2024 IDPA Rulebook Master 12-14-23
2024 IDPA Rulebook Master 12-14-23
www.idpa.com
2 SAFETY RULES 4
3 SHOOTING RULES 10
4 SCORING RULES 15
5 PENALTY RULES 22
8 EQUIPMENT RULES 28
10 APPEALS PROCESS 36
1. INDEX 38
2024 IDPA Rulebook
1 THE FOUNDING CONCEPTS OF IDPA
Founded in 1996, the International Defensive Pistol Association (IDPA) is the governing body for IDPA competition, a
handgun caliber shooting sport based on simulated self-defense scenarios.
The IDPA competition format was designed to be enjoyable for all shooters of all skill levels, with a premium put on the
social interaction and camaraderie of the members. Participation in IDPA matches requires the use of firearms, holsters
and other equipment suitable for concealed carry self-defense. With that in mind, and keeping the shooters’ best
interests in mind, IDPA’s founders established equipment requirements that are based on commonly available firearms
and gear, allowing individuals the opportunity to compete with minimal investment.
Today, thanks to the vision of its founders and a commitment to serving the organization’s loyal membership, IDPA
stands as one of the fastest growing shooting sports in the United States with over 25,000 members from all 50 states,
and over 400 affiliated clubs hosting weekly and monthly competitions, and membership representing over 70 nations.
Our main goal is to test the skill and ability of the individual. Equipment that is designed with no application for daily,
concealed carry is not permitted in this sport.
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of equipment is permitted under the IDPA rules. The lack of a prohibition about a specific action or piece of
equipment does not equal permission. The final determination rests with the AC/IPOC/or RACL.
1.2.3.4 At its core, IDPA is a self-defense scenario-based sport. The props used to create the Course of Fire (CoF) are
often incomplete but represent buildings, walls, windows, doorways, etc. The CoF will indicate available
shooting positions.
1.2.3.5 Individual rehearsals of a CoF, including air gunning and taking sight pictures, are not permitted within the CoF
boundaries.
1.2.3.6 Shooting from behind cover is a basic premise of IDPA. Competitors must use available cover in a CoF.
1.2.3.7 IDPA is a shooting sport based on concealed carry and in any single contest a shooter must use the same
firearm on all stages unless the firearm becomes unserviceable.
1.2.3.8 Re-shoots are allowed for stage equipment failures or SO interference.
1.2.3.9 English is the official language of IDPA. Range commands used in all matches regardless of location or
nationality of participants, will be in English. The English rulebook prevails.
1.2.4 Course of Fire Principles
1.2.4.1 One issue critical to the long-term success of this shooting discipline is that problems shooters are asked to
solve must reflect self-defense principles. The IDPA founders agreed upon this when they set out to structure
IDPA guidelines and principles. IDPA should help promote basic sound gun handling skills and test skills a
person would need in a concealed-carry encounter. Requirements such as the use of cover while engaging a
target, reloading behind cover, and limiting the number of rounds per string were all based upon that
principle.
1.2.4.2 “String of Fire” refers to a section of the course of fire that is initiated by a start signal, and ends with the last
shot fired. There may be more than one string in a stage.
1.2.4.3 “Cover” refers to a position where a shooter can engage targets with a portion of their upper and lower body
behind an object such as a wall.
1.2.4.4 A CoF should test a competitor’s shooting skills. Allowances will be made for physically challenged or disabled
shooters. Match Directors should always attempt to make the CoF accessible for all shooters.
1.2.4.5 While we recognize that there are many schools of thought in training for self-defense concealed carry, the
primary focus of IDPA is in the continuing development of safe and sound gun handling skills that are
universally accepted.
1.2.4.6 IDPA rules will be equally enforced for all classifications of IDPA members.
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2 SAFETY RULES
2.1 Cooper’s Four Basic Rules
Colonel Jeff Cooper’s Four Basic Rules of Firearm Safety have appeared in the beginning pages of books, videos, and
training courses for more than 30 years. They are time honored and although they are not IDPA safety rules, they serve
as the foundation of the safety rules below.
● All guns are always loaded.
● Never let the muzzle cover anything you are not willing to destroy.
● Keep your finger off the trigger till your sights are on the target.
● Identify your target, and what is behind it.
The Safety Rules below serve as the cornerstone for every IDPA shooter to follow, including Safety Officers (SOs), Match
Directors (MDs), and Area Coordinators (ACs), so that our events are safe and enjoyable to a wide range of participants.
They are to be adopted for all IDPA events.
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2.3 Dropping A Firearm
2.3.1 Dropping a loaded or unloaded firearm or causing it to fall, during Load And Make Ready, the shooting of a
string or stage, reloads or malfunction clearance or during Unload and Show Clear will result in disqualification
from the match. If a shooter drops a firearm, the SO will immediately give the command “Stop”. The SO will pick
up/recover the dropped firearm and render it safe and unloaded before returning it to the shooter. The shooter
will be disqualified from the IDPA match.
2.3.2 If a shooter drops a loaded or unloaded firearm or causes it to fall within a stage boundary, the shooter is
disqualified from the match.
2.3.3 Dropping an unloaded firearm or causing it to fall while outside of stage boundaries is not within IDPA’s control
and is subject to local Range policy.
2.6 Fingers
2.6.1 Fingers must be obviously and visibly outside the trigger guard during loading, unloading, drawing, holstering,
while moving (unless engaging targets) and during malfunction clearance.
2.6.1.1 First offense is a Procedural Error penalty.
2.6.1.2 Second Offense is a DQ from the match.
2.6.1.3 Each “Finger” violation will be clearly noted on the shooter’s score for tracking purposes.
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2.9 Muzzle Safety
2.9.1 There are three types of muzzle safe area indicators used in IDPA. The written stage description will describe
which type of muzzle safe areas are used or if multiple types are used in concert. All three types may exist on a
single stage, however if no muzzle safe cones or flags are present on a stage, the default is the 180° Plane.
2.9.1.1 Muzzle Safe Points: A Muzzle Safe Point is a physical and clearly visible marker such as a traffic cone or stake in
the ground with a brightly colored flag or marker tape attached.
