0% found this document useful (0 votes)
135 views103 pages

Wolves of The Sea

Livro de RPG (Role-Playing Game), da série Wolrd of Darkness

Uploaded by

GlaucioAranha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
135 views103 pages

Wolves of The Sea

Livro de RPG (Role-Playing Game), da série Wolrd of Darkness

Uploaded by

GlaucioAranha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 103
By: Grorrrey C. GRABOWSKI, JASON LANGLOIS AND RomaN A. RANIERI, WITH Jess HEINIG CrepITS Writers: Geoffrey C. Grabowski, Jason Langlois and Roman. A Renn Addonal Material: Jess Henig ‘Developers: Richard E. Dansky and Jess Heinig Editor: Aileen E. Miles ‘Art Directors Lawrence Selly ‘Atos Richard Kane Ferguson, Fed Harper, Cline Langley, Bien LeBlanc, Alex Shean, Ron Spencer Layout and Typesetting: Allen E. Miles Cover Art: Richard Kane Fergwon Front and Back Cover Design: Aileen E. Miles Playtstng: Jason Cros, lan Dunteman, Chis White 735 PARK NORTH BLYD, SUITE 128 CunasTON, CA 30021 USA Game STUDIO © 1999 White Wolf Publishing, nc. Al rights reserved Reproduction without the written permission ofthe publisher 'sexpressy forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, ‘Vampire the Dark Ages, Mage the Ascension and World of| Darknessare registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, Wolves ofthe Sea and World of Darkness the Bygone Bestiary are trademarks of White Wolf Publishing, Inc. Allrights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc The mention of or reference to any company or product in these pages is nota challenge tothe trademark or copyright concerned. ‘This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements ate fic- tion and intended for entertainment purposes only. Reader discretion is advised Check out White Wolf online at hetp:ifwow.white-wolfcom alt-games.whitewolf and rec.games.fp.storyteller PRINTED IN THE UNITED STATES OF AMERICA. WOLVES OF THE SEA SPECIAL THANKS TO: Ed “Big Game Hunting” Hall, because he's still Ragin’ Justin “Cardiovascular” Achilli— beware the dread disease! Phil “Magickally Fucked” Brucato, for getting exactly that when all the Orphans came home at the wrong time. Andrew “Derails” Bates, ‘cause that’s where it’s at in the Battleground. Aileen “Editor-in-Waiting” Miles, who getsagreatbig THANK YOU for not biting my head off (yet). Ken “Uh... where are the vampires?” Cliffe —it’slike being oma quiz show. Rich "Backin Myday” Dansky, for reminding us how bloody long he's been at this job. Mark "Something Boring is Happening” Cenceyk, for point ing out the inevitable problems of leelandic litigation. Zzzgh! Aah! Ethan “Aquaman” Skemp, who landed the very sogey book. TanSI" Lemke, the sweet supplierofthacbrand-new monthly addiction. Aarnor’s THANK: Geoffrey Grabowski woud like to thank Rob Barset, Dr Kathryn Grabousi, and Dr. D.L. Ashliman for their dvect and indirect conebsions to this text. ENTS “A Trai. OF FrozeN Bioop”: HAUTALA’s SAGA INTRODUCTION CHAPTER ONE? VIKING CuLTURE CuapTer Two: CusToMs AND THE DARK AGES CyapTer THREE: CHARACTER CREATION Cuaprer Four: SYSTEMS CHAPTER Five: TEMPLATES Appenpix: Noras.& SCANDINAVIAN EINHERJAR BY RomaN A, RANIERI ‘The wind howled with the voice of death. Gauttala pulled his cloak tighter to his chest as the lorig ship neared the ice-choked shore. The air was cold, freesing: but not as frigid as the ir Fenwe ofzaces fre fet olong, tire brek of tho neck As a Sivm, he voas constantly avoare of the need to provchis worth to this band of fierce Vloesernen. Ceikk the VOolf moved easily across the icy deck to stand beside his secondirreormmeand. The chill deepersed. “Ae you sure that this is the right island?” Erik growled, Hautala flinched. “Yes, Captain. This is the only island they could have reached before this morning's sunrise.” Erik pulled open his own cloak and tossed it aside, showing his disdain for the cold as well as his second-in command, and ignored the ice that instantly began toform on his leather vest. He was not known a the Wolf simply fr his bloodlust in atte, but also for his temper in all other matters as well “But are we in time?” Hautala hesitated, unsure of the response his truthful answer would provoke. Buchis honor demanded that he speak the harsh truth at any cost. “Coptain, | fear that even now itis too late. The eangr surely have killed your daughter or made her one oftheir own, T pray that she is dead.” Erik’s massive hand crushed the ice from the front of Hiautala’s cloak as he pulled the smaller man toward him. “Guard your tongue, Hautala els I remove itand feed it to my dogs. My daughter is alive and well. They took her for ‘ransom. Lam sure of it. Ifthey have harmed her in any way, not even Odin will find enough of their bodies to feed his “Calm yourself, Captain. I spoke only to prepare you for what we might find. Do you not remember what happened to King Hrothgarsson's daughter Erik's fingers tightened dangerously neat to Hautala’s windpipe. “It will not be the same now. Hrothgarsson was a sweak fool. He waited too long to give chase. We Norsemen have always been the hunters, never the hunted.. Hrothgarsson forgo that and his daughter paid with her life for his cowardice.” Hautala pulled back to lessen the presture on his throat. Captain, [fought beside you in many battles, and came with you now prepared to die to save your daughter. Why do you dishonor me in this fashion?” Erik's features softened in the waning light ofthe winter's day. "Yes, Hautala," he said, barely abovea whisper, “youhave served me well a a warrior and as friend. But your constant whining for caution enrages me. Warriors cate not for caution, ‘We win our bateles in blood. “As do the var, Captain.” Erik stared at the smaller man for a moment before shoving him aside. Hautala opened his mouth, then thought better of it. Now was not the time to confront Erik There was too litle daylight left, and the night, Hautala feared, would prove to be much to0 long. ‘The western sky was all but consumed in fie when the bow of the ship seraped against the island's rocky shore. Hautala signaled, and two men leaped into the icy water and began pullingthe hull away from the seductive grip ofthe tide WOLVES OF THE SEA on. MS “Ready yourselves, men,” Erikyelled ashe drew his sword fiom ts sheath, “abouny of gold tothe man whose blade kills the most vag!” ‘The warriors roared in one voice. “To Odin and to Sime Evksdeter!” “Thatshe may tillbe the lvingdaughter of Erk,” Hautala whispered to himself “Then let us make quick work ofour vengeance while the sunlighe sil gleams upon our blades.” ‘The ferocity ofthe men’s war cry filled the approaching darkness and scattered the few living creatures that called the island home. But even as he drew his own sword and fell into seep behind his captain, Hautala knew they were rushing to a hartle they had litele chance of winning, unless Freyja could somehow temper The Wolf's own blind, vengeful hunger for blood. Themen crested the lowhillofcoarsesand that separated the shore from the island’ rocky terrain when Erik stopped them. “Where!” he asked, turning to his second-in-command. “Look fora cave," Hautala answered, they could escape the sun.” “We search foracave,” Erikbellowed. "Look sharp. but lee no man enter the cave before me. The fist kill shall be ‘The men surged into the silent heart ofthe island as ifa trconuresladen vault was in their sights, Bellows and shouts isthe only place filled the deepening twilight. The hunt had begun. Soon, ood, rom the living orfrom the walking dead, would flow as water. Hautala could only hope that if his own blood was spilled this night, it would mean his death, and not the far ‘worse fate of an eternal vargr “Here!” Ac fiest the call echoed from the rocks, giving no direc- tion. Then Olaf raised his sword above his head and shouted ‘gun, "Here! Captain. Pve found the cave... and this.” Haaucala felt his heart shudder within his chest when the young warrior lifted a woman's shavil into the ai. Te was torn snd bloodied, bur there was no mistaking the white wool, nor theblue threads woven along the border ofthe cloth. All the men had been there when Erik had taken this shawl from the sacked holdings of an Irish nobleman, proclaiming that ic would make a fine gift for his daughter, Signe, Erik screamed in rage and ran toward Olaf.