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Pitched Battle GHB 2023-24 2,000 (Order - Sylvaneth) (860pts)

This roster contains an Order - Sylvaneth army of 860 points for Age of Sigmar consisting of: 1) A leader section with an Arch-Revenant hero and a Branchwych hero/wizard 2) Three units of battleline troops - two units of 10 Dryads and a unit of 5 Tree-Revenants 3) The Dryads and Tree-Revenants have various melee weapons and benefit from abilities that enhance them in forests. The Branchwych can cast spells to support the army.

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pedromarreiros84
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0% found this document useful (0 votes)
70 views5 pages

Pitched Battle GHB 2023-24 2,000 (Order - Sylvaneth) (860pts)

This roster contains an Order - Sylvaneth army of 860 points for Age of Sigmar consisting of: 1) A leader section with an Arch-Revenant hero and a Branchwych hero/wizard 2) Three units of battleline troops - two units of 10 Dryads and a unit of 5 Tree-Revenants 3) The Dryads and Tree-Revenants have various melee weapons and benefit from abilities that enhance them in forests. The Branchwych can cast spells to support the army.

Uploaded by

pedromarreiros84
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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New Roster (Age of Sigmar) [860pts]

**Pitched Battle GHB 2023-24** 2,000 (Order - Sylvaneth) [860pts]

Leader [230pts]

Arch-Revenant [120pts]
Selections: Revenant's Glaive, Tail Pincers

Categories: ARCH-REVENANT, FREE SPIRITS, HERO, ORDER, SYLVANETH, Leader, 9 or less wounds Leader, Champion,
ANDTORIAN LOCUS
Command Abilities: Call to Battle, Unit: Arch-Revenant, Unit Abilities: Champion of Kurnoth, Crescent Shield, Fly, Weapon: Revenant's
Glaive, Tail Pincers

Command
Command Ability Details Ref
Abilities

You can use this command ability once per turn at the start of the combat phase. The unit that receives
Call to Battle the command must be a friendly SYLVANETH unit. Add 1 to the Attacks characteristic of melee weapons
used by that unit until the end of that phase.

Unit Move Wounds Bravery Save Ref

Arch-Revenant 12" 6 8 4+

Unit Abilities Ability Details Ref

Champion of Add 1 to wound rolls for attacks made by friendly KURNOTH HUNTERS units wholly within 12" of any
Kurnoth friendly units with the ability.

At the start of the combat phase, you must say if this unit is adopting a defensive stance or an aggressive
Crescent stance. If it is adopting a defensive stance, it has a ward of 4+ until the end of that phase. If it is adopting
Shield an aggressive stance, add 1 to the Attacks characteristic of this unit's Revenant's Glaive until the end of
that phase.

Fly This unit can fly.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Revenant's Glaive Melee 2" 4 3+ 3+ -2 1

Tail Pincers Melee 1" D3 4+ 3+ - 2


Branchwych [110pts]
Selections: Greenwood Scythe, Snapping Mandibles
Categories: BRANCHWYCH, HERO, WIZARD, ORDER, SYLVANETH, NOBLE SPIRITS, Leader, 9 or less wounds Leader, Champion,
ANDTORIAN LOCUS
Magic: Wizard, Spell: Arcane Bolt, Mystic Shield, Unleash Spites, Verdant Blessing, Unit: Branchwych, Unit Abilities: Fury of the Forest,
Weapon: Greenwood Scythe, Snapping Mandibles

Magic Cast/Unbind Spells Known Ref

Wizard 1/1 Arcane Bolt, Mystic Shield, Unleash Spites

Casting
Spell Range Description Ref
Value

If successfully cast, at the start of any 1 phase before your next hero phase, you can
Arcane
5 12" pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal
Bolt
wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add
5 12"
Shield 1 to save rolls for attacks that target that unit until your next hero phase.

If successfully cast, roll a number of dice equal to the unmodified casting roll for each
Unleash
5 9" enemy unit within range of the caster. For each 5+, that enemy unit suffers 1 mortal
Spites
wound.

If successfully cast, set up 1 Awakened Wyldwood terrain feature wholly within range
Verdant
6 18" and visible to the caster, and more than 3" from all other models, endless spells,
Blessing
invocations, terrain features and objectives, and add it to your army.