2.9.1.2 180-Degree Plane: The 180° plane is an imaginary infinite vertical plane drawn through the centerline of the
shooter’s body, perpendicular to the centerline of the shooting bay that moves with the shooter as the shooter
moves through the stage. When facing downrange, the violation of the 180-degree plane when drawing from a
muzzle rearward holster configuration or while holstering a firearm into a muzzle rearward holster
configuration is not an infraction. If the muzzle of the shooter’s firearm points further up range than a “Muzzle
Safe Point” the shooter will be disqualified from the match. The shooter will be given the command “Stop.”
The shooter will stop immediately, place the trigger finger obviously and visibly outside the trigger guard of the
firearm, and wait for further instructions from the SO.
2.9.1.3 Muzzle Exclusion Zone: Muzzle Exclusion Zones must be marked on doors that the shooter is required to open
during the CoF. This type of muzzle safe point designates a keep out area and should be a minimum dimension
of 6” square. If the muzzle points at this keep out area while the shooter is touching the doorknob/handle, the
shooter will be disqualified.
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2.10 Safe Areas
2.10.1 Safe Areas must be provided for all local and sanctioned matches, in convenient locations and in numbers
adequate to handle the volume of expected shooters. A Safe Area is defined as a designated area where the
following rules apply The violation of any of the cases below will result in disqualification from the match:
2.10.1.1 Each Safe Area must be clearly identified by visible signage, and include a table with the safe direction and
boundaries clearly shown.
2.10.1.2 Unloaded firearms may be handled at any time. This area is used for bagging or un-bagging a firearm,
holstering, drawing, dry firing, or equipment adjustment.
2.10.1.3 A Safe Area may also be used for inspections, stripping, cleaning, repairs, and maintenance of firearms, empty
ammunition feeding devices, or related equipment.
2.10.1.4 The muzzle of the firearm must be pointed in a safe direction.
2.10.1.5 Handling of ammunition, loaded ammunition feeding devices, loose rounds, dummy ammunition, snap caps,
simunitions, training rounds, or loaded firearms is not permitted in safe areas.
2.10.1.6 A Safe Area may also be used, while accompanied by a SO, to render safe a firearm that has locked up and
contains a live round or rounds.
2.10.1.7 Reload practice within the Safe Area is not allowed. An empty magazine may be inserted into a firearm to test
functionality or to drop the hammer on a firearm with a magazine disconnect, but reload practice is
prohibited.
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2.12 Range Commands
Many of the range commands given to a shooter by the SO are for safety, while the rest are for stage administration. To
allow a shooter to compete anywhere in the world and hear the same commands, the IDPA range commands will only
be given in English, the official language of IDPA. These exact range commands must be used, and local variations are
not allowed.
2.12.1 Range Is Hot
2.12.1.1 This is the first command given to each shooter starting the action of shooting a stage. This command signifies
the start of the CoF. The shooter will make sure that their eye and hearing protection is in place. It is also
notification to anyone in the shooting bay to check that their own eye and hearing protection is properly fitted.
2.12.2 Load and Make Ready
2.12.2.1 When the shooter has proper eye and hearing protection, the SO will issue the Load and Make Ready
command. The shooter will prepare the firearm and magazines to match the required start position for the
stage. Typically, this is to load the firearm and holster. After loading the firearm, holstering will be performed
by the shooter while standing with the proper care to insure the firearm is free of anything inside the trigger
guard and the muzzle is oriented away from the shooters body for safety. Additional options may include non-
typical loading or staging of equipment. The shooter will then assume the starting position necessary for the
stage. If the shooter’s firearm is not to be loaded for the start of a stage the command used will be “Make
Ready.” Any additional actions that appear as a rehearsal are not permitted.
2.12.3 Are You Ready?
2.12.3.1 After “Load and Make Ready,” the SO will ask the shooter “Are You Ready?” If ready, the shooter should
respond verbally, or by obvious nodding of the head, but may also choose to stand ready. If there is no
response from the shooter in approximately 3 seconds, the shooter is considered to be ready.
2.12.3.2 If the shooter is not ready when this question is asked the shooter must respond “Not Ready”. If the shooter
continues to not be ready, the shooter must take a step out of the starting position. When ready, the shooter
will assume the starting position and the “Are You Ready” question will be asked again.
2.12.3.3 The shooter is expected to be ready to proceed approximately 15 seconds after the “Load And Make Ready”
command. If the shooter is ill prepared and needs more than fifteen seconds to get ready, the shooter will be
advised that the shooter is being given approximately 15 seconds more to prepare. If the shooter is still not
ready after that period, shooter will receive a Procedural Error penalty and will be moved down in the shooting
order.
2.12.4 Standby
2.12.4.1 This command is given after the shooter is ready. This command will be followed by the start signal within 1-4
seconds. The shooter may not move or change positions between the “Standby” command and the start
signal, unless required to do so by the CoF.
2.12.5 Finger
2.12.5.1 This command is given when the shooter’s finger is not obviously and visibly outside the trigger guard when it
should be, as noted in section 2.6. The shooter is not required to hear or acknowledge the command prior to
scoring.
2.12.6 Muzzle
2.12.6.1 This command is given as a warning when the muzzle of the shooter’s firearm is pointed near a muzzle safe
point. The shooter must correct the errant muzzle and continue with the stage.
2.12.7 Stop
2.12.7.1 This command is given when something unsafe has happened or is about to happen during a stage, or when
something in the stage is not correct. The shooter must immediately stop all movement, place the trigger
finger obviously and visibly outside the trigger guard, and await further instruction. Failure to immediately stop
and remove the trigger finger from within the trigger guard will result in Disqualification from the match.
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2.12.8 If Finished, Unload and Show Clear
2.12.8.1 This command will be issued when the shooter has apparently finished shooting the stage. If the shooter is
finished, all ammunition will be removed from the firearm and a clear chamber/cylinder will be shown to the
SO. If the shooter is not finished, the shooter should finish the stage and the command will be repeated.
2.12.9 If Clear, Slide Forward or Close Cylinder
2.12.9.1 Once the SO has inspected the chamber/cylinder and found it to be clear, this command will be issued, and the
shooter will comply.
2.12.10 Pull the Trigger
2.12.10.1 The shooter will point the firearm at a safe berm and pull the trigger to further verify that the chamber is clear.
If the firearm fires, the shooter will be disqualified from the match. This requirement also applies to firearms
with a de-cocker or magazine disconnect. For firearms with a magazine disconnect, an empty magazine, or
dummy magazine must be inserted before the trigger is pulled, and then removed again. This command is not
needed for revolvers.