“Show me the cave!” he bellowed “No, Captain!” Hautala yelled, “we must have a plan. If we rush into the darkness, the wang will slaughter us!” “Enough of your cowardice, Hautala,” Erk raged, the heat ofhis anger blazing within hiscold, steel gray eyes. "Stay Irhind if you must, and may your worthless soul go to Hel’ hall for your fear!” Erik turned roward the caveand screamed a war ery ofhis family. The crew echoed his shout, then leaped down the rocky slope behind him. Hautala hesitated. Hisheart and mind fought a terrible battle. Hisheart tried toforce hisbody forward, stung bythe insult his bravery His ‘mind held his body back, certain that a berserk attack would fail Suddenly, just as Erk and his men reached the edge ofthe shadows cast by the larger rocks, «figure appeared inside the mouth of the cave, ‘The Norsemen stopped: It was Signe Eriksdotter “Father,” she called, her voice quavering, "do youcome to strike me down?” Eriktook single step forward, loweringhisswordslightly. igne, have they harmed you? Are you well!” “Yes, father. I am well. Please, put your weapon away. Come to me. Hold me.” Erik's jaw deopped in disbelief as he hesitantly came forward, “But we found your shaw,” he stammered, *the blood.” “L stand here before your own eyes, unharmed, Please, father. I long to be safe within your strong arms. Please embrace me.” ‘Tears formed in Erik's eyes as his love for his daughter overcame his warriors instinet. He pointed his sword away from Signe, but did not return i to its sheath Signe smiled as her father’s massive arms encircled her in the treasured hug she remembered from her childhood. His harsh beard scratched against her soft cheek as she reached up to remove his helmet. Almost too fast to see, two sargr rushed out from behind Signe, grabbing Brik’sarms. Erik bellowed in age and began to struggle. Signe clenched his beard in her fstsand wrenchedhis hhead to the side. Long fangs glistened in the dim light as she lunged at her father’s unprotected neck. “Nol” screamed Hautala, “Get back into the sunlight!” ‘The Norsemen glanced around, realising suddenly that the settingsun had moved, thrusting them into the shadow of the rocks. Before they could regain the light, several wgr charged at them like a pack of starving wolves. Many brave warriors were pulled to the groundasthey swungtheir weapons vainly. Theie screams of fustetion and agony echoed in the small canyon of tumbled rocks. Hautala howled mightily, rushing down the rocks toward the carnage. He came to a skidding stop at the edge of the shadows. The scenes of horror froze him where he sto. Vangr feasted atthe throats of struggling Norse warriors. Gleaming blood spurted from severed jugular veins asthe vampires fed with languorous motions, sucking up the precious liquid. A lone vargr rose from the dead bodies of defeated: ‘Norsemen and slunk toward Hautala. He stumbled back- wards, flailing wildly as he fell. The vargr leaped, its fully-extended fangsglincing like sharp daggers. Hautalaswung, his sword with all his might, slicing through the neck of the svarer that was about to land on top of him. The headless body landed a few feet to Hautala's left, The carcass smoked as the waning, yer still potent sunlighe seared the rotting flesh, Hautala scrambled back further away from the deadly shadows, then got to his feet. He shuddered at the ghastly ccarmage as the remaining vargr moved away from the drained, lifeless bodies of the Norsemen. They parted as Signe moved forward “Houcala, my father's trusted friend and comrade, comet me, [have known your face since Lwas but an infant. Kiss my cheeks again as you did when I was a small child, "You vile demon!” spat Hautala, "you are not the Si who played at my feet as a young girl. She is dead!” "No. Not dead. I am gloriously alive! More alive than J have ever been before. As a wallurie!” Haueala eumed, and began to run along the rocks, keep- ing well clear of the shadows. An image had leaped from his ‘memory, and with it, aplan. He hadseen astunted scrub forest not far from the pot where he and the Norsemen had beached their long ship. Ifhe hurried, he could gather dry wood, stand ss in the sunlight sil shining weakly high on the rocks, set the Pie wood aflame and hurl it down upon the vampires NY “The slippery, rock-strewn terrain challenged every stepas Ww (Gr ty w Hautala raced against the setting sun. He had tobe careful. A Me broken ankle oF dislocated knee would leave him neatly Ihelples as nighe fell. And he knew that with the darkness the targr would swarm upon him like a flock of ravenous wultutes He gathered huge a armful of branches and parched shrubs, desperation allowing him to carey more than he could have under normal circumstances. Moving as quickly as he dared Hautala dashed from the dying forest to the rocks above the cave, then back again, gaining speed with each trip eye mensured the descend of the sun. The vampires called up to him, enticing him to come Jown among the shadows and receive the Embrace into their clan, but none dared leave the protection of the shadows. Hautala ignored them with the intensity of a man resolved upon a single goal. Soon, their entreaties turned to curses as they guessed his plan, Finally, Haucala stopped, hoping that he had amassed enough fuel to turn the vampires hellish eave into acleansing infemo. The frosty air wheezed into is shivering lungs as he fumbled in his fur ves forthe pouch that held his flint. His hands trembled ashe struck the flint into‘ small pile of dried moss. On the fifth strike, the moss caught fire. Hautala careflly brought the burning moss to his mound of branches and shruts. As the wood and leaves ignited, he heaved them down into the mouth of the cave. WOLVES OF THI The vampites screeched with rage, and with terror as rmany of the blasing projectiles found their marks, seting aflame the dead flesh of che vargr. Vampires in buming agony ‘need into che depths of the cave, unintentionally igniting even more of cher unliving ranks. Hautala collapsed in exhaustion after heaving down his Insbranch. The eave burned brightly ftom withinas wood and dead bodies fueled the pyre. In the flickering light, he could derect no movement down below. When he had regained enough strength, Hautala rose to his feer and headed back to the waiting long ship. Only a faint glow remained on the vwester horizon when he eventually xeached the shore. The darkness ofnight was nearly complete. Hautalatooka few deep ‘breaths, then set is shoulder against the bow of the ship and shoved with all his remaining strength, The heavy wooden bull moved not an inch. Hautala gasped, chen shoved again, He had to get off this accused island. How deep was that cave? How many atergangers had survived his fire? He shoved nd shoved until head nothingleft- His only hope now was to wait for high tide to lift che hull enough for him to push it back into the sea Suedenly, a voice echoed across the baren rocks from a distance not very far away. “Hautala!” itcalled Te was the voice of Erk “L was wrong to think you a coward, You are the bravest, cleverest warrior have ever known. Come, Join with me once again, old friend.” Geeetings to the host, CDhe guest has arrived, an vohich seat shall he sit? Rash is he voho at urknioven do00rs Relies ort his good luck - The Bee carreel There was a land north of old Europe, a land of frozen winters and endless howling nights. A land where onee men ofiron, free men, strongand proud, would take to the seawhen the ice had leftche fords. They sailed south, totake riches from the churches ofthe weak Christ-god and the coffers offat, dull lords. Those who faltered went down to Hels hall, but those ‘who found success won both richesand fame everlasting, as all of Europe leamed to speak the word “Northman” with feat: trembling lips Now the golden days re gone. The Christ-god has swept away the worship of real men’s gods and made the people fat and lazy. The old songs have been forgotten, and the blood of heroes is wasted on these piss-ant dwarves who brag them: selves Nordmanni. But in the shadows and che wilderness, theireyes gleaming redfire from che ice-choked Scandinavian night, the teal heroes are waiting. And the heroes of old have not forgotten. ‘WHAT IS THIS BOOK? Wolves of the Sea details Scandinavian culture during the golden age of Viking, berween 850 and 1050 AD. This book also details the eargr, the Einherjar holdouts from the days of legend. From their sea-tossed ships and from halls hhidden deep in the wildemess, the slain warriors who rise through the grace of Odin's blood carry on the Old Ways in and the Church of the Cheist-god. Wichin these pages, the Storyteller and player alike will find aguide tothe life and culture of he Scandinavian people from the fall of the Western Roman Empire until the era of Dark Ages: A culture of wolves whose lust for pride, for freedom, and forrapaciousindependence wouldnot be equaled in the West until the American pioneers. ‘The Vikings came out of the frozen landsof the North, in Norway, Iceland, Denmark and Scandinavia, seeking wealth and conflict. Theirs was a society of rugged and enduring men and women who revered bloody-handed gods and valued courage and action above all other virtues. For two hundred years, they traded and pillaged across the coasts of England, Spainand other Buropean countries, demanded tribute, sacked ‘owns and monasteries, and yet also engaged in setclementand ‘commerce. Like giants they strode across history, their ax- wielding berserks and canny explorers performing feats bravery and prowess. By the time of Dark Ages, the