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To BELIEVE BY DarRrEN RIDER oes scenario forthe Kl ™ Federal agents savored inthe US, but wth minor changes cule mae wo suit any Chicago and reacties for the setting ofthis adventure, but no in-depth knowledge of the area is necessary. The scenario makes use of material found in the Legions Of Daarlss sourcebook, which game masters may want to consult for further ideas, but its not necessary to have this book to play. The case is designed to reveal more about the Illusion and how the characters are trapped iit. As the agents investigate, they will stumble upon strange occurrences and be confronted by esoteric ideas which they may find very dificult to report. ‘ABOUT THE AGENTS Being a federal agent is a difficult job, especially if you are assigned one of the file that the Federal Bureau of Investigation designates as Classification, Unknown. Dealing with such strange situations make ‘most agents pick the path of being a believer ora non-believer. Non-believer agents usually attempt (0 rationalize what they have just witnessed, while believers are better equipped to deal with the strange situations they find themselves in when investigating these cases, 56 ADVENTURES UNLIMITED GAME MASTERING THIS CASE In the world of Kule, nothing is as it seems and every secret is hidden by the Illusion To Balive has many story clauses, some of which agents may not pick up. on, Don't worry; the little bits of extra information are meant to thicken the plot. By all means feel free to add your own story clauses. Ac points in this adventure, there are instructions for the game master t0 ‘make up an explanation or story detail. This allows you to customize To Bele to fit your campaign, THE ASSIGNMENT The agents are Flown to Chicago man who is supposedly decaying to death (he is aging faster then normal), The name of the man is Jared, and the hospital is Chicago General. Because of the background of the case, the FBLL felt a full investigation would be required. The agents are given no further details Part 1: Chicago General Hospital At the hospital, the agents are met by Dr-Townsand This doctors very helpful, and explains that Jared was admitted two days ago, He was transfered from Rockford Asylum in Rockford, Illinois Ifthe agents think to ask, Dr Townsand can tll them that ared’s medical bills are paid by a Father Omali,a priest at the Holy Trinity church in Rockford When the agents interview Jared, they find him completely maniacal and incomprehensible. He constantly babbles about how “they” ae going to free Satan, and how Satan will rule the world. He also ‘qotes the Bible extensively A sample raving “The beast was given a mouth for uttering proud boasts and blasphemies, but the authority it received \was to last only forty-two months. It began to hut blasphemies against God, reviling him and the members of his heavenly household as well. The beast was allowed to wage war against Gods people and conquer them” Book of Revelations, as quoted by Jared Part 2: Following the Clues After the interview atthe hospital, the agent are lef with a couple of leads to follow up. The firsts the name of the asylum from which Jared was transferred, The second lead isthe name of Father Omak “What do you know about the truth The truth is all twisted.” David Hertog The Philadelphia Experiment 2 ROCKFORD ASYLUM If the agents pay a visit to the asylum Jared spent time in, they can learn that he was admitted to the asylum one and a half weeks ago. He was enroled in a therapy session, and spoke with councillors daly. Due to the short period of time Jared spent at the asylum it is unknown if he was making any progress. ‘The councillors at the Rockford Asylum took notes of what Jared said in his therapy sessions, but these quotes sound as disjointed and nonsensical as Jared: earlier ravings at the hospital. A sample quote those who had never worshipped the beast or its image nor accepted its mark. They shall come to life again and reign with Christ for a thousand years, ‘These are the people my friends and I protect at our hide out.” ‘One point is