CONSUMER BEHAVIOUR
LECTURE 9
INTERNET & CONSUMER BEHAVIOUR
Marketing Implications of Reference Groups
Marketers need to accurately represent membership reference groups in their
adverts / marketing communications campaigns
Marketers may attempt to create normative influence by using adverts’ messages
emphasising rewards or sanctions that can follow from product use (or non-use)
Marketers create brand communities and avoid associating with dissociative
reference groups in communications
Reference groups help marketers understand how information is transmitted
among and between groups of consumers
If marketers know their target consumers’ aspirational reference groups, they can:
associate their product with that group
use spokespeople who are influential to group members
*Marketers will create brand communities to aspire and encourage you to get excited about
their brand
SOCIAL IDENTITY THEORY
Social Identity Theory argues we all have several selves that relate to groups
These linkages are important - they make us think of we rather than I
Minimal group paradigm – we naturally favour people who are in our group
Horizontal Revolution – communications flow across users and groups
through social media
Social media platforms enable a culture of participation in an online
community – leading to fear of missing out (FOMO)
– B2C E-Commerce – business to consumers
– C2C E-Commerce – customers to customers
Social networks are each a set of socially relevant nodes, connected by one or more
relations. Flows occur between nodes and across networks – media multiplexity
SOCIAL MEDIA & CONSUMERS
Online community - the collective participation of members who together build and maintain a site
Helps to fulfil the need to belong - it’s about connection
Consumers derive both utilitarian and hedonic value from social media
why do we post?
To manage the impression we make on others
To regulate emotions - by expressing affective reactions
To share and acquire information
To bond with others
To persuade others to change their opinions
Desire for self-enhancement
BRAND
COMMUNITIES
Brand Communities - “a specialised, non-geographically bound community, based on a
structured set of social relationships among admirers of a brand. It is specialised because at
its centre is a branded good or service.” (Muniz & O’Guinn, 2001, p. 412)
*Harley Davidson is a great example of a brand community who connect with one another
A brand community is a group of consumers who share a set of social relationships
based on interest / usage of a product *works really well w/ tech and gaming
Members may be physically distant but they share social relationships based on
usage or interest in a brand
Members often meet for brief periods at organised events such as brand festivals
Activities in brand communities enhance brand loyalty through consumers
emotional commitment to the brand
Marketers seek to monitor, support and control the brand communities as well
as the brand
However, brand communities are owned by consumers, not companies
Referred to as geographically bound brand communities or offline brand communities
(Madupu & Cooley, 2010)
During the pre-internet days, brand communities were available in face-to-face form
Development of more advanced information and communication technologies in
parallel with the rise of the internet, have served as platforms that simplify interaction
with and among consumers, and so the formation of virtual brand communities
(Brodie et al., 2013)
DYNAMIC NATURE OF BRAND COMMUNITIES - Brandfests
• Geography - consumers from geographically diffused areas come together in one location
• Temporality - members are all brought together in a compact timeframe
• Social Context - members begin as strangers but develop deep acquaintance, even lasting
friendships
• Consciousness of Kind - attending raises the consciousness of there being a community
e.g. Comic Con International, Jeep Fest
VIRTUAL BRAND COMMUNITIES
Virtual
Communities
are a collection
of people who
share interests
and
information. They provide fellowship and social interaction without face-to- face
contact
The intensity of identification with a virtual community depends on:
Centrality of the brand to a person’s values and self-concept
The intensity of the social relationships the person forms with other
community members
they…
Provide marketers w/ more appropriate & effective marketing communication
Increase brad use
Create interest in products
Enhance sales
Generate positive WOM communication
Promote brand trust and loyalty
Share their consumption experiences
Allow members to interact w/ each other
SUCCESSFUL ONLINE SOCIAL NETWORKS
Standards of behaviour - rules that specify what members can and can’t do on the
site
Member contributions - a healthy proportion of users need to contribute content
Degree of connectedness - powerful groups are cohesive; this means the members
identify strongly with them and are highly motivated to stay connected
Network effects - the quality of the site improves as the number of users increases
DIGITAL WORD OF MOUTH
Viral marketing occurs when marketers persuade visitors to share information with
friends / contacts
Driven by interesting or unusual brands, and the motivation for self-enhancement
Also known as Megaphone Effect – due to capacity to reach wider audience and less
spontaneous
Video Word of Mouth (WOM) increases likelihood of product purchase
Dispreferred Marker Effect – online posts which are negative may create an adverse
impression of writer
Influencers / Opinion Leaders / Power Users are therefore becoming an
increasingly important strategy for brands
Different types of WOM
Electronic Word of Mouth (eWOM): “any positive or negative statement made by
potential, actual or former customers about a product or company, which is made
available to a multitude of people and institutions via the Internet” (Hennig-Thureau
et al., 2004; p. 39).