2.12.11 Holster
2.12.11.1 The shooter will safely holster the firearm.
2.12.12 Range is Clear
2.12.12.1 This command indicates to everyone within the stage boundaries that the range is clear. This command ends
the CoF and begins the scoring and resetting of the stage.
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3 SHOOTING RULES
3.1 Shooting Actions
Shooting Actions are attributes of shooting. Examples of shooting actions are requiring one handed shooting, or
shooting from a specified shooting position, such as standing freestyle, retention, crouching, kneeling, sitting, or prone,
etc. Match Directors may indicate to shooter in the procedure the determinate factors that define sitting, kneeling, or
prone, etc.
3.3 Walkthroughs
3.3.1 Prior to shooting a stage, a group walkthrough will be given by the SO. During the group walkthrough, the SO
will verbally indicate to all shooters the vision barriers and points of cover for each target and fault lines. During
the group walkthrough, the SO will also indicate to shooters all special conditions for the stage. Each shooter will
be allowed to view each target from every shooting position. This includes taking a knee or going prone.
3.3.2 Other than the group walkthrough, no individual stage walkthroughs are permitted. Individual walkthroughs
include walking the path of fire or assuming shooting positions for the purpose of checking cover positions or
target engagement, order, etc.
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3.3.3 Air gunning is not permitted. Air gunning is the act of going through rehearsal motions of firing all or portions of
the stage with a hand or pointed finger while within the stage boundaries.
3.3.4 Stage Boundaries mark the region wherein the shooter becomes subject to the rules of air gunning, sight picture
and an individual walkthrough.
3.4 Reloads
3.4.1 An “emergency reload” is when the magazine/cylinder and the chamber are both empty in the firearm, and is
the preferred reload for IDPA competition.
3.4.2 The shooter initiates a reload by performing any one of the following actions:
3.4.2.1 Withdrawing a magazine, speed loader or moon clip from a carrier, pocket or waistband.
3.4.2.2 Activating the magazine release on a semi-auto pistol (as evidenced by the magazine falling from the firearm)
3.4.2.3 Opening the cylinder of a revolver.
3.4.3 A firearm is deemed to be reloaded when the magazine is seated and the slide is in battery or the revolver
cylinder is closed. The firearm must contain at least one unfired cartridge in the chamber, magazine, or cylinder.
3.4.4 If the shooter “drops” or “racks” the slide prior to leaving a Position of Cover and the slide fails to go fully into
battery, this is considered a malfunction and no penalty shall be assessed.
3.4.5 A firearm is deemed empty when there is no live ammunition in the chamber or magazine for semi-autos, or
there is no live ammunition in the cylinder for revolvers.
3.4.6 Shooters may not perform a reload which results in a loading device with ammo being left behind. This is
commonly known as a “speed reload”, and will result in a Procedural Error penalty being issued.
3.4.6.1 Ejected magazines with ammo do not need to be stowed if spare magazines start staged in a shooting position
and the shooter does not leave that position.
3.4.7 Dropping a loaded magazine or speed loader/moon clip does not incur a penalty as long as the shooter retrieves
and properly stows the loaded magazine or speed loader/moon clip prior to the firing of the last shot in the
string of fire.
3.4.8 When clearing a malfunction, the magazine or speed loader/moon clip and/or ammunition that may have
caused the malfunction does not need to be retained by the shooter and will incur no penalty if dropped.
3.4.9 Firearms and magazines must always be loaded to the shooter’s division capacity, unless otherwise specified by
the CoF.
3.4.10 Firearms and magazines manufactured such that they cannot be loaded to the division capacity may still be used
as long as they are loaded to their maximum capacity and meet all other criteria for that division. Refer to 8.1.3
for additional information.
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3.5.7 Stages will have one or more of the following cover situations:
3.5.7.1 There is no cover anywhere in the stage, so reloading (emergency and topping off) with up to 18 rounds per
string are allowed “in the open.”
3.5.7.2 The shooter engages all targets from cover.
3.5.7.3 When starting in the open, up to 6 shots may be required on targets while the shooter is stationary or moving
to the first position of cover.
3.5.7.4 When moving between two positions of cover, no more than 6 shots may be required on “discovered” or
“surprise” targets hidden behind a vision barrier or revealed by activation.
3.5.8 For vertical cover when shooting, a shooter must remain within the fault lines.
3.5.9 Low cover can be at either a position of vertical or horizontal cover and requires at least one knee touching the
ground.
3.5.10 (deleted)
3.5.11 Cover During Reloads
3.5.11.1 When the shooter runs the firearm empty in the open or from behind concealment, the shooter may reload
and continue engaging targets as needed or move to the next shooting position to complete the engagement.
3.5.11.2 In stages with cover, shooters may reload standing still or on the move at any time, as long as they are not
exposed to targets that are not fully engaged during the reload. (Standard stages may require multiple
engagements of a target array in a single string so the procedure will dictate the correct action for a stage.)
3.5.11.3 Vision Barriers provide concealment to the shooter, but offer no protection from a threat. This allows
movement through a stage. When the shooter runs the firearm empty, they are considered to be in the open.
3.5.11.4 Shooter exposure to multiple target arrays while engaging targets: Engaging targets from distant cover beyond
the end of a fault line is not itself a penalty. However while using distant cover, if a shooter is exposed to other
unengaged targets associated with a different shooting position they incur a penalty under 3.5.6. if not within
a physical fault line at a Position of Cover (e.g. a shooter in an open area between positions of cover)
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3.7 Start Position
3.7.1 Once the shooter has assumed the "start position" and the “Standby” command has been given, the shooter’s
physical position may not be changed prior to the start signal, with the exception of head movements, provided
such movements do not contradict the ready position requirements specified in the stage description.
3.7.2 Unless specified otherwise in the stage description, the default ready position requires the shooter to stand
erect with the body relaxed and hands resting naturally at sides.
3.7.3 If an SO determines that a shooter was allowed to start in an incorrect start position (at the time the “Standby”
command was given,) a reshoot is mandatory and no penalty is assessed. Note: This rule does not apply to
equipment start condition (e.g., loaded with correct number of rounds or wearing a concealment garment).
3.7.4 When a stage is started in an incorrect start position and the shooter notices, but the SO does not notice, the
shooter must request a reshoot immediately following the holster command and prior to the scoring of targets.
If not requested during this period, no reshoot will be allowed.