brought out, but should not be stated until after several questions. In the sessions, Jared made numerous references to something he called the “hide out." None of the councillors knows where this is, but due to Jareds constant ramblings about death, rising from the grave, and tombstones, they believe he is referring toa graveyard of some VISITING FATHER OMALL Seeing Father Omaliis not a problem, he is quite happy to see the agents, As soon as they mention Jared’ name, he asks how Jared is doing, and what interest they have in Jared Father Omali has alot of information to offer but the agents should have to coax it out of him While being questioned, the Father will be a little scared that he will get in some sort of trouble because he had ties with Jared and his friends, whom he relers to as "the boys.” (See the section Jared Friends for details.) Even though Father Omali has the advantage Honesty, this doesn't mean he will tell the agents everything he knows. It simply means he Dr.David Townsand Quote: “Yes, its a strange case indeed. How can I help’ PERSONALITY: Dr-Townsand will be cautious when speaking to the agents. He will probably avoid answering any {questions until he knows what the agents want, Once he understands that they want information regarding Jared he will relax and cooperate with the interview. ROLEPLAY HINTS: Speak slowly and clearly Use unfamiliar medical terms, then repeat these in lay terms that the agents can understand. Be suspicious at first, then loosen up and speak freely. AGL: 10 EGO: 14 STR09 CHA: It CON: 11 PER: 10 COM: 10 EDU: 17 HEIGHT: 185 em WEIGHT. 75 kg MOVEMENT: 20 m/round ACTIONS: 2 INITIATIVE BONUS. 0 DAMAGE BONUS: 0 DAMAGE CAPACITY: 4 scratches = | light ‘wound, 3 light wound = 1 serious wound, 3 serious wounds = | fatal wound. ENDURANCE: 85 DISADVANTAGES: Paranoia/15, Wanted! 5 (make up the reason), ‘ADVANTAGES: Luck/ 20 MENTAL BALANCE: 0 DARK SECRET: Forbidden Knowledge (make it up). ‘7 _ PROFESSION: Medical doctor. LIVING STANDARD: 6 SKILLS: Computer/14, Poison and Drugs/13, Chemistry/8, ADVENTURES UNLIMITED 57 will ty t0 avoid some questions, rather than telling ‘outright lies. FATHER OMALI'S INFORMATION, Read the following information carefully, it includes everything that Father Omali knows about Jared and his friends. Try to know enough of the information so that you can ad lib Father Omalis answers to the agents’ questions. Father Omali has known Jared for many months. Jared (last name unknown) Quote: "Do you know Satan, huh, do you? Stop him, I say. Stop him: Burn the witch, burn them ali" ROLEPLAY HINTS: Jared is unable to answer questions coherently due to his mental condition. Mumbling about Satan is the only dialogue Jared has to offer. Jared looks tobe in his sates. The hospital has photos of him from two days ago he appears to be about thirty in these pictures. His condition isthe result ofa ritual spell cast on him by a cult known as the Ordo Fats Mortis, The spel is Lore Of Death, Putrefy Others Body. (See Part 5 of this adventure for details ofthe Ordo Fratis Mortis) AGL: 16 EGO: 10 STR 11 CHA: 09 CON: 14 PER 12. COM: 10 EDU: 08, HEIGHT: 190 cm WEIGHT: 85 kg MOVEMENT: 28 m/round ACTIONS: 3 INITIATIVE BONUS: +4 DAMAGE BONUS: +2 DAMAGE CAPACITY: 4 scratches = 1 light ‘wound, 3 light wound » f serious wound, 3 serious wound = 1 fatal wound ENDURANCE: 100 DISADVANTAGES: Wanted/15, Paranoia/ 15, Manic Depressive/20, Fanaticism/10, ADVANTAGES: Forgiving/5 MENTAL BALANCE: -55 DARK SECRET: Forbidden Knowledge (see below) PROFESSION: Unknown, LIVING STANDARD: Unknown. SKILLS: Rifle!8; Oceultagy7; Drive, 58 ADVENTURES UNLIMITED He liked to hang around Holy Tiinity church, doing ‘odd jobs. He has three close friends: Michael, Kail and Jacob. The priest does not know thei last names, Four months ago, Jared and his friends approached Father Omali and asked if he would support something they referred to as an "inquisition." They called themselves the Believers, and sai doers’ and bring them to justice. Father Omali did not know how to answer such a request, He told them that God takes kindly to any work done in his, (Over