Android
Android
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7.1.3. Screen Orientation 7.5.2. Front-Facing Camera
7.1.4. 2D and 3D Graphics Acceleration 7.5.3. External Camera
7.1.5. Legacy Application Compatibility Mode 7.5.4. Camera API Behavior
7.1.6. Screen Technology 7.5.5. Camera Orientation
7.1.7. External Displays 7.6. Memory and Storage
7.2. Input Devices 7.6.1. Minimum Memory and Storage
7.2.1. Keyboard 7.6.2. Application Shared Storage
7.2.2. Non-touch Navigation 7.7. USB
7.2.3. Navigation Keys 7.8. Audio
7.2.4. Touchscreen Input 7.8.1. Microphone
7.2.5. Fake Touch Input 7.8.2. Audio Output
7.2.6. Game Controller Support 7.8.2.1. Analog Audio Ports
7.2.6.1. Button Mappings 8. Performance Compatibility
7.2.7. Remote Control 8.1. User Experience Consistency
7.3. Sensors 8.2. Memory Performance
7.3.1. Accelerometer
9. Security Model Compatibility
7.3.2. Magnetometer
9.1. Permissions
7.3.3. GPS
9.2. UID and Process Isolation
7.3.4. Gyroscope
9.3. Filesystem Permissions
7.3.5. Barometer
9.4. Alternate Execution Environments
7.3.6. Thermometer
9.5. Multi-User Support
7.3.7. Photometer
9.6. Premium SMS Warning
7.3.8. Proximity Sensor
9.7. Kernel Security Features
7.4. Data Connectivity
9.8. Privacy
7.4.1. Telephony
9.9. Full-Disk Encryption
7.4.2. IEEE 802.11 (Wi-Fi)
9.10. Verified Boot
7.4.2.1. Wi-Fi Direct
7.4.2.2. Wi-Fi Tunneled Direct Link Setup 10. Software Compatibility Testing
7.4.3. Bluetooth 10.1. Compatibility Test Suite
7.4.4. Near-Field Communications 10.2. CTS Verifier
7.4.5. Minimum Network Capability 11. Updatable Software
7.4.6. Sync Settings
12. Document Changelog
7.5. Cameras
7.5.1. Rear-Facing Camera
13. Contact Us
14. Resources
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1. Introduction
This document enumerates the requirements that must be met in order for devices to be compatible with Android 5.0.
The use of "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",
"MAY" and "OPTIONAL" is per the IETF standard defined in RFC2119 [Resources, 1].
To be considered compatible with Android 5.0, device implementations MUST meet the requirements presented in this
Compatibility Definition, including any documents incorporated via reference.
Where this definition or the software tests described in section 10 is silent, ambiguous, or incomplete, it is the
responsibility of the device implementer to ensure compatibility with existing implementations.
For this reason, the Android Open Source Project [Resources, 2] is both the reference and preferred implementation of
Android. Device implementers are strongly encouraged to base their implementations to the greatest extent possible
on the "upstream" source code available from the Android Open Source Project. While some components can
hypothetically be replaced with alternate implementations this practice is strongly discouraged, as passing the
software tests will become substantially more difficult. It is the implementer's responsibility to ensure full behavioral
compatibility with the standard Android implementation, including and beyond the Compatibility Test Suite. Finally,
note that certain component substitutions and modifications are explicitly forbidden by this document.
Many of the resources listed in section 14 are derived directly or indirectly from the Android SDK, and will be
functionally identical to the information in that SDK's documentation. For any case where this Compatibility Definition
or the Compatibility Test Suite disagrees with the SDK documentation, the SDK documentation is considered
authoritative. Any technical details provided in the references included in section 14 are considered by inclusion to be
part of this Compatibility Definition.
2. Device Types
While the Android Open Source Project has been used in the implementation of a variety of device types and form
factors, many aspects of the architecture and compatibility requirements were optimized for handheld devices.
Starting from Android 5.0, the Android Open Source Project aims to embrace a wider variety of device types as
described in this section.
Android Handheld device refers to an Android device implementation that is typically used by holding it in the hand,
such as mp3 players, phones, and tablets. Android Handheld device implementations:
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Android Television device refers to an Android device implementation that is an entertainment interface for consuming
digital media, movies, games, apps, and/or live TV for users sitting about ten feet away (a “lean back” or “10-foot user
interface”). Android Television devices:
● MUST have an embedded screen OR include a video output port, such as VGA, HDMI, or a wireless port for
display
● MUST declare the features android.software.leanbackand android.hardware.type.television
[Resources, 3]
Android Watch device refers to an Android device implementation intended to be worn on the body, perhaps on the
wrist, and:
● MUST have a screen with the physical diagonal length in the range from 1.1 to 2.5 inches
● MUST declare the feature android.hardware.type.watch
● MUST support uiMode = UI_MODE_TYPE_WATCH[Resources, 4]
All Android device implementations that do not fit into any of the above device types still MUST meet all requirements
in this document to be Android 5.0 compatible, unless the requirement is explicitly described to be only applicable to a
specific Android device type.
Output Speaker and/or Audio 7.8.2. Audio Output MUST MUST MUST
output ports
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3. Software
3.1. Managed API Compatibility
The managed Dalvik bytecode execution environment is the primary vehicle for Android applications. The Android
application programming interface (API) is the set of Android platform interfaces exposed to applications running in
the managed runtime environment. Device implementations MUST provide complete implementations, including all
documented behaviors, of any documented API exposed by the Android SDK [Resources, 5] or any API decorated with
the "@SystemApi" marker in the upstream Android source code.
Device implementations MUST NOT omit any managed APIs, alter API interfaces or signatures, deviate from the
documented behavior, or include no-ops, except where specifically allowed by this Compatibility Definition.
This Compatibility Definition permits some types of hardware for which Android includes APIs to be omitted by device
implementations. In such cases, the APIs MUST still be present and behave in a reasonable way. See section 7 for
specific requirements for this scenario.
3.2.1. Permissions
Device implementers MUST support and enforce all permission constants as documented by the Permission reference
page [Resources, 6]. Note that section 9 lists additional requirements related to the Android security model.
Parameter Details
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VERSION.SDK_INT The version of the currently-executing Android system, in a format accessible to
third-party application code. For Android 5.0, this field MUST have the integer value
21.
VERSION.INCREMENTAL A value chosen by the device implementer designating the specific build of the
currently-executing Android system, in human-readable format. This value MUST NOT
be reused for different builds made available to end users. A typical use of this field is
to indicate which build number or source-control change identifier was used to
generate the build. There are no requirements on the specific format of this field,
except that it MUST NOT be null or the empty string ("").
BOARD A value chosen by the device implementer identifying the specific internal hardware
used by the device, in human-readable format. A possible use of this field is to
indicate the specific revision of the board powering the device. The value of this field
MUST be encodable as 7-bit ASCII and match the regular expression
"^[azAZ09_]+$".
BRAND A value reflecting the brand name associated with the device as known to the end
users. MUST be in human-readable format and SHOULD represent the manufacturer
of the device or the company brand under which the device is marketed. The value of
this field MUST be encodable as 7-bit ASCII and match the regular expression
"^[azAZ09_]+$".
SUPPORTED_ABIS The name of the instruction set (CPU type + ABI convention) of native code. See
section 3.3. Native API Compatibility.
SUPPORTED_32_BIT_ABIS The name of the instruction set (CPU type + ABI convention) of native code. See
section 3.3. Native API Compatibility.
SUPPORTED_64_BIT_ABIS The name of the second instruction set (CPU type + ABI convention) of native code.
See section 3.3. Native API Compatibility.
CPU_ABI The name of the instruction set (CPU type + ABI convention) of native code. See
section 3.3. Native API Compatibility.
CPU_ABI2 The name of the second instruction set (CPU type + ABI convention) of native code.
See section 3.3. Native API Compatibility.
DEVICE A value chosen by the device implementer containing the development name or code
name identifying the configuration of the hardware features and industrial design of
the device. The value of this field MUST be encodable as 7-bit ASCII and match the
regular expression "^[azAZ09_]+$".
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FINGERPRINT A string that uniquely identifies this build. It SHOULD be reasonably human-readable.
It MUST follow this template:
$(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION
.INCREMENTAL):$(TYPE)/$(TAGS)
For example:
acme/myproduct/mydevice:5.0/LRWXX/3359:userdebug/testkeys
The fingerprint MUST NOT include whitespace characters. If other fields included in
the template above have whitespace characters, they MUST be replaced in the build
fingerprint with another character, such as the underscore ("_") character. The value
of this field MUST be encodable as 7-bit ASCII.
HARDWARE The name of the hardware (from the kernel command line or /proc). It SHOULD be
reasonably human-readable. The value of this field MUST be encodable as 7-bit ASCII
and match the regular expression "^[azAZ09_]+$".
HOST A string that uniquely identifies the host the build was built on, in human-readable
format. There are no requirements on the specific format of this field, except that it
MUST NOT be null or the empty string ("").
MANUFACTURER The trade name of the Original Equipment Manufacturer (OEM) of the product. There
are no requirements on the specific format of this field, except that it MUST NOT be
null or the empty string ("").
MODEL A value chosen by the device implementer containing the name of the device as
known to the end user. This SHOULD be the same name under which the device is
marketed and sold to end users. There are no requirements on the specific format of
this field, except that it MUST NOT be null or the empty string ("").
PRODUCT A value chosen by the device implementer containing the development name or code
name of the specific product (SKU) that MUST be unique within the same brand.
MUST be human-readable, but is not necessarily intended for view by end users. The
value of this field MUST be encodable as 7-bit ASCII and match the regular expression
"^[azAZ09_]+$".
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SERIAL A hardware serial number, which MUST be available. The value of this field MUST be
encodable as 7-bit ASCII and match the regular expression
"^([azAZ09]{6,20})$".
TAGS A comma-separated list of tags chosen by the device implementer that further
distinguishes the build. This field MUST have one of the values corresponding to the
three typical Android platform signing configurations: release-keys, dev-keys,
test-keys.
TYPE A value chosen by the device implementer specifying the runtime configuration of the
build. This field MUST have one of the values corresponding to the three typical
Android runtime configurations: user, userdebug, or eng.
USER A name or user ID of the user (or automated user) that generated the build. There are
no requirements on the specific format of this field, except that it MUST NOT be null
or the empty string ("").
● Desk Clock
● Browser
● Calendar
● Contacts
● Gallery
● GlobalSearch
● Launcher
● Music
● Settings
Device implementations SHOULD include the core Android applications as appropriate but MUST include a component
implementing the same intent patterns defined by all the “public” Activity or Service components of these core Android
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applications. Note that Activity or Service components are considered "public" when the attribute android:exported
is absent or has the value true.
However, device implementations MAY provide default activities for specific URI patterns (eg. http://play.google.com)
if the default activity provides a more specific filter for the data URI. For example, an intent filter specifying the data
URI "http://www.android.com" is more specific than the browser filter for "http://". Device implementations MUST
provide a user interface for users to modify the default activity for intents.
Device implementations:
● MUST honor the android.settings.HOME_SETTINGSintent to show a default app settings menu for Home
Screen, if the device implementation reports android.software.home_screen[Resources, 10]
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● MUST provide a settings menu that will call the
android.provider.Telephony.ACTION_CHANGE_DEFAULTintent to show a dialog to change the default
SMS application, if the device implementation reports android.hardware.telephony[Resources, 9]
● MUST honor the android.settings.NFC_PAYMENT_SETTINGSintent to show a default app settings menu
for Tap and Pay, if the device implementation reports android.hardware.nfc.hce[Resources, 10]
● MUST include support for code running in the managed environment to call into native code, using the
standard Java Native Interface (JNI) semantics
● MUST be source-compatible (i.e. header compatible) and binary-compatible (for the ABI) with each required
library in the list below
● MUST support the equivalent 32-bit ABI if any 64-bit ABI is supported
● MUST accurately report the native Application Binary Interface (ABI) supported by the device, via the
android.os.Build.SUPPORTED_ABIS, android.os.Build.SUPPORTED_32_BIT_ABIS, and
android.os.Build.SUPPORTED_64_BIT_ABISparameters, each a comma separated list of ABIs ordered
from the most to the least preferred one
● MUST report, via the above parameters, only those ABIs documented in the latest version of the Android NDK,
“NDK Programmer's Guide | ABI Management” in docs/ directory
● SHOULD be built using the source code and header files available in the upstream Android Open Source
Project
The following native code APIs MUST be available to apps that include native code:
● libc (C library)
● libm (math library)
● Minimal support for C++
● JNI interface
● liblog (Android logging)
● libz (Zlib compression)
● libdl (dynamic linker)
● libGLESv1_CM.so (OpenGL ES 1.x)
● libGLESv2.so (OpenGL ES 2.0)
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● libGLESv3.so (OpenGL ES 3.x)
● libEGL.so (native OpenGL surface management)
● libjnigraphics.so
● libOpenSLES.so (OpenSL ES 1.0.1 audio support)
● libOpenMAXAL.so (OpenMAX AL 1.0.1 support)
● libandroid.so (native Android activity support)
● libmediandk.so (native media APIs support)
● Support for OpenGL, as described below
Note that future releases of the Android NDK may introduce support for additional ABIs. If a device implementation is
not compatible with an existing predefined ABI, it MUST NOT report support for any ABIs at all.