Unit Move Wounds Bravery Save Ref

Branchwych 7" 5 7 5+

Unit Abilities Ability Details Ref

Fury of the Add 1 to hit rolls and wound rolls for attacks made with melee weapons by this unit while it is wholly
Forest within 9" of an overgrown terrain feature or friendly Awakened Wyldwood.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Greenwood Scythe Melee 2" 3 3+ 3+ -1 1

Snapping Mandibles Melee 1" D3 4+ 3+ - 1

Battleline [410pts]

Dryads [100pts]
Selections: 10 Dryads [100pts], Wracking Talons
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, Battleline, Infantry

Unit: Dryads, Unit Abilities: Blessings of the Forest, Champion, Weapon: Wracking Talons

Unit Move Wounds Bravery Save Ref

Dryads 7 1 6 5+

Unit Abilities Ability Details Ref

Blessings of the Subtract 1 from hit rolls and wound rolls for attacks that target this unit while it is wholly within 9" of
Forest any overgrown terrain features or friendly Awakened Wyldwoods.

1 model in this unit can be a Branch Nymph. Add 1 to the Attacks characteristic of that model's
Champion
Wracking Talons.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Wracking Talons Melee 2" 2 4+ 4+ - 1


Dryads [100pts]
Selections: 10 Dryads [100pts], Wracking Talons
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, Battleline, Infantry

Unit: Dryads, Unit Abilities: Blessings of the Forest, Champion, Weapon: Wracking Talons

Unit Move Wounds Bravery Save Ref

Dryads 7 1 6 5+

Unit Abilities Ability Details Ref

Blessings of the Subtract 1 from hit rolls and wound rolls for attacks that target this unit while it is wholly within 9" of
Forest any overgrown terrain features or friendly Awakened Wyldwoods.

1 model in this unit can be a Branch Nymph. Add 1 to the Attacks characteristic of that model's
Champion
Wracking Talons.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Wracking Talons Melee 2" 2 4+ 4+ - 1

Dryads [100pts]
Selections: 10 Dryads [100pts], Wracking Talons
Categories: DRYADS, ORDER, SYLVANETH, FOREST FOLK, Battleline, Infantry
Unit: Dryads, Unit Abilities: Blessings of the Forest, Champion, Weapon: Wracking Talons

Unit Move Wounds Bravery Save Ref

Dryads 7 1 6 5+

Unit Abilities Ability Details Ref

Blessings of the Subtract 1 from hit rolls and wound rolls for attacks that target this unit while it is wholly within 9" of
Forest any overgrown terrain features or friendly Awakened Wyldwoods.

1 model in this unit can be a Branch Nymph. Add 1 to the Attacks characteristic of that model's
Champion
Wracking Talons.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Wracking Talons Melee 2" 2 4+ 4+ - 1

Tree-Revenants [110pts]
Selections: 5 Tree-Revenants [110pts], Enchanted Blade
Categories: TREE-REVENANTS, ORDER, SYLVANETH, NOBLE SPIRITS, Battleline, Infantry

Unit: Tree-Revenants, Unit Abilities: Martial Memories, Scion, Weapon: Enchanted Blade

Unit Move Wounds Bravery Save Ref

Tree-Revenants 5" 2 6 5+

Unit Abilities Ability Details Ref

Martial Once per battle round, this unit can receive the All-out Attack or All-out Defence command without the
Memories command being issued and without a command point being spent.

1 model in this unit can be a Scion. Add 1 to the Attacks characteristic of that model’s melee weapon. A
Scion
Scion can be armed with a Protector Glaive instead of an Enchanted Blade.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Enchanted Blade Melee 1" 2 4+ 3+ -1 1

Other [220pts]
Kurnoth Hunters with Greatswords [220pts]
Selections: 3 Kurnoth Hunters with Greatswords [220pts], Kurnoth Greatsword
Categories: KURNOTH HUNTERS, ORDER, SYLVANETH, FREE SPIRITS, Other

Unit: Kurnoth Hunters with Greatswords, Unit Abilities: Champion, Envoys of the Everqueen, Sundering Strikes, Trample Underfoot,
Weapon: Kurnoth Greatsword

Unit Move Wounds Bravery Save Ref

Kurnoth Hunters with Greatswords 5" 5 7 3+

Unit Abilities Ability Details Ref

1 model in this unit can be a Huntmaster. Add 1 to the Attacks characteristic of that model's Kurnoth
Champion
Greatsword.