the next four months the group reported to him weekly. Iwas worried that something bad would happen,” says Father Omak. "But their activities appeared harmless enough.” ‘One month ago the reports became strange. The ‘group claimed they were on the tal ofa cult that was ‘going to “rip a shred out of reality” and bring Hell to ‘our world. Father Omali was disturbed by this statement and asked the group to leave his office. ‘Two weeks later, the Believers came back and asked for Omalis help, Jared and his friends said they needed someone with a “direct connection with God! to help them fight the cult. Father Omali was appalled by their request, but agreed to meet them the following night. Directly after the conversation he called the police. The next night, when Jared came to pick Father Omali up, he was then taken into custody: He refused to reveal the whereabouts ofthe other three members of the Believers Jared was sent to a local asylum for assessment. Father Omali paid his medical bills because he felt sorry for Jared. He has not heard from the rest of the sroup since Jared arrest. ‘The most important piece of information Fat ‘Onali has to offer is where the group frequently met = in the Pinewood Cemetery, a graveyard just outside ‘of Chicago. This is where Jared was going to take Father Omali on the night that he was arrested (Agents should have to ask before being given this piece of information.) Part 3: The Graveyard The graveyard is three blocks long and is filled with antiquated mausoleums and elaborate tombstones. It ‘surrounded by a high stone wall. A parking lot hes just outside the main gates, and a cross-shaped, one lane road leas into the graveyard. The gates to the cemetery ae locked and nobody ean be seen inside ‘A.work yard is located toward the back ofthe araveyard, and is surrounded by a chain-link Fence Inside the fence ae plastic grave lines, wheelbarrows, anda small tractor. Given the jumbled state ofthese items, itlooks as though the graveyard’ they were attempting to hunt down “evil upkeep has slipped over the last few weeks, The work yard also includes a one-story tool shed. The front sliding door is closed with a padlock RECENT EVENTS A couple of hours before the agents arrive, the Ordo Fratris Mortis came to see the capture or death of the last three members of the Believers. They managed to capture Kail and Michael (and are planning to sacrifice them later, to put an end to their meddling). Jacob, however, eluded them, When the agents arrive, Jacob believes that they are members of the (Ordo Fratris Mortis, Jacob is confused and uncertain what to believe any more, As soon as he sees the agents, he shoots at them with a rifle, but soon breaks off his attack and just sits behind a tombstone, crying. (Use the statistics for Jared.) Ifthe agents kill Jacob they can find the clues they need by searching the shack. If Jacob lives, they can interrogate him. Jacob answers any questions the agents ask. He does not know the location of the Ordo Fratris Mortis or the names of its members, he just knows that it exists, and that its leader, a “man in a white ‘One night as [lay in bed, God sent ax Angel down to me. The Ange told me of men wo have betrayed God ‘The Angel named thse simmers te Ordo Fratis Mortis” Jacob ‘coat’ makes frequent visits to the graveyard. IF asked how he knows the name of the cult, he mutters, “An ‘Angel told me." ‘As the agents are talking to Jacob, he singles out ‘one member of the group (preferably a believer) and tells that individual about a “holy cross” that can be used to battle the cult. He urges the agent to recover, the cross from the shed. “Use it with faith,” he says. (IF Jacob died in the firefight with the agents, they find a key in his jacket pocket that is marked with the words: TOOL SHED.) SPECTER ATTACK ‘As soon as the agents have either been told about the cross or have found the key on Jacobs body, they are attacked by five specters. (Use the Specter statistics fon page 213 of the Kult rulebook.) ‘These creatures of death were summoned by the Ordo Fratris Mortis to destroy Jacob, after he eluded them