Note that device implementations MUST include libGLESv3.soand it MUST symlink (symbolic link) to
libGLESv2.so. in turn, MUST export all the OpenGL ES 3.1 and Android Extension Pack [Resources, 11] function
symbols as defined in the NDK release android-21. Although all the symbols must be present, only the corresponding
functions for OpenGL ES versions and extensions actually supported by the device must be fully implemented.
Native code compatibility is challenging. For this reason, device implementers are very strongly encouraged to use the
implementations of the libraries listed above from the upstream Android Open Source Project.
The platform feature android.software.webviewMUST be reported on any device that provides a complete
implementation of the android.webkit.WebViewAPI, and MUST NOT be reported on devices without a complete
implementation of the API. The Android Open Source implementation uses code from the Chromium Project to
implement the android.webkit.WebView[Resources, 12]. Because it is not feasible to develop a comprehensive
test suite for a web rendering system, device implementers MUST use the specific upstream build of Chromium in the
WebView implementation. Specifically:
○ The value of the $(VERSION)string MUST be the same as the value for
android.os.Build.VERSION.RELEASE.
○ The value of the $(MODEL)string MUST be the same as the value for android.os.Build.MODEL.
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○ The value of the $(BUILD)string MUST be the same as the value for android.os.Build.ID.
○ The value of the $(CHROMIUM_VER)string MUST be the version of Chromium in the upstream Android
Open Source Project.
○ Device implementations MAY omit Mobile in the user agent string.
The WebView component SHOULD include support for as many HTML5 features as possible and if it supports the
feature SHOULD conform to the HTML5 specification [Resources, 14].
Android Television and Watch Devices MAY omit a browser application, but MUST support the
public intent patterns as described in section 3.2.3.1. All other types of device implementations
MUST include a standalone Browser application for general user web browsing.
The standalone Browser MAY be based on a browser technology other than WebKit. However, even if an alternate
Browser application is used, the android.webkit.WebViewcomponent provided to third-party applications MUST be
based on WebKit, as described in section 3.4.1.
Implementations MAY ship a custom user agent string in the standalone Browser application.
The standalone Browser application (whether based on the upstream WebKit Browser application or a third-party
replacement) SHOULD include support for as much of HTML5 [Resources, 14] as possible. Minimally, device
implementations MUST support each of these APIs associated with HTML5:
Additionally, device implementations MUST support the HTML5/W3C webstorage API [Resources, 18], and SHOULD
support the HTML5/W3C IndexedDB API [Resources, 19]. Note that as the web development standards bodies are
transitioning to favor IndexedDB over webstorage, IndexedDB is expected to become a required component in a future
version of Android.
The above list is not comprehensive. The Compatibility Test Suite (CTS) tests significant portions of the platform for
behavioral compatibility, but not all. It is the responsibility of the implementer to ensure behavioral compatibility with
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the Android Open Source Project. For this reason, device implementers SHOULD use the source code available via the
Android Open Source Project where possible, rather than re-implement significant parts of the system.
● java.*
● javax.*
● sun.*
● android.*
● com.android.*
● Device implementations MUST NOT modify the publicly exposed APIs on the Android platform by changing any
method or class signatures, or by removing classes or class fields.
● Device implementers MAY modify the underlying implementation of the APIs, but such modifications MUST
NOT impact the stated behavior and Java-language signature of any publicly exposed APIs.
● Device implementers MUST NOT add any publicly exposed elements (such as classes or interfaces, or fields or
methods to existing classes or interfaces) to the APIs above.
A "publicly exposed element” is any construct which is not decorated with the "@hide" marker as used in the upstream
Android source code. In other words, device implementers MUST NOT expose new APIs or alter existing APIs in the
namespaces noted above. Device implementers MAY make internal-only modifications, but those modifications MUST
NOT be advertised or otherwise exposed to developers.
Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a namespace owned by or referring to
another organization. For instance, device implementers MUST NOT add APIs to the com.google.* or similar
namespace: only Google may do so. Similarly, Google MUST NOT add APIs to other companies' namespaces.
Additionally, if a device implementation includes custom APIs outside the standard Android namespace, those APIs
MUST be packaged in an Android shared library so that only apps that explicitly use them (via the <useslibrary>
mechanism) are affected by the increased memory usage of such APIs.
If a device implementer proposes to improve one of the package namespaces above (such as by adding useful new
functionality to an existing API, or adding a new API), the implementer SHOULD visit source.android.com and begin the
process for contributing changes and code, according to the information on that site.
Note that the restrictions above correspond to standard conventions for naming APIs in the Java programming
language; this section simply aims to reinforce those conventions and make them binding through inclusion in this
Compatibility Definition.
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3.7. Runtime Compatibility
Device implementations MUST support the full Dalvik Executable (DEX) format and Dalvik bytecode specification and
semantics [Resources, 20]. Device implementers SHOULD use ART, the reference upstream implementation of the
Dalvik Executable Format, and the reference implementation's package management system.
Device implementations MUST configure Dalvik runtimes to allocate memory in accordance with the upstream Android
platform, and as specified by the following table. (See section 7.1.1 for screen size and screen density definitions.)
Note that memory values specified below are considered minimum values and device implementations MAY allocate
more memory per application.
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160 dpi (mdpi) 64MB
3.8.2. Widgets
Widgets are optional for all Android device implementations, but SHOULD be supported on Android Handheld
devices.
Android defines a component type and corresponding API and lifecycle that allows applications to expose an
"AppWidget" to the end user [Resources, 21] a feature that is strongly RECOMMENDED to be supported on Handheld
Device implementations. Device implementations that support embedding widgets on the home screen MUST meet the
following requirements and declare support for platform feature android.software.app_widgets.
● Device launchers MUST include built-in support for AppWidgets, and expose user interface affordances to add,
configure, view, and remove AppWidgets directly within the Launcher.
● Device implementations MUST be capable of rendering widgets that are 4 x 4 in the standard grid size. See the
App Widget Design Guidelines in the Android SDK documentation [Resources, 21] for details.
● Device implementations that include support for lock screen MAY support application widgets on the lock
screen.
3.8.3. Notifications
Android includes APIs that allow developers to notify users of notable events [Resources, 22], using hardware and
software features of the device.
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Some APIs allow applications to perform notifications or attract attention using hardware—specifically sound,
vibration, and light. Device implementations MUST support notifications that use hardware features, as described in
the SDK documentation, and to the extent possible with the device implementation hardware. For instance, if a device
implementation includes a vibrator, it MUST correctly implement the vibration APIs. If a device implementation lacks
hardware, the corresponding APIs MUST be implemented as no-ops. This behavior is further detailed in section 7.
Additionally, the implementation MUST correctly render all resources (icons, sound files, etc.) provided for in the APIs
[Resources, 23], or in the Status/System Bar icon style guide [Resources, 24]. Device implementers MAY provide an
alternative user experience for notifications than that provided by the reference Android Open Source implementation;
however, such alternative notification systems MUST support existing notification resources, as above.
Device implementations MUST properly display and execute these notifications, including the title/name, icon, text as
documented in the Android APIs [Resources, 25].
Android includes Notification Listener Service APIs that allow apps (once explicitly enabled by the user) to receive a
copy of all notifications as they are posted or updated. Device implementations MUST correctly and promptly send
notifications in their entirety to all such installed and user-enabled listener services, including any and all metadata
attached to the Notification object.
3.8.4. Search
Android includes APIs [Resources, 26] that allow developers to incorporate search into their applications, and expose
their application's data into the global system search. Generally speaking, this functionality consists of a single,
system-wide user interface that allows users to enter queries, displays suggestions as users type, and displays results.
The Android APIs allow developers to reuse this interface to provide search within their own apps, and allow developers
to supply results to the common global search user interface.
Android device implementations SHOULD include global search, a single, shared, system-wide search user interface
capable of real-time suggestions in response to user input. Device implementations SHOULD implement the APIs that
allow developers to reuse this user interface to provide search within their own applications. Device implementations
that implement the global search interface MUST implement the APIs that allow third-party applications to add
suggestions to the search box when it is run in global search mode. If no third-party applications are installed that
make use of this functionality, the default behavior SHOULD be to display web search engine results and suggestions.
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3.8.5. Toasts
Applications can use the "Toast" API to display short non-modal strings to the end user, that disappear after a brief
period of time [Resources, 27]. Device implementations MUST display Toasts from applications to end users in some
high-visibility manner.
3.8.6. Themes
Android provides "themes" as a mechanism for applications to apply styles across an entire Activity or application.
Android includes a "Holo" theme family as a set of defined styles for application developers to use if they want to
match the Holo theme look and feel as defined by the Android SDK [Resources, 28]. Device implementations MUST
NOT alter any of the Holo theme attributes exposed to applications [Resources, 29].
Android 5.0 includes a “Material” theme family as a set of defined styles for application developers to use if they want
to match the design theme’s look and feel across the wide variety of different Android device types. Device
implementations MUST support the “Material” theme family and MUST NOT alter any of the Material theme attributes
or their assets exposed to applications [Resources, 30].
Android also includes a "Device Default" theme family as a set of defined styles for application developers to use if they
want to match the look and feel of the device theme as defined by the device implementer. Device implementations
MAY modify the Device Default theme attributes exposed to applications [Resources, 29].
Android supports a new variant theme with translucent system bars, which allows application developers to fill the
area behind the status and navigation bar with their app content. To enable a consistent developer experience in this
configuration, it is important the status bar icon style is maintained across different device implementations.
Therefore, Android device implementations MUST use white for system status icons (such as signal strength and
battery level) and notifications issued by the system, unless the icon is indicating a problematic status [Resources, 29].
Hardware is considered capable of reliably running live wallpapers if it can run all live wallpapers, with no limitations on
functionality, at a reasonable frame rate with no adverse effects on other applications. If limitations in the hardware
cause wallpapers and/or applications to crash, malfunction, consume excessive CPU or battery power, or run at
unacceptably low frame rates, the hardware is considered incapable of running live wallpaper. As an example, some
live wallpapers may use an OpenGL 2.0 or 3.x context to render their content. Live wallpaper will not run reliably on
hardware that does not support multiple OpenGL contexts because the live wallpaper use of an OpenGL context may
conflict with other applications that also use an OpenGL context.
Device implementations capable of running live wallpapers reliably as described above SHOULD implement live
wallpapers, and when implemented MUST report the platform feature flag android.software.live_wallpaper.
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3.8.8. Activity Switching
As the Recent function navigation key is OPTIONAL, the requirements to implement the overview screen is
OPTIONAL for Android Television devices and Android Watch devices.
The upstream Android source code includes the overview screen [Resources, 32], a system-level user interface for task
switching and displaying recently accessed activities and tasks using a thumbnail image of the application's graphical
state at the moment the user last left the application. Device implementations including the recents function
navigation key as detailed in section 7.2.3, MAY alter the interface but MUST meet the following requirements:
Device implementations are STRONGLY ENCOURAGED to use the upstream Android user interface (or a similar
thumbnail-based interface) for the overview screen.
3.8.11. Dreams
Android includes support for interactive screensavers called Dreams [Resources, 36]. Dreams allows users to interact
with applications when a device connected to a power source is idle or docked in a desk dock. Android Watch devices
MAY implement Dreams, but other types of device implementations SHOULD include support for Dreams and provide a
settings option for users to configure Dreams in response to the android.settings.DREAM_SETTINGSintent.