3.8 Reshoots
3.8.1 Shooters cannot reshoot a stage or string for firearm or “mental” malfunctions.
3.8.2 Reshoots are mandatory for stage equipment malfunctions.
3.8.3 A stage equipment malfunction is defined by having a prop fail in a way that it changes the scoring outcome for
a shooter during that time. Unpasted targets, or having pasters fall off targets are not considered stage
malfunctions unless the Match Director cannot determine the score for the shooter.
3.8.4 If an SO feels he has interfered with a shooter, he will offer an optional reshoot to the shooter immediately
following the “range is clear” command and prior to the scoring of targets, as determined by the SO.
3.8.5 If a shooter feels he has been interfered with by an SO, the shooter must request a reshoot immediately
following the “range is clear” command and prior to the scoring of targets. The MD will determine if a reshoot
request is granted.
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3.10 Flashlight Usage Rules
3.10.1 If a shooter is required or elects to use a flashlight on a stage, the flashlight (for pistol divisions) must be
concealed and turned off at the start of the stage, unless otherwise dictated in the CoF.
3.10.1.1 Once the stage begins, the flashlight may be left on during the entire stage at the shooter’s discretion.
3.10.1.2 Shooters must retain the flashlight throughout the course of fire.
3.10.1.3 Dropping a flashlight does not incur a penalty as long as the shooter retrieves the flashlight prior to firing the
next shot in the string of fire. This rule does not exempt dropped firearms.
3.10.1.4 If a shooter drops a flashlight, the SO may, at their discretion, illuminate the area for safety reasons until the
shooter retrieves the flashlight. This will not be deemed SO interference.
3.10.1.5 The shooter’s flashlight may be used to recharge night sights any time after the start signal, but not prior.
3.10.1.6 When a shooter elects to place a weapon mounted light on their handgun, for use at any time during a match,
the shooter will be required to pass an equipment inspection, for the division entered with the box and weight
restrictions for the division, with the flashlight mounted as used on the stage. If this is mid match, the shooter
will be escorted back to the equipment inspection before moving on to the next stage.
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4 SCORING RULES
The scoring system in IDPA is designed to reward a balance of accuracy with speed. IDPA scoring converts everything to
a time score and the lowest time wins. The scoring system is also designed to be very simple to understand and use.
The main thing to remember when scoring in IDPA is that everything is based on time; the raw time it takes to shoot a
stage and the accuracy of the hits on the targets, where inaccuracy adds time to the score. Part of the simplicity of IDPA
scoring comes from not using the total points of a target, and instead using points down on each target. Each point
down adds 1 second to the time for the stage.
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4.5 Reasonable Doubt
4.5.1 When a Safety Officer has a reasonable doubt on a scoring call (including penalties) the SO will award the better
score to the shooter. This also applies to possible doubles. However, this does not automatically mean that
every miss is a double.
4.5.2 Video or still photography cannot be used to determine the shooter’s score or appeal the decision of a Safety
Officer, Chief Safety Officer, or Match Director.
4.5.3 Typically, bullet holes leave a grease ring, and it is used to determine the outside diameter of the hole for
scoring. However, bullets do not have to have a grease ring to be scored as a hit. (e.g., bullets passing through
other targets, clothing, soft cover, etc., may not produce a grease ring) so it is possible to allow the hit to be
scored.
4.5.4 A radial tear must not be used to give a shooter a better score. If the actual area of the bullet hole does not
reach the next better scoring ring, the shooter gets the lower score even if the tear reaches the next higher
scoring ring.
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4.7.8 Targets may be covered with clothing as desired. This is typically done with T-shirts, cut into a front half and a
back half and one half is clipped or stapled onto the target sticks holding the target. Only a single layer of
lightweight clothing material may be between the shooter and a target.
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4.11 Hit on Non-Threat
4.11.1 A Hit on a Non-Threat (HNT) is defined as a hit in any scoring zone of a target that is designated a non-threat. A
reactive non-threat target (steel, reactive polymer, etc.) must react properly to a hit to be scored as a HNT.
4.11.2 Each hit on a Non-Threat adds 5 seconds to the shooter’s score.
4.12 Targets
The following is an inclusive list of targets which are allowed:
4.12.1 All cardboard targets used in IDPA local, and Sanctioned Matches must be Official IDPA cardboard targets.
Official IDPA cardboard targets are available from licensed IDPA target manufacturers in each geographical area.
See our website at www.IDPA.com to find a vendor near you.
4.12.1.1 Cardboard targets may be stationary or moving. Threat targets will be scored as marked, as -0, -1, -3, and a
miss is -5. Non-Threat targets are scored as -5 per hit regardless of marked scoring zones.
4.12.1.2 Cardboard targets may have their scoring area reduced by painting the non-scoring area with a high contrast
color that is dark (if not black) for standard stages, or cut away such as removing the -3 scoring area, leaving a
non-scoring 3/8” perimeter remaining.
4.12.1.3 Stationary or moving cardboard targets with cut away or black hard cover painted on them contiguously
covering no more than half of the original target size for scenario stages. These targets should be part of the
scenario description and appropriate for the stage.
4.12.1.4 Disappearing target, any target that, when at rest, does not present the shooter with a visible scoring area of 1
or 0 down.
4.12.1.5 Official IDPA cardboard targets with the round down zero area cut out for scoring ease may be used only as a
stationary target. The target may be shot starting within 3 yards or less and shot while stationary or moving
away from the target.
4.12.2 Poppers: Stationary full sized and miniature Popper and Pepper Popper reactive targets with a minimum height
of 24 inches and a minimum width of 8 inches. These targets are scored as down zero (-0) if they fall. If the
target is left standing it is scored as down five (-5).
4.12.3 Steel “Legs”: Stationary steel reactive vertical plates representing target legs that present a target at least 3
inches wide and at least 15 inches tall are allowed. These targets are scored as down zero (-0) if they fall. If the
target is left standing it is scored as down five (-5). The calibration zone for this target is the upper ½ of the
target leg.
4.12.4 Stationary IDPA Reactive Target: An IDPA cardboard target covered with a t-shirt or other clothing is held in
front of a down zero sized steel plate that is aligned with the down zero zones on the cardboard target. One of
the steel plates must be hit to knock down the target. These targets are scored as down zero (-0) if they fall. If
the target is left standing it is scored as down five (-5). The cardboard holding the clothing is not scored. This
target type is not counted in the steel paper ratio. The round down zero steel plate of the target is the
calibration zone.
