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Sailor LVL 10 Char Sheet

This document provides a character summary for a Warforged Paladin named Sailor. In 3 sentences: Sailor is a Warforged Paladin with high Strength and Constitution. As a Paladin, he has Divine Sense to detect celestials and fiends, Lay on Hands to heal allies, and Channel Divinity options. He is proficient with martial weapons, heavy armor, and has several skills including Athletics and Persuasion.

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0% found this document useful (0 votes)
22 views7 pages

Sailor LVL 10 Char Sheet

This document provides a character summary for a Warforged Paladin named Sailor. In 3 sentences: Sailor is a Warforged Paladin with high Strength and Constitution. As a Paladin, he has Divine Sense to detect celestials and fiends, Lay on Hands to heal allies, and Channel Divinity options. He is proficient with martial weapons, heavy armor, and has several skills including Athletics and Persuasion.

Uploaded by

sott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 10 Sotticus

CLASS & LEVEL PLAYER NAME


Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+7 Constitution +0 19 84 --
+2 +6 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
14
• +14 Charisma
Resistances - Poison, All Total 10d10 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical Sleep,
DEXTERITY Frightened FAILURES
+5 Bonus on saves
+0 Advantage against DEFENSES HIT DICE DEATH SAVES

being poisoned
10 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 P +3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Vehicles (Land),
+5 Deception CHA
Vehicles (Water)
+1 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish
+1 +5 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+5 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 6 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 50 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +3 Survival WIS
fuel magical effects. When you use your Channel 50 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+5 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 17).
20 === BONUS ACTIONS ===
Divine Sense • 6 / Long Rest Harness Divine Power • 2 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Armblade (Lance) +6 1d12+2 Piercing Martial, Reach, Special

Moon-Touched Sword, Longsword +6 1d8+2 Slashing Martial, Versatile


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 3 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === When you hit with a melee weapon attack, you can until it takes damage.
expend one spell slot to deal 2d8 extra radiant damage
* Hit Points • PHB 84 to the target plus 1d8 for each spell level higher than | Channel Divinity: Nature's Wrath: 1 Action
1st (max 5d8) and plus 1d8 against undead or fiends
* Proficiencies • PHB 84 (max 6d8 total). | Channel Divinity: Turn the Faithless: 1 Action

* Divine Sense • PHB 84 | Special * Oath Spells • PHB 87


As an action, you can detect good and evil. Until the You gain oath spells based on your level that are
end of your next turn, you can sense anything affected * Harness Divine Power • TCoE 53 always prepared and don't count against your daily
by the hallow spell or know the location of any You can expend a use of your Channel Divinity to fuel number of prepared spells.
celestial, fiend, undead within 60 ft. that is not behind your spells. As a bonus action, you touch your holy
total cover. You can use this feature 6 times per long symbol, utter a prayer, and regain one expended spell * Martial Versatility • TCoE 53
rest. slot, which can be no higher than level 2. You regain Whenever you reach a level in this class that grants
all expended uses when you finish a long rest. the Ability Score Improvement feature, you can replace
| 6 / Long Rest • 1 Action a fighting style you know with another fighting style
| 2 / Long Rest • 1 Bonus Action available to paladins. This replacement represents a
* Lay on Hands • PHB 84 shift of focus in your martial practice.
You have a pool of healing power that can restore 50 * Divine Health • PHB 85
HP per long rest. As an action, you can touch a You are immune to disease. * Ability Score Improvement • PHB 85
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Sacred Oath • PHB 85 * Extra Attack • PHB 85
poison affecting the creature. You can attack twice, instead of once, whenever you
| Oath of the Ancients take the Attack action on your turn.
| Lay on Hands Pool: 50 / Long Rest • 1 Action
| Channel Divinity: 1 / Short Rest • 1 Action | Special
* Additional Paladin Spells • TCoE 52
Your Paladin has additional spells available to them, * Channel Divinity • PHB 87 * Aura of Protection • PHB 85
as designated in Tasha's Cauldron of Everything. You gain two Channel Divinity options: While you are conscious, you grant all friendly
creatures (including you) within 10 ft. a +5 bonus to all
* Fighting Style • PHB 84 Nature's Wrath - As an action, you can cause spectral saving throws.
You adopt a style of fighting as your specialty. vines to spring up and reach for a creature within 10 ft.
of you that you can see. The creature must succeed * Aura of Warding • PHB 87
| Blessed Warrior • TCoE 52 on a STR or DEX saving throw (its choice, DC 17) or You and friendly creatures within 10 ft. of you have
be restrained. It can repeat the saving throw at the end resistance to damage from spells.
* Spellcasting • PHB 84 of each of its turns, freeing itself (the vines disappear)
You can cast prepared paladin spells using CHA as on success. * Aura of Courage • PHB 85
your spellcasting modifier (Spell DC 17, Spell Attack While you are conscious, you and friendly creatures
+9). You can use a holy symbol as a spellcasting Turn the Faithless - As an action, you present your within 10 ft. can’t be frightened.
focus. holy symbol, and each fey or fiend within 30 ft. of you
that can hear you must make a WIS saving throw (DC
* Divine Smite • PHB 85 17). On failure, the creature is turned for 1 minute or === WARFORGED RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Sentinel Shield 1 6 lb. Oil (flask) 4 4 lb.