Scandinavians have settled down or been beaten back from the landssouth oftheir hhomes, and the spread of Christianity is slowly assimil theirculture. The old days of terrible gods and ailing are gone; now, merchants, farmers and even priests make up the bulk of the populace. A few still eemember the old ways, buttheyareadying breed, pushed out by the inexorable spread of Christ's word. WOLVES OF THE SEA ‘Ofcourse, amonyga people so fierce and proud, there are bound to bea few who refuse co lay down their arms, whose prisons burn. so brightly chat thei fires eanmot be extin- fuithed. Among these hearty few are the erue wolves ofthe North, and they draw the atention of those who would preserve heirtalents and gifts foreterity. Embraced for their outage, their kill at survival and their uneelenting ferocey, the inheriar of Scandinavia preserve the old ways, surtound- ing themselves with wartiors who refuse to bow before the vance of Christendom. Infest-covered woods and isolated isles they make theirhomes, some even continue totravel the sealanesas unholy above the glacial North, the brood of On ridesthe waves in dks, hunting for glory, gold and blood. ‘Chapter L: Viking Culture cakes look at pre-Christian Scandinavian culture, and Scandinavian culture in general ‘Whatdidthe Norse feel and chink, how didtheirsociety work, soul how did they live when they weren't engaged in pillage snd apne abroad? Chapter 2: Customs and the Modern Era details the customs and practices ofthe vargrof the modern high Noth, with their strange democracy and thei fierce loyaey to tele antigu religion. ‘Chapter 3: Character Creation covers making dinavian character, be ica raider fom the goldenage of Viking +9 an anachonisticvarg to a modern Scandinavian gentle snan, trading his wares in che mavkerplaces of a reviving western Europe ‘Chapter 4 Systems helps Sorytellers with the mechant- cal jstens for modeling the feats ofthe Norse and the vargr of faner-day Scandinavia. sors, When the sun sets forall of winter ‘Chapter 5: Templates showscases some beginning-level vwogr characters for contemporary Dark Ages games which can help evoke a feel for the Norse setting. They can be used as new player characters in a Dark Ages game, or a allies or antagonists in an existing chronik Appendix: Notable Scandinavian Binherjar details che exploits of famous einherjar of the North throughout the ages. The most modem of scourges and the most ancient of heroes are detailed, Gute TO PRONUNCIATION Old Norse and Old Icelandic use some characters which are likely to be unfamiliar to speakers of the modern English language. Dorp — Thorn, Pronounced like the TH in ‘thorn. Dor d—Edh, Pronounced like the TH in ‘breathe’, A or 8 — Ash, Pronounced like the ‘A’ in ‘ash’. Lexicon Afterganger — A common Scandinavian term for a vampire Althing — The leclandic national assembly, which met each year tomake importantdecisionseoneeming the lelan- dic people, since they had no kings or ars Drakkar—A longshipsmaller than a knorr, usually used for Viking and piracy Einherjar — In Norse myth, the spirits of dhe slain warriors in Valhal, who will fight at Ragnarok. Amon, dinavian vampires, some warriors style themselves inher. Einvig — Unlimited personal combat. A duel to the death with no restrictions Godi — The closest Icelandic equivalent to ajar Gods hha certain rights and responsibilities in the Icelandic demo- cratic process, and acted as patrons to smallholders, bur were ‘not nobles as we would understand them. Hit — The boon-companions of lord. They eat at his table, sleep in his bal, take his gifts of weapons, armor and ‘wealth, and derive their postions from him. So long ashe can feast them and gift them, they must stand beside him ro the death, both on and off the field of bate. Holmgang — A highly stylized ricual chat can be scribed as eitheraduel or tial by combat, ependingon your point of view. Combatants exchange sword or ax blows until one is unable to continue. Huskarl — A member of the hird, a warrior who makes the bargain of mead and glory for loyal service to lon. Jarl — A noble of unspecified holdings, usually herween those of landed knight and a baron or eal. Unlike ahuskarl, «ajar does not derive his position from his lord, but from his Ireeditary holdings. While there were formal differences, the mark ofa jarl was the ability to keep a ball and men, and the line between jor! and frecholder was often blurry. Knore—A longship largerthan adralar, usually used for trade. Outlaw — Beyond the law. A punishment for certain serious crimes. An outlaw has no right to wergild if slain, and his killer need not announce the deed. Soul-Bite — To drain another's spit essence, the term for Diablerie among the vampires of Scandinavia, ‘Thegn — The lesser partner in the Norse equivalent of a feudal contract. A king's jars are his thegns. Among vampires, a che is one who labors under the Blood Oath. Thing — The local assembly of a district. Democratic or semi-democrati, the ding manages affairs of justice and vari ‘ous other issues of local interest ‘Vange — Norse for “wolf.” Used to refer to outlaws, bandits and members of Clan Gangeel, as well as more mun dane wolves, t0 Vike — To vike, orto go Viking, isa verb describing the activity of traveling abroad, usualy by ship, to grow rich and gain glory by sack and pillage INTRODUCTION ‘Viking —One who vikes. A generic denizen of the High North who does not engage in acts of henditry and rapine is "Norse or Scandinavian. Everyone outside of academia ignores this, however, and so the book uses Viking in both its techni cal sense and in the generic sense of being an alternative to Noms or Scandinavian, RECOMMENDED READING? A great deal has been written about the Viking age, ranging from contemporary accounts of their depredations to modern guides purporting toreveal to thecredulousreaderthe sectets of Scandinavian sex magic. Because this book cannot hope to cover its topic in 2 more than glossary fashion, the following list of books is suggested for those Storytellers who ‘want to gain a more complete understanding of Norse culture Fiction Hrolf Kraki’s Saga. Poul Anderson. Baen Books, 1988. ISBN 0-671-65426-8, A transliteration ofthe saga ofthe Danish national hero King Hrolf. Anderson makes the saga accessible for a reader who has only passing familiarity with Norse culture of the period Rheingold. Stephen Grundy. Bantam Spectra, 1995. ISBN 0-553-56945-7 ‘A transliteration and combination of the Volsungasaga and the Nibehungenticd, combining the better parts of both narratives, Lengthy, bu easier fora modern reader to compre- hhend when compared to the originals. Northworld, David Drake. Ace, 1990. ISBN 0-441-84830.3 Northworld 2: Vengeance. David Drake. Ace, 1991 ISBN 0-441-58615-5 Northworld 3: Justice. David Drake. Ace, 1992. ‘An SF adaptation of various Norse myths and sagas. Don't laugh — the books are extremely accessible compared to the traditional versions of the stories, and worth some attention simply for the adaptation into the Sci-Fi geare. LITERATURE ‘The Prose Edda. Snorti Sturluson. trans. Jean I. Young. University of California Press, 1954. ISBN 0-520.01232-1 Written by Snorei Sturluson for reasons which are the subject of intense academic debate, the Snorri Edda isa guide to Norse myth and the composition of saga literature in written form. Snorr's text succeeded far beyond his expecta- tions. Snorti single-handedly founded (and nearly single-handedly wrote) a genre of Icelandic literature that preserved for posterity many of the stories and legends that were dying out with Christian influence and the passing of time. The text of the Prose Edda can be challenging, but the degree to which it is central to our understanding of Scandi- navian mythology cannot be overstated. In many cases, the Snort Edda isthe sole source of information about Norse cosmology and religious myth, WOLVES OF THE SEA Beowulf Penguin Classics, 1973. ISBN 0-14-044268-5 Heavily Christianized, and not strietly a Norse sag, Beowulfisrelatively accesible and widely available, Ifyou are reluctant to read saga literature, Beowul’s popularity as an academic text means a great number of highly readable ei tions are available Volsungasaga. trans. Jesse L. Byock. University of C fornia Pres, 1990. ISBN 0-540-06904-8 The classic Norse saga ofthe Rheingold and the doom it broughtto those who ownedit. Anexcellentteadand a perfect introduction to the Norse tradition of heroic narrative. Volsungasaga and the later Nibelungenlied formed the coe of Wagner's Ring Cyle operas Nibelungenlied trans. Margaret Armour. Heritage Press 1991. A later, German version ofthe Volsungasaga. Composed in the Medieval heroic tradition ather than the Nore style, the Nibelungentied is closer to the Song of Roland or the Arthurian narratives than tothe sagas from which i springs. ‘The body count would make Chow Yun-Fat blink and the story is less coherent than that of Volangasaga. On the othet