earlier. Their primary goal isto destroy Jacob, but ifthe agents get in the way they will attack them, too. During the attack, Jacob should be difficult to save. It he lives, award the agents with extra experience. If Jacob is already dead, the specters break off their attack after reaching Jacob's body. SEARCHING THE SHED Inside the shed, the agents can find crude accommodations for four people ~ four cots covered in musty blankets. Opened cans of food lie about and foul smell hangs in the air. All sorts of religious literature is strewn about the dirt floor. The only Father Omali Quote: " Our Lord gives such strange signs.” PERSONALITY: Father Omall is fairly concerned for “the boys.” If the agents befriend him, he will attempt to help them any way he can. He also has a strange presence about him. Its as if someone or something is watching over him. (This is a result of his Unwilling Medium disadvantage.) ROLEPLAY HINTS: Omaliis very soft spoken. He will always attempt to define all situations as a sign from God. AGL:07 EGO:16 STR:10 CHA: 13 CON: 11 PER: 16 COM: 14 EDU: 14 HEIGHT: 175 em WEIGHT. 185 kg MOVEMENT: 14 m/round ACTIONS. 2 INITIATIVE BONUS: -1 DAMAGE BONUS: 0 DAMAGE CAPACITY: 4 scratches =1 light ‘wound, 3 light wound = 1 serious wound, 3 serious wound = 1 fatal wound. ENDURANCE: 85 DISADVANTAGES: Unwilling Medium/15. ADVANTAGES: Motherliness/5, Sixth Sense/15. MENTAL BALANCE: +5 ff DARK SECRET: Victim of medical experiment (make it up) PROFESSION: Priest. LIVING STANDARD: 4 SKILLS: Climb/s, Sneak/5; Hypnosis’, Meditaion/4, Occultism/6, Parapsychology! 3, Language: Latn/6, Humanistic Scholar6 ADVENTURES UNLIMITED 59 light available is what manages to seep through cracks in the metal roof Hidden under one of the mattresses is a sharpened cross. It is covered with rust, except for the bottom, which is shiny because it has been sharpened to a point. It looks as though its intended to be used as a thrusting weapon. The cross is about six inches long and four inches wide. “The cross has Jacobs soul bound into it. He did this years ago through worship, by devoting himself to.a god that does not exist. His worship was so strong, however, that his faith — and his soul — were bound into his cross. ‘When battling anything, from outside the Illusion, the ‘cross does double damage (treat it asa knife) Ifbateling a ‘creature with a Terror Throw Modifier add a positive version of that modifier to the hit roll of the character using the holy ‘cross. That character also makes ego throws using the same modifier Example: Andy is fighting a Nachtkafer, which has a Terror ‘Throw Modifier of 5. Andy has 3 in dagger, but while using Jacob's cross he would add the positive version of the Nachtkafers TTM, for a total of 8. Any terror throws would be done in the same way. Andys Ego is 11, but the holy cross would give Andy an Ego throw of 16. The big catch to Jacobs item is only believers can use it in this manner. Part: ing the Believers Once they have had a chance to search the araveyard, the agents receive a telephone call from Father Omali, He tells them thatthe Kal and Michael were admitted, earlier that evening, toa hospital named St. Paulin downtown Chicago. Dr Marks, one of the hospital's physicians, phoned Father Omali, since the pair listed the priests name as their next of kin Father Omali says that Drc Marks tld him that the pairhad been in an automobile accident. They were found inside a locked car that had gone over a cliff. Father Omali finds this odd, since to the best of his knowledge, neither Kail nor Michael owned a car “or even had a drivers licence When Father Omali telephoned the hospital back, afew minutes later, a different doctor as ghosts” celal it” 60 ADVENTURES UNLIMITED. "How do you explain what we jst sa, Sean? Arete realy suc things "Thre must ea logical explanation. Maybe we were drugged saw what Isa, ax. How do "Dont worry about it” “What do you mao, Dont worry’ Wesot up a fuckin’ graoeyand How do report that” RECORDED: 01/16/96 SUBJECTS: Sean Smith, Henry Jones; BI. agents LOCATION: Chicago, Lucky Strike Coffee Shop, 2408 Tabernacle Ave