4.12.5 A Stationary Popper Behind Paper may be used to activate other targets. An allowed Popper or Pepper Popper
as described above situated behind an official IDPA cardboard target such that a down zero hit on the cardboard
target will knock down the Popper. The Popper must be visible above or below the cardboard target from all
shooting positions from which the target may be shot. The calibration zone on this setup is the round down zero
area on the cardboard target. It is part of the shooting problem for the shooter to solve to ensure the Popper
behind is activated when the cardboard is shot. The cardboard target is scored normally.
4.12.6 The Popper is used only as an activator and is not scored, nor does it count in the paper to steel ratio
calculation.
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4.12.7 Other targets are allowed if and only if they represent something pertinent and appropriate to the stage
scenario.
4.12.8 Stationary 6” or larger diameter round reactive steel or reactive polymer plates.
4.12.9 Stationary 6” or larger square reactive steel or reactive polymer plates.
4.12.10 Other stationary steel reactive plates with 28.3 square inches or more surface area where the smallest
dimension presented to the shooter must equal or exceed 3 inches. The MD will define the calibration zone for
these targets.
4.12.11 Stationary Clay pigeon targets (examples: simulate a door lock, or an ocular area, etc.) Clay pigeon targets are
not subject to calibration.
4.12.12 New targets will be evaluated annually.
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4.14 Scored Hits
4.14.1 Only rounds fired by the competitor may be used for scoring in a stage.
4.14.2 Any round required to be fired at a target by the competitor must be scored. For example, if six shots are
required to be fired at a target, six shots will be scored.
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4.16.5.3 The target does not react properly to a hit and the shooter wishes to challenge the calibration. The challenge
must be made to the SO running the shooter, immediately after the “Range Is Clear” command is given, and
before the shooter knows the stage score or the individual target scores. Challenges occurring after this point
will not be allowed. Whether the shooter completed the stage or not does not affect the challenge process.
4.16.5.3.1 When an appropriate challenge is made the reactive target and the surrounding area will not be touched or
interfered with by anyone until calibration is checked.
4.16.5.3.2 As part of the challenge process, the SO will immediately collect the remaining rounds of ammunition from
the gun used in the stage from the shooter and these will be sent to the chronograph for testing.
4.16.6 If the target is touched or interfered with by match staff, MD, SOs or another competitor, the shooter will be
given a reshoot.
4.16.7 If the target is touched or interfered with by the shooter or designee the target will be scored as a miss and the
CoF will be deemed completed. If the shooter did not complete the stage then Incomplete Stage scoring will be
used to determine the shooter's score for this stage.
4.16.8 Should the target fall without interference prior to calibration (i.e. wind, etc.) the shooter will be given a
reshoot.
4.16.9 Calibration Checking Process
4.16.9.1 The MD will fire one round of calibration ammo at the reactive target calibration zone from the same position
that the shooter used to engage the target.
4.16.9.2 If the target is hit in the calibration zone or lower and the target reacts properly, the calibration is deemed
correct, and the target will be scored as a miss. If the shooter did not complete the stage, then Incomplete
Stage scoring will be used to determine the shooter's score for the stage.
4.16.9.3 If the target is hit above the calibration zone, the Calibration Checking Process failed and the shooter will be
given a reshoot.
4.16.9.4 If the target is hit anywhere on the score able surface and the target does not react properly, the target
calibration will be deemed improper, and the shooter will be given a reshoot after the target is recalibrated.
4.16.9.5 If the target is missed, fire another round at the calibration zone.
4.16.9.6 No matter what the outcome of this process may be, the shooter's ammunition will still be tested to see if it
meets or exceeds power factor. Normal chronograph processes and penalties apply.
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5 PENALTY RULES
Under no circumstances is a penalty of any type to be assessed based on a judgment call on whether or not the prop
was used appropriately during the CoF. Further, a written stage briefing may not supersede the shooting rules in Section
3 with regard to issuing procedural penalties to competitors. While a procedure may suggest a way to complete a string,
the instructions are limited to following rulebook Sections 3 and Section 5 in their guidance with regard to penalizing
shooters. After the start signal, penalties for non-shooting actions may not be issued to competitors for their
performance on a stage.
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5.4 Disqualification (DQ)
5.4.1 Disqualification means the shooter may not continue in any part of the IDPA match, may not reenter in another
division, and may not shoot any side matches. The shooter’s score will be reported as DQ. A shooter must be
disqualified for the following reasons:
5.4.1.1 Unsafe firearm handling as defined in the Safety Rules Section.
5.4.1.2 Unsportsmanlike conduct.
5.4.1.3 Violations of the Shooter’s Code of Conduct as determined by the MD.
5.4.1.4 Shooting at a steel target that is less than 10 yards from the shooter.
5.4.1.5 Intentionally discharging the firearm at anything other than a target or an activator.
5.4.2 All DQs must be confirmed by the MD.
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6 STAGE DESIGN RULES
6.1 IDPA Stage Categories
6.1.1 Scenario Stages
6.1.1.1 Scenario Stages represent a civilian self-defense situation that could actually happen. Scenario Stages must
have a written scenario description reflecting this and will use appropriate props and targets with Unlimited
Scoring.
6.1.2 Standards Stages
6.1.2.1 Standards Stages are designed to test the shooter's performance of the various fundamentals employed in
IDPA shooting. Standards stages may use Limited or Unlimited scoring and are not required to have an
accompanying scenario built into the stage description. Target engagement may be dictated in the written
stage briefing as a shooting drill testing a shooting or gun handling skill. With the exception of Classifier or
Specialty Matches, sanctioned matches are limited to having 2 standard stages per match.
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6.3.5 Positions of Cover at windows 24” or more must be marked with fault lines.
6.3.6 Match directors will use every effort to insure the effective use of props and stage descriptions to remove
opportunities for officiating delays before allowing competitors to shoot the stages for score.
