100%(1)100% found this document useful (1 vote) 155 views10 pagesAdventures Unlimited Articles
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
To BELIEVE
BY DarRrEN RIDER
oes scenario forthe Kl ™
Federal agents savored inthe US,
but wth minor changes cule mae wo suit any
Chicago and reacties for the
setting ofthis adventure, but no
in-depth knowledge of the
area is necessary.
The scenario makes
use of material found
in the Legions Of
Daarlss
sourcebook,
which game
masters may
want to consult
for further
ideas, but its
not necessary to
have this book
to play.
The case is
designed to reveal
more about the
Illusion and how the
characters are trapped
iit. As the agents
investigate, they will stumble
upon strange occurrences and be
confronted by esoteric ideas which
they may find very dificult to report.
‘ABOUT THE AGENTS
Being a federal agent is a difficult job, especially if
you are assigned one of the file that the Federal
Bureau of Investigation designates as Classification,
Unknown. Dealing with such strange situations make
‘most agents pick the path of being a believer ora
non-believer. Non-believer agents usually attempt (0
rationalize what they have just witnessed, while
believers are better equipped to deal with the strange
situations they find themselves in when investigating
these cases,
56 ADVENTURES UNLIMITED
GAME MASTERING THIS CASE
In the world of Kule, nothing is as it seems and every
secret is hidden by the Illusion To Balive has many
story clauses, some of which agents may not pick up.
on, Don't worry; the little bits of extra information
are meant to thicken the plot. By all means feel free
to add your own story clauses.
Ac points in this adventure, there are
instructions for the game master t0
‘make up an explanation or story
detail. This allows you to
customize To Bele to fit
your campaign,
THE ASSIGNMENT
The agents are
Flown to Chicago
man who is
supposedly
decaying to
death (he is
aging faster then
normal), The
name of the man
is Jared, and the
hospital is Chicago
General. Because of
the background of the
case, the FBLL felt a full
investigation would be
required. The agents are given
no further details
Part 1: Chicago General Hospital
At the hospital, the agents are met by Dr-Townsand
This doctors very helpful, and explains that Jared
was admitted two days ago, He was transfered from
Rockford Asylum in Rockford, Illinois Ifthe agents
think to ask, Dr Townsand can tll them that ared’s
medical bills are paid by a Father Omali,a priest at
the Holy Trinity church in Rockford
When the agents interview Jared, they find him
completely maniacal and incomprehensible. He
constantly babbles about how “they” ae going to free
Satan, and how Satan will rule the world. He also
‘qotes the Bible extensively A sample raving“The beast was given a mouth for uttering proud
boasts and blasphemies, but the authority it received
\was to last only forty-two months. It began to hut
blasphemies against God, reviling him and the
members of his heavenly household as well. The
beast was allowed to wage war against Gods people
and conquer them”
Book of Revelations, as quoted by Jared
Part 2: Following the Clues
After the interview atthe hospital, the agent are lef
with a couple of leads to follow up. The firsts the
name of the asylum from which Jared was
transferred, The second lead isthe name of Father
Omak
“What do you know about the
truth The truth is all twisted.”
David Hertog
The Philadelphia Experiment 2
ROCKFORD ASYLUM
If the agents pay a visit to the asylum Jared spent
time in, they can learn that he was admitted to the
asylum one and a half weeks ago. He was enroled in
a therapy session, and spoke with councillors daly.
Due to the short period of time Jared spent at the
asylum it is unknown if he was making any progress.
‘The councillors at the Rockford Asylum took
notes of what Jared said in his therapy sessions, but
these quotes sound as disjointed and nonsensical as
Jared: earlier ravings at the hospital. A sample quote
those who had never worshipped the beast or
its image nor accepted its mark. They shall come to
life again and reign with Christ for a thousand years,
‘These are the people my friends and I protect at our
hide out.”