NOTE: Conversation regarding a "ghost sighting.” with answered. This doctor (whose name the priest did rot get) told him that the two Believers were in Critical condition and may not live through the night. ‘When the priest offered to administer the last rites to them, the doctor said that a mistake had been made, and the two were actually in stable condition and were in no danger of dying, AT ST. PAUL'S, St Paul's Hospital is located in Arlington Heights. At the reception, the agents can ask for Dr.Marks. He will show them to Kail room. On the way to the room, he explains that Kail’ condition is listed as stable. If asked, he can tell them that Michael is in surgery. Dr. Marks is a young intern who has only recently come to ‘work at St, Paul's Hospital. He does not realize that many of its doctors belong to the Ordo Fratris Mortis, and that the cult has brought Kail and Michael here so that they can be sacrificed, He believes what he was told — that the pair were involved in a car crash, But he is puzzled by the injuries the wo ‘men exhibit, Dr. Marks’ unauthorized telephone call to Father Omali (and the resulting visit by the agents) is something that the cult members now have to deal ‘When in Kail’s room Dr-Marks administers a shot to Kail, who is in great pain from a ‘number of injuries (inflicted by the specters, and not at all similar to the type of injuries caused in a car crash). The needle is filled with opium, but the effect is -10, rather than the standard -5, because Kail has been given this on a regular basis since he was admitted. The effect of the morphine is to make Kail barely understandable. The agents should find this suspicious, but in fact Dr. Marks is quite innocent and the timing of the injection wwas coincidental. While the agents are trying to speak with Kail, doctors at the hospital who are members of the Ordo Fratris Mortis set up an ambush for them. After about two minutes, three doctors center the room with guns drawn, All the cult ‘members want to do is sedate the agents, so their bodies may be sacrificed for their ritual. They also want to take Kail down to the basement, for use in the upcoming sacrifice Dr. Marks flees the hospital if a gun battle breaks out. Otherwise he may be captured and sedated along with the agents. (Use Dr. Townsand’s stats for Dr. Marks.) GUN BATILE ‘OR CAPTURE? Much depends on this scene. If the agents are captured and sedated (orf they are seriously injured in a gun battle with the doctors), they are taken down to the basement along with Kail. Unless they can somehow escape, they will be sacrificed in a ritual summoning that is already in progress Give the agents one last chance to escape before they die. If the agents get into a gun battle with the doctors and win, their next logical is to look for Michael. He is not in surgery — the hospital's operating theatres are empty (much to Dr. Marks surprise). Instead, he is in the basement, Any agents who try to find Michael before the encounter in Kail room are attacked by five doctors. The doctors try to quietly capture them and take them to the basement, but it is quite possible that a gun battle could happen here, too. Part 5: Gates to Hell This is the final scene in To Believe. In it, the agents will be witnesses to the fall of reality and will meet terrifying creatures. The agents may witness this as captives about to be sacrificed, or they may have won any gun battles with the cult members and have snuck up on the basement where the map BY Dana Noa summoning is taking place. Be prepared to improvise a little, to fit this encounter to the actions of the player characters. The leader of this branch of the Ordo Fratris Mortis is a man by the name of Dr. Benjamin Claxton. He is referred to by the other cult members as the Magus Mortualis. Claxton is completely fanatical about his work. If he captures the agents, he will describe to them his plan in complete detail ADVENTURES UNLIMITED 61 ‘ORDO FRATRIS MORTIS ‘The Ordo Fratris Mortis is a cult of doctors who worship Marbas, Lord of Pain. These doctors use Death Magic to preform their sacrifices The cult is