Sailor LVL 10 Char Sheet
Sailor LVL 10 Char Sheet
+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+7 Constitution +0 19 84 --
+2 +6 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
14
• +14 Charisma
Resistances - Poison, All Total 10d10 SUCCESSES
Saving Throw Modifiers Immunities - Disease, Magical Sleep,
DEXTERITY Frightened FAILURES
+5 Bonus on saves
+0 Advantage against DEFENSES HIT DICE DEATH SAVES
being poisoned
10 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+2 P +3
+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 50 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +3 Survival WIS
fuel magical effects. When you use your Channel 50 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+5 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 17).
20 === BONUS ACTIONS ===
Divine Sense • 6 / Long Rest Harness Divine Power • 2 / Long Rest
SKILLS ACTIONS
Unknown 5 ft.
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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === When you hit with a melee weapon attack, you can until it takes damage.
expend one spell slot to deal 2d8 extra radiant damage
* Hit Points • PHB 84 to the target plus 1d8 for each spell level higher than | Channel Divinity: Nature's Wrath: 1 Action
1st (max 5d8) and plus 1d8 against undead or fiends
* Proficiencies • PHB 84 (max 6d8 total). | Channel Divinity: Turn the Faithless: 1 Action
ENCUMBERED Case, Map or Scroll 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Paladin 10 Sotticus
CLASS & LEVEL PLAYER NAME
Sailor
Warforged Marine (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Whetstone 1 1 lb.
Small Knife 1 --
ADDITIONAL EQUIPMENT
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n/a 12 Medium 6'1" 282
GENDER AGE SIZE HEIGHT WEIGHT
Sailor Neutral Good Wardens of the Wood
Oxidized bronze Emerald Felted cap (blonde)
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
When fabricated Sailor was a bright bronze colour that has aged over time to a deep umber from years of polishing out the dirt and organic remains of war from their lamellar metallic exterior.
Sailor has incorporated chainmail into their body, protecting the thick wooden fibres of their musculature and metallic joints, augmenting their already rugged metal and stone construction. Sworn Oath of the Ancients paladin to the Great I would lay down my life for the people I served
with.
Over the metal and stone Sailor wears a long leather hauberk vest that is tied at the waist, and riding chaps. The oil-worked skins hide the glint of metal from unwary eyes and also protect mounts and equipment from undue friction and scraping with their exterior.
On Sailor's forehead is their unique identifying "Ghulra" rune, which transliterates to Sailor.
Sailor has carved into their exposed stone and metal chest a relief depiction of the Great Druid Oalian which is their holy reliquary used in spellcasting.
When travelling, Sailor carries a large pack that usually has a number of javelins strapped to one side, balanced by their Sentinel Shield if travelling by foot. If travelling by mount, their preferred method, the steel shield depicting two browed eyes with a curling nose on wooden veneer hangs from their saddle opposite a sword with a silver hilt in a black scabbard.
Druid Oalian.
When summoned, Sailor's paladic steed "Kalpa" takes one of the followingg forms:
- a Fey warhorse, larger than any mortal horse, that appears to be warforged in design but comprised entirely of wood, vine, and bark, with amber eyes.
- a Fey hippocampus (warhorse stats with 10/60ft walk/swim speed) that appears to be warforged in design but comprised entirely of driftwood, kelp, and barnacles, with coral eyes.
BONDS
Currently affiliated with the druidic Wardens of the
Woods. I sometimes stay up all night listening to the ghosts of
my fallen enemies.
On a contract job for House Lyrandar as an I become irrational when innocent people are hurt.
assistant navigator for an airship travelling to Secretly, I believe that things would be better if I were
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
- Sailor was fabricated in Cyre by House Cannith, Sailor was outfitted with an armblade lance
984yk, in a company batch of 200. modification when commissioned in the mounted
- The Red Warden Company were trained as reconnaissance marine for the Redcloack Battalion
marines, scouts, and rangers by Tairnadal of the Brelish military.
(Wardens of the Wood) mercenaries from Eldeen
Reach working with Breland. Sailor is specialized as a Mounted Combatant
- The trainees were meant to join the Westwind (honed feature/Vuman equiv??pls??)
Riders, but once the company's training was
complete, the Red Wardens were assigned as Sailor was given a Moon-touched longsword by the
mounted reconnaissance marines to the Redcloak Warden of the Woods they first swore the Oaths of
Battalion. the Ancients to on the shores of the Silver Lake.
- House Medani facilitated the military training
exchange with the Eldeen Reach in good faith, Sailor was given their Sentinel Shield by leave of the
based on Breland's voluntary withdrawal from High Druid Oalian when they took on the
territory around the Silver Lake's north bank, and responsibility of protecting the Eldeen Reach
their contribution to solving the banditry problem in delegation to the peace talks in Thronehold.
the area.
Sailor worked for a while in Thronehold as a
- All Red Wardens were trained in Land and Sea gardener, casting 8hr Plant Growth for the estates of
vehicle proficiency and animal handling, and were various national embassies and Marked houses.
outfitted with an armblade lances when They used their proceeds from this work and the
commissioned in the mounted reconnaissance money earned on the escort job to purchase a new
marine for the Redcloack Battalion of the Brelish Exotic Military Saddle and Splint barding for their
military. summoned steed, Kalpa.
- For their role, Redwardens are specialized as
Mounted Combatant (honed feature/Vuman
equiv??pls??)
- Sailor was specially trained in cartography for the
Red Wardens
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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Solstice Coms! (by House Orien) DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
P Toll the Dead Fighting Style (Always Prepared) WIS 17 1A 60 ft. V,S Instantaneous XGtE 169 V/S
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Wrathful Smite <C> Paladin WIS 17 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
P Ensnaring Strike <C> Paladin (Always Prepared) STR 17 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V
P Speak with Animals Paladin (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Compelled Duel <C> Paladin WIS 17 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 17 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S
P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V
P Moonbeam <C> Paladin (Always Prepared) CON 17 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Zone of Truth Paladin CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
P Protection from Energy <C> Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S
P Plant Growth Paladin (Always Prepared) -- S 150 ft. V,S Instantaneous PHB 266 V/S
O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S
O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S
O Magic Circle Paladin CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M
O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V
O Blinding Smite <C> Paladin CON 17 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Crusader’s Mantle <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V
O Elemental Weapon <C> Paladin -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
SPELLS
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CHA 17 +9
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S
O Sending Solstice Coms! (by House Orien) -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M
SPELLS
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