20, +13, +6 29 135,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

appendix a: monster templates patreon.com/giffyglyph | /r/darkerdungeons5e


58
Monster Templates: Level 30
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws
Minion Controller 22 88 (2 x 44) +15 57 21, 18 +4 +13 +4 +16, +9, +2 12 9,687
Minion Defender 26 88 (2 x 44) +15 57 21, 18 +13 +4 +4 +18, +11, +4 12 9,687
Minion Lurker 20 44 (2 x 22) +17 86 23, 20 +13 +4 +13 +15, +8, +1 12 9,687
Minion Scout 22 88 (2 x 44) +15 43 21, 18 +13 +13 +13 +16, +9, +2 12 9,687
Minion Sniper 24 66 (2 x 33) +15 72 21, 18 +4 +4 +13 +17, +10, +3 12 9,687
Minion Striker 20 110 (2 x 55) +17 72 23, 20 +4 +4 +4 +15, +8, +1 12 9,687
Minion Supporter 22 66 (2 x 33) +15 43 21, 18 +4 +13 +4 +16, +9, +2 12 9,687
Standard Controller 24 439 (2 x 220) +17 76 23, 20 +6 +15 +6 +18, +11, +4 21 38,750
Standard Defender 28 439 (2 x 220) +17 76 23, 20 +15 +6 +6 +20, +13, +6 21 38,750
Standard Lurker 22 220 (2 x 110) +19 114 25, 22 +15 +6 +15 +17, +10, +3 21 38,750
Standard Scout 24 439 (2 x 220) +17 57 23, 20 +15 +15 +15 +18, +11, +4 21 38,750
Standard Sniper 26 330 (2 x 165) +17 95 23, 20 +6 +6 +15 +19, +12, +5 21 38,750
Standard Striker 22 549 (2 x 275) +19 95 25, 22 +6 +6 +6 +17, +10, +3 21 38,750
Standard Supporter 24 330 (2 x 165) +17 57 23, 20 +6 +15 +6 +18, +11, +4 21 38,750
Elite (2) Controller 26 878 (2 x 439) +19 84 25, 22 +8 +17 +8 +20, +13, +6 25 77,500
Elite (2) Defender 30 878 (2 x 439) +19 84 25, 22 +17 +8 +8 +22, +15, +8 25 77,500
Elite (2) Lurker 24 439 (2 x 220) +21 126 27, 24 +17 +8 +17 +19, +12, +5 25 77,500
Elite (2) Scout 26 878 (2 x 439) +19 63 25, 22 +17 +17 +17 +20, +13, +6 25 77,500
Elite (2) Sniper 28 659 (2 x 330) +19 105 25, 22 +8 +8 +17 +21, +14, +7 25 77,500
Elite (2) Striker 24 1,098 (2 x 549) +21 105 27, 24 +8 +8 +8 +19, +12, +5 25 77,500
Elite (2) Supporter 26 659 (2 x 330) +19 63 25, 22 +8 +17 +8 +20, +13, +6 25 77,500
Solo (3) Controller 26 1,756 (3 x 586) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (3) Defender 30 1,756 (3 x 586) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (3) Lurker 24 878 (3 x 293) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (3) Scout 26 1,756 (3 x 586) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (3) Sniper 28 1,317 (3 x 439) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (3) Striker 24 2,195 (3 x 732) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (3) Supporter 26 1,317 (3 x 439) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (4) Controller 26 2,195 (3 x 732) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (4) Defender 30 2,195 (3 x 732) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (4) Lurker 24 1,098 (3 x 366) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (4) Scout 26 2,195 (3 x 732) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (4) Sniper 28 1,647 (3 x 549) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (4) Striker 24 2,744 (3 x 915) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (4) Supporter 26 1,647 (3 x 549) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (5) Controller 26 2,634 (3 x 878) +19 92 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Solo (5) Defender 30 2,634 (3 x 878) +19 92 25, 22 +19 +10 +8 +22, +15, +8 30 155,000
Solo (5) Lurker 24 1,317 (3 x 439) +21 137 27, 24 +19 +10 +17 +19, +12, +5 30 155,000
Solo (5) Scout 26 2,634 (3 x 878) +19 69 25, 22 +19 +19 +17 +20, +13, +6 30 155,000
Solo (5) Sniper 28 1,976 (3 x 659) +19 114 25, 22 +10 +10 +17 +21, +14, +7 30 155,000
Solo (5) Striker 24 3,293 (3 x 1098) +21 114 27, 24 +10 +10 +8 +19, +12, +5 30 155,000
Solo (5) Supporter 26 1,976 (3 x 659) +19 69 25, 22 +10 +19 +8 +20, +13, +6 30 155,000
Type Role AC Hit Points Atk Dmg / Spell Perc. Init. Stealth Saving CR XP
Bonus Action DCs Throws