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7 PERMANENTLY PHYSICALLY DISABLED SHOOTER (PPDS) RULES
7.1.1 For IDPA purposes, a permanently physically disabled shooter is defined as having:
7.1.1.1 Missing limbs or partial limb(s).
7.1.1.2 Prosthetic limb(s).
7.1.1.3 Non-operational limb(s).
7.1.1.4 Use of wheelchair, walker or crutches.
7.1.1.5 Medical waiver issued by IDPA HQ. Contact your Area Coordinator to obtain a waiver.
7.1.2 In an effort to accommodate PPDS, the following rules apply.
7.1.2.1 PPDS who choose not to, or are unable to perform an action required by the CoF (kneeling, prone, etc.) will
receive 1 PE penalty per action not performed. If the targets cannot be acquired from their position of ability,
points down will be assessed but no PEs for engagement will be assessed.
7.1.2.2 PPDS with the use of only one arm or hand may elect to use a light mounted on the firearm or elsewhere on
their body prior to the start signal, with no penalty, on all stages if within the match there is a stage that
requires the use of a flashlight.
7.1.2.3 PPDS who are one-armed/one-handed will not be penalized on a stage that requires shooting either weak
hand or strong hand.
7.1.2.4 PPDS may perform one-handed reloads in a manner that is deemed safe by the MD prior to the start of the
match.
7.1.2.5 PPDS who are confined to a wheelchair may use whatever means they choose to navigate the CoF in their
wheelchair, including a pushing assistant. However, the requirement(s) chosen must be used for every CoF in
the match.
7.1.2.6 Use of a body mounted or wheelchair mounted holster and/or ammunition carriers are permitted.
7.1.2.7 Firearms may be re-holstered between shooting positions.
7.1.2.8 One-handed firearm control throughout a CoF is permitted.
7.1.2.9 Shooters may forego usage of a concealment garment.
7.1.3 Shooters who suffer from hearing loss may request an alternate non-audible start signal.
7.1.4 IDPA Headquarters may issue individual waivers to allow physically disabled shooters to use alternate or
specially designed equipment to suit their individual abilities.
7.1.5 PPDS status is based on the Honor System. Those who misrepresent their PPDS status will be disqualified.
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8 EQUIPMENT RULES
8.1 Firearms – General
All equipment used in Defensive Pistol divisions at matches must meet the following simple guidelines:
Equipment must be practical for self-defense rather than using ‘competition only’ or ‘race gear’.
It must be suitable for all-day continuous wear and concealed. If you can’t carry it completely concealed in public to
defend yourself, you can't shoot or use it in a Defensive Pistol division for competition. Another criterion used to assess
gear will be to ask how this would appear to John Q. Public in a local public space with others in regions where open
carry is not permitted. Reference: IDPA Official Rulebook 10-26-96
Gear permitted for Defensive Pistol competition must be specifically designed for everyday defensive carry and must be
completely concealed. This includes firearm accessories, aftermarket parts, holsters, ammunition carriers, and garments
that are not otherwise specified in the current rulebook.
Regional Coordinators in consultation with HQ will review and decide which equipment best meet IDPA criteria to assist
Area Coordinators and Match Directors as needed. This will be determined by a combination of reviewing manufacturer
websites, industry surveys, and visiting public venues to determine whether a product is compatible with the principles
of the sport. Having the word competition in the name will not itself be reason alone to exclude a piece of equipment.
The intent of this guideline is to be inclusive and open to new types of gear provided it is oriented towards the
concealed carry markets.
8.1.1 Division Summary
8.1.1.1 IDPA is divided into 8 divisions that are entirely separate from one another in competition. None of the
following divisions compete against any other division:
Stock Service Pistol (SSP) Compact Carry Pistol (CCP) Carry Optics (CO)
Enhanced Service Pistol (ESP) Revolver (REV)* Pistol Caliber Carbine (PCC)*
Custom Defensive Pistol (CDP) Backup Gun (BUG)*
*Specialty Division optional division for Tier 1 – Tier 5 Sanctioned matches.
8.1.2 Magazine Loading: All magazines must be loaded to division capacity (or their maximum capacity if smaller) at
the start signal throughout the match except in the following cases:
8.1.2.1 If a magazine is used that holds less than division capacity, the shooter will load all magazines to the capacity
of the lowest magazine throughout the match with the exception of PCC.
8.1.2.2 The stage description may require reduced magazine loading for standard stages and the initial start of a
scenario stage.
8.1.2.3 In the Revolver division, the shooter must load the revolver and all loading devices with the same number of
rounds throughout the match unless the above loading exceptions apply.
8.1.3 Rules for Magazine Division Capacity
8.1.3.1 SSP, 15 rounds*
8.1.3.2 ESP, CO, CCP 10 rounds
8.1.3.3 CDP, 8 rounds
8.1.3.4 REV, BUG-S 6 rounds**
8.1.3.5 BUG-R 5 rounds
8.1.3.6 PCC 10 10 rounds
8.1.3.7 PCC 30 rounds*
* Match directors may be required to lower the magazine and division capacity to comply with State or local laws. In
these cases, the MD is required to publish this announcement ahead of a match.
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**In all semi-auto divisions except BUG-S, the shooter will also start with one additional round in the chamber, unless
the stage description requires otherwise.
8.1.4 Loading Device Count
8.1.4.1 A “loading device” is a magazine, speed loader, or moon clip.
8.1.4.2 Divisions starting with 8 or more rounds in all loading devices are allowed to start with the loaded firearm plus
two additional loading devices.
8.1.4.3 Divisions starting with 6 or 7 rounds in all loading devices are allowed to start with the loaded firearm plus
three additional loading devices.
8.1.4.4 Divisions starting with 5 or fewer rounds in all loading devices are allowed to start with the loaded firearm plus
four additional loading devices.
8.1.4.5 No additional loading devices beyond the above limits may be used during a string. Stages with downloaded
starts do not change the loaded device count.
8.1.5 Unserviceable Firearm Rule
8.1.5.1 In any single match, a shooter must use the same firearm for all stages unless it becomes unserviceable.
8.1.5.2 If the shooter determines that the firearm has become unserviceable, he will notify a Safety Officer who will
notify the Match Director.
8.1.5.3 Once the shooter declares the firearm is unserviceable, it may not be used for the duration of the match.
8.1.5.4 Any same-division legal replacement firearm may be used.
8.1.5.5 The shooter may continue the match at the next start signal. Previous strings may not be re-shot.
8.1.5.6 If the replacement firearm magazines do not allow the same loading capacity as the original firearm, the
shooter may adjust the magazine loading to suit the replacement firearm, following the magazine loading rules
in Section Modifications for All Divisions.