‘One point is brought out, but should not be
stated until after several questions. In the sessions,
Jared made numerous references to something he
called the “hide out." None of the councillors knows
where this is, but due to Jareds constant ramblings
about death, rising from the grave, and tombstones,
they believe he is referring toa graveyard of some
VISITING FATHER OMALL
Seeing Father Omaliis not a problem, he is quite
happy to see the agents, As soon as they mention
Jared’ name, he asks how Jared is doing, and what
interest they have in Jared
Father Omali has alot of information to offer
but the agents should have to coax it out of him
While being questioned, the Father will be a little
scared that he will get in some sort of trouble
because he had ties with Jared and his friends, whom
he relers to as "the boys.” (See the section Jared
Friends for details.) Even though Father Omali has
the advantage Honesty, this doesn't mean he will tell
the agents everything he knows. It simply means he
Dr.David Townsand
Quote: “Yes, its a strange case indeed.
How can I help’
PERSONALITY: Dr-Townsand will be
cautious when speaking to the agents. He
will probably avoid answering any
{questions until he knows what the agents
want, Once he understands that they want
information regarding Jared he will relax and
cooperate with the interview.
ROLEPLAY HINTS: Speak slowly and clearly
Use unfamiliar medical terms, then repeat these in
lay terms that the agents can understand. Be
suspicious at first, then loosen up and speak freely.
AGL: 10 EGO: 14 STR09 CHA: It
CON: 11 PER: 10 COM: 10 EDU: 17
HEIGHT: 185 em
WEIGHT. 75 kg
MOVEMENT: 20 m/round
ACTIONS: 2
INITIATIVE BONUS. 0
DAMAGE BONUS: 0
DAMAGE CAPACITY: 4 scratches = | light
‘wound, 3 light wound = 1 serious wound,
3 serious wounds = | fatal wound.
ENDURANCE: 85
DISADVANTAGES: Paranoia/15, Wanted! 5
(make up the reason),
‘ADVANTAGES: Luck/ 20
MENTAL BALANCE: 0
DARK SECRET: Forbidden Knowledge
(make it up).
‘7 _ PROFESSION: Medical doctor.
LIVING STANDARD: 6
SKILLS: Computer/14, Poison and Drugs/13,
Chemistry/8,
ADVENTURES UNLIMITED 57will ty t0 avoid some questions, rather than telling
‘outright lies.
FATHER OMALI'S INFORMATION,
Read the following information carefully, it includes
everything that Father Omali knows about Jared and
his friends. Try to know enough of the information
so that you can ad lib Father Omalis answers to the
agents’ questions.
Father Omali has known Jared for many months.
Jared (last name unknown)
Quote: "Do you know Satan, huh, do
you? Stop him, I say. Stop him: Burn the
witch, burn them ali"
ROLEPLAY HINTS: Jared is unable to
answer questions coherently due to his
mental condition. Mumbling about Satan is
the only dialogue Jared has to offer.
Jared looks tobe in his sates. The hospital has
photos of him from two days ago he appears to be
about thirty in these pictures. His condition isthe
result ofa ritual spell cast on him by a cult known as
the Ordo Fats Mortis, The spel is Lore Of Death,
Putrefy Others Body. (See Part 5 of this adventure
for details ofthe Ordo Fratis Mortis)
AGL: 16 EGO: 10 STR 11 CHA: 09
CON: 14 PER 12. COM: 10 EDU: 08,
HEIGHT: 190 cm
WEIGHT: 85 kg
MOVEMENT: 28 m/round
ACTIONS: 3
INITIATIVE BONUS: +4
DAMAGE BONUS: +2
DAMAGE CAPACITY: 4 scratches = 1 light
‘wound, 3 light wound » f serious wound, 3
serious wound = 1 fatal wound
ENDURANCE: 100
DISADVANTAGES: Wanted/15, Paranoia/
15, Manic Depressive/20, Fanaticism/10,
ADVANTAGES: Forgiving/5
MENTAL BALANCE: -55
DARK SECRET: Forbidden Knowledge
(see below)
PROFESSION: Unknown,
LIVING STANDARD: Unknown.
SKILLS: Rifle!8; Oceultagy7; Drive,
58 ADVENTURES UNLIMITED
He liked to hang around Holy Tiinity church, doing
‘odd jobs. He has three close friends: Michael, Kail
and Jacob. The priest does not know thei last names,
Four months ago, Jared and his friends
approached Father Omali and asked if he would
support something they referred to as an
"inquisition." They called themselves the Believers,
and sai
doers’ and bring them to justice. Father Omali did
not know how to answer such a request, He told
them that God takes kindly to any work done in his,
(Over the next four months the group reported to
him weekly. Iwas worried that something bad would
happen,” says Father Omak. "But their activities
appeared harmless enough.”