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3.8.12. Location
When a device has a hardware sensor (e.g. GPS) that is capable of providing the location coordinates, location modes
MUST be displayed in the Location menu within Settings [Resources, 37].
Android 5.0 includes support for Roboto 2 font with different weights—sans-serif-thin, sans-serif-light,
sans-serif-medium, sans-serif-black, sans-serif-condensed, sans-serif-condensed-light—which MUST all be included for
the languages available on the device and full Unicode 7.0 coverage of Latin, Greek, and Cyrillic, including the Latin
Extended A, B, C, and D ranges, and all glyphs in the currency symbols block of Unicode 7.0.
Device implementations MAY have a preinstalled application performing device administration functions but this
application MUST NOT be set out-of-the box as the default Device Owner app [Resources, 41].
3.10. Accessibility
Android provides an accessibility layer that helps users with disabilities to navigate their devices more easily. In
addition, Android provides platform APIs that enable accessibility service implementations to receive callbacks for user
and system events and generate alternate feedback mechanisms, such as text-to-speech, haptic feedback, and
trackball/d-pad navigation [Resources, 42]. Device implementations MUST provide an implementation of the Android
accessibility framework consistent with the default Android implementation. Device implementations MUST meet the
following requirements:
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● Unless an Android Watch device with no audio output, device implementations MUST provide a
user-accessible mechanism to enable and disable accessibility services, and MUST display this interface in
response to the android.provider.Settings.ACTION_ACCESSIBILITY_SETTINGSintent.
Additionally, device implementations SHOULD provide an implementation of an accessibility service on the device, and
SHOULD provide a mechanism for users to enable the accessibility service during device setup. An open source
implementation of an accessibility service is available from the Eyes Free project [Resources, 44].
3.11. Text-to-Speech
Android includes APIs that allow applications to make use of text-to-speech (TTS) services and allows service
providers to provide implementations of TTS services [Resources, 45]. Device implementations reporting the feature
android.hardware.audio.outputMUST meet these requirements related to the Android TTS framework.
Device implementations:
● MUST support the Android TTS framework APIs and SHOULD include a TTS engine supporting the languages
available on the device. Note that the upstream Android open source software includes a full-featured TTS
engine implementation.
● MUST support installation of third-party TTS engines
● MUST provide a user-accessible interface that allows users to select a TTS engine for use at the system level
Device implementations that support TIF MUST declare the platform feature android.software.live_tv.
Devices implementations MUST NOT extend either the .apk [Resources, 48], Android Manifest [Resources, 49], Dalvik
bytecode [Resources, 20], or RenderScript bytecode formats in such a way that would prevent those files from
installing and running correctly on other compatible devices
5. Multimedia Compatibility
5.1. Media Codecs
Device implementations MUST support the core media formats specified in the Android SDK documentation
[Resources, 50] except where explicitly permitted in this document. Specifically, device implementations MUST support
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the media formats, encoders, decoders, file types, and container formats defined in the tables below. All of these
codecs are provided as software implementations in the preferred Android implementation from the Android Open
Source Project.
Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are free
from third-party patents. Those intending to use this source code in hardware or software products are advised that
implementations of this code, including in open source software or shareware, may require patent licenses from the
relevant patent holders.
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1
Required for device implementations that define android.hardware.microphonebut optional for Android Watch device
implementations.
2
Only downmix of 5.0/5.1 content is required; recording or rendering more than 2 channels is optional.
3
Required for Android Handheld device implementations.
4
Required for device implementations that define android.hardware.microphone, including Android Watch device implementations.
REQUIRED2 REQUIRED2 See section 5.2 and 5.3 for • WebM (.webm) [Resources, 110]
VP83
(Android 4.3+) (Android 2.3.3+) details • Matroska (.mkv, Android 4.0+)4
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5.2. Video Encoding
Android device implementations with H.264 codec support, MUST support Baseline Profile Level 3 and the following SD
(Standard Definition) video encoding profiles and SHOULD support Main Profile Level 4 and the following HD (High
Definition) video encoding profiles. Android Television devices are STRONGLY RECOMMENDED to encode HD 1080p
video at 30 fps.
Video resolution 320 x 240 px 720 x 480 px 1280 x 720 px 1920 x 1080 px
Video frame rate 20 fps 30 fps 30 fps 30 fps
Video bitrate 384 Kbps 2 Mbps 4 Mbps 10 Mbps
1
When supported by hardware, but STRONGLY RECOMMENDED for Android Television devices.
Android device implementations with VP8 codec support MUST support the SD video encoding profiles and SHOULD
support the following HD (High Definition) video encoding profiles.
Device implementations MUST support dynamic video resolution switching within the same stream for VP8, VP9
,H.264, and H.265 codecs.
Android device implementations with H.264 decoders, MUST support Baseline Profile Level 3 and the following SD
video decoding profiles and SHOULD support the HD decoding profiles. Android Television devices MUST support High
Profile Level 4.2 and the HD 1080p decoding profile.
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SD (Low quality) SD (High quality) HD 720p1 HD 1080p1
Video resolution 320 x 240 px 720 x 480 px 1280 x 720 px 1920 x 1080 px
1
Required for Android Television device implementations, but for other device types only when supported by hardware.
2
Required for Android Television device implementations.
Android device implementations when supporting VP8 codec as described in section 5.1.3, MUST support the following
SD decoding profiles and SHOULD support the HD decoding profiles. Android Television devices MUST support the HD
1080p decoding profile.
Video resolution 320 x 180 px 640 x 360 px 1280 x 720 px 1920 x 1080 px
1
Required for Android Television device implementations, but for other type of devices only when supported by hardware.
2
Required for Android Television device implementations.
Android device implementations, when supporting VP9 codec as described in section 5.1.3, MUST support the
following SD video decoding profiles and SHOULD support the HD decoding profiles. Android Television devices are
STRONGLY RECOMMENDED to support the HD 1080p decoding profile and SHOULD support the UHD decoding profile.
When the UHD video decoding profile is supported, it MUST support 8 bit color depth.
Video resolution 320 x 180 px 640 x 360 px 1280 x 720 px 1920 x 1080 px 3840 x 2160 px
1
Required for Android Television device implementations, but for other type of devices only when supported by hardware.
2
STRONGLY RECOMMENDED for Android Television device implementations when supported by hardware.
Android device implementations, when supporting H.265 codec as described in section 5.1.3, MUST support the Main
Profile Level 3 Main tier and the following SD video decoding profiles and SHOULD support the HD decoding profiles.
Android Television devices MUST support the Main Profile Level 4.1 Main tier and the HD 1080p decoding profile and
SHOULD support Main10 Level 5 Main Tier profile and the UHD decoding profile.
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SD (Low quality) SD (High quality) HD 720p 1 HD 1080p 1 UHD 2
Video resolution 352 x 288 px 640 x 360 px 1280 x 720 px 1920 x 1080 px 3840 x 2160 px
Device implementations that declare android.hardware.microphoneSHOULD allow capture of raw audio content
with the following characteristics:
● The device SHOULD exhibit approximately flat amplitude versus frequency characteristics: specifically, ±3 dB,
from 100 Hz to 4000 Hz.
● Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields
RMS of 2500 for 16-bit samples.
● PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12
dB re 90 dB SPL at the microphone.
● Total harmonic distortion SHOULD be less than 1% for 1Khz at 90 dB SPL input level at the microphone.
● Noise reduction processing, if present, MUST be disabled.
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● Automatic gain control, if present, MUST be disabled
If the platform supports noise suppression technologies tuned for speech recognition, the effect MUST be controllable
from the android.media.audiofx.NoiseSuppressorAPI. Moreover, the UUID field for the noise suppressor's
effect descriptor MUST uniquely identify each implementation of the noise suppression technology.
● STREAM_RING
● STREAM_ALARM
● STREAM_NOTIFICATION
The device SHOULD allow playback of raw audio content with the following characteristics:
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5.5.3. Audio Output Volume
Android Television device implementations MUST include support for system Master Volume and digital audio output
volume attenuation on supported outputs, except for compressed audio passthrough output (where no audio decoding
is done on the device).
● output latency—The interval between when an application writes a frame of PCM-coded data and when the
corresponding sound can be heard by an external listener or observed by a transducer.
● cold output latency—The output latency for the first frame, when the audio output system has been idle and
powered down prior to the request.
● continuous output latency—The output latency for subsequent frames, after the device is playing audio.
● input latency—The interval between when an external sound is presented to the device and when an
application reads the corresponding frame of PCM-coded data.
● cold input latency—The sum of lost input time and the input latency for the first frame, when the audio input
system has been idle and powered down prior to the request.
● continuous input latency—The input latency for subsequent frames, while the device is capturing audio.
● cold output jitter—The variance among separate measurements of cold output latency values.
● cold input jitter—The variance among separate measurements of cold input latency values.
● continuous round-trip latency—The sum of continuous input latency plus continuous output latency plus 5
milliseconds.
● OpenSL ES PCM buffer queue API—The set of PCM-related OpenSL ES APIs within Android NDK; see
NDK_root/docs/opensles/index.html.
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If a device implementation meets the requirements of this section after any initial calibration when using the OpenSL
ES PCM buffer queue API, for continuous output latency and cold output latency over at least one supported audio
output device, it MAY report support for low-latency audio, by reporting the feature
android.hardware.audio.low_latencyvia the android.content.pm.PackageManagerclass [Resources,
53]. Conversely, if the device implementation does not meet these requirements it MUST NOT report support for
low-latency audio.
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● Android Debug Bridge (adb) [Resources, 55]
Device implementations MUST support all adbfunctions as documented in the Android SDK including
dumpsys [Resources, 56]. The device-side adbdaemon MUST be inactive by default and there MUST be a
user-accessible mechanism to turn on the Android Debug Bridge. If a device implementation omits USB
peripheral mode, it MUST implement the Android Debug Bridge via local-area network (such as Ethernet or
802.11).
Android includes support for secure adb. Secure adbenables adbon known authenticated hosts. Device
implementations MUST support secure adb.
Device implementations MUST support all ddmsfeatures as documented in the Android SDK. As ddmsuses
adb, support for ddmsSHOULD be inactive by default, but MUST be supported whenever the user has activated
the Android Debug Bridge, as above.
Device implementations MUST include the Monkey framework, and make it available for applications to use.
Device implementations MUST support systrace tool as documented in the Android SDK. Systrace must be
inactive by default, and there MUST be a user-accessible mechanism to turn on Systrace.
Most Linux-based systems and Apple Macintosh systems recognize Android devices using the standard Android SDK
tools, without additional support; however Microsoft Windows systems typically require a driver for new Android
devices. (For instance, new vendor IDs and sometimes new device IDs require custom USB drivers for Windows
systems.) If a device implementation is unrecognized by the adbtool as provided in the standard Android SDK, device
implementers MUST provide Windows drivers allowing developers to connect to the device using the adbprotocol.
These drivers MUST be provided for Windows XP, Windows Vista, Windows 7, Windows 8, and Windows 9 in both 32-bit
and 64-bit versions.
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7. Hardware Compatibility
If a device includes a particular hardware component that has a corresponding API for third-party developers, the
device implementation MUST implement that API as described in the Android SDK documentation. If an API in the SDK
interacts with a hardware component that is stated to be optional and the device implementation does not possess
that component:
● Complete class definitions (as documented by the SDK) for the component's APIs MUST still be presented.
● The API's behaviors MUST be implemented as no-ops in some reasonable fashion.
● API methods MUST return null values where permitted by the SDK documentation.
● API methods MUST return no-op implementations of classes where null values are not permitted by the SDK
documentation.
● API methods MUST NOT throw exceptions not documented by the SDK documentation.
A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these
APIs must be implemented as reasonable no-ops.
Device implementations MUST consistently report accurate hardware configuration information via the
getSystemAvailableFeatures()and hasSystemFeature(String)methods on the
android.content.pm.PackageManagerclass for the same build fingerprint. [Resources, 53]
The units referenced by the requirements in this section are defined as follows:
● physical diagonal size—The distance in inches between two opposing corners of the illuminated portion of the
display.