hand, i has the strength of well-developed characters like Hagen and Fokker the Gleeman. Brennu Njalssaga Often translated into English as The Sag of Burt Njal or Njal's Saga. Usually considered the mos literary ofthe sagas. itis defintely a fine look at the complex legal system of the Icelandic anarchy. The complex narrative essentially culm nates in Nial’s voluneary mareycom to stop a feu. This is roughly like saying cha dhe King Arthur cyle isabout aman ‘whose wife has an affair with his bestfriend, Well worth reading, especially to give a feel fr Ielandic litigation, LaxdBlasaga. Exilssaga ther well-recommended sagas. LaxdElasaya is available online, and in translation by Penguin and no doubt from several other academic publishers. Egilsaga, also available from Penguin, is available online only in Old Icelandic. REFERENCE, There isa great deal of reference material written on the Vikings, detailing everything from their ability to sail across the North Atlantic to their daily lie, Unfortunately, the Scandinavians began to record thir history vey lat, and 0 while we havea grat deal of cultural material, we have very litte hiseorial fact. ‘A History of the Vikings. Gwyn Jones. Oxford University Press, 1968. ISBN 0-19-285139-X Jones’ work provides fine, relatively accesible overview of dhe topic. This text was the basic reference in common between the writers on this project. Everyday Life in the Viking Age. Jaqueline Simpson, GT, Putnam's Sons, 1967 ‘Aimed towards a youth audience, this book has plenty of information on everything from the games Vikings played to the daily routine of theie lives. A great resource for anyone tuying to get a sense of the Vikings. Norse Gods and Giants. Inge and Edgar Darin d’Aulaine Doubleday, 1967. ISBN 0-385-04908-0 “Assnoptie work intended fora young audience, with lots of beautiful and colorful illustrations, d’Aulaire's work is a summary of the Norse myths for a casual reader. ‘Medieval Iceland: Society, Sagas and Power. Jesse L. Byock. University of California Press, 1988. ISBN 0-520- 05420-2 Abhighly academie work detailing che intricate structure of obligation and advocacy that was the Icelandic Free State Almost certainly not available without special order, this book makes a superlative reference for Storytellers with a firm ‘grounding in the sagas and Scandinavian culture, who want to seta game in Iceland. This book focuses a great deal on detail and Icelandic legal structure ‘The Penguin Atlas of Medieval History. Colin McEvedy Penguin Books, 1961. The text is centered on Western Europe (so there is little writing about Vikings), but the maps are an invaluable guide to the ebb and flow of kingdoms and culture across the Medieval world. A must for any Dark Ages Storyteller. INTERNET RESOURC Forevery specialized hobby, there fsatleastone homepage {and quite possibly more). Norse studies is no exception. Below are a few pages worthy of note, mst of which have extensive Links sections, ‘The Heevamal. bheep:fasatru.orgfhavannal.hem! hhttp:/members.aol.com/nkpage/nikweb. hem highone.ftml hntpiffhome.c2i.net/espenjofhomejeddafha al_e-htm The Sayings of the High One.” The Haevamcel is a collection of sayings credited to Odin, and apart of the larger Elder Edda Profoundly reflective of Norse culture and atti- tudes, aswell as containinga greatdealofcommonsense worth reading in the present day. This one text is « must-read players ot Storytellers who wish to play characters in ot influenced by Viking-era Scandinavia. While the three ver sions ate not identical, they are similar — the multiple pointers were included to allow for web rot ‘The Norse Classics Page. hhtp:/members.ao}.com/ nkpage/nikweb-hean/norse-hem A large collection. Contains the Elder and Snorti Eddas, Nibelngenled, Volsungasaga, and several Beowulf. Also links to Saxo Grammaticus’ History of Denmark and Tacitus’ Germania INTRODUCTION DL. Ashliman’s Folktales. hp:)jrww pitt.edu/~dash) folktexts html ‘A collection of academic translations of folktales fom around the world, with a very strong emphasis on Germany and Scandinavia. This site contains multiple translations, including some hard-to-find material University of Kansas translations FIP site. fips/ ukanaix.ce.ukans.edu/pubjhistory/Europe/Medieval/teansla- tions! ‘Most of the major tales of the European hetoie corpus are presenton thisFTPsite, from the LaxdBlasaga and Erybygiasage to El Cid. A must for any Dark Ages player or Storyteller interested in European heroic legend, Fween England and Scotland, on June 8. iF place and kill the monks, beginning the y raiders sack the monastery atfona fora third Hitering 68 monks; the survivors finally lee the -omes an all-too-farmiliar pattern. settlement is established in Duibliggs '# 850: Norsemen setele in England, atcempting toc: and colonize London, Rochester, Canterbury and. chester. ‘© 852: Vikings sack St-Wandrille de Fontenelle a # 853: The brothers Olaf and Ivar establish Dublin bank of the Liffey in Ireland, # 858: Vikings sack St.- Wandrille de Fontenelle y ‘This time, the monks flee with their relics, un suffer the constant attacks. ‘859: Hasteinn and Bjom lead 62 ships from France through Spain, the Iberian coast, along North Africa, and. into taly. After sacking half a dozen cities, the ships make their way home to France in 862. Two-thirds ofthe fleet is lost, but Hasteinn and Bjorn return home fabulously wealthy and famous. 870: King Edmund of East Anglia iscaprured by Vikings. Refusing to renounce his faith, hei tied toatree and shot to death with arrows. *# 874: The brothers Ingolfand Leif, based on reports from other sailors blown off course, setout for Iceland and begin colonization. AA Vixine Era Timex: #876: Members of the Lasombra clan sein motion a plan ¢0 (Chrisianize the Vikings in order to mitigate their threat ro Europe, TThis later leads to the formation of the Varangian Guard, asthe Vikings become mercenaries forthe Christian + 885: Danes offer to leave Paris unharmed in exchange for passage up the Seine, The French refuse, and the Danes attack Paris. ‘= 890: Concernedby the spread of Viking savagery the Ventrue of England apply cher nfluence wo strengthen the local itary for defense * 892: King Alfred the Great, of Wessex, builds.a series of lefenses throughout Europe. Fortsand organizedmilitiaare sed to ward off the Vikings. 396, King Altfed designs a new flet of ships and, for the regularly defeats the Norse in sea combat. ast convocation of Ventruedecidesto undermine the Vikings by assimilating them. Vikings are offered the epporeu- tity to take postions of power and responsibly, contingent ‘upon their defense ofthe established order 910: King Edward, son of Alfred the Great, kills the Danish ing Halfan and brings a halo Viking powerin England central government #937: Vikings in B invade England, jon in Vertrue court assuresiisien- gg and Etheed, ir wo thd Bglsh assumes kingship of ter later ended by the Vikings. | #991: Olaf Tryggvason strikes England, and eagracts @ ddanegeld (ransom) from Ethelred, totaling 16800 pounds of silver. ‘© 994: Olaf Trygavason and Svein Forkbeard danegeld of 12,000 pounds af silver from Ethelreds +996; Olaf Tryggvason iselected Kingof Norland See about converting the populace to Christianity + 1002: The Danes gather 18,000 pounds of silteRin anegeld from England. +1005: Saling west with directions from thmichen Bjami, Leif Eriksson (a Christianized Vikingjgadlson of rik the Red) arrives in Vinland — the Aerie over fourhundred years before Columbus. : + 1007: Danegeld in England reaches 27,000 . of silver. 10185 in Forkbeard attacks England; Ethelred flees nd ‘Swein and his son Knut capture England, Svein falls rse and dies shortly thereafter, but his son 1» 1014: Sigtyrez Silkbeard attacks Ireland at Clontarf, Dublin, but loses badly. 