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Monge - Névoa

This document provides a character sheet for a level 1 Wildhunt monk named Névoa. It lists the character's abilities, skills, equipment, and features. Key details include Névoa having +5 Strength, +6 Dexterity, and +3 Constitution. As a monk, Névoa can make unarmed strikes that deal 1d4+4 bludgeoning damage and can make one additional unarmed strike as a bonus action when taking the Attack action. Racial traits of the Wildhunt include darkvision up to 60 feet and the ability to shift into a more bestial form for 1 minute to gain temporary hit points.
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0% found this document useful (0 votes)
23 views4 pages

Monge - Névoa

This document provides a character sheet for a level 1 Wildhunt monk named Névoa. It lists the character's abilities, skills, equipment, and features. Key details include Névoa having +5 Strength, +6 Dexterity, and +3 Constitution. As a monk, Névoa can make unarmed strikes that deal 1d4+4 bludgeoning damage and can make one additional unarmed strike as a bonus action when taking the Attack action. Racial traits of the Wildhunt include darkvision up to 60 feet and the ability to shift into a more bestial form for 1 minute to gain temporary hit points.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monk 1 DrakenNoctis

CLASS & LEVEL PLAYER NAME


Névoa
Wildhunt Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +4 19 11 --
+3 +2 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
+3 +5

+2
Animal Handling WIS
Arcana INT
Dragonchess Set, Flute, Thieves' Tools

=== LANGUAGES ===


17 +3 Athletics STR Common
ABILITY SAVE DC
P +2 Deception CHA
+2 History INT
INTELLIGENCE
P +7 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
15 +5 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +5 Perception WIS


+0 Performance CHA === ACTIONS ===
+5 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Unarmed Strike
P +7 Survival WIS
When you use the Attack action with an unarmed

+0 strike or a monk weapon on your turn, you can make


one unarmed strike as a bonus action.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dart +6 1d4+4 Piercing Simple, Finesse, Thrown, Range (20/60)

Quarterstaff +6 1d6+4 Bludgeoning Simple, Versatile


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 1d4+4 Bludgeoning

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +6 1d4+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 1 DrakenNoctis
CLASS & LEVEL PLAYER NAME
Névoa
Wildhunt Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === === WILDHUNT RACIAL TRAITS ===

* Hit Points ? PHB 77 * Darkvision ?


You have superior vision in dark and
* Proficiencies ? PHB 77 dim conditions. (60ft)

* Unarmored Defense ? PHB 78 * Languages ?


While not wearing armor and not using a shield, your You can speak, read, and write Common.
AC equals 10 + DEX modifier + WIS modifier.
* Shifting ?
* Martial Arts ? PHB 78 As a bonus action, you can assume a more
While you are unarmed or wielding only monk bestial appearance. This transformation lasts for 1
weapons and you aren’t wearing armor or wielding a minute, until you die, or until you revert to your normal
shield, you can use DEX instead of STR for the attack appearance as a bonus action. When you shift, you
and damage rolls, you can roll your Martial Arts gain temporary hit points equal to your level + your
damage die in place of the normal damage, and when Constitution modifier (minimum of 1 temporary hit
you use the Attack action on your turn, you can make point). You also gain additional benefits that depend
one unarmed strike as a bonus action. on your shifter subrace, described below. Once you
shift, you can't do so again until you finish a short or
| Unarmed Strike: 1 Bonus Action long rest.

=== WILDHUNT RACIAL TRAITS ===

* Shifting feature ?
While shifted, you have advantage
on Wisdom checks, and no creature within 30 feet of
you can make an attack roll with advantage against
you,
unless you're incapacitated.

* Ability Score Increase ?


Your Wisdom score increases
by 2, and your Dexterity increases by 1.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Dart 10 2.5 lb.

SP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


EP 0 Crowbar 1 5 lb.

Bedroll 1 7 lb.
GP 30 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

73.5 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Névoa
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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