● dots per inch (dpi)—The number of pixels encompassed by a linear horizontal or vertical span of 1". Where dpi
values are listed, both horizontal and vertical dpi must fall within the range.
● aspect ratio—The ratio of the longer dimension of the screen to the shorter dimension. For example, a display
of 480x854 pixels would be 854 / 480 = 1.779, or roughly "16:9".
● density-independent pixel (dp)—The virtual pixel unit normalized to a 160 dpi screen, calculated as: pixels =
dps * (density / 160).
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7.1.1. Screen Configuration
7.1.1.1. Screen Size
Android Watch devices (detailed in section 2) MAY have smaller screen sizes as described in this section.
The Android UI framework supports a variety of different screen sizes, and allows applications to query the device
screen size (aka "screen layout") via android.content.res.Configuration.screenLayoutwith the
SCREENLAYOUT_SIZE_MASK. Device implementations MUST report the correct screen size as defined in the Android
SDK documentation [Resources, 61] and determined by the upstream Android platform. Specifically, device
implementations MUST report the correct screen size according to the following logical density-independent pixel (dp)
screen dimensions.
● Devices MUST have screen sizes of at least 426 dp x 320 dp ('small'), unless it is an Android Watch device.
● Devices that report screen size 'normal' MUST have screen sizes of at least 480 dp x 320 dp.
● Devices that report screen size 'large' MUST have screen sizes of at least 640 dp x 480 dp.
● Devices that report screen size 'xlarge' MUST have screen sizes of at least 960 dp x 720 dp.
In addition,
● Android Watch devices MUST have a screen with the physical diagonal size in the range from 1.1 to 2.5 inches
● Other types of Android device implementations, with a physically integrated screen, MUST have a screen at
least 2.5 inches in physical diagonal size.
Devices MUST NOT change their reported screen size at any time.
Applications optionally indicate which screen sizes they support via the <supportsscreens>attribute in the
AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, normal,
large, and xlarge screens, as described in the Android SDK documentation.
The screen aspect ratio MUST be a value from 1.3333 (4:3) to 1.86 (roughly 16:9), but Android Watch devices MAY have
an aspect ratio of 1.0 (1:1) because such a device implementation will use a UI_MODE_TYPE_WATCHas the
android.content.res.Configuration.uiMode.
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● 160 dpi (mdpi)
● 213 dpi (tvdpi)
● 240 dpi (hdpi)
● 320 dpi (xhdpi)
● 400 dpi (400dpi)
● 480 dpi (xxhdpi)
● 560 dpi (560dpi)
● 640 dpi (xxxhdpi)
Device implementations SHOULD define the standard Android framework density that is numerically closest to the
physical density of the screen, unless that logical density pushes the reported screen size below the minimum
supported. If the standard Android framework density that is numerically closest to the physical density results in a
screen size that is smaller than the smallest supported compatible screen size (320 dp width), device implementations
SHOULD report the next lowest standard Android framework density.
Devices that report both screen orientations MUST support dynamic orientation by applications to either portrait or
landscape screen orientation. That is, the device must respect the application's request for a specific screen
orientation. Device implementations MAY select either portrait or landscape orientation as the default.
Devices MUST report the correct value for the device's current orientation, whenever queried via the
android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or
other APIs.
Devices MUST NOT change the reported screen size or density when changing orientation.
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Device implementations MUST also correctly identify themselves as supporting OpenGL ES 1.0, OpenGL ES 2.0,
OpenGL ES 3.0 or OpenGL 3.1. That is:
● The managed APIs (such as via the GLES10.getString()method MUST report support for OpenGL ES 1.0
and OpenGL ES 2.0.
● The native C/C++ OpenGL APIs (APIs available to apps via libGLES_v1CM.so, libGLES_v2.so, or libEGL.so)
MUST report support for OpenGL ES 1.0 and OpenGL ES 2.0.
● Device implementations that declare support for OpenGL ES 3.0 or 3.1 MUST support the corresponding
managed APIs and include support for native C/C++ APIs. On device implementations that declare support for
OpenGL ES 3.0 or 3.1, libGLESv2.so MUST export the corresponding function symbols in addition to the
OpenGL ES 2.0 function symbols.
In addition to OpenGL ES 3.1, Android provides an extension pack with Java interfaces [Resources, 64] and native
support for advanced graphics functionality such as tessellation and the ASTC texture compression format. Android
device implementations MAY support this extension pack, and—only if fully implemented—MUST identify the support
through the android.hardware.opengles.aepfeature flag.
Also, device implementations MAY implement any desired OpenGL ES extensions. However, device implementations
MUST report via the OpenGL ES managed and native APIs all extension strings that they do support, and conversely
MUST NOT report extension strings that they do not support.
Note that Android includes support for applications to optionally specify that they require specific OpenGL texture
compression formats. These formats are typically vendor-specific. Device implementations are not required by Android
to implement any specific texture compression format. However, they SHOULD accurately report any texture
compression formats that they do support, via the getString()method in the OpenGL API.
Android includes a mechanism for applications to declare that they want to enable hardware acceleration for 2D
graphics at the Application, Activity, Window, or View level through the use of a manifest tag
android:hardwareAcceleratedor direct API calls [Resources, 65].
Device implementations MUST enable hardware acceleration by default, and MUST disable hardware acceleration if the
developer so requests by setting android:hardwareAccelerated="false"or disabling hardware acceleration
directly through the Android View APIs.
In addition, device implementations MUST exhibit behavior consistent with the Android SDK documentation on
hardware acceleration [Resources, 65].
Android includes a TextureViewobject that lets developers directly integrate hardware-accelerated OpenGL ES
textures as rendering targets in a UI hierarchy. Device implementations MUST support the TextureViewAPI, and
MUST exhibit consistent behavior with the upstream Android implementation.
Android includes support for EGL_ANDROID_RECORDABLE, an EGLConfig attribute that indicates whether the
EGLConfig supports rendering to an ANativeWindow that records images to a video. Device implementations MUST
support EGL_ANDROID_RECORDABLEextension [Resources, 66].
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7.1.5. Legacy Application Compatibility Mode
Android specifies a "compatibility mode" in which the framework operates in a 'normal' screen size equivalent (320dp
width) mode for the benefit of legacy applications not developed for old versions of Android that pre-date screen-size
independence. Device implementations MUST include support for legacy application compatibility mode as
implemented by the upstream Android open source code. That is, device implementations MUST NOT alter the triggers
or thresholds at which compatibility mode is activated, and MUST NOT alter the behavior of the compatibility mode
itself.
● Devices MUST support displays capable of rendering 16-bit color graphics and SHOULD support displays
capable of 24-bit color graphics.
● Devices MUST support displays capable of rendering animations.
● The display technology used MUST have a pixel aspect ratio (PAR) between 0.9 and 1.15. That is, the pixel
aspect ratio MUST be near square (1.0) with a 10 ~ 15% tolerance.
Android Watch devices MAY but other type of device implementations MUST implement a soft keyboard.
Device implementations:
● MUST include support for the Input Management Framework (which allows third-party developers to create
Input Method Editors—i.e. soft keyboard) as detailed at http://developer.android.com
● MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
except for Android Watch devices where the screen size makes it less reasonable to have a soft keyboard
● MAY include additional soft keyboard implementations
● MAY include a hardware keyboard
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● MUST NOT include a hardware keyboard that does not match one of the formats specified in
android.content.res.Configuration.keyboard[Resources, 68] (QWERTY or 12-key)
Device implementations:
● MAY omit a non-touch navigation option (trackball, d-pad, or wheel) if the device implementation is not an
Android Television device
● MUST report the correct value for android.content.res.Configuration.navigation[Resources, 68]
● MUST provide a reasonable alternative user interface mechanism for the selection and editing of text,
compatible with Input Management Engines. The upstream Android open source implementation includes a
selection mechanism suitable for use with devices that lack non-touch navigation inputs.
The availability and visibility requirement of the Home, Recents, and Back functions differ between device types
as described in this section.
The Home, Recents, and Back functions (mapped to the key events KEYCODE_HOME, KEYCODE_APP_SWITCH,
KEYCODE_BACK, respectively) are essential to the Android navigation paradigm and therefore;
● Android Handheld device implementations MUST provide the Home, Recents, and Back functions.
● Android Television device implementations MUST provide the Home and Back functions.
● Android Watch device implementations MUST have the Home function available to the user, and the Back
function except for when it is in UI_MODE_TYPE_WATCH.
● All other types of device implementations MUST provide the Home and Back functions.
These functions MAY be implemented via dedicated physical buttons (such as mechanical or capacitive touch
buttons), or MAY be implemented using dedicated software keys on a distinct portion of the screen, gestures, touch
panel, etc. Android supports both implementations. All of these functions MUST be accessible with a single action (e.g.
tap, double-click or gesture) when visible.
Recents function, if provided, MUST have a visible button or icon unless hidden together with other navigation
functions in full-screen mode. This does not apply to devices upgrading from earlier Android versions that have
physical buttons for navigation and no recents key.
The Home and Back functions, if provided, MUST each have a visible button or icon unless hidden together with other
navigation functions in full-screen mode or when the uiMode UI_MODE_TYPE_MASKis set to UI_MODE_TYPE_WATCH.
The Menu function is deprecated in favor of action bar since Android 4.0. Therefore the new device implementations
shipping with Android 5.0 MUST NOT implement a dedicated physical button for the Menu function. Older device
implementations SHOULD NOT implement a dedicated physical button for the Menu function, but if the physical Menu
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button is implemented and the device is running applications with targetSdkVersion> 10, the device
implementation:
● MUST display the action overflow button on the action bar when it is visible and the resulting action overflow
menu popup is not empty. For a device implementation launched before Android 4.4 but upgrading to Android
5.0, this is RECOMMENDED.
● MUST NOT modify the position of the action overflow popup displayed by selecting the overflow button in the
action bar
● MAY render the action overflow popup at a modified position on the screen when it is displayed by selecting
the physical menu button
For backwards compatibility, device implementations MUST make the Menu function available to applications when
targetSdkVersion<= 10, either by a physical button, a software key, or gestures. This Menu function should be
presented unless hidden together with other navigation functions.
Android supports Assist action [Resources, 69]. Android device implementations except for Android Watch devices
MUST make the Assist action available to the user at all times when running applications. The Assist action SHOULD
be implemented as a long-press on the Home button or a swipe-up gesture on the software Home key. This function
MAY be implemented via another physical button, software key, or gesture, but MUST be accessible with a single
action (e.g. tap, double-click, or gesture) when other navigation keys are visible.
Device implementations MAY use a distinct portion of the screen to display the navigation keys, but if so, MUST meet
these requirements:
● Device implementation navigation keys MUST use a distinct portion of the screen, not available to applications,
and MUST NOT obscure or otherwise interfere with the portion of the screen available to applications.
● Device implementations MUST make available a portion of the display to applications that meets the
requirements defined in section 7.1.1.
● Device implementations MUST display the navigation keys when applications do not specify a system UI
mode, or specify SYSTEM_UI_FLAG_VISIBLE.
● Device implementations MUST present the navigation keys in an unobtrusive "low profile" (eg. dimmed) mode
when applications specify SYSTEM_UI_FLAG_LOW_PROFILE.
● Device implementations MUST hide the navigation keys when applications specify
SYSTEM_UI_FLAG_HIDE_NAVIGATION.
Device implementations SHOULD have a pointer input system of some kind (either mouse-like or touch). However, if a
device implementation does not support a pointer input system, it MUST NOT report the
android.hardware.touchscreenor android.hardware.faketouchfeature constant. Device implementations
that do include a pointer input system:
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● SHOULD support fully independently tracked pointers, if the device input system supports multiple pointers
● MUST report the value of android.content.res.Configuration.touchscreen[Resources, 68]
corresponding to the type of the specific touchscreen on the device
Android includes support for a variety of touchscreens, touch pads, and fake touch input devices. Touchscreen based
device implementations are associated with a display [Resources, 70] such that the user has the impression of directly
manipulating items on screen. Since the user is directly touching the screen, the system does not require any
additional affordances to indicate the objects being manipulated. In contrast, a fake touch interface provides a user
input system that approximates a subset of touchscreen capabilities. For example, a mouse or remote control that
drives an on-screen cursor approximates touch, but requires the user to first point or focus then click. Numerous input
devices like the mouse, trackpad, gyro-based air mouse, gyro-pointer, joystick, and multi-touch trackpad can support
fake touch interactions. Android 5.0 includes the feature constant android.hardware.faketouch, which
corresponds to a high-fidelity non-touch (pointer-based) input device such as a mouse or trackpad that can adequately
emulate touch-based input (including basic gesture support), and indicates that the device supports an emulated
subset of touchscreen functionality. Device implementations that declare the fake touch feature MUST meet the fake
touch requirements in section 7.2.5.