‘One month ago the reports became strange. The
‘group claimed they were on the tal ofa cult that was
‘going to “rip a shred out of reality” and bring Hell to
‘our world. Father Omali was disturbed by this
statement and asked the group to leave his office.
‘Two weeks later, the Believers came back and
asked for Omalis help, Jared and his friends said they
needed someone with a “direct connection with God!
to help them fight the cult. Father Omali was
appalled by their request, but agreed to meet them
the following night.
Directly after the conversation he called the
police. The next night, when Jared came to pick
Father Omali up, he was then taken into custody: He
refused to reveal the whereabouts ofthe other three
members of the Believers
Jared was sent to a local asylum for assessment.
Father Omali paid his medical bills because he felt
sorry for Jared. He has not heard from the rest of the
sroup since Jared arrest.
‘The most important piece of information Fat
‘Onali has to offer is where the group frequently met
= in the Pinewood Cemetery, a graveyard just outside
‘of Chicago. This is where Jared was going to take
Father Omali on the night that he was arrested
(Agents should have to ask before being given this
piece of information.)
Part 3: The Graveyard
The graveyard is three blocks long and is filled with
antiquated mausoleums and elaborate tombstones. It
‘surrounded by a high stone wall. A parking lot hes
just outside the main gates, and a cross-shaped, one
lane road leas into the graveyard. The gates to the
cemetery ae locked and nobody ean be seen inside
‘A.work yard is located toward the back ofthe
araveyard, and is surrounded by a chain-link Fence
Inside the fence ae plastic grave lines,
wheelbarrows, anda small tractor. Given the jumbled
state ofthese items, itlooks as though the graveyard’
they were attempting to hunt down “evilupkeep has slipped over the last few weeks, The
work yard also includes a one-story tool shed. The
front sliding door is closed with a padlock
RECENT EVENTS
A couple of hours before the agents arrive, the Ordo
Fratris Mortis came to see the capture or death of the
last three members of the Believers. They managed
to capture Kail and Michael (and are planning to
sacrifice them later, to put an end to their meddling).
Jacob, however, eluded them, When the agents
arrive, Jacob believes that they are members of the
(Ordo Fratris Mortis,
Jacob is confused and uncertain what to believe
any more, As soon as he sees the agents, he shoots at
them with a rifle, but soon breaks off his attack and
just sits behind a tombstone, crying. (Use the
statistics for Jared.) Ifthe agents kill Jacob they can
find the clues they need by searching the shack. If
Jacob lives, they can interrogate him.
Jacob answers any questions the agents ask. He
does not know the location of the Ordo Fratris
Mortis or the names of its members, he just knows
that it exists, and that its leader, a “man in a white
‘One night as [lay in bed, God
sent ax Angel down to me. The Ange
told me of men wo have betrayed God
‘The Angel named thse simmers te Ordo
Fratis Mortis”
Jacob
‘coat’ makes frequent visits to the graveyard. IF asked
how he knows the name of the cult, he mutters, “An
‘Angel told me."
‘As the agents are talking to Jacob, he singles out
‘one member of the group (preferably a believer) and
tells that individual about a “holy cross” that can be
used to battle the cult. He urges the agent to recover,
the cross from the shed. “Use it with faith,” he says.
(IF Jacob died in the firefight with the agents, they
find a key in his jacket pocket that is marked with
the words: TOOL SHED.)
SPECTER ATTACK
‘As soon as the agents have either been told about the
cross or have found the key on Jacobs body, they are
attacked by five specters. (Use the Specter statistics
fon page 213 of the Kult rulebook.)
‘These creatures of death were summoned by the
Ordo Fratris Mortis to destroy Jacob, after he eluded
them earlier. Their primary goal isto destroy Jacob,
but ifthe agents get in the way they will attack them,
too. During the attack, Jacob should be difficult to
save. It he lives, award the agents with extra
experience. If Jacob is already dead, the specters
break off their attack after reaching Jacob's body.