3, son of Svein Forkbear,isacknovledged as and ute the Great sends his Vikings home. By this e to kingship spells the end of much of the old dei ways of the Vikings, and their culture is sub- “ae. Christianized malitary structure of Europe ‘The \fg era ends Srom the east came ships all eager for battle, VOith grim gapirig beads carved ist gold, NP Dhe bat tle began, the berserkers hovoling, » "YWotl-coats! and voildty casting theic spears. - Accounted by Snorer Sturtuson Living in an almose perpetually fozen land with limited food and! metal, the Norse mustely on thei own resourceful- ness and unflinching courage to survive. Naturally, with theit longships and fierce independence, they quickly took to raiding ouside culturesforsustenance and wealth. Yereven in their hoary homes, they survive by farming and herding, spreading to colonize other lands as opportunities present themselves. Where their wandedlust inteesects with other cultures, they engage in trade; when the encroachment of Europe spreads inco their eriories, they extract bute, For over two hundred years they dominate the sea lanes and inoxt of the lands of the far north, ‘The Viking warrior is engraved in the minds of men. everywhere asa fierce sailor with ax, shield and mail amor Quick to anger and prising action over contemplation, they epitomize the terrifying fighters and raiders that sweep across Europe and the oceans. Yer, even with ther brtal ways and bloody wars, chey evolve a powerully independent and riu- alistic culture. The towns of Scandinavia develop a system of obligation and responsibility that hints at the democratic process. The legal sytem of [celand flourishes and the blood: feud turns intoa means of setling disputes instead of simple tool for revenge. Skalds compose stores thatesound through- our the ages with the myths and legends ofa stalwart, proud people. This dichotomy of honor and bloody handed warfare meets to define che Vikings as a complex. and compelling people. Naturally, he vampires among them are just as vi cious, deadly and imposing SCANDINAVIAN CIVILIZATION The root of any culture lies in the way that its people gather their daily bread. Scandinavia isno exception. A harsh land with short, mild summers and long, dark and beutal winters, the climate and geography of the High North ‘way of life chat made the Norse a grim people, land. In the Age of Migrations, it drove the Ger south, to push against the Roman empire in an attempt (often successful) to gain new lands. In the Viking age, conditions once again sent young men against the shores of Europe in search of wealth from pillage and rade, newlands tosettle, and above all che undying fame of glorious deeds. By the time of Dark Ages, such incursions have trickled off, bucthe vampires host rememberand practice the old wayscontinue torevel in the glory of past deeds. AGRICULTURE AND GEOGRAPHY ‘The main source of food for Scandinavia is agriculture, and « pot subsistence it is in the medieval era. The crop rotation system and wet climate make grain dificult to cui vate, and winters are in many cases so severe that in the spring the farmer must carry his livestock in hisarms from his cottage out to the pasturage. ‘Notonly are the weatherconditions harsh in Scandinavia, but arable land is scarce as well. In Norway and Iceland ‘especialy, arable land is a precious commodity, passed down through a family and protected by law and tradition against tax and confiscation. With so little surplus wealth to be had at home, the Norse are driven to trade or raid abroad ifthey wish, ry necessities sflife. Likewise, the rugged character of the land prevents easy conquest by aspiring local empire builders, and makes the seurdy individualism and the community-oriented democracy an justice that characterizes Viking-era Scandinavia requi- site for survival rather than a freedom to be aspired to. The Norse do, however, recognize what a priceless asset thei libery is and are extremely contemptuous, like most nomads tosecute personal wealth, orn some cases the: from marginal regions, of what they see asthe soft and slavish life of the more organized civilizations to the south. Finally, while the geography and politics of Scandinavia make quiver full of offspring (especially sons) desirable, they also encourage sending second, third, fifth and further sons out into the world to seck their fortune elsewhere after reaching adulthood. Thus are born a great mass of men who seek forcune and glory undying under the banner of some great or famous lord or hero. It is these second offspring, as well as outlaws, politcal refugees and other outcasts who crew vessels and ‘expeditions headed south and east, bound for plunder and trade oF seeking new lands to settle. For einherar, the sertlements of the north are dangerous ‘but thrilling places. A vampire must be clever and strong to survive, just like the people upon whom she feeds. Hunting is difficult because of the lengthy summer days, the stubborn independence ofthe people and the small size of communities. Conversely, the Scandinavians highly respect strength and power; in a small agrarian community, 2 vampire has the ‘opportunity to use her powers to establish a small fiefdom, demanding blood-sacrifce from the farmers in exchange for protection, and hallowed trad cases, the child is ately after birth and hed should be left out on som the spot if the child for the dogs or not. pi mind just how petiod, There iff dlsabled in a soci the congenitally rgin of survival is Church. censure ag notional conver be for us From the rai in Lindisfarne in 793 until the end of the Viking age in 1070, all of Europe ftom Spain to Pars lives in fearofthe Vikingflees Alone andinfleerstumberingaslittle astwo to as many as 50, the ships ofthese reavers wreak to centuries of terror and bloodshed on the European landscape. Those places char are strongly held, they aid; those placesthat ae divided, like teland and Britain, are invaded an settled Viking raids are noc a matter of nacional policy, rather they are private ventures. Individuals attach themselves to a prestigious leader in search of riches and fame, The leaders then head south when the weather permits, oing as farsouth as they dare and plundering hundreds of miles up the great rivers of Europe These raids for swag and glory ean be epic, in their own squalid way, [n 844, fleet of 150 ships plundets as far up the Garonnesiveras Toulouse, posibly aspartofacivil war taking place at that time in France. The fleet then sails south and, after much skirmishing and pillage, sails up the Guadalquivie tosack Seville, though the Vikings end up besieged and are Icky to slip the noose of Abs al-Rhaman II's troops. Bio Ironside, who seems to have operated from the isle of Oscellus, plunders the Seine in 856-7 and is besieged by Charles the Bald, though the siege is lifted by the teachery of Charles! nobles. Besieged again by another Viking named ‘Weland operating at Charles’ request, Bim and his men are forced to flee, leaving Weland 11,000 pounds of silver richer both from Charles’ danegeld and Bjden's ransom. Bjorn then embarks ona four-year odyssey ofrapine that takes his 62 ship flotilla to Spain, North Aftica and lealy. The Vikings fail 0 WOLVES OF THE SEA take Seville butdo manage tosack Algeciras, Narbonne, Pisa, Luna, Pamplona and most of the coastline between Norway and the hatbor of Egyptian Alexandria Thelife ofthe Vikingisn'tal plunder and glory, however. Vikings who arrive in numbers t90 small to panic the local rltia run the risk of simply being rounded up like criminals and hung out of hand. For every man who goes a-Viking and comes home rich, there is another (oF two, o five) who dies without glory ona farmer's spear or the gallows, or who drowns ina capsized ship. OF Bjém Ironsides’ 62 ships of raiders, only 20 return, their crews thinned considerably, Of course, those who come back live ae so unfathomably rch they often have problems conceiving of how to spend it. The risk must seem worth it to many the third son ofa fisherman-farmer whose onlyalternativeisalieof workingasahired man, ifheislucky ora bondsman ifhis luck runs sour. FARDENT CAPITALISM Sooner or late, the Scandinavians go everywhere. Some- times they go there to steal everything small enough to carry and burn the cuins, and other times they go to sell goods to anyone who stands stil lng enough for them to make their pitch, Noronly are they the most rapacious raiders in Europe, the Norse are its mest ardent capitalists. Equaled only by the Arabs (who are some of their most regular trading partners) the Scandinavian peoples are merchants extraondinare. Whether they are selling the wool and cheese or previously owned valuables from the city afew days sil up ‘the coast, the Scandinavian merchants are eager and willing to travel to make deals happen. tn the Viking age, the tade routes of the Norse stretch by sea from North America 00 Spain. To the east, they stretch across the Baltic and down the sreatrivers of Rusia to the Black Sea. And those are only the regular routes; the daring trade farther abrond than. that: Vinland, Greenland, leeland, Byzantium, Persia, the Maghreb, France, Iberia, Ireland, England, The lstincludesevery nation in Europe and the Middle East witha coastline or navigable ‘The Vikings travel and trade and sack across a great deal of the known world, to the point of discovering a few new places in their search for wealth, During the period of theit ascendancy, the Scandinavians are substantially closer «0 having an actual cash economy than anyone else north of Constantinople or Spain. Cash is a regular medium of e change in the High North, and even a cotter is likely to use coinage as well as kind in is purchases. The degree to which cash economies are ingrained into Norse culture is demon strated by the leelanders, who maintain an economy based on legal ounces of silver on an iskand practically bereft of actual coinage (though other goodsand jewels are sometimes used for trade) The importance of capitalism to the Norse is hard to overstate Perhaps because of their individualistic outlook