0% found this document useful (0 votes)
36 views3 pages

Verglas The Snowy Boi

This document provides character details for a Druid named Verglas. It lists Verglas' abilities, traits, equipment, and prepared spells. Some key abilities include immunity to cold, vulnerability to fire, and the ability to wild shape twice per short rest into creatures of CR 4 or less, including elementals. Verglas' equipment includes a Staff of Frost with charge-based spellcasting and an Insignia of Claws that enhances attacks. 17 spells are prepared, including cantrips, 1st level, and higher level spells.

Uploaded by

Ben Denny
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views3 pages

Verglas The Snowy Boi

This document provides character details for a Druid named Verglas. It lists Verglas' abilities, traits, equipment, and prepared spells. Some key abilities include immunity to cold, vulnerability to fire, and the ability to wild shape twice per short rest into creatures of CR 4 or less, including elementals. Verglas' equipment includes a Staff of Frost with charge-based spellcasting and an Insignia of Claws that enhances attacks. 17 spells are prepared, including cantrips, 1st level, and higher level spells.

Uploaded by

Ben Denny
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Druid (Moon) 12 Snowy Boi Sophie

CLASS & LEVEL BACKGROUND PLAYER NAME


Verglas
Snowman
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +4 30
-1 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 83


-1 Strength
DEXTERITY +4 Dexterity

+4 ●


+6

+4
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

18 ● +9 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
+4 Acrobatics (Dex) Total 8 SUCCESSES
14 Animal Handling (Wis)
+5
d8+2 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

+0 +2

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Frozen Flesh
Dagger +1 +8 1d4+5
11 +5 Insight (Wis) - Immune to Cold
+2 Intimidation (Cha) - Vulnerable to Fire
WISDOM 0 Investigation (Int) - 1 S/R can cast Armour of
+5 Medicine (Wis) Agathys at 4th level
+5 ● +4 Nature (Int)

20
● +9 Perception (Wis) Frozen Friends
+2 Performance (Cha) - can split up / rejoin as an
CHARISMA
+2 Persuasion (Cha) action
0 Religion (Int)
+2 +4 Sleight of Hand (Dex) WILD SHAPES 2 S/R (_/2)
● +8 Stealth (Dex)
14 ● +9 Survival (Wis) Wild Shape into creatures CR
SKILLS ATTACKS & SPELLCASTING
4 or less
Wild Shape as a bonus action
PASSIVE WISDOM (PERCEPTION) Attacks are magic
CP

can turn into two elementals


Druidic SP
for 2 wild shapes
Herbalism
EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Staff of Frost: 10 Charges (_/10)


can cast following
Cone of Cold (5) | Fog Cloud (1) | Ice Storm (4) | Wall of Ice (4)

Insignia of Claws
+1 bonus to unarmed and wildshape attacks

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid: 17 Spells Prepped Wis 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Guidance* Dispel Magic Bones of the earth

Druid Craft Erupting Earth Heal

Frost Bite: 3d6 Cold Damage (con save) Meld into stone* (R)

Shape Water Tidal Wave

Water Breathing (R)

Water Walk (R)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Absorb elements

Cure Wounds
4 3
Detect Magic* (R)

Entangle* Blight
SPELLS KNOWN

Speak with animals (R) Freedom of Movement

Jump Grasping

Ice Storm

Locate Creature*

Polymorph*

2 3
Earthbind*

Flaming Sphere*

Healing Spirit*
5 2
Heat Metal*

Hold Person* Commune with Nature (r)


9
Pass without trace* Geas

Spike Growth* Mass Cure Wounds

Scry*

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like