Device implementations MUST report the correct feature corresponding to the type of input used. Device
implementations that include a touchscreen (single-touch or better) MUST report the platform feature constant
android.hardware.touchscreen. Device implementations that report the platform feature constant
android.hardware.touchscreenMUST also report the platform feature constant
android.hardware.faketouch. Device implementations that do not include a touchscreen (and rely on a pointer
device only) MUST NOT report any touchscreen feature, and MUST report only android.hardware.faketouchif
they meet the fake touch requirements in section 7.2.5.
● MUST report the absolute X and Y screen positions of the pointer location and display a visual pointer on the
screen [Resources, 71]
● MUST report touch event with the action code that specifies the state change that occurs on the pointer going
down or up on the screen [Resources, 71]
● MUST support pointer down and up on an object on the screen, which allows users to emulate tap on an object
on the screen
● MUST support pointer down, pointer up, pointer down then pointer up in the same place on an object on the
screen within a time threshold, which allows users to emulate double tap on an object on the screen
[Resources, 71]
● MUST support pointer down on an arbitrary point on the screen, pointer move to any other arbitrary point on
the screen, followed by a pointer up, which allows users to emulate a touch drag
● MUST support pointer down then allow users to quickly move the object to a different position on the screen
and then pointer up on the screen, which allows users to fling an object on the screen
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Devices that declare support for android.hardware.faketouch.multitouch.distinctMUST meet the
requirements for faketouch above, and MUST also support distinct tracking of two or more independent pointer inputs.
Android Television device implementations MUST support the following key mappings:
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Left Joystick 0x01 0x0030 AXIS_X
0x01 0x0031 AXIS_Y
● Search affordance—Device implementations MUST fire KEYCODE_SEARCHwhen the user invokes voice search
either on the physical or software-based remote.
● Navigation—All Android Television remotes MUST include Back, Home, and Select buttons and support for
D-pad events [Resources, 72].
7.3. Sensors
Android includes APIs for accessing a variety of sensor types. Devices implementations generally MAY omit these
sensors, as provided for in the following subsections. If a device includes a particular sensor type that has a
corresponding API for third-party developers, the device implementation MUST implement that API as described in the
Android SDK documentation and the Android Open Source documentation on sensors [Resources, 73]. For example,
device implementations:
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The list above is not comprehensive; the documented behavior of the Android SDK and the Android Open Source
Documentations on Sensors [Resources, 73] is to be considered authoritative.
Some sensor types are composite, meaning they can be derived from data provided by one or more other sensors.
(Examples include the orientation sensor, and the linear acceleration sensor.) Device implementations SHOULD
implement these sensor types, when they include the prerequisite physical sensors as described in [Resources, 76]. If a
device implementation includes a composite sensor it MUST implement the sensor as described in the Android Open
Source documentation on composite sensors [Resources, 76].
Some Android sensor supports a "continuous" trigger mode, which returns data continuously [Resources, 77]. For any
API indicated by the Android SDK documentation to be a continuous sensor, device implementations MUST
continuously provide periodic data samples that SHOULD have a jitter below 3%, where jitter is defined as the standard
deviation of the difference of the reported timestamp values between consecutive events.
Note that the device implementations MUST ensure that the sensor event stream MUST NOT prevent the device CPU
from entering a suspend state or waking up from a suspend state.
Finally, when several sensors are activated, the power consumption SHOULD NOT exceed the sum of the individual
sensor’s reported power consumption.
7.3.1. Accelerometer
Device implementations SHOULD include a 3-axis accelerometer. Android Handheld devices and Android Watch
devices are strongly encouraged to include this sensor. If a device implementation does include a 3-axis accelerometer,
it:
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● If a gyroscope sensor is included, MUST implement the TYPE_GRAVITYand TYPE_LINEAR_ACCELERATION
composite sensors and SHOULD implement the TYPE_GAME_ROTATION_VECTORcomposite sensor. Existing
and new Android devices are strongly encouraged to implement the TYPE_GAME_ROTATION_VECTORsensor.
● SHOULD implement a TYPE_ROTATION_VECTORcomposite sensor, if a gyroscope sensor and a
magnetometer sensor is also included
7.3.2. Magnetometer
Device implementations SHOULD include a 3-axis magnetometer (compass). If a device does include a 3-axis
magnetometer, it:
7.3.3. GPS
Device implementations SHOULD include a GPS receiver. If a device implementation does include a GPS receiver, it
SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.
7.3.4. Gyroscope
Device implementations SHOULD include a gyroscope (angular change sensor). Devices SHOULD NOT include a
gyroscope sensor unless a 3-axis accelerometer is also included. If a device implementation includes a gyroscope, it:
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● MUST implement the TYPE_GYROSCOPEsensor and SHOULD also implement
TYPE_GYROSCOPE_UNCALIBRATEDsensor. Existing and new Android devices are strongly encouraged to
implement the SENSOR_TYPE_GYROSCOPE_UNCALIBRATEDsensor.
● MUST be capable of measuring orientation changes up to 1,000 degrees per second
● MUST be able to report events up to a frequency of at least 100 Hz and SHOULD report events up to at least
200 Hz
● MUST have a resolution of 12-bits or more and SHOULD have a resolution of 16-bits or more
● MUST be temperature compensated
● MUST be calibrated and compensated while in use, and preserve the compensation parameters between
device reboots
● MUST have a variance no greater than 1e-7 rad^2 / s^2 per Hz (variance per Hz, or rad^2 / s). The variance is
allowed to vary with the sampling rate, but must be constrained by this value. In other words, if you measure
the variance of the gyro at 1 Hz sampling rate it should be no greater than 1e-7 rad^2/s^2.
● SHOULD implement a TYPE_ROTATION_VECTORcomposite sensor, if an accelerometer sensor and a
magnetometer sensor is also included
● If an accelerometer sensor is included, MUST implement the TYPE_GRAVITYand
TYPE_LINEAR_ACCELERATIONcomposite sensors and SHOULD implement the
TYPE_GAME_ROTATION_VECTORcomposite sensor. Existing and new Android devices are strongly
encouraged to implement the TYPE_GAME_ROTATION_VECTORsensor.
7.3.5. Barometer
Device implementations SHOULD include a barometer (ambient air pressure sensor). If a device implementation
includes a barometer, it:
7.3.6. Thermometer
Device implementations MAY include an ambient thermometer (temperature sensor). If present, it MUST be defined as
SENSOR_TYPE_AMBIENT_TEMPERATUREand it MUST measure the ambient (room) temperature in degrees Celsius.
Device implementations MAY but SHOULD NOT include a CPU temperature sensor. If present, it MUST be defined as
SENSOR_TYPE_TEMPERATURE, it MUST measure the temperature of the device CPU, and it MUST NOT measure any
other temperature. Note the SENSOR_TYPE_TEMPERATUREsensor type was deprecated in Android 4.0.
7.3.7. Photometer
Device implementations MAY include a photometer (ambient light sensor).
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7.3.8. Proximity Sensor
Device implementations MAY include a proximity sensor. Devices that can make a voice call and indicate any value
other than PHONE_TYPE_NONEin getPhoneTypeSHOULD include a proximity sensor. If a device implementation does
include a proximity sensor, it:
● MUST measure the proximity of an object in the same direction as the screen. That is, the proximity sensor
MUST be oriented to detect objects close to the screen, as the primary intent of this sensor type is to detect a
phone in use by the user. If a device implementation includes a proximity sensor with any other orientation, it
MUST NOT be accessible through this API.
● MUST have 1-bit of accuracy or more
Android MAY be used on devices that do not include telephony hardware. That is, Android is compatible with devices
that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement
full support for the API for that technology. Device implementations that do not include telephony hardware MUST
implement the full APIs as no-ops.
Android Television device implementations MUST include support for one or more forms of 802.11 (b/g/a/n, etc.) and
other types of Android device implementation SHOULD include support for one or more forms of 802.11. If a device
implementation does include support for 802.11 and exposes the functionality to a third-party application, it MUST
implement the corresponding Android API and:
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7.4.2.1. Wi-Fi Direct
Device implementations SHOULD include support for Wi-Fi Direct (Wi-Fi peer-to-peer). If a device implementation does
include support for Wi-Fi Direct, it MUST implement the corresponding Android API as described in the SDK
documentation [Resources, 80]. If a device implementation includes support for Wi-Fi Direct, then it:
Android Television device implementations MUST include support for Wi-Fi Tunneled Direct Link Setup (TDLS).
Android Television device implementations MUST include support for Wi-Fi Tunneled Direct Link Setup (TDLS) and
other types of Android device implementations SHOULD include support for Wi-Fi TDLS as described in the Android
SDK Documentation [Resources, 81]. If a device implementation does include support for TDLS and TDLS is enabled by
the WiFiManager API, the device:
7.4.3. Bluetooth
Android Television device implementations MUST support Bluetooth and Bluetooth LE and Android Watch
device implementations MUST support Bluetooth.
Android includes support for Bluetooth and Bluetooth Low Energy [Resources, 82]. Device implementations that include
support for Bluetooth and Bluetooth Low Energy MUST declare the relevant platform features
(android.hardware.bluetoothand android.hardware.bluetooth_lerespectively) and implement the
platform APIs. Device implementations SHOULD implement relevant Bluetooth profiles such as A2DP, AVCP, OBEX, etc.
as appropriate for the device. Android Television device implementations MUST support Bluetooth and Bluetooth LE.
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queried via the android.bluetooth.BluetoothAdapter.isOffloadedFilteringSupported()
method
● SHOULD support offloading of the batched scanning to the bluetooth chipset, but if not supported, MUST
report ‘false’ whenever queried via the
android.bluetooth.BluetoothAdapater.isOffloadedScanBatchingSupported()method.
● SHOULD support multi advertisement with at least 4 slots, but if not supported, MUST report ‘false’ whenever
queried via the android.bluetooth.BluetoothAdapter.isMultipleAdvertisementSupported()
method
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○ MUST honor the android.settings.NFCSHARING_SETTINGSintent to show NFC sharing settings
[Resources, 86]
○ MUST implement the NPP server. Messages received by the NPP server MUST be processed the same
way as the SNEP default server.
○ MUST implement a SNEP client and attempt to send outbound P2P NDEF to the default SNEP server
when Android Beam is enabled. If no default SNEP server is found then the client MUST attempt to
send to an NPP server.
○ MUST allow foreground activities to set the outbound P2P NDEF message using
android.nfc.NfcAdapter.setNdefPushMessage, and
android.nfc.NfcAdapter.setNdefPushMessageCallback, and
android.nfc.NfcAdapter.enableForegroundNdefPush
○ SHOULD use a gesture or on-screen confirmation, such as 'Touch to Beam', before sending outbound
P2P NDEF messages
○ SHOULD enable Android Beam by default and MUST be able to send and receive using Android Beam,
even when another proprietary NFC P2p mode is turned on
○ MUST support NFC Connection handover to Bluetooth when the device supports Bluetooth Object
Push Profile. Device implementations MUST support connection handover to Bluetooth when using
android.nfc.NfcAdapter.setBeamPushUris, by implementing the "Connection Handover
version 1.2" [Resources, 87] and "Bluetooth Secure Simple Pairing Using NFC version 1.0" [Resources,
88] specs from the NFC Forum. Such an implementation MUST implement the handover LLCP service
with service name "urn:nfc:sn:handover" for exchanging the handover request/select records
over NFC, and it MUST use the Bluetooth Object Push Profile for the actual Bluetooth data transfer. For
legacy reasons (to remain compatible with Android 4.1 devices), the implementation SHOULD still
accept SNEP GET requests for exchanging the handover request/select records over NFC. However an
implementation itself SHOULD NOT send SNEP GET requests for performing connection handover.