or the highly marginal nacure the Scandinavian region under indinavia wsharlis ound to his table and sword that AND THE QuEsT FOR GLORY Mead is sweet, but biter when paid for —Norse aphorism, Hand in hand with Norse individualism and capitalism gothe cule of personal magnetism and the quest for immortal ity through fame and glory Powerful influence is held by those who promise riches and renown to their followers. Indeed, Norse culture centers on deeds and actions, and those who act with surety draw the tdmitation of their fellows through tales and sagas. Most Viking raids are led by one or two very charismatic men who attract followers to themselves through force of personality and the promise of celebrity and swag, The men who follow these leaders and form the coteries of petty kings and heroes throughout history are of two types The frst ate the simple followers, who work with a leader of their own free will in exchange fora shate of the proceeds. These follow 3s the fortunes ofa leaderrise and fall, no one man any more or less loyal than another. closest followers, however, are different sand, they have thrown their lot in In return for heir loyalty throughout their lives, the hird receive special consideration. Ifthe leader isa Viking or other reaver the leader isa petty king, then the! well as ale, and their loed gifts -oats of fine mail, weapons; food Jer can fulfil his side of the elory and riches, the hirdate pledged his men in all things, and die with him Because a postion inthe hird isso rewarding ifthe leader is successful, there are always plenty of young men eager for ¢lory and riches willing to cas chei lot in with a would-be hero. Thisis the origin ofthe armies that second and third sons ‘competing for a succession seem to be able to conjure from nowhere. Each such warband is full of men eager to win the property and privilege of a huskarl. This bargain, mead and riches for loyalty and service, leads many young men to lonely deaths under foreign skies. Bue the rewards for those who succeed are more than enough of a lure to keep youths dreaming of fame and riches despite all odds, Binherjar who keep halls no doube find the bargain of the shoul, of boundless strength and ageless youth, easy ro incor- porate into the rituals of the hird. Whether the vampires inform theirmortal minionsoftheirconditionsornot,the cult of personal loyalty is tailor-made for the brood of Odin. Manipulative Ventrue and Lasombra ate likely to indulge in bands of followers conditioned withthe Blood Oath, buteven Gangrel warriors who take up the postion offard ean be found with ghoulish warbands. Primarily, the fact that the exchange of service and loyalty for generous gifts is a central part of Norse culture helps the whole process of creating ghouls seem much more natural, Hird members may be openly promised the Blood as part of the contract between the lord and his vwarband. Altemately, it ay be putin their mead under some false pretense during the ceremonies celebrating theit joining thewarhand, asparcofsome three-night ritual ofloyaley. Thus do the ritual’ effects on the warrior add to and reinforce the Blood Oath. The quest for the immortality of fame iss important to the Vikingsasthe questforwealthandpower.Like the ancient Greeks, the Norse know well the temporality of life. Their ‘marginal existence leaves them no illusions about their own mortality. andthe Norse view ofthe underworldgivesthem no hope for a better life after death. Thus they like the ancient Greeks, seek the immorality of legend. The Heevamsl, the wisdom-sayings of Odin, says “Cattle die, kindred die, every man is mortal: But I know one thing that never dies, he glory of the great deed.” To die, even as a rich man, is to become nothing more than clay, o¢ to go to Hel's hall and drink only dlust from empty cups. To die in a great endeavor isto gain itamortality through the memory of one's deed. The brave hope to live forever in saga, and to fare to Valhal to join the einkerja after death, to fight beside the ABsiragainst the runs ind the fire-demons on the day of Ragnarck. ‘The almost atheistic approach towards death makes the Nore much more accepting of the einherjar condition than the Christians of Europe, While the afiergangersare often seen as unnatural and more than mildly repulsive, those who choose their state asa way to survive through the course of centuries are not considered unholy. They may be thought of as dangerous, bestial, vain and cowardly in the face of death and old age, but einherja lords are still abe to live openly and WOLY FeMaLe LeAbeRs IN SCANDINAVIA While the lot of Scandinavian women is often painted as a grim one, there are precious few, male ot female, whose lot in the High North during the Viking period is not grim. Norse culture certainly offers far more opportunity to highbom women than any Euro- pean. or Mediterranean culture. Not just limited to merely being the power behind the throne, women openly hold power all over Scandinavia during the Viking age, primaily because of the cule of personal ‘magnetism. While women rarely fare onto the battle- field or go a-Viking, wisdom is considered at least as and subjugating the Daneg im England, it for the Anglo-Saxon peoples. Ar the gah in June of 918, Ethel! and her Prepared to strike at the hare of the ‘These two notables are only a few of the docens of ‘women who hold thrones in the Scandinavian region. during the Viking Age. Despite Norse lawsprohibising ‘women from speaking outatshngs orholding lands, the practicality of the Norse supports strong women. Any woman able to gather a group of freemen or wealthy ‘enough to control several dozen farms is certainly too powerful to be challenged by the fine points ofthe law Only with the coming of Christianity and the feudalization of the petty kingdoms of Scendinavia does a woman's ability to hold power decline. Even s0, the region is more accepting of strong females than Continental Europe. to send someone to the marketplace without the servant getting stoned. Respecting strength and charisma, the Norse are far more likely to consider the vampiric condition a blessing — eternal vigor, incredible powers and the ability to heal rapidly — rather than a curse. Norsk Po.itics AND SOCIETY Until che end of the Viking Bra, when the Scandinavian region becomes feudalized, che politics of Scandinavia are the polities of petty kingdoms and apiculeural communities From Denmark to northem Norway, history progresses for over a thousand years as pety king succeeding petty king, Each lord fights his wars, conquersoris conquered by hisneighbors. When kingdom is weak, i dissolves in civil war, ucession crises, oF from the predation of its neighbors. Large scale unification sated somewhat before Cristinization, first in Denmark, then in Norway under Hata Hardradi. Arguably, the unfica- tion of Norway (which disintegrated again after Harald’ het, Bink Bloodaxe, proved unable to hold the kingslom together) wasjustapasingphenomenan,similartoKing Hrol?s legendary work unifying Denmark, However, oncedone,itwouldactract imitatorsandhopefls andthe unification of Norway asasingle kingdom eventually became a reality Tue “District” 1e basis of Scandinavian politics is the district, similar to a European county or set of several small holdings While the name applied to this region varies from location to location, its size and general purpose remain constant. At the center ofeach isagathering place that servesasa marketplace, ‘ameeting place forthe local thing and no doubt asa muster for ‘whatever passes asthe militia during times of strife. The foundation of Scandinavian society sits smallholders, fiercely independent householders who are usually farmets, fishermen of a combination of both. Because the smallholders are fe and unbeholden men, a rough democracy isthe general rule. Disputes and crimes ae put before a local asembly, usualy under the watchful eye of one ofthe king’s husks to assure fir playandanoutcomeacceptableto the powersthatbe.Inlcel wich ts extremely chaotic colonial setlements, there areno} and cases are instead appealed co the local thing or (if they are thought very important) broughtbefore the four" Quarter Courts” ‘of the Alling. Fairplay in Iceland is a matter of wealth and reputation —aman must have the help ofa respected local who can make sure that the thing or Athi’ verdicts are upheld Social einkerar no doubt have some difficulty unles they live as full Aledged petry kings. Householders are expected to show up at the thing, not osend one of theirhired men, While 1 vampire may be able to convince the local thing to meet at night (Presence ishelpfullon such occasions), heisquite likely to operate ata major disadvantage in the tangle of under and over the table deals and rapidly-shifting alliances chat com- prise Scandinavian local polities, simply because ofhis inability to involve himself in the deals taking place during che day outside of the