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Fazendo Scripts 02.lua

This document contains Lua code that detects spam clicking in a game. It gets the local player and nearby alive players. It finds the closest player and simulates clicking to parry balls targeted at that player. It tracks the number of balls targeted at players and enables spam clicking if balls are being targeted close to the local player frequently.

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kokukolakola
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0% found this document useful (0 votes)
57 views2 pages

Fazendo Scripts 02.lua

This document contains Lua code that detects spam clicking in a game. It gets the local player and nearby alive players. It finds the closest player and simulates clicking to parry balls targeted at that player. It tracks the number of balls targeted at players and enables spam clicking if balls are being targeted close to the local player frequently.

Uploaded by

kokukolakola
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().

AutoDetectSpam = true

--///////////////////////////////////////////////////////////////////--

local Alive = workspace:WaitForChild("Alive", 9e9)


local Players = game:GetService("Players")
local Player = Players.LocalPlayer

local ReplicatedStorage = game:GetService("ReplicatedStorage")


local Remotes = ReplicatedStorage:WaitForChild("Remotes", 9e9)
local ParryAttempt = Remotes:WaitForChild("ParryAttempt", 9e9)
local Balls = workspace:WaitForChild("Balls", 9e9)

--///////////////////////////////////////////////////////////////////--

local function get_ProxyPlayer()


local Distance = math.huge
local plrRP = Player.Character and
Player.Character:FindFirstChild("HumanoidRootPart")
local PlayerReturn = nil

for _,plr1 in pairs(Alive:GetChildren()) do


if plr1:FindFirstChild("Humanoid") and plr1.Humanoid.Health > 50 then
if plr1.Name ~= Player.Name and plrRP and
plr1:FindFirstChild("HumanoidRootPart") then
local magnitude = (plr1.HumanoidRootPart.Position -
plrRP.Position).Magnitude
if magnitude <= Distance then
Distance = magnitude
PlayerReturn = plr1
end
end
end
end
return PlayerReturn
end

local function SuperClick()


task.spawn(function()
if IsAlive() and #Alive:GetChildren() > 1 then
local args1 = 0.5
local args2 = CFrame.new()
local args3 = {["enzo"] = Vector3.new()}
local args4 = {500, 500}

if args1 and args2 and args3 and args4 then


ParryAttempt:FireServer(args1, args2, args3, args4)
end
end
end)
end

task.spawn(function()
while task.wait() do
if getgenv().SpamClickA and getgenv().AutoDetectSpam then
SuperClick()
end
end
end)
local ParryCounter = 0
local DetectSpamDistance = 0

local function GetBall(ball)


local Target = ""

ball:GetPropertyChangedSignal("Position"):Connect(function()
local PlayerPP = Player and Player.Character and Player.Character.PrimaryPart
local NearestPlayer = get_ProxyPlayer()

if ball and PlayerPP and NearestPlayer and NearestPlayer.PrimaryPart then


local PlayerDistance = (PlayerPP.Position -
NearestPlayer.PrimaryPart.Position).Magnitude
local BallDistance = (PlayerPP.Position - ball.Position).Magnitude

DetectSpamDistance = 25 + math.clamp(ParryCounter / 3, 0, 25)

if ParryCounter > 2 and PlayerDistance < DetectSpamDistance and BallDistance


< 55 then
getgenv().SpamClickA = true
else
getgenv().SpamClickA = false
end
end
end)
ball:GetAttributeChangedSignal("target"):Connect(function()
Target = ball:GetAttribute("target")
local NearestPlayer = get_ProxyPlayer()

if NearestPlayer then
if Target == NearestPlayer.Name or Target == Player.Name then
ParryCounter = ParryCounter + 1
else
ParryCounter = 0
end
end
end)
end

for _,ball in pairs(Balls:GetChildren()) do


if ball and not ball:GetAttribute("realBall") then
return
end

GetBall(ball)
end

Balls.ChildAdded:Connect(function(ball)
if not getgenv().AutoDetectSpam then
return
elseif ball and not ball:GetAttribute("realBall") then
return
end

getgenv().SpamClickA = false
ParryCounter = 0
GetBall(ball)
end)

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