described in detail on page 120 of the Legions of Darkness sourcebook. There are some changes, however, for the Chicago sect. This group still worships Marbas, but at the same time will sacrifice to any creature of death, just to exercise their death magic, Dr. Claxton and the other cult members have complete control over the hospital THE SUMMONING ROOM ‘The Ordo Fratris Mortis have set up a summoning room in the basement of the hospital. The room was formerly an operating theatre, but now is off limits to any but the cult members and is filled with computers Getting to the Computer srens cast a dull green summoning slow over the basement room. As [ room is not Stoped ite frber nto the oom difficlt, both saw Agent Cooper. She was tied to a bed inthe mide ofthe sonic of stairs and an levator offer computers. There were also four other access to a wopl [did wo ecogize tied to eds. hallway that Then the room came into focus as leads to the my eyes begun to adjust to the light, and | 00m. Inside [sao figures lining the wall ofthe the room, I could bear ight chanting summoning ‘coming Jom them. I was about to call room, the Jor backup, but ther this toe-tagged son only ‘of a bitch attacked me. That was when illumination the shooting began. es oe ‘Agent Dale Bolt, FB. the dim green light shed by computer sereens, Four beds with people strapped to them are in the middle of the room, within the circle of computers, These victims include Michael, Kail (unless the agents have rescued him and removed him from the hospital), and two (or three) other transients who were recently admitted to hospital (and whom nobody will miss). If any agents have been captured, they are also strapped to bed in this room, ‘The doctors who are members of the Ordo Fratris Mortis have been busy preparing to summon a Razid, to which they will sacrifice the four sedated victims. The rituals they have already cast are: Hades Walk (their bodies are constantly going back through the Illusion), and Manipulate Death (they first animated the dead, then controlled them). These animated corpses are 62 ADVENTURES UNLIMITED Doctors (Ordo Fratris Mortis) PERSONALITY: Each doctor will act with a malicious intent towards the player characters, He or she willbe ignore their demands, and will attempt to achieve the goal of the cult (summoning the Razid) by Patna scorch SF Ree rena anes pate AGL:2d10 EGO. 2410 CHA.2d10 CON. 2410 COM: 2410 EDU: 2d10 STR: 2410 PER: 2410 MOVEMENT: 6 m/round ACTIONS: 2 INITIATIVE BONUS: -1 DAMAGE BONUS: +1 DAMAGE CAPACITY: 4 scratches = 1 light wound, 3 light wounds = 1 serious ‘wound; 3 serious wounds = | fatal wound. ENDURANCE: 85 SKILLS: Handgun/5, Occulv/4 For further details see the Mad Scientist template in the Kult rulebook. intended to help if anything goes wrong. (The spells Summon Creature of Death and Bind Creature of Death were cast so that they will finish at around the same time.) A total of nine doctors are in the room. Six of them (including Dr. Claxton) line the walls of the room and are chanting. They are focused on the summoning, and pay no attention to the agents. The other three doctors are armed with scalpels and are prepared, if necessary, to fight off any intruders. But before they make an attack themselves, the doctors order four undead ‘creatures to attack. (Use the statistics for the Living Dead, found on page 211 of the Kult rulebook). ‘The agents can thwart the summoning by incapacitating at least four of the chanting doctors within four turns. If this happens, all the doctors join in the fight, attacking with scalpels. The agents need only kill or incapacitate the doctors to save the day, If the summoning is completed (this takes four turns), a Razid appears. If Dr. Claxton is still alive, he laughs uncontrollably and screams in triumph: “The world is doomed" The Razid attacks indiscriminately, ravaging the hospital staff and patients, as well as any agents who try to stop it. Be sure to emphasize the seriousness of the situation, and the ramifications of a Razid being let loose to wreak havoc upon an entire hospital. The agents are the only ones who