patreon.com/giffyglyph | /r/darkerdungeons5e appendix a: monster templates


59
Quick Reference
Building a Monster Conditions Monster Statistics by Level
1. Pick a Level: Decide how dangerous your Condition Description Lvl AC HP Atk DMG Spell Save
monster should be—the higher the level, the Blinded You can't see anything. -3 13 4 +1 1 10 +1
bigger the threat it will be to your players. Charmed You can't attack your charmer. -2 13 8 +1 1 10 +1
2. Assign a Role: Choose how your monster will Deafened You can't hear anything. -1 13 12 +1 1 10 +1
function in combat—different roles confer Frightened You can't move towards your terror. 0 14 16 +2 1 10 +2
different benefits. Grappled You can't move. 1 14 26 +3 2 11 +3
3. Add some Traits: Add some quick racial or IncapacitatedYou can't take actions/reactions. 2 14 30 +3 4 11 +3
class-based flavour with a few basic traits. Paralyzed You can't move or speak. 3 14 33 +3 5 11 +3
4. Choose some Powers: Add some combat Petrified You are turned to stone. 4 15 36 +4 8 12 +3
powers to make your monster stand out. Poisoned You have disadvantage on attacks 5 16 60 +5 10 13 +4
5. Personalisation: Tweak the stats if necessary and checks. 6 16 64 +5 11 13 +4
to better suit your group of players. Prone You are lying on the ground. 7 16 68 +5 13 13 +4
Restrained You can't move. 8 17 72 +6 17 14 +5
Stunned You can't move/act/speak.
Monster Roles Unconscious You fall unconscious.
9 18 102 +7 19 15 +5
10 18 107 +7 21 15 +5
• Controller: Disorientates their enemies, 11 18 111 +7 23 15 +5
moving them around and applying conditions.
• Defender: Shields their allies and blocks
Magic Themes 12 18 115 +8 28 15 +6
13 19 152 +9 30 16 +7
enemy attacks with high defence. Theme Description 14 19 157 +9 32 16 +7
• Lurker: Hides out of sight until they see a Restoration Heal and mend. 15 19 162 +9 35 16 +7
weak point, then attack for massive damage. Decay Erode, poison, and corrupt. 16 20 167 +10 41 17 +7
• Scout: Moves around to outmanouever foes. Shadow Create darkness and manipulate 17 21 210 +11 43 18 +8
• Sniper: Fire at enemies from a distance. shadows. 18 21 216 +11 46 18 +8
• Striker: Forgo defence and hit the enemy hard. Light Create light and illusions. 19 21 221 +11 48 18 +8
• Supporter: Aid and support their allies. Death Sever souls from bodies, talk to the 20 22 226 +12 51 19 +9
dead, animate dead.
21 22 276 +13 53 20 +9
Life Restore a soul to a body, tie souls to
Minions inanimate objects.
22 22 282 +13 56 20 +9
23 22 288 +13 58 20 +9
A minion is worth 1/4 of a standard monster, and DestructionDestroy and obliterate.
24 23 294 +14 61 20 +10
should (usually) be defeated after one good hit. Protection Shield and defend.
War Enflame emotions. 25 24 350 +15 63 21 +11
Peace Dampen emotions, cause calm. 26 24 357 +15 66 21 +11
Elites Earth Control over earth and rock. 27 24 363 +15 68 21 +11
An elite monster is worth 2 standard monsters Air Control over air and wind. 28 25 369 +16 71 22 +11