8.1.6 Allowable Modifications for All Divisions
8.1.6.1 Storage locks may be disabled or removed.
8.1.6.2 Magazine disconnects may be disabled or removed.
8.1.6.3 Lasers that are incorporated into the firearm or sights are allowed if they comply with all other division rules
and the laser is not activated during a string of fire (unless competing in Carry Optics or PCC). Tape may be
used to prevent the laser from projecting.
8.1.7 Non-IDPA-Legal Features and Modifications for All Divisions
8.1.7.1 The following features and modifications are not allowed in any division unless otherwise specifically allowed
in the rulebook.
8.1.7.2 Add-on weights that have no legal operational function other than providing weight.
8.1.7.3 Sights of non-standard configuration (ghost rings, Bo-Mar ribs, etc.).
8.1.7.4 Disconnecting or disabling of safety devices including (but not limited to): manual safeties, firing pin, striker,
and hammer blocking safeties. 1911 series 80 frames may be used with series 70 slides or vice versa. Revolver
actions may not be modified so that the hammer can fall when the cylinder is open.
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8.2 Firearms - Divisions
8.2.1 Stock Service Pistol – See Appendix A1
8.2.2 Enhanced Service Pistol – See Appendix A2
8.2.3 Custom Defensive Pistol – See Appendix A3
8.2.4 Compact Carry Pistol – See Appendix A4
8.2.5 Revolver – See Appendix A5
8.2.6 Backup Gun (BUG) – See Appendix A6
8.2.7 Carry Optics – See Appendix A7
8.2.8 Pistol Caliber Carbine (PCC) – See Appendix B
8.2.9 Specialty Divisions (SPD)
8.2.9.1 IDPA encourages shooters to practice their gun handling skills with commonly carried firearms. Many everyday
carry firearms do not fit into one of the 8 competition firearm divisions.
8.2.9.2 IDPA allows clubs to add “Specialty Divisions” for scoring. This division allows cartridges smaller than 9 mm,
and other firearms which do not fit into the other competition divisions to participate in matches.
8.2.9.3 All other IDPA equipment rules apply for holsters and loading device holders as well as their placement on the
body. Match Directors also have the option to allow shooters with .22 rimfire firearms to begin strings at low
ready in lieu of requiring a holster.
8.2.9.4 All IDPA membership rules apply.
8.2.9.5 Specialty Division classifications are based on the shooter’s highest classification of regular IDPA divisions.
8.2.9.6 Clubs are not required to implement this provision, and Match Directors are allowed discretion with
implementation so that match quality remains high.
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8.3 Ammunition
8.3.1 Metal piercing, incendiary, and tracer ammunition is prohibited.
8.3.2 Clubs may prohibit cartridges that may damage metal targets.
8.3.3 All ammunition must use a single projectile.
8.3.4 Ammunition minimum power factors:
8.3.4.1 SSP, ESP, CO 125
8.3.4.2 CDP 165
8.3.4.3 Stock REV, CCP, 105
8.3.4.4 Enhanced REV 155
8.3.4.5 BUG 95
8.3.4.6 PCC 135
8.3.4.7 Calculate the power factor by multiplying the bullet weight in grains by the bullet velocity in feet per second
(fps), divide by 1000, and ignore numbers to the right of the decimal. For example, a 230.1 grain bullet at 794.7
fps: 230.1 x 794.7 / 1000 = 182.86047, or 182 power factor.
8.3.5 Official Chronograph Procedure
8.3.5.1 Chronograph is conducted with the competitor present. Ammunition is pulled and/or bagged prior to arriving
at the chronograph stage. The chronograph official will use the same competitor firearm used in the match,
and the following procedure will be used:
8.3.5.1.1 If two of the three rounds meet or exceed the required power factor, the ammunition is in compliance. Prior to
each shot, the muzzle of the firearm may be elevated to vertical (if range rules permit) to move the powder
charge to the rear of the case, thus giving the competitor every chance to achieve maximum velocity.
8.3.5.1.2 A bullet will be pulled and weighed using a powder scale. If two rounds exceed the minimum velocity for the
caliber and power factor, pulling the bullet and weighing is optionally waived.
8.3.5.1.3 A competitor whose ammunition fails to make power factor will be allowed to shoot the match, but their total
score will be a disqualification.
8.4 Belts
Belts may be no wider than 1-3/4 inches or thicker than 5/16 inches and must pass through a minimum of all but two of
the pant loops. Some holsters for concealment come with integrated belts that may be worn under their clothing that
are legal for IDPA provided they maintain the firearm in the same orientation allowed by holster rules when performing
actions needed on a stage.
8.5 Holsters
8.5.1 The following criteria apply to IDPA legal holsters.
8.5.1.1 Must be suitable for all day concealed carry or duty style holsters and worn on each stage regardless of the
start position.
8.5.1.2 Must be a strong side hip holster worn inside the waistband (IWB) between 12 and 4 for right-handed
shooters, or outside the waist band between 2 and 4 for right-handed shooters. Left-handed shooters use 8 to
12 o’clock (IWB) and 8 and 10 o’clock (OWB) (see diagrams below)
8.5.1.3 2 o’clock and 10 o’clock is determined to be no further forward than the shooter’s hipbone.
8.5.1.4 Must be secured on an IDPA legal belt.
8.5.1.5 Must completely cover the trigger guard and prevent activation of the trigger while holstered.
8.5.1.6 Outside the waist holsters must carry the firearm in a neutral (vertical) or muzzle rear cant and may not
protrude more than 3" (7.62cm) out from the shooter's body as measured from the from the body, at the top
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of the belt, to the outside of the holster (see Figure 3 below). The rear or vertical cant angle can be no more
than 15 degrees.
8.5.1.7 Must hold the firearm with enough tension to allow the wearer to complete normal daily tasks without risk of
losing the firearm.
8.5.1.8 Must be constructed of normal thickness common holster-making materials (leather, Kydex, plastic, nylon,
etc.) that completely encase the firearm on a minimum of 3 sides and remain open after the gun is drawn to
allow for one-handed holstering without manually opening the holster to seat the gun. No collapsible holsters.
8.5.1.9 The shooter’s holster location must remain on the same side of the body throughout the entire course of a
match.
8.5.1.10 Retention devices may be permanently removed or permanently disabled, but not temporarily disabled for a
match.