Envoys of the While this unit is contesting an objective, friendly SYLVANETH units wholly within 6" of that objective
Everqueen are treated as being wholly within 6" of an overgrown terrain feature.

If the unmodified hit roll for an attack made with a Kurnoth Greatsword is 6, the target suffers 2
Sundering Strikes
mortal wounds and the attack sequence ends (do not make a wound or save roll).

Trample At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for
Underfoot each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Kurnoth Greatsword Melee 1" 4 3+ 3+ -1 2

Scenery

Awakened Wyldwood
Categories: Scenery

Unit Abilities: Overgrown Wilderness, Set-Up, Vengeful Forest Spirits

Unit Abilities Ability Details Ref

Overgrown
Visibility from units with the SYLVANETH keyword is not blocked by this terrain feature.
Wilderness

After territories are determined, you can set up this faction terrain feature wholly within your territory and
more than 3" from all objectives and other terrain features. If both players can set up faction terrain
features at the same time, they must roll off and the winner chooses who sets up their faction terrain
features first.

When you set up this terrain feature, it can be set up as either a small, medium or large Awakened
Wyldwood. A small Awakened Wyldwood consists of 1 scenery piece, a medium Awakened Wyldwood
consists of 2 scenery pieces, and a large Awakened Wyldwood consists of 3 scenery pieces.
Set-Up
If this terrain feature is set up as a medium or large Awakened Wyldwood, all of its scenery pieces must
be set up touching so that they form a circle with an area of open ground inside the circle. This area is
considered to be part of the Awakened Wyldwood terrain feature.

Abilities that allow you to add Awakened Wyldwood to your army during the battle will tell you how to set
it up, and they may also specify the maximum number of scenery pieces it can consist of. In addition, it
must be set up more than 3" from all models, objectives, other terrain features, endless spells and
invocations, unless noted otherwise.

At the end of the charge phase, roll a dice for each unit that does not have the SYLVANETH keyword that
Vengeful is within 1" of any Awakened Wyldwoods. Add 2 to the roll if any WIZARDS or endless spells are within 6"
Forest Spirits of an Awakened Wyldwood that is within 1" of the unit being rolled for. On a 6+, that unit suffers D3
mortal wounds.

Allegiance
Allegiance
Selections: Allegiance: Sylvaneth
Categories: Allegiance, Prime Hunters

Battle Trait: Places of Power, Strike and Fade, Walk the Hidden Paths

Battle
Battle Trait Details Ref
Trait

After territories are determined, before faction terrain features are set up, you can pick up to 3
terrain features on the battlefield that wholly outside enemy territory. Those terrain features are
Places of considered by you to be overgrown terrain features.
Power
At the start of your hero phase, you can heal 1 wound allocated to each friendly SYLVANETH unit
that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood.

Once per turn, in your combat phase, immediately after a friendly SYLVANETH unit that is wholly
within 9" of an overgrown terrain feature or friendly Awakened Wyldwood has fought and slain
Battletome:
Strike models (if any) have been removed from play (core rules, 14.2), you can remove that unit from
Sylvaneth Errata
and Fade the battlefield and set it up again more than 9" from all enemy units and wholly within 9" of either
January 2023 p1
a different overgrown terrain feature that is more than 3" from all enemy units or a different
friendly Awakened Wyldwood that is more than 3" from all enemy units.

Once per turn, at the end of your movement phase, you can pick 1 friendly SYLVANETH unit that
Walk the is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood. If you do so,
Hidden remove that unit from the battlefield and set it up again more than 9" from all enemy units and
Paths wholly within 9" of either a different overgrown terrain feature that is more than 3" from all enemy
units or a different friendly Awakened Wyldwood that is more than 3" from all enemy units.

Game Options

Game Type
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost

Grand Strategy
Categories: Game Options

Created with BattleScribe

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