thing. THRALLS Like all pre-modemn agriculture, Scandinavian agricul- ture is based in parton forced labor. While Scandinavia uses Jess enforced labor than continental Europe, slavery is still commonly practiced in the Norse world. Slavery dies out uickly in Iceland due to local conditions; with large amounts of arable land and the lack of central ans and lords, men are free to farm and live as they please. Slavery in Scandinavia ends with the introduction of Christianity, though many, thrall and freeman alike, are reduced to peasantry instead, 0 this may not be as much of a net gai as it seems. ‘The thrals in Norse society have grim lives ahead of them, ‘Theyare property, andcan be boughtor sold. Ifkilled, they have no bloodprice, though their owners are entitled to compensa- tion. They may marry, but their children are born thrall. “Manumission —freeing of slaves, or the purchase of freedom — ispermitted, btthere snolegally fixed price offreedom (though nodoubs there were local conventions). Thrall are aso used for the occasional human sacifces demanded by the Norse reli- ion, and to feed the appetites of ravenous einheja. Indeed, a ‘vampire witha store of silver or trade goods can simply purchase thrall from a local smallholder, much like farmer might buy cattle — and to much the same ends. Allin all, he bondsman’s life is a grim one, though itis not withoutsome highlights. The condition of a man's thalls is as important an indicator of a man’s status as chat of his livestockand hall. In the materialistic Norse world, thismeans that evenif the lordisgoinghungry, thethrallsare likely toeat 1s well as he can afford, to keep up appearances. Also, there is noethnic characterto thralldom in the Norse world. Anyone ‘ean become a bondsman, and many a saga hero spends a time consigned to chains by the misfortunes of war or shipwreck ‘The Norse make no attempt to prerend that thei thrall are subhuman, in need oftheir protection, or destined by Odin ot God to serve them, The thrlls are just unlucky enough to be oon the bottom — any man who finds himself in debe or helpless ina hostile land may well be enthalled. While eis seems lke a small favor in return fora large curse, ito doubt rakes the lives of many thealls a good deal easier, as well a ‘making manumission possible. After all, thrall is less likely to revolt if there's hope for eventual salvation ‘Vampire lords, ofcourse, keep thrals for different reasons than their human counterparts. A small stable of thrall makes for easy and excellent feeding; since thrall are propeety, killing the veselisonly an inconvenience. Entire generations of thrall are spawned to feed the appetites oftheir vampitelords since the children of thalls are themselves thalls as well. Thalls also perform mundane tasks and upkeep, expecially during the day, ‘without need of pay. A vampire who has no deste to support a band of raucous and hungry huskars may keep thrall instead, as the thalls do not require constant gifs of silver and weaponty, WOLVES OF THE SEA Particularly sadistic and jaded einherja send their ealls into competitions of butte and endurance; while a valued Auskar! cannothe wasted on such fvolitesathralliseasilyeplaceable, and the entertainment of warching humans debase themselves and fight bloodil co che death isthe kind of entertainment that ‘most intrigues old vampires JARLS A jarl is a landed noble whose possessions range (to provide a Continental scale) somewhere between those of a landed knight and those of a baron or earl. Large enough to ‘keep a hall and a table for full-time hired men, the jarl lives on the produce of his lands, the fees of justice, the proceed of warfare and posiblytaxesonthe local marketplace. In eeland the chieftains (called go) do likewise, subsisting mainly on the rents of their lands and the proceeds of arbitration. A jar! usually lives in a (very) loose semi-feudal relationship with a local petty ruler. The lines between successful farmer, jarl and king are blurry, however — Viking-age Scandinavia is a golden land of opportunity and adventure, provided thatthe budding social climber is prepated to engage in a certain amount of bloody-handed apne. farmer succesful enouh to keep a large table and a halls effectively a art and aking is little more than a highly successful jarl. Jarl is the social class most suited to social einherjar: powtrfl enough to support hited men and a hal, but not so powerfl as to artract the envy of other pery kings eager to ‘exploit the eimherjar’s daytime weakness. Even sargy, especially these opposed to the Christianization, may choose to keep an isolated hall to support their campaigns. KINGS ‘The Scandinavian concept of leadership i spictual as well asa temporal one —a chieftain, be he peery king, jar! or {00i, isthe leader of his people, the bringer of good harvests, andisintimately connected with the health ofhis community Life in Scandinavia ismeager in the extreme, anda chieftain’s performance of ritual religious duties is considered an impor- tant safeguard for his people's welfare. Be wamed —a leader whose luck fails him may be driven out or even sacrificed to ‘Odin of Ponar to bring good weather and harvests Thebenefisofleadershipare many, though Vikingkings, like jar, are considerably poorer than their Continental cousins, While a petty king can subsison che fees of hisofice and the produce ofhis personal holdings, those who wish tobe steat or glorious are most often driven to trade or plunder. Succession in Scandinavia is iregular, to say the least Huskas of the king’ hied, sons, strong-willed wives and daughters all have equal chanees at gaining control of the kingdom after the reigning lord's death. Sometimes the king appoints an heir abparent or divides the kingdom into equal portions for his offspring or loyal followers before his death. Reganiless of attempts to the contrary, civil strife (if not open warfare) isthe rule and not the exception. The refugees and members ofthe losing sides in these civil was othe ranks of the raiders and migrants who lap at the edge of European jon during the Viking ea. ‘When exerting long-term control over lange areas of story, disputed succession is not in the hest interest of n vampire masters. A vampire who doesnot take up the leofpertykingshiphimaselmustprepareforthe problems cesion. Often, this means kiling or neutralizing the opposing (uncontrolled or undesirable) parties, while maneu- erg the vampire’ favored (and properly roomed) candidate intopositiontotake the throne. With the powerof Disciplines like Dominate and Presence, and the ability to hunt and kill snoral adversaries with relative ease, chisisnota very dificult proposition —untilarivaleinkejarbecomesinvolved. Backed sides ofabatce forkingship can disorganized feuding families to irregular armies, asthe unbreathing lords pll the stings oftheir agents to make theit puppets workin tandem, Naturally, onee ran dom insults and the occasional murder are swapped for fal hall burning and massed slaughter, blood-feud and he final result. In such situations, one side or another ally destroyed utterly before the einherjar may back down feom such a hisunwittingservitorsandstrikingout amicable certtory elsewhere (either by settling or by 1), but eherar pride more often results in aconilict byfeuding vampires, se atter is resolved. In FEUD AND THE Norse CONCEPT OF HONOR he Norse makesforatightly snuch of their culture, The Scandinavian region is incredibly harsh, a land of extremely limited agriculeur ‘brutally frigid winters and dfficule terain. Only individuals of equally rugged disposition can survive here. The crushing cople far more watlike, and Germanic peoples co che south. Land of limited arabi ‘means that people must band together in order to surv sugh resources to actually empower anysortof en late frost of a poor harvest results in starvation, only those brave enough to fight for their ives will survive; they kill without he: 2, raiding other towns for food and mor ly-knityet violent, only rigid codes of honor and behavior keep men from killing each other outtight. ‘This sense of self-reliance and individualism is best ex pressed through the Norse concept of personal honor and the feud tradition. The Norse ideal of honor is unswerving and fatalistic; it stressesuncompromising bravery inthe face of any andall danger, absolute adherence tooathsand promises, total loyalty co fiends and family, grim acceptance of hardship and a personal dignity that tolerates neither mockery nor failure. ‘The degree to which itis honored varies from individual to individual, but the Norse sense of honor is far eloser to the Roman ideal than to the Japanese. There is no implicit acceptance of duplicity and subterfuge as the grease that makes society run; there sno superficial appearance of adher- ence ta rigid moral code, onlyhonor or disgrace. Also unlike Japan, while che Scandinavian ethical code is aselfish one, it is ultimately practical. No self-respecting