and has 1 paragon action per round. Fire Control over fire and heat.
Water Control over water and ice. Monster Roles
Strength Control physical power, muscle
Solos mass, and endurance. Role AC Save HP Atk DMG
A solo monster is worth a party of adventurers. It Knowledge Divination, learn secrets. Controller −2 −1 — — —
has 1 paragon action per player per round. Body Transmute flesh, change physical Defender +2 +1 — — —
• Phases: When the solo takes enough damage appearance, polymorph, petrify. Lurker −4 −2 x0.5 +2 x1.5
(66% and 33% hit points), it immediately Mind Telepathy, domination, read Scout −2 −1 — — x0.75
removes any on-going effects and triggers a thoughts, and sense truth. Sniper — — x0.75 — x1.25
transition to a new phase of battle. Metal Detect/shape/create/move metal. Striker −4 −2 x1.25 +2 x1.25
• Hit Dice: During a phase transition, any player Lightning Create/channel lightning, electricity. Supporter −2 −1 x0.75 — x0.75
character that is conscious and bloodied may Sound Create sounds, silence, long range
spend one hit dice to heal. communication, change voice. Monster Types
Sight Truesight, perception, alter vision, Type AC Save HP Atk DMG
sight-beyond-sight, scrying.
Paragon Actions Plants Control/communicate with plants.
Minion −2 −2 x0.2 −2 −2
Standard — — — — —
You can spend a Paragon Action to: Beasts Control/communicate animals. Elite +2 +2 x2 +2 x1.1
• Move: Move up to your speed (if free to do Fear Create fear and nightmares. Solo +2 +2 xPlyr +2 x1.2
so). This movement may trigger opportunity Resolve Reinforce willpower / create geas.
actions and reactions as per normal. Time Alter the flow of time.
• Perform an Action: Perform a single action, Space Teleportation, size, dimensions. CR to Monster Level
such as attack, dodge, or help an ally. CR S E St M CR S E St M
Encounter Difficulty 0 −3 −2 −1 0 12 12 17 21 29
Freeform Attacks ⅛ −2 −1 0 1 13 13 18 22 —
Difficulty Total Monster Points (MP) ¼ −1 0 1 2 14 14 19 23 —
To do an improvised attack using your new Easy Number of players x 0.5 ½ 0 1 2 3 15 15 20 24 —
monster, pick an attack type from the list below: Normal Number of players 1 1 2 3 7 16 16 21 25 —
• Standard Attack: Make a regular attack. Hard Number of players x 1.5 2 2 3 5 11 17 17 22 26 —
• Multiattack: Split your attack across multiple Extreme Number of players x 2 3 3 4 7 14 18 18 23 27 —
enemies—e.g. cleave. 4 4 6 8 17 19 19 24 28 —
• Condition Attack: Inflict a condition. 5 5 8 11 21 20 20 25 29 —
• Ongoing Damage: Put some ongoing damage
Monster Value 6 6 9 13 22 21 21 26 30 —
onto an enemy. Type MP Cost 7 7 10 14 23 22 22 27 — —
• Area Attack: Attack everyone within an area. Minion 1/4 8 8 12 16 24 23 23 28 — —
• Magic: Tweak the stats if necessary to better Standard 1 9 9 13 18 25 24 24 29 — —
suit your group of players. Elite 2 10 10 14 19 26 25 25 30 — —
• Overkill Attack: A monstrous, charged attack. Solo 1 per player 11 11 16 20 28 26 26 — — —