● MUST poll for all supported technologies while in NFC discovery mode
● SHOULD be in NFC discovery mode while the device is awake with the screen active and the lock-screen
unlocked
(Note that publicly available links are not available for the JIS, ISO, and NFC Forum specifications cited above.)
Android 5.0 includes support for NFC Host Card Emulation (HCE) mode. If a device implementation does include an
NFC controller capable of HCE and Application ID (AID) routing, then it:
Additionally, device implementations MAY include reader/writer support for the following MIFARE technologies.
● MIFARE Classic
● MIFARE Ultralight
● NDEF on MIFARE Classic
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Note that Android includes APIs for these MIFARE types. If a device implementation supports MIFARE in the
reader/writer role, it:
● MUST implement the corresponding Android APIs as documented by the Android SDK
● MUST report the feature com.nxp.mifarefrom the
android.content.pm.PackageManager.hasSystemFeature()method [Resources, 53]. Note that this is
not a standard Android feature and as such does not appear as a constant on the PackageManager class.
● MUST NOT implement the corresponding Android APIs nor report the com.nxp.mifarefeature unless it also
implements general NFC support as described in this section
If a device implementation does not include NFC hardware, it MUST NOT declare the android.hardware.nfcfeature
from the android.content.pm.PackageManager.hasSystemFeature()method [Resources, 53], and MUST
implement the Android NFC API as a no-op.
Device implementations where a physical networking standard (such as Ethernet) is the primary data connection
SHOULD also include support for at least one common wireless data standard, such as 802.11 (Wi-Fi).
7.5. Cameras
Device implementations SHOULD include a rear-facing camera and MAY include a front-facing camera. A rear-facing
camera is a camera located on the side of the device opposite the display; that is, it images scenes on the far side of
the device, like a traditional camera. A front-facing camera is a camera located on the same side of the device as the
display; that is, a camera typically used to image the user, such as for video conferencing and similar applications.
If a device implementation includes at least one camera, it SHOULD be possible for an application to simultaneously
allocate 3 bitmaps equal to the size of the images produced by the largest-resolution camera sensor on the device.
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7.5.1. Rear-Facing Camera
Device implementations SHOULD include a rear-facing camera. If a device implementation includes at least one
rear-facing camera, it:
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7.5.3. External Camera
Device implementations with USB host mode MAY include support for an external camera that connects to the USB
port. If a device includes support for an external camera, it:
Video compression (such as MJPEG) support is RECOMMENDED to enable transfer of high-quality unencoded streams
(i.e. raw or independently compressed picture streams). Camera-based video encoding MAY be supported. If so, a
simultaneous unencoded/ MJPEG stream (QVGA or greater resolution) MUST be accessible to the device
implementation.
The older API package, android.hardware.Camera, is marked as deprecated in Android 5.0 but as it should still be
available for apps to use Android device implementations MUST ensure the continued support of the API as described
in this section and in the Android SDK.
Device implementations MUST implement the following behaviors for the camera-related APIs, for all available
cameras:
Device implementations MUST still implement the full Camera API included in the Android SDK documentation
[Resources, 91], regardless of whether the device includes hardware autofocus or other capabilities. For instance,
cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback
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instances (even though this has no relevance to a non-autofocus camera.) Note that this does apply to front-facing
cameras; for instance, even though most front-facing cameras do not support autofocus, the API callbacks must still
be "faked" as described.
Device implementations MUST recognize and honor each parameter name defined as a constant on the
android.hardware.Camera.Parametersclass, if the underlying hardware supports the feature. If the device
hardware does not support a feature, the API must behave as documented. Conversely, device implementations MUST
NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters()method
other than those documented as constants on the android.hardware.Camera.Parameters. That is, device
implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support
custom Camera parameter types. For instance, device implementations that support image capture using high
dynamic range (HDR) imaging techniques MUST support camera parameter Camera.SCENE_MODE_HDR[Resources,
92].
Because not all device implementations can fully support all the features of the android.hardware.camera2API,
device implementations MUST report the proper level of support with the
android.info.supportedHardwareLevelproperty as described in the Android SDK [Resources, 93] and report the
appropriate framework feature flags [Resources, 94].
Device implementations MUST also declare its Individual camera capabilities of android.hardware.camera2via
the android.request.availableCapabilitiesproperty and declare the appropriate feature flags [Resources,
94]; a device must define the feature flag if any of its attached camera devices supports the feature.
Device implementations MUST broadcast the Camera.ACTION_NEW_PICTUREintent whenever a new picture is taken
by the camera and the entry of the picture has been added to the media store.
Device implementations MUST broadcast the Camera.ACTION_NEW_VIDEOintent whenever a new video is recorded
by the camera and the entry of the picture has been added to the media store.
Android Television devices MUST have at least 5GB of non-volatile storage available for application private
data.
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The memory available to the kernel and userspace on device implementations MUST be at least equal or larger than
the minimum values specified by the following table. (See Section 7.1.1 for screen size and density definitions.)
The minimum memory values MUST be in addition to any memory space already dedicated to hardware components
such as radio, video, and so on that is not under the kernel's control.
Android Television devices MUST have at least 5GB and other device implementations MUST have at least 1.5GB of
non-volatile storage available for application private data. That is, the /datapartition MUST be at least 5GB for
Android Television devices and at least 1.5GB for other device implementations. Device implementations that run
Android are very strongly encouraged to have at least 3GB of non-volatile storage for application private data so they
will be able to upgrade to the future platform releases.
The Android APIs include a Download Manager that applications MAY use to download data files [Resources, 95]. The
device implementation of the Download Manager MUST be capable of downloading individual files of at least 100MB in
size to the default "cache" location.
Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared
storage is not mounted on the Linux path /sdcard, then the device MUST include a Linux symbolic link from /sdcard
to the actual mount point.
Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital (SD) card
slot. If this slot is used to satisfy the shared storage requirement, the device implementation:
● MUST implement a toast or pop-up user interface warning the user when there is no SD card
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● MUST include a FAT-formatted SD card 1GB in size or larger OR show on the box and other material available
at time of purchase that the SD card has to be separately purchased
● MUST mount the SD card by default
Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps as
included in the upstream Android Open Source Project; device implementations SHOULD use this configuration and
software implementation. If a device implementation uses internal (non-removable) storage to satisfy the shared
storage requirement, that storage MUST be 1GB in size or larger and mounted on /sdcard(or /sdcardMUST be a
symbolic link to the physical location if it is mounted elsewhere).
Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal
storage) MUST NOT allow Android applications to write to the secondary external storage, except for their
package-specific directories on the secondary external storage, but SHOULD expose content from both storage paths
transparently through Android's media scanner service and android.provider.MediaStore.
Regardless of the form of shared storage used, device implementations MUST provide some mechanism to access the
contents of shared storage from a host computer, such as USB mass storage (UMS) or Media Transfer Protocol (MTP).
Device implementations MAY use USB mass storage, but SHOULD use Media Transfer Protocol. If the device
implementation supports Media Transfer Protocol, it:
● SHOULD be compatible with the reference Android MTP host, Android File Transfer [Resources, 96]
● SHOULD report a USB device class of 0x00
● SHOULD report a USB interface name of 'MTP'
If the device implementation lacks USB ports, it MUST provide a host computer with access to the contents of shared
storage by some other means, such as a network file system.
7.7. USB
Device implementations SHOULD support USB peripheral mode and SHOULD support USB host mode.
● The port MUST be connectable to a USB host that has a standard type-A or type -C USB port.
● The port SHOULD use micro-A, micro-AB or type-C USB form factor. Existing and new Android devices are very
strongly encouraged to meet these requirements so they will be able to upgrade to the future platform
releases.
● The port SHOULD be centered in the middle of an edge. Device implementations SHOULD either locate the port
on the bottom of the device (according to natural orientation) or enable software screen rotation for all apps
(including home screen), so that the display draws correctly when the device is oriented with the port at
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bottom. Existing and new Android devices are very strongly encouraged to meet these requirements so they
will be able to upgrade to future platform releases.
● It MUST allow a USB host connected with the Android device to access the contents of the shared storage
volume using either USB mass storage or Media Transfer Protocol, if the device reports the
android.hardware.feature.outputfeature or the android.hardware.camerafeature.
● It SHOULD implement the Android Open Accessory (AOA) API and specification as documented in the Android
SDK documentation, and if it is an Android Handheld device it MUST implement the AOA API. Device
implementations implementing the AOA specification:
○ MUST declare support for the hardware feature android.hardware.usb.accessory[Resources,
97]
○ MUST implement the USB audio class as documented in the Android SDK documentation [Resources,
98]
● It SHOULD implement support to draw 1.5 A current during HS chirp and traffic as specified in the USB battery
charging specification [Resources, 99]. Existing and new Android devices are very strongly encouraged to meet
these requirements so they will be able to upgrade to the future platform releases.
● The value of iSerialNumber in USB standard device descriptor MUST be equal to the value of
android.os.Build.SERIAL.
● SHOULD use a type-C USB port, if the device implementation supports USB 3.1
● MAY use a non-standard port form factor, but if so MUST ship with a cable or cables adapting the port to a
standard type-A or type-C USB port
● MAY use a micro-AB USB port, but if so SHOULD ship with a cable or cables adapting the port to a standard
type-A or type-C USB port
● is very strongly RECOMMENDED to implement the USB audio class as documented in the Android SDK
documentation [Resources, 98]
● MUST implement the Android USB host API as documented in the Android SDK, and MUST declare support for
the hardware feature android.hardware.usb.host[Resources, 100]
● SHOULD support the Charging Downstream Port output current range of 1.5 A ~ 5 A as specified in the USB
Battery Charging Specifications [Resources, 99]
7.8. Audio
7.8.1. Microphone
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Device implementations MAY omit a microphone. However, if a device implementation omits a microphone, it MUST
NOT report the android.hardware.microphone feature constant, and MUST implement the audio recording API at
least as no-ops, per section 7. Conversely, device implementations that do possess a microphone:
Device implementations including a speaker or with an audio/multimedia output port for an audio output peripheral as
a headset or an external speaker:
Conversely, if a device implementation does not include a speaker or audio output port, it MUST NOT report the
android.hardware.audiooutput feature, and MUST implement the Audio Output related APIs as no-ops at least.
Android Watch device implementation MAY but SHOULD NOT have audio output, but other types of Android device
implementations MUST have an audio output and declare android.hardware.audio.output.
● MUST support audio playback to stereo headphones and stereo headsets with a microphone, and SHOULD
support audio recording from stereo headsets with a microphone
● MUST support TRRS audio plugs with the CTIA pin-out order, and SHOULD support audio plugs with the OMTP
pin-out order
● MUST support the detection of microphone on the plugged in audio accessory, if the device implementation
supports a microphone, and broadcast the android.intent.action.HEADSET_PLUGwith the extra value
microphoneset as 1
● SHOULD support the detection and mapping to the keycodes for the following 3 ranges of equivalent
impedance between the microphone and ground conductors on the audio plug:
○ 70 ohm or less: KEYCODE_HEADSETHOOK
○ 210–290 Ohm: KEYCODE_VOLUME_UP
○ 360–680 Ohm: KEYCODE_VOLUME_DOWN
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● SHOULD support the detection and mapping to the keycode for the following range of equivalent impedance
between the microphone and ground conductors on the audio plug:
○ 110–180 Ohm: KEYCODE_VOICE_ASSIST
● MUST trigger ACTION_HEADSET_PLUGupon a plug insert, but only after all contacts on plug are touching their
relevant segments on the jack
● MUST be capable of driving at least 150mV +/- 10% of output voltage on a 32 Ohm speaker impedance
● MUST have a microphone bias voltage between 1.8V ~ 2.9V
8. Performance Compatibility
Some minimum performance criterias are critical to the user experience and impacts the baseline assumptions
developers would have when developing an app. Android Watch devices SHOULD and other type of device
implementations MUST meet the following criteria:
● Consistent frame latency—Inconsistent frame latency or a delay to render frames MUST NOT happen more
often than 5 frames in a second, and SHOULD be below 1 frames in a second.
● User interface latency—Device implementations MUST ensure low latency user experience by scrolling a list of
10K list entries as defined by the Android Compatibility Test Suite (CTS) in less than 36 secs.
● Task switching—When multiple applications have been launched, re-launching an already-running application
after it has been launched MUST take less than 1 second.
