Battle Brothers • 150pts
Master Brot her [1] - 65pts Assault Brot her [1] - 30pts
Quality 3+ De fe nse 3+ Tough 3 Quality 3+ De fe nse 3+
Fearles s , H ero, Tou gh (3) Fearles s
We a pon RNG ATK AP SPE We a pon RNG ATK AP SPE
CCW - A2 - - CCW - A2 - -
Ma ste r He a vy Pistol 12" A2 1 - He a vy Pistol 12" A1 1 -
Pat hf inder [1] - 25pts Batt le Brot her [1] - 30pts
Quality 4+ De fe nse 4+ Quality 3+ De fe nse 3+
Fearles s , Strider Fearles s
We a pon RNG ATK AP SPE We a pon RNG ATK AP SPE
CCW - A1 - - CCW - A1 - -
He a vy Rifle 24" A1 1 - He a vy Rifle 24" A1 1 -
Special Rules
AP: Targets get -X to Defense rolls when blocking hits. Strider: May ignore the effects of difficult terrain when moving, and only
Defense: Gets +X to Defense rolls. needs 2+ to pass jumping rolls.
Fearless: When failing a morale test, roll one die. On a 4+ it’s passed To ugh: This model only rolls to see what happens from wounds once it has
instead. taken at least X wounds, and is only Knocked Out on rolls of 5+X or more.
Hero : May take morale tests on behalf of friendly units within 12”, as long When Stunned and hit by shooting or charged, this model takes 1 wound
as it isn’t Stunned. instead of being Knocked Out, unless it already has X or more wounds.