SEARCHING THE SHED
Inside the shed, the agents can find crude
accommodations for four people ~ four cots covered
in musty blankets. Opened cans of food lie about and
foul smell hangs in the air. All sorts of religious
literature is strewn about the dirt floor. The only
Father Omali
Quote: " Our Lord gives such strange
signs.”
PERSONALITY: Father Omall is fairly
concerned for “the boys.” If the agents
befriend him, he will attempt to help them
any way he can. He also has a strange
presence about him. Its as if someone or
something is watching over him. (This is a result of
his Unwilling Medium disadvantage.)
ROLEPLAY HINTS: Omaliis very soft spoken.
He will always attempt to define all situations as a
sign from God.
AGL:07 EGO:16 STR:10 CHA: 13
CON: 11 PER: 16 COM: 14 EDU: 14
HEIGHT: 175 em
WEIGHT. 185 kg
MOVEMENT: 14 m/round
ACTIONS. 2
INITIATIVE BONUS: -1
DAMAGE BONUS: 0
DAMAGE CAPACITY: 4 scratches =1 light
‘wound, 3 light wound = 1 serious wound, 3
serious wound = 1 fatal wound.
ENDURANCE: 85
DISADVANTAGES: Unwilling Medium/15.
ADVANTAGES: Motherliness/5, Sixth
Sense/15.
MENTAL BALANCE: +5
ff DARK SECRET: Victim of medical
experiment (make it up)
PROFESSION: Priest.
LIVING STANDARD: 4
SKILLS: Climb/s, Sneak/5; Hypnosis’,
Meditaion/4, Occultism/6, Parapsychology!
3, Language: Latn/6, Humanistic Scholar6
ADVENTURES UNLIMITED 59light available is what manages to seep through
cracks in the metal roof
Hidden under one of the mattresses is a
sharpened cross. It is covered with rust, except for
the bottom, which is shiny because it has been
sharpened to a point. It looks as though its intended
to be used as a thrusting weapon. The cross is about
six inches long and four inches wide.
“The cross has Jacobs soul bound into it. He did
this years ago through worship, by devoting himself
to.a god that does not exist. His worship was so
strong, however, that his faith — and his soul — were
bound into his cross.
‘When battling anything,
from outside the Illusion, the
‘cross does double damage (treat
it asa knife) Ifbateling a
‘creature with a Terror Throw
Modifier add a positive version
of that modifier to the hit roll of
the character using the holy
‘cross. That character also makes
ego throws using the same
modifier
Example: Andy is fighting a
Nachtkafer, which has a Terror
‘Throw Modifier of 5. Andy has
3 in dagger, but while using
Jacob's cross he would add the
positive version of the
Nachtkafers TTM, for a total of
8. Any terror throws would be
done in the same way. Andys
Ego is 11, but the holy cross
would give Andy an Ego throw
of 16. The big catch to Jacobs
item is only believers can use it
in this manner.
Part: ing the Believers
Once they have had a chance to search the
araveyard, the agents receive a telephone call from
Father Omali, He tells them thatthe Kal and
Michael were admitted, earlier that evening, toa
hospital named St. Paulin downtown Chicago. Dr
Marks, one of the hospital's physicians, phoned
Father Omali, since the pair listed the priests name as
their next of kin
Father Omali says that Drc Marks tld him that
the pairhad been in an automobile accident. They
were found inside a locked car that had gone over a
cliff. Father Omali finds this odd, since to the best of
his knowledge, neither Kail nor Michael owned a car
“or even had a drivers licence
When Father Omali telephoned the hospital
back, afew minutes later, a different doctor
as ghosts”
celal it”
60 ADVENTURES UNLIMITED.
"How do you explain what we jst
sa, Sean? Arete realy suc things
"Thre must ea logical
explanation. Maybe we were drugged
saw what Isa, ax. How do
"Dont worry about it”
“What do you mao, Dont
worry’ Wesot up a fuckin’ graoeyand
How do report that”
RECORDED: 01/16/96
SUBJECTS: Sean Smith,
Henry Jones; BI. agents
LOCATION: Chicago,
Lucky Strike Coffee Shop, 2408
Tabernacle Ave
NOTE: Conversation
regarding a "ghost sighting.” with
answered. This doctor (whose name the priest did
rot get) told him that the two Believers were in
Critical condition and may not live through the night.