● Sequential write—Device implementations MUST ensure a sequential write performance of 10MB/s for a
256MB file using 10MB write buffer.
● Random write—Device implementations MUST ensure a random write performance of 0.5MB/s for a 256MB
file using 4KB write buffer.
● Sequential read—Device implementations MUST ensure a sequential read performance of 15MB/s for a 256MB
file using 10MB write buffer.
● Random read—Device implementations MUST ensure a random read performance of 3.5MB/s for a 256MB file
using 4KB write buffer.
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9. Security Model Compatibility
Device implementations MUST implement a security model consistent with the Android platform security model as
defined in Security and Permissions reference document in the APIs [Resources, 102] in the Android developer
documentation. Device implementations MUST support installation of self-signed applications without requiring any
additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support
the security mechanisms described in the follow subsections.
9.1. Permissions
Device implementations MUST support the Android permissions model as defined in the Android developer
documentation [Resources, 102]. Specifically, implementations MUST enforce each permission defined as described in
the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional
permissions, provided the new permission ID strings are not in the android.* namespace.
Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as
described elsewhere in section 9.
Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's
AndroidManifest.xml file via the <usespermission>mechanism.
Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted
to system applications.
Alternate runtimes MUST abide by the Android sandbox model. Specifically, alternate runtimes:
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● SHOULD install apps via the PackageManager into separate Android sandboxes ( Linux user IDs, etc.)
● MAY provide a single Android sandbox shared by all applications using the alternate runtime
● and installed applications using an alternate runtime, MUST NOT reuse the sandbox of any other app installed
on the device, except through the standard Android mechanisms of shared user ID and signing certificate
● MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android
applications
● MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or
of any other user ID
The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be
signed with a key distinct from the key used to sign other applications included with the device implementation.
When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the
application. If an application needs to make use of a device resource for which there is a corresponding Android
permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to
access that resource. If the runtime environment does not record application capabilities in this manner, the runtime
environment MUST list all permissions held by the runtime itself when installing any application using that runtime.
● Device implementations that do not declare the android.hardware.telephonyfeature flag MUST support
restricted profiles, a feature that allows device owners to manage additional users and their capabilities on the
device. With restricted profiles, device owners can quickly set up separate environments for additional users to
work in, with the ability to manage finer-grained restrictions in the apps that are available in those
environments.
● Conversely device implementations that declare the android.hardware.telephonyfeature flag MUST NOT
support restricted profiles but MUST align with the AOSP implementation of controls to enable /disable other
users from accessing the voice calls and SMS.
● Device implementations MUST, for each user, implement a security model consistent with the Android platform
security model as defined in Security and Permissions reference document in the APIs [Resources, 102]
● Device implementations MAY support creating users and managed profiles via the
android.app.admin.DevicePolicyManagerAPIs, and if supported, MUST declare the platform feature
flag android.software.managed_users.
● Device implementations that declare the feature flag android.software.managed_usersMUST use the
upstream AOSP icon badge to represent the managed applications and other badge UI elements like Recents &
Notifications.
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● Each user instance on an Android device MUST have separate and isolated external storage directories. Device
implementations MAY store multiple users' data on the same volume or filesystem. However, the device
implementation MUST ensure that applications owned by and running on behalf a given user cannot list, read,
or write to data owned by any other user. Note that removable media, such as SD card slots, can allow one user
to access another's data by means of a host PC. For this reason, device implementations that use removable
media for the external storage APIs MUST encrypt the contents of the SD card if multiuser is enabled using a
key stored only on non-removable media accessible only to the system. As this will make the media unreadable
by a host PC, device implementations will be required to switch to MTP or a similar system to provide host PCs
with access to the current user's data. Accordingly, device implementations MAY but SHOULD NOT enable
multi-user if they use removable media [Resources, 105] for primary external storage.
If any API for configuration of policy is exposed to an application that can affect another application (such as a Device
Administration API), the API MUST NOT allow configurations that break compatibility.
Devices MUST implement SELinux or an equivalent mandatory access control system if using a kernel other than Linux
and meet the following requirements, which are satisfied by the reference implementation in the upstream Android
Open Source Project.
Device implementations:
● MUST support a SELinux policy that allows the SELinux mode to be set on a per-domain basis, and MUST
configure all domains in enforcing mode. No permissive mode domains are allowed, including domains
specific to a device/vendor
● SHOULD load policy from /sepolicyfile on the device
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● MUST NOT modify, omit, or replace the neverallowrules present within the sepolicyfile provided in the
upstream Android Open Source Project (AOSP) and the policy MUST compile with all neverallowpresent, for
both AOSP SELinux domains as well as device/vendorspecific domains
● MUST support dynamic updates of the SELinux policy file without requiring a system image update
Device implementations SHOULD retain the default SELinux policy provided in the upstream Android Open Source
Project, until they have first audited their additions to the SELinux policy. Device implementations MUST be compatible
with the upstream Android Open Source Project.
9.8. Privacy
If the device implements functionality in the system that captures the contents displayed on the screen and/or records
the audio stream played on the device, it MUST continuously notify the user whenever this functionality is enabled and
actively capturing/recording.
If the device implementation has a lock screen, the device MUST support full-disk encryption of the application private
data, (/datapartition) as well as the SD card partition if it is a permanent, non-removable part of the device
[Resources, 107]. For devices supporting full-disk encryption, the full-disk encryption SHOULD be enabled all the time
after the user has completed the out-of-box experience. While this requirement is stated as SHOULD for this version of
the Android platform, it is very strongly RECOMMENDED as we expect this to change to MUST in the future versions of
Android. Encryption MUST use AES with a key of 128-bits (or greater) and a mode designed for storage (for example,
AES-XTS, AES-CBC-ESSIV). The encryption key MUST NOT be written to storage at any time without being encrypted.
Other than when in active use, the encryption key SHOULD be AES encrypted with the lockscreen passcode stretched
using a slow stretching algorithm (e.g. PBKDF2 or scrypt). If the user has not specified a lockscreen passcode or has
disabled use of the passcode for encryption, the system SHOULD use a default passcode to wrap the encryption key. If
the device provides a hardware-backed keystore, the password stretching algorithm MUST be cryptographically bound
to that keystore. The encryption key MUST NOT be sent off the device (even when wrapped with the user passcode
and/or hardware bound key). The upstream Android Open Source project provides a preferred implementation of this
feature based on the linux kernel feature dmcrypt.
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10. Software Compatibility Testing
Device implementations MUST pass all tests described in this section.
However, note that no software test package is fully comprehensive. For this reason, device implementers are very
strongly encouraged to make the minimum number of changes as possible to the reference and preferred
implementation of Android available from the Android Open Source Project. This will minimize the risk of introducing
bugs that create incompatibilities requiring rework and potential device updates.
The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be
versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android
5.0. Device implementations MUST pass the latest CTS version available at the time the device software is completed.
The CTS Verifier has tests for many kinds of hardware, including some hardware that is optional. Device
implementations MUST pass all tests for hardware that they possess; for instance, if a device possesses an
accelerometer, it MUST correctly execute the Accelerometer test case in the CTS Verifier. Test cases for features noted
as optional by this Compatibility Definition Document MAY be skipped or omitted.
Every device and every build MUST correctly run the CTS Verifier, as noted above. However, since many builds are very
similar, device implementers are not expected to explicitly run the CTS Verifier on builds that differ only in trivial ways.
Specifically, device implementations that differ from an implementation that has passed the CTS Verifier only by the
set of included locales, branding, etc. MAY omit the CTS Verifier test.
Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For
instance, any of the following approaches will satisfy this requirement:
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● "Tethered" updates over USB from a host PC
● "Offline" updates via a reboot and update from a file on removable storage
However, if the device implementation includes support for an unmetered data connection such as 802.11 or Bluetooth
PAN (Personal Area Network) profile, the device MUST support Over-the-air download with offline update via reboot.
The update mechanism used MUST support updates without wiping user data. That is, the update mechanism MUST
preserve application private data and application shared data. Note that the upstream Android software includes an
update mechanism that satisfies this requirement.
For device implementations that are launching with Android 5.0 and later, the update mechanism SHOULD support
verifying that the system image is binary identical to expected result following an OTA. The block-based OTA
implementation in the upstream Android Open Source Project, added since Android 5.0, satisfies this requirement.
If an error is found in a device implementation after it has been released but within its reasonable product lifetime that
is determined in consultation with the Android Compatibility Team to affect the compatibility of third-party
applications, the device implementer MUST correct the error via a software update available that can be applied per the
mechanism just described.
2. Device Types Included definitions for device types for handheld, television, and watch
devices.
2.1 Device Configuration Added non-exhaustive list to illustrate hardware configuration deviation
across devices.
3.1. Managed API Compatibility MUST also provide complete implementations of APIs with "@SystemApi"
marker in the upstream Android source code.
3.2.3.1. Core Application Intents Clarified language that the compatibility requirement is for mainly the intents
pattern
3.2.3.5. Default App Settings Included new requirements for home screen, NFC, and default SMS
applications.
3.3.1 Application Binary Interfaces Added requirements to support equivalent 32-bit ABI if any 64-bit ABI is
supported. Updated parameters to reflect this change.
3.4.1. WebView Compatibility Webview compatibility required for all devices except Android Watch devices.
Removed Locale string requirement.
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3.4.2. Browser compatibility Android Television and Watch Devices MAY omit a browser application, but all
other types of device implementations MUST include one.
3.8.2. Widgets Widget support is optional for all device types, but recommended for
Handheld Devices.
3.8.4. Search Android Television devices MUST include global search. All other device types
SHOULD.
3.8.7. Live Wallpapers Devices that include live wallpaper MUST report the platform feature flag
android.software.live_wallpaper
3.8.8. Activity Switching Advised requirement to support new Recents User Interface
3.8.10. Lock Screen Media Remote Remote Control Client API deprecated in favor of the Media Notification
Control Template
3.8.11. Dreams Optional for Android Watch devices. Required for all other device types.
3.8.13 Unicode and font MUST support Roboto 2 in addition to existing requirements.
3.12. TV Input Framework Android Television device implementations MUST support Television Input
Framework.
5.1. Media Codecs Added 3 sections for Audio, Image, and Video codecs.
5.4.1. Raw audio capture Defined characteristics for raw audio capture on devices that declare
android.hardware.microphone
5.5. Audio Playback Added section 5.5. Audio Playback with 2 subsections: 5.5.1 Audio Effects
and 5.5.2. Audio Output Volume
5.6 Audio Latency Added definitions and requirements for cold output jitter, cold input jitter, and
continuous round-trip latency.
5.8 Secure Media Included secure media requirements from 7.1.8. External Displays and added
requirements for Android Television.
7. Hardware Compatibility Updated to reflect that device implementations MUST consistently report
accurate hardware configuration for the same build fingerprint.
7.1.1.1. Screen Size Updated to reflect Android Watch devices screen size and that the value can’t
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change
7.1.1.2. Screen Aspect Ratio Updated to reflect Android Watch devices screen aspect ratio (1:1).
7.1.3. Screen Orientation Updated to reflect that devices with a fixed orientation landscape screen
SHOULD only report that orientation.
7.1.4. 2D and 3D Graphics Added that Android devices MAY support the Android extension pack.
Acceleration
7.1.6. Screen Technology Updated pixel aspect ratio (PAR) to be between 0.9 and 1.15. (~15%
tolerance)
7.1.7. External Displays Moved part of section to section 5.8. Secure Media.
7.2.3. Navigation keys Included language for support across different device types.
7.2.4. Touchscreen input Android Watch devices MUST support touchscreen input.
7.2.6. Game Controller Support Added section with Android Television requirements.
7.3. Sensors Redefined synthetic sensors as composite sensors and streaming sensors as
continuous sensors. Sensors should report event time in nanoseconds.
7.3.1. Accelerometer Clarified required sensor types and revised requirement thresholds.
7.3.2. Magnetometer Clarified required sensor types and revised requirement thresholds.
7.3.4. Gyroscope Clarified required sensor types and revised requirement thresholds.
7.3.5. Barometer Changed from MAY to SHOULD implement barometer. MUST implement and
report TYPE_PRESSUREsensor.
7.3.6. Thermometer Devices MAY include ambient thermometer. MAY but SHOULD NOT include
CPU thermometer.