Moon-Touched Sword, Longsword 1 3 lb. Rope, Silk (50 feet) 4 20 lb.

SP 0 Armblade (Lance) 1 6 lb. Tinderbox 1 1 lb.

Chain Mail 1 55 lb. Torch 10 10 lb.


EP 0 Backpack 1 5 lb. Waterskin 1 5 lb.

Clothes, Traveler's 1 4 lb. Cartographer's Tools 1 6 lb.


GP 216 Pouch 1 1 lb. Bit and Bridle 1 1 lb.

Pouch 1 1 lb. Solstice Coms! (by House Orien) 1 --


PP 0 Reliquary 1 2 lb. Mirror, Steel 1 0.5 lb.

Javelin 5 10 lb. Signal Whistle 1 --


WEIGHT CARRIED

172.5 lb. Bedroll 1 7 lb. Spyglass 1 1 lb.

ENCUMBERED Case, Map or Scroll 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Chain (10 feet) 1 10 lb. Armblade (Lance) 1 6 lb.

PUSH/DRAG/LIFT Grappling Hook 1 4 lb.

420 lb. Lantern, Bullseye 1 2 lb.

EQUIPMENT

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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Constructed Resilience • ERftLW 36


You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
magic can’t put you to sleep.

* Sentry’s Rest • ERftLW 36


When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.

* Integrated Protection • ERftLW 36


You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Navigator's Tools 1 2 lb.

Ball Bearings (bag of 1,000) 500 1 lb.

Oil (flask) 1 1 lb.

Whetstone 1 1 lb.

Jeweler's Tools 1 2 lb.

Small Knife 1 --

ADDITIONAL EQUIPMENT

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n/a 12 Medium 6'1" 282
GENDER AGE SIZE HEIGHT WEIGHT
Sailor Neutral Good Wardens of the Wood
Oxidized bronze Emerald Felted cap (blonde)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I enjoy being out in nature; poor weather
Scattered friends from the Red Wardens, some in never sours my mood.
the Eldeen Reaches, some in Breland. Military I am obsessed with my appearance and
Contact: A grim officer who expects the Last War am constantly updating and decorating
to reignite at any moment and intends to be ready my chassis, adorning with reliefs of
PERSONALITY TRAITS
Mentors & Teachers from the Wardens of the
Woods. Military Contact: A devout officer who
believes that your success or failure lies entirely in Teamwork. Success depends on cooperation and
divine hands and you're ultimately just along for communication. (Good)
Aspiration. Someday I'll own my own ship and chart
the ride.
my own destiny. (Neutral)

=== Organizations === IDEALS

Previously Brelish military, Redcloak Battalion,


Red Wardens. Currently AWOL. I face danger and evil to offset an
unredeemable act in my past.
Sailor is a warforged who is standard sized, neither an infiltrator model nor a vanguard, though their tread still falls heavily under their weight. (6'1", 282 lbs)

When fabricated Sailor was a bright bronze colour that has aged over time to a deep umber from years of polishing out the dirt and organic remains of war from their lamellar metallic exterior.

Sailor has incorporated chainmail into their body, protecting the thick wooden fibres of their musculature and metallic joints, augmenting their already rugged metal and stone construction. Sworn Oath of the Ancients paladin to the Great I would lay down my life for the people I served
with.
Over the metal and stone Sailor wears a long leather hauberk vest that is tied at the waist, and riding chaps. The oil-worked skins hide the glint of metal from unwary eyes and also protect mounts and equipment from undue friction and scraping with their exterior.