warrior considers suicide when there is something to be done, no matter how hopeless the task. To commit suicide is to admit fear, and cowardice is the only sin the Crow-glutter admit. Central to the Scandinavian concept of honor is the tradition of feud. When an individual is wronged, restitution must be made. In some cass, particularly in leeland, this may bbe nothing more than a settlement in kind, negotiated by @ third party. In the case of severe offenses (especially those committed intentionally), cooler heads cannot be brought to bear on the question while still satisfying the demands of hhonor. The result: a feud. ‘Some feuds start between individuals and without blood- shed. Eventually, however, most ofthem come down to blood and family. The mechanisms simple: An individual who feels ‘wronged etaliates as best he can either against the person by whom he was wronged or against someone or something close to that person. The target of retaliation responds, and bellicose chain ensues, as each party secks to equal or better INSULTS AND THE BRAG 1m insult or brag in the ty inclination is that uttering idle words. eof the fears chat they wll to outdo ispeers in prom- x the words are uttered, KA young warrior who nents banner during an e banner, or hell go to id chat he will, and that’s undertake, each attem ised acts of heroism, however, there is no} says he will capture ‘upcoming battle will Helshall forerying. the way iis. Accordinl hhad brief but glorious eareers. the other. As individuals ate killed or request aid from theie fiends and relatives, the feud expands, and takes on a more encompassing character. Eventually, the main point of the feud becomes irrelevant or falls by the wayside as greater ‘numbers of participants become involved, Some feuds are short-lived, but othersdrag on for genera- tions of bloodletting and revenge. Particularly in Iceland, where no centralized authority exists, an intricate system of feud and arbitration has developed to keep the peace. The Icelandic feud system resolves interpersonal disputes in the absence ofa king or other agency of enforcement. In the rest cof Scandinavia, feud is recognized and (at least until the coming of Christianity) legitimate, though local rulers in difierent times and places suppress oF attempt to suppress certain feuds, o feuding in general. STARTING 4 FEup Feuds can and do begin over any number of issues. Seduction, livestock and property theft, murder, insult; any- thing that the offended party feels merits retaliation can mark the beginning of a feud. Depending on the nature of the disagreement, the feud might begin immediately, or it might hold offfor some time and begin when calculated to bring the ‘most discomfort to the target. A feud usually takes a public exchange of insults, followed by an equally public murder, to really light fire. However, the root cause ofthe feud and the temperaments of those involved also have a great deal to do with the dispute's evolution, Icshould be understood thar, even outside of leland, feud isa socially stabilizing force, rather than a socially destabilizing ‘one. While feuds, when they occur are bloody andlong-tunning affair, the threat ofcertain retaliation preventsa great deal more violence than it encourages. Even when long-running feuds do erupt, they (ike going Viking) provide an outlet for economic and social pressure in the fragile agrarian communities of Scandinavia without resorting to open, extended warfare. Bioop FEupING Not every feud isabloodbath. Even the most heated feud between desperate enemies has peviods where the combatants engage in little mote than stock theft and rumor mongering while they search for alles, file lawsuits or seek che king's justice, and artempr to renew exhausted resources. Some feuds, especially Icelandic feuds, are litle more than long: running legal battles. These sorts of disagreements over boundary stones and the disposition of a stolen heifer are the primary function ofthe local thing, a5 well asthe day to day concern of petty kings, einherjar or otherwise. Frankly, however, Vampire: The Dark Ages characters aren't likely to be pressing suc with the next farmer down the fjord over the ownership ofa couple ofewes that seem tohave gone missing. Their feuds will be the stuf of saga, with surprising betrayals, desperate alliances and bloody resolu- tions. The material that follows is tailored accordingly. Storytellers who want a more mundane Chronicle are prob ably willing rodo research into period regional stock, property and agriculture law in any case ‘VAMPIRES AND FeuD Given the pasion and tragedy ofthe immortal unliving, i’sno wonder that vampires become caught up in feuds both long-running and terifying in their intensity. Indeed, che smoral pawns of generational feuds that serve the purposes of their shadowy inherjr manipulators. For creatures with great deal oftime, th at the hands of mortals and a taste for cis a superlative form of entertainment umpires may find themselves in the midst of ch Notse einkerjar do not have the courts and protocols of nobility, their puppeteering struggles are no less intense. Indeed, for a northern vampire to carry out a feud against an opponent, entire families and lines of friends are called into plays often, the puppetmaster must rely upon close ad acquaintances, not the faceless pawns of the Europeans’ games. A carefully-chosen word of discord here, a jdt against someone's honor there, and suddenly a bloody relatives feud emerges, which the vampire hopes to use to eliminate an wdversary — or simply asa distraction from other plots. The sgl vampire jars manipulate linesof suecession and marriage inorder to ensure the proper blood:-ties to bring in more allies when a feud erupts, while outsiders are scrutinized for any potential disruptions that they may cause. When the minions fall and the feud is played our, circles of brothers and sons are dead, houses are burned and village leaders are ousted. Such turmoil, of course, makes it easier for the vampire to exert personal control and t that many northern must work through hidden manipulation) show a skill for bloody-handed orchestration that would raise the eyebrows of European Magisters with appreciation. avoid scrutiny. Small wonder, then, (especially the few women, who The vampiticjars ofthe north arenotallshadow-players, though, Passions run hot among the Nor the breasts ofthe undying. While an eineyar may arrange a feud in order to gain a particular objective (ousting aerouble some leaderordestroying he pawns ofa rival) awarlorisjust aslikely rounderake a personal vendetta against another who has slighted him. With the scope of vampiric power and the assistance of allies bound by the Blood Oath, such reer tions are often swift and brutal. Sell, a determined circle of ja's attentions with the proper preparations and equipment. uch eventscaneven, lead the vampire to rake a personal hand in the feud, instead of merely directing aides and lackeys. Indeed, when the scu- smen and horter in ‘mortal warriors can stand againstane ¢ CHAPTER ONE: VIKING CULTURE ation threatens to spiral out of control, the Norse lords ofthe night tend tostep in todirect matters personally, as befits their warrior heritage. Weak isthe leader who will not confront his enemy directly steel bared and achallenge on the lips. Should a feud with an adversary — vampiric or otherwise — move beyond the reach ofa vampiric jr, that emherjar may well don hisarmor and gird himselffor personal battle, siding directly to the heart of the marter in his enemy's home. Biooperice As in the Germanic and Celtic cultures, murder in ‘Scandinavia canbe litle more chan a business transaction. Each personslife hasacertain value, based on socal lassand generally modified by circumstance, including the numberof elativesand hired men that both the heirs and the murderer could easily call, ‘omifitcame to feud. This bloodprice, called werd, is usualy set by the local ching or ruler when the case is brought to their attention. The heirs ofthe deceased can ether take the amount, Cor refuse payment and demand some other restitution, usually @ duel, feud or declaration of Ourlawry. Likewise, the perperraror ofthe crime ean refuse to pay the weg, chough the altemative is almost certainly becoming an outlaw. Dependingon the circumstances, demandsforwergildean aise from strange quarters indeed. Wergild can be and often is demanded for men slain on the battlefield or during Viking raids, if cheir killer can be named and sufficient witnesses to the act produced, One can even demand wergild fom the hird of a lord; such a request i valid and proper — although itis likely to be lost in laughter. A petitioner who makes such a demand had best be prepared to back up his words with force, lor to be thrown out of the halon his eat. While wergilds vary from individual to individual and phice to place, there ate some benchmarks. A Norwegian

You might also like