7.3.8. Proximity Sensor Devices that can make a voice call and indicate any value other than
PHONE_TYPE_NONEin getPhoneTypeSHOULD include a proximity sensor.
7.4.2. IEEE 802.11 (Wi-Fi) Android Television devices MUST include Wi-Fi support. Devices that DO
support wifi must report android.hardware.wifi.
7.4.2.2. Wi-Fi Tunneled Direct Link Android Television devices MUST include support for Wi-Fi TDLS.
Setup
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size of the images produced by the largest-resolution camera sensor on the
device.
7.5.3. External Cameras Added requirements that device implementations with USB host mode MAY
include support for an external camera.
7.5.5. Camera System Features Added list of camera features and when they should be defined.
7.6.1. Minimum Memory and Updated requirements for 32- and 64-bit devices. SVELTE memory
Storage requirement removed. Devices MUST have at least 1.5GB of non-volatile
storage
7.6.2. Application Shared Storage Updated requirements for user-accessible removable storage
7.7. USB Removed requirements for non-charging ports being on the same edge as the
micro-USB port. Updated requirements for Host and Peripheral mode.
7.8.1. Audio Moved microphone section here. Added requirements for Audio Output and
Audio Analog ports.
9.5. Multi-User Support Multi-user support feature is optional for all device types. Detailed
requirements by device type in section.
9.7. Kernel Security Features MAY have a visible user interface when an unblocked security violation occurs
resulting in a successful exploit. No permissive mode domains allowed.
9.9. Full-Disk Encryption Devices with a lock screen MUST support full-disk encryption. For new
devices, full-disk encryption must be enabled out of box.
9.10 Verified boot Added section to recommend that Device implementations support verified
boot for device integrity.
11. Updatable Software If a device supports 802.11 or Bluetooth PAN (Personal Area Network) profile,
then it MUST support Over-the-air download with offline update via reboot.
13. Contact Us
You can join the android-compatibility forum [Resources, 109] and ask for clarifications or bring up any issues that you
think the document does not cover.
14. Resources
1. IETF RFC2119 Requirement Levels: http://www.ietf.org/rfc/rfc2119.txt
2. Android Open Source Project: http://source.android.com/
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3. Android Television features:
http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_LEANBACK
4. Android Watch feature:
http://developer.android.com/reference/android/content/res/Configuration.html#UI_MODE_TYPE_WATCH
5. API definitions and documentation: http://developer.android.com/reference/packages.html
6. Android Permissions reference: http://developer.android.com/reference/android/Manifest.permission.html
7. android.os.Buildreference: http://developer.android.com/reference/android/os/Build.html
8. Android 5.0 allowed version strings: http://source.android.com/compatibility/5.0/versions.html
9. Telephony Provider: http://developer.android.com/reference/android/provider/Telephony.html
10. Host-based Card Emulation: http://developer.android.com/guide/topics/connectivity/nfc/hce.html
11. Android Extension Pack: http://developer.android.com/guide/topics/graphics/opengl.html#aep
12. android.webkit.WebViewclass: http://developer.android.com/reference/android/webkit/WebView.html
13. WebView compatibility: http://www.chromium.org/
14. HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
15. HTML5 offline capabilities: http://dev.w3.org/html5/spec/Overview.html#offline
16. HTML5 video tag: http://dev.w3.org/html5/spec/Overview.html#video
17. HTML5/W3C geolocation API: http://www.w3.org/TR/geolocation-API/
18. HTML5/W3C webstorage API: http://www.w3.org/TR/webstorage/
19. HTML5/W3C IndexedDB API: http://www.w3.org/TR/IndexedDB/
20. Dalvik Executable Format and bytecode specification: available in the Android source code, at dalvik/docs
21. AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
22. Notifications: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
23. Application Resources: https://developer.android.com/guide/topics/resources/available-resources.html
24. Status Bar icon style guide: http://developer.android.com/design/style/iconography.html
25. Notifications Resources: https://developer.android.com/design/patterns/notifications.html
26. Search Manager: http://developer.android.com/reference/android/app/SearchManager.html
27. Toasts: http://developer.android.com/reference/android/widget/Toast.html
28. Themes: http://developer.android.com/guide/topics/ui/themes.html
29. R.style class: http://developer.android.com/reference/android/R.style.html
30. Material design: http://developer.android.com/reference/android/R.style.html#Theme_Material
31. Live Wallpapers: http://developer.android.com/reference/android/service/wallpaper/WallpaperService.html
32. Overview screen resources: http://developer.android.com/guide/components/recents.html
33. Screen pinning: https://developer.android.com/about/versions/android-5.0.html#ScreenPinning
34. Input methods: http://developer.android.com/guide/topics/text/creating-input-method.html
35. Media Notification: https://developer.android.com/reference/android/app/Notification.MediaStyle.html
36. Dreams: http://developer.android.com/reference/android/service/dreams/DreamService.html
37. Settings.Secure LOCATION_MODE:
http://developer.android.com/reference/android/provider/Settings.Secure.html#LOCATION_MODE
38. Unicode 6.1.0: http://www.unicode.org/versions/Unicode6.1.0/
39. Android Device Administration: http://developer.android.com/guide/topics/admin/device-admin.html
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40. DevicePolicyManager reference:
http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html
41. Android Device Owner App:
http://developer.android.com/reference/android/app/admin/DevicePolicyManager.html#isDeviceOwnerApp(java.lang.
String)
42. Android Accessibility Service APIs:
http://developer.android.com/reference/android/accessibilityservice/AccessibilityService.html
43. Android Accessibility APIs:
http://developer.android.com/reference/android/view/accessibility/package-summary.html
44. Eyes Free project: http://code.google.com/p/eyes-free
45. Text-To-Speech APIs: http://developer.android.com/reference/android/speech/tts/package-summary.html
46. Television Input Framework: https://source.android.com/devices/tv/index.html
47. Reference tool documentation (for adb, aapt, ddms, systrace):
http://developer.android.com/guide/developing/tools/index.html
48. Android apk file description: http://developer.android.com/guide/components/fundamentals.html
49. Manifest files: http://developer.android.com/guide/topics/manifest/manifest-intro.html
50. Android Media Formats: http://developer.android.com/guide/appendix/media-formats.html
51. RTC Hardware Coding Requirements: http://www.webmproject.org/hardware/rtc-coding-requirements/
52. AudioEffect API: http://developer.android.com/reference/android/media/audiofx/AudioEffect.html
53. Android android.content.pm.PackageManagerclass and Hardware Features List:
http://developer.android.com/reference/android/content/pm/PackageManager.html
54. HTTP Live Streaming Draft Protocol: http://tools.ietf.org/html/draft-pantos-http-live-streaming-03
55. ADB: http://developer.android.com/tools/help/adb.html
56. Dumpsys: https://source.android.com/devices/tech/input/dumpsys.html
57. DDMS: http://developer.android.com/tools/debugging/ddms.html
58. Monkey testing tool: http://developer.android.com/tools/help/monkey.html
59. SysyTrace tool: http://developer.android.com/tools/help/systrace.html
60. Android Application Development-Related Settings:
http://developer.android.com/reference/android/provider/Settings.html#ACTION_APPLICATION_DEVELOPMENT_SET
TINGS
61. Supporting Multiple Screens: http://developer.android.com/guide/practices/screens_support.html
62. android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
63. RenderScript: http://developer.android.com/guide/topics/renderscript/
64. Android extension pack for OpenGL ES: https://developer.android.com/reference/android/opengl/GLES31Ext.html
65. Hardware Acceleration: http://developer.android.com/guide/topics/graphics/hardware-accel.html
66. EGL Extension-EGL_ANDROID_RECORDABLE:
http://www.khronos.org/registry/egl/extensions/ANDROID/EGL_ANDROID_recordable.txt
67. Display Manager: http://developer.android.com/reference/android/hardware/display/DisplayManager.html
68. android.content.res.Configuration:
http://developer.android.com/reference/android/content/res/Configuration.html
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69. Action Assist: http://developer.android.com/reference/android/content/Intent.html#ACTION_ASSIST
70. Touch Input Configuration: http://source.android.com/devices/tech/input/touch-devices.html
71. Motion Event API: http://developer.android.com/reference/android/view/MotionEvent.html
72. Key Event API: http://developer.android.com/reference/android/view/KeyEvent.html
73. Android Open Source sensors: http://source.android.com/devices/sensors/
74. android.hardware.SensorEvent:
http://developer.android.com/reference/android/hardware/SensorEvent.html
75. Timestamp sensor event: http://developer.android.com/reference/android/hardware/SensorEvent.html#timestamp
76. Android Open Source composite sensors: http://source.android.com/devices/sensors/composite_sensors.html
77. Continuous trigger mode: http://source.android.com/devices/sensors/base_triggers.html#continuous
78. Accelerometer sensor:
http://developer.android.com/reference/android/hardware/Sensor.html#TYPE_ACCELEROMETER
79. Wi-Fi Multicast API: http://developer.android.com/reference/android/net/wifi/WifiManager.MulticastLock.html
80. Wi-Fi Direct (Wi-Fi P2P): http://developer.android.com/reference/android/net/wifi/p2p/WifiP2pManager.html
81. WifiManager API: http://developer.android.com/reference/android/net/wifi/WifiManager.html
82. Bluetooth API: http://developer.android.com/reference/android/bluetooth/package-summary.html
83. Bluetooth ScanFilterAPI: https://developer.android.com/reference/android/bluetooth/le/ScanFilter.html
84. NDEF Push Protocol: http://source.android.com/compatibility/ndef-push-protocol.pdf
85. Android Beam: http://developer.android.com/guide/topics/connectivity/nfc/nfc.html
86. Android NFC Sharing Settings:
http://developer.android.com/reference/android/provider/Settings.html#ACTION_NFCSHARING_SETTINGS
87. NFC Connection Handover: http://www.nfc-forum.org/specs/spec_list/#conn_handover
88. Bluetooth Secure Simple Pairing Using NFC:
http://members.nfc-forum.org/apps/group_public/download.php/18688/NFCForum-AD-BTSSP_1_1.pdf
89. Content Resolver: http://developer.android.com/reference/android/content/ContentResolver.html
90. Camera orientation API:
http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)
91. Camera: http://developer.android.com/reference/android/hardware/Camera.html
92. Camera: http://developer.android.com/reference/android/hardware/Camera.Parameters.html
93. Camera hardware level:
https://developer.android.com/reference/android/hardware/camera2/CameraCharacteristics.html#INFO_SUPPORTED
_HARDWARE_LEVEL
94. Camera version support: http://source.android.com/devices/camera/versioning.html
95. Android DownloadManager: http://developer.android.com/reference/android/app/DownloadManager.html
96. Android File Transfer: http://www.android.com/filetransfer
97. Android Open Accessories: http://developer.android.com/guide/topics/usb/accessory.html
98. Android USB Audio:
http://developer.android.com/reference/android/hardware/usb/UsbConstants.html#USB_CLASS_AUDIO
99. USB Charging Specification: http://www.usb.org/developers/docs/devclass_docs/USB_Battery_Charging_1.2.pdf
100. USB Host API: http://developer.android.com/guide/topics/usb/host.html
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101. Wired audio headset: http://source.android.com/accessories/headset-spec.html
102. Android Security and Permissions reference:
http://developer.android.com/guide/topics/security/permissions.html
103. UserManager reference: http://developer.android.com/reference/android/os/UserManager.html
104. External Storage reference: http://source.android.com/devices/tech/storage
105. External Storage APIs: http://developer.android.com/reference/android/os/Environment.html
106. SMS Short Code: http://en.wikipedia.org/wiki/Short_code
107. Android Open Source Encryption: http://source.android.com/devices/tech/encryption/index.html
108. Android Compatibility Program Overview: http://source.android.com/compatibility/index.html
109. Android Compatibility forum: https://groups.google.com/forum/#!forum/android-compatibility
110. WebM project: http://www.webmproject.org/
Many of these resources are derived directly or indirectly from the Android SDK, and will be functionally identical to the
information in that SDK's documentation. In any cases where this Compatibility Definition or the Compatibility Test
Suite disagrees with the SDK documentation, the SDK documentation is considered authoritative. Any technical details
provided in the references included above are considered by inclusion to be part of this Compatibility Definition.
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