stand between the Razid and the destruction of hundreds of innocent people. Base the experience awarded the agents on the number of lives they save, Razid AGL: 34 EGO: 14 STR. 71 CHA: 04 CON: 44 PER: 30 COM:01 EDU: 14 Refer to page 214 of the Kult rulebook for detailed information on the Razid. CONVERSION NOTES Both Kult and Call of Cthulhu are character- and. story-driven games. This will aid any hopeful Keeper considerably, in that nothing beyond a few details need be changed to use To Believe in a Call of Cthulhu campaign ‘The story itself need not be changed in the ART BY CHRIS LIEN-STEWART slightest if your campaign is Cthulhu Now, change nothing beyond the identity of the monsters and the patron of the evil doctors. For a ‘campaign set in the 1920s, the Keeper need only replace the computers in the summoning room with something that is not anachronistic; perhaps the walls are papered with dozens of life-sized anatomical drawings Kult attributes are generated on 2410, which ives an average value of 10.5, just as the 346 of Call of Cthulhu do, so any attributes may be taken directly without any troublesome incongruities, Simply use AGL for DEX, STR for STR, CON for CON, COM for APP, EGO for POWER, PER for INT, and EDU for EDU. The only skills necessary to the flow of the adventure are the Handgun and Knife skills of the evil doctors, which may be treated as 45% and 40% respectively. The spectres in Part Ill could be replaced by ghouls or any other lesser servitors the Keeper feels would disturb the investigators — but which the investigators would stil stand a chance of defeating. Marbas, Lord of Pain, is no doubt one of the ninety-nine aspects of Nyarlathotep, and the razid his avatar. ADVENTURES UNLIMITED 63 ‘Nyarlathotep’s Razid Form + collapses on the ground, changes form to a STR71 CON44 SIZ21_—INT 86 ._—_more horrific shape, which causes his viewers POW 100 DEX19 APP. —-HP35. | —_to lose Sanity, and then vanishes. MOVE 16/25 Spells: Nyarlathotep knows no spells in this form. * Sanity: Seeing Nyarlathotep in the Razid Form Weapon: Claw Attack 85%, Damage 546 + causes a loss of 14100 points of Sanity unless ‘Amor. Nyarlathotep has no armor in the razid + a successful Sanity roll is made. (A successful form. If he is brought to zero hit pointshe Sanity roll still results in the loss of 1d10 2 Sanity) © Anarene In his Razid Form, Nyarathotep e. appears to be an eight-foot-tll, powerfully muscled, black winged demon : >>> Darren Rider PERSONALITY: Dr. Claxton wishes Darren is a big fan of the horror genre and to be a great wizard who holds unrelenting lists H.P. Lovecraft among his favorite authors and power. He will take extreme actions to 3 * The Exorcist and The Shining among his favorite Dr. Benjamin Claxton Quote: "Let me tell you how the world will suffer at my fee.” achieve his goals + films. At21 years of age, his ambition in life is to ROLEPLAY HINTS: Always act as if you « "do everything.” He's a fan of thrash and punk have the upper hand, Laugh at any threats and music, enjoys performing BMX bicycle stunts, and speak freely of your plans to hold ultimate power. says his favorite games are Rolemaster, Kult, and Every so often murmur something (atime and date) Whispering Val. under your breath, then return to the conversation * with renewed vigor. : AGL: 14 EGO: 20 STR:12. CHA: 14 CON: 19 PER: 11 COM: 10 EDU: 19 HEIGHT. 190 em WEIGHT. 87 kg MOVEMENT. 7 m/round ACTIONS, 2 INITIATIVE BONUS: +2 DAMAGE BONUS: +2 DAMAGE CAPACITY: 5 scratches = 1 light wound; 4 light wound = I serious wound, 3 1 fatal serious wounds ENDURANCE. 125 ADVANTAGES: Magical Intuition/20 DISADVANTAGES: Wanted/5 (wanted in China for malpractice); Mania/15, Death wish’ 10; Greed/10; Mental Compulsion’ (mantras —he recites the times and dates of his previous summoning attempt). MENTAL BALANCE, -25 DARK SECRET. Insanity. SKILLS: Auto Weapon/5, Handgun’9, First Aid/20, Information Retrieval/16, Cryptography/10, Occultism/20, Poisons * and Drugs/15, Medicine/19. . MAGIC: Lore of Death to 40 (all spells at : 64 ADVENTURES UNLIMITED

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