Exogenous WOM - occurs as a direct result of the firm’s advertising efforts
Endogenous WOM - passing on information about their experiences with a product
or brand (e.g. through Facebook groups)
Negative reviews of hedonic products may be considered less useful /
attributed to the reviewer
Negative reviews for utilitarian products are more likely to be considered
more useful / attributed to the product
OPINION
LEADERS / INFLUENCERS
Opinion leaders are people (e.g. friends, neighbours, and co- workers in close physical
proximity) who are knowledgeable about specific products and whose advice is
taken seriously
They are credible and unbiased sources – they don’t have vested interest in whether
people listen to them
Their product knowledge is relevant and relates to the needs linked to the
acquisitions, usage, and disposal of products
They are often heavy users of media
Tend to buy new product variants when they are first introduced to the market (i.e.
early adopters)
personality traits…
• High involvement with the product category.
• High need for cognition (enjoy acquiring new information on a product category)
• Self-confident (consider themselves
competent to give advice)
• Extrovert (willing to share product
information)
GLOSSIER EXAMPLE
Consumer Tribes
“A tribe is a group of people connected to
one another, connected to a leader, and
connected to an idea.” Seth Godin,
Tribes
People who share a lifestyle based on
loyalty to an activity.
• The members of a tribe identify with
each other on the basis of shared lifestyles, interests, views, and practices • These are
independent of social background
• Marketers view consumer tribes as target markets
• Membership to these tribes is elective rather than socially ascribed
• Membership is highly fluid
IMPORTANCE OF WORD OF MOUTH
Millennials (25-40) and Gen X (41-56) trust advertising the most
Men and women globally have similar overall levels of trust in advertising
89% of people most trust recommendations from people they know (word of mouth)
23% of people trust ads from influencers. Advertising and opinions about brands and
products were less trusted when delivered via an influencer
90% of customers will choose a product that comes with a person’s recommendation
(even if they don’t know that person) over one lacking this endorsement
Millennials are 38% more likely to cite word-of-mouth advertising as the way they
discovered a company
Word of mouth can generate up to five times as many sales as paid ads
Sources - SEMRush & Nielsen Trust in Advertising Survey (2021)
TROLLINNG
Trolling is a form of consumer misbehaviour that involves deliberate, deceptive, and
mischievous attempts to provoke reactions from other online users.
Trolling behaviours are pervasive, comprising “a substantial fraction of user activity
on many web sites” (Cheng et al. 2017, 1217).
38% of US adults reporting seeing trolling on social media on a daily basis (Statista
2017)
Trolling is seen on comments sections, discussion sites, review sites, and various
online services and applications, such as dating apps and video games (Pew Research
Center 2017; Statista 2017; YouGov 2014)
ELECTRONIC WORD OF MOUTH – FAKE NEWS AND REVIEWS
Online product reviews are major drivers in influencing consumers’ purchase
decisions (Tran and Strutton, 2020).
In the United States, more than 80% of consumers indicate they use online reviews
before purchasing a product (Smith and Anderson, 2016)
UK legislation to be introduced in 2022 will prohibit companies from writing and
commissioning fake reviews - average UK household spends £900 each year
influenced by online reviews and spends £60 on "unwanted subscriptions” (BBC,
2022)
It is estimated that up to one third of all online reviews are fake (Streitfeld, 2012)
Fake reviews can be created in two main ways.
1. Human-generated - paying human content creators to write reviews which seem authentic
but are not real
2. Computer-generated - using text-generation algorithms to automate fake review creation
implications for brands…
Fake news is specifically designed to create mistrust and exacerbate the existing
social and cultural dynamics by misusing political, regional and religious
undercurrents (Wardle and Derakhshan, 2017)
Fake news has an adverse impact on individuals and society - it deliberately persuades
consumers to accept false beliefs that are shared to forward specific agendas. (Shu et
al. (2017)
Sharing of fake news on social media platforms is a global concern
Poses significant challenges for brands (Potthast et al., 2017). such as McDonald's
(Taylor, 2016)
LECTURE RECAP
• Social Media is becoming increasingly important in influencing
consumer behaviour and developing communities
• A brand community is a group of consumers who share a set of social relationships based
on interest / usage of a product. Exist online and offline.
• A brand tribe is a group of people connected online based around an idea or shared
lifestyle trait – in a digital world it is arguably becoming a new way to segment customers
• Fake news, fake reviews and trolling are increasing concerns for brands