appendix b: quick reference patreon.com/giffyglyph | /r/darkerdungeons5e


C

FAQ
T Can I reference this?
asked questions regarding the Monster Maker. If your
question isn't answered here, feel free to contact me. Feel free to reference parts of this book in your own free
homebrew—with an appropriate credit back to me. But
Is this official material? please don't replicate my work wholesale, nor use it in
any for-sale variant or product.
No. This an unofficial compilation of house-rules for
D&D 5e—rules that can be used to supplement material Can I buy a printed version?
found in the PHB and DMG.
Not at the moment, no. I'm currently looking into this as
Why make this? a few people have requested a print copy. In the
meantime, this project (and most of my other work) is
As a DM, I tend to improvise a lot—this generally means released on Pay-What-You-Want terms.
I need a quick, reliable way of generating combat-ready If this supplement has helped out your game and
monsters for my players to fight. But even after running you'd like to support my work:
5e for some years now, I still find the Challenge Rating
system needlessly complicated and confusing. • Patreon: Become a Patron (patreon.com/giffyglyph)
I'm a big fan of D&D 4e's encounter-building system to support this and my other projects.
and standardised monster math—and monster roles • Ko-fi: My Ko-fi page (ko-fi.com/giffyglyph) is always
were an exceptionally clever means of adding some very open to kind, one-off donations.
quick variety to a combat. I've been using these • Spread the Word: Share a tweet/like/review/etc if this
mechanics as the basis for my 5e combats for a while supplement has helped your game.
now, and it's made encounters much easier for me to
improvise as a result.
Become a Patron
Are the numbers accurate?
The stats listed in the Monster Stats by Level table are
rough guidelines to follow, but every adventuring party is Buy me a Coffee
different. Use the numbers here as a starting guide when
building your quickstart monsters and tweak them to
better suit your players. Contact Me
What about the Monster Manual? If you have any questions, you can DM me at /u/giffyglyph or
Quickstart monsters are designed to supplement any @giffyglyph, email me at [email protected], or follow
other material you choose. Quickstart profiles are not as my other works at www.giffyglyph.com. Thanks for reading!
fleshed out as officially-listed monsters, so mix-and-
match both types as you see fit. ~ Giffyglyph 2019

patreon.com/giffyglyph | /r/darkerdungeons5e appendix c: faq


61
D

What Next?
Monster Maker App Darker Dungeons
Want to create monsters in seconds using your phone or Want to make your D&D 5e campaign more deadly for
computer? Then try Giffyglyph's Monster Maker your players? Then try Giffyglyph's Darker Dungeons,
webapp, featuring: 60+ pages of rules, tweaks, and advice:
• Create your own monster vault in just a few clicks. • Manage equipment with a revised inventory system.
• Build minions, standards, elites, & solos. • Track survival conditions—hunger, thirst, and fatigue.
• Apply monster roles for quick, balanced variety. • Add lingering wounds and injuries to combat.
• Keep your monster vault for later with save & load. • Push characters to their breaking point with Stress.
• Customise monsters with traits, powers, & notes. • Track long-distance travel with the journey phase.
• Add monsters to your own customised encounter list. • Add risk to your magic system with magical burnout.
• And many more. • And many more.
Find it at: www.giffyglyph.com/monstermaker! Find it at: www.giffyglyph.com/darkerdungeons!

appendix d: what next? patreon.com/giffyglyph | /r/darkerdungeons5e


62
Great Heroes
Need Greater
Villains
No adventure is complete without a
monster to battle—a wild dragon raging
through the town, blood-thirsty gnolls
howling in the cold night, a necromancer
commanding armies of savage undead.

This supplement offers new rules options


and mechanics to help any Dungeon Master
quickly create deadly monsters and
interesting encounters.

62 pages of rules and templates


compatible with any D&D 5e game

Create new monsters in just


a few seconds with Monster Levels

Add Monster Roles to your monsters


for varied encounters

Add Traits and Powers to give


your monsters an edge

Use Freeform Attacks and Magic


for dynamic combat options

Build encounters fast


with Monster Points

GIFFYGLYPH

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