‘When the priest offered to administer the last rites to
them, the doctor said that a mistake had been made,
and the two were actually in stable condition and
were in no danger of dying,
AT ST. PAUL'S,
St Paul's Hospital is located in Arlington Heights.
At the reception, the agents can ask for Dr.Marks.
He will show them to Kail room. On the way to
the room, he explains that Kail’ condition is
listed as stable. If asked, he can
tell them that Michael is in
surgery.
Dr. Marks is a young intern
who has only recently come to
‘work at St, Paul's Hospital. He
does not realize that many of its
doctors belong to the Ordo
Fratris Mortis, and that the cult
has brought Kail and Michael
here so that they can be
sacrificed, He believes what he
was told — that the pair were
involved in a car crash, But he is
puzzled by the injuries the wo
‘men exhibit,
Dr. Marks’ unauthorized
telephone call to Father Omali
(and the resulting visit by the
agents) is something that the
cult members now have to deal
‘When in Kail’s room
Dr-Marks administers a shot to
Kail, who is in great pain from a
‘number of injuries (inflicted by the specters, and
not at all similar to the type of injuries caused in a
car crash). The needle is filled with opium, but
the effect is -10, rather than the standard -5,
because Kail has been given this on a regular basis
since he was admitted. The effect of the morphine
is to make Kail barely understandable. The agents
should find this suspicious, but in fact Dr. Marks
is quite innocent and the timing of the injection
wwas coincidental.
While the agents are trying to speak with
Kail, doctors at the hospital who are members of
the Ordo Fratris Mortis set up an ambush for
them. After about two minutes, three doctors
center the room with guns drawn, All the cult
‘members want to do is sedate the agents, so their
bodies may be sacrificed for their ritual. They also
want to take Kail down to the basement, for use inthe upcoming sacrifice
Dr. Marks flees the
hospital if a gun battle
breaks out. Otherwise
he may be captured
and sedated along with
the agents. (Use Dr.
Townsand’s stats for
Dr. Marks.)
GUN BATILE
‘OR CAPTURE?
Much depends on this
scene. If the agents are
captured and sedated
(orf they are seriously
injured in a gun battle
with the doctors), they
are taken down to the
basement along with
Kail. Unless they can
somehow escape, they
will be sacrificed in a
ritual summoning that
is already in progress
Give the agents one
last chance to escape
before they die.
If the agents get
into a gun battle with
the doctors and win,
their next logical
is to look for Michael.
He is not in surgery —
the hospital's operating
theatres are empty
(much to Dr. Marks
surprise). Instead, he is
in the basement,
Any agents who
try to find Michael
before the encounter
in Kail room are
attacked by five
doctors. The doctors
try to quietly capture them and take them to the
basement, but it is quite possible that a gun battle
could happen here, too.
Part 5: Gates to Hell
This is the final scene in To Believe. In it, the agents
will be witnesses to the fall of reality and will
meet terrifying creatures. The agents may witness
this as captives about to be sacrificed, or they may
have won any gun battles with the cult members
and have snuck up on the basement where the
map BY Dana Noa
summoning is taking place. Be prepared to
improvise a little, to fit this encounter to the
actions of the player characters.
The leader of this branch of the Ordo Fratris
Mortis is a man by the name of Dr. Benjamin
Claxton. He is referred to by the other cult
members as the Magus Mortualis.