On Sailor's forehead is their unique identifying "Ghulra" rune, which transliterates to Sailor.

Sailor has carved into their exposed stone and metal chest a relief depiction of the Great Druid Oalian which is their holy reliquary used in spellcasting.

When travelling, Sailor carries a large pack that usually has a number of javelins strapped to one side, balanced by their Sentinel Shield if travelling by foot. If travelling by mount, their preferred method, the steel shield depicting two browed eyes with a curling nose on wooden veneer hangs from their saddle opposite a sword with a silver hilt in a black scabbard.
Druid Oalian.
When summoned, Sailor's paladic steed "Kalpa" takes one of the followingg forms:

- a Fey warhorse, larger than any mortal horse, that appears to be warforged in design but comprised entirely of wood, vine, and bark, with amber eyes.
- a Fey hippocampus (warhorse stats with 10/60ft walk/swim speed) that appears to be warforged in design but comprised entirely of driftwood, kelp, and barnacles, with coral eyes.
BONDS
Currently affiliated with the druidic Wardens of the
Woods. I sometimes stay up all night listening to the ghosts of
my fallen enemies.
On a contract job for House Lyrandar as an I become irrational when innocent people are hurt.
assistant navigator for an airship travelling to Secretly, I believe that things would be better if I were

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

- Sailor was fabricated in Cyre by House Cannith, Sailor was outfitted with an armblade lance
984yk, in a company batch of 200. modification when commissioned in the mounted
- The Red Warden Company were trained as reconnaissance marine for the Redcloack Battalion
marines, scouts, and rangers by Tairnadal of the Brelish military.
(Wardens of the Wood) mercenaries from Eldeen
Reach working with Breland. Sailor is specialized as a Mounted Combatant
- The trainees were meant to join the Westwind (honed feature/Vuman equiv??pls??)
Riders, but once the company's training was
complete, the Red Wardens were assigned as Sailor was given a Moon-touched longsword by the
mounted reconnaissance marines to the Redcloak Warden of the Woods they first swore the Oaths of
Battalion. the Ancients to on the shores of the Silver Lake.
- House Medani facilitated the military training
exchange with the Eldeen Reach in good faith, Sailor was given their Sentinel Shield by leave of the
based on Breland's voluntary withdrawal from High Druid Oalian when they took on the
territory around the Silver Lake's north bank, and responsibility of protecting the Eldeen Reach
their contribution to solving the banditry problem in delegation to the peace talks in Thronehold.
the area.
Sailor worked for a while in Thronehold as a
- All Red Wardens were trained in Land and Sea gardener, casting 8hr Plant Growth for the estates of
vehicle proficiency and animal handling, and were various national embassies and Marked houses.
outfitted with an armblade lances when They used their proceeds from this work and the
commissioned in the mounted reconnaissance money earned on the escort job to purchase a new
marine for the Redcloack Battalion of the Brelish Exotic Military Saddle and Splint barding for their
military. summoned steed, Kalpa.
- For their role, Redwardens are specialized as
Mounted Combatant (honed feature/Vuman
equiv??pls??)
- Sailor was specially trained in cartography for the
Red Wardens

- First action was the Liberation of Old Breland,


company infiltrated Castle Rhonewatch with
goblinoid support (985yk).
- Fought in the Battle of Cairn Hill (987yk)
- Fought in the Battle of Fort Orcbone (991yk)
Defining Mission: Dawn Raid around Fort
Orcbone. You traveled hundreds of miles around
enemy lines to reach your target. In a single day,
months of enemy preparation went up in flames.

- Reconnected with members of the Wardens of


the Wood near Silver Lake after Fort Orcbone.
Sailor and other Red Wardens pledged the 4
tenants comprising the Oaths of the Ancients to

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Solstice Coms! (by House Orien) DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

P Toll the Dead Fighting Style (Always Prepared) WIS 17 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Wrathful Smite <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

P Ensnaring Strike <C> Paladin (Always Prepared) STR 17 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V

P Speak with Animals Paladin (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Command Paladin WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Compelled Duel <C> Paladin WIS 17 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 17 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Moonbeam <C> Paladin (Always Prepared) CON 17 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

=== 3rd LEVEL === 2 Slots OO

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

P Protection from Energy <C> Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

P Plant Growth Paladin (Always Prepared) -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Blinding Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Crusader’s Mantle <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V

O Elemental Weapon <C> Paladin -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

SPELLS

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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

O Sending Solstice Coms! (by House Orien) -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

SPELLS

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