8.5.1.11 Holsters may be modified to meet IDPA rules.
8.5.1.12 All IDPA legal holsters must hold the butt of the firearm clearly above the top of the belt. Concealment and
cant angle rules apply.
8.5.1.13 Deleted
8.5.1.14 Appendix carry is defined as inside the waistband worn on right-handed shooters between 12 and 2 o’clock (10
and 12 o’clock for left-handed).
8.5.2 Non-Permitted Holsters (Non-Inclusive list):
8.5.2.1 Cross-draw carry
8.5.2.2 Shoulder holsters
8.5.2.3 Small of the back carry
8.5.2.4 Pocket carry
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configuration, and must retain the moon clip by tension and a stud that protrudes through the center of the
clip, or retains the moon clip with a snap or Velcro closure.
8.6.3.3 Moon clips may not be retained in the carrier by 3 or less cartridges.
8.6.3.4 The same exact location for speed loaders, speed loader pouches, moon clips, moon clip pouches, and/or
ammunition feeding devices in pockets must be used for every stage in a single match, unless otherwise
specified in a stage description.
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8.8 Duty Gear Exemption
8.8.1 This duty gear exemption is for patrol type gear worn by uniformed personnel, not undercover, plainclothes, or
investigative type gear.
8.8.2 Active or Full Time Police and military personnel are allowed to use their duty rigs as follows:
8.8.2.1 The duty holster must be a strong side belt or thigh holster with at least one retention feature.
8.8.2.2 All retention features of the holster must be used.
8.8.2.3 All belt equipment holders must be present, though the shooter may decide which belt equipment is present.
8.8.3 Police and military personnel using the duty gear exemption are exempt from:
8.8.3.1 Using concealment garment.
8.8.3.2 Holster design and placement requirements (other than listed above).
8.8.3.3 Ammunition carrier design and placement requirements.
8.8.3.4 Belt design and placement requirements.
8.8.4 The duty gear exemption is available for Tier 1 matches only.
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10 APPEALS PROCESS
The purpose of this process is to provide guidelines which will promote constructive dialogue and resolution of shooter
concerns at a sanctioned match. An appeal expresses dissatisfaction with a decision or interpretation of the current IDPA
rules as applied by the Match Director, Safety Officers, or Stage Designers.
This process will govern IDPA sanctioned matches only. The IDPA Rules in the most current rulebook will be used as the
guide for resolving disputes.
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10.3 Written Appeal Review
10.3.1 Upon receipt of the formal written appeal and the fee of $100, the Match Director will deliver the package to
the Area Coordinator of the region (or their delegate if they are not present. At Tier 5 match this is a Regional AC
Lead.) who shall lead the arbitration team.
10.3.2 The AC* will notify a RACL, at the point of convening the appeals team, to brief them on the facts surrounding
an appeal and monitor the process.
10.3.3 The AC* will select a team of 3 shooters (including himself) who are certified Safety Officers to comprise the
Appeals Team.
10.3.3.1 Each member will have one vote.
10.3.3.2 The Appeals Team Members shall have no conflict of interest with the outcome.
10.3.3.3 Appeals team members must not have viewed videos or other evidence of any party prior to their convening
as a team to review the shooter’s appeal.
10.3.4 The Appeals Team will review the document prepared by the Shooter and will retain the appeal fee until a
decision is made.
10.3.4.1 The Team may request further information from the shooter, SO, CSO, MD, and witnesses, and may inspect
any stage or area related to the appeal.
10.3.4.2 The shooter filing the appeal may not initiate communications with any of the parties involved with the
issue or with the Appeals Team after the initial submission of the appeal.
10.3.4.3 The team will deliberate in an area of the range free of outside disturbances by individuals influencing or
recording the proceedings for a period of up to one hour. (Disturbing deliberations may be considered
Unsportsmanlike Conduct.) The decision/s will be presented to the MD and the shooter filing the appeal.
10.3.4.4 It is the responsibility of the MD to implement the Appeals Team’s decision.
10.3.4.5 If the team does not support or sustain the appeal, the MD decision stands and the Team Lead will forward
the appeal forms and fee to IDPA Headquarters.
10.3.4.6 If the team does not support the appeal, the decision of the MD stands and the AC* will forward the appeal
fee to IDPA Headquarters.
10.3.4.7 All decisions by the Appeals Team are final and may not be appealed.
10.3.4.8 No third-party appeals will be accepted by a shooter on behalf of someone else.
10.3.4.9 The AC* will provide a summary of the appeal and disposition to IDPA Headquarters via the RACL within 1
week of the match completion date with their After-Action report of the match.
10.3.5 *All references of AC include IPOC and designates where appropriate. In some circumstances, time zones may
preclude immediate reporting and will require other text or email notification.
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1. INDEX
Equipment Rules · 28, 29, 30
eye protection · 5
1 M
180-degree rule · 4, 6 F magazine disconnects · 29
malfunction · 3, 10
Failure To Do Right · 22 memory stages · 25
A fault line · 10, 12, 24, 25 moon clip carriers · 5, 11, 33, 34
finger · 4, 5, 6, 8 muzzle safe points · 4, 6, 10, 24
air gunning · 11 Flagrant Penalty · 22
ammunition · 7, 9, 11, 20, 21, 24, 31 flashlight · 15
ammunition carrier · 27, 28, 33, 34 FP · See Flagrant Penalty N
appeals · 36, 37 freestyle · 10, 13, 22, 24
Non-Threat Target · 17, 18, 25
normal condition · 5
B G
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results · 20 stage boundaries · 25
round in the chamber · 29 stage design rules · 24
U
stage DNF · 15
standards stages · 24 unserviceable firearm · 29
S start position · 24
steel targets · 9, 19, 25
safe areas · 6, 7 storage locks · 29 V
Safety Penalties · 23 string of fire · 3, 11, 14, 15, 24, 25
scenario stages · 24 strong/dominant hand only · 13 vision barriers · 26
scoring · 15, 16, 17, 18, 20, 21, 22, 24, 30 strong-hand only · 25
Scoring Rules
Limited · 15 W
Unlimited · 15 T
Shoot Through · 17 walkthrough · 10, 11
shooter movement · 25 tactical priority · 10, 26 weak/support hand only · 13, 25
sight pictures · 3 Targets · 18 weak-hand only · 25
speed loader carriers · 29, 33 Threats indicators · 17 weights · 29
speed reload · 11 Touching Targets · 20
squib · 15
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