Claxton is completely fanatical about his
work. If he captures the agents, he will describe to
them his plan in complete detail
ADVENTURES UNLIMITED 61‘ORDO FRATRIS MORTIS
‘The Ordo Fratris Mortis is a cult of doctors who
worship Marbas, Lord of Pain. These doctors use
Death Magic to preform their sacrifices
The cult is described in detail on page 120 of the
Legions of Darkness sourcebook. There are some
changes, however, for the Chicago sect. This group
still worships Marbas, but at the same time will
sacrifice to any creature of death, just to exercise
their death magic, Dr. Claxton and the other cult
members have complete control over the hospital
THE SUMMONING ROOM
‘The Ordo Fratris Mortis have set up a summoning
room in the basement of the hospital. The room
was formerly an operating theatre, but now is off
limits to any but the cult members and is filled
with computers
Getting to
the
Computer srens cast a dull green summoning
slow over the basement room. As [ room is not
Stoped ite frber nto the oom difficlt, both
saw Agent Cooper. She was tied to a bed
inthe mide ofthe sonic of
stairs and an
levator offer
computers. There were also four other access to a
wopl [did wo ecogize tied to eds. hallway that
Then the room came into focus as leads to the
my eyes begun to adjust to the light, and | 00m. Inside
[sao figures lining the wall ofthe the
room, I could bear ight chanting summoning
‘coming Jom them. I was about to call room, the
Jor backup, but ther this toe-tagged son only
‘of a bitch attacked me. That was when illumination
the shooting began. es oe
‘Agent Dale Bolt, FB. the dim green
light shed by
computer
sereens, Four
beds with people strapped to them are in the
middle of the room, within the circle of
computers, These victims include Michael, Kail
(unless the agents have rescued him and removed
him from the hospital), and two (or three) other
transients who were recently admitted to hospital
(and whom nobody will miss). If any agents have
been captured, they are also strapped to bed in
this room,
‘The doctors who are members of the Ordo
Fratris Mortis have been busy preparing to
summon a Razid, to which they will sacrifice the
four sedated victims. The rituals they have already
cast are: Hades Walk (their bodies are constantly
going back through the Illusion), and Manipulate
Death (they first animated the dead, then
controlled them). These animated corpses are
62 ADVENTURES UNLIMITED
Doctors (Ordo Fratris Mortis)
PERSONALITY: Each doctor will act
with a malicious intent towards the player
characters, He or she willbe ignore their
demands, and will attempt to achieve the
goal of the cult (summoning the Razid) by
Patna scorch SF
Ree rena anes
pate
AGL:2d10 EGO. 2410
CHA.2d10 CON. 2410
COM: 2410 EDU: 2d10
STR: 2410
PER: 2410
MOVEMENT: 6 m/round
ACTIONS: 2
INITIATIVE BONUS: -1
DAMAGE BONUS: +1
DAMAGE CAPACITY: 4 scratches = 1
light wound, 3 light wounds = 1 serious
‘wound; 3 serious wounds = | fatal wound.
ENDURANCE: 85
SKILLS: Handgun/5, Occulv/4
For further details see the Mad Scientist
template in the Kult rulebook.
intended to help if anything goes wrong. (The
spells Summon Creature of Death and Bind
Creature of Death were cast so that they will
finish at around the same time.)
A total of nine doctors are in the room. Six of
them (including Dr. Claxton) line the walls of the
room and are chanting. They are focused on the
summoning, and pay no attention to the agents.
The other three doctors are armed with scalpels
and are prepared, if necessary, to fight off any
intruders. But before they make an attack
themselves, the doctors order four undead
‘creatures to attack. (Use the statistics for the
Living Dead, found on page 211 of the Kult
rulebook).
‘The agents can thwart the summoning by
incapacitating at least four of the chanting doctors
within four turns. If this happens, all the doctors
join in the fight, attacking with scalpels. The
agents need only kill or incapacitate the doctors
to save the day,
If the summoning is completed (this takesfour turns), a Razid appears. If Dr. Claxton is still
alive, he laughs uncontrollably and screams in
triumph: “The world is doomed"
The Razid attacks indiscriminately, ravaging
the hospital staff and patients, as well as any
agents who try to stop it. Be sure to emphasize
the seriousness of the situation, and the
ramifications of a Razid being let loose to wreak
havoc upon an entire hospital. The agents are the
only ones who stand between the Razid and the
destruction of hundreds of innocent people. Base
the experience awarded the agents on the number
of lives they save,
Razid
AGL: 34 EGO: 14 STR. 71 CHA: 04
CON: 44 PER: 30 COM:01 EDU: 14
Refer to page 214 of the Kult rulebook for
detailed information on the Razid.
CONVERSION NOTES
Both Kult and Call of Cthulhu are character- and.
story-driven games. This will aid any hopeful
Keeper considerably, in that nothing beyond a
few details need be changed to use To Believe in a
Call of Cthulhu campaign
‘The story itself need not be changed in the
ART BY CHRIS LIEN-STEWART
slightest if your campaign is Cthulhu Now,
change nothing beyond the identity of the
monsters and the patron of the evil doctors. For a
‘campaign set in the 1920s, the Keeper need only
replace the computers in the summoning room
with something that is not anachronistic; perhaps
the walls are papered with dozens of life-sized
anatomical drawings
Kult attributes are generated on 2410, which
ives an average value of 10.5, just as the 346 of
Call of Cthulhu do, so any attributes may be
taken directly without any troublesome
incongruities, Simply use AGL for DEX, STR for
STR, CON for CON, COM for APP, EGO for
POWER, PER for INT, and EDU for EDU. The
only skills necessary to the flow of the adventure
are the Handgun and Knife skills of the evil
doctors, which may be treated as 45% and 40%
respectively.
The spectres in Part Ill could be replaced by
ghouls or any other lesser servitors the Keeper
feels would disturb the investigators — but which
the investigators would stil stand a chance of
defeating. Marbas, Lord of Pain, is no doubt one
of the ninety-nine aspects of Nyarlathotep, and
the razid his avatar.
ADVENTURES UNLIMITED 63‘Nyarlathotep’s Razid Form + collapses on the ground, changes form to a
STR71 CON44 SIZ21_—INT 86 ._—_more horrific shape, which causes his viewers
POW 100 DEX19 APP. —-HP35. | —_to lose Sanity, and then vanishes.
MOVE 16/25 Spells: Nyarlathotep knows no spells in this form.
* Sanity: Seeing Nyarlathotep in the Razid Form
Weapon: Claw Attack 85%, Damage 546 + causes a loss of 14100 points of Sanity unless
‘Amor. Nyarlathotep has no armor in the razid + a successful Sanity roll is made. (A successful
form. If he is brought to zero hit pointshe Sanity roll still results in the loss of 1d10
2 Sanity)
© Anarene In his Razid Form, Nyarathotep
e. appears to be an eight-foot-tll, powerfully
muscled, black winged demon
: >>>
Darren Rider
PERSONALITY: Dr. Claxton wishes Darren is a big fan of the horror genre and
to be a great wizard who holds unrelenting lists H.P. Lovecraft among his favorite authors and
power. He will take extreme actions to 3 * The Exorcist and The Shining among his favorite
Dr. Benjamin Claxton
Quote: "Let me tell you how the world
will suffer at my fee.”
achieve his goals + films. At21 years of age, his ambition in life is to
ROLEPLAY HINTS: Always act as if you « "do everything.” He's a fan of thrash and punk
have the upper hand, Laugh at any threats and music, enjoys performing BMX bicycle stunts, and
speak freely of your plans to hold ultimate power. says his favorite games are Rolemaster, Kult, and
Every so often murmur something (atime and date) Whispering Val.
under your breath, then return to the conversation *
with renewed vigor. :
AGL: 14 EGO: 20 STR:12. CHA: 14
CON: 19 PER: 11 COM: 10 EDU: 19
HEIGHT. 190 em
WEIGHT. 87 kg
MOVEMENT. 7 m/round
ACTIONS, 2
INITIATIVE BONUS: +2
DAMAGE BONUS: +2
DAMAGE CAPACITY: 5 scratches = 1 light
wound; 4 light wound = I serious wound, 3
1 fatal
serious wounds
ENDURANCE. 125
ADVANTAGES: Magical Intuition/20
DISADVANTAGES: Wanted/5 (wanted in
China for malpractice); Mania/15, Death wish’
10; Greed/10; Mental Compulsion’ (mantras
—he recites the times and dates of his previous
summoning attempt).
MENTAL BALANCE, -25
DARK SECRET. Insanity.
SKILLS: Auto Weapon/5, Handgun’9,
First Aid/20, Information Retrieval/16,
Cryptography/10, Occultism/20, Poisons *
and Drugs/15, Medicine/19. .
MAGIC: Lore of Death to 40 (all spells at :
64 ADVENTURES UNLIMITED